Flying Squirrel Entertainment

Developer's Corner => News & Announcements => Topic started by: Olafson on April 02, 2019, 07:43:40 pm

Title: Developer Blog 41 - Battle Cry of Freedom Part 12
Post by: Olafson on April 02, 2019, 07:43:40 pm
Title: Re: Developer Blog 41 - Battle Cry of Freedom Part 12
Post by: Ted on April 02, 2019, 07:45:15 pm
What about the Burgerlands though?


@Olafson you know
https://www.youtube.com/watch?v=tKpClbqc4QY
[close]
Title: Re: Developer Blog 41 - Battle Cry of Freedom Part 12
Post by: ~Midnight~ on April 02, 2019, 07:46:21 pm
Very nice.

Serious question: Will we be able to have a Random (Terrain) Map? If yes, will buildings/various structures be randomized on those maps or not exist at all?
Title: Re: Developer Blog 41 - Battle Cry of Freedom Part 12
Post by: Olafson on April 02, 2019, 07:58:24 pm
Funny that you are asking this right now... Because we literally talked about the progress on the random map generator a minute ago.

(https://abload.de/img/unbenanntpdkq3.jpg)


The plan is to have randomly placed farms and maybe even fields. The functionality for that is already 90% done, we are just starting work on the actual terrain part of the system right now.
Title: Re: Developer Blog 41 - Battle Cry of Freedom Part 12
Post by: ~Midnight~ on April 02, 2019, 08:02:24 pm
Please make it better than Warband. If I generate a Random Plains..I want plains and not the Alps.
Title: Re: Developer Blog 41 - Battle Cry of Freedom Part 12
Post by: Olafson on April 02, 2019, 08:04:52 pm
But... Whats not to like about the WB generator, except that its garbage?
Title: Re: Developer Blog 41 - Battle Cry of Freedom Part 12
Post by: Duuring on April 02, 2019, 08:05:33 pm
Never forget having to generate a new random map ten times at large events because the first nine were not plains at all.
Title: Re: Developer Blog 41 - Battle Cry of Freedom Part 12
Post by: Woeski on April 02, 2019, 08:09:15 pm
Wait, are all links supposed to be discord invites?
Title: Re: Developer Blog 41 - Battle Cry of Freedom Part 12
Post by: Olafson on April 02, 2019, 08:12:33 pm
Wait, are all links supposed to be discord invites?

Lol thanks for noticing. Fixed that. You will need to ctrl+f5 if you want the links to update.
Title: Re: Developer Blog 41 - Battle Cry of Freedom Part 12
Post by: Duke Of LongTree on April 03, 2019, 06:49:03 am
that is an awesome amount of detail 10/10 longtrees
Title: Re: Developer Blog 41 - Battle Cry of Freedom Part 12
Post by: Windflower on April 03, 2019, 06:54:45 am
Improvements on the random map generator, nice, was worth mentioning in the blog too imo! Something is better than nothing!
Title: Re: Developer Blog 41 - Battle Cry of Freedom Part 12
Post by: SwissGronkh on April 03, 2019, 12:30:47 pm
yeeess good map generator will make events way easier to organise  ;D ;D
Title: Re: Developer Blog 41 - Battle Cry of Freedom Part 12
Post by: Anubis. on April 03, 2019, 06:45:22 pm
So no more sitting for 10 minutes till a good map comes along and no more praying to the map gods. Sounds like a good improvement.
The stuff in the devblog is also looking good, lets hope this game will just have the same melee with slight hitbox improvements.
Title: Re: Developer Blog 41 - Battle Cry of Freedom Part 12
Post by: GTAMAN on April 04, 2019, 12:01:45 am
I approve!
Title: Re: Developer Blog 41 - Battle Cry of Freedom Part 12
Post by: pete99 on April 06, 2019, 03:01:38 am
Maps are actually looking quite nice. I was worried from earlier screenshots that maps would be a bit bland, but its nice to see them coming together. Nice work!
Title: Re: Developer Blog 41 - Battle Cry of Freedom Part 12
Post by: Kulouš on April 06, 2019, 11:09:23 am
It's all nice BUT do we get the same melee without pokes?
Title: Re: Developer Blog 41 - Battle Cry of Freedom Part 12
Post by: Olafson on April 06, 2019, 05:13:42 pm
Pokes will no longer be a thing.
Title: Re: Developer Blog 41 - Battle Cry of Freedom Part 12
Post by: mmveteran on April 07, 2019, 09:57:43 pm
its almost like you started this game from BRAND NEW about a year ago

 >:(   >:(    >:(
Title: Re: Developer Blog 41 - Battle Cry of Freedom Part 12
Post by: GTAMAN on April 11, 2019, 02:52:38 am
you guys aware that the announcements stopped showing new blog posts after the 40th one? (https://i.gyazo.com/2d982c900b4a0ade01d3d8596a05b55f.png)
Title: Re: Developer Blog 41 - Battle Cry of Freedom Part 12
Post by: Olafson on April 11, 2019, 10:03:29 am
Yes, I did not post 41 there yet.
Title: Re: Developer Blog 41 - Battle Cry of Freedom Part 12
Post by: mmveteran on April 21, 2019, 01:25:28 pm
last reply before me was 10 days ago
sorry guys  you really really missed the boat on this one
you announced this what 7 years ago?
there is no reason this should have taken so long

and whilst the blogs are welcome, it looks like it has been started from scratch

if you were at this point five years ago, your response and interest would have been 500x more than it is today
Title: Re: Developer Blog 41 - Battle Cry of Freedom Part 12
Post by: 72ndPA on April 22, 2019, 07:39:28 am
last reply before me was 10 days ago
sorry guys  you really really missed the boat on this one
you announced this what 7 years ago?
there is no reason this should have taken so long

and whilst the blogs are welcome, it looks like it has been started from scratch

if you were at this point five years ago, your response and interest would have been 500x more than it is today
   Yea man they put alot of work into it