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Topics - 33rdKincaid

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1
Events: EU / 33rd Anniversary Event [EU] 10 years!
« on: May 07, 2022, 04:50:11 pm »

| 5th June 2022 | 19:00 - 20:00BST |

In celebration of our 10 year anniversary the 33rd will be hosting another large scale event, as has become tradition for our anniversary and we will be basing the event upon the iconic battle of Waterloo. We will be hosting approximately 3 servers, aiming to accommodate between 500-600 people for an event lasting around an hour. Our event will hopefully capitalise on many of the improvements we made last year, whilst also including the relatively newfound flag-spawning gamemode which has become so popular amongst the wider community. The 92nd have graciously offered to administrate one of the servers, as they do in our jointly hosted regular Sunday Event.

The concept of the event is to have each of the three servers focusing on a different portion of the battlefield; the flag-spawning gamemode will be used the majority of the time, with slight variations of each map which will lean towards either defending the farmhouses in each sector or the areas surrounding them. As before there will be more specific RP rounds occurring half way through and at the end of the event to break things up and give some narrative.

Initial balancing across the servers and assigning of classes will be performed by us as hosts, since the flag-spawning mode requires each regiment to occupy one unit each. Communication and server swapping to affect round outcome will be possible but care must be taken to only occupy free class slots when moving servers, a groupchat for each faction will be available for this purpose so that regiments on the same team can request support from others.

Regiments will generally be accepted on a first come first served basis, special classes however will be distributed evenly amongst those who have requested them when we are full.


| The Event at a glance |

Three separate event servers (160-200 players each) to play out the battle, each focusing on a different area.

The two factions will initially be distributed on this thread, swapping as they wish once we start. As such round and mode changes will be swift with no balancing required to be carried out by the admin.

Flag-spawning (Flag-bearer) gamemode keeping your members engaged in the action, on a 15 second respawn timer.

Rounds won will go towards a central score board which will determine the winning faction.

Map Selection for each server will consist of 2 specific maps to that server, plus two RP round maps to be used half way through the event and at the end.

This is a 'Double Rank' event for lines however due to the nature of the flag-spawning scripts, your members will be back in to the heart of the combat in a matter of moments!





| Server 1 |

The right flank of the Allied position is the first to be heavily engaged, with Jerome's divison attacking the orchard in front of Hougoumont farmhouse at 11:30.



At approximately half-time (19:25) this server will play out the Prince of Orange's Blunder, with the 5thKGL moving to the centre of the battlefield, in an attempt to relieve the encircled farmhouse of La Haye Sainte...


Prince of Orange's Blunder
         
| Server 2 |

The centre of the Allied position is engaged around midday, with D'Erlons corps advancing across the plain to hammer through the allied line in one swift blow.



At approximately half-time (19:25) this server will play out the Charge of the Union Brigade, with the Scots Greys charging across the field through D'erlons corps and attacking the French guns...


Charge of the Union Brigade
         
| Server 3 |

The left of the Allied position is engaged around midday, with the right wing of D'Erlons corps encountering numerous defended farmhouses, including Papelotte.



At approximately half-time (19:25) this server will play out D'Erlons attack in greater detail, with a French column on the right wing facing off against the Allied cavalry counter-attack directly...


D'Erlons attack


Play will then continue with the Battle/Siege back and forth until approximately 19:50, when all parts of the British line (all servers) pull back and form square, to receive Ney's Cavalry Charge.

     
Ney's cavalry charge



1. Line Infantry2. Light Infantry3. Cavalry

1.1 | Cost 1 ticket to spawn.
1.2 | Must use double rank/column.
1.3 | Must maintain formation when manouvering & firing.
1.4 | May use half-man spacing.
1.5 | May have the front rank crouch.
1.6 | Colour bearer must stay with unit unless routed.
1.7 | Regiments occupying one slot may form seperate companies provided they number 15 men each minimum.

                                                                                                         

2.1 | Cost 2 tickets to spawn.
2.2 | May use up to 5-man spacing.
2.3 | May crouch.
2.4 | Colour bearer must stay with unit unless routed.

                                                                                                         

3.1 | Cost 2 tickets to spawn.
3.2 | Must dismount when less than 5 unless in charge.
3.3 | Must maintain two columns/lines unless in charge.
3.4 | Must not engage two units unless they are close to each other.

                                                                                                         
4. Artillery5. Multi-Server Rules6. Flag-Spawning Rules

4.1 | Cost 4 tickets to spawn.
4.2 | Two artillery pieces permitted, Howitzer or 12 pounder.
4.3 | May have a sapper, no TNT or floating defences.
4.4 | May use 5-man spacing when defending their artillery piece.
                                                                                                         

5.1 | Be respectful to other regiments in your Factions groupchat at all times.
5.2 | Each server must not exceed 3 specials on one team at any one time.
5.3 | Should the above occur a lights group may be requested to play as line.
5.2 | Swapping servers is permitted at any time, ask the admin for a spawn if during a flag-spawning round.
                                                                                                         

6.1 | No Fire in Charge (FiC).
6.2 | No Reload in Charge (RiC).
6.3 | FiC & RiC ONLY permitted inside buildings.
6.4 | Line & Light Infantry respawn on flag-bearers with 4 friendly players nearby.
6.5 | Cavalry units respawn when all are killed.
6.6 | Artillery units respawn individually at the main spawn.

                                                                                                         



FranceAllies
Artillery
10 | 1er Régiment d'Artillerie à Pied
10 | 8e régiment d'artillerie
10 | 8e Régiment d'Artillerie à Cheval
10 | 16th Regiment of Foot


Cavalry
10 | 2e Régiment de Cuirassier
10 | 4e Régiment de Hussards
10 | 6e Régiment de Hussards
10 | Preobrazhensky Life Guard Regiment


Light Infantry
10 | 11e Régiment de Voltigeurs de la garde
10 | 16th Regiment of Foot
10 | 31e Régiment de Voltigeurs
10 | 56e Régiment d'Infanterie de Ligne


Line Infantry
10 | 1st Evil Brigade
15 | 1st Saint George's Regiment
15 | 2e Régiment de Grenadiers de la garde
30 | 16th Regiment of Foot
15 | 17e Régiment d'Infanterie Légère
20 | 18 Pułk Piechoty
15 | 21e Régiment d'Infanterie de Ligne
15 | 45e Régiment d'Infanterie de Ligne
10 | 56e Régiment d'Infanterie de Ligne
15 | 65y Moskovskiy Pehotny Polk
15 | 73e Régiment d'Infanterie de Ligne
15 | 96y Dneprovskiy Pehotniy Polk
15 | 98e Reggimento di Parma
10 | Åbo läns regemente
10 | Hungarian Line Infantry
15 | Leib-Gvardii Semyonovsky Polk
15 | Pontonniers de la Garde
10 | Preobrazhensky Life Guard Regiment
                                                                               
Artillery
10 | 2tes Garde-Feldartillerie-Regiment
10 | Nr21 Infanterie Regiment
10 | 77y Pehotniy Polk
10 | 92nd Regiment of Foot


Cavalry
10 | 2. Leibregiment
10 | 33rd Regiment of Foot
10 | 45th Regiment of Foot
10 | 84th Regiment of Foot


Light Infantry
10 | Nr13 Infanterie Regiment
10 | 27th Regiment of Foot
10 | 33rd Regiment of Foot
10 | 45th Regiment of Foot


Line Infantry
15 | 1ste Infanterie van Nassau
10 | 1st Greek Light Infantry
15 | 2. Leibregiment
15 | 19th Regiment of Foot
15 | 32nd Regiment of Foot
80 | 33rd Regiment of Foot
30 | 45th Regiment of Foot
15 | 55th Regiment of Foot
15 | Nr59 Infanterie Regiment
15 | 84th Regiment of Foot
15 | 92nd Regiment of Foot
10 | 102nd Regiment of Foot
10 | Hajduk Company
                                                                               
Total: 385Total: 380

Sign-up:
Code
Regiment Name:
Preferred Class:
Estimated Attendance: (10 minimum)
Contact Steam ID:
Read the Rules and Accept them?:

2
Competitive EU Events/Tournaments / | NWBC | Season 5 | Finals
« on: February 03, 2022, 12:07:21 pm »


Introduction


Welcome to a brand new season of NWBC, see here for the previous season which was concluded towards the end of 2020. The general concept of this tournament is to pitch large pre-arranged teams against each other, to apply a more competitive and coordinated atmosphere to otherwise typical NW Linebattles.




                   


Key Tournament Aspects at a glance:

-  4-6 week Tournament length.
-  2-groups to start, at least 4 teams each (8 teams total).
-  Proceed to single-elimination with an Upper & Lower bracket.
-  Traditional 1v1 rules, with some minor tweaks to facilitate the addition of special classes.
-  Minimum attendance of 50 (15 per line, 10 per special).
-  A range of custom maps, differing in terrain type & size.
- Proposed start date (depending on sign-ups) of week commencing 14th February 2022.



Accepted Team Sign-Ups: 11
Spoiler
Group Name: Western Polish Legions
Group Contacts (2x Steam ID's): https://steamcommunity.com/id/Orjon/
https://steamcommunity.com/id/AveKaiser/

Regiment #1 Name: Pułk 25-ty Piechoty
Estimated Attendance: 30-40
Preferred Class: Line, Cav, Light
Contacts (Steam ID): https://steamcommunity.com/id/Orjon/

Regiment #2 Name: Filson Korps Grenadiers / 8 pułk Kirasjerów
Estimated Attendance: 15-25
Preferred Class: Guard Infantry, Cav
Contacts (Steam ID): https://steamcommunity.com/id/AveKaiser/

Regiment #3 Name: Pułk 4-ty woltyżerów
Estimated Attendance: 8-12
Preferred Class: Light
Contacts (Steam ID): https://steamcommunity.com/id/gaspi119/






Steam ID: https://steamcommunity.com/id/Orjon/
GUID: 1781688​
In Regiment participating?: (if so which?) 25pp
Prior experience/comment: Admin event of 46e, Minisiege Admin, Referee for Polish Championship for 2020 and 2021

Group Name: The Iron Crusaders
Group Contacts (2x Steam ID's):
Nova
Maskman
NotOnly

Regiment #1 Name: 45th Nottinghamshire Grenadier Company
Estimated Attendance: 20
Preferred Class: Line
Contacts (Steam ID):
Major Maskman
Ensign Ryan

Regiment #2 Name: 45th Nottinghamshire Centre Company
Estimated Attendance: 30
Preferred Class: Line
Contacts (Steam ID):
Captain Mitchell
Ensign Wolf115


Regiment #3 Name: 45th Nottinghamshire Cavalry Company
Estimated Attendance: 10
Preferred Class: Cavalry
Contacts (Steam ID):
Staff Corporal Pepsiwonder
HorseGuard Saphyro

Regiment #4 Name: Infanterie Regiment Nr.13
Estimated Attendance: 15
Preferred Class: Light Infantry
Contacts (Steam ID):
Oberst Faser
Major NotOnly

Group Name: IVe Corps d'Armée français
Group Contacts (2x Steam ID's):
https://steamcommunity.com/id/IVe_Stephane
https://steamcommunity.com/profiles/76561198026540550/

Regiment #1 Name: 45e Régiment d'Infanterie de ligne
Estimated Attendance: 15-20
Preferred Class: Line Infantry
Contacts (Steam ID):
https://steamcommunity.com/id/Syrcrim
https://steamcommunity.com/id/Isaac_Blixen

Regiment #2 Name: 2e Régiment de Grenadiers de la Garde
Estimated Attendance:15
Preferred Class: Guard Infantry
Contacts (Steam ID):
https://steamcommunity.com/id/maxenceIV
https://steamcommunity.com/profiles/76561198060697233

Regiment #3 Name: 31e Régiment de Voltigeurs de la Garde
Estimated Attendance:5-10
Preferred Class: Light Infantry
Contacts (Steam ID):
https://steamcommunity.com/profiles/76561198052782861
https://steamcommunity.com/profiles/76561197976760943

Regiment #4 Name: 6e Régiment de Hussards
Estimated Attendance:10-15
Preferred Class: Light Cavalry
Contacts (Steam ID):
https://steamcommunity.com/id/Remao
https://steamcommunity.com/id/Treizz

Group Name: TBA
Group Contacts (2x Steam ID's):  https://steamcommunity.com/id/Retamarcito/ and  https://steamcommunity.com/id/yermelow/

Regiment #1 Name: 78th Regiment of Foot  (78th in Game)
Estimated Attendance: 10-15
Preferred Class: Cavalry
Contacts (Steam ID): https://steamcommunity.com/id/Retamarcito/
https://steamcommunity.com/id/eraser010/

Regiment #2 Name: Åbo läns Regemente (Abo in game)
Estimated Attendance: 8 - 12
Preferred Class: Light infantry
Contacts (Steam ID): https://steamcommunity.com/profiles/76561198041429439 and https://steamcommunity.com/id/KPMrGreen

Regiment #3 Name: 23.Regiment (23rd in Game)
Estimated Attendance: 25 - 35
Preferred Class: Line infantry
Contacts (Steam ID): https://steamcommunity.com/id/yermelow/ and https://steamcommunity.com/profiles/76561198308281885/

Regiment #4 Name:  Pontonnier de la Garde impériale (PG in Game
Estimated Attendance: 15 - 20
Preferred Class: Line infantry
Contacts (Steam ID): https://steamcommunity.com/id/Beunon/ and https://steamcommunity.com/profiles/76561198056118710/

Group Name: Slavic Legions
Group Contacts (2x Steam ID's):
https://steamcommunity.com/id/Simka6708/
https://steamcommunity.com/id/skobelev14
 

Regiment Name: Leib-Gvardii Semyonovsky Polk
Estimated Attendance: 18-28
Preferred Class: Line inf, Cav
Contacts (Steam ID): https://steamcommunity.com/id/skobelev14
https://steamcommunity.com/profiles/76561198256486312/

Regiment Name: 8th Brandenburg infantry regiment
Estimated Attendance: 15-25
Preferred Class: Line inf.
Contacts (Steam ID):  https://steamcommunity.com/id/Simka6708/
https://steamcommunity.com/profiles/76561198800671858/

Regiment Name: Svea Livgarde
Estimated Attendance: 12-18
Preferred Class: Light inf/jagers.
Contacts (Steam ID):
https://steamcommunity.com/id/realrabixel/
https://steamcommunity.com/profiles/76561198354954022

Regiment Name: 15y Poltavskiy Polk
Estimated Attendance: 7-10
Preferred Class: Cav.
Contacts (Steam ID):
https://steamcommunity.com/profiles/76561198958756619/

Group Name: Gardekorps
Group Contacts (2x Steam ID's):
Ipoa
Powerfighter2

Regiment #1 Name: 2Lr
Estimated Attendance: tba
Preferred Class: Inf, Cav, rifles, Arty
Contacts (Steam ID): tba

Regiment #2 Name: 1tes MB
Estimated Attendance: tba
Preferred Class: tba
Contacts (Steam ID): tba

Regiment #3 Name: tba
Estimated Attendance: tba
Preferred Class: tba
Contacts (Steam ID): tba

Group Name: TBA
Group Contacts (2x Steam ID's): Mine and Desant, will update when im home

Regiment #1 Name: 16th (Bedfordshire) Regiment of foot
Estimated Attendance: 25+
Preferred Class: line and lights
Contacts (Steam ID): mine, Cyrus and alekos (will update with links)

Regiment #2 Name: 96y Dneprovskiy Pehotniy Polk
Estimated Attendance: 20
Preferred Class: Line
Contacts (Steam ID): Desant, gudrian, (will update links)

Regiment #3 Name: 19th Yorkshire Regiment of Foot
Estimated Attendance: 10+
Preferred Class: Cav
Contacts (Steam ID): Presi, (will update link)

Group Name: KebabInEU
Group Contacts (2x Steam ID's):

Regiment #1 Name: 55th "Westmoreland" Regiment of Foot
Estimated Attendance: 20
Preferred Class: Line
Contacts (Steam ID): https://steamcommunity.com/profiles/76561198034581561/

Regiment #2 Name: 55th "Westmoreland" Regiment of Foot
Estimated Attendance: 12
Preferred Class: Lights
Contacts (Steam ID): https://steamcommunity.com/profiles/76561198061436046/

Regiment #3 Name: 98° Reggimento di Parma
Estimated Attendance: 20-25
Preferred Class: Line
Contacts (Steam ID): https://steamcommunity.com/id/Gilesov/badges & https://steamcommunity.com/id/Zeus1043/
 
Regiment #4 Name: Garde-Regiment Nr. 7
Estimated Attendance: 12
Preferred Class: Cavalry
Contacts (Steam ID): https://steamcommunity.com/profiles/76561198267908349/ & https://steamcommunity.com/profiles/76561197971371243/

Group Name: 77y and Friends
Group Contacts (2x Steam ID's): Rikkert

Regiment #1 Name: 15th_YR
Estimated Attendance: 15+
Preferred Class: Lights
Contacts (Steam ID): Rikkert, Gi

Regiment #2 Name: 77y
Estimated Attendance: 15+
Preferred Class: Cav
Contacts (Steam ID): Gaz

Regiment #3 Name: 56e
Estimated Attendance: 15-20
Preferred Class: Line
Contacts (Steam ID): Salakien

Regiment #4 Name: Nr59
Estimated Attendance: 15-20
Preferred Class: Line
Contacts (Steam ID): Lama

Group Name: TBA
Group Contacts (2x Steam ID's):
Wolffe
Kincaid

Regiment #1 Name: 92nd Regiment of Foot
Estimated Attendance: 20-30
Preferred Class: Line
Contacts (Steam ID): Wolffe
Unicorn

Regiment #2 Name: 33rd Regiment of Foot
Estimated Attendance: 25-30
Preferred Class: Line, Lights
Contacts (Steam ID): Kincaid
Alec

Regiment #3 Name: 4e Régiment de Hussards
Estimated Attendance: 10-14
Preferred Class: Cavalry
Contacts (Steam ID): Erik
Skittles

Group Name: Team BLOCK
Group Contacts (2x Steam ID's): https://steamcommunity.com/id/Chrisehh/ & https://steamcommunity.com/profiles/76561198023332890/

Regiment #1 Name: 1st Regiment of Foot Guards
Estimated Attendance: 15+
Preferred Class: Line
Contacts (Steam ID): https://steamcommunity.com/id/Chrisehh/

Regiment #2 Name: RG Group of Friendly Friends
Estimated Attendance: 15+
Preferred Class: Line
Contacts (Steam ID): https://steamcommunity.com/id/prettyfly4awhiteguy/

Regiment #3 Name: 59th Regiment of Foot
Estimated Attendance: 10-14
Preferred Class: Lights
Contacts (Steam ID): https://steamcommunity.com/profiles/76561198023332890/

Regiment #4 Name: 32nd Regiment of Foot
Estimated Attendance: 10-14
Preferred Class: Cav
Contacts (Steam ID):
https://steamcommunity.com/profiles/76561198046653016

I would just like to point out Razz's steam link is "prettyfly4awhiteguy"... Can I switch team mates?

[close]


Regiments looking for a Team: 0
Spoiler

[close]








Participants


| Group A |

   
Referees:


                                       
Gardekorps
(2Lr, 1tesMB, III.KBR, 1tes, IV.KBI, BIR, Nr4)

Group Contacts (Steam ID): Ipoa Powerfighter2

Regiments
Regiment #1 Name: 2. Leibregiment
Estimated Attendance: 30
Preferred Class: Inf, Cav, Rifles
Contacts (Steam ID): Ipoa Powerfighter2

Regiment #2 Name: 1tes Marine Bataillon
Estimated Attendance: 10
Preferred Class: Inf
Contacts (Steam ID): Stanislav Juli

Regiment #3 Name: III. Königlich Bairisches Regiment
Estimated Attendance: 10
Preferred Class: Inf
Contacts (Steam ID): Feldsau Friedthelt

Regiment #4 Name: 1tes Landwehrregiment
Estimated Attendance: 10
Preferred Class: Inf
Contacts (Steam ID): LaMarque Zombie_Gullasch

Regiment #5 Name: IV. Königlich Bairisches Infanterieregiment
Estimated Attendance: 10
Preferred Class: Inf
Contacts (Steam ID): Schnürschuh

Regiment #6 Name: Bergisches Infanterie Regiment
Estimated Attendance: 10
Preferred Class: Inf
Contacts (Steam ID): Nickman


Regiment #7 Name: Infanterieregiment Nr4
Estimated Attendance: 10
Preferred Class: Inf
Contacts (Steam ID): Artigo
[close]


Iron Crusaders
(45th, Nr13)

Group Contacts (Steam ID): Nova Maskman NotOnly

Regiments
Regiment #1 Name: 45th Nottinghamshire Grenadier Company
Estimated Attendance: 20
Preferred Class: Line
Contacts (Steam ID):Major Maskman Ensign Ryan

Regiment #2 Name: 45th Nottinghamshire Centre Company
Estimated Attendance: 30
Preferred Class: Line
Contacts (Steam ID):Captain Mitchell Ensign Wolf115


Regiment #3 Name: 45th Nottinghamshire Cavalry Troop
Estimated Attendance: 10
Preferred Class: Cavalry
Contacts (Steam ID): Staff Corporal Pepsiwonder HorseGuard Saphyro

Regiment #4 Name: Infanterie Regiment Nr.13
Estimated Attendance: 15
Preferred Class: Light Infantry
Contacts (Steam ID): Oberst Faser Major NotOnly
[close]


Kebab In EU
(55th, 98e, Nr.7)

Group Contacts (Steam ID): Rayleigh, Giles

Regiments
Regiment #1 Name: 55th "Westmoreland" Regiment of Foot
Estimated Attendance: 20
Preferred Class: Line
Contacts (Steam ID): Rayleigh

Regiment #2 Name: 55th "Westmoreland" Regiment of Foot
Estimated Attendance: 12
Preferred Class: Lights
Contacts (Steam ID): Cookie

Regiment #3 Name: 98° Reggimento di Parma
Estimated Attendance: 20-25
Preferred Class: Line
Contacts (Steam ID): Giles Zeus
 
Regiment #4 Name: Garde-Regiment Nr. 7
Estimated Attendance: 12
Preferred Class: Cavalry
Contacts (Steam ID): Connor Bene
[close]
                             
77y and Friends
(15th, 77y, 56e, Nr59)

Group Contacts (Steam ID): Rikkert

Regiments
Regiment #1 Name: 15th_YR
Estimated Attendance: 15+
Preferred Class: Lights
Contacts (Steam ID): Rikkert, Gi

Regiment #2 Name: 77y
Estimated Attendance: 15+
Preferred Class: Cav
Contacts (Steam ID): Gaz

Regiment #3 Name: 56e
Estimated Attendance: 15-20
Preferred Class: Line
Contacts (Steam ID): Salakien

Regiment #4 Name: Nr59
Estimated Attendance: 15-20
Preferred Class: Line
Contacts (Steam ID): Lama
[close]


Team BLOCK
(18e, RG, 59th, 32nd)

Group Contacts (Steam ID): 1st Contact, 2nd Contact

Regiments
Regiment #1 Name: 18e Régiment d'Infanterie de ligne
Estimated Attendance: 15+
Preferred Class: Line
Contacts (Steam ID): Price

Regiment #2 Name: RG Group of Friendly Friends
Estimated Attendance: 15+
Preferred Class: Line
Contacts (Steam ID): Razz

Regiment #3 Name: 59th Regiment of Foot
Estimated Attendance: 10-14
Preferred Class: Light
Contacts (Steam ID): Krytten

Regiment #4 Name: 32nd Regiment of Foot
Estimated Attendance: 10-14
Preferred Class: Cavalry
Contacts (Steam ID): PurpleCow
[close]
                                       



   

| Group B |

   
Trial Referees:


                                       
IVe Corps d'Armée français
(45e, 2e, 31e, 6e)

Group Contacts (Steam ID): Stephane, Dams

Regiments
Regiment #1 Name: 45e Régiment d'Infanterie de ligne
Estimated Attendance: 15-20
Preferred Class: Line Infantry
Contacts (Steam ID): Syrcrim Isaac

Regiment #2 Name: 2e Régiment de Grenadiers de la Garde
Estimated Attendance:15
Preferred Class: Guard Infantry
Contacts (Steam ID): Maxence Napoleon

Regiment #3 Name: 31e Régiment de Voltigeurs de la Garde
Estimated Attendance:5-10
Preferred Class: Light Infantry
Contacts (Steam ID): Dius Zarwen

Regiment #4 Name: 6e Régiment de Hussards
Estimated Attendance:10-15
Preferred Class: Light Cavalry
Contacts (Steam ID): Remao Treizz
[close]


Brotherhood without banners
(78th, Åbo, 23rd, PG)

Group Contacts (Steam ID): Retamar, 2nd Contact

Regiments
Regiment #1 Name: 78th Regiment of Foot  (78th in Game)
Estimated Attendance: 10-15
Preferred Class: Cavalry
Contacts (Steam ID): Retamar, Yermelow

Regiment #2 Name: Åbo läns Regemente (Abo in game)
Estimated Attendance: 8 - 12
Preferred Class: Light infantry
Contacts (Steam ID): Nasse MrGreen

Regiment #3 Name: 23.Regiment (23rd in Game)
Estimated Attendance: 25 - 35
Preferred Class: Line infantry
Contacts (Steam ID): Yermelow Beto

Regiment #4 Name:  Pontonnier de la Garde impériale (PG in Game
Estimated Attendance: 15 - 20
Preferred Class: Line infantry
Contacts (Steam ID): Beunon Coignet
[close]


Slavic Legions
(LG, 8th, Svea, 15y)

Group Contacts (Steam ID): Simka, Skobelev

Regiments
Regiment Name: Leib-Gvardii Semyonovsky Polk
Estimated Attendance: 18-28
Preferred Class: Line inf, Cav
Contacts (Steam ID): SimkaTimitix

Regiment Name: 8th Brandenburg infantry regiment
Estimated Attendance: 15-25
Preferred Class: Line inf.
Contacts (Steam ID):  Simka Platypus

Regiment Name: Svea Livgarde
Estimated Attendance: 12-18
Preferred Class: Light inf/jagers.
Contacts (Steam ID): Rabixel Minidrobek

Regiment Name: 15y Poltavskiy Polk
Estimated Attendance: 7-10
Preferred Class: Cav.
Contacts (Steam ID): Valenok
[close]
                             
L'Entente Baklava
(16th, 96y, 19th)

Group Contacts (Steam ID): Art, Desant

Regiments
Regiment #1 Name: 16th (Bedfordshire) Regiment of foot
Estimated Attendance: 25+
Preferred Class: line and lights
Contacts (Steam ID): Art Cyrus

Regiment #2 Name: 96y Dneprovskiy Pehotniy Polk
Estimated Attendance: 20
Preferred Class: Line
Contacts (Steam ID): Desant Gudrian

Regiment #3 Name: 19th Yorkshire Regiment of Foot
Estimated Attendance: 10+
Preferred Class: Cav
Contacts (Steam ID): Kieran

Regiment #4 Name:
Estimated Attendance:
Preferred Class:
Contacts (Steam ID):
[close]


Harrison's Heroes
(92nd, 33rd, 4e)

Group Contacts (Steam ID): Wolffe, Kincaid

Regiments
Regiment #1 Name: 92nd Regiment of Foot 
Estimated Attendance: 20-30
Preferred Class: Line
Contacts (Steam ID): Wolffe, Unicorn

Regiment #2 Name: 33rd Regiment of Foot
Estimated Attendance: 25-30
Preferred Class: Line, Light
Contacts (Steam ID): Kincaid, Alec

Regiment #3 Name: 4e Régiment de Hussards
Estimated Attendance: 10-15
Preferred Class: Cavalry
Contacts (Steam ID): Erik, Skittles

Regiment #4 Name:
Estimated Attendance:
Preferred Class:
Contacts (Steam ID):
[close]
                                       
   
...
Must Ref their first match with one of the main Referees   





Rules


1. Attendance

   
2. Basic Rules

   
3. Matches

1.1 This tournament will not be using GUID's, we do however reserve the right to disqualify the offending coalition if double regging is discovered. Periodic checks of the logs will be made to look for duplicate ID's joining matches, any found will be investigated. Likewise if any participants suspect another team they may contact the host for clarification. Inviting from other regiments which are also participating in the tournament will not be tolerated and may result in an auto-win for the opposing team. This change in rule has been introduced for a number of reasons but primarily to make this tournament less work for every regiment participating, do not abuse this freedom.

1.2  Minimum attendance to matches is 50 players, should one team bring less, the opposition may still field at least 50. If teams bring greater than 50 players, the maximum one team can outnumber the other is dependant on the number of players the smallest team has:
-  50-59 (+1)  (max specials 10)
-  60-69 (+2)  (max specials raised to 12)
-  70+   (+3)  (max specials raised to 14)


1.3  Both teams must balance to the above restrictions within the first 30 seconds of each round (notified by refs).
Should any team not action a drop in players specified by the ref during this time period, they will either reset the round to give the team further time or slay at random to achieve balance (do not try the refs patience!).
After this 30 second spawn period the round is Live and no revives or balancing by the teams (as a result of disconnects) will be performed.
   2.1  Fire in Charge (FiC) & Reload in Charge (RiC) are not allowed by any units.

2.2  Should any rule-breaks occur the victim will always be eligible for a revive. A slay may also be issued to the offender if the rule-break was potentially deliberate (discretion of the referee).

2.3  All Charges may be called if either: both teams are considered camping (2.4) or if 10mins of the round have elapsed.

2.4  If either team is considered to be camping (neither attempting to gain or give ground) for 3 minutes the referee may issue a warning. Should the warning be ignored the team may be forced to forfeit the round. If BOTH teams are considered to be camping the referee may resolve the round with an 'all charge'.

2.5  Regiments hugging the edge of the map either individually to fight cavalry or en masse to avoid fighting or to delay is not permitted. The latter is largely subjective and down to ref discretion. Warnings to be issued as with the camping rule.

2.6  Regiments must stay together whilst in charge; individuals straying dramatically from the rest of their regiment (rambos) in an attempt to engage a 2nd enemy unit will be slain without warning.

2.7  Charging two enemy units at once is only acceptable if either both units are in close proximity to one another or your regiment is of sufficient size to engage the 2nd unit without breaking the rambo rule (2.6).

2.8  A unit is considered to have 'left charge' after the unit(s) they were fighting has been eliminated or approximately 15 seconds after the last attack connected; once that unit has 'left charge' they are able to re-form and follow their usual class rules.

2.9  Relating to rule 2.8 above; if two or more units 'leave charge' after 15 seconds of no attack connecting, then all units concerned MUST re-form (or join another unit if necessary) prior to initiating a new charge. Note that an attack must not have connected between the units concerned for 15 seconds for the above rule to come into affect.

   3.1  Matches will consist of 6 rounds on one custom map (with a side swap).

3.2  After 10mins from the arranged time have elapsed, either Team has the right to force the match to begin.

3.3  Matches should be fought in the order specified in the brackets. Should any match run over into a second week it is expected that those regiments play two matches in that week, to keep pace with the rest of the attendees.

3.4  If for any reason an amicable date/time to play is not forthcoming, we reserve the right to schedule the match for the next coming Sunday @7:00 UK as default.

3.5  Matches should be overseen by at least 2 referees, preferably 3 (particularly knock-outs).

3.6  Should either of the participants of the match or the ref wish to, all-chat can be disallowed. Warnings may be issues if members do not observe this rule.


4. Lights

   
5. Lines

   
6. Cavalry

4.1  10 Max, including officer
(Max raised to 12 & 14 respectively depending on match attendance, see 1.2)
4.2  May spread up to 5-man spacing
4.3  May crouch
4.4  May manoeuvre spread out

4.5  Must take either Lights or Rifles (not both)
4.6  Must join a line when numbers drop below 4 (when not in charge)
   5.1  Minimum of 2 Lines, 15 per line minimum
5.2  Teams may split into 3 lines (numbers permitting) but this MUST be agreed with their opponent.
5.3 Line Officers are eligible for a revive when shot in line, potential slay of the offender (circumstance dependant)
5.4  May crouch when out of action (neither shooting nor reloading)

5.5  Reload, Fix gaps, shoot
5.6  Must not Fire our of Line (FoL)
5.7  Must maintain close formation whilst manoeuvring (2-3 man gaps)
5.8  Must join a friendly unit when numbers drop below 4 (when not in charge)
   6.1  10 Max, including officer
(Max raised to 12 & 14 respectively depending on match attendance, see 1.2)
6.2  Slight leniency given on rules 2.6 - 2.7 in relation to ramboing, due to the space cav need when in charge
6.3  May stay mounted during 'All-Charge'

6.4  Lancers & Light dragoons are not permitted
6.5  Must maintain formation whilst manoeuvring
6.6  Must dismount and join a friendly unit when numbers drop below 4 (when not in charge)
6.7  Must strictly keep to rules 2.8 - 2.9 in relation to 'leaving charge'




Custom Map Selection


Plains


Forest


Snow


Desert

Flat
[close]
Low Hills

[close]
Medium Hills

[close]
River

[close]
Flat

[close]
Low Hills

[close]
Medium Hills

[close]
River

[close]
Flat

[close]
Low Hills

[close]
Medium Hills

[close]
River

[close]
Flat

[close]
Low Hills

[close]
Medium Hills

[close]
River

[close]

A standard set of 16 maps are available in the varieties above and are all 600x600.
There are an additional 6 maps of varying topography which are 400x400 should teams wish to play on them.




Sign-up Templates


Regiment (looking for a group)
Code
Regiment Name:
Estimated Attendance:
Preferred Class:
Contacts (Steam ID):


Group (min 50 attendance)
Code
Group Name:
Group Contacts (2x Steam ID's):

Regiment #1 Name:
Estimated Attendance:
Preferred Class:
Contacts (Steam ID):

Regiment #2 Name:
Estimated Attendance:
Preferred Class:
Contacts (Steam ID):

Regiment #3 Name:
Estimated Attendance:
Preferred Class:
Contacts (Steam ID):


Referee Application
Code
Steam ID:
GUID:
In Regiment participating?: (if so which?)
Prior experience/comment:


Match booking
Code
Match week:
Participants:
Date/Time:
Referee #1:
Referee #2:
Referee #3:




Tournament Contacts:



3
Servers / EU Duel Server
« on: July 12, 2021, 10:41:49 am »


Welcome to the EU_Duel server thread. Be sure to check out the server, it's there for all your competitive duelling needs be it for a tournament or just regular 1v1ing. There is only 1 map on the server for now. We also have a few custom skins on the server for most nations to make it feel different from other servers. The server is located in France and is hosted by the 33rd Regiment of foot.

If it needs a reset be sure to message
[33rd]Kincaid on steam.
                                                                     


Rules:
1. Don't be annoying
2. Don't abuse admins
3. No racism or discrimination
4. No impersonation
5. Don't spam the chat
6. No Cheating
7. Please don't use Musket Mike or Sword Steve (the bots) to troll other players




Admin Application
Name:
User ID:
Steam:
Reason:
Admin experience (if any):

             
Unban Request
Name:
User ID:
Banned by:
Reason:
Statement:


                                                 


4


Introduction


Welcome to a brand new season of NW 2v2, the previous season hosted around this time last year. The general concept of this tournament is to maintain the high level of competition and skill expected from a traditional line Infantry tournament but in a larger scale setting. The addition of a further line to each side makes matches feel more dynamic and tactical, whilst still keeping that level of simplicity you would expect from a typical 1v1 tournament.



Key Tournament Aspects at a glance:

-  6 week Tournament length
-  2 groups to start, 4 teams each (8 teams total)
-  Proceed to single-elimination with an Upper & Lower bracket
-  Traditional 1v1 rules, with some minor tweaks to suit the 2v2 format
-  Minimum attendance of 30 (15 per regiment)
-  A range of custom maps, differing in terrain type (reduced size!!)
-  GUID locking team scripts to enforce roster rules and prevent double regging


Accepted Teams (7/8):
Spoiler

Team Name: 77y and Friends
Primary Contact (Steam ID): Rikkert
Preferred Faction: Russia

Regiment #1 Name: 15th Yorkshire Regiment of Foot
Estimated Attendance: 15-20
Contacts (Steam ID): Rikkert & Gi
Roster
TBA
[close]

Regiment #2 Name: 77y Tenginsky Pehotniy Polk
Estimated Attendance: 15-20
Contacts (Steam ID): Henkka & Gaz
Roster
TBA
[close]

Team Name: The Iron Crusaders
Primary Contact (Steam ID): Tommpa
Preferred Faction: United Kingdom

Regiment #1 Name: 45th Nottinghamshire Grenadier Company
Estimated Attendance: 15-20
Contacts (Steam ID): Maskman & Ryan
Roster
TBA
[close]

Regiment #2 Name: 45th Nottinghamshire Centre Company
Estimated Attendance: 30-40
Contacts (Steam ID): Mitchell & FuriousWolf115
Roster
TBA
[close]

Team Name: TBA
Primary Contact (Steam ID): https://steamcommunity.com/id/33rdKincaid/, https://steamcommunity.com/profiles/76561198043642107/
Preferred Faction: UK

Regiment #1 Name: 16th Regiment of Foot
Estimated Attendance: 15-30
Contacts (Steam ID): https://steamcommunity.com/profiles/76561198043642107/ , https://steamcommunity.com/profiles/76561198058322619/
Roster
.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]

Regiment #2 Name: 33rd Regiment of Foot
Estimated Attendance: 15-30
Contacts (Steam ID): https://steamcommunity.com/id/33rdKincaid/
Roster
.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]

Team Name: TBA
Primary Contact (Steam ID): DarkTemplar | Desant
Preferred Faction: UK or Russia

Regiment #1 Name: 96y Dneprovskiy Pehotniy Polk
Estimated Attendance: 15-20
Contacts (Steam ID): Desant | Twister

Roster
.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]

Regiment #2 Name: 71st Highland Regiment of Foot
Estimated Attendance: 15-20
Contacts (Steam ID): DarkTemplar | Rommel

Roster
.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]

Team Name: Polska GUROM
Primary Contact (Steam ID): Artur
Preferred Faction: France

Regiment #1 Name: 17. Pułk Piechoty
Estimated Attendance: 15-20
Contacts (Steam ID): Artur
Roster
TBA
[close]

Regiment #2 Name: 3. Pułk Piechoty Xięstwa Warszawskiego
Estimated Attendance: 15-20
Contacts (Steam ID): Trojan
Roster
TBA
[close]

Team Name: Gordon's Highlanders
Primary Contact (Steam ID): https://steamcommunity.com/id/17ePieter/
Preferred Faction: UK

Regiment #1 Name: 92nd
Estimated Attendance: 15-20
Contacts (Steam ID): https://steamcommunity.com/id/17ePieter/
Roster
.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]

Regiment #2 Name:92nd
Estimated Attendance: 15-20
Contacts (Steam ID): https://steamcommunity.com/id/Watermelonss/
Roster
.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]

Team Name: It's Coming Home
Primary Contact (Steam ID): https://steamcommunity.com/id/Skittykiller/
Preferred Faction: Any

Regiment 19th Yorkshire
Estimated Attendance: 15
Contacts (Steam ID): https://steamcommunity.com/profiles/76561198020154928/
Roster
.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]

Regiment #2 Name: 7th
Estimated Attendance: 15
Contacts (Steam ID): https://steamcommunity.com/id/Skittykiller/
Roster
.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]
[close]

Current Regiments (Looking for Teams):
Spoiler

[close]





Participants


| Group A |

   
Referees:


                                       
77y & Friends
(15th & 77y)

Team Contacts (Steam ID): Rikkert
Regiments
Regiment #1 Name: 15th Regiment of Foot
Estimated Attendance: 15-20
Contacts (Steam ID): [/b]Rikkert & Gi

Regiment #2 Name: 77y Tenginsky Pehotniy Polk
Estimated Attendance: 15-20
Contacts (Steam ID): Henkka & Gaz
[close]
Roster (131)
#15th
.639367/ #Gi
.1097538/ #Irish
.471275/ #Rikkert
.892796/ #Melsyo
.374420/ #Vortx
.520615/ #Fralla8
.860263/ #Gasset
.301721/ #Mike
.1364162/ #xx15
.362260/ #Rydh
.422602/ #Sadman
.1236582/ #Eddard_Stark
.499798/ #Elsse
.1831699/ #LaPache
.644634/ #Amue
.1285712/ #Carlitos
.498093/ #Caskie
.839431/ #Firefly
.1284970/ #Gull
.927368/ #Python
.1529359/ #Shogun
.677883/ #XaArtil
.1928138/ #Dundi
.1232040/ #Fruitocin0
.1464911/ #Strawhead
.386766/ #Chriseh
.675762/ #eXt_kill
.537684/ #Lawbringer
.1700557/ #Plamper
.288827/ #RussianFury
.1433306/ #Alf
.1347943/ #Tommy
.787664/ #Valley
.1223783/ #P1cc0
.283872/ #Ulfric
.1331602/ #Anubis
.531502/ #Zappy
.390977/ #MattyC
.1100222/ #Ricky
.389497/ #Dusan
.375537/ #Kore
.499539/ #Bohemond
.423274 /#Porkins
.663095 /#Krembit
.1222304/ #Artista
.2228762/ #Lost
.1473777/ #Szczepan
.909019/ #Heinrich
.636308/ #Frames
.1325179/ #Ivan
.1086296 / #Nero
.1092716/ #Dave
.965585/ #Bubusel
#77y
.293555/ #Gaz
.62611/ #Henkka
.313137/ #Slavic
.60796/ #Rikimaru
.1515387/ #SooNational
.2203720/ #Rikus
.1107368/ #Sharky
.1178262/ #Abbe
.2118988/ #BakuYes
.1603737/ #Danne
.551221/ #Hittonblast
.655190/ #Mercenary_Captain
.426220/ #Abekrampe
.352564/ #Kex
.1109790/ #Ziggy
.494472/ #Rekute
.63678/ #Reeky
.458567/ #Natta
.634251/ #Bob
.302340/ #Minimario
.514672/ #Raii
.635510/ #Okra
.1757987/ #Artur
.1171666/ #Albie
.1593024/ #Raza
.1146243/ #BlueWinx
.2025652/ #The_dane/Christian
.1348534/ #Schmlonk
.438897/ #Cytiuz
.1601355/ #Gabes
.1522013/ #Shane
.1531153/ #Ace
.1962787/ #SirDobe
.1378279/ #Spinnog
.2245218/ #D3GF
.1831590/ #Lord_Prawns
.2251313/ #Vexx
.2008481/ #Greengu3
.2030148/ #Vis
.60173/ #Braders
.302927/ #CharlieTheTurtle
.1124460/ #Chiefcenturion
.631991/ #Fortunezero
.62746/ #Jacob
.1920158/ #JadeSerpent
.1411884/ #Joshyboyy
.520089/ #Whiteknight
.1275904/ #Silverlion
.1110817/ #Spooky (Macedonian one)
.478896/ #TheQuickOne
.1494948/ #Angle
.1383574/ #Ralakesh
.1928555/ #Kongen
.309155/ #Midgardur
.569674/ #Drax
.786997/ #Syncmaster667
.957895/ #Av
.1475880/ #Huntar
.60163/ #Jeljer007
.1577842/ #Rideout
.498900/ #Sparky
.64436/ #Durzak
.1892699/ #Matty
.1690410/ #Void
.1958388/ #Hypnobard
.1962562/ #Leopard
.67916/ #Aztir
.9318/ #The_Highlord
.1914414/ #Stormkahn
.432664/ #Scarface
.445460/ #Ophion
.270074/ #Tytygus
.2168623/ #Panos
.644535/ #Lordiex
.69915/ #Karim
.527657/ #Dario
.398915/ #Scotshroom
.354138/ #MrBate
.436508/ #Guybrush

[close]




Quantity over Quality
(16th & 33rd)

Team Contacts (Steam ID): Kincaid, ArtofKilling
Regiments
Regiment #1 Name: 16th Regiment of Foot
Estimated Attendance: 20-30
Contacts (Steam ID): ArtofKilling

Regiment #2 Name: 33rd Regiment of Foot
Estimated Attendance: 15-20
Contacts (Steam ID): Kincaid
[close]
Roster (143)
#16th
.496421/ #ArtOfKilling
.333846/ #AlekoTheGreek
.1390968/ #Crazy_Cammis
.812171/ #NGressens
.1189303/ #Bob_Rabbit
.1417530/ #JTaylor
.1189799/ #AtomicChicken
.1180735/ #Gordon
.1358794/ #Gartecz
.1653785/ #HeadsetSquirel
.1329605/ #Solve
.2029189/ #Yorkshire_Tea
.2192813/ #Liegteneijger
.635191/ #Opikon
.2234870/ #Krajisnik
.1778767/ #Tokar
.633200/ #Uni
.1255788/ #Blee
.61201/ #Revan
.390960/ #Diglos
.1152035/ #Antonis
.800447/ #GEO
.1173563/ #Archmage
.1173566/ #Matthew
.870677/ #Freedom
.882127/ #Lonebeast
.519042/ #SavvaniZ
.1566939/ #Ntinos
.1156137/ #Balgy
.69639/ #Check
.1644812/ #DimitrisV
.1228314/ #Bothros
.1451935/ #Dimitry
.1119264/ #Paulos
.866704/ #Greasy_Greg
.363082/ #Loch
.1152050/ #Troy
.1690231/ #Cyrus
.1853064/ #Dias
.1784036/ #Aras
.675201/ #Khani
.1939174/ #Tyro
.415703/ #Metalmaniac
.661470/ #Tanaa
.1388419/ #Sean
.1521549/ #Nejtro
.1489835/ #Tunfisk
.549297/ #Grannicus
.1672412/ #Adolf_Swagler
.1817297/ # Wilhelm
.1574164/ #Galla
.2093290/ #DannyBoy
.2014893/ #MaXiMuM
.1282038/ #hiexD
.1784003/ #Aralz
.2251879/ #Ron
.936566/ #NortherenVikingr
.655853/ #Seltan
.1397511/ #Ianitori
.391432/ #Papadopoulos
.1166811/ #Gregory
.2219622/ #Dimitris
.1102113/ #DreamTheater
.1158358/ #Barry
.863916/ #Adam
.2195809/ #Corey
.1298815/ #Bread
.1343492/ #Archibald
.652388/ #Chub
.1080522/ #Herp
.342940/ #Fisher
.2035397/ #Kannon
.899082/ #Dio
.526624/ #Hellenic King
.1634384/ #gapel
#33rd
.1293102/ #Adam
.939628/ #Aldrich
.1479449/ #Burnes
.1544447/ #CryingNoob
.638972/ #Henry
.1437737/ #GoldenThiZ
.1529500/ #hopelessknight
.1129493/ #Kaiser
.929314/ #Kincaid
.1160796/ #King George
.296558/ #Richard
.1516672/ #Salzar
.2352/ #Scarhead
.438722/ #SneakyFellow
.1211035/ #Stypa
.909301/ #TheHunter
.2098640/ #Krzyhogra
.1327006/ #Jones
.1437819/ #Enkabard
.1337347/ #Max
.1476622/ #FilthyMezla
.302078/ #PeanutDonkey
.63403/ #Lastash
.1581544/ #Levi
.521556/ #MadWolf
.301736/ #PapaWeymar
.1216552/ #Alec
.1858904/ #Barro
.793238/ #Burgundy
.270440/ #Carolus
.472449/ #Cedric
.638077/ #Conorrob
.801730/ #DarklingGames
.503765/ #Deadwulf
.518187/ #D-DayDan
.458245/ #Eazy-E
.1265310/ #Matt
.674946/ #OdaCao
.652110/ #Regulation
.1115178/ #SerTwenty
.311192/ #Sticklitz
.292756/ #Šupak
.631493/ #Turkishpanda
.2232/ #Umbra
.1814235/ #Badger
.1778554/ #Gangstaboy
.527788/ #Swagged Out Custard
.305881/ #Flashcoms
.1487269/ #Grekos
.1234784/ #Johnson
.1200131/ #Tylerus
.1183813/ #Uganda888
.1637120/ #Duffman
.321998/ #Smush
.1130936/ #SirLegion
.1207201/ #Loyal Piper
.1688021/ #Mark8269
.1285382/ #Michael Smolik
.1281018/ #Ariva
.369464/ #Vald3maR
.2114338/ #DrAcular
.774704/ #Ace
.1697269/ #TrollPrezes
.930237/ #Alexander
.1835439/ #Ogre
.803989/ #AngrySteve
.9887/ #Dust
.1934984/ #Kubus

