Flying Squirrel Entertainment

Battle Cry of Freedom => General Discussion => Topic started by: Jacob on August 05, 2013, 10:43:00 pm

Title: After BCOF
Post by: Jacob on August 05, 2013, 10:43:00 pm
So in a thread about the beta, people were mentioning other games they want FSE to make once they are done with BCOF. Try be in detail, it would be nice to get some scope of how much you are thinking of not just "I want a space game" or something that doesn't tell us much, something interesting to read.

- Concept -
So my idea for a game, I haven't thought of a title for it, maybe I'll add one if I think of it, but it is set in the English Civil War. Honestly this is an area of history that I, and hopefully many others might potentially find interesting. As far as I know, the only game with the English Civil War in it is Medieval 2: Total War, by way of a mod called for king or country. (http://www.moddb.com/mods/for-king-or-country-the-english-civil-war)

- Units -
As far as units go they would be pretty simple, seeing as at the beginning of the war there were no standing armies so it was made up of mainly milita as well as officers, because of this you could have multiple units of militia with different clothing. Within these two types of militia units you have to remember the only foot infantry that there was at the time was pike men and musketeers.

Musketeers - The musketeers of the English Civil war mainly used a matchlock musket, the length of the barrel would be around four and a half feet. This musket only had a range of around 300 yards, but it would only be accurate up to 50 yards. Seeing as it was a heavy musket it had a rest, I don't know how you would incorporate this into the game unless it was kept in an inventory slot but when you presented there was a short animation of it being placed before the gun was resting on it, this would make it take a while to fire but that could cut down on the annoying game play style of point blanking.

The ammunition would be carried by a leather bandolier that went over the shoulder and around the hip, from this there would be hung "The Twelve Apostles", these were tubes of gunpowder, seeing as you only have 12, that would indicate you have 12 shots, however the bandolier also had a flask full of power meaning you could have more shots, probably up to about 24-32.

The flintlock musket was a lot more expensive than the matchlock musket, because of this it was only really issued to sentries and the lifeguards of high ranking officers, this could possibly be some form of special unit that is "Generals Staff". Generally all musketeers carried a sword for if they ever got into some melee.

Pike men - The pike men predominantly used used an iron head spear, mounted on a shaft made of ash wood that was between 15 and 18 feet long. Due to the fact that it was quite unwieldy, some pike men cut a few feet off their pikes, this put them at a serious disadvantage against people with a full length pike. Because of this fact there is potential for a slight chance to spawn with a shorter pike. The pike men also carried a short sword called a "tuck" for close quarter fighting.

In ideal situations the pike men would wear a helmet, breast and back plates, thigh guards (tassets) and an iron collar or gorget. These would provide some protection against things like glancing blows from a sword or pike, but a straight on attack is more than likely to go straight through the armour and kill. Much like when a bayonet kills a cuirassier in NW.

Cuirassiers - The cuirassiers are a directly evolved form of the medieval knight, they went into battle with quite a lot of armor on, with the exception of the lower leg which was covered by a long boot. They had also ditched the lance of old, and taken on weapons such as pistols carbines and swords. This would leave the player with the choice of a pistol or a short carbine, all cuirassiers would carry a sword.

Harquebusiers - The harquebusiers, like the cuirassiers carried a carbine, or a pair of pistols, and a sword. Although the officers of a harquebusier regiment would usually carry the harquebus. They were classified as light cavalry because they wore lighter armor and rode slightly faster horses.

Dragoons - The dragoons were mounted infantrymen that rode small, fast horses so that they could move to position then fight on foot. They didn't wear any armor and they would usually carry a musket or carbine, and a sword.

Artillery - The artillery of the civil war can be separated into three different types, Siege Guns (Cannon royal, Cannon and Demi-Cannon, Heavy Field Guns (Culverin, Demi-Culverin) and Light Field Guns (Saker, Drake, Minion, Falcon, Falconet and Robinet). Most arillery was muzzle loaded, smooth bore and cast in bronze and iron.

