Monday Urban Warfare Event!
Concept Test
By the makers of Jail Break
Although the name Urban Warfare may make you think this is going to be hectic troll like line battle however that's not at all what we are trying to do. Urban simply implies that the battles shall take place in towns and farms instead of the rolling hills of classic maps that can get bland after a while. Adding buildings to a line battle can bring strategy to whole new levels. You will need to work strongly with your team to achieve victory as casualties can quickly pile up when attacking or defending towns. We will also allow artillery regiments to come so people will think twice about staying still to long. This is only a concept test as of now so many of the rules will be changed and maps adapted to fit the needs of players.
1ST EVENT BEING HELD ON MONDAY JUNE 16TH 7PM GMT IF NUMBERS PERMIT!!!
Maps
Minden
Oaksfield
Quatre Bras
Floodplain
All maps are edited slightly
RULES!General Rules
-No general trolling (ie tk/constant abuse of rules or failure to follow several admin warnings)
-Please try your very best to keep chat clean (ie racism, homophobic slurs or over use of profanity
-Abusing flaws in maps is not allowed (ie glitching onto rooftops, rocks or any unreachable places)
Rules Concerning Line Infantry!
Spoiler
-Lines may enter building at a time but only 1 regiment/ line per building (This operates on a first come first serve basis) - most buildings are accessible
-Lines may have a maximum of 15 men per building and a minimum of 5.
-A very large building may contain more than one regiment
-If a lines numbers drops below 4 then they must either join another line in or outside a building once any direct engagement is over.
-Lines can break formation and charge a held position
-Fire in the charge is allowed but no reloading in the charge
-Lines may deploy how they wish once inside a building.
-Lines may crouch or hide behind any small cover such as walls, fences or any form of barricade/ self cover. However they still must stay in formation and are not allowed to spread out.
-Lines are not allowed to abuse this by crouching next to cover and using it to fight an enemy not on the other side of the cover but on the same side of the cover as them.
-While in cover lines may crouch to reload at will.
-Lines must move everywhere in a line and ramboing is not allowed.
-CAMPING IS ALLOWED!!!!!
Rules Concerning Artillery
Spoiler
-Artillery may consist of 6-10 men and a max of 4 grds.
-Some maps will have cannons and others will not, If they do not have cannons then the artillery must go trains and may take cannon or howitzer.
-Artillery may have trains on any map even if trains are not required.
-Maps that do have arty will be balanced out if they are all ready not, Only the arty will be balanced in numbers where position is out of our hands.
-As some maps may have cannons and mortars else where the arty may move out in groups of 2 or more.
-When moving out in these squads of 2 or more they are not permitted to attack any enemy line or arty unless if they are clearly trying to engage them or already engaged with another line
-Arty Grd may move with these squads.
Application Format
Regiment Name:
Estimated Attendance:
Steam Name:
Prefered Nation:
Prefered Class:
If the First Event goes well we will continue to host weekly events.