[close]




                             
The Iron Crusaders
(45th)

Team Contacts (Steam ID): Maskman
Regiments
Regiment #1 Name: 45th Regiment of Foot Grenadier Company
Estimated Attendance: 15-20
Contacts (Steam ID): Maskman & Ryan

Regiment #2 Name: 45th Regiment of Foot Centre Company
Estimated Attendance: 30-40
Contacts (Steam ID): Mitchell & FuriousWolf115
[close]
Roster (221)
#45th Grenadiers
.1091418/ #Maskman
.635916/ #Floris
.433316/ #Yovko
.1713488/ #Ryan
.1661513/ #Eastwind
.1556384/ #Achilles
.1426111/ #Albert
.308033/ #Clikenforce
.388287/ #Cody
.286828/ #Fenton
.1681176/ #Flo
.87988/ #Fietta
.5808/ #Fwuffy
.1334819/ #Galava
.488794/ #Janne
.1226670/ #Jacko
.1123134/ #Jakob
.1324519/ #Jerome
.429909/ #Jonnyboy
.1349640/ #lonedoge
.783421/ #Mauri
.477101 /#Maurice
.863865/ #Mech
.651079/ #Mr_T
.1603168/ #MushyPeas
.395164/ #Nedim
.413501/ #Nisse
.1231529/ #Nightwing
.1279563/ #Pancake
.481462/ #Peasant
.1172554/ #Phil
.936141 / #Rivers
.622032/ #Snikk
.1878108/ #Sticky
.395344 / #Teddy
.438604/ #Timlef
.1244636/ #Vemon
.1365597/ #Winter
.63559/ #Water
.630567/ #19boboy97
.495512/ #Alatriste   
.8768/ #Marquez   
#45th centre
.1637460/ #Nova
.829805/ #Mitchell
.1743959/ #Hanselsmitch
.1389481/ #Lefty
.811618/ #Wolf115
.1472629/ #sHype
.793812/ #Glenn
.937244/ #Pepsiwonder
.1412748/ #Aidan
.1677423/ #Alys
.1851912/ #Alfreds
.786227/ #Andy
.939489/ #Anheuren
.1916602/ #Arcahon
.1576361/ #Ascential
.1564031/ #Asuna
.1223351/ #Akiira
.1513685/ #Ballin
.2212283/ #Barry
.1625894/ #Bayoneto
.1754555/ #Baguette
.1106695/ #Berba
.849786/ #BillyWhite   
.1911291/ #Bosvark
.1797710/ #Bob
.660270/ #Boris
.481521/ #Bissenbacker
.1730420/ #Calgon
.1194981/ #Cedrick
.1732847/ #Cenker
.774689/ #Chadderz
.1604553/ #ChameKaze
.311629/ #Charon
.1418347/ #Cookiez
.310058/ #Como
.2043679/ #Colonel Sanders
.1777102/ #CombatLeaderZ
.781046/ #Crazy
.1438957/ #Crimsonist
.1457474/ #C1oud
.1136504/ #Curtis
.1854303/ #Dank Memes
.304529/ #Dayman
.1522428/ #DonNeto
.1716131/ #Dothor
.2261692/ #Didelyn
.1235236/ #DrPepper
.1174769/ #Eios
.549172/ #Edward Hay
.634259/ #Edward_Teach
.2006003/ #Elbis
.17351919/ #EmreRe1z
.1423158/ #Ensar
.1638807/ #Flibbitt
.1442694/ #Feodras
.65120/ #Fireboy
.1916143/ #Firefighter
.927102 / #Gazz
.1666473/ #Greaves
.1594268/ #Gringo
.785056/ #Griggs
.490217/ #Golimares
.1480690/ #Gotfri
.551743/ #Hade
.837221/ #Hangman
.2196972/ #Headless
.1513396/ #Heretic Priest
.1969570/ #Hellbrud
.1636570/ #Hellstaff
.2252925/ #Huldrake
.1964110/ #Honda
.1911388/ #Ironclad
.1856408/ #Ink
.880272/ #Iuff
.677279/ #Jammyd0dger
.9315/ #JaimieYes
.945602/ #Jake
.2223227/ #Jingles
.1822233/ #John
.353015/ #Joudini
.1488327/ #Jobana
.775909/ #Justice
.2040417/ #Jurre
.526047/ #Kabraxis
.1841277 / #Kartex
.1724148/ #Killmeexe
.1637911/ #Kong
.2225919/ #Legionpvps
.782640/ #Levis
.1806522/ #Leyla
.9344671/ # Lil'Sebastian
.2039922/ #LordOrange
.631297/ #Luca
.1127848/ #Lucas
.297939/ #Mac
.1369331/ #Mano
.1766197/ #Magallanes
.631635/ #Maxonovien
.2220444/ #MaziCore
.629717/ #MerKat
.1673535/ #Melbury
.947260/ #Mercain
.1372804/ #MightyPaiN
.1127646/ #Mr.Anderson
.1797465/ #MrDjukin
.1162644/ #Moose
.1967723/ #Morwin
.1183495/ #Murph
.1706667/ #Natty
.1112013/ #Naoscaire
.407972/ #Nick
.1625396/ #NoBro
.299754/ #Norseman
.1710924/ #Ody
.2213675 /#oooooof
.395746/ #Peanutbutter
.624157/ #PeytonT
.1719810/ #Pipo
.3373770/ #PedroFreire
.2194763/ #Poberta
.404071/ #Prometheus
.1480507/ #phDeadlift
.1813479/ #RektInPeace
.1946804/ #RealFix
.2094752/ #Rice
.1532403/ #Romanski_The_Jew
.2192538/ #Ruben
.1387306/ #Ryuko
.1372584/ #Sailor
.1320871/ #Saitama
.2091630/ #Sergej
.1920852/ #Sir_Rekin
.849787/ #Sir Victorian
.436978/ #Smallest
.1467774/ #Smylie
.1172792/ #Soli
.767938/ #Source
.1211154/ #SoujaBoy
.1509611/ #Shadow
.2089860/ #Shotwaffel
.500306/ #Stryker
.1524942/ #Sojo
.1102105/ #Sugartits
.1449718/ #Szkrider
.1173727/ #StormKi
.353393/ #Supercrash
.2027198/ #Stacc
.813184/ #TheJollyCanadian
.1893221/ #TotenFlak
.1662965/ #TiredJake
.1709372/ #YouKnowWho
.2259674/ #WakkoZakko
.924948/ #Wolfi
.60180/ #Winchy
.1449113/ #Veto
.433873/ #Visionary
.2171724/ #Vixca
.2194672 / #Vladdlecco
.1951872 / #Xattos
.1733571/ #Zeus
.780801/ #Zombi
.1585927/ #ZiggecigaR
.430219/ #Spartan
.1694543/ #Ztream
.991784/ #Dark   
.2279893/ #Cashew
.2122505/ #Skaenn
.2280146/ #Shamdie
.2136130/ #Tost
.1632711/ #Fleischmann
.63100/ #Pumti
.1862537/ #Gurki
.1353099/ #ghostrider7811
.1893535/ #SwissG
.10908/ #Kapow
.944048/ #Lukasoh
.2238338/ #Fischel
.2079910/ #Rika
.1225115/ #Higen

[close]




Team #4
(71st & 96y)

Team Contacts (Steam ID): DarkTemplar | Desant
Regiments
Regiment #1 Name: 71st Regiment of Foot
Estimated Attendance: 15-20
Contacts (Steam ID): DarkTemplar | Rommel

Regiment #2 Name: 96y Dneprovskiy Pehotniy Polk
Estimated Attendance: 15-20
Contacts (Steam ID): Desant | Twister
[close]
Roster (82)
#96y
.840822/ #Desant
.499882/ #KOBZIK
.1621113/ #Severus
.290348/ #Wursti
.1282828/ #Ben
.1123124/ #Alex123
.412880/ #Zork
.1807303/ #Bagration
.490840/ #Stark
.1598936/ #Cena
.637544/ #Vengeance
.950271/ #klever
.1870097/ #KOMEHDAHT
.1620681/ #Maskek
.1216996/ #parlament
.2223558/ #pain
.916258/ #TwinkleBear
.1803585/ #xodok
.1888646/ #Pechenin
.2228750/ #pufikus
.1847254/ #Benedict
.527035/ #Mandarinchik
.1193896/ #Archangel
.838879/ #Yoda
.1358562/ #R_V_S
.1737433/ #Bonapart
.1269742/ #movement
.1897225/ #Dark_Lord
.1638847/ #Taison
.2092435/ #Stropilo
.2060717/ #Gudrian
.1937450/ #Vektor
.930500/ #Centurion
.644650/ #Fridericus
.1237787/ #Marji
.1864333/ #russzin
.1135334/ #Shadey
.790480/ #Hunter
.436876/ #MrDixon
.484235/ #NickCole
.2099544/ #imkegta
.1859545/ #Kennedy
.1783914/ #Twister
#71st
.792123/ #DarkTemplar
.69933/ #Rommel
.544432/ #Felix
.884674/ #Phoen!x
.1211057/ #Gerher
.671857/ #bunter_Igel
.816873/ #Blacktham
.1523350/ #camm15elbe
.2112396/ #The Joker
.1153369/ #Dunkingkong
.1195161/ #Destiny
.1574256/ #Franz
.1957812/ #Leibhusar
.436448/ #Monmon
.1215594/ #Richard
.1759157/ #Saphyro
.1696213/ #Senni
.2159572/ #Teddy
.1422430/ #Xerohn
.786194/ #Zenepl
.965651/ #Zeronight
.1288381/ #Darki
.1158995/ #Caryon
.794158/ #Cazasar
.1498567/ #Cooper
.781931/ #Dokletian
.1962104/ #Erbse213
.1127133/ #Flash
.1283736/ #Freaky
.2174057/ #Inkompetent
.1542246/ #Pille
.1225660/ #Roland
.2173769/ #Scrooge
.1220760/ #Setrix
.1188854/ #Spartaner
.802674/ #Wüstenfuchs
.62773/ #Azuris
.976879/ #Voluble
.463907/ #Lightning
[close]




                                       
                                       
Team #5
(17pp & 55th)

Team Contacts (Steam ID): Artur
Regiments
Regiment #1 Name: 17. Pułk Piechoty
Estimated Attendance: 15-20
Contacts (Steam ID): Artur

Regiment #2 Name: 55th Regiment of Foot
Estimated Attendance: 15-20
Contacts (Steam ID): add
[close]
Roster (115)
#17pp
.790727/ #Artur
.1101606/ #VVespar
.462793/ #Wolfer
.1889798/ #Longinus
.955177/ #Komar
.1821921/ #Kabanosik
.2243150/ #Burgent
.1984814/ #Naatsuu
.1835039/ #CiomcioLomcio
.1399977/ #KoveN
.519436/ #Wojtas
.1280759/ #Reaper
.1860899/ #jack
.906704/ #FaRcIaRz
.1160798/ #manka
.525106/ #Panda
.1388340/ #Sieszti
.1748551/ #Sharik
.1554767/ #elmar
.1513490/ #Zenon
.2196751/ #Apacz
.1935673/ #DziKi
.620865/ #Miler41
.1412034/ #Demonize
.9886/ #Vixtro
.1779478/ #zahu
.1119430/ #Desperado
.1129028/ #Piorun
.1386267/ #KedAr
.1116114/ #Strzeleec
.1338412/ #K1dart
.930803/ #InDor
.1700336/ #Rabarbar
.1341423/ #Felix
.1856124/ #Korzon
.1096454/ #Luke
.924622/ #Patrykin
.2222670/ #Yuri
.461815/ #Gringer
.1743385/ #Lanos
.1349003/ #InFamous
.965240/ #BurgerShot
.1723936/ #Mazurczyk
.1276102/ #Vinci_PL
.1843876/ #Zagloba
.1931562/ #VULT
.2216374/ #Haytymir
.1291303/ #Cichorski
.507267/ #Huzar
.864388/ #ImMoRtAl
.1358434/ #AKO
.1424370/ #Honza
.2252238/ #Aztecc
.1602490/ #Weismanovic
.1759445/ #Rey1786
.2150441/ #Saruman
.1282699/ #Max1m   
.634873/ #Ragn4r
.2240158/ #DarkStormPoland
.1444684/ #Smok41
.1248434/ #Paulinka
#55th
.494897/ #Rayleigh
.1958749/ #Quenouille
.1988413/ #Zeyden
.775097/ #ONeil
.349853/ #TheDeaD
.62821/ #LeBrave
.278973/ #Gibby
.396961/ #ExTaZz94
.1702301/ #LuLu
.1145029/ #Witcher
.1978524/ #HiReaper
.1462072/ #Coco_Ayala
.6191357/ #Blitzkrieg
.993188/ #Flusha
.1121588/ #Hunteh
.1329487/ #James
.949328/ #Kristine
.1459259/ #CatAstrophe
.1871942/ #Horse
.1412429/ #BlindJesus
.1166263/ #Martin Chemnitz
.1688497/ #Fluffy
.960975/ #Chris
.9981/ #Anthony
.2136576/ #DonLeon
.532455/ #HenriSavage
.1909426/ #Imperial
.2190039/ #Adamek
.450966/ #Banane
.1517754/ #Duvont
.2060207/ #hifi
.779181/ #Godfather
.69468/ #Attila
.1115342/ #Chuckster
.1816555/ #Korev
.2219244/ #BORO
.434676/ #zhao
.1337761/ #Blee
.372274/ #Giorno
.1916824/ #Stoiki
.1335082/ #Mikey
.1417016/ #Chambering
.1733594/ #Piktonss
.60638/ #Cobra
.1337040/ #James
.662148/ #Cwater
.415702/ #Godfreid
.1088380/ #Prussian
.1469998/ #Neuadle
.335479/ #Drake
.2256515/ #Sheun
.1409688/ #Cookie
.1657489/ #Strigoi   
.1608910/ #Solodolphin

[close]




It's coming Rome
(7th & 19th)

Team Contacts (Steam ID): Skitty
Regiments
Regiment #1 Name: 7th Regiment of Foot
Estimated Attendance: 15
Contacts (Steam ID): Skitty

Regiment #2 Name: 19th Regiment of Foot
Estimated Attendance: 15
Contacts (Steam ID): Kieran
[close]
Roster (78)
#19th
.68534/ #Ae Ti
.563670/ #Adam
.1452397/ #Alex
.60181/ #Anden
.1478606/ #Bluck
.1523494/ #Chinese
.1621551/ #Decland
.426577/ #Demivar
.2314/ #Duseda
.1473348/ #Ewokson
.1684584/ #Fondas
.1544506/ #Goatland
.541027/ #Hippie
.1797256/ #Hugin
.274027/ #Kieran
.1255963/ #Nasa
.353346/ #Noobas13
.60535/ #Nozza
.1198387/ #OldNosey
.1464744/ #Parthius
.1629067/ #Phk
.60248/ #Presidente
.1615119/ #Sebi
.1681320/ #TheMrDave
.1710692/ #Wargs
.1082636/ #Weedlord
.1677879/ #Xaos
.1326785/ #77
.466579/ #CobraARMS
.2222060/ #Geert
.1219126/ #Bob Winchester
.1434358/ #Elberg
.2106798/ #Garch
.492914/ #Titan
.279922/ #ZyklonB
.1944919/ # Djuro
.368891/ # Daphne
.1557541/ #Noodleboi
.330728/ #KlamatoKai
.271398/ #Panzer
.1650623/ #DrStein
.1332049/ #Gromo
.2003124/ #Magner
.63203/ #Bladeson
.1482801/ #Aquilax
.2131264/ #Jesús (Papafrita)
.491178/ #Vanleuwen
.516360/ #Slutbag
.344916/ #Saiko
.304810/ #Lefevre_Charles
.60366/ #Creed
.1278/ #Angus
.2242425/ #Solistice
.1291639/ #Bradders
.293545/ #Steffan
.954604/ #Tardet
#7th
.630365 / #7th_Light_Maj_Skitty
.1656267 / #7th_Light_Sjt_Skull
.1599710 / #7th_Light_Cpl_Lucky
.2086845 / #7th_Light_Shrp_Jayden
.1880996 / #7th_Light_Shrp_Deadkiller
.1231001 / #7th_Light_Grd_Pavson
.2101548 / #7th_Light_Grd_Dexter
.1652889 / #7th_Light_Rng_Suq Madiq
.1668676 / #7th_Light_Spec_Eldariur
.2046556 / #7th_Light_Spec_Skebo
.1625551 / #7th_Light_Rfl_Doc Lulucifer
.2061421 / #7th_Light_Rfl_Coyoteman500
.1224694 /#7th_Light_Cdt_Turkman
.2413236 / #7th_Light_SRfl_Kume
.1217085 / #7th_Light_Mksm_Scot
.777718 / #7th_Light_Mksm_Paddy
.2225559 /#7th_Light_SRfl_Saba
.897979 / #7th_Light_Grd_Doyle
.969676 /#7th_Light_Rng_Dubscience
.1421118 /#7th_Light_Cdt_Calvin
.1400095 / #7th_Lights_Nexoma
.1832685 / #7th_Lights_Lebrun
[close]
                             
Gordon Highlanders
(92nd)

Team Contacts (Steam ID): Pieter
Regiments
Regiment #1 Name: 92nd Regiment of Foot Grenadier Company
Estimated Attendance: 15-20
Contacts (Steam ID): Vegi

Regiment #2 Name: 92nd Regiment of Foot Centre Company
Estimated Attendance: 15-20
Contacts (Steam ID): Pieter
[close]
Roster (162)
#92nd grens
.1607198/ #Wolffe   
.1223304/ #Vegi   
.784229/ #Stockholm   
.503145/ #Golden   
.273121/ #Skittles   
.128/ #Steinmann   
.1704636/ #Ilypa   
.902557/ #Wolfe   
.1158873/ #Krea   
.928748/ #Paok   
.67758/ #Moskito   
.798821/ #Lone   
.449912/ #Red   
.776617/ #Shadow   
.1341627/ #Ghrosse   
.1216887/ #Yoloswag   
.1418311/ #R1bazzz   
.1128046/ #Andy   
.1431695/ #Faisan   
.436430/ #Hypno   
.909950/ #Alucard   
.1196359/ #James   
.774122/ #Spooky   
.1518076/ #Crusher   
.56962/ #Bluemoon   
.956996/ #Shneider   
.350611/ #Ingram   
.882294/ #Bagins   
.676814/ #Marxeil   
.1589927/ #Thanatos   
.283366/ #Jones   
.68982/ #Bence   
.936363/ #Freestyle   
.431148/ #Dayboul   
.924560/ #Queen   
.2100118/ #Hecke   
.624418/ #Ase   
.1851664/ #Unicorn
.353593/ #TheBaker
.896946/ #Einar
.931043/ #Murphy
.929552/ #Derpy
.1785182/ #Alphin
.1558682/ #Itchy
.1990322/ #Beerenburg
.1281360/ #qWe
.1129481/ #Warboss
.1928336/ #Mizikci
.2105105/ #Gudrian
.1580846/ #SeanTheBean
.2160690/ #Mygoodness
.767406/ #Bravescot
.2196690/ #King_Gravy
.1901513/ #Dalfarius
.484192/ #Cpt Nommingtons
.1095927/ #Heisenberg
.1811247/ #Richard
.492854/ #Shagon
.500185/ #GianniMo4
.2025898/ #Grabblez
.2225724/ #Mahmoud
.2252405/ #Kibrisli
.635920/ #PDawg
.926112/ #MJRASSASSIN148
.1821759/ #Nar/teamspeakuser
.2110145/ #Longshanks
.425805/ #Crazytoes
.2052019/ #Aonghus McBoaby
.2222018/ #ityoboyjjgates
.630166/ #Charlie
.776587/ #Saxon
.781614/ #Risk
.957270/ #Tomppa
.1102762/ #Yoshie
#92nd centre
.350211/ #Pieter
.550777/ #Henry
.865295/ #Bearly
.463159/ #Siefkopf
.1626646/ #Royotto
.1248043/ #Cameron
.768907/ #Kiddterra
.1761155/ #Thomas
.2131790/ #Blaze
.2119243/ #RedRocket
.774878 / #Rhino
.1198556/ Kon'Ichiwa
.1320808/ #KenM
.1153810/ #Alator
.775027/ #Arminius
.526260/ #Tom.more
.1625419/ #Cheeseburger
.1628341/ #Hobbits
.785534/ #ThomasChampi
.864728/ #DarkBG
.773997/ #Charles
.428987/ #Morgoth
.523157/ #Scottish
.1466982/ #Pike
.1669495/ #Wardo
.279789/ #FineApple
.1746621/ #Rizza
.1248764/ #Flyburn
.1425654/ #Me
.1134340/ #Gaerers
.63272/ #Mik
.438769/ #Steelgate
.1154091/ #Soda
.1474293/ #Shovenio
.830415/ #Noxic
.410820/ #Mixtli
.1474358/ #Amberfoxx
.88060/ #Kimon
.952369/ #Ambiguous
.787826/ #Nahzer
.2247608/ #Marechal Ney
.1194338/ #Jafa
.1127477/ #Cyber
.1900159/ #Alan
.949404/ #Nielios
.780449/ #Andrew
.1167682/ #Knuckles
.1789318/ #Skillionaire
.1867870/ #Herska
.1528643/ #Wolf
.1540879/ #Arik
.800776/ #Halbo
.2231583/ #Aelfred
.1188451/ #Marcellus
.2245867/ #hgk
.1864817/ #OGTob666
.2240551/ #kurayk
.1741373/ #Stefaan
.2002690/ #BAMPOT
.1458790/ #Alfonso
.1289206/ #Porkko
.2270158/ #Mimo
.1488417/ #Kdul
.1194472/ #kilian
.423033/ #Tonation
.1530021/ #RagingFrenchGuy
.2272439/ #Eldacar
.633150/ #Malkolm
.62857/ #Dekkers
.777908/ #EpicPizza
.624114/ #Man Of God
.2275532/ #Ozzy
.1522015/ #Marduck
.1176218/ #Brutus
.1947291/ #Chieef
.2176026/ #Aigle
.1984652/ #Kuhenson
.1565865/ #Sphinx
.1949373/ #Whicho
.966012 /#Doniel
.1179200/ #Glieber
.518993/ #Bawo
.2265188/ #Quibique
.2045873/ #Allectus
.781360/ #Teezzsh
.2000482/ #Bert
.2279386/ #Xolty
.68977/ #Bionic Brown

[close]




Team #8
(Regiments)

Team Contacts (Steam ID): #
Regiments
Regiment #1 Name:
Estimated Attendance:
Contacts (Steam ID): #

Regiment #2 Name:
Estimated Attendance:
Contacts (Steam ID): #
[close]
Roster (   )
.000000/ #name
[close]

                                       


   
Kincaid
Unicorn
Maskman
Dams
Stockholm
Gi
Nightwing
Presidente



Trial Referees:

Saxon

Must Ref their first match with one of the main Referees




Rules


1. Signup

   
2. Attendance

   
3. Basic Rules

   
4. Matches

1.1  All Regiments/Teams are required to provide a list of players & GUID's upon signing up (no maximum). If a member is not yet on your roster they cannot play. Please provide GUID's in the below format:

.000000/ #Name
.000000/ #Name
.000000/ #Name

1.2  During the tournament, server rosters will be updated weekly each Monday.

1.3  Transfers between Regiments within the tournament will only be permitted during the group-stage, new additions are still welcome during the knock-out stage.



   2.1  Minimum attendance to matches is 30 players, each line having at least 10 men. Should one team bring less, the opposition may still field at least 30.

2.2  The maximum one team may outnumber the other is +2.

2.3  Both teams must balance to the above restrictions within the first 30 seconds of each round (notified by refs). Should any team not action a drop in players specified by the ref during this time period, they will either reset the round to give the team further time or slay at random to achieve balance (do not try the refs patience!). After this 30 second spawn period the round is Live and no revives or balancing by the teams (as a result of disconnects) will be performed.

2.4  All Charges may be called (Ref discretion) if either: both teams are considered camping (see below) or if 10mins of the round have elapsed.

2.5  If either team is considered to be camping (neither attempting to gain or give ground) for a prolonged period of time (3 mins give or take, ref discretion) the referee may issue a warning. Should the warning be ignored the team may be forced to forfeit the round. If BOTH teams are considered to be camping the referee may resolve the round with an 'all charge'.

2.6  Should either of the participants of the match or the ref wish to, all-chat can be disallowed. Warnings may be issues if members do not observe this rule.

   3.1  Fire in Charge (FiC), Reload in Charge (RiC) & Officer Aim (OA) are not allowed and any victims will always be eligible for a revive. A slay may also be issued to the offender if the rule-break was potentially deliberate (discretion of the referee); for example a cross-map Officer aim will only result in a revive for the officer, not a slay of the shooter.

3.2  Reload, Fix gaps, then shoot. Do not Fire our of Line (FoL) and always maintain 2-3 man gaps whilst maneuvering - if any of these rules are not adhered to warnings will be issued, followed by slays if necessary.

3.3  Regiments must stay together whilst in charge; individuals straying dramatically from the rest of their regiment (rambos) in an attempt to engage a 2nd enemy line will be slain without warning.

3.4  Charging two enemy units at once is only acceptable if either the two lines are in close proximity to one another or your regiment is of sufficient size to engage the 2nd line without breaking the rambo rule (above).

3.5  After a charge a line can be considered to have 'left charge' after the line they were fighting has been eliminated or approximately 15 seconds after the last attack connected; once a line has 'left charge' they are able to re-form and resume shooting.

3.6  If two lines are engaged and one is running from melee the line giving chase may choose to 'reform' and 'leave charge' if 15 seconds have elapsed since the last connected attack (as above). Should this occur the line which was running from melee may NOT reenagage immediately; they must first re-form themselves or join a freindly line if they number less than 3. Note that an attack must not have connected for 15 seconds for the above rule to come into affect.

3.7  If a line drops below 3 players it must cease firing and charge or join its friendly line.

   4.1  Matches will consist of 8 rounds on one custom map with a side swap.

4.2  After 10mins from the arranged time have elapsed, either Team has the right to force the match to begin.

4.3  Matches should be fought in the order specified in the brackets. Should any match run over into a second week it is expected that those regiments play two matches in that week, to keep pace with the rest of the attendees.

4.4  If for any reason an amicable date/time to play is not forthcoming, we reserve the right to schedule the match for the next coming Sunday @7:00GMT as default.

4.5  All matches must be overseen by at least 2 referees.





Custom Map Selection


Plains


Forest


Snow


Desert

Flat
[close]
Low Hills

[close]
Medium Hills

[close]
River

[close]
Flat

[close]
Low Hills

[close]
Medium Hills

[close]
River

[close]
Flat

[close]
Low Hills

[close]
Medium Hills

[close]
River

[close]
Flat

[close]
Low Hills

[close]
Medium Hills

[close]
River

[close]




Sign-up Templates


Regiment (looking for a Team)
Code
Regiment Name:
Estimated Attendance:
Preferred Faction:
Contacts (Steam ID):
[spoiler=Roster]
.000000/ #Name
.000000/ #Name
.000000/ #Name
[/spoiler]


Team (min. 30 attendance)
Code
Team Name:
Primary Contact (Steam ID):
Preferred Faction:

Regiment #1 Name:
Estimated Attendance:
Contacts (Steam ID):
[spoiler=Roster]
.000000/ #Name
.000000/ #Name
.000000/ #Name
[/spoiler]

Regiment #2 Name:
Estimated Attendance:
Contacts (Steam ID):
[spoiler=Roster]
.000000/ #Name
.000000/ #Name
.000000/ #Name
[/spoiler]


Referee Application
Code
Steam ID:
In Regiment participating?: (if so which?)
Prior Experience/Comment:


Roster Update
Code
Regiment Name:
#ADD / #REMOVE / #TRANSFER
.000000/ #Name
.000000/ #Name
.000000/ #Name


Match booking
Code
Match week:
Participants:
Date/Time:
Referee #1:
Referee #2:




Tournament Contacts:


[/td][/tr][/table]

5
Competitive EU Events/Tournaments / 2v2 Tournie format discussion
« on: March 26, 2021, 12:40:52 pm »
Hi all,

Just putting this out there ahead of time before the 2v2 tournament starts, hopefully to spark some discussion... (1st season thread)

Last year teams were formed in private, with regiments applying together and avoiding stacks with a simple rule preventing any regiments who made it to semis in the last major tournament from playing together. Whilst this did work to an extent I feel the group-stage was far less interesting as a result, with the top two regs from each group leaving little doubt who would ultimately make it through.

The new sign-up format I am proposing is we go for individual reg sign-ups, split the reg pool down the middle and pair an upper and lower reg randomly. This could also include (prior to pairing) a quick PM from myself to every leader, requesting any reg pairings they wish to veto due to any potential issues (language barrier/past experience/etc) which might arise. Hopefully this would avoid any upset amongst each team whilst ensuring they are somewhat fresh.

Thoughts? Also if there were any other concerns around this tournament from last season feel free to voice them here. The only one I'm aware of was an issue with map size for smaller matches, which I am more than happy to resolve by adding a smaller range of custom maps alongside the present ones.

6
Competitive EU Events/Tournaments / | NWBC | Season 4 | Finals
« on: July 28, 2020, 11:46:26 am »


Introduction


Welcome to a brand new season of NWBC, the previous season hosted around this time last year. The general concept of this tournament is to pitch large pre-arranged teams against each other, to apply a more competitive and coordinated atmosphere to otherwise typical NW Linebattles.



Key Tournament Aspects at a glance:

-  4-6 week Tournament length.
-  2-groups to start, 4 teams each (8 teams total).
-  Proceed to single-elimination with an Upper & Lower bracket.
-  Traditional 1v1 rules, with some minor tweaks to facilitate the addition of special classes.
-  Minimum attendance of 50 (15 per line, 10 per special).
-  A range of custom maps, differing in terrain type.
-  GUID locking team scripts to enforce roster rules and prevent double regging.


Accepted Team Sign-Ups: 8/8
Spoiler
Group Name: TBD
Group Contacts:

[28th] Shadey
[56e] Aggofan
[5to] Chicken
[2e] Chri

Regiment #1 Name: 28th (North Gloucestershire) Regiment of Foot
Estimated Attendance: 15-25
Preferred Class: Line
Contacts: Shadey & Movement

Regiment #2 Name: 56e Régiment d'Infanterie de Ligne
Estimated Attendance: 20-30
Preferred Class: Line & Lights
Contacts: Aggofan & Salakien

Regiment #3 Name: 5to Regimiento de la Corona
Estimated Attendance: 15-20
Preferred Class: Line
Contacts: Chicken & Dume

Regiment #4 Name: 2ème Régiment de Hussards
Estimated Attendance: 10
Preferred Class: Hussars
Contacts: Chri & Lufter

Team ID Roster
.000000/ #Name
[close]

Group Name: IVe Corps d'Armée Français
Group Contacts (2x Steam ID's): TBA Syrcrim

Regiment #1 Name:  45e Régiment d'Infanterie de Ligne
Estimated Attendance: 20
Preferred Class: French 45e
Contacts (Steam ID): Syrcrim  Exeter

Regiment #2 Name: 2e Régiment de Grenadiers de la Garde
Estimated Attendance: 10
Preferred Class: French guard
Contacts (Steam ID): Dams  TBA

Regiment #3 Name: 31e Régiment de Voltigeurs de la Garde
Estimated Attendance: 10-15
Preferred Class: French light
Contacts (Steam ID): Zarwen  Dius

Regiment #4 Name: 6e Régiment de Hussards
Estimated Attendance: 10-15
Preferred Class: French cavalry
Contacts (Steam ID): Remao  TBA

Team ID Roster
.000000/ #Name
[close]

Group Name: 77y and Friends
Group Contacts (2x Steam ID's):
Main Contact: Henkka
Secondary Contact: El_Presidente
Secondary Contact: Rikkert

Regiment #1 Name: 15th_YR
Estimated Attendance: 15
Preferred Class: Lights
Contacts (Steam ID):
Gi
Rikkert

Regiment #2 Name: 77y
Estimated Attendance: 15-20
Preferred Class: Line
Contacts (Steam ID):
Henkka

Regiment #3 Name: 19th
Estimated Attendance: 20-30
Preferred Class: Line, Cav
Contacts (Steam ID):
El_Presidente

Team ID Roster
.000000/ #Name
TBA
[close]

Group Name: TBD
Group Contacts: [33rd]Spoons, [92nd]Wolffe, [33rd]Kincaid

Regiment #1 Name: 33rd Regiment of Foot
Estimated Attendance: 35
Preferred Class: Line, Lights, Cav
Contacts: [33rd]Spoons, [33rd]Kincaid

Regiment #2 Name: 92nd Regiment of Foot
Estimated Attendance: 20-30
Preferred Class: Line
Contacts: [92nd]Wolffe

Team ID Roster
.000000/ #Name
[close]

Group Name: TBA
Group Contacts (2x Steam ID's):

Maskman & Mitchell & Nova & Faser &
DeLaBedoyère

Regiment #1 Name: 45th Nottinghamshire
Estimated Attendance: 40-50
Preferred Class: Line, Lights
Contacts (Steam ID): Nova, Maskman, Mitchell

Regiment #2 Name: Infanterie Regiment Nr.13
Estimated Attendance: 20-25
Preferred Class: Line
Contacts (Steam ID): NightwingFaser

Regiment #3 Name: 1er
Estimated Attendance: 8-10
Preferred Class: Cav
Contacts (Steam ID): DeLaBedoyère


Team ID Roster
.000000/ #Name
[close]

Update on mitchells previous sign up post with a completed team

Group Name: "TBA"
Group Contacts (2x Steam ID's): IpoaDesant :*

Regiment #1 Name:  2.Leib-Regiment
Estimated Attendance: 50~
Preferred Class: Infantry Lights Cavalry
Contacts (Steam ID): IpoaTwinkiee

Regiment #2 Name: 96y Dneprovskiy Pehotniy Polk
Estimated Attendance: 17-18
Preferred Class: Infantry
Contacts (Steam ID):  Desant :*

Group Name: ΤΒΑ
Group Contacts (2x Steam ID's):
https://steamcommunity.com/profiles/76561198058322619/
https://steamcommunity.com/profiles/76561198069221734/

Regiment #1 Name: 16th Regiment of foot
Estimated Attendance: 40+
Preferred Class: Line, Light, Cavalry
Contacts (Steam ID): https://steamcommunity.com/profiles/76561198058322619/

Regiment #2 Name: 47th Regiment of foot
Estimated Attendance: 15+
Preferred Class: Line
Contacts (Steam ID): https://steamcommunity.com/profiles/76561198069221734/

Group Name: TBA
Group Contacts (2x Steam ID's): TBA

Regiment #1 Name: Feldartillerie-Regiment Nr1
Estimated Attendance: 15-20
Preferred Class: Line Infantry
Contacts (Steam ID): Barlinkraut

Regiment #2 Name: Husaren-Regiment Nr4
Estimated Attendance: 10-14
Preferred Class: Hussars
Contacts (Steam ID): Felix, Octanidas

Regiment #3 Name: 2nd "Hessian" Regiment of Foot
Estimated Attendance: 10-14
Preferred Class: Lights
Contacts (Steam ID): Jakob

Regiment #4 Name: Royal Guards
Estimated Attendance: 15-20
Preferred Class: Line Infantry
Contacts (Steam ID): Robbin

Team ID Roster
.000000/ #Name
[close]
[close]

Match-weeks / Knock-outs
| Group A |

  Group A 

|                       Match-week                       |
|                       Match                       |
|                       Match                       |
-
-
-
Week 1
IVe Corps  2  vs  4  Holy Alliance
77y & Friends  6   vs  0  k.u.r.w.a 
-
-
-
Week 2
IVe Corps  1  vs  5  77y & Friends
Holy Alliance  5  vs  1  k.u.r.w.a
-
-
-
Week 3
77y & Friends  5  vs  1  Holy Alliance
IVe Corps  6  vs  0  k.u.r.w.a
[close]
| Group B |

  Group B 

|                       Match-week                       |
|                       Match                       |
|                       Match                       |
-
-
-
Week 1
Pink Fluffy Inquisitors  0  vs  6  Yorkshire Highlanders
Palmares Hunters  6  vs  0  The Alcoholics
-
-
-
Week 2
Pink Fluffy Inquisitors  0  vs  6  Palmares Hunters
Yorkshire Highlanders  5  vs  1  The Alcoholics
-
-
-
Week 3
Pink Fluffy Inquisitors  3  vs  3  The Alcoholics
Palmares Hunters  2 vs  4  Yorkshire Highlanders
[close]
| Group-Stage Score table |

  Group A 

|                            Team                            |
|  Won  |
|  Lost  |
|  Draw  |
|  Rounds  |
77y & Freinds
3
0
0
(16)
Holy Alliance
2
1
0
(10)
IVe corps
1
2
0
(9)
k.u.r.w.a
0
3
0
(1)


  Group B 

|                            Team                            |
|  Won  |
|  Lost  |
|  Draw  |
|  Rounds  |
Yorkshire Highlanders
3
0
0
(15)
Palmares Hunters
2
1
0
(14)
The Alcoholics
0
2
1
(4)
Pink Fluffy Inquisitors
0
2
1
(3)
[close]
| Knock-outs |

  Lower Bracket 

|                                 Match-week                                 |
|                                 Match                                 |
|                                 Match                                 |
-
-
-
Semi-Finals
IVe Corps  4  vs  3  Pink Fluffy Inquisitors
k.u.r.w.a  0  vs  6  The Alcoholics (default)
-
-
-
Final / Bronze
IVe Corps  6  vs  0  The Alcoholics
k.u.r.w.a  0  vs  6  Pink Fluffy Inquisitors (default)



  Upper Bracket 

|                                 Match-week                                 |
|                                 Match                                 |
|                                 Match                                 |
-
-
-
Semi-Finals
77y & Friends  4  vs  2  Palmare Hunters
Holy Alliance  2  vs  4  Yorkshire Highlanders
-
-
-
Final / Bronze
77y & Friends  4  vs  3  Yorkshire Highlanders
Palmare Hunters  4  vs  2  Holy Alliance

[close]








Participants


| Group A |

   
Referees:


                                       
IVe Corps d'Armée Français
(45e, 2e, 31e, 6e)

Group Contacts (Steam ID): Syrcrim, Dams
Regiments
Regiment #1 Name:  45e Régiment d'Infanterie de Ligne
Estimated Attendance: 20
Preferred Class: French 45e
Contacts (Steam ID): Syrcrim  Exeter

Regiment #2 Name: 2e Régiment de Grenadiers de la Garde
Estimated Attendance: 10
Preferred Class: French guard
Contacts (Steam ID): Dams

Regiment #3 Name: 31e Régiment de Voltigeurs de la Garde
Estimated Attendance: 10-15
Preferred Class: French light
Contacts (Steam ID): Zarwen  Dius

Regiment #4 Name: 6e Régiment de Hussards
Estimated Attendance: 10-15
Preferred Class: French cavalry
Contacts (Steam ID): Remao

[close]
Roster (187)
#45e Régiment d'Infanterie de ligne :
.62786/ #Stéphane
.664421/ #Syrcrim
.1333076/ #Exeter
.1600001/ #Hearthland
.1771190/ #Toussain
.1475976/ #Pirex
.497631/ #Qth
.1519624/ #KILLER_CROC
.1939429/ #Azmog
.1820805/ #ToxEn
.1666903/ #Korift
.1194087/ #Law
.1224112/ #David_Faucet
.1168309/ #iWeester62
.1554632/ #Zombrax
.1110188/ #Rever
.1112187/ #Hyroes
.1151249/ #Isaac_Blixen
.1183420/ #Sheytalio
.935362/ #Ulysse
.1619277/ #souvorov
.499535/ #Khagnes
.1417610/ #XIVE
.1324307/ #Atoz
.1257165/ #Robin
.1230537/ #Clint
.1727047/ #Copain
.1836273/ #Horus Mid
.527872/ #Chad
.776176/ #Nordiste
.2095797/ #VirOgil
.1441809/ #Nyght0
.665180/ #Ouranos
.1716280/ #Gimli
.128870/ #Etranger
.2171198/ #Helgyrh
.2169348/ #Will
.1261436/ #Ceej
.473693/ #MrSweat
.1410170/ #Rey
.1220344/ #Gontran_Bonheur
.1860476/ #Teru
.1846737/ #William
.1195677/ #Megacrow
.1428238/ #Johndoe
.1652092/ #Damienal
.2175477/ #Hakam
.361599/ #Lanfeust
.792805/ #Ruin
.353554/ #Wargy
.1159195/ #Baliant
.665474/ #Kikiri
.1629059/ #Zgmrvn
.2115038/ #Edouard
.350611/ #Ingram
.655547/ #Jordan
.781505/ #Zangdar
.441078/ #Tonio
.438336/ #Nicolas
.64301/ #Starship
.1421033/ #Poke
.929265/ #Owen
.2220972/ #Flameheart
.1330073/ #Carpophorus
.1356603/ #Panther
.417491/ #Centurion
.812241/ #Lucas
.2137170/ #Nolyo
.1288870/ #Etranger
.1476558/ #Leensab14
.273435/ #Tigrane
.2196795/ #Blattejohan29
.2224320/ #Amzion
.484624/ #Panti
.1137237/ #JoeCobra
.421334 /# JoD
.2224068 /# Deverich
.1542937/ #Variex

#2e Régiment de Grenadiers de la Garde
.418803/ #Dams
.1106398/ #Floral00
.1427592/ #Squeletord
.308528/ #Toxic
.413325/ #KronOos
.946307/ #Optimus
.1189333/ #Raiden
.1520746/ #Augustherius
.951555/ #La Roche
.473834/ #Poney
.837298/ #Eraners
.1099426/ #Roger le Varois
.1217147/ #LeoBaker
.1407246/ #Roxy
.1770252/ #Lugya
.1727698/ #Mat54
.1281554/ #Vladimir
.923544/ #Djeil
.1890707/ #Nidhogg
.2116802/ #Blattejohan29
.770235/ #M4tkiller
.1868173/ #Kieffer
.1908892/ #RaDe
.484087/ #MrOsill
.1085644/ #Cosmousse
.547411/ #Verminar
.1433210/ #Mercenary
.1952861/ #Aurélien
.1974665/ #Lebrun
.1926624/ #Pouyou00
.1765435/ #Pyrometal
.1800145/ #Anton
.213770/ #Nolyo
.2137173/ #Dupain
.514842/ #Axuskm
.438076/ #Reikor
.914766/ #Leffy
.2172703/ #Thorcar
.1933281/ #Tatar
.1183726/ #Owindd

#5e Régiment d'Infanterie de ligne
.1333298/ #Napo
.1217086/ #Unmaxin
.875607/ #Flooky
.896710/ #Rostov
.519040/ #Marmedou
.1116933/ #Nils
.1504064/ #Jean-Boudet
.298598/ #Euskal
.1608102/ #LaFayette
.1213248/ #MxTeR
.1571029/ #Turikaym
.1144938/ #Wery
.919403/ #Helinke
.1606529/ #Zeratorium
.1744701/ #Tibo

#31e Régiment de Voltigeurs de la Garde
.1091690/ #Zarwen
.1624446/ #Ecombre
.1459259/ #Lovecat
.1221200/ #Krus
.304810/ #Airsoft
.779153/ #Eespike
.1331448/ #Rzr
.488592/ #Dius
.1190467/ #Dimitri
.1877864/ #Elisam
.1581316/ #Redi
.1230774/ #ZarK
.1581099/ #Raptor
.308209/ #Bromain
.778674/ #Miney
.2003478/ #John Kennedy
.2053600/ #Merle
.526322/ #Thragorn
.810856/ #Kylian
.1613282/ #Skyofpotatoes
.1393486/ #Icephenix02
.1431695/ #Faisan
.2192125/ #Kingsom

#6e Régiment de Hussards
.522042/ #Bastien
.1641348/ #Belgian
.782240/ #Remao
.1162271/ #Skarface
.484509/ #Treiz
.510128/ #Gothrad
.888686/ #Elwee
.878522/ #Drustan
.1757809/ #Huggu
.422061/ #ACE
.1661065/ #Darkness
.2220678/ #Kilo
.1209085/ #Ghost
.1224536/ #LaPierre
.1113281/ #Meowzar
.14776558/ #Leensab14
.2217835/ #SunRiise
.1213330/ #Darracq
.500222/ #Swap
.1529189/ #Landry
.1534396/ #Draco
.428325/ #Lasalle
.273453/ #Tigrane
.1515772/ #Wolf
.1738546/ #Ducopie
.1379549/ #Strahira
.679366/ #Velociraptor
.450153/ #Rhealder
.1775212/ #Arthur
.1997475/ #Yäeger
.1953120/ #StephanGH

[close]


77y & Friends
(15thYR, 19th, 77y)

