Just wondering, why is the parrot guns projectile drop so heavy?
*EDIT*
Oh, just wondering if you could add an extra animation for the musket with bayonet fixed, seeing as parrot managed to have different animations for the bayonet fixed/unfixed firearms just wondering if you could have the fixed bayonet be held in a right shoulder shift when walking position, and unfixed just be shouldered when walking and have possibly a randomized holding position for when one is running with a firearm though in a similar position to iron europes running with rifle animation.
Oh, and a new flag model would be nice for directx7, the mod still looks very nice in the lower end of warband, but the cardboard flags tend to let it down.