omgHehehe, Next time :)
DEALEN! damn you! :(
Couldn't help but notice as the model span around to show the behind that those trousers are awfully tight.
Excellent work, Olafson! That's amazing. I hope the next update will be a Rebel uniform. I'd love to see if you can attack the irregular look of the south.
Also, how seeing an animation with this solder holding a gun or something? Aiming it perhaps? So we can get a look at the animation.
Well, for animations we still need to do some stuff. I was actually thinking of recording the animations again, with my new equipment. I already did some succesfull tries with the new equipment, works pretty well. Besides that, I was even thinking of recording them in a professional MoCap Studio... (That is pretty expensive though...)
We will see.Spoiler(https://www.abload.de/img/img_5413o1uu1.jpg)(https://www.abload.de/img/img_5410yru3s.jpg)[close]
Hand position will look better in the final step, this is just for testing :PSpoiler(https://www.abload.de/img/animlmuvq.jpg)[close]
Now that we are talking about uniforms... Will the game be skin modding friendly? As in: can we customize skins easily without having to mess up other units? Or like a skin installer for when someone customizes the uniforms?
Really nice but I can't watch it with an Ios device.
Developer Blog 15 - Billy Yank
Hello there and welcome back to our 15th Developer Blog. Today we have something special for you.(https://www.fsegames.eu/images/deblog15.jpg)<video width=\"1050\" height=\"1080\" controls autoplay loop>
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The animation above displays a typically dressed and equipped Union infantry ranker. He is wearing a sack coat (a clothing item that was most widely used by the Union soldiers throughout the war) together with regulation trousers, an 1858 Pattern Forage Cap and the so-called ‘Jefferson boots’, also known as ‘Brogans’, which were very typical footwear for soldiers on both sides of the conflict.
Further the soldier is equipped with a U.S. M1855 cartridge box, worn from a shoulder cartridge belt with the round decorative plate affixed. The soldier’s waist belt is decorated with an oval belt buckle made of brass and has a M1855 cap pouch and a Springfield bayonet scabbard attached to it, among other things.
On his back the soldier is wearing a 1853 Double bag knapsack used to carry personal belongings, spare clothing and any other items the soldier might need. A greatcoat or a blanket roll was commonly attached to it; this particular soldier has his greatcoat rolled up and strapped to the top of the knapsack. Rations and other food were generally carried in the U.S. regulation haversack, which the soldier wears on his side. It was common to attach mugs to the haversack, though our particular soldier has decided to attach it to his knapsack instead. Finally the soldier is wearing a M1862 canteen, commonly known as a ‘Bullseye canteen’. The canteens were sometimes covered with cloth in various colors and patterns or simply worn as they were, like on our soldier. Canteens were crucially important for any soldier both during the long exhausting marches and in combat.
Thanks for reading.
Flying Squirrel Entertainment
Hey, don't tell stupid people to stop doing stupid things. How else am I supposed to tell if they're stupid?
Hey, don't tell stupid people to stop doing stupid things. How else am I supposed to tell if they're stupid?
Lovely,
Also Olafson.... Don't send me two newsletters for the same blog! I nearly had my hopes up that there we're actually two blogs. :'(
Looks more like jean material than wool, but still, I love the detail. ;)
Johnny Reb should definitely have a roller belt buckle and civilian trousers. :D
Now that we are talking about uniforms... Will the game be skin modding friendly? As in: can we customize skins easily without having to mess up other units? Or like a skin installer for when someone customizes the uniforms?
I was wondering the same thing, actually. Given that NW was so limited when it came to model replacement (By that I mean pants and hats), I believe this time around FSE should try to figure a way around that.
Although... I don't want that at the expense of huge file sizes...
Basically Olafson, I meant that in NW we can customize but players don't know how to install, or its a shame that the player that downloaded the custom skin cant show off... Since it diesnt show up for others. So a like tean fortress 2 ish style where you can like add your own uniform to like example steam workshop and if you download something from there it will show up in the game for the player and for the others that didnt download the "item"
Are you guys using Mesh2Mesh and Milkshape3D programs, or are you using more sofisticated programs to create these units?
Can there atleast be a personal skin installer? So dith the tf2 thing and just a personal skin installer?Basically Olafson, I meant that in NW we can customize but players don't know how to install, or its a shame that the player that downloaded the custom skin cant show off... Since it diesnt show up for others. So a like tean fortress 2 ish style where you can like add your own uniform to like example steam workshop and if you download something from there it will show up in the game for the player and for the others that didnt download the "item"
Ah, that. Well, while it would be possible in theory, I do not think that we will have something like that. First of all, people would make lots of "troll" uniforms and second of all, its really costly on performance.Are you guys using Mesh2Mesh and Milkshape3D programs, or are you using more sofisticated programs to create these units?
3ds Max and Mudbox + Photoshop.
Couldn't help but notice as the model span around to show the behind that those trousers are awfully tight.
Precisely my thought.
I might as well add that the trousers look a tad wrinkled for being made out of cotton/wool/linnen.
Still, amazing quality on pretty much everything.
What do you mean? You can customize everything in NW... You could even make an alien. Anyway, atm our model consists of several sub models, the pants, the arms, the body, the roll, the knapsack, the mug, the canteen, the belts, the scabbard, the cartridge box (with several opened cartridge box models, for animations(if we can get it to work)), the shoes, the hat. I hope I did not forget anything...
The idea behind this was, to make a general Uniform set that we then can apply to almost any troop. Just a few customization here and there, and it could already be a completely different troop.
Just a heads up, its Admiral who did the model ;)
so heres my long :D
Olafso im impressed just impresed. long story short im a civil war reenactor and i know the union uniform well , and see how much work you have put into the model. Also im so happy that you used a forge cap and not those silly Kepi hats. Also the tin cup on knapsack was a great athentic touch but i would sugestet that you put the tin cup on the haversack. (thats were i put mine on :D). But im impressed you did a great job.
Exactly. Reuse as much as possible. Every new objects steals both disk and memory space, and we need that space.
unit_union_69_irish union_coat1 union_kepi1 union_pants1 69_equipment
unit_union_54_ massachusetts union_coat1 union_kepi1 union_pants1 54_equipment
etc etc
unit_union_69_irish union_coat1 union_kepi1 union_pants1 69_equipment
unit_union_54_massachusetts custom_coat1 union_kepi1 union_pants1 custom_equipment
The actual code is more or less that easy. Please take a look at the Napoleonic Wars module system. I do not understand what you are complaining about. We will never screw the games performance just to allow easy modding. Sorry.
so heres my long :D
Olafso im impressed just impresed. long story short im a civil war reenactor and i know the union uniform well , and see how much work you have put into the model. Also im so happy that you used a forge cap and not those silly Kepi hats. Also the tin cup on knapsack was a great athentic touch but i would sugestet that you put the tin cup on the haversack. (thats were i put mine on :D). But im impressed you did a great job.
We will have different positions for the cup. :)
Awesome. I can't wait to see 500 guys looking like that fighting to the bloody death.I couldn't agree more.
Awesome. I can't wait to see 500 guys looking like that fighting to the bloody death.I couldn't agree more.
The actual code is more or less that easy. Please take a look at the Napoleonic Wars module system. I do not understand what you are complaining about. We will never screw the games performance just to allow easy modding. Sorry.
Technically what I was thinking was a way that allows us modders to change models of units via code (be it replace a model for another existing one, or a new custom one), and still allow us to play multiplayer without getting kicked off servers for having code changes.
Mini DLCs? Oh god, please not.
when the game is out I will try to make some austrian units ;D