Group Contacts (Steam ID): Henkka, El_Presidente
Regiments
Regiment #1 Name: 15th_YR
Estimated Attendance: 15
Preferred Class: Lights
Contacts (Steam ID):
Gi
Rikkert

Regiment #2 Name: 77y
Estimated Attendance: 15-20
Preferred Class: Line
Contacts (Steam ID):
Henkka

Regiment #3 Name: 19th
Estimated Attendance: 20-30
Preferred Class: Line, Cav
Contacts (Steam ID):
El_Presidente
[close]
Roster (163)
#15th
.639367/ #Gi
.1097538/ #Irish
.471275/ #Rikkert
.892796/ #Melsyo
.520751/ #Bidbig
.374420/ #Vortx
.520615/ #Fralla8
.301721/ #Mike
.1364162/ #xx15
.1331602/ #Anubis
.1285712/ #Carlitos
.431148/ #Dayboul
.1236582/ #Eddard Stark
.839431/ #Firefly
.653692/ #Ismar
.927368/ #Python
.362260/ #Rydh
.677883/ #Xaartil
.531502/ #Zappy
.644634/ #Amue
.1928138/ #Dundi
.860263/ #Gasset
.1471611/ #Mankii
.390977/ #MattyC
.547531/ #MK_Blake
.422602/ #Sadman
.1464911/ #Strawhead
.423274/ #Porkins
.1100222/ #Ricky
.498093/ #Caskie
.1232040/ #Fruitocin0
.1284970/ #Gull
.1438606/ #ThrowuptheX
.1115342/ #Chuckster
.499798/ #Elsse
.769942/ #Hertz
.1223783/ #P1cc0
.1442694/ #Feodras
.62773/ #Azuris
.909019/ #Heinrich
.1123134/ #Jakob
.389497/ #Dusan
.1529359/ #Shogun
.1831699 / #LaPache
.537684/ #Lawbringer
.1787895/ #Kimon
.375537/ #Kore

#77y
.67916/ #Aztir
.302927/ #CharlieTheTurtle
.293555/ #Gaz
.786997/ #Syncmaster667
.304769/ #Nigel
.62611/ #Henkka
.492257/ #Scot_NekoGirl
.551221/ #Hittonblast
.774122/ #Spooky (Norwegian one)
.458467/ #Natta
.313137/ #Slavic
.1283717/ #Waddys61
.1515387/ #SooNational
.60796/ #Rikimaru
.514672/ #Raii
.1109790/ #Ziggy
.426220/ #Abekrampe
.1411884/ #Joshyboyy
.1275904/ #Silverlion
.957895/ #Av
.1124460/ #Chiefcenturion
.379519/ #Stickyrubber
.60163/ #Jeljer007
.784584/ #YanioZ
.1577842/ #Rideout
.655190/ #Mercenary_Captain
.1494948/ #Angle
.1110817/ #Spooky (Macedonian one)
.478896/ #TheQuickOne
.2118988/ #BakuYes
.1920158/ #JadeSerpent
.1154091/ #Mister_Soda
.407620/ #Voodoo
.1131694/ #Dredd
.1847015/ #1zaro
.1098133/ #Kulous
.2203720/ #Rikus
.9318/ #The_Highlord
.631991/ #Fortunezero
.1107368/ #Sharky
.63678/ #Reeky
.62746/ #Jacob
.29467/ #Drax
.520089/ #Whiteknight
.352564/ #Kex
.302340/ #Minimario
.527657/ #Dario
.634251/ #Bob
.494472/ #Rekute
.1178262/ #Abbe
.1637766/ #Beyblade
.498900/ #Sparky
.341058/ #Bloodaddict
.1475880/ #Huntard
.1603737/ #Danne
.64436/ #Durzak
.436978/ #Smallest
.569674/ #Drax

#19th
.1452397/ #Alex
.60181/ #Anden
.563670/ #Adam
.1370902/ #Antonio
.1482801/ #Aquilax
.68534/ #Ae Ti
.813406/ #Basajaun
.1478606/ #Bluck
.1523494/ #Chinese
.353632/ #Curlz
.1515543/ #Deathstroke
.1621551/ #Decland
.426577/ #Demivar
.2314/ #Duseda
.1339413/ #Ecthelion
.1473348/ #Ewokson
.1684584/ #Fondas
.1544506/ #Goatland
.541027/ #Hippie
.1797256/ #Hugin
.2131264/ #Jesús (Papafrita)
.274027/ #Kieran
.1255963/ #Nasa
.353346/ #Noobas13
.60535/ #Nozza
.1198387/ #OldNosey
.1464744/ #Parthius
.1629067/ #Phk
.1500097/ #PotatoKuzzle
.60248/ #Presidente
.879291/ #Retamar
.1615119/ #Sebi
.67034/ #Skull
.1681320/ #TheMrDave
.622455/ #TigreBlanco
.1710692/ #Wargs
.1082636/ #Weedlord
.1677879/ #Xaos
.1326785/ #77
.466579/ #CobraARMS
.2222060/ #Geert
.1608113/ #Optimus
.1219126/ #Bob Winchester
.1434358/ #Elberg
.2106798/ #Garch
.1529707/ #Thorstein
.516360/ #Dontpanic
.1944919/ #Djuro
.63779/ #Wigster
.474799/ #McCabe
.1911656/ # Alberto
.492914/ # Titan
.1489087/ # Giussepe
.368891/ # Daphne
.1557541/ #Noodleboi
.279922/ #Kirov/ZyklonB
.927753/ #Dane
.1095500/ #Romulus

[close]
                             
Holy Alliance
(2Lr, 96y)

Group Contacts (Steam ID): Ipoa, Desant :*
Regiments
Regiment #1 Name:  2.Leib-Regiment
Estimated Attendance: 50~
Preferred Class: Infantry Lights Cavalry
Contacts (Steam ID): IpoaTwinkiee

Regiment #2 Name: 96y Dneprovskiy Pehotniy Polk
Estimated Attendance: 17-18
Preferred Class: Infantry
Contacts (Steam ID):  Desant :*
[close]
Roster (183)
#2.Leib-Regiment Stab
.870719/ #Ipoa
.1208824/ #Twinkiee

#2.Leib-Regiment Kavallerie
.85844/ #Adelon
.1608738/ #Magnum
.1223851/ #Goodest
.961698/ #DarkHawk
.1197250/ #Carlok
.911281/ #Achilles
.1957779/ #MiniiDNS
.1193856/ #Luigi
.1866193/ #Falco
.1999777/ #Monsterelch
.406024/ #Bk
.524003/ #Recker
.1130434/ #IchDie
.1194739/ #Smurf
.1299540/ #Amagedon
.1951054/ #Kommo
.1788639/ #Strummex
.1518529/ #Proov
.1961230/ #Patrick
.1736310/ #Sirox
.1391442/ #Swedyx
.2088925/ #Sparta/Leviatan
.2129231/ #Tannenberg
.528114/ #Majorius
.2197663/ #Toni
.1438052/ #Bongomen
.1502598/ #Emil
.2219906/ #Tikno
.2203682/ #LordMokka
.1339193/ #Lawrence
.2216830/ #Spacko
.2130009/ #Murdors
.1130129/ #Keksgott
.1862748/ #Raven
.2222814/ #HerrBlub
.2222914/ #Leeroy_K.
.1845202/ #Legion
.1190182/ #Harsch
.1757783/ #Marque
.2166345/ #TheDeath
.2226444/ #OBFKönig
.1492208/ #Der Tourettler
.1572047/ #OneCh3ck
.1809155/ #ZombieGullasch
.2226001/ #SCfox
.2194276/ #Fahnenträger
.1582271/ #Graczol

#2.Leib-Regiment Infanterie
.792123/ #DarkTemplar
.1771737/ #Powerfighter2
.1418287/ #Huber
.529287/ #Felociraptor
.1957812/ #Leibhusar
.1202267/ #Skorpien
.639881/ #Deffa
.1523350/ #camm15elbe
.1419340/ #Exors
.1696213/ #Sennii
.1995706/ #Chriss
.2159572/ #Teddy
.1703224/ #0WOWO/Mineduke
.1556780/ #Acker
.1158995/ #Caryon
.1153369/ #Dunkingkong
.2074871/ #Eisbär
.544432/ #Frittentime
.2174057/ #Inkompetent
.2217606/ #Ghostie
.794158/ #Cazasar
.772335/ #DaTiger
.1878177/ #GoGo Magnus
.2108896/ #Killerioo
.1556178/ #LordFB
.1443146/ #NinAurore
.69933/ #Rommel
.1083677/ #Scrooge
.1712878/ #SodneyTV
.1624873/ #MiencandyTV
.884674/ #Phoenix
.1225660/ #Roland IV
.1394188/ #StargamingYT
.2015592/ #Wert
.634781/ #Steiner
.2197419/ #Jofeha
.2197348/ #BRD16
.2212140/ #Julian
.2213001/ #Panda
.1945616/ #FancyDobleu
.837367/ #Daniel
.949713/ #Nikov
.567451/ #Bongsportler
.567580/ #Krokuspflücker
.937261/ #Aiden
.1200644/ #Zoran
.62694/ #Cooper

#2.Leib-Regiment Jäger
.1188127/ #Hansel
.1085572/ #BubiZipfel
.1138335/ #Kuchen
.942633/ #HerrNapfel
.660361/ #Arsen
.1366851/ #Adio
.1220310/ #Knamagon
.2058957/ #Honigkuchen
.2196410/ #Eulenohr
.1685251/ #Sebinm
.1940671/ #SmokezZ
.1415727/ #Markus v. Straubing
.1801513/ #Looser_23
.626942/ #BobaFett
.1516730/ #Sabaton
.1216401/ #Keiler
.1602729/ #Lakuna
.1788508/ #Killerbello
.2104262/ #OnlyLuck26
.927201/ #Mogawolf
.934680/ #Rasengan
.1110630/ #Michi
.1129442/ #Garaz
.845447/ #Lugulus
.1087859/ #Chaos
.1819824/ #mj2004vb
.1095805/ #Dominik
.1980143/ #Reval
.1429817/ #Firefreak
.519484/ #Darjeeling
.1093827/ #Mlux
.921380/ #Chiller
.1417286/ #Keoken
.1908707/ #Max_JekoYT
.2206375/ #Magnus
.791439/ #Felix | Katharina Arashi

#96y Dneprovskiy Pehotniy Polk
.840822/ #Desant
.1525793/ #Flashkodr
.676814/ #MarxeiL
.1191610/ #MrKnight
.290348/ #Wursti
.1621113/ #Severus
.1282828/ #Ben
.1123124/ #Alex123
.637544/ #Vengeance
.1145029/ #Witcher
.1807303/ #Bagration
.838879/ #yoda
.1237787/ #Marji
.1864333/ #russzin
.490840/ #Stark
.1783914/ #Twister
.1598936/ #Cena
.1661404/ #MYKCYC
.950271/ #klever
.1624559/ #Pro100pro
.786194/ #Zenepl
.976282/ #Bogdanovsky
.1574022/ #Nezzor
.1888646/ #Pechenin
.1718098/ #NaSSo4ek
.1737433/ #Bonapart
.1870097/ #KOMEHDAHT
.2092435/ #Stropilo
.477101/ #Maurice
.1515157/ #kisloemaslo
.944525/ #vodolas
.1705398/ #Gopnik
.521274/ #Herishey
.2134898/ #Scovis
.1095201/ #Hunter491
.1915/ #XBOCT
.9887/ #Dust
.63559/ #Water
.414917/ #DOMI
.1325179/ #Ivan
.1620681/ #Maskek
.1803585/ #sausage
.1267054/ #Tod
.1222304/ #Artista
.1988413/ #Zeyden
.1212122/ #Hoster
.1857114/ # Fidelis
.1193896/ #Archangel
.1937450/ #Vektor
.1093178/ #Gerakl
.2194110/ #Gogi

[close]


K.U.R.W.A.
(17pp, 55th, 2ndKGL, 10thRH)

Group Contacts (Steam ID): Artur, Grozni

Regiments
Regiment #1 Name: 17pp
Estimated Attendance: 15-20
Preferred Class: Line inf
Contacts (Steam ID): Artur

Regiment #2 Name: 55th
Estimated Attendance: 15-20
Preferred Class: Line inf
Contacts (Steam ID): Anthony

Regiment #3 Name: 2ndKGL
Estimated Attendance: 12
Preferred Class: Lights
Contacts (Steam ID): Thire

Regiment #4 Name: 10thRH
Estimated Attendance: 12
Preferred Class: Hussars
Contacts (Steam ID): Grozni
[close]
Roster (140)
#5thKGL
.630365/ #Skitty
.1599710/ #Lucky
.1528427/ #Pavson
.1668676/ #Eldariur
.2101548/ #Dexter
.1656267/ #Skull
.1799188/ #Beqa
.1652889/ #Hyke
.969676/ #Dubscience
.147262/ #shype
.1860503/ #Davit
.1789240 / #Saba

#2ndKGL
.1787902/ #Thire
.804714/ #Boogy
.1484036/ #SerKraus
.1814077/ #Maizz
.897979/ #Doyle
.496170/ #Moist
.282094/ #W0t5
.816952/ #Merhabi
.1853282/ #Moorish
.310429/ #Kalredo
.2113051/ #Sal
.816015/ #Commisar
.1461696/ #TwistCrisp

#17pp
.790727/ #Artur
.1386267/ #KedAr
.1116114/ #Strzeleec
.2135034/ #Trexons
.1469191/ #witekZwp
.1282630/ #Tukan
.1748551/ #Sharik
.1129028/ #Piorun
.1196328/ #Kubelek
.519436/ #Wojtas
.906704/ #FaRcIaRz
.1821921/ #paróweczka
.1598583/ #Szeki
.1280759/ #Dares
.1889798/ #Longinus
.462793/ #Wolfer
.1341423/ #Felix
.1700336/ #Uoabau
.930803/ #InDor
.1096454/ #Luke
.1554767/ #elmar
.948092/ #Destroyer
.924622/ #Patrykin
.2168114/ #Potato
.2222670/ #Yuri
.1395366/ #NalwinHo
.1935673/ #DziKi
.461815/ #Gringer
.1276102/ #Vinci_PL
.1971983/ #Asznal
.1119430/ #Desperado
.1843876/ #PanZagloba
.1723936/ #Marek
.1291303/ #Cichorski
.835719/ #Jasiu
.1423121/ #Rydziu
.1282819/ #Korwin
.2196751/ #Apacz
.1931562/ #VULT
.1996838/ #Pro100wnik
.2160677/ #Rajmund
.1743385/ #Lanos
.1822941/ #Swordes
.563687/ #Dyktator
.1397924/ #Dominque
.2220038/ #yolosowy
.1157933/ #Lee
.1388340/ #Sieszti
.1101606/ #VVESPAR
.1856124/ #Korzon
.2216374/ #Haytymir
.1951282/ #browarx
.955177/ #Komar
.965240/ #BurgerShot
.1653033/ #KILLFORSKILL
.9154/ #Caesim
.1586108/ #Husarion
.1766571/ #Ventru
.1984814/ #Naatsuu
.975926/ #KoveN
.1635274/ #Igarashi
.1188973/ #Aerkejo
.1778938/ #Wlladziu
.1954053/ #Jezus

#10thRH
.510578/ #Grozni
.113235/ #Ericson
.817802/ #Apollo
.1774898/ #Nerox
.1141472/ #Ajax
.1237625/ #Cake
.1122782/ #RagingMozart
.1193415/ #Bilbo
.801349/ #Parigon
.2219622/ #Jim
.1639717/ #spaghetti
.431665/ #OctoDoc
.1160798/ #Manka
.1727449/ #Pixelated
.1458398/ #Minatoor

#55th
.1702301/ #LuLu
.949328/ #Kristine
.6191357/ #Blitzkrieg
.512517/ #CSS
.2136576/ #DonLeon
.1137851/ #Turdler
.2187899/ #Sir Cheeze
.9981/ #Anthony
.962454/ #Cake
.1477575/ #Lima
.1786126/ #Supersoldat
.69468/ #Attila
.532455/ #Henri
.1838497/ #Faris
.1909426/ #Imperial
.2210672/ #Jojo
.1755849/ #Catjesus
.1948179/ #Brexit
.2190039/ #Adamek
.1166263/ #Martin Chemnitz
.1293173/ #Knives
.2183159/ #Elemenk
.394650/ #Benoni
.1686662/ #Mustachio
.1978524/ #55th_Pfc_HiReaper
.1180768/ #55th_Vet_Hundar
.494897/ #55th_LtCol_Rayleigh
.2060207/ #55th_Pfc_hifi
.779181/ #55th_Pte_Godfather
.438897/ #55th_Rct_Cytiuz
.1464689/ #55th_Pte_Antigone
.629683/ #55th_Pte_Stav
.453402/ #55th_Lt_quenouille
.2189148/ #55th_Pfc_LeDoge
.2219244/ #55th_Rct_BORO
.1121588/ #55th_Cpl_Hunteh

[close]
                                       



   

| Group B |

   
Trial Referees:


                                       
Pink Fluffy Inquisitors
(5to, 56e, 2eHuss)

Group Contacts (Steam ID): Chicken, [56e] Aggofan
Regiments
Regiment #2 Name: 56e Régiment d'Infanterie de Ligne
Estimated Attendance: 20-30
Preferred Class: Line & Lights
Contacts: Aggofan & Salakien

Regiment #3 Name: 5to Regimiento de la Corona
Estimated Attendance: 15-20
Preferred Class: Line
Contacts: Chicken & Dume

Regiment #4 Name: 2ème Régiment de Hussards
Estimated Attendance: 10
Preferred Class: Hussars
Contacts: Chri & Lufter
[close]
Roster (184)
#56e Régiment d'Infanterie de Ligne
.556293/ #AggofanCZ
.1688643/ #Kumsty
.1271755/ #Adda
.1251692/ #VelkySir
.642683/ #Gargy
.1679576/ #Daverou
.938449/ #Peter
.1125309/ #Dareback
.811807/ #Gunebol
.1478209/ #Nanton
.1400361/ #Ody
.1110595/ #Greytous
.1211731/ #Naomi
.1213150/ #Achless
.626498/ #Snowflake3638
.498946/ #Dyngo/Jjjj
.311147/ #Salakien
.637338/ #Kevinak
.1681224/ #Delsuna
.970631/ #Menty
.1776979/ #Okonder
.952079/ #Adam
.1367020/ #Skyrim
.382354/ #Peterman
.972381/ #Mexar
.567586/ #Sokull
.1249805/ #Blerdy
.1295496/ #Foley
.1226681/ #Kemf
.931074/ #SPCZ
.1346398/ #Herodes
.1980241/ #MeTT
.1424370/ #Honza
.1860899/ #Jack
.1646439/ #Max
.772622/ #Kate
.1248207/ #Mattysek
.779131/ #TomHackey
.382374/ #Smouk
.431604/ #MeatFly
.1987829/ #Domon
.1161060/ #Lesajk
.1907178/ #DoubleBread
.1995232/ #WhiteFolk
.1989887/ #Balcidude
.1989653/ #Beny
.1193894/ #Tomking
.1846/ #Salamander
.486004/ #Thor
.1912921/ #Nexor
.1607326/ #Josef
.1914358/ #Jikardo
.2136287/ #tomben
.1934984/ #Kubus
.1978727/ #Ragnar
.1777100/ #Bagetak

#5to Regimiento de la Corona
.1631822/ #Dume
.8768/ #Márquez
.1156041/ #Aitor
.927491/ #Grela
.1416808/ #Scarta
.549868/ #Sento
.1363614/ #Termito
.1663937/ #Jesu04
.1379001/ #Lorucas
.2209797/ #Samuel
.539662/ #Chicken
.664741/ #Toni
.289772/ #Aponnk
.61503/ #Traeeseron
.1400175/ #AlfonsoM
.863125/ #Leyenda
.530744/ #Asediado
.1347805/ #Padawan
.1320796/ #Joanisi
.876239/ #F4YO
.1727813/ #pupuass
.1474047/ #AlphaGladiator
.1280637/ #DOD
.1409954/ #Pilota155
.509154/ #Darklight
.1764019/ #Charlini
.940383/ #Vinicius
.1931852/ #Igor
.2223089/ #Khan13
.1231569/ #asKz
.303280/ #Piotes
.1941829/ #Manue
.1269742/ #Movement
.503145/ #Golden
.278973/ #Gibby
.2223673/ #Chimi
.1777276/ #Bralo
.347234/ #TheWillyM4AK
.837809/ #Gamo
.770924/ #SirAlecks
.436733/ #Deenieh
.1428637/ #West
.2113764/ #Jon
.471351/ #Laurens
.484235/ #NickCole
.1958749/ #Quenouilles
.1418311/ #R1bazZz
.390733/ #Sparta
.425125/ #Suarez
.2175/ #ElMeh
.2225922/ #Pelayo
.1195678/ #Blackburn

#Royal Guards:
.1292549/ #Robbin
.1123425/ #Willie
.1240543/ #Sniper
.877876/ #David
.1481769/ #Nuginator
.1815366/ #busss
.1461950/ #OBIT
.1351765/ #Diddi
.1337515/ #rick
.1823218/ #Matias
.1560315/ #Ace
.1754067/ #Shadow
.1513001/ #StephanGH
.1522013/ #Jefferson_Norris
.1634084/ #Ross
.1206902/ #Noah
.1134229/ #ThomS
.1694543/ #Ztream
.1221832/ #Debecas
.304917/ #Beach
.817900/ #Copot
.910245/ #Gustaf
.1995487/ #Wout
.495693/ #Chuki
.2189091/ #Dwaelle
.1597085/ #Mosi
.777852/ #Goldshire
.945098/ #Sebas
.1866960/ #Tinomus
.1293304/ #Cas
.1337229/ #Semmiev
.634848/ #Zhebomb
.1716544/ #NLWolf
.1591961/ #Boc
.1823105/ #Piet
.1121470/ #Bolekke
.1857935/ #Alien
.1355635/ #JobSteegher
.472399/ #Jeroen
.1441561/ #Rik
.1348978/ #Cheese
.965606/ #Vango
.1171830/ #Chief
.766927/ #Danger
.1774312/ #Cactus
.1623/ #ThatRandomITGuy
.300643/ #DonaldMckay
.1428673/ #Locklear
.634422/ #George
.69430/ #Razz
.552165/ #Pepsiwonder
.569205/ #Alex
.1151269/ #Atrio
.650717/ #John_Cole
.1217085/ #Scot
.885227/ #Swoop

#2ème Régiment de Hussards
.1235655/ #Chri
.1519353/ #Lufter
.1358315/ #pouwelicious
.1615008/ #Charmy
.1641770/ #Waxo
.1959142/ #Trissy
.1579762/ #YoBoi
.1887187/ #lelele
.2190318/ #Jose
.1946146/ #Jeremy
.1974921/ #Sherlock
.1172154/ #Posh
.1284504/ #Matijas
.636691/ #Quantum
.1225047/ #Boler
.1217958/ #Peasent_Martin
.1138669/ #Erik
.1323589/ #Minuteman
.1523655/ #Quack
.2004771/ #Tulkas

[close]


Yorkshire Highlanders
(33rd, 92nd)

Group Contacts (Steam ID): [33rd]Spoons, [92nd]Wolffe
Regiments
Regiment #1 Name: 33rd Regiment of Foot
Estimated Attendance: 35
Preferred Class: Line, Lights, Cav
Contacts: [33rd]Spoons, [33rd]Kincaid

Regiment #2 Name: 92nd Regiment of Foot
Estimated Attendance: 30
Preferred Class: Line, Cav
Contacts: [92nd]Wolffe
[close]
Roster (236)
#33rd
.1293102/ #Adam
.939628/ #Aldrich
.545438/ #Bastos
.1479449/ #Burnes
.1544447/ #CryingNoob
.638972/ #Henry
.1437737/ #GoldenThiZ
.1529500/ #hopelessknight
.496251/ #Jesjar
.1129493/ #Kaiser
.929314/ #Kincaid
.1160796/ #King George
.296558/ #Richard
.1516672/ #Salzar
.2352/ #Scarhead
.1529663/ #Sharpshooter_dude
.438722/ #SneakyFellow
.1211035/ #Stypa
.909301/ #TheHunter
.2069494/ #eira
.2098640/ #Krzyhogra
.1327006/ #lase
.1437819/ #Enkabard
.1479537/ #Lord_Tim
.1337347/ #Max
.1476622/ #FilthyMezla
.623170/ #Varys
.534933/ #Hakeswill
.1193521/ #RyanB
.1854240/ #butshuts
.1522356/ #Douglass
.302078/ #PeanutDonkey
.1885469/ #Azio102
.1707154/ #Cezar
.1571034/ #CaHti
.1951051/ #EmM
.470795/ #Isaac
.63403/ #Lastash
.1581544/ #Levi
.521556/ #MadWolf
.301736/ #PapaWeymar
.967181/ #Sozo
.1700562/ #TheCoolHair
.1083022/ #AHappyChappy
.2173865/ #Mee7moot
.1185700/ #Nichols
.435273/ #Papabean
.2122505/ #Skaen
.954604/ #Tardet
.782550/ #Sanders
.1732847/ #Cenker
.1216552/ #Alec
.1858904/ #Barro
.793238/ #Burgundy
.270440/ #Carolus
.472449/ #Cedric
.638077/ #Conorrob
.1518076/ #Crusher
.801730/ #DarklingGames
.503765/ #Deadwulf
.518187/ #D-DayDan
.458245/ #Eazy-E
.777908/ #EpicPizza
.10811/ #Louisss
.1265310/ #Matt
.674946/ #OdaCao
.652110/ #Regulation
.1115178/ #SerTwenty
.351114/ #Spoons
.311192/ #Sticklitz
.292756/ #Šupak
.631493/ #Turkishpanda
.2232/ #Umbra
.1814235/ #Badger
.1778554/ #Gangstaboy
.1360048/ #Samu
.527788/ #Swagged Out Custard
.305881/ #Flashcoms
.1487269/ #Grekos
.1234784/ #Johnson
.1200131/ #Tylerus
.1183813/ #Uganda888
.1637120/ #Duffman
.372274/ #Giorno
.321998/ #Smush
.1130936/ #SirLegion
.1207201/ #Loyal Piper
.1688021/ #Mark8269
.920485/ #Duke
.1285382/ #Michael Smolik
.527230/ #Swissy
.1281018/ #Ariva
.369464/ #Vald3maR
.2114338/ #medic
.1631907/ #Javnub
.774704/ #Ace
.1697269/ #TrollPrezes
.513248/ #Ferdinand
.1816844/ #Kent
.2133903/ #Matej
.930237/ #Alexander
.2137542/ #RockyDesign
.1562474/ #Bojoloko

#92nd
.1620573/ #Archi
.865295/ #Bearly
.1554977/ #Silver
.1761155/ #Thomas Thompson
.1320808/ #Ken
.1198556/ #William Henry
.1524992/ #Telering
.1828687/ #Speedy
.4986/ #SanibelBaby
.991570/ #R110
.2119243/ #RedRorckett
.1628341/ #Hobbits
.198556/ #Ninjakittem
.437072/ #Eugene Ross
.779661/ #Doodely
.785534/ #ThomasChampi
.663095/ #Krembit
.1583856/ #Apex
.2099557/ #Jakob
.1921835/ #LordPotato
.350211/ #Pieter
.463159/ #Sief
.550777/ #Henry
.1153810/ #Alator
.893210/ #Speculaas
.1333682/ #Montefort
.774878/ #Rhino
.526260/ #Tom.more
.896946/ #Einar
.768907/ #Kiddterra
.1626646/ #Royotto
.1623482/ #Eorke
.1398490/ #Ethereal
.1625419/ #Cheeseburger
.2131790/ #Blaze
.773997/ #Charles
.1184232/ #Skybier
.353593/ #TheBaker
.1464419/ #Biggus_Dickus
.972216/ #CosmicCat
.1949868/ #Doomshooter
.814170/ #Etherton
.427102/ #Spellpfeffer
.1091919/ #Raidian
.423537/ #Sinjmaster
.1681528/ #Jodino
.1470434/ #Janintti
.461020/ #Georges
.1770537/ #Hughie
.1864096/ #Gabon
.1104346/ #Duncan
.1607198/ #Wolffe
.1704636/ #Ilypa
.503813/ #Steinmann
.902557/ #Wolfe
.784229/ #Stockholm
.956619/ #Fotin
.1216887/ #Yoloswag
.635920/ #PDawg
.798821/ #Lone
.811371/ #Kuh
.67758/ #Moskito
.273121/ #Skittles
.495512/ #Alatriste
.924560/ #Queeen
.1158873/ #Krea
.1949373/ #Whicho
.928748/ #Paok
.1341627/ #Ghrosse
.1513490/ #Zenon
.1223304/ #Vegi
.776617/ #Shadow
.1876568/ #Salogas
.449912/ #Red Fire
.1379228/ #Plushka
.781931/ #Dokletian
.63517/ #Erik
.302989/ #Killa
.492854/ #Shagon
.346520/ #Petl
.1589927/ #Thanatos
.1494058/ #Chada
.1347943/ #Tival
.776587/ #Saxon
.69180/ #Llama
.1429221/ #Maxi
.1447116/ #ICA_Arms
.1622616/ #Nicola
.864728/ #DennyS
.1876681/ #Bene
.671857/ #Bunter_Igel
.1211057/ #Gerher
.69860/ #Birf
.660562/ #Polar
.1851664/ #Cringecorn
.929552/ #Derpy
.1565241/ #Tanith
.1785182/ #Enrik
.1558682/ #Michael Mactavish
.492274/ #Khani
.1129481/ #Warboss
.2105105/ #Gudrian
.2082868/ #Robert Lyon
.666473/ #Monru
.931043/ #Murphy
.1351828/ #Frankie
.500306/ #Stryker
.1680544/ #Kil
.774293/ #Rune
.358355/ #Blackbeard
.909950/ #Alucard
.788804/ #Ruler
.128/ #Steinmann
.430019/ #Lewk
.630567/ #19boboy97
.915901/ #Veteran Bora
.1085237/ #William
.1478563/ #Murray
.2174671/ #Soldier
.1626170/ #octanidas
.474460/ #Prickle
.110085/ #Boo
.388607/ #Max
.484192/ #Nommingtons
.2052019/ #Aonghus
.2011926/ #WACO
.346885/ #Blackbeard
.513101/ #Pineapple
.1604896/ #MAXIMUS
.1891045/ #PurpleTiger
.1990322/ #Steinar
.1811247/ #Richard
.1100085/ #Bocom

[close]
                             
Palmares Hunters
(45th, Nr13, 1erHuss)

Group Contacts (Steam ID): Maskman, Faser
Regiments
Regiment #1 Name: 45th Nottinghamshire
Estimated Attendance: 40-50
Preferred Class: Line, Lights
Contacts (Steam ID): Nova, Maskman, Mitchell

Regiment #2 Name: Infanterie Regiment Nr.13
Estimated Attendance: 20-25
Preferred Class: Line
Contacts (Steam ID): NightwingFaser

Regiment #3 Name: 1er
Estimated Attendance: 8-10
Preferred Class: Cav
Contacts (Steam ID): DeLaBedoyère
[close]
Roster (298)
#45th Nottinghamshire Centre Company
.1637460/ #Nova
.1091418/ #Maskman
.1724148/ #Killmeexe
.1638807/ #Flibbitt
.395746/ #Peanutbutter
.1174769/ #Eios
.2094752/ #Rice
.1412748/ #Aidan
.1418347/ #Cookiez
.1532403/ #Romanski_The_Jew
.1709372/ #YouKnowWho
.1273595/ #KoZhin
.1677423/ #Alys
.1851912/ #Alfreds
.1536615/ #Killer
.1524942/ #Sojo
.1513685/ #Ballin
.1806522/ #Leyla
.924948/ #Wolfi
.1438957/ #Crimsonist
.526047/ #Kabraxis
.1730420/ #Calgon
.945602/ #Jake
.1813479/ #RektInPeace
.1417016/ #Chambering
.785056/ #Griggs
.194351/ #Scrump
.304529/ #Dayman
.270074/ #Tytygus
.1172792/ #Soli
.353393/ #Supercrash
.1513396/ #Heretic Priest
.1691441/ #Nikolaous
.1920852/ #Sir_Rekin
.353015/ #Joudini
.1488327/ #Jobana
.781046/ #Crazy
.1967723/ #Morwin
.2212283/ #Barry
.1822233/ #John
.829805/ #Mitchell
.1172554/ #Phil
.1951378/ #Poirette
.1911291/ #Bosvark
.1911388/ #Ironclad
.677279/ #Jammyd0dger
.768366/ #Staffan
.1183495/ #Murph
.1916143/ #Firefighter
.1173727/ #StormKi
.780801/ #Zombi
.1706667/ #Natty
.1194981/ #Cedrick
.971922/ #Bentrick
.1566387/ #Bukkake
.1955970/ #Sovrano
.1362801/ #Pentium
.1921919/ #Omega
.1946804/ #RealFix
.793812/ #Glenn
.1277117/ #Nicola
.1220342/ #IvanTk
.502709/ #Orc
.1286206/ #Tom
.786227/ #Andy
.652977/ #Strand
.407508/ #alexsoldier
.484386/ #Pigg
.1480690/ #Gotfri
.2196972/ #Headless
.1127646/ #Mr.Anderson
.1387306/ #Ryuko
.1871955/ #Rulerish
.1856408/ #Ink
.2220444/ #MaziCore
.1754555/ #Baguette
.2194763/ #Poberta
.1797710/ #Bob
.1449718/ #Szkrider
.2091630/ #Sergej
.813184/ #TheJollyCanadian
.1946947/ #Tyrion
.2019990/ #Metalero
.1426111/ #Albert
.1522428/ #DonNeto
.1777102/ #CombatLeaderZ
.811618/ #Wolf115
.1452353/ #IDestroke
.1716131/ #Dothor
.1854303/ #Dank Memes
.1604553/ #ChameKaze
.2171724/ #Vixca
.1112013/ #Naoscaire
.2223227/ #Jingles
.1288381/ #Darki
.2006003/ #Elbis
.2192538/ #Ruben
.775909/ #Justice
.1400309/ #Robin
. 1611016/ #Nightfall
.1607306/ #Bloo U hoo
.1162644/ #Moose
.2224015/ #Octavian
.1480507/ #phDeadlift
.1216347/ #TheDoctor
.1223351/ #Akiira
.1766197/ #Magallanes
.1372584/ #Sailor
.774689/ #Chadderz
.1719810/ #Pipo
.2194672/ #Vladdeleco
.351969/ #Narrow
.1089725/ #Janson
.1417598/ #TheWen
.1835039/ #Ciomcio Lomcio
.1293135/ #Yorick
.1995616/ #Anubis
.1106695/ #Berba
.1797465/ #MrDjukin
.2225919/ #Legionpvps
.660270/ #Boris
.863865/ #Mech
.1832685/ #Charlebrun
.2105241/ #Link
.1738321/ #Loczek
.60180/ #Winchy
.1423158/ #Ensar
.631635/ #Maxonovien
.1625894/ #Bayoneto

#45th Nottinghamshire Grenadier Company
.1324519/ #Jerome
.395344/ #Teddy
.635916/ #Floris
.631297/ #Luca
.1499977/ #[R]onin
.1681176/ #Flo
.1556384/ #Achilles
.1692615/ #Wolodyjowski
.413501/ #Nisse
.622032/ #Snikk
.1594268/ #Gringo
.1282699/ #Captain Black
.634259/ #Edward_Teach
.3373770/ #PedroFreire
.937244/ #Farts
.651079/ #Mr_T
.1409688/ #Cookie
.1225115/ #Higen
.1595572/ #Pedro
.308033/ #Clickenforce
.1878108/ #Sticky
.1365597/ #Winter
.633908/ #Kraz
.787664/ #Valley
.783421/ #Mauri
.956996/ #Shneider
.1372804/ #MightyPaiN
.395164/ #Nedim
.388287/ #Cody
.1560400/ #Max1m
.936141/ #Rivers
.775097/ #O'Neil
.433316/ #Yovko
.1603168/ #MushyPeas
.429602/ #Asian
.952369/ #Ambiguous
.286828/ #Fenton
.783223/ #Herakles
.1422430/ #Xerohn
.1195161/ #Destiny
.1349640/ #lonedoge
.816873/ #Blacktham
.569362/ #Bluemoon
.48879/ #Janne
.1713488/ #Ryan
.939334/ #Maximus
.1149224/ #Jacster
.297939/ #Mac
.2209311/ #Beard
.1244636/ #Vemon
.488794/ #janne
.1226670/ #Jacko
.2089860/ #Shotwaffle
.2184315/ #Tony
.2197266/ #LordofPing
.395813/ #Troister

#45th Nottinghamshire Light Infantry Company
.1743959/ #Hanselsmitch
.1413830/ #BernardBaghdadi
.1122313/ #Lord_Flasheart
.1142168/ #Nedge
.970948/ #Bonkymonky
.673943/ #Sergeant44 OSF
.1272857/ #Pantherknight
.1772805/ #Andy
.1122822/ #Dragonknight
.1701261/ #Maggoty_Bread
.1924794/ #Hysteria
.299473/ #Bjarzii
.1227201/ #Roenz
.289116/ #Jeff McBigee
.957270/ #Tommpa
.2130914/ #Bram
.2189042/ #Jake
.1389481/ #Lefty
.391874/ #Kami
.1431319/ #Maverick
.1669023/ #Snow
.1160890/ #Raf
.1358562/ #R_V_S
.404071/ #Prometheus
.1217133/ #AndreB
.1585927/ #ZiggecigaR

#Infanterie Regiment Nr.13
.782341/ #Faser
.498442/ #Connor
.527722/ #Mono
.1187040/ #Crowley
.63792/ #Bulab
.1272976/ #Gerd
.780622/ #Maxxtro
.1418600/ #Wolf
.1326916/ #Fabian
.944705/ #Kronos
.1864637/ #Mowoa
.1868172/ #Relo
.62419/ #Wulfgar
.1365194/ #Ardus
.1472643/ #ConstKnoeller
.1468266/ #Emlon
.1106378/ #Rainer
.1082573/ #Schatten
.1132810/ #Ziku22
.1661513/ #Eastwind
.839990/ #ChuckNorris
.438605/ #Deepy
.1665579/ #Freestyler
.1294842/ #crazypro25
.1781203/ #WaltervonUlrich
.956322/ #Shizo
.522503/ #Yallock
.1128466/ #JJ
.1272382/ #Rene
.1411136/ #Koffers
.1128683/ #Chainsor
.68287/ #Nosswill
.454170/ #DarkCore
.966875/ #Elias
.306054/ #eXiRe62
.68369/ #Snowwi
.1231529/ #Nightwing
.1749187/ #NotOnly
.1103291/ #oojgt
.1256580/ #Ollo
.1334819/ #Galava
.1852588/ #Avemphartas
.1735120/ #Scotty
.1879919/ #Lukas
.1733967/ #Modnack
.938572/ #Blacky-Pizza
.1629024/ #Bleckonator
.1846920/ #Raizex
.1840999/ #clasher
.1696185/ #merowing77
.1871892/ #Ventrox
.1638557/ #Maarten
.554048/ #Balvald
.1128686/ #Seal
.1429667/ #Vincent
.1356575/ #Makian
.876299/ #Vulture
.1577158/ #Xabia

#1er Hussar Cavalry
.1229933/ #DelaBedoyère
.371390/ #Clamidya
.1759157/ #Saphyro
.782105/ #Soartex
.1520430/ #St0m
.1113422/ #Kersh
.1432502/ #Strunk
.60298/ #Yuki
.522835/ #Angel
.1626939/ #Ross
.1279796/ #Blucher
.1677417/ #Dragonking
.1641279/ #Chsuk
.1259281/ #Karl
.1081308/ #Zorius
.960975/ #Chris
.437048/ #Thorvic
.1753489/ #Miyu
.499474/ #Tengou
.1390877/ #FeezY
.1873756/ #Mac
.1539270/ #Hungarian
.1657160/ #Ar0ch3r
.2101026/ #Domi Schroeder
.356756/ #Lindblom
.634858/ #Sharkie
.7763/ #Kazi
.1462072/ #Coco_Ayala
.1346028/ #HuscarlARG

[close]


The Alcoholics
(16th, 47th)

Group Contacts (Steam ID): Aleko, Spy
Regiments
Regiment #1 Name: 16th Regiment of foot
Estimated Attendance: 40+
Preferred Class: Line, Light, Cavalry
Contacts (Steam ID): Aleko

Regiment #2 Name: 47th Regiment of foot
Estimated Attendance: 15+
Preferred Class: Line
Contacts (Steam ID): Spy
[close]
Roster (124)
#16th
.333846/ #AlekoTheGreek
.496421/ #ArtOfKilling
.1417577/ #Takeout
.1417530/ #JTaylor
.1395405/ #Wombat
.1180735/ #Gordon
.1189799/ #AtomicChicken
.633200/ #Uni
.1390968/ #Crazy_Cammis
.1772251/ #B3nji
.812171/ #NGressens
.1189303/ #BobRabbit
.1653785/ #Squirrel
.2093290/ #DannyBoy
.2137016/ #Bane
.1358794/ #Gartecz
.1778767/ #Tokar
.2006239/ #Arozes
.1431719/ #Bubbles
.61201/ #Revan
.1255788/ #Blee
.1152035/ #Antonis_Kun
.69639/ #Check
.1228314/ #Bothros
.800447/ #GEO
.1566939/ #Ntinos
.1173563/ #Archmage
.1324636/ #Rafael
.1857668/ #JohnDarkGreece
.882127/ #LoneBeast
.909525/ #Tsodiac
.1379908/ #GreekGod
.1173218/ #FtouGR
.390960/ #Diglosgr
.870677/ #Freedom
.2172961/ #geler7
.1451935/ #Dimitry
.1089400/ #Thanos
. 1173566/ #Matthew
.866704/ #GreasyGreg
.1277611/ #MinskMeat
.1298815/ #Bread
.1602303/ #Hyper
.1152050/ #Rico
.2188826/ #Marie
.796659/ #ElMariachi
.363082/ #Loch
.1533148/ #Oister
.1690231/ #Cyrus
.2202726/ #Stan
.2082851/ #Mia
.2147450/ #Will
.1343492/ #Archie
.652388/ #Chub
.1853064/ #Dias
.1784036/ #Aras
. 1939174/ #Tyro
.1696615/ #Shahar586
.552219/ #Enfy
.1431742/ #Mr. Shrooms
.1634384/ #Gapel
.1428089/ #Kapur
.415703/ #Metalmaniac
.60126/ #Obelix
.1489835/ #Tunfisk
.1521549/ #Nejtro
. 1784003/ #Aral
.1870368/ #Funky
.811548/ #Matoflen
.779722/ #Javert
.342940/ #Fisher
.440485/ #Nemesisisstronkest
.2218347/ #Okto
.1199153/ #Ginger
.2014893/ #Maximum
.2182343/ #Sean South
.1720106/ #Trevozo
.2217089/ #Jeff
.302123/ #Pod
.2219366/ #Masterdodo20
.549297/ #Gannicus
.655853/ #Salzen
.675201/ #kani
.1562334/ #Rabadox
.1156137/ #Balgy
.1096888/ #Sekura

#47th
.626846/ #Spy
.438604/ #Timlef
.1710924/ #Ody
.775027/ #Arminius
.779798/ #Zeebad
.534484/ #Alpha
.349853/ #TheDead
.524372/ #LiquidAxlotl
.302360/ #Klender
.677296/ #Ewok
.1706553/ #Maestro
.1544756/ #BalthasaWoll
.546922/ #Barrie
.824740/ #Battle tacco
.624418/ #Ase
.60449/ #Gandalf
.831896/ #Icherz
.62821/ #LeBrave
.1217346/ #Kal
.358561/ #Lukas
.629717/ #MerKat
.1225325/ #Gotty
.2224519/ #Glorfindel
.290524/ #Desert Eagle
.637354/ #rFox
.1119264/ #Paulos
.283366/ #Jones
.665255/ #Psycho
.211260/ #Hubi
.1515789/ #Alec
.292120/ #Baldwin
.547928/ #B0fy
.1688497/ #Fluffy
.429909/ #Jonnyboy
.1642760/ #daryl
.2214596/ #Roeland van Bilt
.501945/ #HarperLf
.436440/ #Jax

[close]
                                       
   
Octanidas
Must Ref their first match with one of the main Referees   





Rules


1. Attendance

   
2. Basic Rules

   
3. Matches

1.1  Teams are required to provide a list of players & GUID's upon signing up (no maximum). If a member is not yet on your roster they cannot play. Please provide GUID's in the below format:
.000000/ #Name
.000000/ #Name
.000000/ #Name

| Locking Teams |

As a Ref you will need to lock each team to a different roster, to enforce compliance to the rosters supplied by each regiment. Step by step guide below:

1.  Set Poll Accept Threshold (%) to a number given in the list below (1 for each team).

2.  Tick Enable poll to change maps to lock left-hand team to that roster.*

3.  Return to step 1 but use the regiment number for the right-hand team.

4.  Tick Enable poll to change nations to lock right-hand team to that roster.*

5.  Swap everyone to spec then ask them to join their team.

6.  Half way through the match (4 rounds in) set Poll Accept Threshold (%) to 100 and tick/un-tick both of the above, this will unlock both teams (the server will report the last team that was locked when you do this but just ignore it, rest assured when you do this they are both unlocked).

7.  Repeat Steps 1-5 to effectively swap the team locking around for the side swap.

*You may have to tick these a couple of times, the server should tell you what roster the team has been locked to so you can check this has worked as intended.

Poll Accept Threshold (%) Roster Numbers:
60 - (15th,77y,19th)
61 - (28th,5to,56e,2eHuss)
62 - (IVe)
63 - (16th,47th)
64 - (33rd & 92nd)
65 - (45th,Nr13,1erHuss)
66 - (Nr1,RG,2ndHess,Nr4)
67 - (2Lr,96y)
[close]

1.2  During the tournament, server rosters will be updated weekly each Monday.

1.3  Transfers between Regiments within the tournament will only be permitted during the group-stage, new additions are still welcome during the knock-out stage.

1.4  Minimum attendance to matches is 50 players, should one team bring less, the opposition may still field at least 50. If teams bring greater than 50 players, the maximum one team can outnumber the other is dependant on the number of players the smallest team has:
-  50-59 (+2)  (max specials 10)
-  60-69 (+3)  (max specials raised to 12)
-  70+   (+4)  (max specials raised to 14)


1.5  Both teams must balance to the above restrictions within the first 30 seconds of each round (notified by refs).
Should any team not action a drop in players specified by the ref during this time period, they will either reset the round to give the team further time or slay at random to achieve balance (do not try the refs patience!).
After this 30 second spawn period the round is Live and no revives or balancing by the teams (as a result of disconnects) will be performed.
   2.1  Fire in Charge (FiC) & Reload in Charge (RiC) are not allowed by any units.

