Author Topic: Sword and musket  (Read 8031 times)

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Offline StephanGH

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Re: Sword and musket
« Reply #60 on: November 27, 2020, 10:58:38 am »
Models look really simplistic, and pretty meh ngl.
Their ambitions seem to be out of this world, and more on the money grabbing side than giving the community a good mod that will represent what the NW community has in warband.

I have very little hope in this project lmao

(Not to mention bannerlord is shit anyways)

Offline Yuwan

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Re: Sword and musket
« Reply #61 on: November 27, 2020, 11:01:43 am »
I've seen people in my school make better stuff in a day lol

Offline Herishey

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Re: Sword and musket
« Reply #62 on: November 27, 2020, 11:15:35 am »
Models look really simplistic, and pretty meh ngl.
Their ambitions seem to be out of this world, and more on the money grabbing side than giving the community a good mod that will represent what the NW community has in warband.

I have very little hope in this project lmao

(Not to mention bannerlord is shit anyways)
Money-grabbing? It's a mod not a DLC...........

I won lots of things, I came 2nd and 3rd in lots of things, I guess I did some other shit too........ I'm also an FSE legend, probably most commonly described as a cunt. If the shit I do doesn't make sense in your head, well fuck you because it makes sense in mine.

Which i did, against known and reputed player, some of them considered legend, such as, Mandarin, Ledger, Tiberias, Herishey, Hokej, Troister, Axiom, Evanovic, Stark, Eddie, Jammo, Bagins, Freddie, Python. I didn't had a good relationship with most of them, but i congratulate them for what they did, and i had pleasure facing them.

Offline StephanGH

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Re: Sword and musket
« Reply #63 on: November 27, 2020, 11:18:27 am »
Models look really simplistic, and pretty meh ngl.
Their ambitions seem to be out of this world, and more on the money grabbing side than giving the community a good mod that will represent what the NW community has in warband.

I have very little hope in this project lmao

(Not to mention bannerlord is shit anyways)
Money-grabbing? It's a mod not a DLC...........

With the crap spouted in that "trailer" which is basically just showing off really bad models and nothing else. It seems more like it's being rushed with crazy ideas into hoping it becomes a "DLC" because holy shit. xD

Idk which is more humiliating and delusional. The fact that the models are considered good, or the fact that you guys wanna add all that useless SP stuff etc.

Either way, aslong as bannerlord is this shit, no matter how good the animations models textures and ideas are. The mod will be garbage, cause theres no patching up how shit bannerlord is.

Let's just migrate to BCOF or stick to NW cause breh  ???
« Last Edit: November 27, 2020, 11:22:10 am by StephanGH »

Offline Herishey

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Re: Sword and musket
« Reply #64 on: November 27, 2020, 11:22:43 am »
Models look really simplistic, and pretty meh ngl.
Their ambitions seem to be out of this world, and more on the money grabbing side than giving the community a good mod that will represent what the NW community has in warband.

I have very little hope in this project lmao

(Not to mention bannerlord is shit anyways)
Money-grabbing? It's a mod not a DLC...........

With the crap spouted in that "trailer" which is basically just showing off really bad models and nothing else. It seems more like it's being rushed with crazy ideas into hoping it becomes a "DLC" because holy shit. xD

Idk which is more humiliating and delusional. The fact that the models are considered good, or the fact that you guys wanna add all that useless SP stuff etc.

Either way, aslong as bannerlord is this shit, no matter how good the animations models textures and ideas are. The mod will be garbage, cause theres no patching up how shit bannerlord is.

Let's just migrate to BCOF or stick to NW cause breh  ???
Feels like you haven't read the majority of the posts just in the last few pages so you yourself might be deluded I'm afraid.
I won lots of things, I came 2nd and 3rd in lots of things, I guess I did some other shit too........ I'm also an FSE legend, probably most commonly described as a cunt. If the shit I do doesn't make sense in your head, well fuck you because it makes sense in mine.

Which i did, against known and reputed player, some of them considered legend, such as, Mandarin, Ledger, Tiberias, Herishey, Hokej, Troister, Axiom, Evanovic, Stark, Eddie, Jammo, Bagins, Freddie, Python. I didn't had a good relationship with most of them, but i congratulate them for what they did, and i had pleasure facing them.

Offline StephanGH

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Re: Sword and musket
« Reply #65 on: November 27, 2020, 11:23:47 am »
Models look really simplistic, and pretty meh ngl.
Their ambitions seem to be out of this world, and more on the money grabbing side than giving the community a good mod that will represent what the NW community has in warband.

