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Off Topic / Was man gerade an Musik hört
« on: November 24, 2017, 02:57:18 pm »
Ein Thread wo man einfach mal posten kann was man so für Musik hört.
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72nd 72nd 72nd 72nd | 15:01 12:15 15:10 15:7 | 45e GF ChimpZ Slavic 8pp |
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The first ESL Tournament of CoH2 will start on the 27th of December Share what you think about the recent patches, weird RNG moments and whatever you experienced while playing this awesome Game ! The Gameplay explained: Resources The resource-generation system from the first game has been modified. Players will still capture specific flagged points all over the map to collect munitions and fuel credits, which will be invested in assembling their units. Most armies can construct caches to increase the fuel or munitions income from these points, though some points produce a higher income of one material. Instead of the soldier units actually gathering at the flagged point itself, capturing the point is possible if the player's units are inside a specific zone with no enemy units in the same zone. The accumulation of these resources and the size of the player's army can be much faster if players capture various flagged points all over the map. In order for a player to receive the benefits of a flagged point he owns, it must be part of his contiguous area of captured territory, thus allowing an unbroken chain ("supply line") to be traced back to his headquarters. Thus, the resource intake and population cap will be curtailed if the opposing side captures territory that isolates ("cuts off") owned points from other allied sections in the map. Manpower is used to build common units, and the amount will decrease the larger a player's army grows. Buildings Units can occupy a civilian building and use it as a temporary strongpoint. However, the occupants can be flushed out through attacks by artillery or soldiers using flamethrowers and grenades. The building-damage system from Company of Heroes is retained and enhanced; wooden buildings set afire will continue burning until they are reduced to cinders. The Soviets' main structure is the Regimental Field Headquarters, which is used to produce conscripts and field engineers. The Special Rifle Command, Support Weapon Kampaneya, Mechanized Armor Kampaneya, and the Tankoviy Battalion Command are the respective Soviet equivalents of the original game's barracks; weapons support center, vehicle center, and tank hall. A field hospital can help treat seriously injured soldiers. Combat mechanics Combat includes controllable units that are recruited and ordered directly by the player (through the user interface at player-controlled buildings, or through a doctrine ability), as well as activated support actions, such as artillery bombardment or air cover suppression. Every controllable unit type, whether infantry or vehicle, has an associated construction cost and recruitment time, as well as a range of fighting abilities. Vehicles and infantry can eventually be upgraded by purchasing specific capabilities. Upgrades generally improve the unit's effectiveness. Some upgrades are global, granting immediate benefits to all deployed units, while others must be purchased on a unit by unit basis. Most combat takes place through direct, line-of-sight engagements. As with the original Company of Heroes, colored dots will show locations that provide varying degrees of cover for soldiers and support units. Soldiers can also climb over low terrain obstacles such as fences and walls. Occasionally if a vehicle takes too much damage, it will be abandoned rather than destroyed, leaving it vulnerable to capture. The game also offers the player a chance to complete side quests in a mission, which are denoted by an inverted triangle icon. TrueSight The game's Essence 3.0 engine introduces the TrueSight system,[9] which aims to better emulate troop visibility in real combat. In contrast to overhead visibility seen in other strategy games, TrueSight more accurately represents a unit's visibility range based on environmental conditions and type of unit. The main Company of Heroes Forum: http://www.coh2.org/ |
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