2.2  Should any rule-breaks occur the victim will always be eligible for a revive. A slay may also be issued to the offender if the rule-break was potentially deliberate (discretion of the referee).

2.3  All Charges may be called if either: both teams are considered camping (2.4) or if 10mins of the round have elapsed.

2.4  If either team is considered to be camping (neither attempting to gain or give ground) for 3 minutes the referee may issue a warning. Should the warning be ignored the team may be forced to forfeit the round. If BOTH teams are considered to be camping the referee may resolve the round with an 'all charge'.

2.5  Regiments hugging the edge of the map either individually to fight cavalry or en masse to avoid fighting or to delay is not permitted. The latter is largely subjective and down to ref discretion. Warnings to be issued as with the camping rule.

2.6  Regiments must stay together whilst in charge; individuals straying dramatically from the rest of their regiment (rambos) in an attempt to engage a 2nd enemy unit will be slain without warning.

2.7  Charging two enemy units at once is only acceptable if either both units are in close proximity to one another or your regiment is of sufficient size to engage the 2nd unit without breaking the rambo rule (2.6).

2.8  A unit is considered to have 'left charge' after the unit(s) they were fighting has been eliminated or approximately 15 seconds after the last attack connected; once that unit has 'left charge' they are able to re-form and follow their usual class rules.

2.9  Relating to rule 2.8 above; if two or more units 'leave charge' after 15 seconds of no attack connecting, then all units concerned MUST re-form (or join another unit if necessary) prior to initiating a new charge. Note that an attack must not have connected between the units concerned for 15 seconds for the above rule to come into affect.

   3.1  Matches will consist of 6 rounds on one custom map (with a side swap).

3.2  After 10mins from the arranged time have elapsed, either Team has the right to force the match to begin.

3.3  Matches should be fought in the order specified in the brackets. Should any match run over into a second week it is expected that those regiments play two matches in that week, to keep pace with the rest of the attendees.

3.4  If for any reason an amicable date/time to play is not forthcoming, we reserve the right to schedule the match for the next coming Sunday @7:00 UK as default.

3.5  Matches should be overseen by at least 2 referees, preferably 3 (particularly knock-outs).

3.6  Should either of the participants of the match or the ref wish to, all-chat can be disallowed. Warnings may be issues if members do not observe this rule.

4. Lights

   
5. Lines

   
6. Cavalry

4.1  10 Max, including officer
(Max raised to 12 & 14 respectively depending on match attendance, see 1.4)
4.2  May spread up to 5-man spacing
4.3  May crouch
4.4  May manoeuvre spread out

4.5  Must take either Lights or Rifles (not both)
4.6  Must join a line when numbers drop below 4 (when not in charge)
   5.1  Minimum of 2 Lines, 15 per line minimum
5.2  Teams may split into 3 lines (numbers permitting) but this must be agreed with their opponent
5.3 Line Officers are eligible for a revive when shot in line, potential slay of the offender (circumstance dependant)
5.4  May crouch when out of action (neither shooting nor reloading)

5.5  Reload, Fix gaps, shoot
5.6  Must not Fire our of Line (FoL)
5.7  Must maintain close formation whilst manoeuvring (2-3 man gaps)
5.8  Must join a friendly unit when numbers drop below 4 (when not in charge)
   6.1  10 Max, including officer
(Max raised to 12 & 14 respectively depending on match attendance, see 1.4)
6.2  Slight leniency given on rules 2.6 - 2.7 in relation to ramboing, due to the space cav need when in charge
6.3  May stay mounted during 'All-Charge'

6.4  Lancers & Light dragoons are not permitted
6.5  Must maintain formation whilst manoeuvring
6.6  Must dismount and join a friendly unit when numbers drop below 4 (when not in charge)
6.7  Must strictly keep to rules 2.8 - 2.9 in relation to 'leaving charge'




Custom Map Selection


Plains


Forest


Snow


Desert

Flat
[close]
Low Hills

[close]
Medium Hills

[close]
River

[close]
Flat

[close]
Low Hills

[close]
Medium Hills

[close]
River

[close]
Flat

[close]
Low Hills

[close]
Medium Hills

[close]
River

[close]
Flat

[close]
Low Hills

[close]
Medium Hills

[close]
River

[close]




Sign-up Templates


Regiment (looking for a group)
Code
Regiment Name:
Estimated Attendance:
Preferred Class:
Contacts (Steam ID):
[spoiler=ID Roster]
.000000/ #Name
[/spoiler]


Group (min 50 attendance)
Code
Group Name:
Group Contacts (2x Steam ID's):

Regiment #1 Name:
Estimated Attendance:
Preferred Class:
Contacts (Steam ID):

Regiment #2 Name:
Estimated Attendance:
Preferred Class:
Contacts (Steam ID):

Regiment #3 Name:
Estimated Attendance:
Preferred Class:
Contacts (Steam ID):

[spoiler=Team ID Roster]
.000000/ #Name
[/spoiler]


Referee Application
Code
Steam ID:
GUID:
In Regiment participating?: (if so which?)
Prior experience/comment:


Match booking
Code
Match week:
Participants:
Date/Time:
Referee #1:
Referee #2:
Referee #3:




Tournament Contacts:



7
Events: EU / 33rd Monday Event (Monthly) [EU]
« on: July 24, 2020, 12:47:18 pm »
When - 19:00 (UK) Monday, once per month

Next Event - ON HOLD


The 33rd Regiment of Foot is proud to Host our New Monday LineBattle, taking place one Monday a month from 19:00 lasting until 20:00 (UK time). The intention with this event is to offer the community a Line-only double rank event with decent sized lines, maintaining some novelty value as it is only hosted once a month.

Events will consist of 2-3 Flag-Spawning rounds on different maps.

Map Selection consists of a huge variety of custom maps, from our Sunday Event server.

Flag-Spawning scripts respawn your members on the unit flag bearer every 15 seconds, try to capture enemy flags whilst protecting your own!



Sign ups will be made on this forum however the final confirmation of attendance and giving out of the password will be handled on steam, therefore it is essential that you Add [33rd]Kincaid on Steam!
         
Line Infantry: 20+
Must use Double rank & column.
Must maintain formation whilst Firing & Maneuvering.
May use half-man spacing or have the front rank crouch.
May crouch when disengaged (neither Reloading nor Firing).

No Fire in Charge (FiC).
No Reload in Charge (RiC).

After dropping below 5 players, must join another line or charge.



15 | 1st Evil Brigade
20 | 16th Regiment of Foot
20 | 18 Pułk Piechoty
20 | 33rd Regiment of Foot
30 | 45th Regiment of Foot
15 | 96y Dneprovskiy Polk

(120)

Waiting List:
-

Sign-up:
Regiment Name:
Estimated Attendance: (15 minimum)
Once or Monthly?:
Contact Steam ID:
Read the Rules and Accept them?:















[/td][/tr][/table]

8
Competitive EU Events/Tournaments / | NW 2v2 | Finals
« on: February 20, 2020, 11:20:15 am »


Introduction


The general concept of this tournament is to maintain the high level of competition and skill expected from traditional line Infantry tournaments but in a 2v2 setting. I hope the addition of a further line to each side will make matches feel more dynamic and tactical, whilst still keeping a level of simplicity you would expect from a 1v1 tournament.



Key Tournament Aspects at a glance:

-  4-6 week Tournament length.
-  3-groups to start, 4 teams each (12 teams total).
-  Proceed to single-elimination with an Upper & Lower bracket (6 teams each, 1st & 2nd place claimed in the upper, 3rd in the lower).
-  4 low seeds the group-stage in each bracket play quarter final matches, 2 highest go straight to semis.
-  Traditional 1v1 rules, with some minor tweaks.
-  Minimum attendance of 30 (15 per regiment).
-  A range of custom maps, differing in terrain type.
-  GUID locking team scripts to enforce roster rules and prevent double regging.


Accepted Teams: 12
Spoiler
Team Name: tbd
Primary Contact (Steam ID): tbd
Preferred Faction: tbd

Regiment #1 Name: 15th
Estimated Attendance: 15-20
Contacts (Steam ID): https://steamcommunity.com/id/Giqq
https://steamcommunity.com/id/Rikrekt
Roster
.639367/ #Gi
.1097538/ #Irish
.471275/ #Rikkert
.520751/ #Bidbig
.374420/ #Vortx
.520615/ #Fralla8
.301721/ #Mike
.1364162/ #xx15
.1331602/ #Anubis
.1285712/ #Carlitos
.1236582/ #Eddard Stark
.499798/ #Elsse
.839431/ #Firefly
.1431695/ #Le Faisan
.362260/ #Rydh
.1223462/ #Tigere
.677883/ #Xaartil
.644634/ #Amue
.1928138/ #Dundi
.390977/ #MattyC
.547531/ #Mk_Blake
.395164/ #Nedim
.423274/ #Porkins
.1100222/ #Ricky
.1344877/ #Darius
.1086296/ #Nero
.663104/ #Barvit
.633908/ #Kraz
.1154295/ #Krog
.1700557/ #Plamper
.675762/ #ext_kill
.1232040/ #Fruitocin0
.927368/ #Python
.954604/ #Tardet
.1200461/ #Bastille
.422602/ #Sadman
Dead people that might show up once a year:
.653692/ #Ismar
.1325179/ #Ivan
.504032/ #Maverick
.1473777/ #Szczepan
.676082/ #Hunted
.1471611/ #Manki
.1095644/ #Monsnic
.389497/ #Dusan
.909019/ #Heinrich
.892796/ #Melsyo
.431148/ #Dayboul
.1464911/ #Strawhead
.775926/ #Patroxmeister
.531502/ #Zappy
[close]

Regiment #2 Name: 77y
Estimated Attendance: 15-20
Contacts (Steam ID): https://steamcommunity.com/id/aztir
https://steamcommunity.com/id/77yTheHighLord
Roster
.67916/ #Aztir
.302927/ #CharlieTheTurtle
.293555/ #Gaz
.786997/ #Syncmaster667
.304769/ #Nigel
.62611/ #Henkka
.492257/ #Scot_NekoGirl
.551221/ #Hittonblast
.774122/ #Spooky (Norwegian one)
.458467/ #Natta
.313137/ #Slavic
.1283717/ #Waddys61
.1515387/ #SooNational
.60796/ #Rikimaru
.514672/ #Raii
.1109790/ #Ziggy
.304810/ #Airsoft
.426220/ #Abekrampe
.1411884/ #Joshyboyy
.1275904/ #Silverlion
.957895/ #Av
.1124460/ #Chiefcenturion
.379519/ #Stickyrubber
.60163/ #Jeljer007
.784584/ #YanioZ
.1577842/ #Rideout
.655190/ #Mercenary_Captain
.6323/ #Enzo
.1494948/ #Angle
.2119467/ #Lictorem
.1914900/ #Ludvig_York
.1110817/ #Spooky (Macedonian one)
.1997695/ #Firefoxxie
.660995/ #TheMuslimOne
.497030/ #Roan
.287075/ #Wardop
.1679242/ #Lance
.4549/ #Lime535
.478896/ #TheQuickOne
.2118988/ #BakuYes
.281942/ #Swii
.1920158/ #JadeSerpent
.1154091/ #Mister_Soda
.407620/ #Voodoo
.2090110/ #Sebastian_Halicki
.62502/ #VanHulstein
.1669743/ #Juls
.1618744/ #TheSentient1
.1415667/ #WalterWhite
.1131694/ #Dredd
.1847015/ #1zaro
.1098133/ #Kulous
.1684108/ #Rikus
.2090110/ #spanish sgt
.1425716/ #Dcg
.1914900/ #Asugan
.1426218/ #FlyingTower
.1173894/ #Enril
.9318/ #The_Highlord
.631991/ #Fortunezero
.1107368/ #Sharky
.63678/ #Reeky
[close]

Team Name: IVe Corps d'Armée Français
Primary Contact (Steam ID): https://steamcommunity.com/id/Owindd/
Preferred Faction: France

Regiment #1 Name: 2e Régiment de Grenadiers de la Garde
Estimated Attendance: 15+
Contacts (Steam ID): https://steamcommunity.com/id/Owindd/
https://steamcommunity.com/profiles/76561198026540550/
Roster
.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]

Regiment #2 Name:    45e Régiment d'Infanterie de Ligne
Estimated Attendance: 15+
Contacts (Steam ID): https://steamcommunity.com/app/48700
https://steamcommunity.com/id/ExeterSoG/
Roster
.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]

Team Name: Immortal Highlanders
Primary Contact (Steam ID): https://steamcommunity.com/profiles/76561198090772038/ (not the host hehe)
Preferred Faction: UK

Regiment #1 Name: 92nd Gordon Highlanders Regiment of Foot
Estimated Attendance: 15 - 20
Contacts (Steam ID): https://steamcommunity.com/profiles/76561198090772038/
Roster
.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]

Regiment #2 Name: 33rd "The Immortals" Regiment of Foot
Estimated Attendance: 15 - 20
Contacts (Steam ID): https://steamcommunity.com/id/33rdKincaid/
Roster
.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]

Team Name: Throwback 2012
Primary Contact (Steam ID): either of us
Preferred Faction: France

Regiment #1 Name: 84e Régiment d'infanterie de Ligne
Estimated Attendance: 15+
Contacts (Steam ID): https://steamcommunity.com/id/Aldemar
Roster
TBA
60140/ #Aldemar
.000000/ #Name
.000000/ #Name
[close]

Regiment #2 Name: 14e Gaming
Estimated Attendance: 15+
Contacts (Steam ID): https://steamcommunity.com/id/14eKnight
Roster
TBA
63705/ #KnightZz
60479/ #Flopz
.000000/ #Name
[close]

Team Name: Polandball

Primary Contact (Steam ID): https://steamcommunity.com/profiles/76561198017723585/
Preferred Faction: France

Regiment #1 Name: 3 Pułk Piechoty Xięstwa Warszawskiego
Estimated Attendance: 10-20
Contacts (Steam ID): https://steamcommunity.com/profiles/76561198017723585/
Roster
.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]

Regiment #2 Name: F.K.G.
Estimated Attendance:15-25
Contacts (Steam ID): https://steamcommunity.com/id/AveKaiser
Roster
.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]

Team Name: Gardekorps
Primary Contact (Steam ID): Oberst Ipoa
Preferred Faction: Prussia

Regiment #1 Name: Nr13
Estimated Attendance: 15
Contacts (Steam ID): Nightwing
Roster
.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]

Regiment #2 Name: 2Lr
Estimated Attendance: 15
Contacts (Steam ID): Oberst Ipoa
Roster
.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]

Team Name: TBA
Primary Contact (Steam ID): TBA
Preferred Faction: TBA

Regiment #1 Name: 45th Nottinghamshire
Estimated Attendance: 15-20
Contacts (Steam ID): https://steamcommunity.com/id/45thNova/
https://steamcommunity.com/id/McMeekinsisbest/

Roster
Nova // GUID: 1637460
Maskman // GUID: 1091418
Nedge // GUID: 1142168
Edward_Teach // GUID: 634259
Killme.exe // GUID: 1724148
Flibbitt // GUID: 1638807
Peanutbutter // GUID: 395746
Eios // GUID: 1174769
BernardBaghdadi // GUID: 1413830
Lord_Flasheart // GUID: 1122313
Bonkymonky // GUID: 970948
Hanselsmitch // GUID: 1743959
Sergeant44 OSF // GUID: 673943
Rice // GUID: 2094752
Aidan // GUID: 1412748
Pantherknight // GUID: 1272857
Cookiez // GUID: 1418347
Romanski_The_Jew // GUID: 1532403
Andy // GUID: 1772805
Dragonknight // GUID: 1122822
YouKnowWho // GUID: 1709372
Zenepl // GUID: 786194
Vixtro // GUID: 9889
R1bazZz // GUID: 1418311
Shex // GUID: 1273595
PedroFreire  // GUID: 3373770
Xaos // GUID: 1677879
Farts // GUID: 937244
Alys // GUID: 1677423
Alfreds // GUID: 1851912
Killer // GUID: 1536615
Sojo // GUID: 1524942
Ballin // GUID: 1513685
DireDog // GUID: DireDog
Leyla  // GUID: 1806522
Maggoty_Bread // GUID: 1701261
Wolfi // GUID: 924948
Callumbian//2106541
Crimsonist//1438957
Kabraxis//526047
Hysteria//1924794
Calgon//1730420
Jake//945602
Ted//395344
Boris//957270
Floris//635916
Luca//631297
[R]onin//1488877
Flo://GUID 1681176
Achilles:// GUID 1556384
Wolodyjowski:// GUID 1692615
Nisse:// GUID 413501
Jerome:// GUID 1324519
Snikk:// GUID 622032
Sexyboy:// GUID 635920
GayKaren:// GUID 1853282
Gringo: // GUID 1594268
[close]

Regiment Name: 18th Regiment of foot
Estimated Attendance:15
Preferred Faction:  TBA
Contacts (Steam ID): http://steamcommunity.com/id/Ry4N69
Roster
.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]

Team Name: PFU - Pink Fluffy Unicorns
Primary Contact (Steam ID): https://steamcommunity.com/id/AggofanCZ/
Preferred Faction: Any
Team banner:
Roster

[close]

Regiment #1 Name: 56e
Estimated Attendance: 15-20
Contacts (Steam ID): https://steamcommunity.com/id/AggofanCZ/
Roster

TBA

.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]

Regiment #2 Name: 96y
Estimated Attendance: 15-20
Contacts (Steam ID): https://steamcommunity.com/id/desant228/
Roster

TBA

.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]

Team Name: "The Cocksuckers"

Primary Contact (Steam ID): https://steamcommunity.com/profiles/76561198058322619/
Preferred Faction: UK

Regiment #1 Name: 16th Regiment of foot
Estimated Attendance: 15+
Contacts (Steam ID): https://steamcommunity.com/profiles/76561198058322619/
Roster
.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]

Regiment #2 Name: 19th Yorkshire Regiment
Estimated Attendance: 15
Contacts (Steam ID): https://steamcommunity.com/id/nobomin/
Roster
.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]

Team Name: TBA
Primary Contact (Steam ID): https://steamcommunity.com/id/2ndMitchell/
Preferred Faction: United Kingdom

Regiment #1 Name: 2nd Queen's Royal Regiment of Foot
Estimated Attendance: 15+
Contacts (Steam ID): https://steamcommunity.com/id/2ndMitchell/
Roster
.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]

Regiment #2 Name: 98° Reggimento di Parma
Estimated Attendance: 15+
Contacts (Steam ID): https://steamcommunity.com/id/Gilesov/
Roster
.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]

Team Name: Rocky Balboa
Primary Contact (Steam ID): https://steamcommunity.com/id/kostasMTZ/ https://steamcommunity.com/id/1stEBIsaac/
Preferred Faction: Russia , UK

Regiment #1 Name: 1st ''York's'' Greek Light Infantry
Estimated Attendance: 16
Contacts ( Steam ID): https://steamcommunity.com/id/kostasMTZ/ https://steamcommunity.com/id/thefearlesshussar/
Roster:
Spoiler
TBA
[close]


Regiment #2 Name: 1st Evil Brigade
Estimated Attendance: 15+
Contacts (Steam ID): https://steamcommunity.com/id/1stEBIsaac/
Roster:
Spoiler
TBA
[close]

Team Name: ??
Primary Contact (Steam ID): https://steamcommunity.com/id/Halfis
Preferred Faction: United Kingdom

Regiment #1 Name: Nr. 28 Infanterie-Regiment "Wartensleben"
Estimated Attendance: 15+
Contacts (Steam ID): https://steamcommunity.com/id/Halfis
                                https://steamcommunity.com/id/MrFaptiful
Roster
.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]

Regiment #2 Name: Royal Guard
Estimated Attendance: 15-20
Contacts (Steam ID): https://steamcommunity.com/id/Robbinjl
                                https://steamcommunity.com/id/theztream
                                https://steamcommunity.com/id/prettyfly4awhiteguy
Roster
.000000/ #Name
.000000/ #Name
.000000/ #Name
[close]
[close]

Current Regiments (Looking for Teams): 0
Spoiler

[close]





Participants


| Group A |

   
Referees:


                                       
77y & Friends
15thYR & 77y

Team Contacts (Steam ID): Gi, Aztir
Preferred Faction: Russia

Regiment #1 Name: 15th
Estimated Attendance: 15-20
Contacts (Steam ID): Gi, RikiRekt

Regiment #2 Name: 77y
Estimated Attendance: 15-20
Contacts (Steam ID): Aztir, HighLord

Roster (117)
.639367/ #Gi
.1097538/ #Irish
.471275/ #Rikkert
.520751/ #Bidbig
.374420/ #Vortx
.520615/ #Fralla8
.301721/ #Mike
.1364162/ #xx15
.1331602/ #Anubis
.1285712/ #Carlitos
.1236582/ #Eddard Stark
.499798/ #Elsse
.839431/ #Firefly
.1431695/ #Le Faisan
.362260/ #Rydh
.1223462/ #Tigere
.677883/ #Xaartil
.644634/ #Amue
.1928138/ #Dundi
.390977/ #MattyC
.547531/ #Mk_Blake
.395164/ #Nedim
.423274/ #Porkins
.1100222/ #Ricky
.1344877/ #Darius
.1086296/ #Nero
.663104/ #Barvit
.1154295/ #Krog
.1700557/ #Plamper
.675762/ #ext_kill
.1232040/ #Fruitocin0
.927368/ #Python
.954604/ #Tardet
.1200461/ #Bastille
.422602/ #Sadman
.653692/ #Ismar
.1325179/ #Ivan
.1473777/ #Szczepan
.676082/ #Hunted
.1095644/ #Monsnic
.389497/ #Dusan
.909019/ #Heinrich
.892796/ #Melsyo
.431148/ #Dayboul
.1464911/ #Strawhead
.775926/ #Patroxmeister
.531502/ #Zappy
.67916/ #Aztir
.302927/ #CharlieTheTurtle
.293555/ #Gaz
.786997/ #Syncmaster667
.304769/ #Nigel
.62611/ #Henkka
.492257/ #Scot_NekoGirl
.551221/ #Hittonblast
.774122/ #Spooky (Norwegian one)
.458467/ #Natta
.313137/ #Slavic
.1283717/ #Waddys61
.1515387/ #SooNational
.60796/ #Rikimaru
.514672/ #Raii
.1109790/ #Ziggy
.426220/ #Abekrampe
.1411884/ #Joshyboyy
.1275904/ #Silverlion
.957895/ #Av
.1124460/ #Chiefcenturion
.379519/ #Stickyrubber
.60163/ #Jeljer007
.784584/ #YanioZ
.1577842/ #Rideout
.655190/ #Mercenary_Captain
.6323/ #Enzo
.1494948/ #Angle
.2119467/ #Lictorem
.1914900/ #Ludvig_York
.1110817/ #Spooky (Macedonian one)
.1997695/ #Firefoxxie
.660995/ #TheMuslimOne
.497030/ #Roan
.287075/ #Wardop
.1679242/ #Lance
.4549/ #Lime535
.478896/ #TheQuickOne
.2118988/ #BakuYes
.281942/ #Swii
.1920158/ #JadeSerpent
.1154091/ #Mister_Soda
.407620/ #Voodoo
.2090110/ #Sebastian_Halicki
.62502/ #VanHulstein
.1669743/ #Juls
.1618744/ #TheSentient1
.1415667/ #WalterWhite
.1131694/ #Dredd
.1847015/ #1zaro
.1098133/ #Kulous
.1684108/ #Rikus
.1426218/ #FlyingTower
.1173894/ #Enril
.9318/ #The_Highlord
.631991/ #Fortunezero
.1107368/ #Sharky
.63678/ #Reeky
.62746/ #Jacob
.29467/ #Drax
.520089/ #Whiteknight
.352564/ #Kex
.2119191/ #sanklii96
.498093/ #Caskie
.302340/ #Minimario
.1293304/ #tezi
.1806508/ #Pokre
.1867049/ #Pepe
.860263/ #Gasset
.62676/ #Phailur
[close]




IVe Corps
2e & 45e

Team Contacts (Steam ID): Owindd, Sycrim
Preferred Faction: France

Regiment #1 Name: 2e
Estimated Attendance: 15+
Contacts (Steam ID): Owindd, Dams

Regiment #2 Name:    45e
Estimated Attendance: 15+
Contacts (Steam ID): Sycrim, Exeter

Roster (118)
.62786/ #Stéphane
.1217147/ #LeoBaker
.664421/ #Syrcrim
.1333076/ #Exeter
.1600001/ #Hearthland
.1771190/ #Toussain
.923581/ #Pontonnier
.1475976/ #Pirex
.497631/ #Qth
.1519621/ #KILLER_CROC
.488592/ #Dius
.1939429/ #Azmog
.1820805/ #ToxEn
.1666903/ #Korift
.1194087/ #Law
.1224112/ #Anakin
.1168309/ #iWeester62
.1832685/ #Charles_Lebrun
.1554632/ #Zombrax
.1593446/ #FestiSaumon
.1110188/ #Rever
.1112187/ #Hyroes
.1151249 / #Isaac_Blixen
.1183420/ #Sheytalio
.935362/ #Ulysse
.1115342/ #Chuckster
.785368/ #Cricket
.1619277/ #souvorov
.1113281/ #Meo
.1641348/ #Belgian
.1091690/ #Zarwen
.1624446/ #Ecombre
.1459259/ #Lovecat
.438076/ #Reikor
.1373267/ #Théo
.1393486/ #Icephenix02
.802674/ #Wustenfuchs
.499535/ #Khagnes
.914766/ #Leffy
.413325/ #KronOos
.946307/ #Optimus
.1099426/ #Roger le  Varois
.1727698/ #Mat54
.1427592/ #Squeletord
.308528/ #Toxic
.1189333/ #Raiden
.1183726/ #Owindd
.473834/ #Poney
.1106398/ #Floral
.418803/ #Dams
.434696/ #Guildeman
.1331448/ #Rzr
.1159195/ #Baliant
.2116802/ #Blattejohan29
.1417610/ #XIVE
.1974665/ #Lebrun
.1770252/ #Lugya
.951555/ #LaRoche
.1908892/ #RaDe
.522042/ #Bastien
.1407246/ #Roxy
.1925118/ #Aurde
.1372804/ #MightyPain
.1520746/ #Augustherius
.1890707/ #Nidhogg
.1324307/ #Atoz
.2171108/ #Helgyrh
.2169348/ #Will
.2172744/ #Senior
.923544/ #Djeil
.1926624/ #Pouyou00
.514842/ #Axuskm
.1257165/ #Robin
.1230537/ #Clint
.1727047/ #Copain
.1836273/ #Horus Mid
.527872/ #Chad
.1838896/ #MAX
.776176/ #Nordiste
.2095797/ #VirOgil
.1868173/ #Kieffer
.770235/ #M4tkiller
.2004771/ #Lluvatar
.128870/ #Etranger
.665180/ #Ouranos
.62347/ #Vaeguir
.1449967/ #Jean48
.1952861/ #Aurélien
.1281554/ #Vladimir
.1221200/ #Krus
.956996/ #Schneider
.304810/ #Airsolft
.1220344/ #Gontran_Bonheur
.1410170/ #Rey
.1716280/ #Gimli
.1860476/ #Teru
.1261436/ #Ceej
.473693/ #MrSweatT45
.1288870/ #Etranger
.9981/ #Anthony
.547411/ #Verminar
.1846737/ #William
.1195677/ #Megacrow64
.837298/ #Eraners
.388607/ #MaxenceIV
.1428238/ #Johndoe
.484087/ #MrOskill
.1430624/ #Aytech
.1606212/ #Labi
.2172703/ #Thorcar
.1441809/ #Nyght0
.2175477/ #Hakam
.361599/ #Lanfeust
.1652092/ #Damienal
.792805/ #Ruin   
.679366/ #Vélociraptor   
.353554/ #Wargy   
.1283129/ #Lincoln   
[close]
                             
Throwback 2012
14e & 84e

Team Contacts (Steam ID): Knight, Aldemar
Preferred Faction: France

Regiment #1 Name: 14e
Estimated Attendance: 15+
Contacts (Steam ID): Knight

Regiment #2 Name: 84e
Estimated Attendance: 15+
Contacts (Steam ID): Aldemar

Roster(130)
.60261/ #Verdieb
.63705/ #KnightZz
.60479/ #Flopz
.61170/ #Suchet
.369527/ #Enriik
.358355/ #SpaceKiller
.68269/ #Gryfon
.494756/ #Malarkey
.62665/ #Caran
.403245/ #Lexar
.68/ #Darkmirror
.451252/ #Germain
.60810/ #Guard
.483611/ #OrignalQc
.472961/ #Tiberias
.303760/ #Cocodunoob
.466103/ #pliplix
.881020/ #Authentik
.864515/ #iZoking
.337276/ #Rigolax
.566183/ #Theubald
.771402/ #stanley
.466182/ #Volker
.316606/ #Baban
.439480/ #Dren
.64484/ #Badsheep
.319/ #Méphisto
.496883/ #Mikado
.347553/ #Marmottin
.351969/ #Imluus
.411059/ #Omou
.1418257/ #Sinjide
.9055/ #senseak
.919196/ #Nemesis
.950603/ #JLB
.630357/ #Fixou
.633541/ #Kadiozze
.629876/ #kerell
.623660/ #Hermès
.60243/ #Gonthran
.490217/ #Golimares
.62766/ #Murat
.67857/ #Victrix
.493581/ #Hunter
.60140/ #Aldemar
.368549/ #dangerous_999
.348370/ #DeadEnd
.403521/ #Sokol
.1294913/ #Olitiger
.60458/ #Nano
.309643/ #BeNdAa
.63936/ #JayOne
.62781/ #Dendural
.60806/ #Leaf
.513637/ #Puffy
.355290/ #Axiom
.427552/ #Traveller
.884960/ #Dodo
.279789/ #FineApple
.62621/ #Vikestad
.69999/ #Jones
.368560/ #Alcor
.378879/ #King
.60179/ #Chequered
.252/ #Angel
.67466/ #TomaHawk
.1395845/ #Baptistee
.2160258/ #Kaimitek
.2169306 / #Tyreza
.490179/ #Amertume
.61263/ #Lilouli
.2170657/ #Rip3rs
.2170289/ #Mycot
.2169226/ #Justin
.2169285/ #Hayro
.2169322/ #Tim
.2169625/ #Kaprika
.2169629/ #Paqueto
.2170043/ #KazoX
.2170131/ #Aym
.2170165/ #Zazou
.2170239/ #tuveuxdugateaux
.2170329/ #Anxiety
.2139786/ #Guillaume
.2103948/ #Bencouscous
.1877954/ #GAMEkillFR
.498965/ #R3d_Three
.552393/ #Glader
.648530/ #greenssheep
.1089725/ #Janson
.1178372/ #LeCatalan
.1224853/ #Cerafest
.1394218/ #Askove
.1401529/ #Frederico
.1667128/ #Edwin
.1687330/ #Prokko
.1810754/ #TheoPepito
.2137985/ #Devil
.496652/ #Saunier
.436327/ #Twongi
.45/ #Erios
.478822/ #Psykooz
.1466114/ #Arnaud
.2147015/ #Clumbi
.2165721/ #Nightfox
.637869/ #Dede
.1338915/ #Laeg
.1655538/ #Morpheus
.2170602/ #Asticow
.62796/ #Bessières
.955418/ #MrPatate
.62856/ #Clash
.395813/ #Troister
.428987/ #Morgoth
.281325/ #Harrier
.504032/ #Maverick
.60569/ #Vaetris
.633908/ #Kraz
.1211974/ #Yaffen
.2174710/ #Darkeach
.63882/ #Napo
.771213/ #Lezalith
.372765/ #Gild
.2179361/ #Slender
.633908/ #Kraz
.277352/ #Keith
.306131/ #Volume61
.1474976/ #Clash2
.500058/ #Nayo
.484509/ #Treiz
[close]




The Cocksuckers
16th & 19th

Team Contacts (Steam ID): Aleko, #
Preferred Faction: UK

Regiment #1 Name: 16th
Estimated Attendance: 15+
Contacts (Steam ID): Aleko

Regiment #2 Name: 19th
Estimated Attendance: 15
Contacts (Steam ID): #

Roster (77)
.333846/ #AlekoTheGreek
.496421/ #ArtOfKilling
.1417577/ #Takeout
.1417530/ #JTaylor
.779798/ #Zebaad
.1395405/ #Wombat
.1180735/ #Gordon
.1189799/ #AtomicChicken
.633200/ #Uni
.1973542/ #Atlas
.1390968/ #Crazy_Cammis
.1772251/ #B3nji
.866704/ #GreasyGreg
.1277611/ #MinskMeat
.1298815/ #Bread
.1098126/ #Glamak
.1602303/ #Hyper
.61201/ #Revan
.1255788/ #Blee
.1152035/ #Antonis_Kun
.1853064/ #Dias
.69639/ #Check
.1228314/ #Bothros
.800447/ #GEO
.1566939/ #Ntinos
.1173563/ #Archmage
.1324636/ #Rafael
.1857668/ #JohnDarkGreece
.882127/ #LoneBeast
.909525/ #Tsodiac
.1379908/ #GreekGod
.1173218/ #FtouGR
.390960/ #Diglosgr
.870677/ #Freedom
.60248/ #Presidente
.274027/ #Kieran
.60535/ #Nozza
.363082/ #Loch
.1681320/ #MrDave
.1500097/ #PotatoKuzzle
.1082636/ #Weedlord
.1615119/ #Sebi
.353346/ #Noobas13
.2134/ #Duseda
.1677879/ #Xaos
.1544506/ #Goatland
.1464744/ #Parthius
.353632/ #Curlz
.1478606/ #Bluck
.67034/ #Skull
.1326785/ #77
.1621551/ #Decland
.68534/ #Ae Ti
.305123/ #Fondas
.1710692/ #Wargs
.1473348/ #Ewokson
.1523494/ #Chinese
.1089400/ #Thanos
.1784036/ #Aras
.1856408/ #Ink
.492914/ #Titan
.565277/ #Kristofers
.474799/ #McCabe
.563670/ #Adam
.279922/ #ZyklonB
.1946518/ #Karen
.60202/ #CannonFodder
.1255963/ #Nasa
.1684584/ #Fondas
.1997638/ #iambadgirl
.2014893/ #Maximum
.1199153/ #TheGinger
.1523533/ #MachoM
.115331/ #Andreas_Something
.1197213/ #GrjoniGrjonison
.426577/ #Demivar   
.879291/ #Retamar   
[close]

                                       


   

| Group B |

      

                                       
The Immortal Highlanders
33rd & 92nd

Team Contacts (Steam ID): Vegi, Kincaid
Preferred Faction: UK

Regiment #1 Name: 33rd
Estimated Attendance: 15 - 20
Contacts (Steam ID): Kincaid

Regiment #2 Name: 92nd
Estimated Attendance: 15 - 20
Contacts (Steam ID): Vegi

Roster (213)
.1293102/ #Adam
.939628/ #Aldrich
.1216552/ #Alec
.930237/ #Alexander
.1858904/ #Barro
.545438/ #Bastos
.526649/ #Bonokiller
.793238/ #Burgundy
.1479449/ #Burnes
.1248043/ #Cameron
.270440/ #Carolus
.472449/ #Cedric
.521285/ #Chef
.1236069/ #Clarence
.638077/ #Conorrob
.1518076/ #Crusher
.1544447/ #CryingNoob
.801730/ #DarklingGames
.503765/ #Deadwulf
.518187/ #D-DayDan
.458245/ #Eazy-E
.777908/ #EpicPizza
.638972/ #Henry
.305881/ #Flashcoms
.1437737/ #GoldenThiZ
.1487269/ #Grekos
.1529500/ #hopelessknight
.482051/ #IrishMan
.496251/ #Jesjar
.1234784/ #Johnson
.1129493/ #Kaiser
.8990/ #Killerlowe
.929314/ #Kincaid
.1160796/ #King George
.430019/ #Lewk
.10811/ #Louisss
.1265310/ #Matt
.916943/ #NightStalker
.674946/ #OdaCao
.1217962/ #Picton
.1584581/ #Pierre Bourgogne
.296558/ #Richard
.652110/ #Regulation
.957903/ #Romaro
.774293/ #Rune
.1727108/ #Sandwich
.1516672/ #Salzar
.2352/ #Scarhead
.1115178/ #Ser Twenty of House Goodmen
.1529663/ #Sharpshooter_dude
.1130936/ #SirLegion
.438722/ #SneakyFellow
.351114/ #Spoons
.1268793/ #Johnny Joestar
.311192/ #Sticklitz
.1211035/ #Stypa
.1329605/ #Minifix
.292756/ #Šupak
.909301/ #TheHunter
.1200131/ #Tylerus
.631493/ #Turkishpanda
.1183813/ #Uganda888
.2232/ #Umbra
.1458906/ #Unwilling
.1095411/ #wololo
.1607198/ #Wolffe
.1223304/ #Vegi
.660562/ #Polar
.1620573/ #Archie
.69860/ #Birf
.1554977/ #Silver
.865295/ #BearlyHuman
.929552/ #Derpy
.1704636/ #Ilypa
.1462072/ #Coco Ayala
.350211/ #Pieter
.956619/ #Fotin
.1851664/ #Scottish Unicorn
.198556/ #Ninjakitten
.1921835/ #Lord Potato
.1733100/ #Patriod
.1755963/ #Injustice
.1628341/ #Hobbits
.1897225/ #Dark Lord
.437072/ #Relonivik
.6318/ #Kasperek
.1761155/ #Thompson Thomas
.1198556/ #William Henry
.1583856/ #Apex
.1592954/ #Itchy
.1558682/ #Enrik Alphin
.1815692/ #Yannic
.1736415/ #Posh
.1172154/ #Skaen
.1580846/ #Anamglas
.1129481/ #Kaito
.2105105/ #Gudrian
.2082868/ #Blundetto
.1872442/ #Hirn
.1815215/ #Olovanji
.893210/ #Speculaaskoekje
.501832/ #Cletus
.306205/ #Matty
.768907/ #Kiddterralv
.928286/ #Cronos
.463159/ #Sief
.1184232/ #SkY
.1293363/ #Tenchi
.346885/ #Blackbeard
.1876568/ #Salogas
.495512/ #Alatriste
.928748/ #Paok
.1167682/ #Knuckles
.776617/ #Shadow
.297592/ #John Allesley
.273121/ #Skittles
.965240/ #Burgershot
.417491/ #Centurion
.438897/ #Cytiuz
.924560/ #Queeen
.1158873/ #Krea
.1949373/ #Whicho
.926331/ #GuardSoldier
.1702301/ #Leberchill
.1699862/ #Zeyden
.784229/ #Stockholm
.67758/ #Moskito
.1294805/ #Pheonix
.60834/ #Specimen
.333736/ #Friendship
.1670652/ #WhiteKid
.1770537/ #Hughie
.1757644/ #Wolfgang
.1954811/ #BenMcCullen
.1153810/ #Alator
.1864096/ #Gabenis
.2069494/ #eira
.2098640/ #Krzyhogra
.1994541/ #solider
.1327006/ #lase
.1437819/ #Enkabard
.1479537/ #Lord_Tim
.1379228/ #Plushka
.1529359/ #Shogun
.8768/ #Marquez
.449912/ #Red Fire
.350611/ #Ingram
.1814235/ Badger
.1337347/ #Max
.1727030/ #Luke
.1476622/ #FilthyMezla
.1744531/ #Aair
.1341627/ #Ghrosse
.1513490/ #Zenon
.526260/ #Tom More
.626791/ #Gush
.952369/ #Goldfinch
.1333682/ #Uncle Monty
.1626646/ #royotto
.896946/ #Einarius
.1408724/ #Daniel
.430669/ #Draken
.1679128/ #Aragorn
.500306/ #Stryker
.1464419/ #biggusdickus
.423537/ #Sinjmaster
.1622616/ #Krea
.1114235/ #FilthyPeasent
.1785182/ #EnrikAlpin
.1981554/ #Ninjakitten
.1681528/ #Jodino
.492054/ #Crazytoes
.773997/ #Charles
.1602490/ #Weisman
.775027/ #Arminius
.653327/ #Kai
.1637120/ #Duffman
.623170/ #Varys
.534933/ #Hakeswill
.1193521/ #RyanB
.1398490/ #Ethereal
.1458790/ #Alfonso
.920085/ #Octavious
.1429221/ #Maxi
.549894/ #Mathieu
.671857/ #Bunter_igel
.936141/ #Rivers
.627007/ #Loufoks
.627192/ #Harris
.790480/ #Hunter
.991570/ #R10
.1470434/ #Janintti
.1532424/ #2oothBrush
.1356657/ #Nikolaboss
.1854240/ #butshuts
.1107261/ #Gazprom 
.1655979/ #Ronsight
.396961/ #ExTaZz94
.427102/ #Spellpfeffer
.2119243/ #RedRockett
.1135334/ #Shadey   
.547976/ #Weezy   
.785534/ #Thomaschampi   
.1623482/ #Eorke   
.301700/ #Kais   
.814170/ #Etherton   
.62821/ #LeBrave   
.1949868/ #D00MSHOOT3R   
.779661/ #Cpl   
.1216887/ #Yoloswag   
.277138/ #Eddie   
.372274/ #Giorno
.321998/ #Smush
[close]




Polandball
3pp & F.K.G

Team Contacts (Steam ID): Trojan
Preferred Faction: France

Regiment #1 Name: 3pp
Estimated Attendance: 10-20
Contacts (Steam ID): Trojan

Regiment #2 Name: F.K.G.
Estimated Attendance:15-25
Contacts (Steam ID): #2

Roster (103)
.831796/ #Trojan
.945553 / #Kimmy
.662000/ #Zawisza
.307655/ #Simskil
.1365597/ #Winter
.543715/ #Eison
.645947/ #Mikimak
.632580/ #Lionek
.1581520/ #Neat
.896063/ #Evo
.945085/ #Sharpshooter
.1230310/ #Indian
.1095201/ #Hunter491
.318675/ #Harnaś
.1614858/ #Guard
.1425966/ #Popowicz
.837078/ #DasGinta
.1372404/ #Kondziox
.1091281/ #Patruk-
.875155/ #Patryk -
.1597430/ #Ver-
.1095293/ #Ihikko
.945005/ #Jasiek
.895644/ #Aniger
.1607662/ #Final
.1732853/ #Russian
.552174/ #Hardgone
.1674045/ #Durszlaq
.1732269/ #Mduda
.837245/ #Kraham
.906704/ #Kosynier
.1591545/ #Kadabra
.1217827/ #Husarzbanan
.1796381/ #Pimpuszek
.1862564/ #Neon
.1109828/ #Dergons126
.1613913/ #Zakapturzony
.1214952/ #MrMatinh
.1494058/ #Chada
.1217621 / #Scenic
.1358434/ #Ako
.1272228/ #Zakzak   
.955177/ #Komar   
.2092593/ #Thomas_Zaku   
.1284332/ #Filson
.1607453/ #Giovanni
.962380/ #Masterek
.1755901/ #Lawrence
.1507684/ #Domcio
.1473575/ #Milo
.1552253/ #Nick
.1347645/ #Wolf
.434364/ #Konstantynopol
.1138717/ #Husarz
.1645144/ #Atlatan
.1215111/ #MiachPL
.1716217/ #Xystus
.1748551/ #Sharik
.1653033/ #Killforskill
.1629614/ #JakubMikol
.1880267/ #Matuss
.1946698/ #HIQ
.1081308/ #Zorek
.1710759/ #Vister
.1985924/ #Kuba
.1652911/ #Gryffice
.1701227/ #Barteq
.1414602/ #Levi
.1873756/ #Mac
.1723401/ #iksowsky
.698017/ #Zahari
.1417956/ #Empress
.1586108/ #Husarion
.1127652/ #Kaczor
.1861482/ #Ar0ch3r
.1256549/ #Brodacz   
.1605139/ #Kot
.2116400/ #Yakushi
.1282630/ #Tukan
.1436668/ #Abuk
.1598583/ #Szeki
.346456/ #Matthew
.443358/ #Kozubki
.1467111/ #Bagietek         
.1953758/ #Husarz
.1534183/ #Dolocek
.2171358/ #Henryk_Pulaski
.1854059/ #MasseRecon
.2172092/ #MkNets
.1513394/ #Axrin
.1885663/ #Ekcnn
.1391007/ #Miki
.1680730/ #Świniak
.2132320/ #Rabarbar
.1768556/ #Andrut
.1329895/ #1329895
.1747013/ #Ubroken
.1682271/ #Graczol
.1906052/ #Warmeiser
.1471611/ #Manki
.345943/ #a
.1642033/ #Major
.790727/ #Artur
[close]
                             
