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Events: EU / IVe Corps Tuesday Event | Looking for lines, one cav and one light
« on: March 16, 2021, 05:04:32 pm »After passing the decade mark of existence, the IVe Corps is proud to be back with its own event, scheduled to be held weekly on Tuesday at 8:30 Paris Time
Information
What ?
A classic and weekly linebattle with 1 slot for each specialist class per side, with occasional special sieges event.
Where ?
IVe_Corps_Event
When ?
Every Tuesday at 8:30pm (Paris & CET) | 7:30pm (London & BST)
Who ?
Head Organizer
Administrators
Assistants
Main Rules :
- Do not aim at officers.
- Do not rambo, stay with your regiment.
- Do not over-spam the global chat, excepted if huge feats of arms
- Do not fire in charge
- Do not team hit intentionally.
- Players without tags will be kicked.
- Officer Aim is not allowed, excepted with artillery pieces.
- Listen and obey to the admins and what they say.
- Each unit can have one medic, one flag and musicians
- An all charge will be announced around 10 minutes after the beginning of the round.
"General Rules" -The goal is to put the enemy team at 0 tickets left. -You achieve that goal by seizing and defending flags which are your objective, or by killing enemies. -Your team’s tickets deplete with time, faster if you own less flags. It also depletes when members of your team are killed. -You can spawn at every flag - Fire in Charge / Reload un Charge is allowed only when defending or attacking a flag. - Reload in Charge is not allowed. - You can't capture and attack base flag. [close] | "General Rules" - Fire in Charge is forbidden. - No reload in charge. [close] |
"Line Infantry/Guard Infantry" - ~8 men minimum are needed to sign up. - When defending or attacking a flag, you may crouch and spread out. -Must be in line to move across the battlefield or shoot, except when defending or assaulting flags. -Must be minimum 5 to leave the spawn. -If you have 3 members or less and you are not in a charge, join a friendly line. You may not do it to leave the spawn though and will have to wait for your members to spawn. -May capture any flag, except the enemy spawn. -May fire but not reload in charge when assaulting a flag, no fire in charge in other circumstances. -May have one doctor. [close] | "Line Infantry/Guard Infantry" - ~8 men minimum are needed to sign up. - Fire in charge is not allowed. - A line can not crouch, excepted to form a double column. - Gaps must be filled. - A line may not spread out. - No reloading during the charge. - If you have 3 men or less, join a friendly line. - Anti-cavalry formation must be properly formed. - During an anti-cavalry formation, lines are not allowed to shoot. [close] |
"Light Infantry/Skirmishers" - 8 men minimum are needed to sign up. - 16 men maximum, including one officer, are allowed on the field. -Must be minimum 5 to leave the spawn. -Lights and Skirmishers may crouch. -May spread out reasonably (3 men spacing) to move or shoot. -If you have 3 members or less and you are not in a charge, join a friendly unit. You may not do it to leave the spawn though and will have to wait for your members to spawn. -May capture any flag, except the enemy spawn. -Lights/Skirm may not fire in charge. -Skirmishers may not have bayonets, nor even pick up bayonets on the ground. -May have one doctor. [close] | "Light Infantry/Skirmishers" - 8 men minimum are needed to sign up. - 16 men maximum, including officer, are allowed on the field. - Fire in charge is not allowed. - Lights and Skirmishers may crouch. - You may respect 3 men spacing - If you have 3 men or less, join a friendly line. - During an anti-cavalry formation, lights can not shoot, skirms can. - Skirms may not spawn with or loot bayonnets, except in all charge [close] |
"Cavalry" - 8 men minimum are needed to sign up. - 16 men maximum, including officer, are allowed on the field. -Must move in a coherent formation. -Must be minimum 5 to leave the spawn. -May not capture flags. -If you have 3 men or less and you are not in a charge, you have to dismount and join a friendly unit. - When dismouted, lights rules are applied. - Dragoons and lancers are not allowed. - Cavalry officer is allowed to fire. [close] | "Cavalry" - 8 men minimum are needed to sign up. - 16 men maximum, including one officer, are allowed on the field. - Cavalry must stay in formation, unless in charge. - Cavalry can not charge against several lines, lights etc if they are not close to each other. - Dragoons and lancers are not allowed. - Cavalry officer is allowed to fire. - In case of all charge, cavalry must dismount. [close] |
"Artillery" - 5 men minimum are needed to sign up. - 15 men maximum are allowed on the field. - 5 guards maximum are allowed on the field. -May spawn as many guns as they want but may use 2 at the same time maximum - this rule may change depending on the map. - You can capture and use enemy artillery pieces - You may build ONLY realistic non-floating defences. - Floating forts and planks are NOT allowed. - Arty guards have to follow light infantry rules. -May not capture flags. -No minimum to leave the spawn. - Artillery position may not obstruct the spawn flag. - You can not use TnT. [close] | "Artillery" - 5 men minimum are needed to sign up. - 15 men maximum are allowed on the field. - 5 guards maximum are allowed on the field. - 2 artillery pieces of their choices are given to each team. - You can capture and use enemy artillery pieces - You may build ONLY realistic non-floating defences. - Floating forts and planks are NOT allowed. - 3 sappers maxs are allowed - You can not use TnT. - You can not use wallhug (place the artillery at the edge of the map) - Artillery guards may FiC on artillery position, but not RiC (Reload in charge), unless they are taking cover in their “defense facility” - Artillery guards have to follow light infantry rules on the artillery position. Moving away from the artillery position with artillery guards, makes you a line following their rules. [close] |
We will not be repressive in case of accidental abuse of a rule, but a reminder will be made in admin chat.
However, in case of repeated wilful abuse, a culprit will be slain, kicked or banned, depending on their fault.
If this happens many times and by several players of the same regiment, the regiment won't be welcomed anymore. For an officer aim, the officer will be revived and the shooter slain at the discretion of the admin.
To join the battle, fill in the following template:
Code
[u][b]Regiment Name[/b][/u]:
[u][b]Preferred nation[/b][/u]:
[u][b]Class[/b][/u]:
[u][b]Expected attendance[/b][/u]:
[u][b]Do you want to attend once, or weekly ?[/b][/u]:
[u][b]Regiment leader's Steam name and second in charge[/b][/u]:
[u][b]Have you read and agreed to the rules ?[/b][/u]:
Warning:
We accept regularly attending regiments, for the following classes:
- IVe Corps Event is looking for lines
- IVe Corps Event is looking for a brigade who can bring line + light
If you want to attend as regulars, you will first have to play at least two events. If your regiment behaves well during these two events, then you might be accepted as regulars.
-/06/2022
French Empire (50-75) | | Coalition (55-80) | / / / / | Waiting list priority to those who will also bring a line | |
Line Infantry
| Line Infantry
| Line Infantry
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