I have very little hope in this project lmao

(Not to mention bannerlord is shit anyways)
Money-grabbing? It's a mod not a DLC...........

With the crap spouted in that "trailer" which is basically just showing off really bad models and nothing else. It seems more like it's being rushed with crazy ideas into hoping it becomes a "DLC" because holy shit. xD

Idk which is more humiliating and delusional. The fact that the models are considered good, or the fact that you guys wanna add all that useless SP stuff etc.

Either way, aslong as bannerlord is this shit, no matter how good the animations models textures and ideas are. The mod will be garbage, cause theres no patching up how shit bannerlord is.

Let's just migrate to BCOF or stick to NW cause breh  ???
Feels like you haven't read the majority of the posts just in the last few pages so you yourself might be deluded I'm afraid.

You mean the Dragonking simping for Bannerlord?
Or do you mean the fact that multiple people said let's just stick with NW? :)

Most of the pages is either about the name of the mod, or how garbage it and bannerlord are.
The only positive things are Dragonking loving the shit out of it lad.

Offline DragonKing

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Re: Sword and musket
« Reply #66 on: November 27, 2020, 11:37:42 am »

 The other half prefers rather to insult the game by saying it's rubbish and by not giving any constructive opinion on it.
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Offline DragonKing

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Re: Sword and musket
« Reply #67 on: November 27, 2020, 11:42:39 am »
@DragonKing people are gonna hate on bannerlord because of the fact that it has been such a long time that they have developed the game just for it to somehow not be done or close to being a finished product. The thing that is hurting bannerlord is that there isn’t any private servers to play on. I didn’t want to buy the game simply because of what the beta testers were telling me how the game wasn’t that good before it was released. Bannerlord is gonna continue to be dead (At least for the NA side) until they can get private servers on there.

I agree with you on these points. The BannerLord multiplayer community is looking forward to the private servers that will be a real breakthrough. When will they come out, I don't know but probably after Early Access I guess. In any case, it will be a real boost for the community which, in my opinion, will grow enormously at that time.

and yes, it's true that it took a long, long time to get out. But on the other hand, it could have been even longer and it is to please the community that they finally released the game in Alpha and then in Beta. Unfortunately, it is not finished. Fortunately, this allows the developers to be in contact with the community on BannerLord to improve the game. It's better that the game, when it comes out of Early Access, will be really perfect rather than the other way around and that's the goal: a perfect game

Edit: on the other hand, I disagree when you say that the multiplayer is dead. Indeed, I don't think America is the main goal of multiplayer game developers. Let's not forget that the studio is Turkish and is closer to Europe or Asia than to the NA which are already fully satisfied with other games. By the way, the European multi-player scene is already very, very active. The community has put in place several things with the implementation of a match making system (called destiny pick ups), an European nations cup, a tier list (for the player ranking), duel tournaments, and leagues. That really gives the game a fresh and active side. but yes, I don't think it's the same in America.
« Last Edit: November 27, 2020, 12:16:14 pm by DragonKing »
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Offline Rikkert

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Re: Sword and musket
« Reply #68 on: November 27, 2020, 12:22:00 pm »
I dont get this early access shit. If you release a game to the general public I'm gonna judge that game like any other game, regardless of the "early access" stamp you've put on it. Bannerlord was a direct step down in many ways from Warband (I wrote a massive steam review about it, so don't tell me I am just hating without giving constructive criticism). This gave loads of people a shitty first impression, which resulted in many of them dropping the game within the first month. Getting those people back to your game when their first impression was extremely negative is very difficult. Which is why I fear that Bannerlord (or any mod for it) won't be able to attract the amount of players that we were hoping it would. The biggest deal for most people were the missing private servers, so maybe that would give Bannerlord a big impulse of players for a while. But if the rest of the game is still mediocre by that point, then Bannerlord won't be able to retain those players. Unless some youtuber or streamer comes around and makes it immensely popular, I fear that Bannerlord will never reach the consistent player base that Warband once had.