Team ?
2nd & 1stEB

Team Contacts (Steam ID): Mitchell
Preferred Faction: UK

Regiment #1 Name: 2nd
Estimated Attendance: 15+
Contacts (Steam ID): Mitchell

Regiment #2 Name: 1stEB
Estimated Attendance: 15
Contacts (Steam ID): Isaac

Roster (179)
.1608458/ #Giles
.1681563/ #Luz1kA
.1490864/ #Siamons
.977756/ #Sanel
.1788172/ #Ironreign
.1718073/ #Sayartun
.1706993/ #Buzz
.1778304/ #Flex
.1589927/ #Thanatos
.1400309/ #Robin
.1514572/ #Insight
.1277634/ #Saku
.979877/ #Negonde
.68949/ #IbrahimPasha
.963122/ #sN0w
.1809507/ #Deadwinter01
.1735308/ #Metelogia
.1806909/ #Rastoya
.1537509/ #Frey
.1813160/ #Ensar
.1775139/ #Molly
.1452991/ #Legend22
.1937524/ #Sayko
.1638449/ #qRooxy
.1809539/ #YasinF
.1790101/ #Joshepson
.1560400/ #Max1m
.1851177/ #Serto
.1369292/ #Sartman
.1677897/ #Beran
.1441453/ #Maelor
.1923176/ #vBatuhan
.1706583/ #Nikotin
.1823857/ #Flexsis
.1621161/ #Tullius
.1420799/ #Valerio
.1884824/ #Pyke
.1826787/ #Leakss
.1683155/ #Caucasian
.549283/ #Light
.1467923/ #Sabo
.1876528/ #Hecress
.1824062/ #Ragnarok
.1541913/ #Babayaha
.1455107/ #BySucuk
.1144557/ #Karkanosjze
.1733571/ #Zeus
.1732717/ #Bulqur
.1358338/ #Aurius
.1369331/ #Mano
.375284/ #Marika
.445083/ #Fury
.1287587/ #Isaac
.1095500/ #Gretel
.390673/ #SniperV
.639420/ #Haaax
.1699667/ #Sam
.1795295/ #Scarecrow
.353783/ #Juuken
.1883350/ #Bulldog
.516533/ #Twinemlocker
.1151124/ #Ithilien
.1527028/ #Mars
.965585/ #Bubusel
.1782029/ #Jerome
.1295667/ #Gezagvoerder
.1095251/ #LockHeeD
.1677066/ #Elhanan
.1154087/ #BlackLanaDelRey
.652323/ #JuanshotLenshanks
.1864991/ #Neak
.1192045/ #Mvh222
.670297/ #Sarissa
.1524605/ #Fate_stay_night
.834704/ #Majito
.1409207/ #RifleTrifle
.271464/ #Setanta
.12369/ #Blazic
.308498/ #Mascot
.368749/ #Tatatatt
.369346/ #JagsBarro
.439578/ #Mercury_black
.495808/ #Rex
.532377/ #Mouldy_Sandwich
.559596/ #Lightfade
.644368/ #Sulu
.676850/ #Kody
.774493/ #Xman
.873158/ #Varjuga
.930139/ #Caly5000
.931958/ #Dotdash65
.938551/ #Panda_no_mercy
.960297/ #Kam
.1080173/ #high_performance_gamer
.1082045/ #Kemosabe
.1085610/ #Killthestorm
.1101420/ #Schweppes
.1111465/ #Jumbowokkels
.1214978/ #DOGE
.1217849/ #Ferret
.1219948/ #Cursoryrabbit3
.1223010/ #Boban
.1249013/ #Dern
.1258621/ #ThatGuy
.1260099/ #Caesar
.1263909/ #ArrangedKarma
.1285522/ #OdinsBushyBeard
.1672595/ #Meme
.1205959/ #Kkeo_Jeo
.940383/ #Veneficus
.829805/ #Mitchell
.652792/ #Matues
.1418552/ #Pap
.677403/ #Octi
.864162/ #Dar
.640552/ #RamRam
.1405210/ #Vollells
.771736/ #Hiall
.951134/ #Goatman
.798391/ #Marienus
.1819584/ #Cee
.1449718/ #Szkrider
.1402778/ #Woody
.1113922/ #Wulfglen
.947808/ #Matty
.971159/ #TeutonicTortoise
.925781/ #Greco
.1449833/ #Lineon
.1235654/ #Fundays
.774689/ #Chadderz
.1217133/ #Andbre
.778047/ #Epic
.1703670/ #Matej
.1261898/ #Ivar
.1248243/ #WhiteDeath
.519700/ #Richard
.1177827/ #Mactavish
.1152204/ #Chrisep
.1284030/ #Olaf
.528348/ #Bloody
.1194981/ #Cedrick
.1694256/ #Hash
.1337192/ #Bibostin
.325411/ #Rumeni
.636314/ #Nick
.780801/ #Zombi
.1411265/ #Lantz
.630593/ #Snake
.1921919/ #Omega
.1187002/ #Emperor
.2091630/ #Sergej
.1295203/ #Jari
.957270/ #Tomppa
.1763054/ #NootNoot
.1946804/ #RealFix
.1111419/ #Ominous
.2125885/ #phoen1X
.50168/ #Henri
.793812/ #Glenn
.1693998/ #Veexit
.1427067/ #Onion
.1955970/ #Sovran
.436978/ #Smallest
.1216145/ #Tim
.1438606/ #ThrowUpTheX
.1937289/ #Grynn
.1098052/ #Fiszek
.1329297/ #Brave
.1712737/ #Lucifer
.1650435/ #Cerkes
.1277117/ #Nicola
.2003061/ #Alek
.1196642/ #Geppy
.1220342/ #IvanTK
.940036/ #RichieEB
.2138941/ #Octi
.827444/ #Ollie
.1605132/ #Konge
.502709/ #Orc
[close]




Gardekorps
2Lr & Nr13

Team Contacts (Steam ID): Oberst Ipoa
Preferred Faction: Prussia

Regiment #1 Name: 2Lr
Estimated Attendance: 15
Contacts (Steam ID): Oberst Ipoa

Regiment #2 Name: Nr13
Estimated Attendance: 15
Contacts (Steam ID): Nightwing

Roster (198)
.782341/ #Faser
.498442/ #Connor
.502128/ #Thunder
.527722/ #Mono
.1187040/ #Crowley
.63792/ #Bulab
.1272976/ #Gerd
.780622/ #Maxxtro
.1418600/ #Wolf
.1326916/ #Fabian
.944705/ #Kronos
.1864637/ #Mowoa
.1868172/ #Relo
.933523/ #Lucarius
.62419/ #Wulfgar
.1365194/ #Ardus
.1472643/ #ConstKnoeller
.1468266/ #Emlon
.1172152/ #Frenzellord
.924165/ #Keepwell
.1106378/ #Rainer
.1082573/ #Schatten
.1132810/ #Ziku22
.1661513/ #Eastwind
.839990/ #ChuckNorris
.438605/ #Deepy
.788822/ #Liebsclu
.1665579/ #Freestyler
.1294842/ #crazypro25
.1781203/ #WaltervonUlrich
.956322/ #Shizo
.522503/ #Yallock
.1128466/ #JJ
.1272382/ #Rene
.1411136/ #Koffers
.1128683/ #Chainsor
.68287/ #Nosswill
.454170/ #DarkCore
.68369/ #Snowwie
.1231529/ #Nightwing
.1749187/ #NotOnly
.1103291/ #oojgt
.1256580/ #Ollo
.1334819/ #Galava
.1852588/ #Avemphartas
.1735120/ #Scotty
.1879919/ #Lukas
.1733967/ #Modnack
.938572/ #Blacky-Pizza
.1629024/ #Bleckonator
.1846920/ #Raizex
.1840999/ #clasher
.1696185/ #merowing77
.1602472/ #Panda
.1123134/ #Jakob
.1871892/ #Ventrox   
.1638557/ #Maarten   
.554048/ #Balvald   
.1472759/ #Palette
.651511/ #Zandross
.1527035/ #Lordius
.1128686/ #Seal
.1429667/ #Vincent
.1356575/ #MKAM99
.1291622/ #Crusader
.661752/ #Nik06
.1634513/ #HR
.1645585/ #lw2003
.1281815/ #Jorik
.1783906/ #Someone
.1583790/ #McStegi
.1629093/ #Asia
.933551/ #Dave
.679979/ #Apple
.85504/ #Hecke
.870719/ #Ipoa
.927201/ #Mogawolf
.85844/ #Adelon
.949713/ #Nikov
.1188127/ #Hansel
.1516730/ #Sabaton
.923906/ #Gönndalf
.1418287/ #Huber
.639881/ #Deffa
.1771737/ #Powerfighter2
.792123/ #DarkTemplar
.783223/ #Herakles
.786963/ #Rolf
.290348/ #Wursti
.1788508/ #Killerbello
.1602729/ #Lakuna
.1422430/ #Xerohn
.1195161/ #Destiny
.1696213/ #Senni
.1516709/ #Oxairri
.1419340/ #Exors
.1957812/ #Leibhusar
.1202267/ #Skorpien
.1935175/ #Mattes
.2003519/ #Flexi
.1806563/ #Nils
.1443146/ #NinAurore
.2074871/ #Eisbär
.1158995/ #Caryon
.1365665/ #Nino
.2108896/ #Killerioo
.2103825/ #Tobikrobi
.1603580/ #Neo
.1083677/ #Scrooge
.1915469/ #Nordwolf16
.181892/ #Odoaker
.1523350/ #camm15elbe
.1532383/ #Rosti
.1211057/ #Gerher
.1995706/ #Chriss
.1945616/ #FancyDoubleu
.773504/ #Whitehornet
.1208824/ #Twinkiee
.1608738/ #Magnum
.961698/ #Darkhawk
.462415/ #Seegurke
.911281/ #Achilles
.1223851/ #Goodest
.406024/ #Bk
.1957779/ #MiniiDNS
.1193856/ #Luigi
.1479899/ #Zocki
.1339193/ #Lawrence
.1999777/ #Monsterelch
.1788639/ #Strummex
.1299540/ #Amagedon
.2088925/ #Sparta
.1518529/ #ProoV
.1736310/ #Sirox
.1951054/ #Kommo
.2107782/ #Titus
.2129231/ #Tannenberg
.2112080/ #Fabsterino
.2130009/ #Murdors
.2004612/ #Cetrs
.1866193/ #Falco
.524003/ #Recker
.1130434/ #IchDie
.1194739/ #Smurf
.1197250/ #Carlok
.1418885/ #Ripper
.1391442/ #Swedyx
.1961230/ #Patrick
.925766/ #Ancorarius
.1114966/ #Cedleut
.1502598/ #Emil
.1956080/ #Germandude12
.1130129/ #Keksgott
.1417903/ #Luuuuc
.1606186/ #Moritz
.765488/ #Ardian
.1422605/ #PineappleOlaf
.1431434/ #Legios
.934680/ #Rasengan
.1129442/ #Garaz
.845447/ #Lugulus
.1086629/ #Ghostl
.1819824/ #Michi
.1138335/ #Kuchen
.1910700/ #GermanWarrior
.2058957/ #Honigkuchen
.1940671/ #SmokezZ
.1685251/ #Sebinm
.1421293/ #Eulenohr
.1875181/ #Marucs
.1085572/ #BubiZipfel
.2135897/ #Ludwig
.2159572/ #Teddy
.1630887/ #Finn
.2147988/ #alec
.1601775/ #Friedrich
.951203/ #Patnax
.632639/ #Mitshel
.1523435/ #Suedbaden
.1556780/ #Acker
.2174057/ #Inkompetent
.1556178/ #LordFB
.544432/ #Frittentime
.906383/ #Bloodie
.1878177/ #Gogu Magnus
.1421393/ #Eulenohr
.2173769/ #Scrooge
.529287/ #Felociraptor
.966875/ #Elias
.966875/ #Elias
.2188212/ #Der_Kiko
.783006/ #Lucius
.772335/ #Da_Tiger
.1703224/ #Mineduke
.1425172/ #Bruchpilot
.1539222/ #Ricky
.876299/ #Vulture
.306054/ #eXiR62
[close]

                                       
      

| Group C |

      

                                       
Rocky Balboa
1stEB & 1stGLI

Team Contacts (Steam ID): Isaac, Kostas
Preferred Faction: Russia, UK

Regiment #1 Name: 1stGLI
Estimated Attendance: 15
Contacts (Steam ID): Kostas

Regiment #2 Name: 1stEB
Estimated Attendance: 15
Contacts (Steam ID): Isaac

Roster (0)
[close]




Lion Hearted
Nr28 & RG

Team Contacts (Steam ID): Halfis
Preferred Faction: UK

Regiment #1 Name: RG
Estimated Attendance:15-20
Contacts (Steam ID): Robbin, Ztream

Regiment #2 Name: Nr28
Estimated Attendance: 15
Contacts (Steam ID): Halfis, Faptiful

Roster (94)
.1320533/ #Adkolas
.1600196/ #Apollon
.1624147/ #Bloody
.1942591/ #Lord_General
.1343054/ #Comrade
.912182/ #Edward
.1746238/ #eMental
.110259/ #Faptiful
.1908898/ #Frozen
.961033/ #GoodNightEnemy
.1220485/ #Halfis
.1785456/ #Hennry
.1196359/ #Hufflas
.2110092/ #Jaziri
.1841277/ #Kartex
.1916349/ #Mario
.919935/ #Martin
.950022/ #Maxim
.1236997/ #Messius
.2127340/ #Pjoter
.1345926/ #Richie
.1687480/ #RohanCZ
.1820118/ #Taufyk
.1480690/ #Kurvicka_Z_Decaku
.1182979/ #Webb
.1434250/ #Xtreeme
.773154/ #Ziggy2
.1292549/ #Robbin
.1348978/ #Cheesehunter
.1221832/ #Debecas
.965606/ #Vango
.304917/ #Beach
.1441561/ #Rik
.1171830/ #Chief
.1337229/ #Semmiev
.634848/ #Zhebomb
.1716544/ #NLWolf
.910245/ #Gustaf
.1591961/ #Boc
.635304/ #Kracker
.1823105/ #Piet
.1121470/ #Bolekke
.1857935/ #Alien
.1355635/ #JobSteegher
.472399/ #Jeroen
.1152661/ #Ghost
.675201/ #Kani
.551305/ #QuickzR
.877751/ #Apist
.627895/ #Inflictus
.1433154/ #Gandalf
.630365/ #Skitty
.1513001/ #StephanGH
.1522013/ #Jefferson_Norris
.1634084/ #Ross
.1206902/ #Noah
.1134229/ #ThomS
.1481769/ #nuggi
.1694543/ #Ztream
.1123425/ #Willie
.1240543/ #SniperNL
.877876/ #David
.1160798/ #manka
.1472629/ #shype
.1815366/ #busss
.1788681/ #DarkSusenka
.1215075/ #Will
.1461950/ #OBIT
.1351765/ #Diddi
.1337515/ #Rick
.1823218/ #Mathias
.1560315/ #Ace
.1754067/ #Shadow
.1623/ #ThatRandomITGuy
.300643/ #DonaldMckay
.1428673/ #Locklear
.634422/ #George
.69430/ #Razz
.552165/ #PepsiWonder
.569205/ #Alex
.1151269/ #Atrio
.1416584/ #Akagami
.1211278/ #Hans
.817900/ #Copot
.1217458/ #jlan
.1737684/ #Devastator
.936352/ #Quizi
.827003/ #Chilli
.2118120/ #Restt
.472339/ #Jeroen
.11337515/ #rick
.2175109 / #Voltige
.1520611 / #MyRnYY
.2168677/ #KureciRizek
[close]
                             
Iron Crusaders
18th & 45th

Team Contacts (Steam ID): Nova, Ryan
Preferred Faction: UK

Regiment #1 Name:18th
Estimated Attendance: 15
Contacts (Steam ID): Ryan

Regiment #2 Name: 45th
Estimated Attendance: 15-20
Contacts (Steam ID): Nova

Roster (104)
.1637460/ #Nova
.1091418/ #Maskman
.1142168/ #Nedge
.634259/ #Edward_Teach
.1724148/ #Killmeexe
.1638807/ #Flibbitt
.395746/ #Peanutbutter
.1174769/ #Eios
.1413830/ #BernardBaghdadi
.1122313/ #Lord_Flasheart
.970948/ #Bonkymonky
.1743959/ #Hanselsmitch
.673943/ #Sergeant44 OSF
.2094752/ #Rice
.1412748/ #Aidan
.1272857/ #Pantherknight
.1418347/ #Cookiez
.1532403/ #Romanski_The_Jew
.1772805/ #Andy
.1122822/ #Dragonknight
.1709372/ #YouKnowWho
.786194/ #Zenepl
.9889/ #Vixtro
.1418311/ #R1bazZz
.1273595/ #Shex
.3373770/ #PedroFreire
.937244/ #Farts
.1677423/ #Alys
.1851912/ #Alfreds
.1536615/ #Killer
.1524942/ #Sojo
.1513685/ #Ballin
.1806522/ #Leyla
.1701261/ #Maggoty_Bread
.924948/ #Wolfi
.2106541/ #Callumbian
.1438957/ #Crimsonist
.526047/ #Kabraxis
.1924794/ #Hysteria
.1730420/ #Calgon
.945602/ #Jake
.395344/ #Ted
.635916/ #Floris
.631297/ #Luca
.1488877/ #[R]onin
.1681176/ #Flo
.1556384/ #Achilles
.1692615/ #Wolodyjowski
.413501/ #Nisse
.1324519/ #Jerome
.622032/ #Snikk
.635920/ #Sexyboy
.1594268/ #Gringo
.1853282/ #GayKaren
.1282699/ #Captain Black
.1227201/ #Roenz
.651079/ #Mr_T
.1713488/ #Ryan
.503145/ #Golden
.3461739/ #Douglass
.270687/ #Bandej
.1349640/ #Lonedoge
.159864/ #Kosmos(cr3)
.477101/ #Maurice
.953106/ #Muha
.432297/ #Cookie
.371390/ #Clamidya
.488794/ #Janne
.1759157/ #Saphyro
.673269/ #Tjiener
.1347943/ #Txm
.63559/ #Water
.624418/ #Ase
.769942/ #Hertz
.1222304/ #Artista(DOOMER)
.297939/ #Mac
.484235/ #NickCole
.127963/ #Pancake
.1813479/ #RektInPeace
.1292325/ #Smokey
.521274/ #Herishey
.1225115/ #Higen
.1522356/ #Douglass
.1595572/ #Pedro
.308033/ #Clickenforce
.1417016/ #Chambering
.1448214/ #Carlson
.1635207/ #Luden
.785056/ #Griggs
.194351/ #Scrump
.304529/ #Dayman
.270074/ #Tytygus
.1172792/ #Crackhead_123
.1425716/ #Dcg
.353393/ #Supercrash
.1513396/ #Heretic Priest
.1691441/ #Nikolaous
.1920852/ #Sir_Rekin
.353015/ #Joudini
.1488327/ #Jobana
.781046/ #Crazy
.1967723/ #Morwin
.1876681/ #Beene
.1467774/ #Smylie
[close]




Pink Fluffy Unicorns
56e & 96y

Team Contacts (Steam ID): Aggo, Desant
Preferred Faction: Any

Regiment #1 Name: 56e
Estimated Attendance: 15-20
Contacts (Steam ID): Aggo

Regiment #2 Name: 96y
Estimated Attendance: 15-20
Contacts (Steam ID): Desant

Roster (101)
.556293/ #AggofanCZ
.1688643/ #Kumsty
.1265063/ #Jean Lannes
.1271755/ #Adda
.1251692/ #VelkySir
.642683/ #Gargy
.1679576/ #Daverou
.938449/ #Peter
.1125309/ #Dareback
.811807/ #Gunebol
.1478209/ #Nanton
.1400361/ #Ody
.1110595/ #Greytous
.1211731/ #Naomi
.1213150/ #Achless
.626498/ #Snowflake3638
.498946/ #DyngoJjjj
.311147/ #Salakien
.637338/ #Kevinak
.1777100/ #Bageťák
.1681224/ #Delsuna
.970631/ #Menty
.1776979/ #Okonder
.952079/ #Adam
.1367020/ #Skyrim
.922301/ #Wencosa
.486004/ #Thor
.382354/ #Peterman
.375537/ #Kore
.972381/ #Mexar
.567586/ #Sokull
.1879571/ #Štifo
.1526943/ #Sebastian
.1295496/ #Foley
.1226681/ #Kemf
.931074/ #SPCZ
.1956538/ #Fuzik
.1346398/ #Herodes
.1980241/ #MeTT
.1914358/ #Jikardo
.5808/ #Fwufy
.1424370/ #Honza
.1860899/ #Jack
.1646439/ #Max
.772622/ #Kate
.1248207/ #Mattysek
.779131/ #TomHackey
.382374/ #smouk
.431604/ #Meatfly
.840822/ #Desant
.636812/ #Lvov
.1525793/ #Flashkodr
.1191610/ #MrKnight
.1621113/ #Severus
.1598936/ #Cena
.1807303/ #Bagration
.1102762/ #Yoshie
.1864333/ #russzin
.781947/ #Mysterion
.1320871/ #Saitama
.1237787/ #Marji
.1123124/ #Alex123
.838879/ #Yoda
.1661404/ #Mykcyc
.950271/ #klever
.1624559/ #Pro100pro
.1574022/ #Nezzor
.1737433/ #Bonapart
.909950/ #Alucard
.637544/ #Vengeance
.1282828/ #Ben
.976282/ #Bogdanovsky
.1639713/ #Asinner
.1718098/ #NaSSo4ek
.1183999/ #Jodurr
.1093080/ #Max
.1888646/ #Pechenin
.1145029/ #Witcher
.1193896/ #Archangel
.1515157/ #kisloemaslo
.2092435/ #Stropilo
.2067208/ #Phill
.1754483/ #ChuckNorris
.1870097/ #KOMEHDAHT
.60126/ #Obelix
.1249805/ #Blerdy
.1161060/ #Lesajk
.1987829/ #Domon
.1269742/ #Movement
.1607326/ #JosefBonaparte
.944525/ #Seliukovv85
.1783914/ #Twister
.1940900/ #Ankord
.676814/ #MarxeiL
.993188/ #Flusha
.1907178/ #DoubleBread
.1995232/ #WhiteFolk
.1989887/ #Balcidude
.1989653/ #Beny
.1193894/ #Tomking
.2178533/ #BagetaJeSracka
[close]

                                       
      





Rules


1. Signup

   
2. Attendance

   
3. Basic Rules

   
4. Matches

1.1  All Regiments/Teams are required to provide a list of players & GUID's upon signing up (no maximum). If a member is not yet on your roster they cannot play. Please provide GUID's in the below format:

.000000/ #Name
.000000/ #Name
.000000/ #Name

1.2  During the tournament, server rosters will be updated weekly each Monday.

1.3  Transfers between Regiments within the tournament will only be permitted during the group-stage, new additions are still welcome during the knock-out stage.



   2.1  Minimum attendance to matches is 30 players, each line having at least 10 men. Should one team bring less, the opposition may still field at least 30.

2.2  The maximum one team may outnumber the other is +2.

2.3  Both sides must balance their teams to the above restrictions within the first 30 seconds of each round (notified by refs). Should any team not action a drop in players specified by the ref during this time period, they will either reset the round to give the team further time or slay at random to achieve balance (do not try the refs patience!). After this 30 second spawn period the round is Live and no revives or balancing by the teams (as a result of disconnects) will be required.

2.4  All Charges may be called (Ref discretion) if either: both teams are considered camping (see below) or if 10mins of the round have elapsed.

2.5  If either team is considered to be camping (neither attempting to gain or give ground) for a prolonged period of time (3 mins give or take, ref discretion) the referee may issue a warning. Should the warning be ignored the team may be forced to forfeit the round. If BOTH teams are considered to be camping the referee may resolve the round with an 'all charge'.

2.6  Should either of the participants of the match or the ref wish to, all-chat can be disallowed. Warnings may be issues if members do not observe this rule.

   3.1  Fire in Charge (FiC), Reload in Charge (RiC) & Officer Aim (OA) are not allowed and any victims will always be eligible for a revive. A slay may also be issued to the offender if the rule-break was potentially deliberate (discretion of the referee); for example a cross-map Officer aim will only result in a revive for the officer, not a slay of the shooter.

3.2  Reload, Fix gaps, then shoot. Do not Fire our of Line (FoL) and always maintain 2-3 man gaps whilst maneuvering - if any of these rules are not adhered to warnings will be issued, followed by slays if necessary.

3.3  Regiments must stay together whilst in charge; individuals straying dramatically from the rest of their regiment (rambos) in an attempt to engage a 2nd enemy line will be slain without warning.

3.4  Charging two enemy units at once is only acceptable if either the two lines are in close proximity to one another or your regiment is of sufficient size to engage the 2nd line without breaking the rambo rule (above).

3.5  After a charge a line can be considered to have 'left charge' after the line they were fighting has been eliminated or approximately 15 seconds after the last attack connected; once a line has 'left charge' they are able to re-form and resume shooting.

3.6  If two lines are engaged and one is running from melee the line giving chase may choose to 'reform' and 'leave charge' if 15 seconds have elapsed since the last connected attack (as above). Should this occur the line which was running from melee may NOT reenagage immediately; they must first re-form themselves or join a freindly line if they number less than 3. Note that an attack must not have connected for 15 seconds for the above rule to come into affect.

3.7  If a line drops below 3 players it must cease firing and charge or join its friendly line.

   4.1  Matches will consist of 8 rounds on one custom map with a side swap.

4.2  After 10mins from the arranged time have elapsed, either Team has the right to force the match to begin.

4.3  Matches should be fought in the order specified in the brackets. Should any match run over into a second week it is expected that those regiments play two matches in that week, to keep pace with the rest of the attendees.

4.4  If for any reason an amicable date/time to play is not forthcoming, we reserve the right to schedule the match for the next coming Sunday @7:00GMT as default.

4.5  Group-stage Matches should be overseen by at least 1 referee, knock-out stage matches must have 2 referees.





Custom Map Selection


Plains


Forest


Snow


Desert

Flat
[close]
Low Hills

[close]
Medium Hills

[close]
River

[close]
Flat

[close]
Low Hills

[close]
Medium Hills

[close]
River

[close]
Flat

[close]
Low Hills

[close]
Medium Hills

[close]
River

[close]
Flat

[close]
Low Hills

[close]
Medium Hills

[close]
River

[close]




Sign-up Templates


Regiment (looking for a Team)
Code
Regiment Name:
Estimated Attendance:
Preferred Faction:
Contacts (Steam ID):
[spoiler=Roster]
.000000/ #Name
.000000/ #Name
.000000/ #Name
[/spoiler]


Team (min. 30 attendance)
Code
Team Name:
Primary Contact (Steam ID):
Preferred Faction:

Regiment #1 Name:
Estimated Attendance:
Contacts (Steam ID):
[spoiler=Roster]
.000000/ #Name
.000000/ #Name
.000000/ #Name
[/spoiler]

Regiment #2 Name:
Estimated Attendance:
Contacts (Steam ID):
[spoiler=Roster]
.000000/ #Name
.000000/ #Name
.000000/ #Name
[/spoiler]


Referee Application
Code
Steam ID:
In Regiment participating?: (if so which?)
Prior Experience/Comment:


Roster Update
Code
Regiment Name:
#ADD / #REMOVE / #TRANSFER
.000000/ #Name
.000000/ #Name
.000000/ #Name


Match booking
Code
Match week:
Participants:
Date/Time:
Referee #1:
Referee #2:




Tournament Contacts:


[/td][/tr][/table]

9
Competitive EU Events/Tournaments / Regimental 2v2 LB tournie - thoughts?
« on: February 17, 2020, 10:47:10 am »
Hi all,

I'm looking to get another Reg tournament off the ground within the next month or so but would just like to gauge interest here and also have some input into some areas of rules, assuming such an event is of interest to the reg population left in the game.

I'll keep this post as short as possible but essentially the format I would like to host is a 2v2 (lines), general outlook of the tournament below.

  -  8 teams (16 regs needed)
  -  2 groups, 4 teams each (each team fights only 3 matches in group-stage).
  -  Proceed on to upper and lower brackets for knock-outs (each team fights 1 or 2 matches in knock-outs).
  -  In theory tournament should only take 5-6 weeks, much like how I ran NWBC last year (except the final but lets not talk about that...)
  -  Match rules very similar to those of typical 1v1 tournaments.
  -  Camping should be less of an issue in a 2v2 but a warning based rule can be included to keep this under control.
  -  Min. attendance to matches of 25-30? (ie. 12/15 minimum per regiment).
  -  Roster based sign-up to prevent double regging.
  -  Preferred 1 ref sign-up per regiment; there would only be 18 matches played in the entire tournament so if this was the case then each ref would only need to ref 1 match (in theory)

I'm hoping that such an event would strike a good balance between a typical 1v1 tournament and NWBC and I'm very interested to see how such matches would play out! Hopefully the short and snappy format would keep the event from dragging on too long. Please either leave a vote in the poll or a reply staking your interest/skepticism. Assuming there is an appetite for this please do raise your opinions on the various aspects up for discussion ;D

Cheers all.

10
Competitive EU Events/Tournaments / | NWBC | Season 3 | Finals
« on: June 21, 2019, 02:39:57 pm »


Introduction


Welcome to the NWBC - a revival of the tournament of the same name, from back in 2016! The general concept of this tournament is to pitch large pre-arranged teams against each other, to apply a more competitive and coordinated atmosphere to otherwise typical NW Linebattles.



Noteable differences from the previous iteration of this league:

-  Fire in Charge has been removed for all classes.
-  Minimum player count has been reduced from 70 to 50.
-  Artillery can still included but must be agreed upon by both teams, on a match by match basis.
-  Each team is required to maintain a 1:1 ratio of Line to Specials in their team  at all times.
-  A range of custom maps added, ranging in terrain and size.
-  Changed format to a 2-group stage to start (sign-up dependant), then proceeding to single-elimination with an Upper & Lower bracket (1st & 2nd place claimed in the upper, 3rd in the lower).



Accepted Sign-Ups: 8/8
Spoiler
Group Name: The Cool Casuals
Group Contacts (Steam ID): https://steamcommunity.com/id/nobomin/, https://steamcommunity.com/id/mountandblade4life/
Signing-up with Artillery?: Yes
Preferred Faction: Any  :)

Regiment #1 Name: 19th Yorkshire Regiment of Foot
Estimated Attendance: 25-30
Preferred Class: Infantry, Cav, Skirms and Arty
Contacts (Steam ID): https://steamcommunity.com/id/nobomin/

Regiment #2 Name: 1st Evil Brigade
Estimated Attendance: 10
Preferred Class: Infantry
Contacts (Steam ID): https://steamcommunity.com/id/mountandblade4life/

Regiment #3 Name: 1st Call to Arms
Estimated Attendance: ~15
Preferred Class: Infantry
Contacts (Steam ID): https://steamcommunity.com/profiles/76561198454766130/
Group Name: TBA
Group Contacts (Steam ID): Oberst Ipoa, Oberst Faser
Signing-up with Artillery?: !YES!
Preferred Faction: Prussia

Regiment #1 Name: 2. Leib-Regiment
Estimated Attendance: 40
Preferred Class: Cav, Inf, Arty, Skirms
Contacts (Steam ID): Oberst Ipoa, Rittmeister Adelon, Leutnant Lakuna, Feuerwerkshauptmann Mogawolf, Hauptmann Hansel

Regiment #2 Name:Infanterie-Regiment Herwarth v. Bittenfeld (1. Westfälisches) Nr. 13
Estimated Attendance: 15-20
Preferred Class: Inf
Contacts (Steam ID): Oberst Faser
Group Name: The Good, the Bad & the Timed-out
Group Contacts (Steam ID): Mitchell
Signing-up with Artillery?: Yes
Preferred Faction: UK

Regiment #1 Name: 2nd Queen's Royal Regiment of Foot
Estimated Attendance: 30-40
Preferred Class: Line, Rifles, Artillery
Contacts (Steam ID): KGL - Mitchell, CR - Voluble, KGA - Sam

Regiment #2 Name: 10thRH RRA
Estimated Attendance: 8-12
Preferred Class: Cav
Contacts (Steam ID): Grozni

Regiment #3 Name: 92nd Gordon's Highlanders Regiment of Foot
Estimated Attendance: 15-20
Preferred Class: Line
Contacts (Steam ID): Wolffe

Regiment #3 Name: 98° Reggimento di Parma
Estimated Attendance: 15-20
Preferred Class: Line
Contacts (Steam ID): Ritsoko
Group Name: The Best Alliance
Group Contacts (Steam ID): Señor Noel | Barlinkraut
Signing-up with Artillery?: Yes
Preferred Faction: United Kingdom

Regiment #1 Name: 2nd 'Hessian' Regiment of Foot
Estimated Attendance: 30-40
Preferred Class: Line, Cavalry
Contacts (Steam ID): Jakob van Bicke [Line] | Flash [Lights/Skirms] | Artigo [Cavalry]

Regiment #2 Name: Feld Artillerie Regiment Prinz August von Preußen Nr.1
Estimated Attendance: 15-20
Preferred Class: Artillery, Line
Contacts (Steam ID):Karass [Line] | Two Steps [Arty]

Regiment #3 Name: 56e Régiment d'infanterie
Estimated Attendance: 20-30
Preferred Class: Line, lights
Contacts (Steam ID): Aggofan [Line], [url=https://steamcommunity.com/id/LadyNaomi/]Naomi [Lights]
Group Name: The French coalition
Group Contacts (Steam ID): Steam ID: DragonKing
Signing-up with Artillery?: probably yes
Preferred Faction: France

Regiment #1 Name: 10. Pułk Kirasjerów
Estimated Attendance: 15
Preferred Class: heavy cav
Contacts (Steam ID): https://steamcommunity.com/profiles/76561198403441359/

Regiment #2 Name: 2eFusGre
Estimated Attendance: 10-20
Preferred Class: Line
Contacts (Steam ID): https://steamcommunity.com/profiles/76561198120430703
https://steamcommunity.com/profiles/76561198161469447

Regiment #3 Name: 2e Régiment d'infanterie légère
Estimated Attendance: 10-12
Preferred Class: Lights
Contacts (Steam ID): https://steamcommunity.com/id/Dalinky

Regiment #4 Name: 8e régiment d'artillerie
Estimated Attendance: 10
Preferred Class: Art
Contacts (Steam ID): https://steamcommunity.com/id/Neko_Fujinhttps://steamcommunity.com/id/Neko_Fujin

Regiment #5 Name:61e Régiment d'infanterie
Estimated Attendance: 15
Preferred Class: Infantry
Contacts (Steam ID): https://steamcommunity.com/id/lecourbe/
Group Name: The Old Guard
Group Contacts (Steam ID): Kaide: https://steamcommunity.com/profiles/76561198042695689/ Krytenn: https://steamcommunity.com/profiles/76561198023332890/ Hursty:https://steamcommunity.com/id/HurstyMB/ Wookie: https://steamcommunity.com/id/elWookie/
Signing-up with Artillery?: Yes
Preferred Faction: UK

Regiment #1 Name: 59th Regiment of Foot
Estimated Attendance: 30-35
Preferred Class: Line, Lights
Contacts (Steam ID): (See Above) Kaide, Krytenn, Hursty (Line) Wookie (Lights)

Regiment #2 Name: 77y
Estimated Attendance: 15 Line + 10 Arty
Preferred Class: Line + Artillery
Contacts (Steam ID): Gaz: https://steamcommunity.com/profiles/76561198009894136/ Aztir: https://steamcommunity.com/profiles/76561198009894136/ Highlord: https://steamcommunity.com/id/77yTheHighLord

Regiment #3 Name: Nr4
Estimated Attendance: 15
Preferred Class: Cavalry
Contacts (Steam ID): Felix: https://steamcommunity.com/id/Felix5557/
Group Name: TBA
Group Contacts (Steam ID): Colonel Spoons, Lieutenant Colonel Kincaid
Signing-up with Artillery?: No
Preferred Faction: UK

Regiment #1 Name: 33rd Regiment of Foot
Estimated Attendance: 35-40
Preferred Class: Lights, Line, Cavalry
Contacts (Steam ID): Colonel Spoons (Lights), Lieutenant Colonel Kincaid (Line), Captain Tylerus (Cavalry)

Regiment #2 Name: 1stelvN
Estimated Attendance:1 15-20
Preferred Class: Line
Contacts (Steam ID): https://steamcommunity.com/profiles/76561198013728828/
Group Name: TBA
Group Contacts (Steam ID): Colonel Ulfur
Signing-up with Artillery?: No
Preferred Faction: United Kingdom

Regiment #1 Name: 40th (2nd Somersetshire) Regiment of Foot
Estimated Attendance: 30-40
Preferred Class: Infantry & Cavalry
Contacts (Steam ID): Colonel Ulfur, Major Namelol [Infantry], Lieutenant Sam [Infantry], Quartermaster Norwegian [Cavalry], Lance Corporal Odin [Cavalry]

Regiment #2 Name: 57th Turkish Regiment
Estimated Attendance: 10-20
Preferred Class: Line
Contacts (Steam ID): DeliTürk[57th General], Colonel Ibraham Pasha[57th Colonel], Mordeviesta[57th Lt Colonel],

Regiment #3 Name: kk_Legion
Estimated Attendance: 10
Preferred Class: Lights
Contacts (Steam ID): kRIEGER[Unterlieutnant], Prophet[Gefreyter],

[close]

Current Regiments (Looking for Groups):
Spoiler
Regiment Name: 26th "The Cameronian" Regiment of foot
Estimated Attendance: 10+
Preferred Class: Line
Preferred Faction: UK
Contacts (Steam ID): https://steamcommunity.com/id/Whitelocke69/
Quote
Regiment #2 Name: 2tes Garde-Feldartillerie-Regiment von Liechtenstein
Estimated Attendance: 10
Preferred Class: Artillery
Contacts (Steam ID): Nightwing
[close]





Participants


| Group A |

   
Referees:


                                       
The Cool Casuals
(CC)

Group Contacts (Steam ID): El Presidente, Romulus
Signing-up with Artillery?: Yes
Preferred Faction: UK
Spoiler
Regiment #1 Name: 19th Yorkshire Regiment of Foot
Estimated Attendance: 25-30
Preferred Class: Infantry, Cav, Skirms and Arty
Contacts (Steam ID): https://steamcommunity.com/id/nobomin/

Regiment #2 Name: 1st Evil Brigade
Estimated Attendance: 10
Preferred Class: Infantry
Contacts (Steam ID): https://steamcommunity.com/id/mountandblade4life/

Regiment #3 Name: 1st Call to Arms
Estimated Attendance: ~15
Preferred Class: Infantry
Contacts (Steam ID): https://steamcommunity.com/profiles/76561198454766130/
[close]


The Good, the Bad & the Timed-out
(GBT)

Group Contacts (Steam ID): Mitchell
Signing-up with Artillery?: Yes
Preferred Faction: UK
Spoiler
Regiment #1 Name: 2nd Queen's Royal Regiment of Foot
Estimated Attendance: 30-40
Preferred Class: Line, Rifles, Artillery
Contacts (Steam ID): KGL - Mitchell, CR - Voluble, KGA - Sam

Regiment #2 Name: 10thRH RRA
Estimated Attendance: 8-12
Preferred Class: Cav
Contacts (Steam ID): Grozni

Regiment #3 Name: 92nd Gordon's Highlanders Regiment of Foot
Estimated Attendance: 15-20
Preferred Class: Line
Contacts (Steam ID): Wolffe

Regiment #3 Name: 98° Reggimento di Parma
Estimated Attendance: 15-20
Preferred Class: Line
Contacts (Steam ID): Ritsoko
[close]
                             
The Best Alliance
(TBA)

Group Contacts (Steam ID): Señor Noel | Barlinkraut
Signing-up with Artillery?: Yes
Preferred Faction: United Kingdom
Spoiler
Regiment #1 Name: 2nd 'Hessian' Regiment of Foot
Estimated Attendance: 30-40
Preferred Class: Line, Cavalry
Contacts (Steam ID): Jakob van Bicke [Line] | Flash [Lights/Skirms] | Artigo [Cavalry]

Regiment #2 Name: Feld Artillerie Regiment Prinz August von Preußen Nr.1
Estimated Attendance: 15-20
Preferred Class: Artillery, Line
Contacts (Steam ID):Karass [Line] | Two Steps [Arty]

Regiment #3 Name: 56e Régiment d'infanterie
Estimated Attendance: 20-30
Preferred Class: Line, lights
Contacts (Steam ID): Aggofan [Line], [url=https://steamcommunity.com/id/LadyNaomi/]Naomi [Lights]
[close]


1ste3rdN
(1ste3rdN)

Group Contacts (Steam ID): Spoons, Kincaid, Robbin
Signing-up with Artillery?: No
Preferred Faction: UK
Spoiler
Regiment #1 Name: 33rd Regiment of Foot
Estimated Attendance: 35-40
Preferred Class: Lights, Line, Cavalry
Contacts (Steam ID): Colonel Spoons (Lights), Lieutenant Colonel Kincaid (Line), Captain Tylerus (Cavalry)

Regiment #2 Name: 1stelvN
Estimated Attendance: 15-20
Preferred Class: Line
Contacts (Steam ID): https://steamcommunity.com/profiles/76561198013728828/
[close]
                                       



   
Kincaid
JakobvanBicke
Samu
Stephan
El Presidente
Cameron
Tardet
Noel
Skitty
Krytten
Grekos
Kaiser
Anna

Trial Referees:

Must Ref their first match with one of the main Referees

Smokey
Darkling

| Group B |

      

                                       
Gardekorps
(GK)

Group Contacts (Steam ID): Oberst Ipoa, Oberst Faser
Signing-up with Artillery?: Yes
Preferred Faction: Prussia
Spoiler
Regiment #1 Name: 2. Leib-Regiment
Estimated Attendance: 40
Preferred Class: Cav, Inf, Arty, Skirms
Contacts (Steam ID): Oberst Ipoa, Rittmeister Adelon, Leutnant Lakuna, Feuerwerkshauptmann Mogawolf, Hauptmann Hansel

Regiment #2 Name:Infanterie-Regiment Herwarth v. Bittenfeld (1. Westfälisches) Nr. 13
Estimated Attendance: 15-20
Preferred Class: Inf
Contacts (Steam ID): Oberst Faser
[close]


The French coalition
(FC)

Group Contacts (Steam ID): Steam ID: DragonKing
Signing-up with Artillery?: Yes
Preferred Faction: France
Spoiler
Regiment #1 Name: 10. Pułk Kirasjerów
Estimated Attendance: 15
Preferred Class: heavy cav
Contacts (Steam ID): https://steamcommunity.com/profiles/76561198403441359/

Regiment #2 Name: 2eFusGre
Estimated Attendance: 10-20
Preferred Class: Line
Contacts (Steam ID): https://steamcommunity.com/profiles/76561198120430703
https://steamcommunity.com/profiles/76561198161469447

Regiment #3 Name: 2e Régiment d'infanterie légère
Estimated Attendance: 10-12
Preferred Class: Lights
Contacts (Steam ID): https://steamcommunity.com/id/Dalinky

Regiment #4 Name: 8e régiment d'artillerie
Estimated Attendance: 10
Preferred Class: Art
Contacts (Steam ID): https://steamcommunity.com/id/Neko_Fujinhttps://steamcommunity.com/id/Neko_Fujin

Regiment #5 Name:61e Régiment d'infanterie
Estimated Attendance: 15
Preferred Class: Infantry
Contacts (Steam ID): https://steamcommunity.com/id/lecourbe/
[close]
                             
The Old Guard
(OG)

Group Contacts (Steam ID) Kaide, Krytenn, Hursty, Wookie
Signing-up with Artillery?: Yes
Preferred Faction: UK
Spoiler
Regiment #1 Name: 59th Regiment of Foot
Estimated Attendance: 30-35
Preferred Class: Line, Lights
Contacts (Steam ID): (See Above) Kaide, Krytenn, Hursty (Line) Wookie (Lights)

Regiment #2 Name: 77y
Estimated Attendance: 15 Line + 10 Arty
Preferred Class: Line + Artillery
Contacts (Steam ID): Gaz: https://steamcommunity.com/profiles/76561198009894136/ Aztir: https://steamcommunity.com/profiles/76561198009894136/ Highlord: https://steamcommunity.com/id/77yTheHighLord

Regiment #3 Name: Nr4
Estimated Attendance: 15
Preferred Class: Cavalry
Contacts (Steam ID): Felix: https://steamcommunity.com/id/Felix5557/
[close]


The Central Powers
(CP)

Group Contacts (Steam ID): Colonel Ulfur
Signing-up with Artillery?: No
Preferred Faction: United Kingdom
Spoiler
Regiment #1 Name: 40th (2nd Somersetshire) Regiment of Foot
Estimated Attendance: 30-40
Preferred Class: Infantry & Cavalry
Contacts (Steam ID): Colonel Ulfur, Major Namelol [Infantry], Lieutenant Sam [Infantry], Quartermaster Norwegian [Cavalry], Lance Corporal Odin [Cavalry]

Regiment #2 Name: 57th Turkish Regiment
Estimated Attendance: 10-20
Preferred Class: Line
Contacts (Steam ID): DeliTürk[57th General], Colonel Ibraham Pasha[57th Colonel], Mordeviesta[57th Lt Colonel],

Regiment #3 Name: kk_Legion
Estimated Attendance: 10
Preferred Class: Lights
Contacts (Steam ID): kRIEGER[Unterlieutnant], Prophet[Gefreyter],
[close]
                                       
      





Rules


1. Basic rules

   
2. Rule-breaks

   
3. Attendance

   
4. Matches

1.1  FiC, RiC & OA is not allowed for any, by any units (though OA on any class bar lines will likely only result in a revive for the victim, not a slay for the offender - see rule breaks).

1.2  Sign-up coalitions should consist of Line, Lights and cavalry as a minimum. Artillery may also be included in your sign-up but depending on your opponent there is no guarantee that they will be able to play as that class.

1.3  All Charges may be called (Ref discretion) if either; both teams are considered camping (see rule-breaks) or if 10mins of the round have elapsed.
   2.1  Should any rule-breaks occur the victim will always be eligible for a revive. A slay may also be issued to the offender if the rule-break was potentially deliberate (discretion of the referee); for example a cross-map Officer aim will only result in a revive for the officer, not a slay of the shooter.

2.2  If either team is considered to be camping (neither attempting to gain or give ground) for a prolonged period of time the referee may issue a warning. Should the warning be ignored the team may be forced to forfeit the round. If BOTH teams are considered to be camping the referee may resolve the round with an 'all charge'.
   3.1  Minimum attendance to matches is 50 players, consisting of at least 50% Line infantry regardless of the special limits specified below. Should one team bring less, the opposition may still field at least 50. If teams bring greater than 50 players, the maximum one team can outnumber the other is dependant on the number of players the smaller team has:
-  50-59 (+3)
-  60-69 (+4)
-  70+   (+5)

2.3  Regiments Hugging the edge of the map either individually to fight cavalry or en masse to avoid fighting or to delay is not permitted. The latter is largely subjective and down to ref discretion. Warnings to be issued as with the camping rule.

3.2  Both teams must balance their teams to the above restrictions within the first 30 seconds of each round (notified by refs). Should any team not action a drop in players specified by the ref during this time period, they will either reset the round to give the team further time or slay at random to achieve balance (do not try the refs patience!). After this 30 second spawn period the round is Live and no revives or balancing by the teams (as a result of disconnects) will be required.

3.3  This tournament will not use GUID's for obvious reasons, we do however reserve the right to disqualify the offending coalition if excessive inviting is discovered. Inviting from other regiments which are also participating in the tournament will not be tolerated if discovered, regardless of whether this is excessive or not.
   4.1  Matches will consist of 4 rounds on one custom map (with a side swap). After 10mins from the arranged time have elapsed, either side has the right to force the match to begin. To keep the tournament as active and snappy as possible, we will be using the 1 match per week system which most leagues of this kind use.

4.2  Matches should be fought in the order specified in the brackets. Should any match run over into a second week it is expected that those regiments play two matches in that week, to keep pace with the rest of the attendees.

4.3  Matches should be overseen by at least 2 referees.

4.4  Should either of the participants of match or the ref wish to, all-chat can be disallowed. Warnings may be issues if members do not observe this rule.

