Hi all! I'm working on animation of horseman, and have questions.
I want units, armed with swords, to ride in charge with swords raised up and forward when gallop, like that:
But if I'll make such move as part of main horseman animation - all units (except maybe lancers) will ride like that all the time, and if they will be empty-handed, they will look like some riding Nazis
I assume, animation can be depended on weapon type (like lancers have their own animation). But even if I'll bind this animation to swords, they will ride so all the time, even if they just ride as maneuver, not in charge. Lancers-bots too always ride like they want to kill someone with their lances, I don't like that, but I don't know what can be done with it. Lancers-humans can peacefuly ride even in gallop untill they press X, so I thought, maybe such move can be also bound to X, like in lances? But in lances by pressing X player enters "knights" (or how is it called) mode, and which mode can be entered by pressing X in swords? Or maybe we can just bind such charging animation to X (or maybe another key), but so bots maybe will not use it.
Also I was hinking to archieve this by changing of animation of upright strike with sword and make such move as beginning of swing, but I think as swing such move is too small and light.
I hope I explained it all clear, so how would you solve such problem?)
Oh, and another question about animation - is it possible to move bone separately of skeleton for certain frames of animation? Or if I'll detach bones of items and make for weapons their own skeleton (of two bones or even of one bone, as in my mod there will be no shields), will it work in game? And will it be compatible with native animations (names of bones will be the same, so I think it must work) or shoul I change all animations with new skeletons?