- Maps -
Battle of Powick Bridge
Battle of Edgehill
Battle of Braddock Down
Battle of Hopton Heath
Battle of Seacroft Moor
Battle of Ripple Field
Battle of Sourton Down
Battle of Stratton
Battle of Adwalton Moor
Battle of Roundway Down
First Battle of Newbury
Battle of Nantwich
Battle of Cheriton
Battle of Cropredy Bridge
Battle of Marston Moor
Battle of Beacon Hill
Battle of Castle Dore
Battle of Tippermuir
Battle of Aberdeen
Second Battle of Newbury
Battle of Auldearn
Battle of Naseby
Battle of Alford
Battle of Langport
Battle of Kilsyth
Battle of Philiphaugh
Battle of Rowton Heath
Battle of Torrington
Training

There are lots of battles, and I am not familiar with the landscape of every place, but most battles were fought in like a field or a moor so generic style maps wouldn't be to hard to make. The training map would be some sort of camp for the milita to be trained at where you could practice as all the different types of unit before hitting the big bad world of multiplayer.

- Multiplayer -
So in multiplayer there would be a few main modes, the first of these would be battle mode, which would be exactly the same as in NW. Just a generic style of fun gameplay that anyone can pick up and play. The next two modes would be team deathmatch and deathmatch, they are also a generic type of gamemode that would be familiar to gamers. Another mode they would be used to playing would be king of the hill, the main objective being to hold a certian point on the map. More game modes could be added like duel, an maybe an objective style gamemode where you have to complete tasks although I am not sure how that could work. Server sizes for this game would be 300 players, on two teams of 150. Hopefully this would be possible, and if the 500 player servers on BCOF hold out then surely FSE could scale back the servers, although server sizes could be larger if wanted.

So that's my idea for a game, if I missed anything feel free to point it out, although I would rather this thread was dedicated just to DETAILED ideas.
Title: Re: After BCOF
Post by: Furrnox on August 05, 2013, 10:54:11 pm
I guess I would wish for a game about the great northern war (http://en.wikipedia.org/wiki/Great_Northern_War).
Battle tactics from the great northern war - http://www.wfgamers.org.uk/resources/C18/gnwtactics.htm

I have always wanted to run around in an old carolean uniform bashing the shit out of the Danes the Poles, the Saxons and the Russians.
But I guess it wouldn't be that exciting for people that are not in the involved countries since it would just be a reskinned NW with even less accurate weapons.

Factions

Major
 
Sweden
Denmark - Norway
Russia
Poland

Minor

Electorate Saxony
Cossacks
Ottomens


Swedish tactics
The Swedish tactics was to go on the attack he sent his men straight in under artillery fire and gunshots he waited for the right moment to halt and fire to then charge.
It was sad that the caroleans didn't halt until they could see there enemies eye whites. Which was decided by the king because the accuracy of the guns was so bad. This and with the help of there cavalry made the Swedish one of the deadliest in Europe. If these tactics could be implemented in the game somehow I think it would lead to a very fast and fun game experience.

Some background about the caroleans! (from wikipedia)
As the Swedish allotment system was completely introduced in 1682, the Swedish military saw significant change from the conscripts of Gustavus Adolphus who were financed by looting, to a strictly Christian (in some areas fundamentalistic) fighting force. The soldiers were to pray every day, be respectful towards civilians, and were not allowed to display fear in battle. A soldier would be executed if he was found guilty of rape, interrupting a prayer or taking God's name in vain. The latter was considered the worst of all crimes, as religion was an important measure to keep morale and discipline high compared to an enemy force who fought simply because a human leader forced them into doing so. The Caroleans considered themselves specifically chosen by God to fight against eastern heretics and protect Christianity in Europe. Other crimes that would be harshly punished was drunkenness (50 lashes), stealing (35 lashes), absence during marching (25 lashes), questioning a commander (16 lashes), and absence after taps (5 lashes).