5. Lights

   
6. Lines

   
7. Cavalry

   
8. Artillery

5.1  15 Max, including officer
5.2  May spread up to 5-man spacing
5.3  May crouch
5.4  May manoeuvre spread out

5.5  Must take either Lights or Rifles (not both)
5.6  Must stop all firing/reloading as soon as any member of the unit is in charge; should that player die and the rest of the unit escape (partaking in no attacks or blocks) for a reasonable period of time, they can be considered no longer in charge (ref discretion)
5.7  Must join a line when numbers drop below 5 (when not in charge)
   6.1  Minimum of 12 per line, teams must consist of 50% Line at all times
6.2  May crouch when out of action (neither shooting nor reloading)
6.3  Fix gaps before shooting
6.4  Must not Fire our of Line (FoL)
6.5  Must maintain close formation whilst manoeuvring (2-3 man gaps)
6.6  Must join a friendly unit when numbers drop below 5 (when not in charge)
   7.1  15 Max, including officer
7.2  May stay mounted during 'All-Charge'
-  Lancers & Light dragoons are not permitted
7.3  Must maintain formation whilst manoeuvring
7.4  Must not engage more than 1 units (unless two or more are in close proximity)
7.5  Must dismount and join a friendly unit when numbers drop below 5 (when not in charge)
7.6  Must consistently attack the unit it has charged to be considered 'in charge' (1 or 2 horseman left must make an effort to engage and not stall for an extended period of time)
   8.1  10 Max, including officer, Sapper & Train
8.2  May spread up to 5-man spacing
8.3  May use 1 or 2 pieces, agreed upon by both teams before starting
8.4  May use 1 howitzer if using 2 pieces
8.5  May make use of 40 Build points to construct defences

8.6  Crew must stay together at all times
8.7  Must join a friendly unit when numbers drop below 3 (when not in charge)
8.8  Use of Artillery must be agreed upon by both regiments prior to match




Custom Map Selection


Plains


Forest


Snow


Desert

Flat
[close]
Low Hills

[close]
Medium Hills

[close]
River

[close]
Flat

[close]
Low Hills

[close]
Medium Hills

[close]
River

[close]
Flat

[close]
Low Hills

[close]
Medium Hills

[close]
River

[close]
Flat

[close]
Low Hills

[close]
Medium Hills

[close]
River

[close]




Sign-up Templates


Regiment (looking for a group)
Code
Regiment Name:
Estimated Attendance:
Preferred Class:
Preferred Faction:
Contacts (Steam ID):


Group (min 50 attendance)
Code
Group Name:
Group Contacts (Steam ID):
Signing-up with Artillery?:
Preferred Faction:

Regiment #1 Name:
Estimated Attendance:
Preferred Class:
Contacts (Steam ID):

Regiment #2 Name:
Estimated Attendance:
Preferred Class:
Contacts (Steam ID):

Regiment #3 Name:
Estimated Attendance:
Preferred Class:
Contacts (Steam ID):


Referee Application
Code
Steam ID:
In Regiment participating?: (if so which?)
Prior experience/comment:


Match booking
Code
Match week:
Participants:
Involved classes:
Date/Time:
Referee #1:
Referee #2:




Tournament Contacts:


[/td][/tr][/table]

11
Competitive EU Events/Tournaments / New large scale event... Pick!
« on: June 06, 2019, 09:39:38 pm »
Hi all -

I'm looking to potentially get a large scale event off the ground over the summer period (after EIC) and can't decide between the two below, so looking for input as to which (if any) the community might be interested in taking part in. I posted in this forum as I thought it would get most exposure here, though it is debatable if one of them is truly 'competitive'...



NWBC

The first suggestion is a reboot of an old league, NWBC (Napoleonic Wars Battle Championship). This league saw coalitions of regiments form together, to fight classic style NW Linebattles but with a more competitive atmosphere. I have some basic rules prepared to give you an idea of what this league might look like:

Spoiler
1. Basic rules:
#1.1 Minimum attendance to matches is 50 players.

#1.2 Should attendance of both teams exceed this number then the maximum advantage any one team may have over the other is 5 players.

#1.3 Line infantry, Lights/Rifles(max15) and Cavalry (max15) classes must be involved. The addition of artillery(max10) permitted but must be approved by both teams prior to the match.

#1.4 Regardless of the maximum numbers given for each class (see class rules), teams must be comprised of 50% Line infantry at all times.

#1.5 Matches will consist of 4 rounds on a single map (custom or random) with a side swap.

#1.6 If either team is considered to be camping, displaying no attempt to gain or give gound then a warning may be issued once (per round). Should the warning be ignored that team may be forced to forfeit that round.

#1.7 An 'All Charge' may be called if over 10mins of the round has elapsed or if both teams are to be considered camping. When called all units charge and resolve the round as soon as possible.
[close]
NW Campaign

The second suggestion is a Campaign which I proved concept for this time last year, with a successful outcome (even if the teams turned out to be a little imbalanced activity wise). See below links for more details but it's essentially a commander battle campaign, fought over a virtual map in fse which uses different denominations of units for different troop types, using a higher player to bot ratio than you usually have in commander battle servers, primarily to encourage cooperation within the units:

Here is the thread with the rules for this (hosted back in July last year):
https://www.fsegames.eu/forum/index.php?topic=38799.0

Outcome summary of the last campaign can be found on the post here:
https://www.fsegames.eu/forum/index.php?topic=38798.30




Tried to keep the post as concise as pos since it's just gauging interest :D thanks in advance for any feedback x

12
Regiments (Game Clans) / 33rd Volunteer Infantry Regiment [EU]
« on: January 07, 2019, 05:25:19 pm »
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Ranks  |  Roster  |  Events  |  Media






The 33rd Volunteer Infantry have a rich history from Mount and Blade Napoleonic Wars, where we have portrayed the 33rd Regiment of Foot '1st Yorkshire West-Riding' since 2012. From late 2020 many of our players have had access to this promising new game which we look forward to seeing move forward to release in 2022 and in turn our own expansion within the relatively unfamiliar territory of the American Civil War period. Information on this thread is very early stages to match that of the game it is associated with and such is subject to change. For the moment we do not intend to tie ourselves to any specific state or side of the conflict, enabling us to shift our impression with each event.

If you are interested in participating in the Beta with us or joining upon the games official release don't hesitate to get in touch either here on the forums or through steam!







[Col] Colonel
[LtCol] Lieutenant Colonel
[Maj] Major
[Adj] Adjutant
[SjtMaj] Sergeant Major
                                     

[Cpt] Captain
[1stLt] 1st Lieutenant
[Lt] 2nd Lieutenant
[1stSjt] 1st Sergeant
[Sjt] 2nd Sergeant
[Cpl] Corporal
                                     

[Mus] Field Musician
[LCpl] Lance Corporal
[Vet] Veteran
[Pte] Private
[Vol] Volunteer
                                     








Lt Colonel.  Kincaid
Major.          Cedric
Adj.              Burnes




Captain
1st Lieutenant.
2nd Lieutenant.

1st Sergeant.
2nd Sergeant.

Corporal.
Corporal.

Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.
Private.



Tylerus
Stypa
Duffman

PapaWeymar
CommissarBadger

Henry
Giorno

Ariva
Bradach
Burgundy
Cyteless
Darkling
D-Day Dan
DeadWulf
Duke
Eazy-E
Enkabard
Gandulf
Golden
Green
Isaac
Lastash
Madwolf
Medic
Michael Smolik
MrLol
Flashcoms
Scarhead
SneakyFellow
SwaggedOutCustard
Sticklitz
Uganda
Umbra
Warder
                                         




1st Lieutenant.
2nd Lieutenant.


2nd Sergeant.

Corporal.
Corporal.

Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.
Volunteer.




Alec
KingGeorge


Aldrich

Barro
CryingNoob

AngrySteve
Alexander
Alistair
BooksofWar
Bonokiller
Carolus
Connorob
Douglass
GeneralFiasco
Jorvasker
Kaiser
Mark
Matt
Max
Mekol
Obi
Regulation
SirCloudy
SirLegion
Supak
TheHunter
Varys
                                         

| Battalion Strength | 64 Officers and Other Ranks |







33rd Hosted Tuesday Event | 19:00UK | Line & Rifles

77th Hosted Saturday Event | 19:00UK | Rifles



For our full schedule see our NW thread.







Formed up in two ranks

The 33rd moving out in single file

Firing by company in two ranks

Our first event in BCoF (2020)

Action in the snow

In the firing line

Lt. Duffman imparting some southerly wisdom

The 33rd charging a Union artillery position!

Holding a fence line in Conquest

Returning fire

33rd and the 77th moving out side by side!

300 player Beta playtest (2021)


13




Welcome to the Napoleonic Wars Campaign Event, coordinated here on FSE, played in commander battle and hosted by the 33rd Regiment of Foot. For this event the details of the campaign and the movements of each factions troops will be recorded on a separate thread (link below), whilst sign-ups and conversation regarding the rules will take place here. Individual actions & battles will be fought in Commander battle mode on NW when troops come into contact on the campaign map.

Each player signed up will represent a small company of men, which are then organised into larger groups to make up each factions forces. We are primarily interested in regimental sign-ups for reliability and to promote coordination within the various troop divisions however individual sign-ups are also welcome and will be brought together when the Campaign commences.


Campaign Map thread here



Rules & Sign-ups Thread



1. Troop Organisation


1.1 - Sign-ups can be as little as a single player or as large as a Division, when the event starts troops will be organised into the following denominations:
.....Companies, individual players
..........Battalions, infantry groups consisting of 3-6 companies*
..........Squadrons, Cavalry groups consisting of 2-4 companies*
..........Batteries, Artillery groups consisting of 2-4 pieces*
...............Divisions, Mixed groups consisting of 3-6 Battalions/Squadrons/Batteries
....................Corps, Mixed groups consisting of 2-3 Divisions
(*referred to in short as Battle groups)

1.2 - Infantry Battalion sign-ups can bring Skirmishers with a ratio of 2:1 (Line:Skirms), so for example a full strength battalion of 6 companies can have 2 skirmisher companies and 4 Line.

1.3 - If you are signing up multiple cavalry squadrons please keep the ratio between Lights and Heavies 1:1, same goes for Infantry in relation to Footguard battalions.

1.4 - Companies will be lead by Captains, Battle groups by Majors/Colonels, Divisons by Generals and Corps by Field Marshals.

1.5 - For group sign-ups we do not require rosters with named players; The number assigned to each group must be exact however so that when that group participates in a battle the regiment or group of people responsible knows how many players to bring along. These players do not have to be the same everytime. We simply request that if a regiment is signing up en masse that they sign-up with a total number they feel they are likely to be able to field at any one time.



Campaign Rules


On the campaign map (fse) each week will represent a turn of play for both teams.


2. Weekly Schedule


2.1 - Monday - Tuesday: Corps commanders communicate the moves of their divisions/battle groups to a Head-admin, deadline of 8:00pm GMT of the Tuesday.

*** MID WEEK ANNOUNCMENT - The campaign map is then updated visually with all the troops movements of both factions and any engagements that need resloving that week are announced! ***

2.2 - Wednesday - Sunday: Those troops that have engagements to resolve contact (responsibility of the attacker) eachother via steam to arrange the match date/time. If a time can not be agreed upon then Sunday @ 8:00pm is set as default so that play can continue to the next turn for the following week.

*** END OF WEEK ANNOUNCMENT - A list of all casualties is published and any retreat moves/respawns announced ***



3. Movement


3.1 - The smallest denominations of troop that can manouver independently are battle groups (battalions/squadrons/batteries).

3.2 - All troop types can move two territories per turn, however if the first territory of their move causes an engagement then they must stop in that territory.

3.3 - If two opposing, adjacent armies intend to move into each others territories, then the force with the greater numbers moves and the other does not; ie. the army with the lower numbers gets to defend and does not move.

3.4 - Troops that have not moved (or forced not to move) during a turn are considered to have had time to 'fortify' their territory and can make changes to the map they choose to defend if attacked (there are also some default fortified maps to use if the defenders wish). Garrisons cannot move so if a defending army has a garrison to bolster their numbers they may consider themselves 'fortified'.

3.5 - Some territories also have their own dedicated garrison (marked by crossed muskets - forts also have them) that cannot move; if the territory is attacked then any of the players on the defending faction can choose to stand-in for these units during a battle. They do not take casualties and are available to use by whichever faction controls the territory when attacked (4.4 for garrison details).



4. Engagements:


4.1 - If at the end of movement enemy troops are in the same territory they are considered engaged and these actions must be resolved in that turn (that week!).

4.2 - Troops in territories adjacent to those engaged can choose to reinforce them, spawning in 5-10mins into the round. Troops may reinforce from a territory adjacent to where they finished their second move or where they finished their first move during that turn.

4.3 - If one team does not wish to fight they may retreat to an adjacent freindly territory, forfeiting the contested territory to the other team without taking any losses.

4.4 - If an attacked territory is only defended by a 'garisson' (not players) then any troops on the defender faction may choose to stand-in for garrison troops and organise an engagement like normal.

Default Garrison size is 10 players, consisting of the following:
  -  2x Infantry Battalion (3 players each)
  -  1x Cavalry Squadron (2 players)
  -  1x Artillery Battery (2 players)

4.5 - Each territory has one terrain types that the defender can choose to fight on, each of these terrain types then has 3 custom maps which the defender can choose from. The attacker however has the advantage of being able to choose at what time they attack, choosing between morning, day or night map types.

4.6 - The final part to consider with map selection is if the defender can 'fortify' the position (if they haven't moved that turn or if a garrison is present); if this is the case then the map chosen for the engagement can be edited by a mapper on the defending faction, the defenses that can be included are as follows:
  -  Stakes (12x)
  -  Cross stakes (8x)
  -  Earth mounds (8x)
  -  Large Trench Lines (4x)
* it is the defending teams responsibility to prepare a fortified map in time for the match! Unless they wish to use a pre-existing map on the server.

4.7 - For engagements in territories where there are forts the defender has the option to play on specific fort maps. These maps have 4x meshed ladders to scale the walls and one gateway. If however the attacking force consists of at least one full battery of artillery then a variation of the map can be played that has a meshed breach aswell.



Battle Rules


Matches are fought in Commander Battle in NW and are a result of the troop engagments encountered on the campaign map.


5. Skirmish (1 server)


5.1 - A 'skirmish' takes place when the engaged units in a territory number less than 50. If this number is exceeded then the engagement can be expanded into a 'battle', using multiple servers.

5.2 - Upon resetting both teams have 2 minutes (3 for sieges) to untangle themselves from the spawn and deploy their troops parallel to their own map edge. Once this minute has elapsed troops can engage. If the defenders have defences of any kind they may deploy around these.

5.3 - The primary rule is that all battle groups (Battalions, Squadrons & Batteries) must stay together at all times. Companies that stray excessively from their battle group will be warned via admin chat and slain if they do not promptly return, simulating a panic or rout as the troops are cut-off from their battle group.

5.4 - Most basic rules are enforced by the server itself, preventing rambos and spread-out orders for Line infantry.

5.5 - Officers are permitted to leave their units within reason, but only to scout since the server will not permit them to deal any damage when far away from their bots.

5.6 - If one side wishes to retreat during the round they must tell a referee; the referee will then promptly post a retreat notification in Admin chat, advising all players that the round will finish in 1 minute. Once the minute is up the ref will take a screenshot from which casualties of both sides will be determined.

5.7 - After the action one of the present Referees is to post a screenshot of the score board on the campaign thread, preferably before the round resets.

5.8  -  In the event of a prolonged period (10-15mins) of neither attackers or defenders engaging their opponent the admin may advise that the attackers need to start engaging or be forced to retreat. The only exception to this rule is if the match involves multiple servers, in which case the attackers can choose to stall for time if other servers are suitably engaged.



6. Battle (2-3 servers)


6.1 - When the number of engaged players in a territory exceeds 50, the most senior officers on each team can decide whether they wish to fight a pitched battle with either one or two additional servers.

6.2 - With both 2 and 3 servers involved the most senior officers on each team will (prior to the battle) inform a head-admin in which servers they will deploy their troops, without any knowlege of the oppositions plans.

6.3 - In a 2 server battle both engagements must be resloved to determine the result; any companies with survivors from the first server to finish may join the remaining server to be spawned in by a battle admin as reinforcments. Casualties are then determined after the final engangment has finished with a victor.

6.4 - In a 3 server battle again all servers must be resolved to determine the outcome of the battle.

6.5 - Surviving victors of the flank engagments (providing they had 5 or more bots alive) are spawned in to the centre server as reinforcements, to help turn the battle in their teams favour.

6.7 - Like the single server engagements, a screenshot of each servers' finishing scores should be posted on the campaign thread so casualties can be determined.

6.8 - For sieges the rules of victory and deployment are slightly different; the defenders receive the benefit that they get to deploy their own troops WITH prior knowledge of how the attackers are deploying. The attackers also however receive the advantage that they only need to win in any one of the servers to claim victory of the siege; as soon as the attackers win in one server the entire siege stops and screenshots are taken - any surviving defenders automatically surrender.



7. Casualties:


7.1 - Casualties in engagements are determined by entire 'battle groups' (battalions/squadrons/batteries) so individual companies can not be considered casualties; If half of a battle groups' companies have lost all their men then that group is considered a casualty and will respawn a turn later (they will take a week out of play) at a freindly fort of their choice.

7.2 - For example a 6 company strong Infantry battalion could potentially lose 90% of its bots but the group is only considered a casualty when 3 of their companies have been entirely wiped out. If this does not occur during an engagement then that group will be back up to full strength with all of its companies for the next engagement.

7.3 - There is a certain amount of flexibility with the above rule at the Ref's discretion; either in the interest of fairness alongside extenuating circumstances or if the survival of a group was reliant on rule-breaks. For example if a battle groups remaining players had few or no bots left and they split off in different direction to survive; this would be a deviation from rule 5.3 specifying that battle groups must stay together at all times. The only way a dwindling battle group can attempt to survive is to retreat together!


8. Victory Conditions:


8.1 - Victory when the Campaign comes to a close will be based on Territory ownership, some territories being worth more points than others:
  -  Basic Territory (1 points)
  -  Garrison Territory (2 points)
  -  Fort Territory (3 points)
  -  Home Territory (5 points)

8.2 - The Campaign can come to a close upon an agreed point by the participants, but we estimate it lasting around 2-3 months (roughly 8-12 turns).






Sign-up Templates


Company
(Single member sign-up)

Code
[b]Name:[/b]  [i]intended in-game name[/i]
[b]Steam ID:[/b]
[b]Class:[/b] 
[b]Faction:[/b]  [i]UK,Spain,Portugal,France[/i]



Battle group
(Battalion/Squadron/Battery)

Code
[b]CO Name:[/b]  
[b]CO Steam ID:[/b]
[b]Regiment:[/b] 
[b]Class:[/b]
[b]Number of Companies:[/b]
[b]Faction:[/b]



Division
(minimum of 3 battle groups)

Code
[b]CO Name:[/b] 
[b]CO Steam ID:[/b]
[b]Faction:[/b] 

[b]#1 Regiment:[/b]
[b]Class:[/b]
[b]Number of Companies:[/b]

[b]#2 Regiment:[/b]
[b]Class:[/b] 
[b]Number of Companies:[/b] 

[b]#3 Regiment:[/b]
[b]Class:[/b] 
[b]Number of Companies:[/b] 


Contact



14




Welcome to the Napoleonic Wars Campaign Event, coordinated here on FSE, played in commander battle and hosted by the 33rd Regiment of Foot. For this event the details of the campaign and the movements of each factions troops will be recorded on this thread, whilst sign-ups and conversation regarding the rules will take place on a seperate thread (link below). Individual actions & battles will be fought in Commander battle mode on NW when troops come into contact on the campaign map below.

Each player signed up will represent a small company of men, which are then organised into larger groups to make up each factions forces. We are primarily interested in regimental sign-ups for reliability and to promote coordination within the various troop divisions however individual sign-ups are also welcome and will be brought together when the Campaign commences.


Rules & Sign-ups thread here



Territories


                                                                                                                       
1.   Lisbon (Fort)
2.   Beja (Hills)
3.   Huelva (River)
4.   Cadiz (Flat)
5.   Gibraltar (Fort)
6.   Malaga (Hills)
7.   Granada (Flat)
8.   Cordoba (Forest)
9.   Evora (Forest)
10.   Santarem (River)
11.   Coimbra (Flat)
12.   Viseu (Hills)
13.   Porto (River)
14.   Pontevedra (Forest)
15.   Coruna (Fort)
16.   Lugo (Hills)
17.   Orense (Flat)
18.   North Caceres (Flat)
19.   South Caceres (River)
20.   Badajoz (Fort)
21.   Cuidad Real (Forest)
22.   Murcia (River)
23.   Valencia (Fort)
24.   Albacete (River)
25.   Jaen (Flat)
26.   Madrid (River)
27.   Avila (Forest)
28.   Salamanca (River)
29.   Leon (Forest)
30.   Asturias (Mount)
31.   Burgos (Fort)
32.   Segovia (Hills)
33.   Cuenca (Flat)
34.   Castellon (Hills)
35.   Tarrogona (Flat)
36.   Zaragoza (River)
37.   Cantabria (Forest)
38.   Huesca (Hills)
39.   Lerida (Hills)
40.   Barcelona (Flat)
41.   Bordeaux (Flat)
42.   Toulouse (Fort)




Campaign Map





Current Points:

Allies
         
France
29
         
44




Troop Table







(41)
54th[1st_Batt]Col  -  (6)
54th[1st_Sqn]Maj  -  (2)
RA[1st_Arty]Maj  -  (2)
***
2ndGreys[1st_Sqn]Maj  -  (2)
***
KGL[1st_batt]Col - (3)
KGL[2nd_batt]Maj - (4)
KGL[2nd_Sqn]Gen_Quinn - (2)
***
KGL[4th_batt]Maj - (5)
KGL[4th_Sqn]Maj - (3)
***
Guardia_Real[2nd_Batt]Maj  -  (3)
Voluntarios[1st_Batt]Col  -  (6)
Coracero[1st_Sqn]Col  -  (3)

[close]
(0)

[close]
(49)
III Corps, 1st division
Guardia_Real[1st_Batt]Col_Engel  -  (6)
Voluntarios[2nd_Batt]Maj  -  (3)
Dragones[1st_Sqn]Col  -  (3)
Artilleria[1st_Arty]Maj  -  (4)

I Corps, 1st & 3rd division.                 
92nd[1st_Batt]Mar_Wolffe  -  (4)
92nd[2nd_Batt]Maj  -  (4)
RA[2nd_Arty]Maj  -  (2)
***
32nd[1st_btn]Colonel Diamond - (6)

II Corps, 1st & 2nd division.
KGL[1st_Sqn]Gen_Quinn - (2)
KGL[1st_Arty]Maj - (4)
***
KGL[3rd_batt]Col - (6)
KGL[3rd_Sqn]Mar_Lightning - (2)
KGL[2nd_Arty]Maj - (3)

[close]
(7)
Galicia[1st_Batt]Col  -  (4)
Santiago[1st_Sqn]Col  -  (3)

[close]
(7)
Guardia_Corps[1st_Batt]Col  -  (4)
Artilleria[2nd_Arty]Maj  -  (3)

[close]
(10)
III Corps, 3rd division
Cantabria[1st_Sqn]Col  -  (2)
Cantabria[2nd_Sqn]Maj  -  (2)
1er[2nd_Batt]Maj  -  (4) *
Artilleria[3rd_Arty]Maj  -  (2)
*No Lights

[close]
(36)
I Corps, 1st & 3rd division.
1er[1st_Batt]Col  -  (5)
2e[1st_Batt]Col  -  (5)
4e[1st_Arty]Maj  -  (4)
***
Grec[1st_Batt]Col  -  (6)
Cavalerie_Resv[1st_Sqn]Col  -  (4)
Cavalerie_Resv[2nd_Sqn]Maj  -  (4)
Grec[1st_Arty]Maj  -  (2)
***
6e[1st_Batt]Col  -  (6)

[close]
(56)
I Corps, 3rd division.
7e[1st_Batt]Col  -  (6)

II Corps, 1st & 2nd division.
1er_[1st_sqn]Mar_Spoons - (3)
3e_[1st_sqn]Col_KingGeorge - (3)
33e[3rd_batt]Maj_Burnes - (6)
33e[4th_batt]Maj_OdaCao - (6)
33e[2nd_arty]Maj_Irishman - (4)
***
3e_[2nd_sqn]Maj_Smov - (3)
33e[1st_arty]Maj_Chef - (4)

III Corps, 1st & 2nd division.
59e[1st_batt]Col - (4)
5e[1st_batt]Mar_AggofanCZ - (4)
56e[1st_batt]Col - (4)
4e[1st_sqn]Maj -  (4)
***
RFB[2nd_batt]Maj_Sting - (5)

[close]
(11)
III Corps, 2nd division.
RFB[1st_batt]Gen_Colonish - (6)
RFB[1st_sqn]Col_Summoner - (3)
RFB[1st_Arty]Maj_Nickname - (2)[/color]

[close]
(9)
II Corps, 1st division.
33e[1st_batt]Col_Kincaid - (6)
1er_[2nd_sqn]Gen_Tylerus - (3)

[close]
(6)
II Corps, 1st division.
33e[2nd_batt]Maj_Kaiser - (6)

[close]
(0)


[close]

Group Contact details can be found here




Casualties (currently out of play)

                 
Allies:                                 
III Corps, 3rd division.                 
1er[1st_Batt]Col  -  (4) *
15_Cazadores[1st_Batt]Col  -  (4)
[/color]

France:         
-

None.






Maps List


Map

Terrain Type

Screen

1-3Flat Plains (Morning)
Spoiler
[close]
4-6Flat Plains (Day)
Spoiler
[close]
7-9Flat Plains (Night)
Spoiler
[close]
10-12Hills Plains (Morning)
Spoiler
[close]
13-15Hills Plains (Day)
Spoiler
[close]
16-18Hills Plains (Night)
Spoiler
[close]
19-21Forest Plains (Morning)
Spoiler
[close]
22-24Forest Plains (Day)
Spoiler
[close]
25-27Forest Plains (Night)
Spoiler
[close]
28-30River Plains (Morning)
Spoiler
[close]
31-33River Plains (Day)
Spoiler
[close]
34-36River Plains (Night)
Spoiler
[close]
       
Map

Terrain Type

Screen

37-39Flat Steppe (Morning)
Spoiler
[close]
40-42Flat Steppe (Day)
Spoiler
[close]
43-45Flat Steppe (Night)
Spoiler
[close]
46-48Hills Steppe (Morning)
Spoiler
[close]
49-51Hills Steppe (Day)
Spoiler
[close]
52-54Hills Steppe (Night)
Spoiler
[close]
55-57River Steppe (Morning)
Spoiler
[close]
58-60River Steppe (Day)
Spoiler
[close]
61-63River Steppe (Night)
Spoiler
[close]
       
Map

Terrain Type

Screen

64-66Fort (Morning)
Spoiler
[close]
67-69Fort (Day)
Spoiler
[close]
70-72Fort (Night)
Spoiler
[close]
73-75Mountains Snow (Morning)
Spoiler
[close]
76-78Mountains Snow (Day)
Spoiler
[close]
79-81Mountains Snow (Night)
Spoiler
[close]
82-100Spare
Spoiler
[close]



15

When - Wednesdays, 19:00 GMT, every other week(ish) - alternating with Conquest

Where - 33rd_Historical_Event






Next up - Waterloo (1815)
22/06/2022
Teams & Scenario details Updated!


On the 16th June it becomes apparent to the Allied Armies under Marshal Blucher and Wellington that Napoleon has siezed the initative and entered Belgium. The French succeed in splitting the Allied forces, holding them in place at the Battles of Quatres Bras and Ligny. The Allies both withdraw, hoping to reunite and defeat the french wherever possible - on this understanding Wellington takes a stand at the field of Waterloo. He holds a strong defensive position on the reverse slope of the Mont St Jeane ridge, with the farmhouses of Hougoumont on his left, La Haye Sainte in his center and Papelotte on his right, to anchor his defensive line in place. With both Armies awaiting battle the night before the 18th June, the stakes could not be higher...



The 33rd Regiment of Foot is proud to Host our Historical Event, taking place on the first and third Wednesdays of each month at 7:00GMT lasting until 8:00GMT. Events will present a different scenario each week, consisting of 5-6 Rounds across various custom maps and may include Battle, Conquest and Siege rounds. Sign ups will be made on this forum however the final confirmation of attendance and the giving out of the password will be handled on steam, therefore it is essential that you Add [33rd]Kincaid on Steam!

Waiting List:








Event Stages:


Stage 1 | Defence of Hougoumont | Siege (10mins)
Classes - Lines, Lights
Normal Siege
The battle having been delayed for many hours by the waterlogged ground, Jerome's Division attacks the allied right at 11:30, intending to draw reserves from Wellingtons' Centre. As the anchor of Wellingtons right flank, holding this farmhouse will be critical. A bitter struggle ensues as it becomes clear to the French that the British Coldstream guards will defend the farmhouse to the last man...

France
Allies
10 | 1stEB (Line)
15 | 18pp (Line)
10 | Nr21 (Line)
30 | 33rd (Line)
10 | HLI (Line)
15 | LG (Line)
                                   
Total: (95)
15 | 16th (Line)
30 | 45th (Line)
20 | 92nd (Line)
15 | 96y (Line)
20 | RDL (Line)

                                   
Total: (95)
[close]

Stage 2 | D'erlons Attack | Battle (10mins)
Classes - Lines, Lights, Cavalry
Normal Battle
Shortly after engaging Hougoumont, D'erlon's I Corps begins it's major offensive on the British centre, attempting to break the Allied line in one swift blow...

France
Allies
10 | 33rd (Cavalry)
10 | 1stEB (Line)
15 | 18pp (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
10 | HLI (Line)
15 | LG (Line)
                                   
Total: (95)
10 | 45th (Cavalry)
15 | 16th (Line)
20 | 45th (Line)
20 | 92nd (Line)
15 | 96y (Line)
20 | RDL (Line)

                                   
Total: (95)
[close]

Stage 3 | Charge of the Union Brigade | Battle (10mins)
Classes - Cavalry & Artillery
Admin Controlled Battle - UK form up at Spawn together in the dead ground. French Arty man the gun positions, Lancers take position behind with the Admin.
Wtih D'erlon's offensive making headway in the centre, Wellington commits his Household and Heavy Cavalry brigades, scattering the French Infantry. In their thirst for glory however the brave horseman continue pursuit to the French side of the valley, intending to take the enemy gun positions. The british cavalry are by now blown, exhausted and in a precarious position should they be counter-charged...

France
Allies
10 | 1stEB (Artillery)
15 | 18pp (Cavalry)
10 | Nr21 (Cavalry)
30 | 33rd (Artillery)
10 | HLI (Cavalry)
15 | LG (Cavalry)
                                   
Total: (95)
15 | 16th (Cavalry)
30 | 45th (Cavalry)
20 | 92nd (Cavalry)
15 | 96y (Cavalry)
20 | RDL (Cavalry)

                                   
Total: (95)
[close]

Stage 4 | Defence of La Haye Sainte | Siege (10mins)
Classes - Lines, Lights
Normal Siege
Like Hougoumont on the right, the defence of La Haye Sainte in the centre will prove decisive to the British defence; If captured Napoleon will use farmhouse as an anchor from which to break Wellington's centre. The defence is undertaken by men of the Kings German Legion, but after prolonged fighting and being cut-off from the allied line after D'erlons attack, their ammunition if running short...

France
Allies
10 | 1stEB (Line)
15 | 18pp (Line)
10 | Nr21 (Line)
30 | 33rd (Line)
10 | HLI (Line)
15 | LG (Line)
                                   
Total: (95)
15 | 16th (Line)
30 | 45th (Line)
20 | 92nd (Line)
15 | 96y (Line)
20 | RDL (Line)

                                   
Total: (95)
[close]

Stage 5 | Advance of the Imperial Guard | Battle (10mins)
Classes - Line
Admin Controlled Battle - UK form 2 rank deep line behind the ridge  /  France Form Line, 4-6 ranks deep
La Haye Sainte finally succumbs to French attacks in the centre and in the wake of its fall Napoleon commits his Imperial Guard to the perilously frail allied Centre...

France
Allies
10 | 1stEB (Line)
15 | 18pp (Line)
10 | Nr21 (Line)
30 | 33rd (Line)
10 | HLI (Line)
15 | LG (Line)
20 | RDL (Line)
                                   
Total: (115)
15 | 16th (Line)
30 | 45th (Line)
20 | 92nd (Line)
15 | 96y (Line)



                                   
Total: (75)
[close]

Please note that this Event makes use of Server-side scripts which alter the appearance/equipment of some units, so as a result some client-side mods might not work as intended!




Line Infantry: 10+
May not FiC/RiC.
Must use double rank & column if 8 or more men.
May use 1-man spacing if in double rank.
May have the front rank crouch.
Must maintain formation when manouvering & firing.
After dropping below 5 players must join another line unless still in charge.


Light Infantry: 10-15
May not FiC/RiC.
May crouch.
May use 5-man spacing.
After dropping below 5 players must join a line unless still in charge.


     
Cavalry: 10-15
Must stay in formation unless in charge.
May stay mounted during all charge, if a round has dragged on excessively however then the admin may order individuals or groups to dismount.
After dropping below 5 players, all must dismount and join a line unless still in charge.

Siege Specific Rules:
All Unit types may crouch.
Formations of 5 to move out from spawn.
Freedom of movement allowed when inside defences or within charging distance.
FiC/RiC allowed around defences
Each Regiment permitted 1 sapper.






Conquest Specific Rules:
Units must form lines of 5 when moving out from spawn or flags.
Freedom of movement permitted around flags or on ships/boats.
FiC/RiC allowed around flags or on Ships/boats.

Training & Dismissals Rules:
(up to 30mins before and after the Event an encampment map is set on the server for all Regiments to use)
This map has several distinct areas:
1x Spawn
1x Parade square
1x Cavalry practice course
1x Manouver field
12x Regiment tent-lines
6x groupfighting arenas


Do not kill players in the Spawn area.
Each Regiment has a tent line assigned to them (ask the organiser if unsure); members may do what they wish here.
All areas aside from the Spawn & Tent-lines are to be used for Drill, Groupfighting or Cavalry practice.
Areas are used on a first come first served basis; do not intefere with other regiments if they are occupying an area unless previously arranged with that regiment.

Encampment map (updated 16-05-2021)
[close]


(1757) - Battle of Hastenbeck
25th July 1757 - a 60,000 strong French army under the command of Marshal Louis Charles s'Estrees advance into Hanover in an attempt to draw the attention of Prussia out of the Bohemian theatre where the autro-prusso conflict grew fruitless and indecisive. William Augustus, Duke of Cumberland (King Goerge II's youngest son) prepares to meet them with a far smaller Hanoverian force of 35,000 men...

Event Stages:

Stage 1 | Chevert's early offensive | Siege
Classes - Lines, Lights
Normal Siege
With both armies still deploying, the commander of the French right flank, General Francois de Chevert is hastily ordered to engage the Hanoverian troops at Voremberg. The village is heavily defended but will make the hanoverian position untenable if captured quickly...

France
Hannover
10 | 92nd (Lights)
10 | Nr19 (Line)
25 | 16th (Line)
30 | 33rd (Line)
15 | 73e (Line)
10 | VG (Line)
                                   
Total: (100)
10 | k.k. PK (Lights)
15 | 18pp (Line)
10 | 19th (Line)
15 | Nr21 (Line)
20 | 25pp (Line)
30 | 45th (Line)
                                   
Total: (100)
[close]

Stage 2 | Cumberland's blunder | Admin
Classes - Lines, Lights
Admin controlled Battle
Having narrowly secured Voremberg, Cumberland positions his entire army in a line from Hamelin to Voremberg with his left flank anchored on a formidable hill known as the Obensburg. The Hanoverians believe this position and the surrounding woodland to be impassible, leaving a measly three battalions of Jagers to defend it's summit...

France
Hannover
10 | 92nd (Line)
25 | 16th (Line)
15 | 18pp (Line)
10 | Nr19 (Line)
15 | Nr21 (Line)
30 | 33rd (Line)
15 | 73e (Line)
10 | VG (Line)
                                   
Total: (130)
10 | k.k. PK (Rifles)
10 | 19th (Rifles)
20 | 25pp (Rifles)
30 | 45th (Rifles)

                                   
Total: (70)
[close]

Stage 3 | Hanoverian counter-attack | Battle
Classes - Line, Lights, Cavalry
Normal Battle
Despite a heroic defence the Hanoverian jaegers are forced from the summit of Obensburg by the French. Cumberland orders his reserves and grenadier battlalions to recapture the Obensbur, else lose his left-flank entirely...

France
Hannover
10 | 33rd (Cavalry)
10 | 92nd (Lights)
25 | 16th (Line)
10 | Nr19 (Line)
20 | 33rd (Line)
15 | 73e (Line)
10 | VG (Line)
                                   
Total: (100)
10 | 19th (Cavalry)
10 | k.k. PK (Lights)
15 | 18pp (Line)
15 | Nr21 (Line)
20 | 25pp (Line)
30 | 45th (Line)
                                   
Total: (100)
[close]

Stage 4 | D'Armentiere's push | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
Having lost their left flank at Obensburg, the Hanoverians are now in an extremely precarious position. The French General d'Armentiere chooses this opportunity to begin the main assault on the centre of Cumberland's line, fighting over the ruins of the almost entirely destroyed village of Voremberg...

France
Hannover
10 | 33rd (Cavalry)
10 | 92nd (Lights)
25 | 16th (Line)
10 | Nr19 (Line)
20 | 33rd (Line)
15 | 73e (Line)
10 | VG (Line)
                                   
Total: (100)
10 | 19th (Cavalry)
10 | k.k. PK (Lights)
15 | 18pp (Line)
15 | Nr21 (Line)
20 | 25pp (Line)
30 | 45th (Line)
                                   
Total: (100)
[close]

Stage 5 | Cumberland's Withdrawl | Escort
Classes - Lines, Lights, Cavalry
Escort Round, Hanover must protect it's Artillery trains from the French pursuers, reaching the end of the road with at least 1 train to win the round! Unlimited Lives, melee only (wet powder). Please note this is our first attempt at this round type using Infantry (usually use attacking cavalry with FiC permitted), please do provide feedback on this round so we know whether to include/alter in the future!
The Hanoverian grand battery is unable to repulse the oncomming French attacks and is withdrawn with the aid of German reserves, along with the rest of Cumberland's army. The retreat is closely hounded by the French, intent on capturing as many of their artillery as possible...

France
Hannover
10 | 33rd (Cavalry)
10 | 92nd (Lights)
10 | Nr19 (Line)
20 | 33rd (Line)
15 | 73e (Line)
10 | VG (Line)


                                   
Total: (75)
10 | 19th (Cavalry)
10 | k.k. PK (Lights)
25 | 16th (Line & Arty-train)
15 | 18pp (Line)
15 | Nr21 (Line & Arty-train)
20 | 25pp (Line & Arty-train)
30 | 45th (Line & Arty-train)
                                   
Total: (125)
[close]
[close]
(1789-1795) - Revolutionary Wars

TBC


Event Stages:

Stage 1 | Storming the Bastille | Siege
Classes - Lines, Mob
Normal Siege
...

Royalists
Republicans
10 | 92nd (Line)
10 | 4pp (Line)
25 | 16th (Line)
10 | Nr19 (Line)
30 | 33rd (Line)
10 | VG (Line)
                                   
Total: (95)
10 | 6e (mob)
10 | k.k. PK (mob)
10 | 3e (mob)
15 | 18pp (mob)
15 | Nr21 (mob)
20 | 25pp (mob)
30 | 45th (mob)
15 | 73e (mob)
                                   
Total: (125)
[close]

Stage 2 | Battle of Valmy | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
September 1792 - The Prussians are approaching Paris, advancing through Verdun as nothing stands in their way except the shambles of the French army, under the command of Charles François Dumouriez and François Christophe Kellermann. The Prussians expect an easy victory...

Prussia
French Republic
10 | 33rd (Cavalry)
10 | 92nd (Lights)
10 | 4pp (Line)
25 | 16th (Line)
15 | 18pp (Line)
10 | Nr19 (Line)
20 | 33rd (Line)
10 | VG (Line)
                                   
Total: (110)
10 | 6e (Cavalry)
10 | k.k. PK (Lights)
10 | 3e (Line)
15 | Nr21 (Line)
20 | 25pp (Line)
30 | 45th (Line)
15 | 73e (Line)
                                   
Total: (110)
[close]

Stage 3 | Battle of Jemappes | Battle
Classes - Line, Lights, Cavalry
Normal Battle
November 1792 - After the battle of Valmy on the 20th of September the French army stood up to an artillery bombardment, proving that it would not flee at the first sign of opposition. After they defeated the coalition forces of Prussia and Austria, Charles Dumouriez, the commander of the Armée du Nord, had a free path to move onto the Austrian held Netherlands but the Austrians wouldn’t give up the territory without one last fight...

Austria
French Republic
10 | 33rd (Cavalry)
10 | 92nd (Lights)
10 | 4pp (Line)
25 | 16th (Line)
15 | 18pp (Line)
10 | Nr19 (Line)
20 | 33rd (Line)
10 | VG (Line)
                                   
Total: (110)
10 | 6e (Cavalry)
10 | k.k. PK (Lights)
10 | 3e (Line)
15 | Nr21 (Line)
20 | 25pp (Line)
30 | 45th (Line)
15 | 73e (Line)
                                   
Total: (110)
[close]

Stage 4 | Battle of Fleurus | Conquest
Classes - Lines, Lights, Cavalry
Normal Conquest
June 1794 - The French are advancing towards Austrian held Netherlands but the Austrians will put in one last stand against the them; The French hope to decisively defeat the Austrians and regain control of territory to act as a buffer against further aggression to French interests. Here the French utilize the hot air balloon for reconnaissance, representing its first documented strategic use.

Austria
French Republic
10 | 33rd (Cavalry)
10 | 92nd (Lights)
10 | 4pp (Line)
25 | 16th (Line)
15 | 18pp (Line)
10 | Nr19 (Line)
20 | 33rd (Line)
10 | VG (Line)
                                   
Total: (110)
10 | 6e (Cavalry)
10 | k.k. PK (Lights)
10 | 3e (Line)
15 | Nr21 (Line)
20 | 25pp (Line)
30 | 45th (Line)
15 | 73e (Line)
                                   
Total: (110)
[close]

Stage 5 | Paris, 13 Vendémiaire | Siege
Classes - Lines, Mob
Admin Controlled to Start, then Normal Siege, 3 lives
The Republic is now established but currently not safe at all; with Austrian spy's all over Paris it's hard to keep control of the people. Austria has already sent it's army towards French borders and things are not looking good for the newly founded Republic. When the Royalists hear about the Austrian army, they decide to rise up against the Directory authority. The Republicans decide to take action and have appointed the young artillery officer to defeat the mob. Outnumbered six to one, Napoleon Bonaparted hopes to crush the royalists forces marching on the Convention, thus saving the Republic from damnation!

Royalists
Republicans
10 | 92nd (Mob)
10 | 4pp (Mob)
25 | 16th (Mob)
15 | 18pp (Mob)
10 | Nr19 (Mob)
15 | Nr21 (Mob)
30 | 33rd (Mob)
10 | VG (Mob)
                                   
Total: (125)
10 | 6e (Line)
10 | k.k. PK (Line)
10 | 3e (Line)
20 | 25pp (Line)
30 | 45th (Line)
15 | 73e (Line)
                                   
Total: (95)
[close]
[close]
(1796) - Italian Campaign
General Bonapartes success at Toulon and in protecting the Republic in Paris earned him the undying gratitude of the French Directory, leading to his first command of the French army of Italy. Having already taken a huge step from his humble beginnings, the 'little corporal' still holds further ambition, but first he must soundly defeat the Austrians in the field...

Event Stages:

Stage 1 | Battle of Lodi | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
Attempting to fully engage and cut-off the Austrian army retreating across the river Lodi, Bonaparte throws his advance guard into action in the early hours of the 10th of May. The French must break-through the Austrian line of retreat across the bridge, in order to cut-off the bulk of their army and force them to surrender...

Austria
France
10 | 33rd (Cavalry)
10 | BC (Lights)
10 | 1er (Line)
15 | 2e (Line)
15 | 18pp (Line)
10 | Nr19 (Line)
20 | 25pp (Line)
20 | 33rd (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | 92nd (Lights)
10 | 3e (Line)
10 | 4pp (Line)
15 | 16th (Line)
15 | Nr21 (Line)
25 | 45th (Line)
15 | 73e (Line)
                                   
Total: (110)
[close]

Stage 2 | Battle of Castiglion, Centre | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
Castiglion was one of the first of four major actions of the Italian campaign; The battle begun with a feint frontal assault by the French, all along the Austrian front line...

Austria
France
10 | 33rd (Cavalry)
10 | BC (Lights)
10 | 1er (Line)
15 | 2e (LIne)
15 | 18pp (Line)
10 | Nr19 (Line)
20 | 25pp (Line)
20 | 33rd (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | 92nd (Lights)
10 | 3e (Line)
10 | 4pp (Line)
15 | 16th (Line)
15 | Nr21 (Line)
25 | 45th (Line)
15 | 73e (Line)
                                   
Total: (110)
[close]

Stage 3 | Battle of Castiglion, Left flank | Siege
Classes - Line, Lights, Cavalry, Horse Artillery
Normal Siege | Horse Artillery allowed to use canister ONLY
Within minutes of attacking the entire Austrian front, Bonaparate throws his weight against a redoubt, anchoring the left of the Austrian line. The redoubt though hastily prepared, presents a difficult obstacle; the french attack with combined arms of grenadiers, dragoons and horse artillery. The Austrians must hold on to the defences for as long as possible and knock the enemy artillery out of action if they can...

Austria
France
10 | 33rd (Cavalry)
10 | BC (Lights)
10 | 1er (Line)
15 | 2e (Line)
15 | 18pp (Line)
10 | Nr19 (Line)
20 | 25pp (Line)
20 | 33rd (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | 92nd (Lights)
10 | 3e (Line)
10 | 4pp (Line)
15 | 16th (Line)
15 | Nr21 (Horse Artillery)
25 | 45th (Line)
15 | 73e (Line)
                                   
Total: (110)
[close]

Stage 4 | Battle of Arcole, the centre | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
After the successful siege of Mantua by Bonaparte's army, Austrian commander Alvinczi moves West with 24,000 men to recover Austrian losses. Bonaparte makes a daring move to the south to outflank their position, striking across the adige river near the village of Arcole...