Offline SwissGronkh

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Re: Sword and musket
« Reply #69 on: November 27, 2020, 12:50:55 pm »
I dont get this early access shit. If you release a game to the general public I'm gonna judge that game like any other game, regardless of the "early access" stamp you've put on it. Bannerlord was a direct step down in many ways from Warband (I wrote a massive steam review about it, so don't tell me I am just hating without giving constructive criticism). This gave loads of people a shitty first impression, which resulted in many of them dropping the game within the first month. Getting those people back to your game when their first impression was extremely negative is very difficult. Which is why I fear that Bannerlord (or any mod for it) won't be able to attract the amount of players that we were hoping it would. The biggest deal for most people were the missing private servers, so maybe that would give Bannerlord a big impulse of players for a while. But if the rest of the game is still mediocre by that point, then Bannerlord won't be able to retain those players. Unless some youtuber or streamer comes around and makes it immensely popular, I fear that Bannerlord will never reach the consistent player base that Warband once had.
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Offline DragonKing

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Re: Sword and musket
« Reply #70 on: November 27, 2020, 01:03:49 pm »
Spoiler
I dont get this early access shit. If you release a game to the general public I'm gonna judge that game like any other game, regardless of the "early access" stamp you've put on it. Bannerlord was a direct step down in many ways from Warband (I wrote a massive steam review about it, so don't tell me I am just hating without giving constructive criticism). This gave loads of people a shitty first impression, which resulted in many of them dropping the game within the first month. Getting those people back to your game when their first impression was extremely negative is very difficult. Which is why I fear that Bannerlord (or any mod for it) won't be able to attract the amount of players that we were hoping it would. The biggest deal for most people were the missing private servers, so maybe that would give Bannerlord a big impulse of players for a while. But if the rest of the game is still mediocre by that point, then Bannerlord won't be able to retain those players. Unless some youtuber or streamer comes around and makes it immensely popular, I fear that Bannerlord will never reach the consistent player base that Warband once had.
[close]

I understand your point of view about the game and I understand that you want a perfect game as soon as it comes out and honestly I do too.
I took the liberty of reading your review on Steam and it touches on points that I agree with and that are legitimate, such as private servers and the like. But fortunately most of the points you made in your review have been corrected with the various patches that have been released since your review. I would even say the totality except for the private servers and some specificities concerning the choice of equipment which is rather restricted in multi-player. but again, it's an Early Access and in in six months time all this will be included in the game

As far as the first impression is concerned, I'm not really worried. First, as well as for Warband, what has made the basis of the game is the single-player community which is very active on BannerLord at the moment and which doesn't seem to get tired of the game thanks to the very regular updates. (I remember a data which indicated 14,000 players playing the game at the same time just on the solo during a connection peak in one random day)

The two games are really different but in my opinion (and I'm likely to get the wrath and anger of many players) BannerLord, at the moment, is a very good game and a good experience. When players who have had a bad impression will try the game again, they will probably say "it's true that the game has improved a lot, let's test some multiplayer and matchmaking and clan wars". If the game is good, I'm not worried about how many players will play it. The same goes for youtubers or streamers. I'm not worried about BannerLord. On the other hand, Warband is doomed to disappear sooner or later.

But I'm going to stop there, I don't want to be a zealous defender of BannerLord either. I was writing these messages to really bring nuance. I have almost 500 hours of play at the moment (which will undoubtedly increase in the days/months/years to come) and I have really seen the positive evolution of the game. I still have a lot to learn from the game and I'm really happy to be able to talk directly with the developers who are passionate about their job and does not hesitate to come and test their game with us. we can talk on discord and indicate the points to be improved and they take this into account. Like for example this thread from a clan leader. https://forums.taleworlds.com/index.php?threads/s-rank-bannerlord-gamer-feedback-on-beta.434978/

I'm not trying to convince, I think that a lot of opinions are very "clear-cut" on the game from the first impression. I just want to present my personnal opinions and arguments (shares by a lot of players) that don't fit with the sentence that is wrong "BANNERLORD IS SHIT". Honestly, I repeat myself, BannerLord will evolve while one day Taleword will shut down the Warband servers and then we will have to change the game or go to BannerLord. But again, it won't be for a long time and I think the most important thing is that everyone finds pleasure and fun in playing a good game whether it's Warband or BannerLord.
« Last Edit: November 27, 2020, 01:06:05 pm by DragonKing »
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Offline Rikkert

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Re: Sword and musket
« Reply #71 on: November 27, 2020, 01:14:29 pm »
Well as I said in my review, if they fix it I'll change my review. I don't necessarily have a hate boner for Bannerlord, I just fear that the community will be small and all this waiting will have been for nothing. If Bannerlord becomes good I have no problem in switching over to it, I just fear that Bannerlord has fucked itself in the eyes of many potential players. Games very rarely grow over time/past their initial hype nowadays. Unless youtubers and streamers start giving it attention seemingly out of nowhere (like among us), they die a slow death.