Infantry Equipment
In the Swedish infantry 1 third was supposed to be designated as Pikemen and the rest as Musketeers and Grenadiers.
For muskets the Flintlock and the Matchlockmusket was used the matchlockmusket had started to replace the Flintlockmusket since before the war.
For melee weapons pikes, small swords (also known as värja) and bayonets were used.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia.desura.com%2Fimages%2Fgroups%2F1%2F4%2F3784%2FSwedish-infantry-Poltava.jpg&hash=ddb25d705fcfdeb2f9bcb5ad642fc956d4c20085)
[close]

Artillery Equipment
The Swedish artillery used three types of artillery pieces they used cannons, howitzers and mortars. The artillerymen had there own muskets and "väjror"  to defend themselves though.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F4%2F46%2FSvensk_sexpundig_handgranatm%25C3%25B6rsare%252C_Nordisk_familjebok.png&hash=49e84197e7ed33a3d0f86a8b4da15e0adaf354fc)
Swedish mortar

Cavalry Equipment

-Maps-
First Battle of Narva (Could be hard though since the actual battle was fought during a blizzard storm.)
Battle of Poltava
Battle of Fraustadt
Battle of Kletsk

Multiplayer
For multiplayer it would be cool to have servers with room for at least 200-300 players.
With familiar gamemodes like Battle, Siege, Team Deatmatch and maybe something new and awesome ( I would have to think about this for a while).

Summarize


WIP
Title: Re: After BCOF
Post by: Mekkil the Graet on August 05, 2013, 10:58:16 pm
I guess I would wish for a game about the great northern war (http://en.wikipedia.org/wiki/Great_Northern_War).

I have always wanted to run around in an old carolean uniform bashing the shit out of the Danes the Poles, the Saxons and the Russians.
But I guess it wouldn't be that exciting for people that are not in the involved countries since it would just be a reskinned NW with even less accurate weapons.
As much as I'd like to play any game where I'd see some swedes getting molested by Russians and Danes, that is not a very detailed description for your game idea
Title: Re: After BCOF
Post by: dooomninja on August 05, 2013, 11:10:49 pm
how about the 30 year war, similar in gameplay as English Civil War but with more variation 
Title: Re: After BCOF
Post by: ClearlyInvsible on August 06, 2013, 12:26:40 am
A World War I game would be nice.
Title: Re: After BCOF
Post by: Mekkil the Graet on August 06, 2013, 12:31:11 am
So that's my idea for a game, if I missed anything feel free to point it out, although I would rather this thread was dedicated just to DETAILED ideas.
how about the 30 year war, similar in gameplay as English Civil War but with more variation 
A World War I game would be nice.

Seriously, how dense are you guys? Did you even bother to read the OP?
Title: Re: After BCOF
Post by: Hammerstout on August 06, 2013, 12:32:45 am
I'd like to see an American Revolutionary War game or even the French and Indian War.
Title: Re: After BCOF
Post by: Audiate on August 06, 2013, 12:37:23 am
 Ugh. I was far too late... I don't like the idea of this thread in that it could distract the FSE developers with ideas of things they may want to do, but couldn't do in an American Civil War game. I'm not saying that the FSE devs have poor self-control. I'm saying that a sudden motivation to do something they wouldn't have thought of right away themselves could give them interest in making something else while they're still focusing on BCoF.

 This is especially relevant if some of the devs have ADD.
Title: Re: After BCOF
Post by: dooomninja on August 06, 2013, 12:47:46 am
So that's my idea for a game, if I missed anything feel free to point it out, although I would rather this thread was dedicated just to DETAILED ideas.
how about the 30 year war, similar in gameplay as English Civil War but with more variation 

Seriously, how dense are you guys? Did you even bother to read the OP?

considering it's the same time period i didn't think i had to do this...

here are some basic unit breakdowns for a 30 year war game

Spoiler
Musketeers - The musketeers of the English Civil war mainly used a matchlock musket, the length of the barrel would be around four and a half feet. This musket only had a range of around 300 yards, but it would only be accurate up to 50 yards. Seeing as it was a heavy musket it had a rest, I don't know how you would incorporate this into the game unless it was kept in an inventory slot but when you presented there was a short animation of it being placed before the gun was resting on it, this would make it take a while to fire but that could cut down on the annoying game play style of point blanking.

The ammunition would be carried by a leather bandolier that went over the shoulder and around the hip, from this there would be hung "The Twelve Apostles", these were tubes of gunpowder, seeing as you only have 12, that would indicate you have 12 shots, however the bandolier also had a flask full of power meaning you could have more shots, probably up to about 24-32.

The flintlock musket was a lot more expensive than the matchlock musket, because of this it was only really issued to sentries and the lifeguards of high ranking officers, this could possibly be some form of special unit that is "Generals Staff". Generally all musketeers carried a sword for if they ever got into some melee.