Austria
France
10 | 33rd (Cavalry)
10 | BC (Lights)
10 | 1er (Line)
15 | 2e (LIne)
15 | 18pp (Line)
10 | Nr19 (Line)
20 | 25pp (Line)
20 | 33rd (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | 92nd (Lights)
10 | 3e (Line)
10 | 4pp (Line)
15 | 16th (Line)
15 | Nr21 (Line)
25 | 45th (Line)
15 | 73e (Line)
                                   
Total: (110)
[close]

Stage 5 | Battle of Arcole, storming the bridge | Siege
Classes - Lines, Lights, Artillery
Normal Battle, numbers in favour of the French due to the map; Austrians hold an advantageous position overlooking a single river crossing.
The battle having raged for some hours, a stalemate begins to set in across the line. Bonaparte, afraid that he may be forced to retreat back across the adige river, instead leads a bold attack across the Alpone river towards Arcole itself. The bridge is fiercly defended by Austrian grenadiers of Brigido's division, who will hold the position at all costs...

Austria
France
10 | BC (Lights)
10 | 1er (Line)
15 | 2e (LIne)
15 | 18pp (Line)
10 | Nr19 (Line)
30 | 33rd (Line)



                                   
Total: (90)
10 | 92nd (Lights)
10 | 3e (Line)
10 | 4pp (Line)
15 | 16th (Line)
15 | Nr21 (Line)
20 | 25pp (Line)
35 | 45th (Line)
15 | 73e (Line)
                                   
Total: (130)
[close]
[close]
(1798) - Egyptian Campaign



Having seen the benefits of Britain's profitable colonies, France's Directory listened to Bonaparte's idea to invade Egypt; expelling the ruling Mamelukes and establishing a modern style of government sympathetic to France would strengthen their trade and weaken Britains position. Early success however against the Mameluke dynsaty was overshadowed by the defeat of the French fleet at the hands of Nelson. After a relatively short period of occupation the French forces were eventually forced to leave for good with British forces landing and laying siege to Alexandria.

Event Stages:


Event Stages:


Stage 1 | Battle of Shubra Khit | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
This was the first major engagement of the campaign. On their march to Cairo, the French army encountered an Ottoman army consisting of Mamluk cavalry and drafted Fellahins under Murad Bey. Napoleon lined his forces up into infantry squares, a tactic which helped repel the Mamluk cavalry, largely due to their inability to penetrate them without suffering severe casualties. A naval battle also occurred, with an Ottoman flotilla being repelled by a French flotilla.

Mamluk Dynasty
France
10 | 33rd (Cavalry)
10 | BC (Lights)
10 | 4pp (Line)
15 | 16th (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
20 | 33rd (Line)
15 | 73e (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | 92nd (Lights)
10 | 1er (Line)
10 | 3e (Line)
20 | 25pp (Line)
30 | 45th (Line)
15 | 92nd (Line)

                                   
Total: (105)
[close]

Stage 2 | Battle of the Pyramids | Siege
Classes - Lines, Cavalry
Hold the Square - France have 2 minutes to form square, from 8:00 the Mamluks may charge (unlimited lives). Each Regiment on France may take 1 gunner and share the atillery at the squares corners.
The most iconic battle of the entire campaign, the battle of the Pyramids took place actually quite far away from the Pyramids but they were faintly visible in the distance, thus Napoléon used this oppurtunity to name the battle after them, for it to be more memorable and to have greater gravitas. The battle can be easily explained as the French formed divisional squares, supplies in the middle of them and artillery pieces at the corners.

Mamluk Dynasty
France
10 | BC (Cavalry)
10 | 4pp (Cavalry)
15 | Nr21 (Cavalry)
30 | 33rd (Cavalry)
15 | 73e (Cavalry)


                                   
Total: (80)
10 | 1er (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | 18pp (Line)
20 | 25pp (Line)
40 | 45th (Line)
25 | 92nd (Line)
                                   
Total: (135)
[close]

Stage 3 | Battle of the Nile | Conquest
Classes - Marines, Artillery
Normal Conquest, FiC and RiC allowed, each reg may take one or two gunners, move out on boats in crews of 5+
"The unexampled series of our naval triumphs has received fresh splendour from the memorable and decisive action, in which a detachment of my fleet, under the command of Rear-Admiral Lord Nelson, attacked, and almost totally destroyed a superior force of the enemy, strengthened by every advantage of situation." These were the words of King George III when addressing the parliament when finding out about the battle. The battle was brutal and almost completely destroyed the French navy (only a few ships managed to escape, one of which was commanded by Villeneuve). In the end, the battle proved to be a decisive factor in the French campaign as with no route to France meant no supplies or fresh troops.

Britain
France
10 | BC (Marines/Crew)
10 | 4pp (Marines/Crew)
15 | 16th (Marines/Crew)
15 | 18pp (Marines/Crew)
15 | Nr21 (Marines/Crew)
30 | 33rd (Marines/Crew)
15 | 73e (Marines/Crew)
                                   
Total: (110)
10 | 1er (Marines/Crew)
10 | 3e (Marines/Crew)
20 | 25pp (Marines/Crew)
40 | 45th (Marines/Crew)
25 | 92nd (Marines/Crew)


                                   
Total: (105)
[close]

Stage 4 | Battle of Aboukir | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
The battle between the French and the Ottomans with the French claming the victory, aptly named 'of Aboukir' as Napoléon wanted to avenge the terrible defeat suffered at sea.

Mamluk Dynasty
France
10 | 33rd (Cavalry)
10 | BC (Lights)
10 | 4pp (Line)
15 | 16th (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
20 | 33rd (Line)
15 | 73e (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | 92nd (Lights)
10 | 1er (Line)
10 | 3e (Line)
20 | 25pp (Line)
30 | 45th (Line)
15 | 92nd (Line)

                                   
Total: (105)
[close]

Stage 5 | Siege of El Arish | Siege
Classes - Lines, Lights, Artillery
Normal Siege, Cav may choose line if they wish
...

Mamluk Dynasty
France
10 | 33rd (Cavalry)
10 | BC (Lights)
10 | 4pp (Line)
15 | 16th (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
20 | 33rd (Line)
15 | 73e (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | 92nd (Lights)
10 | 1er (Line)
10 | 3e (Line)
20 | 25pp (Line)
30 | 45th (Line)
15 | 92nd (Line)

                                   
Total: (105)
[close]
[close]
(1801) - Egyptian Campaign
Event Stages:

Stage 1 | Landing at Aboukir bay | Siege
Classes - Lines, Lights, Artillery
Normal Siege, 2 Lives, each reg may take 1 artilleryman
Determined to drive out the last remanents of Napoleons Expedition in egypt at Alexandria, British forces attempt a landing at Aboukir bay. A small French force holds the beach head, their artillery however may prove to be the British downfall as the landing parties make their way ponderously inland...[/i]

France
Britain
10 | BC (Lights)
10 | 1er (Line)
10 | 4pw (Line)
15 | 18pp (Line)
20 | 25pp (Line)
30 | 33rd (Line)
15 | 73e (Line)
                                   
Total: (110)
10 | 92nd (Lights)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | Nr21 (Line)
35 | 45th (Line)
15 | 92nd (Line)
                                   
Total: (110)
[close]

Stage 2 | Alexandria, first offensive | Admin
Classes - Lines, Lights, Cavalry
Admin Controlled to start, then proceed with Normal Battle:
UK take positions at the 3 reserve pickets as directed (marked by camp fires) and post half of their men as a dispersed picket lines towards the enemy spawn. From 56:00 France may attack (preferably together) any of these positions they choose. When attacked UK's picket may fire 1 shot (FoL permitted) and fall back on their reserve (camp fire), all units then proceed with Normal Battle using normal rules.

Having successfully landed, the British press on towards Alexandria. The French however sieze the initative and commence their own attack in one final pitched battle, the offensive hitting home in the early hours of 21st March. A confused fight ensues in the darkness as the French offensive primarily engages the british center in force, attempting to drive a wedge here and sever the British line in two. The British piquets are pushed unexpectedly at 3am as the French offensive begins...

France
Britain
10 | 33rd (Cavalry)
10 | BC (Lights)
10 | 1er (Line)
10 | 4pw (Line)
15 | 18pp (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 73e (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | 92nd (Lights)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | Nr21 (Line)
25 | 45th (Line)
15 | 92nd (Line)
                                   
Total: (110)
[close]

Stage 3 | Alexandra, Roman Ruins | Battle
Classes - Lines, Lights Cavalry
Normal Battle
The inital french attack in the centre is met with some early success in the darkness, with one french division passing straight through the British line towards the old roman ruins to the rear; the 42nd highland regiment stands alone to defend the ruins and prevent the French from rolling up the British line entirely...

France
Britain
10 | 33rd (Cavalry)
10 | BC (Lights)
10 | 1er (Line)
10 | 4pw (Line)
15 | 18pp (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 73e (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | 92nd (Lights)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | Nr21 (Line)
25 | 45th (Line)
15 | 92nd (Line)
                                   
Total: (110)
[close]

Stage 4 | Alexandria, the centre | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
The fighting in the british centre continues to rage, with the first rays of morning beginning to illuminate the firefight...

France
Britain
10 | 33rd (Cavalry)
10 | BC (Lights)
10 | 1er (Line)
10 | 4pw (Line)
15 | 18pp (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 73e (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | 92nd (Lights)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | Nr21 (Line)
25 | 45th (Line)
15 | 92nd (Line)
                                   
Total: (110)
[close]

Stage 5 | Alexandria, Stand Fast 28th! | Siege
Classes - Lines, Lights, Artillery
Hold the Line Siege, UK form a double rank line with the siege capture flag in the centre (directed by admin). France position themselves around them ready to charge. When the timer reaches 5:00 the French may begin their attack - UK attempt to hold your formation as long as possible with 2 lives.
With the battle in the ruins to the rear still raging, the british right flank finds itself momentarily cut-off from the rest of the british line and threatended from both front and rear; the 28th Foot, strung out in a two rank-deep line, famously give the order for the front rank to stay as they are and the rear to about face! The regiment fights back-to-back for its very survivial as the French relentlessly engage their position...

France
Britain
10 | 33rd (Cavalry)
10 | BC (Cavalry)
10 | 1er (Cavalry)
10 | 4pw (Cavalry)
15 | 18pp (Cavalry)
20 | 25pp (Cavalry)


                                   
Total: (75)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | Nr21 (Line)
20 | 33rd (Line)
35 | 45th (Line)
15 | 73e (Line)
25 | 92nd (Line)
                                   
Total: (145)
[close]
[close]
(1800) - Battle of Marengo
UNDER CONSTRUCTION! ;)
[close]
(1805) - Battle of Austerlitz



The Battle of Austerlitz can be considered one of the most decisive engagements of the Napoleonic era; The Grande Armee isolated at the full extent of its lines of communication with an array of forces opposing with superior numbers. At Austerlitz Napoleon tempted the combined Austrian and Russian army into attacking before they could be reinforced and despite their inferiority in numbers Napoleon claimed a Decisive Victory. In essence this was gained by the allied army over extending itself to engage the flanks of the French force, which then in turn struck hard in the allied centre and severed the combined Russian and Austrian army in to. The battle therefore represents not only a success against a force that was numerically superior but also a triumph in which some 36,000 allied soldier were captured, wounded or killed.

Event Stages:

Stage 1 | Defending Telnitz | Siege
Classes - Lines, Lights, Artillery
Normal Siege, 2 Lives, each reg may take 1 artilleryman
Believing the French army to be withdrawing, the Allies commit an early offensive on the French right which appears weak. Austrian and Russian divisions assault the village of Tenitz in force at 7:00am, both sides concealed in the early morning darkness and thick fog...

Allies
France
10 | 92nd (Lights)
10 | 1er (Line)
10 | 4pw (Line)
15 | Nr21 (Line)
20 | 25pp (Line)
30 | 33rd (Line)
15 | 92nd (Line)
                                   
Total: (110)
10 | BC (Lights)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | 18pp (Line)
35 | 45th (Line)
15 | 73e (Line)
                                   
Total: (110)
[close]

Stage 2 | Bagration's Offensive | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
In an attempt to fully encircle the French position, the Russians under Bagration also commit to heavily engaging the French left; sweeping hills and plains allow large amounts of troops and cavalry to be committed...

Allies
France
10 | 33rd (Cavalry)
10 | 92nd (Lights)
10 | 1er (Line)
10 | 4pw (Line)
15 | Nr21 (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 92nd (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | BC (Lights)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | 18pp (Line)
25 | 45th (Line)
15 | 73e (Line)
                                   
Total: (110)
[close]

Stage 3 | Soult's Attack on Pratzen | Admin
Classes - Lines
Admin Controlled Battle; both sides form up as directed by the admins.
Both flanks of the battle are now fully engaged, with more troops every hour coming down from the Pratzen heights to support the allied offensive at Telnitz. Soult's Corps - hidden up to this point by the morning fog - throws itself into action at this crucial moment, advancing straight up the center of the battle towards the heights. Very few allied troops occupy this position to repell them...

Allies
France
10 | 4pw (Line)
15 | Nr21 (Line)
20 | 25pp (Line)
30 | 33rd (Line)
25 | 92nd (Line)



                                   
Total: (100)
10 | BC (Line)
10 | 1stEB (Line)
10 | 1er (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | 18pp (Line)
35 | 45th (Line)
15 | 73e (Line)
                                   
Total: (120)
[close]

Stage 4 | Cavalry Counterattack | Siege
Classes - Lines, Cavalry
Siege, use the broken ground to help defend against the cavalry, but maintain formation when reloading.
Soults Corps has smashed through the centre of the Allied army, capturing the heights of Pratzen and almost guaranteeing complete victory. All that stands in the way of the Allies flanks each being picked off one by one is one last reserve, the Russian Imperial Guard. St Hilaire's division of Soult's Corps finds itself surrounded by Russian Guard cavalry, fighting for its survivial on the uneven ground atop Pratzen...

Allies
France
10 | 4pw (Cavalry)
15 | Nr21 (Cavalry)
30 | 33rd (Cavalry)
25 | 92nd (Cavalry)





                                   
Total: (80)
10 | BC (Line)
10 | 1er (Line)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | 18pp (Line)
20 | 25pp (Line)
35 | 45th (Line)
15 | 73e (Line)
                                   
Total: (140)
[close]

Stage 5 | Imperial Guard Counterattack | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
The Russian Guard cavalry make some headway towards recapturing the heights, even managing to capture an Eagle. Napoleon commits his own Guard cavalry however to drive the spent russians to retreat. With the Russian cavalry put to flight, the Guard Infantry still remains to attempt to save the entire Allied army from defeat...

Allies
France
10 | 33rd (Cavalry)
10 | 92nd (Lights)
10 | 1er (Line)
10 | 4pw (Line)
15 | Nr21 (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 92nd (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | BC (Lights)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | 18pp (Line)
25 | 45th (Line)
15 | 73e (Line)
                                   
Total: (110)
[close]
[close]
(1806) - Prussian Campaign



Where - 33rd_Prussian_Campaign_1806!


Napoleon's campaign against the Prussians in 1806 represented the first half of the war of the fourth coalition, formed against France shortly after the third coalitions' defeat at Austerlitz in 1805. The campaign was one of lightning speed, with some small isolated actions before and a final decisive twin set of battles at both Jena and Auerstadt. The experienced Grande armee once again displayed it's versatility and speed in this short campaign with the destruction of most the Prussian forces and capture of Berlin taking only 19 days.


Event Stages:

Stage 1 - Rearguard at Schliez - LineBattle Siege (10mins)
Spoiler
Line, Lights, Cav
Siege with LineBattle Rules except FiC is permitted
On October 9th French troops clash with a Prussian/Saxon division near the village of Schliez, in time however it becomes clear that Bernadottes 1st corps vastly outnumbers the Allied divison so they begin to withdraw. As an aggressive prusuit ensues headed by Murat's cavalry, one Prussian batallion finds itself pinned between French cavalry behind and Infantry in front - they must fight on for as long as possible as they are engaged on all fronts...

                             Prussia/Saxony                             
                              France                           
(10-15) - 33rd Cavalry Troop (Cavalry)
(10-15) - 33rd Light Company (Lights)
(15-20) - 25pp (Line)
(10-15) - 32nd (Line)
(15-20) - 33rd Line Company (Line)
(10-15) - VG_Gre (Line)

Total: (70 - 100)
(10-15) - 16th Cavalry Troop (Cavalry)
(10-15) - 92nd Light Company (Lights)
(20-25) - 16th Line Company (Line)
(20-25) - 45th (Line)
(10-15) - 92nd Line company (Line)
(5-10) - k.k. PK (Cavalry)

Total: (75 - 105)
[close]

Stage 2 - Action at Saalfeld - Battle (10mins)
Spoiler
Classes - Line, Cavalry.
Admin Controlled Battle - Both teams infantry and France's cavalry form up together at spawn, await direction by admins.
Underestimating the strength of the French corps approaching, Prince Louis Ferdinand of Prussia deploys his forces with their back to the river Saale on the 10th of October. Marshal Lannes swiftly takes advantage of the blunder and attacks the enemy positions in force...

                             Prussia/Saxony                             
                              France                           
(10-15) - 33rd Cavalry Troop (Line)
(10-15) - 33rd Light Company (Line)
(15-20) - 25pp (Line)
(10-15) - 32nd (Line)
(15-20) - 33rd Line Company (Line)
(10-15) - VG_Gre (Line)

Total: (70 - 100)
(10-15) - 16th Cavalry Troop (Cavalry)
(10-15) - 92nd Light Company (Line)
(20-25) - 16th Line Company (Line)
(20-25) - 45th (Line)
(10-15) - 92nd Line company (Line)
(5-10) - k.k. PK (Cavalry)

Total: (75 - 105)
[close]

Stage 3 - Battle of Auerstadt, Defence of HassenHaussen - Siege (10mins)
Spoiler
Lines, Lights
Normal Siege
Marshal Davout's 3rd corps advances in the direction of Auerstadt, unaware of the large concentration of Prussian forces advancing towards him. The morning fog breaking and the arrival of a further Prussian division under marshal Blucher, the french troops choose to defend the village of HassenHausen; it's low walls and buildings will have to serve as an effective defence against the overwhelming Prussian forces massing to attack...

                             Prussia/Saxony                             
                              France                           
(10-15) - 33rd Cavalry Troop (Line)
(10-15) - 33rd Light Company (Lights)
(15-20) - 25pp (Line)
(10-15) - 32nd (Line)
(15-20) - 33rd Line Company (Line)
(10-15) - VG_Gre (Line)

Total: (70 - 100)
(10-15) - 16th Cavalry Troop (Line)
(10-15) - 92nd Light Company (Lights)
(20-25) - 16th Line Company (Line)
(20-25) - 45th (Line)
(10-15) - 92nd Line company (Line)
(5-10) - k.k. PK (Line)

Total: (75 - 105)
[close]

Stage 4 - Battle of Jena, Ney's Offensive - Battle (10mins)
Spoiler
Line, Lights, Cav
Normal Battle
At around the same time as the engagement at Hassenhausen, the battle of Jena begins to slowly take shape. With his flanks secured, Napoleon slowly moves his other divisions across the river Saale and into his center. Ney however has his troops in position early and attacks the Prussian line prematurely, quickly finding himself isolated without support. The Prussians waste no time taking advantage of his plight, enveloping his division on all sides. Ney orders his entire division into a rough square and chooses to defend a junction on the road to Jena...

                             Prussia/Saxony                             
                              France                           
(10-15) - 33rd Cavalry Troop (Cavalry)
(10-15) - 33rd Light Company (Lights)
(15-20) - 25pp (Line)
(10-15) - 32nd (Line)
(15-20) - 33rd Line Company (Line)
(10-15) - VG_Gre (Line)

Total: (70 - 100)
(10-15) - 16th Cavalry Troop (Cavalry)
(10-15) - 92nd Light Company (Lights)
(20-25) - 16th Line Company (Line)
(20-25) - 45th (Line)
(10-15) - 92nd Line company (Line)
(5-10) - k.k. PK (Line)

Total: (75 - 105)
[close]

Stage 5 - Battle of Jena, Final offensive - Battle (10mins)
Spoiler
Lights
Admin Controlled Battle - both teams form up at spawn in two ranks facing the enemy. Each team will then face outwards and 'extend' the line from the centre (front rank and rear rank men staying together as pairs), until each pair is roughly 5 paces apart (this will should cover almost the entire map width). When ordered to advance move forward until resistance is met, advancing or retreating as need be. Try to keep your teams skirmish line together and get your members to work in skirmish pairs.
With Ney's division saved by the arrival of Marshal Lannes, Napoelon consolidates his position in the centre once again. The Prussians, outnumbered on the field more and more with every hour passing, form a defensive line across the plain and await attack. In the meantime both sides send out skirmishers across the line to harass the enemy...

                             Prussia/Saxony                             
                              France                           
(35-50) - 33rd (Lights)
(15-20) - 25pp (Lights)
(10-15) - 32nd (Lights)
(10-15) - VG_Gre (Lights)

Total: (70 - 100)
(30-40) - 16th (Lights)
(20-30) - 92nd (Lights)
(20-25) - 45th (Lights)
(5-10) - k.k. PK (Lights)

Total: (75 - 105)
[close]
[close]
(1807) - Battle of Eylau



In late 1806 The Grande armee settled in for winter quarters in occupied Poland, after dealing a severe blow to the Prussian forces at Jena/Auerstadt. The new Campaign in 1807 however began early in January, with the Russians under Bennigsen attempting to turn the French left wing; after some manoeuvring however the multitude of French corps force the combined Prussian and Russian forces to withdraw to the North East. In early February with all his forces finally concentrated, Benngisen decides to make a stand at the town of Eylau. Napoleon confidently pursues on all fronts, with his army corps spread out - potentially too far to support each other. This later develops into the ultimate decider for one of the most bloodiest of battles of the Napoleonic Wars.


Please note that this Event will be replacing our Wednesday Conquest Event for this date only, our usual Conquest will continue to take place after this date.




Event Stages:

Stage 1 | Struggle for Eylau | Siege
Classes - Lines, Lights, Cavalry
Normal Siege, Cavalry class occupants may take line if they wish.
On the 7th of February with the arrival of Augerau's corps, French troops outside the town of Eylau now have the strength to press the Russian rear-guard as it covers the main Russian armies retreat to high ground. The engagement quickly escalates into a bitter struggle for the town and the shelter it will offer the victor against the cold night closing in. The action continues into the night, the Russians making the French troops pay dearly for every building and street...

Allies
France
10 | 45th (Cavalry)
10 | BC (Lights)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
25 | 45th (Line)
                                   
Total: (110)
10 | 33rd (Cavalry)
10 | 92nd (Lights)
10 | 1er (Line)
10 | 4pw (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 73e (Line)
15 | 92nd (Line)
                                   
Total: (110)
[close]

Stage 2 | Augerau's Offensive | Battle
Classes - Line
Admin Controlled Battle - Both teams form 2 ranks on the admins and await direction.
On the morning of the 8th both armies draw themselves up to give battle on opposite ridges, Eylau still under French occupation in the centre. The French army is in a vulnerable position, with two of its corps yet to make an appearance on the field and the allies having the numerical advantage. Napoleon regardless seizes the initiative and orders Augerau’s corps out of Eylau to attack the Russian centre, hoping to occupy the enemy long enough for Davout’s corps to arrive on the field. A storm which would be present most of the day shrouds the Russians as the French march blindly towards their positions...

Allies
France
10 | BC (Line)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
35 | 45th (Line)
                                   
Total: (110)
10 | 1er (Line)
10 | 4pw (Line)
20 | 25pp (Line)
30 | 33rd (Line)
15 | 73e (Line)
25 | 92nd (Line)

                                   
Total: (110)
[close]

Stage 3 | Augerau's Offensive | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
A confused combat ensues amidst the snow storm as Augerau's corp advances...

Allies
France
10 | 45th (Cavalry)
10 | BC (Lights)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
25 | 45th (Line)
                                   
Total: (110)
10 | 33rd (Cavalry)
10 | 92nd (Lights)
10 | 1er (Line)
10 | 4pw (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 73e (Line)
15 | 92nd (Line)
                                   
Total: (110)
[close]

Stage 4 | Last Stand of the 14eme | Siege
Classes - Lines, Cavalry
Normal Siege except the defenders must maintain formations to reload. France should use the surrounding terrain around the flag to defend - teamwork and forming square advisable!
Blinded by the snow storm, the various division of Augerau’s corps become scattered as they encounter the Russians, many falling back to Eylau before the onslaught of Russian artillery and musketry. One Regiment, the 14th Line stand firm bravely but as regiments either side begin to retreat the 14th find themselves surrounded. To protect themselves as best they can the infantry forms square and prepare to fight to the last man – the 14eme do not Surrender...

Allies
France
10 | BC (Cavalry)
10 | 1stEB (Cavalry)
10 | 3e (Cavalry)
15 | Nr21 (Cavalry)
35 | 45th (Cavalry)



                                   
Total: (80)
10 | 1er (Line)
10 | 4pw (Line)
15 | 16th (Line)
15 | 18pp (Line)
20 | 25pp (Line)
30 | 33rd (Line)
15 | 73e (Line)
25 | 92nd (Line)
                                   
Total: (140)
[close]

Stage 5 | Bennigsen's counter offensive | Siege
Classes - Lines, Lights, Cavalry
Normal Siege, Cavalry class occupants may take line if they wish.
With Augerau’s attack stalled his men are thrown back with heavy casualties, retreating to Eylau. The Russians under Bennigsen waste no time in taking advantage of the situation and launch a counter attack against the frail French center sheltering at Eylau. Napoleon historically commits his Old Guard to hold the town at all costs...


Allies
France
10 | 45th (Cavalry)
10 | BC (Lights)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
25 | 45th (Line)
                                   
Total: (110)
10 | 33rd (Cavalry)
10 | 92nd (Lights)
10 | 1er (Line)
10 | 4pw (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 73e (Line)
15 | 92nd (Line)
                                   
Total: (110)
[close]

Stage 6 | Murat's cavalry charge | Battle
Classes - Lines, Cavalry
Admin controlled round, Russia form 2 ranks along the road and France await direction by an admin.
With the French centre now as frail as ever and Ney’s corps not yet arrived, the situation for Napoleon looks dire indeed. It is at this point that a fresh Prussian corps now arrives on the field to support the Russian troops, leaving the fate of the battle in little doubt. However Napoleon now famously commits his final reserve; 11,000 cavalry under Marshal Murat to hammer the allied centre hard and buy him time for Ney and Davout’s corps to deploy on the field. Will the best cavalry France has to offer, seated on the best steeds in Europe be enough to stall the overwhelming allied forces...

Allies
France
10 | BC (Line)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
35 | 45th (Line)
25 | 92nd (Line)
                                   
Total: (135)
10 | 1er (Cavalry)
10 | 4pw (Cavalry)
20 | 25pp (Cavalry)
20 | 33rd (Cavalry)
15 | 73e (Cavalry)



                                   
Total: (85)
[close]
[close]
(1807) - Battle of Friedland
(1807) - Battle of Friedland
06/11/2019
Teams Updated!


Having fought eachother to a stalemate at Eylau, both the Allied and French armies spend the next few months attempting to out manouver one another, the campaign dragging on into early summer. On 13th June however Bennigsen's main russian force on its way north to regroup with their Prussian counterparts, encounters a single isolated French corps under Marshal Lannes. This could be the oppurtunity the Russians have been waiting for; a chance to knock-out 16,000 men from Napoleons Grand Armee, to even the odds when Bennigsen is forced to once again face the French Emperor in the field. Engaging the corps could prove extremely risky, the Russians having to cross a river which should they be engaged more heavily may prove their downfall...


Event Stages:

Stage 1 | Marshal Lannes' Delaying action | Admin
Classes - Line, Lights
Admin controlled battle; both teams lines form up together in spawn facing the river. Lights of both team skirmish forward to the middle of the map. When the Russians advance the French lights will fire and retreat, eventually all lights reforming on their respective lines.
Having committed to engaging the French corps on the other side of the river Lava, the Russians construct pontoon bridges and make their crossing late in the day of the 13th June. Marshal Lannes outnumbered almost 3 to 1 fights a delaying action from the towns of Friedland to Posthenen, using his light infantry to screen his movements and harass the advancing Russians...

Russia
France
10 | BC (Light)
10 | 4pw (Light)
15 | 16th (Line)
20 | 25pp (Line)
30 | 33rd (Light)
15 | LG (Line)


                                   
Total: (100)
10 | 92nd (Light)
10 | 1er (Line)
10 | 1stEB (Line)
10 | 3e (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
35 | 45th (Line)
15 | 92nd (Line)
                                   
Total: (120)
[close]

Stage 2 | Bennigsen's Offensive on Heinrichsdorf | Battle
Classes - Line, Lights, Cavalry
Normal Battle
As night falls on the 13th the French corps has successfully avoided destruction as it retreats to a safe distance. Unfortunately for Bennigsen's russians, two further French corps under Oudinot and Grouchy arrive during the night, ready to lend their weight to the battle soon to commence on 14th June. At dawn Russian troops attempt a push to the north, encountering Grouchy's forces on the outskirts of the village of Heirichsdorf. A fierce struggle soon ensues, both sides committing additional cavalry to the fray...

Russia
France
10 | 33rd (Cavalry)
10 | BC (Light)
10 | 1stEB (Line)
10 | 4pw (Line)
15 | 16th (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | LG (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | 92nd (Light)
10 | 1er (Line)
10 | 3e (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
25 | 45th (Line)
15 | 92nd (Line)
                                   
Total: (110)
[close]

Stage 3 | Bagration's Offensive on Sortlack wood | Siege
Classes - Lines, Lights, Cavalry
Normal Siege
The second part of the Russian offensive falls on French positions to the south on the opposite side of the battlefield, with Prince Bagration attacking Sortlack wood in force. General Oudinot though outnumbered, defends the treeline with an elite grenadier divison, having lightly fortified the position during the night...

Russia
France
10 | 33rd (Cavalry)
10 | BC (Light)
10 | 1stEB (Line)
10 | 4pw (Line)
15 | 16th (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | LG (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | 92nd (Light)
10 | 1er (Line)
10 | 3e (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
25 | 45th (Line)
15 | 92nd (Line)
                                   
Total: (110)
[close]

Stage 4 | Ney's Counter-attack | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
After a bitter struggle for Sortlack wood the French troops are eventually forced to relinquish the position. The arrival of further reinforcment under Marshal Ney at Midday however enables the French to execute a swift counter attack to re-take the position...

Russia
France
10 | 33rd (Cavalry)
10 | BC (Light)
10 | 1stEB (Line)
10 | 4pw (Line)
15 | 16th (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | LG (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | 92nd (Light)
10 | 1er (Line)
10 | 3e (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
25 | 45th (Line)
15 | 92nd (Line)
                                   
Total: (110)
[close]

Stage 5 | The Retreat | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
By mid-afternoon the situation for the Russians  turns sour as additional French corps arrive on the field, the Emperor himself amongst them. In the matter of just a few hours the Russian army find itself outnumbered on all fronts, with the river Lava to their backs. Acknowleging the immediate danger, Bennigsen orders a gradual retreat back through Friedland and across the pontoon bridges, slowly pulling back his line of defence. Napoleon wastes no time in ordering an all-out offensive on every inch of the Russian position. With lightning speed the resolve of the Russian troops begins to waver as the well-ordered retreat begins to turn into a rout. With Friedland set ablaze by canon fire, the Russian imperial guard maintain a rear-guard, delaying the French onslaught and attempting to ensure their armies survival...

Russia
France
10 | 33rd (Cavalry)
10 | BC (Light)
10 | 1stEB (Line)
10 | 4pw (Line)
15 | 16th (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | LG (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | 92nd (Light)
10 | 1er (Line)
10 | 3e (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
25 | 45th (Line)
15 | 92nd (Line)
                                   
Total: (110)
[close]
[close]
(1808) - Battle of Bailen
UNDER CONSTRUCTION ;)
[close]
(1808-1809) - Retreat to Coruna



Sir John Moore assumed command of the British Army in October 1808 and led it across Portugal and Spain, to link up with his Spanish allies to commence a campaign against his better wishes. At much the same time Napoleon arrived in the Peninsula at the head of 125,000 battle hardened veterans. Having restored his brother back on the Spanish throne, Napoleon turns his attention to remove Moore’s army. With his lines of communication compromised, Moore is forced to retreat in the dead of winter over the inhospitable Galician mountains, his army fighting tenacious rear-guard actions to facilitate their escape to Corunna where they finally turn to face the French.


Event Stages:

Stage 1 - Cavalry Skirmish at Sahagún - Admin Battle (5mins)
Spoiler
Cavalry
Admin Controlled Battle: Both teams form up on the admin at spawn and await direction.
Early on in the Campaign it becomes apparent that retreat for the British Army is inevitable, with the huge amount of forces arrayed against them. Before resigning himself to the retreat however, Moore attempts a premptive strike against Soult's isolated corps to the north - reconaissance troops of these forces clashing at Sahagún...

                              Britain                           
                             France                           
(10-15) - 33rd Cavalry Troop (Hussars)
(10-15) - 92nd Light coy (Hussars)
(10-15) - Nr19 (Hussars)
(15-20) - 25pp (Hussars)
(10-15) - 32nd (Hussars)
(15-20) - 33rd Line coy (Hussars)
(10-15) - 92nd Line coy (Hussars)

Total: (80 - 115)
(10-15) - 16th Cavalry Troop (Dragoons)
(10-15) - k.k. PK (Dragoons)
(20-25) - 16th Line coy (Dragoons)
(15-20) - Nr21 (Dragoons)
(20-25) - 45th (Dragoons)
(10-15) - VG_Gre (Dragoons)


Total: (85 - 115)

[close]

Stage 1 | Cavalry Skirmish at Benavente | Battle
Classes - Cavalry
Normal Siege, Cavalry class occupants may take line if they wish.
Early on in the Campaign it becomes apparent that retreat for the British Army is inevitable, with the huge amount of forces arrayed against them. Before resigning himself to the retreat however, Moore attempts a premptive strike against Soult's isolated corps to the north - reconaissance troops of these forces clashing at Sahagún. Despite a British victory Moore discovers Napoleon closing so retreats towards the coast via Benavente. A sizeable French cavalry division of 3 squadrons crosses the river Elsa and threatens Lord Paget's rear-guard...

Britain
France
10 | 1stEB (Cavalry)
10 | 4pw (Cavalry)
15 | 18pp (Cavalry)
20 | 25pp (Cavalry)
30 | 33rd (Cavalry)
25 | 92nd (Cavalry)

                                   
Total: (110)
10 | BC (Cavalry)
10 | 1er (Cavalry)
10 | 3e (Cavalry)
15 | 16th (Cavalry)
15 | Nr21 (Cavalry)
35 | 45th (Cavalry)
15 | 73e (Cavalry)
                                   
Total: (110)
[close]

Stage 2 | Action at Benavente | Battle
Classes - Line, Lights, Cavalry
Normal Battle
Following the cavalry skirmish Infantry engage for a short time, to secure the escape of the rest of Moore's army...

Britain
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
10 | 1stEB (Line)
10 | 4pw (Line)
15 | 18pp (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 92nd (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | BC (Light)
10 | 1er (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | Nr21 (Line)
25 | 45th (Line)
15 | 73e (Line)
                                   
Total: (110)
[close]

Stage 3 | Retreat through the Mountains | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
The British retreat across northern Spain is slow in the extreme winter weather, with Soults corps hard on their heels...

Britain
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
10 | 1stEB (Line)
10 | 4pw (Line)
15 | 18pp (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 92nd (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | BC (Light)
10 | 1er (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | Nr21 (Line)
25 | 45th (Line)
15 | 73e (Line)
                                   
Total: (110)
[close]

Stage 4 | Retreat through the Mountains | Escort
Classes - Lines, Cavalry
Defenders spawn 3x Arty horses (see teams) and must bring at least one to the end of the road to win the round. Absolutely NO projectile weapons permitted on France.
As the retreat drags on in the treacherous, mountainous terrain, the army is beset by continuous French cavalry attacks; with the relative safety of the bridge at Cacabelos within sight, the British must protect their supply trains if they mean to survive all the way to the coast...

Britain
France
10 | 33rd (Cavalry)
10 | 1stEB (Line)
10 | 1er (Line)
10 | 4pw (Line)
15 | 18pp (Line)
15 | Nr21 (Line)
20 | 25pp (Line + Arty Train)
20 | 33rd (Line + Arty Train)
25 | 92nd (Line + Arty Train)
                                   
Total: (135)
10 | 45th (Cavalry)
10 | BC (Cavalry)
10 | 3e (Cavalry)
15 | 16th (Cavalry)
35 | 45th (Cavalry)
15 | 73e (Cavalry)



                                   
Total: (85)
[close]

Stage 5 | Rear-guard at Cacabelos | Siege
Classes - Lines, Lights, Cavalry
Normal Siege, Cavalry may take Infantry if they wish
Moore's weary army crosses the bridge at Cacabelos, a strong defensive position from which to hold back Soult's advance. General Crawford's light division must hold the crossing, buying Moore time to retreat on to Lugo and from there to Coruna...

Britain
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
10 | 1stEB (Line)
10 | 4pw (Line)
15 | 18pp (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 92nd (Line)
                                   
Total: (110)
10 | 45th (Cavalry)
10 | BC (Light)
10 | 1er (Line)
10 | 3e (Line)
15 | 16th (Line)
15 | Nr21 (Line)
25 | 45th (Line)
15 | 73e (Line)
                                   
Total: (110)
[close]
[close]
(1809) - Battle of Coruna
UNDER CONSTRUCTION ;)
[close]




(1809) - Battle of Aspern-Essling
UNDER CONSTRUCTION ;)
[close]
(1809) - Battle of Wagram
UNDER CONSTRUCTION ;)
[close]
(1809-1811) - Peninsular Campaign



Peninsular Campaign (1809-11)
06/02/2019


It’s the summer of 1809 on the Portuguese border and the Anglo-Portuguese army under Sir Arthur Wellesley has just repelled a French invasion into Portugal by Marshal Soult. Hoping to take the initiative and potentially gain a swift victory, Wellesley advances into Spain at the head of 20,000 men. He hopes to link up with some 30,000 Spanish troops under General Cuesta, a combined force that may prove able to force its way through French Marshal Victor’s 46,000 and capture the Spanish capital of Madrid...

Event Stages:

Stage 1 | Talavera, night attack | Battle
Classes - Line, Lights, Cavalry
Normal Battle
On the 27th July British, French and Spanish troops converge near the city of Talavera with only a small stream separating the allied and French positions. French divisional commander Ruffin seizes the initiative and attempts a daring night attack, to take a strategic hill on the left flank of the allied position. Ruffin’s gamble pays off, forcing some Kings German Legion troops off the heights. British divisional commander Hill quickly recognises the danger, swiftly moving to counter attack and re-take the heights…

Britain
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
15 | Nr21 (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 92nd (Line)
15 | LG (Line)

                                   
Total: (105)
10 | 45th (Cavalry)
10 | BC (Light)
10 | 1er (Line)
10 | 1stEB (Line)
10 | 4pw (Line)
15 | 16th (Line)
15 | 18pp (Line)
25 | 45th (Line)
                                   
Total: (105)
[close]

Stage 2 | Talavera, French offensive | Admin
Classes - Line
UK form up on the crest as directed, France form line facing the river, 3 ranks deep. Lights on each team form up with the line until you are permitted to skirmish forward and give fire.
On the morning of the 28th the army’s positions become clear, the British having fought desperately to re-capture the heights the night before. Victor draws up the majority of his forces opposite the British on the allied left, considering this the most likely place to break their line. After an intense artillery barrage, the first French attack crosses the stream in mixed order, advancing on the allied position where the British wait in a two rank deep line...

Britain
France
10 | 92nd (Light)
15 | Nr21 (Line)
20 | 25pp (Line)
30 | 33rd (Line)
15 | 92nd (Line)



                                   
Total: (90)
10 | BC (Light)
10 | 1er (Line)
10 | 1stEB (Line)
10 | 4pw (Line)
15 | 16th (Line)
15 | 18pp (Line)
35 | 45th (Line)
15 | LG (Line)
                                   
Total: (120)
[close]

Stage 3 | Talavera, British counter-attack | Battle
Classes - Lines, Lights, Cavalry
Normal Battle
he first French attacks are eventually beaten back, withdrawing back across the river. The British guards division eagerly pursues the enemy, recklessly leaving the defensive position of the ridge...

Britain
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
15 | Nr21 (Line)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 92nd (Line)
15 | LG (Line)

                                   
Total: (105)
10 | 45th (Cavalry)
10 | BC (Light)
10 | 1er (Line)
10 | 1stEB (Line)
10 | 4pw (Line)
15 | 16th (Line)
15 | 18pp (Line)
25 | 45th (Line)
                                   
Total: (105)
[close]

Stage 4 | Fuentes de Onoro, Rescuing the 7th Division | Escort
Classes - Lines, Cavalry
Defenders spawn 3x Arty horses (see teams) and must collect the abandoned guns (in the middle of the map), bringing at least one to the ridge (marked with a siege flag) to win the round. Absolutely NO projectile weapons permitted on France.
Talavera proved a phyrric victory for the allies, with heavy losses forcing the British to re-consider their position and withdraw back into Portugal, closely followed by Marshal Soult. Soult is expelled from Portugal a second time at the Lines of Torres Vedras, permitting a second allied offensive in 1811.

On his second attempt at success in Spain, Wellesley moves to capture the fortified city of Almeida. French Marshal Massena moves to relieve the garrison and encounters the British in a defensive position, centred around the village of Fuentes De Onoro. Most of the days battle is spent by the French attacking the village, however a large-scale flank engagement on the British right is almost disastrous; The Light Division narrowly rescues the battered 7th Division, but amidst the confusion a horse artillery battery is caught off guard and almost captured...


Britain
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
15 | 16th (Line + Artillery Train)
15 | Nr21 (Line + Artillery Train)
20 | 25pp (Line)
20 | 33rd (Line)
15 | 92nd (Line + Artillery Train)
15 | LG (Line)
                                   
Total: (120)
10 | 45th (Cavalry)
10 | BC (Cavalry)
10 | 1er (Cavalry)
10 | 1stEB (Cavalry)
10 | 4pw (Cavalry)
15 | 18pp (Cavalry)
25 | 45th (Cavalry)

                                   
Total: (90)
[close]

Stage 5 | Fuentes de Onoro, holding the village | Siege
Classes - Lines, Lights
Normal Siege
Fuentes de'Onoro in the centre of the allied line has faced fierce infantry attacks all day and is close to breaking point. The village is merely a sprawling set of poor buildings, with high ground to the rear marked by a church. This must be held at all costs if the British are to win the day. The French ready themselves for one final attack, sensing that the battered defenders are close to breaking…

Britain
France
10 | 92nd (Light)
15 | Nr21 (Line)
20 | 25pp (Line)
30 | 33rd (Line)
15 | 92nd (Line)
15 | LG (Line)

                                   
Total: (105)
10 | BC (Light)
10 | 1er (Line)
10 | 1stEB (Line)
10 | 4pw (Line)
15 | 16th (Line)
15 | 18pp (Line)
35 | 45th (Line)
                                   
Total: (105)
[close]
[close]
(1812) - Peninsular Campaign


Peninsular Campaign (1812)
20/02/2019


With the turn of the new year in January 1812, Sir Arthur Wellesley and his Anglo-Portuguese army turn their attention to capturing the keys to Spain; These fortified cities of Cuidad Rodrigo and Badajoz must be captured to remove the thread of a renewed invasion of Portugal. With or without the capture of these fortresses, there are still sizeable French army corps mustering in Spain which will need to be engaged with care. Will this years campaign see an end to French interests in Portugal or even Spain itself?

Event Stages:

Stage 1 | Cuidad Rodrigo - Siege (10mins)
Classes - Line, Lights
Normal Siege, admin controlled to start - France hold fire and occupy the walls. UK form up in the trench system, ready to rush the breach en masse.
The first key to Spain comes in the form of the fortified city of Cuidad Rodrigo. With fresh French corps regrouping in Spain a drawn out siege will not be practicable; The Fort must be taken by storm, whatever the cost. When night falls a small 'Forlorn hope' assembles in the trenches near the breach, in an attempt to surprise the defenders. A serjeant leads these brave men and should he survive a commission awaits him...

Britain
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
10 | 1stEB (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
15 | 92nd (Line)
15 | 96y (Line)
15 | LG (Line)
                                   
Total: (105)
10 | 45th (Cavalry)
10 | BC (Light)
15 | 16th (Line)
15 | 18pp (Line)
20 | 25pp (Line)
25 | 45th (Line)
10 | HLI (Line)

                                   
Total: (105)
[close]

Stage 2 | Salamanca, opening attack - Battle (10mins)
Classes - Lines, Lights, Cavalry
Normal Battle
Following the successful storming of Cuidad Rodrigo and later Badajoz, the Anglo-Portuguese army turns northwards, to answer the threat of another French invasion of Portugal by Marshal Marmont. Upon reaching Salamanca the two armies shadow each others movements along the river Tormes, marching in parallel. Marshal Marmont attempts to turn Wellingtons flank, marching South and then west on July 22nd. Initially planning to mirror the French movements and retreat to Portugal, Wellington takes pause as he observes the large gaps developing in Marmoments army along his line of March. Deciding not to waste the opportunity he throws his army on to the offensive, starting by sending his 3rd division to smash Tomierre's divison who are leading the French armies column of march...

Britain
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
10 | 1stEB (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
15 | 92nd (Line)
15 | 96y (Line)
15 | LG (Line)
                                   
Total: (105)
10 | 45th (Cavalry)
10 | BC (Light)
15 | 16th (Line)
15 | 18pp (Line)
20 | 25pp (Line)
25 | 45th (Line)
10 | HLI (Line)

                                   
Total: (105)
[close]

Stage 3 | Salamanca, British offensive - Battle (10mins)
Classes - Lines, Cavalry
Normal Battle
With Tomierre's division giving ground, Wellington now launches his previously concealed 4th & 5th division across the valley to engage the entire left-wing of Marmonts army; the French are in a desperate situation, strung out in column of march and will have to act quickly if they hope to hold their ground...

Britain
France
10 | 1stEB (Cavalry)
10 | Nr21 (Cavalry)
30 | 33rd (Cavalry)
25 | 92nd (Cavalry)





                                   
Total: (75)
10 | 45th (Cavalry)
10 | BC (Line)
15 | 16th (Line)
15 | 18pp (Line + Train)
20 | 25pp (Line)
25 | 45th (Line + Train)
15 | 96y (Line + Train)
15 | LG (Line)
10 | HLI (Line)
                                   
Total: (135)
[close]

Stage 4 | Salamanca, French offensive - Battle (10mins)
Classes - Lines, Lights, Cavalry
Normal Battle
The situation is beginning to look dire for the French, their left-wing now near breaking point. In an attempt to turn the tide of the battle Sarrut's and Bonet's division boldly advance on Wellingtons centre, initially making some head way. Wellington brings up his 1st and 7th divisions to shore up his damaged centre or the battle may be lost...