Offline DragonKing

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Re: Sword and musket
« Reply #72 on: November 27, 2020, 01:22:46 pm »
Well as I said in my review, if they fix it I'll change my review. I don't necessarily have a hate boner for Bannerlord, I just fear that the community will be small and all this waiting will have been for nothing. If Bannerlord becomes good I have no problem in switching over to it, I just fear that Bannerlord has fucked itself in the eyes of many potential players. Games very rarely grow over time/past their initial hype nowadays. Unless youtubers and streamers start giving it attention seemingly out of nowhere (like among us), they die a slow death.

this fear is legitimate, but only the future will tell us what the game will become and we can hope that it will be a radiant future despite the difficult beginnings  ;)
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Offline John Price

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Re: Sword and musket
« Reply #73 on: November 27, 2020, 09:11:05 pm »
What people seem to be forgetting when it comes to the mod itself is the full modding tools for Bannerlord have only been out for what, 2 months? Maybe less tbh.

The majority of the Dev teams for S&M would actually be people you have heard of before and a lot of leaders/community figures are actually involved in this. Its hard to get me myself invovled in anything unless I actually want/believe in doing it. So if anything I think this should give some confidence to the community.

Models look really simplistic, and pretty meh ngl.
Their ambitions seem to be out of this world, and more on the money grabbing side than giving the community a good mod that will represent what the NW community has in warband.

I have very little hope in this project lmao

(Not to mention bannerlord is shit anyways)
Money-grabbing? It's a mod not a DLC...........

With the crap spouted in that "trailer" which is basically just showing off really bad models and nothing else. It seems more like it's being rushed with crazy ideas into hoping it becomes a "DLC" because holy shit. xD

Idk which is more humiliating and delusional. The fact that the models are considered good, or the fact that you guys wanna add all that useless SP stuff etc.

Either way, aslong as bannerlord is this shit, no matter how good the animations models textures and ideas are. The mod will be garbage, cause theres no patching up how shit bannerlord is.

Let's just migrate to BCOF or stick to NW cause breh  ???
As I have said in my previous posts on this thread, that "trailer" is more to just show that the mod is actually being worked on as a lot of people were skeptical. Although in my opinion (which I have said many times) I disagreed with posting anything yet until there was something worth showing rather than this. Obviously you guys don't have access to everything on the discord but there are a lot of teams which have already put a lot of work in over these last 8 or so weeks.

The Singleplayer if you would bother to even look is explained on the discord. Its not an actual single player, its more of a Commander battle scenario that won't be worked on until the environments team etc. has finished with everything for multiplayer, to give them another part to work on. Once those are done and tested the mechanics there we can test it in a multiplayer environment.

There could be a bigger single player component later but you know thats not really the point of the mod. We aren't exactly going for L'Aigle 2.0 here. Rather than just hating over something that literally just went into development (other than some skins and sounds before the mod tools came out) you could try a little harder Stephan.

But yes obviously we do have concerns about Bannerlords MP state. But a lot of people are overblowing how bad the game is on the whole. Just to add, we do actually have lines of communication with Taleworlds and are working with them directly on some parts such as additional character customisation etc.

Let's just migrate to BCOFor stick to NW cause breh???
I seriously hope you are joking. If not you are deluded beyong saving.

Anyways. As previously said, I have already got the greenlight to create a thread on FSE managed by myself and Herishey which will be giving a lot more information to the NW community as obviously its the biggest target audience for us.
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Offline Kristine

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Re: Sword and musket
« Reply #74 on: November 27, 2020, 09:23:37 pm »
Probably a stupid idea but what if S&M had 2 different melee modes, one mode for casuals with a more simpler and maybe slower feel and another for competitive, one that involves some more complex mechanics (fast-paced, stuns, glances, momentum, and diverse hitboxes. This way you please everyone, casuals don't have to invest as many hours to get "good" and competitive players seeking a challenge can learn these mechanics. Although having just one base melee system would be a lot simpler and easier for the devs but just an idea to help solve what holdfast and bannerlord struggle with. I also understand that melee mechanics in bannerlord is hard coded so you probably can't even edit them but in NW with the script enhancer I think you can edit glances etc.

Warband Script Enhancer

feel free to voice your opinion I'm curious if this really is a stupid idea or not.