Poll

What is the most important feature to you for the upcoming game?

Massive battles
56 (37.6%)
Historical accuracy
28 (18.8%)
Melee/horseriding mechanics
39 (26.2%)
Destructible goodness
7 (4.7%)
Proper ballistics
15 (10.1%)
Other
4 (2.7%)

Total Members Voted: 148

Author Topic: Most important feature to you for Battle Cry?  (Read 11556 times)

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Offline PJ

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Re: Most important feature to you for Battle Cry?
« Reply #15 on: December 14, 2012, 03:45:22 am »
The ability to create "custom defences". As an engineer making, raised and sunken battery's out of sandbags and planks, tickles my fancy big time! It would be awesome if a similair engineering system could be implemented in Battle Cry :D
+1 to that
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Offline Pvt.Wilson

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Re: Most important feature to you for Battle Cry?
« Reply #16 on: December 20, 2012, 08:06:08 pm »
Commander battle. That is all. I know this is my first post on this forum, but I've put almost 200 hours into just commander battle in the past few months.

I have heard that there is a chance that commander battle will not be included in Battle Cry and that just cannot be so. In my humble opinion no other game I have ever played has combined first person action and strategy so excitingly like the commander battle mode in Napoleonic Wars. Anyone that has ever been a part of a mass cavalry charge with hundreds of bots can attest to how awesome it is.

You can use the argument that a higher player count would negate the need for a bunch of bots but I highly doubt you could replicate the same way the companies work so cohesively outside of very strict clan servers. Please please please find a way to make it work... or else I will just have to keep playing NW forever (I guess that wouldnt be too terrible)

Offline Apollo

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Re: Most important feature to you for Battle Cry?
« Reply #17 on: December 21, 2012, 04:54:02 am »
Commander battle. That is all. I know this is my first post on this forum, but I've put almost 200 hours into just commander battle in the past few months.

I have heard that there is a chance that commander battle will not be included in Battle Cry and that just cannot be so. In my humble opinion no other game I have ever played has combined first person action and strategy so excitingly like the commander battle mode in Napoleonic Wars. Anyone that has ever been a part of a mass cavalry charge with hundreds of bots can attest to how awesome it is.

You can use the argument that a higher player count would negate the need for a bunch of bots but I highly doubt you could replicate the same way the companies work so cohesively outside of very strict clan servers. Please please please find a way to make it work... or else I will just have to keep playing NW forever (I guess that wouldnt be too terrible)
Well,
I believe that honestly commander battle is almost a waste of money with the already enormous budget they are working on to create a spectacle such as BCoF. I think that, while it is fun for quite a few people in NW, anyone who has ever lead any sort of line, cavalry, or artillery in a linebattle has essentially played Commander Battle with more intelligent AI. My point being, that if you're an officer of any kind, or someone of leading stature, then Commander Battle is almost obsolete.

Offline MrBeasty127 (Brown)

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Re: Most important feature to you for Battle Cry?
« Reply #18 on: December 21, 2012, 06:25:59 am »
However most people cannot lead real people, and no one can all the time. Everyone can enjoy leading in a commander battle without any fuss. I and my friends regularly enjoy commander battles (most do not play in a regiment) and we would be greatly disappointed if it were not included in BCoF. Commander battle is a must for me and a more intelligent AI would be a nice bonus too. Iron sights for skilled aiming for artillery, rifles and muskets is another thing I'm really hoping for and would be disappointed if it were not to be added.

Offline Xanderman

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Re: Most important feature to you for Battle Cry?
« Reply #19 on: December 24, 2012, 09:28:52 am »
The problem is FSE is only a small group and the commander battle game mode would require a huge amount of time and effort in order to code the AI which is also quite diificult.

Offline Olafson

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Re: Most important feature to you for Battle Cry?
« Reply #20 on: December 24, 2012, 10:27:40 am »
Donate more, we will make more features. Right now, we do not have the time nor money to create a gamemode like that .

Offline Nipplestockings

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Re: Most important feature to you for Battle Cry?
« Reply #21 on: December 25, 2012, 09:39:41 pm »
The problem is FSE is only a small group and the commander battle game mode would require a huge amount of time and effort in order to code the AI which is also quite diificult.
Well, not necessarily. They already have most of it down already in NW, and I think a few upgrades would be all that's needed to make a superior BCOF commander battle mode. AI tweaking isn't too hard, and the code for group commands was already set in place in the original M&B singleplayer.

Offline Olafson

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Re: Most important feature to you for Battle Cry?
« Reply #22 on: December 26, 2012, 01:03:05 am »
BCoF is not based on the Warband engine. Just saying...

Offline Nipplestockings

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Re: Most important feature to you for Battle Cry?
« Reply #23 on: December 26, 2012, 03:41:06 am »
BCoF is not based on the Warband engine. Just saying...
Yes, but are you really going to redo everything? Are you not carrying over a single bit of material from the old engine?

Offline Refleax

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Re: Most important feature to you for Battle Cry?
« Reply #24 on: December 26, 2012, 07:47:35 pm »
BCoF is not based on the Warband engine. Just saying...
Yes, but are you really going to redo everything? Are you not carrying over a single bit of material from the old engine?

The Warband engine is the proprietary of Taleworlds so it would be illegal to do so.
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Offline Olafson

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Re: Most important feature to you for Battle Cry?
« Reply #25 on: December 26, 2012, 11:15:11 pm »
Nor would it be possible.

Offline Jacob

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Re: Most important feature to you for Battle Cry?
« Reply #26 on: December 27, 2012, 03:31:06 am »
Not using the Warband engine gives you more freedom correct?

Offline The Norseman

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Re: Most important feature to you for Battle Cry?
« Reply #27 on: December 29, 2012, 10:28:03 pm »
Melee and MASSIVE battles ofcourse... Destructible environments is a nice touch!
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Offline Nipplestockings

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Re: Most important feature to you for Battle Cry?
« Reply #28 on: December 30, 2012, 01:03:25 am »
Melee and MASSIVE battles ofcourse... Destructible environments is a nice touch!
To add onto that, I'd like to see more variations to bayonet combat. I don't really have anything specific in mind, but I thought thrusting over and over again to kill people made things a little dull. Maybe make it so that you can use the butt of the gun as a club even if you do have a bayonet?

Offline Evanovic

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Re: Most important feature to you for Battle Cry?
« Reply #29 on: December 30, 2012, 02:57:29 am »
The thing that will decide the longevity of the game is the first person gameplay (melee etc). Immersion comes from knowing that your actions, as an individual, have an impact on a battle and that the impact depends on your individual skill and playstyle. Moreover, people need to feel like they're improving and learning new things the more time they devote to the game, so there needs to be a high skill ceiling to keep them going. Everything else is a bonus: the scale, the graphics, the interactivity of environments etc. Without this you will lose players as quickly as you gain them.
« Last Edit: December 30, 2012, 03:09:53 am by Evanovic »
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