Britain
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
10 | 1stEB (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
15 | 92nd (Line)
15 | 96y (Line)
15 | LG (Line)
                                   
Total: (105)
10 | 45th (Cavalry)
10 | BC (Light)
15 | 16th (Line)
15 | 18pp (Line)
20 | 25pp (Line)
25 | 45th (Line)
10 | HLI (Line)

                                   
Total: (105)
[close]

Stage 5 | Salamanca, the rear-guard - Battle (10mins)
Classes - Lines, Lights, Cavalry
Normal Battle
After bitter fighting in the centre the French divisions of Sarrut and Bonet are eventually forced back across the plain, giving Marmont's army no choice but to withdraw. Ferey's division bravely take up position on the high ground of Los Arapiles Grande, to hold off the allies whilst the remainder of the French forces escape...

Britain
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
10 | 1stEB (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
15 | 92nd (Line)
15 | 96y (Line)
15 | LG (Line)
                                   
Total: (105)
10 | 45th (Cavalry)
10 | BC (Light)
15 | 16th (Line)
15 | 18pp (Line)
20 | 25pp (Line)
25 | 45th (Line)
10 | HLI (Line)

                                   
Total: (105)
[close]

Stage 6 | Garcia Hernandez - Siege (10mins)
Classes - Lines, Cavalry
Hold the Square, UK give France 2 minutes to form the squares then proceed with Normal Siege. France will form 2 squares (numbers dependant!), the regiments to be involved in each are marked below.
A few days after the battle of Salamanca the French army continues to beat a hasty retreat to the east, with the allies hard on their heels. Three French regiments of the rear-guard form square to fend off the interest of nearby heavy cavalry, confident that they would not be so reckless as to engage well-formed squares. The heavy cavalry of the Kings German Legion commit to a charge, in a hope to achieve the impossible and rout the squares alone without any support...

Britain
France
10 | 1stEB (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
25 | 92nd (Line)
15 | 96y (Line)
15 | LG (Line)
10 | BC (Line)
15 | 16th (Line)
15 | 18pp (Line)
20 | 25pp (Line)
35 | 45th (Line)
10 | HLI (Line)
                                   
Total: (200)
80-100 | Bots (Cavalry)


                                   
Total: (-)
[close]
[close]
(1812) - Invasion of Russia



Napoleon's invasion of Russia on 24th June 1812 saw a staggering 860,000 strong force strike towards Moscow, consisting of French troops and their numerous allies. Early Success is soon whittled away by a lack of supplies for the French force, the Russians depriving the land of resources as it retired deeper into Russia. The French must gain a decisive victory over the Russian army; this coupled with capturing Moscow may force the Tsar to sue for peace...

Event Stages:

Stage 1 - Smolensk, suburbs - Conquest (10mins)
Spoiler
Lines, Lights, Cavalry
Normal Conquest
Having had no opportunity thus far to cut the Russian retreat short early in the campaign, Napoleon devises a Manoeuvre around Smolensk, in an attempt to sweep behind the Russians and inflict a decisive defeat. Bagration's corps fortunately occupies Smolensk a few days prior and is able to stall the French advance in the suburbs of the City.

                              France                           
                             Russia                           
(5-10) - 33rd Cavalry Troop (Cavalry)
(10-15) - 92nd (Lights)
(10-15) - Nr19 (Line)
(15-20) - Nr21 (Line)
(15-20) - 33rd Line coy (Line)
(10-15) - 73e (Line)
(10-15) - VG_Gre (Line)

Total: (75 - 110)
(10-15) - 16th Cavalry Troop (Cavalry)
(5-10) - k.k. PK (Lights)
(20-25) - 16th Line coy (Line)
(15-20) - 25pp (Line)
(10-15) - 32nd (Line)
(20-25) - 45th (Line)


Total: (80 - 110)
[close]

Stage 2 - Smolensk, Rear-guard - Admin Battle (10mins)
Spoiler
Line
Admin Controlled Battle, form up on the admin in two ranks
Bagration's corps fights successful stalling actions around Smolensk, allowing the remainder of the Russian army to retreat further north. The fierce cannonade from the French however has caused the City to begin to burn. Bagration orders his troops to fight tenacious rear-guard actions, to prevent the French from recovering any supplies, before the city inevitably burns to the ground...

                              France                           
                             Russia                           
(5-10) - 33rd Cavalry Troop (Line)
(10-15) - 92nd (Line)
(10-15) - Nr19 (Line)
(15-20) - Nr21 (Line)
(15-20) - 33rd Line coy (Line)
(10-15) - 73e (Line)
(10-15) - VG_Gre (Line)

Total: (75 - 110)
(10-15) - 16th Cavalry Troop (Line)
(5-10) - k.k. PK (Line)
(20-25) - 16th Line coy (Line)
(15-20) - 25pp (Line)
(10-15) - 32nd (Line)
(20-25) - 45th (Line)


Total: (80 - 110)
[close]

Stage 3 - Borodino, Raevsky redoubt - Siege (10mins)
Spoiler
Lines, Lights
Normal Siege
After constant retreat, Kutuzov is re-appointed as commander of the Russian army, and prepares for one defensive action close to Moscow. A series of redoubts are hastily constructed to anchor the Russian line, the most imposing of these situated at Raevsky's position on the Russian right flank, dominating the heights above Borodino. This position must be held, or the entire Russian line of defence will become untenable...

                              France                           
                             Russia                           
(5-10) - 33rd Cavalry Troop (Line)
(10-15) - 92nd (Lights)
(10-15) - Nr19 (Line)
(15-20) - Nr21 (Line)
(15-20) - 33rd Line coy (Line)
(10-15) - 73e (Line)
(10-15) - VG_Gre (Line)

Total: (75 - 110)
(10-15) - 16th Cavalry Troop (Line)
(5-10) - k.k. PK (Lights)
(20-25) - 16th Line coy (Line)
(15-20) - 25pp (Line)
(10-15) - 32nd (Line)
(20-25) - 45th (Line)


Total: (80 - 110)
[close]

Stage 4 - Borodino, Bagration Fleches - Battle (10-15mins)
Spoiler
Lines, Lights, Cavalry
1-2 rounds of Normal Battle
As the struggle for the Raevsky redoubt rages on the Russian right, Davout hits their centre in force, supported by Desaix, Ney and Murat. The Russian centre is marked by sizeable redoubts in the shape of arrow heads, dispersed across the plain. After the initial attack by the French is met with some success, the Russians continue to reinforce this crucial position from their reserve...

                              France                           
                             Russia                           
(5-10) - 33rd Cavalry Troop (Cavalry)
(10-15) - 92nd (Lights)
(10-15) - Nr19 (Line)
(15-20) - Nr21 (Line)
(15-20) - 33rd Line coy (Line)
(10-15) - 73e (Line)
(10-15) - VG_Gre (Line)

Total: (75 - 110)
(10-15) - 16th Cavalry Troop (Cavalry)
(5-10) - k.k. PK (Lights)
(20-25) - 16th Line coy (Line)
(15-20) - 25pp (Line)
(10-15) - 32nd (Line)
(20-25) - 45th (Line)


Total: (80 - 110)
[close]

Stage 5 - Borodino, Utitsa - Battle (10mins)
Spoiler
Lights
Normal battle, with FiC & RiC permitted
Hoping to turn the Russian left flank, Polish troops under Poniatowski move against the village of Utitsa to the south. The surrounding terrain however is difficult; surrounding brushland and woods are populated with large numbers of Russian light infantry. Poniatowski sends forward his own skirmishers to flush out the Russians swiftly. If the Polish cannot make progress in this sector of the field, then their contribution to the battle raging to the north will be non-existant...


                              France                           
                             Russia                           
(5-10) - 33rd Cavalry Troop (Lights)
(10-15) - 92nd (Lights)
(10-15) - Nr19 (Lights)
(15-20) - Nr21 (Lights)
(15-20) - 33rd Line coy (Line)
(10-15) - 73e (Lights)
(10-15) - VG_Gre (Lights)

Total: (75 - 110)
(10-15) - 16th Cavalry Troop (Lights)
(5-10) - k.k. PK (Lights)
(20-25) - 16th Line coy (Lights)
(15-20) - 25pp (Lights)
(10-15) - 32nd (Lights)
(20-25) - 45th (Lights)


Total: (80 - 110)
[close]
[close]
(1812) - Retreat from Russia



Both the Russians and French having fought eachother to a stalemate at the battle of Borodino, the Russians withdraw leaving the field to the battered Grande Armee. The Russian capital ever in his sights, Napoleon follows and steps foot in Moscow only days later. it's capture does not hail the Victory he seeks however, as the Russian army remains. The dire situation of supply is brought to a head when incendiaries set the city alight, burning much of the ancient capital to the ground. With little choice remaining The French army begins an agonising retreat back across hostile territory, with winter closing in...

Event Stages:

Stage 1 | Maloyaroslavets | Battle 1-2 Rounds
Classes - Line, Lights, Cavalry
Normal Battle
Napoleon first attempts a move directly south, where his retreat would follow a route not already deprived of all its natural resources. Eugene's corps clashes with Russian troops at Maloyaroslavets, both sides fighting desperately to hold the bridge head; If the French cannot retreat by this route, they will have to return to the border by the same road which they advanced...

Russia
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
10 | 1stEB (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
15 | 92nd (Line)
15 | 96y (Line)
15 | LG (Line)
                                   
Total: (105)
10 | 45th (Cavalry)
10 | BC (Light)
15 | 16th (Line)
15 | 18pp (Line)
20 | 25pp (Line)
25 | 45th (Line)
10 | HLI (Line)

                                   
Total: (105)
[close]

Stage 2 | The Retreat | Battle 1-2 Rounds
Classes - Lines, Lights, Cavalry
Normal Battle
Following the failure to push through at Maloyaroslavets, the French begin to retreat the way they came. Each Corps fights tenacious rear-guard actions, as the weather gradually turns worse...

Russia
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
10 | 1stEB (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
15 | 92nd (Line)
15 | 96y (Line)
15 | LG (Line)
                                   
Total: (105)
10 | 45th (Cavalry)
10 | BC (Light)
15 | 16th (Line)
15 | 18pp (Line)
20 | 25pp (Line)
25 | 45th (Line)
10 | HLI (Line)

                                   
Total: (105)
[close]

Stage 3 | Cossack raids | Escort
Classes - Lines, Cavalry
France must protect it's baggage trains from the Russian horseman; reaching the end of the road with at least 1 train to win the round! Unlimited Lives, FiC permitted.
The prolonged retreat is taking its toll on the Grande Armee; under constant attack, they must protect their baggage and supply line to sustain themselves and the rest of the retreating army, during the Russian winter...

Russia
France
10 | 1stEB (Cavalry)
10 | Nr21 (Cavalry)
30 | 33rd (Cavalry)
25 | 92nd (Cavalry)





                                   
Total: (75)
10 | 45th (Cavalry)
10 | BC (Line)
15 | 16th (Line)
15 | 18pp (Line + Train)
20 | 25pp (Line)
25 | 45th (Line + Train)
15 | 96y (Line + Train)
15 | LG (Line)
10 | HLI (Line)
                                   
Total: (135)
[close]

Stage 4 | Crossing the Berezina | Bridge Building
Classes - Lines, Lights, Cavalry
France must attempt to re-build the bridge across the Berezina river to safety within the time limit; capture of the Russian siege flag (across the river) signalling success. Both sides have unlimited Lives, FiC and RiC permitted, each unit permitted 1 sapper.
The French troops are now only a stones throw away from the Polish border, only to find that the Berezina river has thawed and blocks their path. Their engineers must work quickly to assemble a crossing, still under attack by the vengeful Russians...

Russia
France
10 | 33rd (Cavalry)
10 | 92nd (Light)
10 | 1stEB (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
15 | 92nd (Line)
15 | 96y (Line)
15 | LG (Line)
                                   
Total: (105)
10 | 45th (Cavalry)
10 | BC (Light)
15 | 16th (Line)
15 | 18pp (Line)
20 | 25pp (Line)
25 | 45th (Line)
10 | HLI (Line)

                                   
Total: (105)
[close]


Please note that this Event makes use of Server-side scripts which alter the appearance/equipment of some units, so as a result some client-side mods might not work as intended!
[close]
(1813) - Battle of Vitoria


Following Wellington's success at the Battle of Salamanca and Napoleon's disastrous campaign in Russia the previous year, the Allied army finds itself outnumbering the French in the peninsular. Looking to draw further success from this rare advantage, Wellingtion advances once again into Spain at the head of 121,000 British, Portuguese and Spanish troops. The allied aim is to cut off Marshal Jourdan's army in Spain from their lines of communication to France; Wellington moves his Army across Northern Spain, Jourdan having to mobilize quickly to face the new danger. He chooses to make his stand around Vitoria, hoping to halt the allied advance...

Event Stages:

Stage 1 | La Puebla heights | Battle (10mins)
Classes - Line, Lights, Cavalry
Normal Battle
Success at Vitoria for the British and their allies relies on four attack columns, all converging around Vitoria in sufficient time to support one another. The first of these columns commanded by General Hill, commences its attack in the early hours of June 21st to take the La Puebla heights, threatening the French left flank. General Gazan responds by reinforcing the heights, as a bitter struggle for the high ground ensues...

France
Britain
10 | 33rd (Cavalry)
10 | 92nd (Light)
15 | 18pp (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
15 | 92nd (Line)
10 | HLI (Line)
15 | LG_Preo (Line)
                                   
Total: (105)
10 | 45th (Cavalry)
10 | BC (Light)
10 | 1stEB (Line)
15 | 16th (Line)
25 | 45th (Line)
15 | 96y (Line)
20 | LG_Sem (Line)

                                   
Total: (105)
[close]

Stage 2 | Attack in the centre | Battle (10mins)
Classes - Lines, Lights, Cavalry
Normal Battle
The conflict on the Puebla heights still raging, Hill continues with his other divisions along the Burgos road toward Vitoria and the main French positions. He chooses his timing well, coordinating with the advance of another British column of attack under the command of the Duke himself; Wellington's troops cross the Zadorra river at the hairpin bend, to threaten General Gazan's now tenuous position...

France
Britain
10 | 33rd (Cavalry)
10 | 92nd (Light)
15 | 18pp (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
15 | 92nd (Line)
10 | HLI (Line)
15 | LG_Preo (Line)
                                   
Total: (105)
10 | 45th (Cavalry)
10 | BC (Light)
10 | 1stEB (Line)
15 | 16th (Line)
25 | 45th (Line)
15 | 96y (Line)
20 | LG_Sem (Line)

                                   
Total: (105)
[close]

Stage 3 | Picton's offensive | Battle (10mins)
Classes - Lines, Cavalry
Normal Battle
General Gazan is forced to gradually relinquish ground in the centre, as Wellington and Hill make progress. The situation threatens to take a disastrous turn for the French, as Picton's division from General Dalhousie's 3rd column crosses the Zadorra closer to Vitoria from the north west. General D'erlon commanding the French second line, is all that stands in the way of the French centre being entirely surrounded...

France
Britain
10 | 33rd (Cavalry)
10 | 92nd (Light)
15 | 18pp (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
15 | 92nd (Line)
10 | HLI (Line)
15 | LG_Preo (Line)
                                   
Total: (105)
10 | 45th (Cavalry)
10 | BC (Light)
10 | 1stEB (Line)
15 | 16th (Line)
25 | 45th (Line)
15 | 96y (Line)
20 | LG_Sem (Line)

                                   
Total: (105)
[close]

Stage 4 | Graham's offensive | Siege (10mins)
Classes - Lines, Lights
Normal Siege
Come midday General Graham arrives via the Bilbao road from the north, leading the 4th and final column, planning to cut-off the entirety of the French army from their line of retreat to the east. General Sarrut's division must hold this vital bridge across the Zadora, or the battle will not only be lost but the entire French army may be forced to surrender...

France
Britain
10 | 92nd (Light)
15 | 18pp (Line)
10 | Nr21 (Line)
30 | 33rd (Line)
15 | 92nd (Line)
10 | HLI (Line)
15 | LG_Preo (Line)
                                   
Total: (105)
10 | BC (Light)
10 | 1stEB (Line)
15 | 16th (Line)
35 | 45th (Line)
15 | 96y (Line)
20 | LG_Sem (Line)

                                   
Total: (105)
[close]

Stage 5 | The Final push | Admin (10mins)
Classes - Lines, Lights
Form up and advance as indicated by the admin. Light companies be prepared to advance ahead of the rest of the team in skirmish order.
Jourdan's French army stand there ground and keep good order despite having been attacked on all fronts; General D'erlon manages to delay Pictons attack long enough for Gazan to retreat towards Vitoria and Sarut's division hold on to the bridge to the north. With the French now on the back foot however, Wellington wastes no time in delivering the final blow, ordering his three now combined columns to attack the last French line of defense...

France
Britain
100 | Infantry bots
~ | Artillery
                                   
Total: (100)
25 | 92nd (Light)
10 | BC (Light)
10 | 1stEB (Light)
15 | 16th (Line)
15 | 18pp (Line)
10 | Nr21 (Line)
30 | 33rd (Line)
35 | 45th (Line)
15 | 96y (Line)
10 | HLI (Line)
15 | LG_Preo (Line)
20 | LG_Sem (Line)
                                   
Total: (210)
[close]
[close]
(1813) - Battle of Leipzig


It's mid-1813 and the Emperor Napoleon has re-built in part his Grande Armee, after the disastrous results of the Russian campaign last year. With all of Europe arrayed against him, Napoleon intends to knock-out one of the main powers to even the odds and potentially gain a temporary peace to buy him time to consolidate his position. After three months of campaigning in German territory mixed with meagre victories and defeats, The French make a stand around the city of Leipzig. Napoleon has chosen his ground well with the areas surrounding Leipzig split into multiple sectors by many rivers with bridges connecting these areas close to the city, giving the French superiority to manoeuvre. The allies do however outnumber the French by a huge margin and almost completely encircle their force around Leipzig; will the allies work together effectively and defeat the once master of Europe or will history repeat itself with the 'Little Corporal' defeating the two Allied Emperor's again, as he did 8 years before?

Event Stages:

Stage 1 | Defending the Manor House | Siege (10mins)
Classes - Lines, Lights
Normal Siege
On the first day of battle, 16th October Polish and Austrian troops clash along the Pleiße river to the south of Leipzig; the defence of a manor house becomes critical for the Polish troops, controlling two bridges across the river...

France
Austrians
10 | SPACE (Light)
15 | 16th (Line)
15 | 18pp (Line)
10 | Nr21 (Line)
30 | 33rd (Line)
10 | HLI (Line)
15 | LG_Preo (Line)
                                   
Total: (105)
10 | 92nd (Light)
10 | 1stEB (Line)
35 | 45th (Line)
15 | 92nd (Line)
15 | 96y (Line)
20 | LG_Sem (Line)

                                   
Total: (105)
[close]

Stage 2 | Crossing at Connewitz | Battle (10mins)
Classes - Lines, Lights, Cavalry
Normal Battle
Despite having been denied an easy crossing of the Pleiße river, Kleist continues with his Austrian II corps along the southern bank of the river to another crossing by the village of Connewitz...

France
Austrians
10 | 33rd (Cavalry)
10 | SPACE (Light)
15 | 16th (Line)
15 | 18pp (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
10 | HLI (Line)
15 | LG_Preo (Line)
                                   
Total: (105)
10 | 45th (Cavalry)
10 | 92nd (Light)
10 | 1stEB (Line)
25 | 45th (Line)
15 | 92nd (Line)
15 | 96y (Line)
20 | LG_Sem (Line)

                                   
Total: (105)
[close]

Stage 3 | Cavalry action at Liebertwolkwitz | Battle (10mins)
Classes - Cavalry
Admin Controlled Battle - France form up in 4 ranks on the admin, Allies form up seperately in your regiments and await direction
The allies unable to make a breakthrough and the Grande Armee holding its own on four fronts, Napoleon quickly moves to concentrate as much of his forces to the southern sector of the battlefield as possible, hoping to defeat the army under Schwarzenberg in detail so he can then turn to face the other threats. After a severe pounding to their centre from his grand battery on gallows hill, Napoleon orders 10,000 cavalry under Murat to make his breakthrough; a combined force of Russian, Austrian and Prussian cavalry must prevent their onslaught, else the fate of the battle will be in little doubt...

France
Allies
10 | SPACE (Cavalry)
15 | 16th (Cavalry)
15 | 18pp (Cavalry)
10 | Nr21 (Cavalry)
30 | 33rd (Cavalry)
10 | HLI (Cavalry)
15 | LG_Preo (Cavalry)
                                   
Total: (105)
10 | 1stEB (Cavalry)
35 | 45th (Cavalry)
25 | 92nd (Cavalry)
15 | 96y (Cavalry)
20 | LG_Sem (Cavalry)


                                   
Total: (105)
[close]

Stage 4 | Bluchers Offensive | Battle (10mins)
Classes - Lines, Lights, Cavalry
Normal Battle
Blucher and his Prussian/Russian corps meanwhile push from the north, attacking Ney's position on the river Pleiße in force...

France
Allies
10 | 33rd (Cavalry)
10 | BC (Light)
15 | 16th (Line)
15 | 18pp (Line)
10 | Nr21 (Line)
20 | 33rd (Line)
10 | HLI (Line)
15 | LG_Preo (Line)
                                   
Total: (105)
10 | 45th (Cavalry)
10 | 92nd (Light)
10 | 1stEB (Line)
25 | 45th (Line)
15 | 92nd (Line)
15 | 96y (Line)
20 | LG_Sem (Line)

                                   
Total: (105)
[close]

Stage 5 | Saxons defect | Battle (10mins)
Classes - Line
Admin Controlled Battle - Both teams form up in the street, next to eachother, each in two columns.
Late on the second day of the battle the situation is looking most dire for the french; without a single effective breakthrough in the allied line, Napoleon has been forced on the defensive along his entire line of battle, which shrinks continuously around Leipzig. To make matters worse some of his troops are questioning their loyalties; to the east of leipzig an entire division of Saxon troops advances on the allied line as if to charge, only to defect to their side and turn their muskets upon the french troops defending the road to the Halle gate...

France
Saxony
10 | SPACE (Line)
15 | 16th (Line)
15 | 18pp (Line)
10 | Nr21 (Line)
30 | 33rd (Line)
10 | HLI (Line)
15 | LG_Preo (Line)
                                   
Total: (105)
10 | 1stEB (Line)
35 | 45th (Line)
25 | 92nd (Line)
15 | 96y (Line)
20 | LG_Sem (Line)


                                   
Total: (105)
[close]

Stage 6 | Defence of the Halle gate | Siege (8mins)
Classes - Lines & Lights
Normal Siege
Left with no alternative, Napoleon begins to evacuate his army over the river to the west of Leipzig under cover of darkness. As day breaks on the third day of the battle the allies quickly move to envelop the retreating french troops. Taking the city will be no easy task however as Oudinot's corps remains to stall the allies, defending every gate, street and building in the city...

France
Allies
10 | SPACE (Light)
15 | 16th (Line)
15 | 18pp (Line)
10 | Nr21 (Line)
30 | 33rd (Line)
10 | HLI (Line)
15 | LG_Preo (Line)
                                   
Total: (105)
10 | 92nd (Light)
10 | 1stEB (Line)
35 | 45th (Line)
15 | 92nd (Line)
15 | 96y (Line)
20 | LG_Sem (Line)

                                   
Total: (105)
[close]
[close]
(1815) - Battle of Ligny
UNDER CONSTRUCTION ;)
[close]
(1815) - Battle of Quatres Bras


Following Napoleons return to France in 1815 he decides to seize the initiative and attempt to knock-out the nearest allied armies, which could bring the rest of the coalition nations to the negotiating table. The French Emperor's plan is to drive a wedge between the Prussian and Anglo-Dutch armies stationed in Belgium and defeat them in detail, a strategy that had proved successful for him many times before. The Allies learn almost too late of Napoleons advance into Belgium through Chaleroi, with Prussian forces engaging him first and then retreating towards Ligny. Wellington in command of the Anglo Dutch forces concentrates his own troops as fast as he can to the cross-roads of Quatres Bras, hoping to join Bluchers Prussians at Ligny...


Event Stages:

Stage 1 | First Contact at Frasnes | Battle
Classes - Lines, Cavalry
RP Battle - Lancers form a double column along the road on the admin, UK take cover either side of the road. When UK opens fire France may break formation and charge.
On the 15th June having received intelligence of the French advance, the Prince of Orange moves first to and then south of Quatres Bras to halt Marshal Ney's advance. Nassau Infantry encounter a squadron of Polish Lancers moving along the road up from Frasnes, greeting them with a volley to prevent their advance...

Allies
France
10 | k.k. PK (Line)
15 | 18pp (Line)
10 | Nr19 (Line)
15 | 32nd (Line)
30 | 33rd (Line)
30 | 45th (Line)
                                   
Total: (110)
10 | 92nd (Cavalry)
35 | 16th (Cavalry)
15 | Nr21 (Cavalry)
15 | 98° (Cavalry)
15 | 73e (Cavalry)

                                   
Total: (90)
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Stage 2 | Defence of Gemioncourt | Siege
Classes - Lines, Lights
Normal Siege
No further action takes place until the next day on the 16th at 2pm; Marshal Ney appearing extremely uncertain of the strength of the force opposing him at the crossroads, which was previously hopelessly outnumbered. Dutch troops of Bylandt's brigade hold Gemioncourt farm far south of the crossroads and hold off the overwhelming French troops as long as they can...

Allies
France
10 | 33rd (Cavalry)
10 | k.k. PK (Lights)
15 | 18pp (Line)
10 | Nr19 (Line)
20 | 33rd (Line)
30 | 45th (Line)

                                   
Total: (95)
10 | 16th (Cavalry)
10 | 92nd (Lights)
25 | 16th (Line)
15 | Nr21 (Line)
15 | 98° (Line)
15 | 32nd (Line)
15 | 73e (Line)
                                   
Total: (105)
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Stage 3 | Holding the Cross-roads | Battle
Classes - Line, Lights, Cavalry
Normal Battle
Eventually forced out of Gemioncourt farm, the Dutch retreat in good order back to the cross roads of Quatres Bras at 3pm. Fortunately they held on long enough for the British 9th Brigade to arrive, forming a barrier in front of Quatres Bras and extending to the Allied Left flank - protecting the route to Ligny, which Wellington still holds hope of reinforcing. Re-organising themselves the combined French divisions advance all along the line to meet the allies...

Allies
France
10 | 33rd (Cavalry)
10 | k.k. PK (Lights)
15 | 18pp (Line)
10 | Nr19 (Line)
20 | 33rd (Line)
30 | 45th (Line)

                                   
Total: (95)
10 | 16th (Cavalry)
10 | 92nd (Lights)
25 | 16th (Line)
15 | Nr21 (Line)
15 | 98° (Line)
15 | 32nd (Line)
15 | 73e (Line)
                                   
Total: (105)
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Stage 4 | Kellerman's Charge | Battle
Classes - Lines, Cavalry
RP battle - UK form up on the admin outside of the wood in two ranks, France form up in the dead ground out of sight.
The French under Jerome come dangerously close to capturing the crossroads, but with the arrival of the British 3rd Division from Nivelles their advance is checked. Ney quickly realises that the shift in the balance now puts him in a precarious position, neither allowing him to take the crossroads nor hold it. He quickly dispatches for D'erlons I corps to support him whilst committing his only Cuirassier brigade to the fray, in attempt to break through to the crossroads. The heavy cavalry advance in the 'dead ground' of the valley unseen, towards the oblivious British 5th brigade who are deployed in line...

Allies
France
10 | k.k. PK (Line)
15 | 18pp (Line)
10 | Nr19 (Line)
15 | 32nd (Line)
30 | 33rd (Line)
30 | 45th (Line)
10 | 92nd (Line)
                                   
Total: (120)
35 | 16th (Cavalry)
15 | Nr21 (Cavalry)
15 | 98° (Cavalry)
15 | 73e (Cavalry)



                                   
Total: (80)
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Stage 5 | Guards division Counter-attack | Battle
Classes - Line
Normal Battle
Saved only by fleeing into the Bosu wood behind them, the battered 5th Brigade re-group. Fortunately for the allies D'erlons I corps never arrived at Quatres Bras. Instead with the timely arrival of the British 1st (Guards) division, Wellington is finally able to counter attack; The British Guards advance through the Bosu wood to turn the French left flank, sending out their light companies to clear the woodland as they advance. A combined arms force of French cavalry and infantry meets them as they break free from the cover of the trees...

Allies
France
10 | k.k. PK (Lights)
10 | 92nd (Lights)
15 | 18pp (Line)
10 | Nr19 (Line)
20 | 33rd (Line)
30 | 45th (Line)

                                   
Total: (95)
10 | 16th (Cavalry)
10 | 33rd (Cavalry)
25 | 16th (Line)
15 | Nr21 (Line)
15 | 98° (Line)
15 | 32nd (Line)
15 | 73e (Line)
                                   
Total: (105)
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(1815) - Battle of Waterloo




On the 16th June it becomes apparent to the Allied Armies under Marshal Blucher and Wellington that Napoleon has siezed the initative and entered Belgium. The French succeed in splitting the Allied forces, holding them in place at the Battles of Quatres Bras and Ligny. The Allies both withdraw, hoping to reunite and defeat the french wherever possible - on this understanding Wellington takes a stand at the field of Waterloo. He holds a strong defensive position on the reverse slope of the Mont St Jeane ridge, with the farmhouses of Hougoumont on his left, La Haye Sainte in his center and Papelotte on his right, to anchor his defensive line in place. With both Armies awaiting battle the night before the 18th June, the stakes could not be higher...


Event Stages:

Stage 1 - Defence of Hougoumont - Siege (8mins)
Spoiler
Lines, Lights
Normal Siege
The battle having been delayed for many hours by the waterlogged ground, Jerome's Division attacks the allied right at 11:30, intending to draw reserves from Wellingtons' Centre. As the anchor of Wellingtons right flank, holding this farmhouse will be critical. A bitter struggle ensues as it becomes clear to the French that the British Coldstream guards will defend the farmhouse to the last man...

                              Allies                           
                             France                           
(10) - 1steIvN (Line)
(10) - 92nd (Lights)
(5-10) - 1steIvN (Line)
(5-10) - 1stAD (Line)
(10-15) - 16th (Line)
(10-15) - 18pp (Line)
(10-15) - 32nd (Line)
(10-15) - 92nd (Line)

Total: (70 - 100)
(10) - 33rd Cavalry Company (Line)
(10) - 33rd Light Company (Lights)
(5-10) - 2ndHess (Line)
(10-15) - Nr.28 (Line)
(15-20) - 33rd Line Companies (Line)
(10-15) - 56e (Line)
(5-10) - k.k. PK (Line)


Total: (65 - 90)

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Stage 2 - D'erlons Attack - Battle (10-15mins)
Spoiler
Lines, Lights, Cavalry
Normal LineBattle (1-2 rounds)
Shortly after engaging Hougoumont, D'erlon's I Corps begins it's major offensive on the British centre, attempting to break the Allied line in one swift blow...

                              Allies                           
                             France                           
(10) - 1steIvN (Cavalry)
(10) - 92nd (Lights)
(5-10) - 1steIvN (Line)
(5-10) - 1stAD (Line)
(10-15) - 16th (Line)
(10-15) - 18pp (Line)
(10-15) - 32nd (Line)
(10-15) - 92nd (Line)

Total: (70 - 100)
(10) - 33rd Cavalry Company (Cavalry)
(10) - 33rd Light Company (Lights)
(5-10) - 2ndHess (Line)
(10-15) - Nr.28 (Line)
(15-20) - 33rd Line Companies (Line)
(10-15) - 56e (Line)
(5-10) - k.k. PK (Line)


Total: (65 - 90)

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Stage 3 - Charge of the Union Brigade - Battle (8mins)
Spoiler
UK: Heavy Cavalry  /  France: Artillery, Lancers
Admin Controlled Battle - UK form up at Spawn together in the dead ground. French Arty man the gun positions, Lancers take position behind with the Admin.
Wtih D'erlon's offensive making headway in the centre, Wellington commits his Household and Heavy Cavalry brigades, scattering the French Infantry. In their thirst for glory however the brave horseman continue pursuit to the French side of the valley, intending to take the enemy gun positions. The british cavalry are by now blown, exhausted and in a precarious position should they be counter-charged...

                              Allies                           
                             France                           
(10) - 1steIvN (Heavy Cavalry)
(10) - 92nd (Heavy Cavalry)
(5-10) - 1steIvN (Heavy Cavalry)
(5-10) - 1stAD (Heavy Cavalry)
(10-15) - 16th (Heavy Cavalry)
(10-15) - 18pp (Heavy Cavalry)
(10-15) - 32nd (Heavy Cavalry)
(10-15) - 92nd (Heavy Cavalry)

Total: (70 - 100)
(10) - 33rd Cavalry Company (Lancers)
(10) - 33rd Light Company (Lancers)
(5-10) - 2ndHess (Lancers)
(10-15) - Nr.28 (Artillery)
(15-20) - 33rd Line Companies (Artillery)
(10-15) - 56e (Artillery)
(5-10) - k.k. PK (Lancers)


Total: (65 - 90)

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Stage 4 - Defence of La Haye Sainte - Siege (8mins)
Spoiler
Lines, Lights, Cavalry - (if cavalry class occupants wish to)
Normal Siege
Like Hougoumont on the right, the defence of La Haye Sainte in the centre will prove decisive to the British defence; If captured Napoleon will use farmhouse as an anchor from which to break Wellington's centre. The defence is undertaken by men of the Kings German Legion, but after prolonged fighting and being cut-off from the allied line after D'erlons attack, their ammunition if running short...

                              Allies                           
                             France                           
(10) - 1steIvN (Cavalry or line)
(10) - 92nd (Lights)
(5-10) - 1steIvN (Line)
(5-10) - 1stAD (Line)
(10-15) - 16th (Line)
(10-15) - 18pp (Line)
(10-15) - 32nd (Line)
(10-15) - 92nd (Line)

Total: (70 - 100)
(10) - 33rd Cavalry Company (Cavalry or line)
(10) - 33rd Light Company (Lights)
(5-10) - 2ndHess (Line)
(10-15) - Nr.28 (Line)
(15-20) - 33rd Line Companies (Line)
(10-15) - 56e (Line)
(5-10) - k.k. PK (Line)


Total: (65 - 90)

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Stage 5 - Ney's Cavalry Charge - Hold the Square (10mins)
Spoiler
UK: Line  /  France: Cavalry
UK form and try to maintain the square formation to protect the flag with 2/3 Lives, FiC permitted for this Round. France have unlimited lives.
Believing the British centre to be sufficiently weakened and mistaking the movement of wounded to the rear as full retreat, Marshal Ney commits the French Cavalry reserves to an all-out offensive. Regardless of Ney's misinterpretation of the events, the thundering hooves of the best cavalry France has to offer may prove enough to hammer Wellingtons centre into submission...[/i]

                              Allies                           
                             France                           
(15-20) - 1steIvN (Line)
(5-10) - 1stAD (Line)
(5-10) - 2ndHess (Line)
(10-15) - 16th (Line)
(10-15) - 18pp (Line)
(10-15) - Nr.28 (Line)
(10-15) - 32nd (Line)
(35-40) - 33rd (Line)
(10-15) - 56e (Line)
(20-25) - 92nd (Line)
(5-10) - k.k. PK (Line)
Each Regiment take 1 artillerymen who will take one shot and then retreat to the square!

Total: (135 - 190)
(50-80) Bots, number increased after each wave (Cavalry)
^^ 2-3 bots commanders to attack the square from all sides continuously ^^











Total: (65 - 90)

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Stage 6 - Advance of the Imperial Guard - Battle (10mins)
Spoiler
Line.
Admin Controlled Battle - UK form 2 rank deep line behind the ridge  /  France Form Line, 4-6 ranks deep
La Haye Sainte finally succumbs to French attacks in the centre and in the wake of its fall Napoleon commits his Imperial Guard to the perilously frail allied Centre...

                              Britain                           
                             France                           
Could be played with any of the following:
- All players as Imperial Guard, form attack column and attack British line (bots).
- All players UK and be defend against a large Imperial guard column (lots of bots, super laggy).
- Players both sides, balances as we usually do with a slight favour to France numbers wise (no bots).


Total: (xx - xx)





Total: (xx - xx)
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(1854-1855) - Crimean War


The Crimean War was the first grand scale European conflict since the Battle of Waterloo, some 39 years earlier. The Russian empire ever looking to expand its borders, declared war on Turkey and both the empires of Britain and France swiftly moved to support the Turks. By the time British and French troops reached Constantinople however the invasion had largely stalled and was doomed to failure. Undeterred both forces continued in to Russian occupied territory in the Crimea. The series of actions that followed demonstrated both the valour of the common soldier and the incompetence of their superiors in command, whose knowledge of warfare was still firmly rooted in the Napoleonic period; a taste of the grand scale slaughter which would occur a decade later in the American civil war took place on the Crimean peninsular in this futile conflict.

Event Stages:

Stage 1 - Crossing the Alma - Siege (12mins)
Spoiler
Lines and Lights
Admin Controlled to Start, then Normal Siege - Russia have 4 Lives
Having landed at Kalamita Bay, the Anglo-French army under Lord Raglan must march South to put Sevastopol under Siege. However, the Russians have blocked the road to the city with formidable redoubts. The British must push through up the hill and rout the Russian defenders or the invasion is over before it has even begun. The Russians, though outnumbered, have the tactical advantage and will make the Allied force pay a bloody price for landing in the Crimea...

                             Russia                           
                            Allies                           
(10-15) - VG_Cavalry (Line)(10-15) - 33rd Regiment of Foot Cavalry (Line)
(10-15) - 70th Regiment of Foot (Lights)(10-15) - 33rd Regiment of Foot Lights (Lights)
(20-30) - 2y Brigade (Line + 5arty)(25-30) - 33rd Regiment of Foot (Line)
(5-10) - LA (Line)(10-15) - 32nd Regiment of Foot (Line)
(5-10) - KHJ (Line)(10-15) - VG_Grenadiers (Line)
(10-15) - HMSR (Line)(10) - KRB (Line)
(10) - 2e (Line)
Total: (70-105)
Total: (75-100)

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Stage 2 - The Thin Red Line - Admin Controlled Battle (10mins)
Spoiler
Allies - Highland Infantry. Russia - Light Cavalry
Admin Controlled Round - Both Teams form up on Admins in two rank lines
The Turkish defenders on the road to the port are overwhelmed after hours of continued Russian assaults and no support from the surprised Allies. The Russian cavalry are now sweeping through towards the vital port. All that stands in their way is the Thin Red Line of the 93rd Highlanders. Can they see off the thousands of Cossacks and Hussars and save the campaign or will they be swept away and the defence of Balaclava crushed.

                             Russia                           
                            Allies                           
(10-15) - VG_Cavalry (Cavalry)(10-15) - 70th Regiment of Foot (Line)
(10-15) - 33rd Regiment of Foot Cavalry (Cavalry)(10-15) - 33rd Regiment of Foot Lights (Line)
(20-30) - 2y Brigade (Cavalry)(25-30) - 33rd Regiment of Foot (Line)
(5-10) - LA (Cavalry)(10-15) - 32nd Regiment of Foot (Line)
(5-10) - KHJ (Cavalry)(10-15) - VG_Grenadiers (Line)
(10) - KRB (Line)
(10) - 2e (Cavalry)(10-15) - HMSR (Line)
Total: (60-90)
Total: (85-115)

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Stage 3 - Charge of the Light Brigade - Battle (10mins)
Spoiler
Allies - Light Cavalry. Russia - Line and Artillery
Admin COntrolled Round - Russia Occupy the gun positions and await attack. UK form up in two ranks on the Admin
The situation is precarious for the Allied army; The Russians are dominant on the field and are riding away with the Turkish guns. Can the Light Brigade return the advantage to the Allies? The 13th Light Dragoons, 17th Lancers, 11th Hussars, 9th Light Dragoons and 8th Hussars have received their orders. "Attack sir!" "Attack what? What guns, sir?" "There, my Lord, is your enemy! There are your guns!". So did the 600 ride into the Valley of Death

                             Russia                           
                            Allies                           
(10-15) - VG_Cavalry (Cavalry)(10-15) - 33rd Regiment of Foot Cavalry (Cavalry)
(10-15) - 70th Regiment of Foot (Lights)(10-15) - 33rd Regiment of Foot Lights (Cavalry)
(20-30) - 2y Brigade (Artillery)(25-30) - 33rd Regiment of Foot (Cavalry)
(5-10) - LA (Line)(10-15) - 32nd Regiment of Foot (Cavalry)
(5-10) - KHJ (Line)(10-15) - VG_Grenadiers (Cavalry)
(10-15) - HMSR (Line)(10) - KRB(Cavalry)
(10) - 2e (Line)
Total: (70-105)
Total: (75-100)

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Stage 4 - Battle of Inkerman - Battle (10-15mins)
Spoiler
Lines, Lights, Cavalry
Normal Battle, 1 or 2 rounds
Balaclava remains in Allied hands but the Russians in Sevastopol hold bravely on. On the 5th November 1854 they have another opportunity to drive the English and French invaders out for good! Under the cover of fog the huge Russian army of 70,000 soldiers attacks an inferior British force across the Tchernaya river. In the dense fog, valleys and hills of Inkerman the formations on both sides break down. The fighting is a brutal melee with a fine line between friend and foe. Who will come out victorious in the "Soldier's Battle"?

                             Russia                           
                            Allies                           
(10-15) - VG_Cavalry (Cavalry)(10-15) - 33rd Regiment of Foot Cavalry (Cavalry)
(10-15) - 70th Regiment of Foot (Lights)(10-15) - 33rd Regiment of Foot Lights (Lights)
(20-30) - 2y Brigade (Line + 5arty)(25-30) - 33rd Regiment of Foot (Line)
(5-10) - LA (Line)(10-15) - 32nd Regiment of Foot (Line)
(5-10) - KHJ (Line)(10-15) - VG_Grenadiers (Line)
(10-15) - HMSR (Line)(10) - KRB (Line)
(10) - 2e (Line)
Total: (70-105)
Total: (75-100)

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Stage 5 - Siege of Sevastapol - Siege (15mins)
Spoiler
Lines, Lights
Normal Siege
Russia's primary port on the Black Sea has been under siege for almost 12 months. Cut off from the rest of the Russian army, the 50,000 defenders have turned Sevastopol into an impregnable fortress. With the port blocked by the British navy, Russian naval crews have been drafted into the defence of the fortress. Repeated British, French and Turkish assaults have been held off but with no hope of relief how much longer will the defenders hold out? The British and French have been worn down by cold and disease in the foreign climate but are now emboldened by fresh troops from the homelands and Sardinia's recent involvement in the war. This will be the last great showdown in the Crimean war.

                             Russia                           
                            Allies                           
(10-15) - VG_Cavalry (Line)(10-15) - 33rd Regiment of Foot Cavalry (Line)
(10-15) - 70th Regiment of Foot (Lights)(10-15) - 33rd Regiment of Foot Lights (Lights)
(20-30) - 2y Brigade (Line + 5arty)(25-30) - 33rd Regiment of Foot (Line)
(5-10) - LA (Line)(10-15) - 32nd Regiment of Foot (Line + 5arty)
(5-10) - KHJ (Line)(10-15) - VG_Grenadiers (Line)
(10-15) - HMSR (Line)(10) - KRB (Line)
(10) - 2e (Line)
Total: (70-105)
Total: (75-100)

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[close]
No Scenario Variant

Event Stages:

5-6 Rounds of Battle
Classes - Lines, Lights, Cavalry
Normal Battle but with 2 pre-defined battle groups, see below:

- Regiments in each Battle Group must operate together (each has a special class) and stay close to one another.
 - The Regiment at the top of each list below are responsible for leading each group, other regiments follow their intentions.
 - Individual command of your regiment is still your responsibility and you may pick your own ground and angles (ie. you don't have to line up next to them) you just simply have to follow their intentions; ie. if the leading regiment stops to shoot you do the same, if they move up you move up, etc.
 - Cavalry and Lights do not act independently of their group.

Spoiler
                              Left team                           
                             Right team                           
1st Battalion
(10) - 1steIvN (Cavalry)
(5-10) - 1steIvN (Line)
(10-15) - Nr.28 (Line)
(10-15) - 56e (Line)
(5-10) - k.k. PK (Line)

2nd Battalion
(10) - 92nd (Lights)
(10-15) - 16th (Line)
(10-15) - 92nd (Line)

Total: (70 - 100)
1st Battalion
(10-15) - 2ndHess (Line)
(10) - 33rd Cavalry Company (Cavalry)
(5-10) - 1stAD (Line)
(10-15) - 18pp (Line)

2nd Battalion
(10) - 33rd Light Company (Lights)
(10-15) - 32nd (Line)
(15-20) - 33rd Line Companies (Line)


Total: (70 - 95)
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OR



5-6 Rounds of Battle
Classes - Lines, Lights, Cavalry
Normal Battle but with 1 pre-defined battle group (Lines only), see below:

- All Lines on each team must operate together and stay close to one another.
 - One Regiment (announced at the start of each round) is responsible for leading the lines, other regiments must follow their intentions.
 - Individual command of your regiment is still your responsibility and you may pick your own ground and angles (ie. you don't have to line up next to them) you just simply have to follow their intentions; ie. if the leading regiment stops to shoot you do the same, if they move up you move up, etc.
 - Cavalry and Lights on each team can move independently.


Spoiler
                              Left team                           
                             Right team                           
All Lines:
(5-10) - 1steIvN (Line)
(10-15) - 16th (Line)
(10-15) - Nr.28 (Line)
(10-15) - 56e (Line)
(10-15) - 92nd (Line)
(5-10) - k.k. PK (Line)

Independent Specials classes:
(10) - 1steIvN (Cavalry)
(10) - 92nd (Lights)

Total: (70 - 100)
All Lines:
(5-10) - 1stAD (Line)
(10-15) - 2ndHess (Line)
(10-15) - 18pp (Line)
(10-15) - 32nd (Line)
(15-20) - 33rd Line Companies (Line)

Independent Specials classes:
(10) - 33rd Cavalry Company (Cavalry)
(10) - 33rd Light Company (Lights)


Total: (70 - 95)
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