Pikemen - The pike men predominantly used used an iron head spear, mounted on a shaft made of ash wood that was between 15 and 18 feet long. Due to the fact that it was quite unwieldy, some pike men cut a few feet off their pikes, this put them at a serious disadvantage against people with a full length pike. Because of this fact there is potential for a slight chance to spawn with a shorter pike. The pike men also carried a short sword called a "tuck" for close quarter fighting.

In ideal situations the pike men would wear a helmet, breast and back plates, thigh guards (tassets) and an iron collar or gorget. These would provide some protection against things like glancing blows from a sword or pike, but a straight on attack is more than likely to go straight through the armour and kill. Much like when a bayonet kills a cuirassier in NW.

Cuirassiers - The cuirassiers are a directly evolved form of the medieval knight, they went into battle with quite a lot of armor on, with the exception of the lower leg which was covered by a long boot. They had also ditched the lance of old, and taken on weapons such as pistols carbines and swords. This would leave the player with the choice of a pistol or a short carbine, all cuirassiers would carry a sword.

Harquebusiers - The harquebusiers, like the cuirassiers carried a carbine, or a pair of pistols, and a sword. Although the officers of a harquebusier regiment would usually carry the Harquebus. They were classified as light cavalry because they wore lighter armor and rode slightly faster horses.

Dragoons - The dragoons were mounted infantrymen that rode small, fast horses so that they could move to position then fight on foot. They didn't wear any armor and they would usually carry a musket or carbine, and a sword.

Artillery - The artillery of the civil war can be separated into three different types, Siege Guns (Cannon royal, Cannon and Demi-Cannon, Heavy Field Guns (Culverin, Demi-Culverin) and Light Field Guns (Saker, Drake, Minion, Falcon, Falconet and Robinet). Most artillery was muzzle loaded, smooth bore and cast in bronze and iron.
[close]

is it just+me or does common sense seem to be an oxymoron...
Title: Re: After BCOF
Post by: Mekkil the Graet on August 06, 2013, 12:55:17 am
I'd perfer if you stopped turning the gun the other way when it's facing you. I doubt anyone would call a single line "detailed", pretty much no matter what it is related to. Put some goddamned effort into the post if you are suggesting an idea.
Title: Re: After BCOF
Post by: McEwan on August 06, 2013, 02:29:21 am
While I like detail as much as the next man, I think we'd all appreciate it if you didn't tell people off for not making their post detailed on the thread. It's not a big deal.
Title: Re: After BCOF
Post by: Mekkil the Graet on August 06, 2013, 02:50:17 am
While it is generally a bad idea to publicly go against the opinion of a moderator...

I hardly think the purpose of the thread was to contribute a few dim witted lines about a time period that you like. Or did I misread the OP?
Title: Re: After BCOF
Post by: Jacob on August 06, 2013, 02:58:32 am
I have to side with Mikkel here, the whole point of this thread was to get some detailed suggestions, something fun to read, a couple of lines doesn't really say much now does it.
Title: Re: After BCOF
Post by: McEwan on August 06, 2013, 03:09:09 am
I know. All I'm saying is that you don't need to be overly aggressive about it.
Title: Re: After BCOF
Post by: regwilliam on August 06, 2013, 06:03:37 am
the war of 1812 or the American revolution war would be great
Title: Re: After BCOF
Post by: Pinball Wizard on August 06, 2013, 01:06:28 pm
I would like to see an English Civil War game, don't really know anything about it other than the Royalists versus the Parliamentarians. I'm pretty sure the armor and equipment was pretty close with one another though so I can't see it as too hard of a game to make after they animate properly pikes and swords. 
Title: Re: After BCOF
Post by: Jacob on August 06, 2013, 02:20:05 pm
I would like to see an English Civil War game, don't really know anything about it other than the Royalists versus the Parliamentarians. I'm pretty sure the armor and equipment was pretty close with one another though so I can't see it as too hard of a game to make after they animate properly pikes and swords.

Nice to see someone agrees with me, if you think you can add to my OP let me know :D
Title: Re: After BCOF
Post by: Harry on August 06, 2013, 02:37:38 pm
I would like to see an English Civil War game, don't really know anything about it other than the Royalists versus the Parliamentarians. I'm pretty sure the armor and equipment was pretty close with one another though so I can't see it as too hard of a game to make after they animate properly pikes and swords. 

