Author Topic: In Development - B&I 3.0 - old thread  (Read 197853 times)

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Offline Eatjello

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Re: In Development - New faction Announced! (Page 16)
« Reply #285 on: May 24, 2014, 08:57:25 am »
Enjoy this quick Scottish sig I did as a break from renaming scene props... (inspired by Killington)



Code
[url=https://www.fsegames.eu/forum/index.php?board=111.0][img width=550]https://i.imgur.com/l1IdjBE.png[/img][/url]

i would use this  but I need to spam my B&I event with my sig

Offline Dom13WorstNW

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Re: In Development - New faction Announced! (Page 16)
« Reply #286 on: May 24, 2014, 08:32:50 pm »
Enjoy this quick Scottish sig I did as a break from renaming scene props... (inspired by Killington)



Code
[url=https://www.fsegames.eu/forum/index.php?board=111.0][img width=550]https://i.imgur.com/l1IdjBE.png[/img][/url]

BYDAND!!

Offline KillerMongoose

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Re: In Development - New faction Announced! (Page 16)
« Reply #287 on: May 27, 2014, 03:53:33 am »
Please avoid the mistakes of the earlier versions. The original was amazing with France vs. Prussia, but once all the newer factions were added it became silly and unbalanced. My advice is just don't try to do to much otherwise it'll end up weird and inconsistent.

Offline Wigster600

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Re: In Development - New faction Announced! (Page 16)
« Reply #288 on: May 27, 2014, 11:26:52 am »
Please avoid the mistakes of the earlier versions. The original was amazing with France vs. Prussia, but once all the newer factions were added it became silly and unbalanced. My advice is just don't try to do to much otherwise it'll end up weird and inconsistent.
As if NW itself isn't inconsistent enough.

Offline Alan Davies

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Re: In Development - New faction Announced! (Page 16)
« Reply #289 on: May 27, 2014, 11:29:15 am »
Please avoid the mistakes of the earlier versions. The original was amazing with France vs. Prussia, but once all the newer factions were added it became silly and unbalanced. My advice is just don't try to do to much otherwise it'll end up weird and inconsistent.

The thing was that people got bored with only France and Prussia, I myself didn't as I love the Franco Prussian war, so they wanted to add more factions. What do you mean with unbalanced? The 20th Century factions?
« Last Edit: May 27, 2014, 01:45:33 pm by Alan Davies »

Offline KillerMongoose

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Re: In Development - New faction Announced! (Page 16)
« Reply #290 on: May 27, 2014, 03:19:05 pm »
I'm not saying they should just limit it to France and Prussia but keep it simple as far as what factions they're doing. They should all be similar enough to maintain balance and to keep it from getting weird. Like in the earlier versions it was just weird to see Russians, Japanese, Italians, and Dutch all fighting the Prussians while Belgian artillery goes bonkers with a krupp gun. And yes, the 20th Century Factions were a game breaker.

Offline SeanBeansShako

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Re: In Development - New faction Announced! (Page 16)
« Reply #291 on: May 27, 2014, 03:58:50 pm »
Let the developers do what they want to do in their own time.

The reason why the Micro Factions were rushed was due to the fact too many posters asking for too much for a one man mod team with limited time. As you can see this time around alone with the screenshots and additions of new props and other features the quality of the first release has returned now Parrot has joined in.

Offline Willhelm

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Re: In Development - New faction Announced! (Page 16)
« Reply #292 on: May 27, 2014, 04:47:55 pm »
I'm not saying they should just limit it to France and Prussia but keep it simple as far as what factions they're doing. They should all be similar enough to maintain balance and to keep it from getting weird. Like in the earlier versions it was just weird to see Russians, Japanese, Italians, and Dutch all fighting the Prussians while Belgian artillery goes bonkers with a krupp gun. And yes, the 20th Century Factions were a game breaker.

Every team had krupps though.

The 20th century were game breakers however they were never meant to be played against the other factions, they were for fun rounds only. People didn't seem to get that and kept using them against normal units which was obviously unfair.

Offline Eatjello

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Re: In Development - New faction Announced! (Page 16)
« Reply #293 on: May 27, 2014, 07:48:35 pm »
One thing came up recently when I was looking at the Blood and Iron code for headquarters, Could u try/work on making the headquarters spawns use the same as siege? and get rid of all that selectable flag junk. Im still very new to scripting and papers really good at it I figured between us 2 knuckle heads we can figure it out if u release the source code.but if u don't want to I understand I just would ask u to work on that so headquarters is a very playable mode. (we are already working on it for NW) ;)

Offline Baillie

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Re: In Development - New faction Announced! (Page 16)
« Reply #294 on: May 28, 2014, 12:24:27 pm »
Very nice.
Steam profile.                    Iron Europe Developer.
NW Immersion Mod. -  UPDATE RELEASED 26/09/2015

Offline Alistair

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Re: In Development - New faction Announced! (Page 16)
« Reply #295 on: May 28, 2014, 03:14:06 pm »
Really looking forward to this. Hope I can slap my Regiment into doing events for this again!  ;D

Offline hardcorefreestyleboy

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Re: In Development - New faction Announced! (Page 16)
« Reply #296 on: May 28, 2014, 04:22:17 pm »
Really looking forward to this. Hope I can slap my Regiment into doing events for this again!  ;D
If not... SLAP HARDER   :D
Gerry is butiful!!!

Offline zac

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Re: In Development - New faction Announced! (Page 16)
« Reply #297 on: May 29, 2014, 01:32:41 am »
Looking good guys :)

Offline hardcorefreestyleboy

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Re: In Development - New faction Announced! (Page 16)
« Reply #298 on: May 31, 2014, 09:23:43 am »
Will you guys host an official public server again? I hope so because otherwise they spread on too many servers! (Worked fine in the beginning last update but then all the regiments started making their own servers)
Gerry is butiful!!!

Offline Willhelm

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Re: In Development - New faction Announced! (Page 16)
« Reply #299 on: May 31, 2014, 11:23:25 am »
They always make their own servers even if we don't give out server files, it's quite annoying for the reason you gave but there isn't much we can do about it except ask people to play on the official one. Which we will be hosting soon.