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Messages - Olafson

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2401
News & Announcements / Developer Blog 8 - Drum Tunes
« on: January 20, 2013, 09:58:48 pm »
Developer Blog 8 - Drum Tunes

Welcome back to the weekly delve into Battle Cry of Freedom’s development! This week we would like to talk to you a little about some more of our atmospheric and aesthetic assets.




As you know, one of our main concerns for Napoleonic Wars, and one that has carried on into our new Project Battle Cry of Freedom, is that of historical accuracy. We don’t just claim that and put in some random props, we mean it. So this means you will not only be seeing correct uniforms, weapons and battlefields, you will also be hearing proper voice acting and authentic music from the period.
To produce the music assets we have hired Mark Beecher, who is a very talented musician who has created some wonderful sounds for us.
Feel free to check out the two drum beats below to judge for yourself!

To listen to the sounds, take a look at the Developer Blog on our Website, here.

Mark also took the time to write a short description of each:

“Here are a couple of Drum Tracks, from the book The Drummers' and Fifers' Guide by George B. Bruce and Daniel D. Emmett (New York 1862), which was widely used throughout the Civil War. The 2 selections are The General ("Is to be beat only when the whole army is to march, and is the signal to strike the tents and prepare for departure")and Quickstep - Biddy Oats.”

Thanks again for your patience and support, progress is being made and we are really starting to see it all fitting together. We are also looking forward to the release of the last patch for Napoleonic Wars, so keep your eyes open and be prepared for swashbuckling naval combat!

2402
News & Announcements / Re: Developer Blog 7 - We’re Back!
« on: January 14, 2013, 11:37:45 pm »
Read the blog, we explain how it works. Basically, it is like battlefield 3, just more detailed. Battlefield works like NW, just with more details and better graphics. BCoF will work like Battlefield 3 just with more details. While in BF3 a normal wall can only be destroyed at once (like in NW) we will have up to 10 different props just for this single wall.

2403
News & Announcements / Re: Developer Blog 7 - We’re Back!
« on: January 14, 2013, 06:02:25 pm »
I see you guys are trying to stick with the NW style of damaging buildings and structures... Not bad on that revolver. I see you even went as far to add text and colt patents on it. Very cool.

Not at all, we are trying to make it completely different, i.e. much more advanced.

2404
Media / Re: BCoF in PCgamer best PC action games of 2013 list.
« on: January 07, 2013, 08:24:10 pm »
Oh yeah, btw. We will not make anything we promised. Instead we will make a racing game. ^^

2405
Official Servers Bans & Unbans / Re: Eu1 Randomly banned
« on: January 01, 2013, 11:11:57 pm »
Well, that was wrong, and you should have been asked to change your name. But you will not be unbanned. You insulted us here, and you will not be unbanned. Furthermore, I will mute you from now on. For now. If you are lucky, you will get a ban from our Forums aswell.

Farewell my little Nazi. Heil Hitler and shitz.

2406
Official Servers Bans & Unbans / Re: Eu1 Randomly banned
« on: January 01, 2013, 10:26:26 pm »
I did not exclude them. Everyone who bears a name, that is somehow connected to someone or something racist may be banned, after he has been asked to change his name.

Basically, someone who bears a name that is against the server rules, may be banned, after he has been asked to change his name.

Quote
- Do not make derogatory remarks to other players or regiments on the server, or about players who may not be on the server. This includes, but is not limited to, racist, sexist, homophobic and bigoted insults, as well as personal attacks and harassment.

2407
Official Servers Bans & Unbans / Re: Eu1 Randomly banned
« on: January 01, 2013, 08:39:43 pm »
Yeah. Heil Hitler and shitz. Accept it or not, you are banned for your name. Next time, try to be polite. You are banned, and this thread made it only worse, you will never get an unbann.

So, have fun in your Nazi shithole and best greetings to the Führer.

2408
Media / Re: BCoF in PCgamer best PC action games of 2013 list.
« on: January 01, 2013, 06:36:44 pm »
We did not know anything about it, until we read this thread.

2409
General Discussion / Re: Most important feature to you for Battle Cry?
« on: December 30, 2012, 10:08:28 am »
Not using the Warband engine gives you more freedom correct?

Correct!

2410
General Discussion / Re: Most important feature to you for Battle Cry?
« on: December 26, 2012, 11:15:11 pm »
Nor would it be possible.

2411
General Discussion / Re: Most important feature to you for Battle Cry?
« on: December 26, 2012, 01:03:05 am »
BCoF is not based on the Warband engine. Just saying...

2412
General Discussion / Re: Most important feature to you for Battle Cry?
« on: December 24, 2012, 10:27:40 am »
Donate more, we will make more features. Right now, we do not have the time nor money to create a gamemode like that .

2413
News & Announcements / Developer Blog 6 - Christmas and New Year
« on: December 24, 2012, 10:12:25 am »
Developer Blog 6 - Christmas and New Year

Welcome back to our weekly developer blog, and this week, fitting with the festive mood we bring gifts!
We thought it was about time we showed you a little of the work that has been going on in our development cave.


As you know, we here at Flying Squirrel Entertainment are all about realism, this stretches from the weaponry all the way to the massive landscapes themselves. Attention to detail is the most important part of immersion and realism, and so we have a picture for you showing off some scenery.
Please note that all developer blog material is by no means representational of our final product, and we are still in the prototype stage of development, however we feel that these pictures will give you an insight into the amount of care and effort we put into every aspect of our game, our glorious project!




We would also like to say that as we are (almost) normal people too, we do like to spread lights around our cave, buy a plastic tree and pretend we are expecting presents from the world above, so we will be taking a two week break from the developer blogs. This does not mean all work is stopping however, and we look forward to coming back with more developer blogs in the New Year to show you what we have accomplished!

With that all sorted there is only one thing left to do.

We here at Flying Squirrel Entertainment wish you all the very best Christmas, and a fantastic New Year!

2414
Well to be fair the whole ships thing is not anything new, Spearington made a custom map a month or so back that created the exact same thing, only difference is this looks nicer, Oh and of course there are new classes.

Also related to whats being said, I have to agree, im not sure how NW is an indie game when it is a DLC for a published game and NW it self if published, not sure what mod dbs idea of an indie game is but here is googles Independent video game development is the process of creating video games without the financial support of a video game publisher.

We did not get any financial help by any Publisher.

2415
Forum Italiano / Re: How do you make some good pizza?
« on: December 16, 2012, 01:19:23 am »
Because german food sucks compared to Italian food! I can tell, I am german.

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