I have to agree here, I would actually be really interested in a game set around the Civil war. I'm kind of embarrassed though that I know so little about such an important period of our history. Although I do know that the last battle took place just outside Worcester (which is a 10 minute drive from where I live) which involved a predominately Scottish Royalist force fighting against Cromwell and his New Army. Charles II managed to escape after his defeat and allegedly even climbed up an oak (possibly, I can't really remember) tree to avoid Parliamentarian patrols.
Title: Re: After BCOF
Post by: Furrnox on August 06, 2013, 02:46:01 pm
I guess I would wish for a game about the great northern war (http://en.wikipedia.org/wiki/Great_Northern_War).

I have always wanted to run around in an old carolean uniform bashing the shit out of the Danes the Poles, the Saxons and the Russians.
But I guess it wouldn't be that exciting for people that are not in the involved countries since it would just be a reskinned NW with even less accurate weapons.
As much as I'd like to play any game where I'd see some swedes getting molested by Russians and Danes, that is not a very detailed description for your game idea

I added a bit more for ya :P
Title: Re: After BCOF
Post by: Pinball Wizard on August 06, 2013, 05:27:59 pm
http://www.british-civil-wars.co.uk/military/tactics.htm Some nice info on it, and reading it I think a good feature would be encouraging the use of formations more than just running around by yourself like in public play (for a battle mode). Also, pike men should be able to choose from using a Billhook weapon, a pike, or a halberd. I'm not sure if it was used, but a plug bayonet would be a nice feature granted if it was used. 
Title: Re: After BCOF
Post by: Riddlez on August 06, 2013, 05:28:49 pm
A WW1 game, it has been said. But one would nearly be required to make it if the eastern front since the western front was just sitting around, being sick.

Though one would wonder if that wouldn't just be another call of duty with all semi auto weapons.
Title: Re: After BCOF
Post by: Olafson on August 06, 2013, 06:51:42 pm
Talking about WW1. Our BCOF concept document was originally a WW1 concept. Beaver and I wanted to make a WW1 game, but the others did not. At the end we decided to make  a Civil War game. We simply modified our WW1 concept and now it is BCOF.

Anyway, a WW1 game from FSE would be historicially accurate, would not be like Call of Duty, would not feature tons of submachine guns (since there werent any until 1918...) and it would not mean sitting around in a trench. It would be realistic, historically accurate and fun. It would also feature both east and western front (which does not just mean France... Why does everyone forget Italy?) as well as Africa.
Title: Re: After BCOF
Post by: Emperor Napoleon on August 06, 2013, 06:58:48 pm
I would like if FSE made a sequel to NW. A standalone game would be AWESOME (With better a better engine and things.)
Title: Re: After BCOF
Post by: Bramif on August 07, 2013, 10:31:32 am
I would like to see an english civil war game! Mostly because i have never tried a game from that time period.  ;)
Title: Re: After BCOF
Post by: Moogs on August 07, 2013, 11:29:26 am
An English Civil War game would just be With Fire and Sword surely?

Pretty much all the units listed are in WFaS, they are both in the same time period give or take a few years. The English Civil War would just be two factions with almost identical loads outs. Whereas WFaS provides more factions and more diverse unit compositions.

I wish the rest of the FSE team went with Beaver and Olafson, a historical WW1 game would have been very interesting. Especially with the location of the team, getting first hand with the battlefield and equipment wouldn't require a transatlantic flight.
Title: Re: After BCOF
Post by: Gokiller on August 07, 2013, 02:22:43 pm
English Civil war... Somehow I see that as a potentional game that would have a decent population for one or two months, and then dies off. Simply because it's a civil war that isn't that well known around the world. Most likely it is for the more historian "interested" gamers. But I put my bets on it some 60% doesn't know about it, or simple doesn't bother to know more about it.

A WW1 game on the other hand would be really interesting. If you guys plan to do another game after BCoF I certainly hope it will be a WW1 game. It's getting time for a proper WW1 game.
Title: Re: After BCOF
Post by: MR_Cheath on August 07, 2013, 03:29:35 pm
Agreed! A world war1 game would probably be the most creative and inventive way you could go after Battle cry of freedom. I would also love to see it so there would actually be a realistic world war 1 game out there beside WW1 medic (go play it right now it's free).
Title: Re: After BCOF
Post by: Menelaos on August 07, 2013, 03:43:08 pm
English Civil War sounds perfect, I loved Deluge and still crave proper melee.
Title: Re: After BCOF
Post by: Furrnox on August 07, 2013, 03:54:09 pm
Agreed! A world war1 game would probably be the most creative and inventive way you could go after Battle cry of freedom. I would also love to see it so there would actually be a realistic world war 1 game out there beside WW1 medic (go play it right now it's free).
Well there is also Verdun that's currently in beta I think. It's not that great though.
Title: Re: After BCOF
Post by: Riddlez on August 07, 2013, 08:30:18 pm
How about the first proper and realistic WW2 game in history?
Title: Re: After BCOF
Post by: Audiate on August 07, 2013, 08:32:36 pm
How about the first proper and realistic WW2 game in history?

Spoiler
[youtube]http://www.youtube.com/watch?v=4wbPEdVLhcQ[/youtube]
[close]

EDIT: I don't think there will ever be a historically accurate WW2 game. But it would be interesting to see!
Title: Re: After BCOF
Post by: Millander on August 07, 2013, 08:56:18 pm
It will undoubtedly be the Napoleonic Wars
Title: Re: After BCOF
Post by: Emperor Napoleon on August 07, 2013, 08:58:45 pm
It will undoubtedly be the Napoleonic Wars
It has to be :P
Title: Re: After BCOF
Post by: Audiate on August 07, 2013, 09:02:33 pm
It will undoubtedly be the Napoleonic Wars

 I think it would be great if they went back to the Napoleonic era. They would have learned a lot from the experience and feedback of BCoF with massive matches and the availability they have unlocked as a result of using a better engine, meaning that if they did go back to the Napoleonic era, they could make it much bigger, better, and expanded than that of NW.
Title: Re: After BCOF
Post by: Emperor Napoleon on August 07, 2013, 09:05:24 pm
Maybe we should start a poll on this thread with the most popular suggestions?
Title: Re: After BCOF
Post by: Allasaphore on August 07, 2013, 09:08:39 pm
A historically accurate WWI game sounds like a good idea. I'd also like to throw out the Thirty Years' War as a plausible time period to focus in on. With all the wars going on in Europe at that time, I figure FSE would have lot's to work with (or on).

Just a few relevant pictures.

Defenestration of Prague
Spoiler
http://schillerinstitute.org/educ/hist/eiw_this_week/images/defenestration.jpg
[close]

Tercio formation
Spoiler
http://historywarsweapons.com/wp-content/uploads/image/Tercio.JPG
[close]

Cuirassiers
Spoiler
http://img545.imageshack.us/img545/7159/pappenheimcuirassiers16.jpg
[close]

One could go to the Habsburg-Valois Dynastic Wars (1492-1558) for a time where gunpowder was revolutionizing European warfare. We see events such as the Hungarian defeat at Mohacs (1526) where gunpowder proved decisive, as well as having a relatively wide expanse.

I'd still suggest Thirty Years' War, for the sheer scope and a personal interest in the period. I'd decline the English Civil War if it were done alone, though due to the fact most of it coincided with the Thirty Years' War, it wouldn't be a stretch to add it to a game concerning such (albeit as different factions).

And if none of these perk interest, then WWI is always a great fallback. :)


Title: Re: After BCOF
Post by: Riddlez on August 07, 2013, 10:35:16 pm
For a game, one would most likely go for a widely known and popular time of history.
Title: Re: After BCOF
Post by: Harybo on August 07, 2013, 11:15:56 pm
A late 19th to early 20th century/Victorian era/age of imperialism game with most European countries and many African and Asian tribes and countries as factions would be really cool. It wouldnt be completely historically accurate since you would be able to have countries that never fought against each other at the time fight agaisbt each other, but it would have accurate uniforms,troops, and units. It wkuld also feature artillery, mounted combat, and iron sights on rifles that would range from repeater rifles to beech loading to early bolt action rifles. The combat could be based on several different wars from the time such as the Boer war, boxer rebellion, and some other colonial wars that took place at the time.
There really aren't any shooting games set in the Victorian era so a game like this would be really great. On the other hand, I am sure an idea like this could be put into a mod for BCoF since it would be basically the same gameplay and game modes, having large multiplayer battles with different types of units, artillery, and basically just big battles between two factions like nw does.
Title: Re: After BCOF
Post by: Millander on August 08, 2013, 09:02:23 am
You guys are wasting your breath. It will be the Napoleonic Wars
Title: Re: After BCOF
Post by: Onii on August 08, 2013, 09:24:19 am
Hush!

Ez a secret you know :3
Title: Re: After BCOF
Post by: Gokiller on August 08, 2013, 10:41:06 am
You guys are wasting your breath. It will be the Napoleonic Wars

Highly unlikely if you ask me. ^^
Title: Re: After BCOF
Post by: Rejenorst on August 08, 2013, 10:51:30 am
After BCOF FSE will take it upon themselves to create COB.

Spoiler
CALL OF BETTY!

I believe it will be based on the recent movie.
[close]
Title: Re: After BCOF
Post by: Pinball Wizard on August 08, 2013, 02:32:36 pm
Call of Betty: where you just spam buying games.
Title: Re: After BCOF
Post by: Rejenorst on August 08, 2013, 04:02:10 pm
Not just spam buying games but a psychological thriller of money, power, dupes, threats and raving abuse. It will have it all.

Title: Re: After BCOF
Post by: Riddlez on August 08, 2013, 05:36:05 pm
Not just spam buying games but a psychological thriller of money, power, dupes, threats and raving abuse. It will have it all.

Not to forget steam call intrigues.
Title: Re: After BCOF
Post by: Van_Hulstein on August 08, 2013, 07:15:31 pm
I would love to see a game with the Netherlands in it.
My favourite Dutch Wars:
Dutch Eighty Years War.
First Anglo-Dutch War.
Second Anglo-Dutch War.
Third(derp)-Anglo Dutch War.
Glorious Revolution.
Napoleonic Wars.
Second Anglo Boer War.
Title: Re: After BCOF
Post by: Harybo on August 08, 2013, 09:12:14 pm
I would love to see a game with the Netherlands in it.
My favourite Dutch Wars:
Dutch Eighty Years War.
First Anglo-Dutch War.
Second Anglo-Dutch War.
Third(derp)-Anglo Dutch War.
Glorious Revolution.
Napoleonic Wars.
Second Anglo Boer War.

yea second anglo boer war would be cool
Title: Re: After BCOF
Post by: Riddlez on August 08, 2013, 09:19:46 pm
Why so boring?
Does it have to be land?

Why not the Anglo-Dutch Naval wars?
Is at sea.

Why nt napoleonic wars, at sea (or mainly)
Title: Re: After BCOF
Post by: Furrnox on August 09, 2013, 03:33:50 am
An Anglo Zulu war game xD
The mod is great fun maybe a game could be even better. But would probably not work financially anyways, since no one plays the mod anymore it shows I guess that the era isn't that popular.
Title: Re: After BCOF
Post by: Jacob on August 09, 2013, 11:26:05 am
After BCOF FSE will take it upon themselves to create COB.

Spoiler
CALL OF BETTY!

I believe it will be based on the recent movie.
[close]

PLEASE PLEASE PLEASEEEEE Get someone to make a short indie game pleaseeeeeeeeeeee :P
Title: Re: After BCOF
Post by: Aksei on August 11, 2013, 11:36:11 am
i would like to see something like this

The big part of the game is the battle. You are a foot soldier with a musket. (Its singleplayer)

There are 2 parts in the battle.

First you are fixed in a line. The regiment moves in formation and you just go with them. You cant move on your own, just look around like cod scripted scenes. What you can do is fire your musket. Aim, fire and reload. Maybe here a small minigame for the reloading speed.

When enemy is near enough the meele part starts. Now you can fight with a system like NW. After the defeat of the enemy regiment the line reorganize and move on with aim fire part at the next regiment.

The rest of the big, maybe historical battle is more movie than regiments with bots. You fight your own small battle, but see the others fighting too far away. If you "die" in battle your wounded and miss the next battle.

im not good at "writing what i think" btw^^ but maybe you still can imagine what i try to explain