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Messages - Matues

Pages: 1 2 3 ... 36
1
Servers / Re: Dedicated Server Hosting Guide
« on: November 19, 2023, 04:18:37 pm »
i never figured this out either, all my maps were just overwrites of original-game maps or overwrites of 'custom map 1,2,3..'

so even though i don't host trench battle anymore, I'm kinda intruigued to see the answer for how to custom name the maps

2
Events: EU / Re: Commander Battle Campaign [Rules & Sign-up]
« on: November 12, 2023, 09:25:57 pm »
CO Name: Matues 
CO Steam ID:https://steamcommunity.com/id/Iamear
Regiment: 102nd KGL  
Class:Infantry Battle Group x2
Number of Companies: 4-8
Faction: Austria is preferred

102e - name for French
Nr102 - name for Austria

3
Events: EU / Re: 33rd Anniversary Event [EU] 11 years!
« on: May 19, 2023, 01:12:07 pm »
Regiment Name: 102nd Kings German Legion
Preferred Class: Line Inf
Estimated Attendance: 10-15
Contact Steam ID: https://steamcommunity.com/id/Iamear
Currently participate in 33rd or 92nd Sunday Event? (if so which?): yes, 33rd sunday event
Read the Rules and Accept them?: yes

4
Hey 102nd Regiment,
I just wanted to let you know that we will be hosting a Special Large Scale Organized Event to celebrate the release of the 2.0 Update for Battle Cry of Freedom! The event is set to take place on March 12th at 9:00 PM CET (3:00 PM EST).

I would like to invite you and your Regiment to participate in the event. We have a Max. Server Capacity of 750 players and our goal is to have as many poeple as possible on the server, so we would be glad to have you participate!
If you're interested in participating please sign up using the link below. This way, we'll have a better idea of how many players to expect and can prepare maps accordingly.

Regiment Sign Up: https://forms.gle/WFRCVVoefbZwAB9W6
Discord Event: https://discord.gg/battlecryoffreedom?event=1076510436700200990

If you are worried about your guys not owning the game, no worries, there is a Free Demo which allows you to participate in the event AND the game will be on Sale from the 9th till the 16th of March!



You can watch the official Announcement Teaser and get all the details about the upcoming 2.0 Update here: https://store.steampowered.com/news/app/1358710/view/3668781065766701047
You can also check our Press Kit, it has plenty of new Screenshots, Artwork and other information: https://drive.google.com/drive/folders/1iOeoxGeWJbo2XPEB50IHfqTFzHfVvo8L?usp=sharing

For a quick overview, here are some of the most significant features included in the update:
- Cavalry: Players can now mount horses and even tow artillery across the battlefield for greater mobility.
- Graphic Overhaul: The game's graphics receive a major upgrade, with improvements to terrain rendering, flora and grass shaders, and reworked post-processing effects for a stunning new look.
- Enhanced Performance: The update delivers improved performance, particularly when there are many players on the screen.
- Vehicles: Players can now operate armored trains, steamboats, and wooden launches, providing new ways to traverse the battlefield.
- Dynamic Terrain: The fully deformable terrain in the 2.0 Update allows artillery to leave craters in the ground, creating an ever-changing battlefield.
- Trench Warfare: Engineers can now use shovels and pickaxes to dig trenches, adding a new level of strategy to the game.
- Refined Class System: The class system has been reworked, offering distinct skills and abilities for each class to make gameplay more varied and dynamic.
- New Classes: A variety of new character classes, such as the Chaplain and War Correspondent, are introduced to add depth to gameplay.
- Blood & Gore: The 2.0 Update includes a free Blood & Gore DLC that adds a visceral touch to the game with realistic gore and blood.
- Brass Band Music: Players can purchase the Brass Music DLC for access to the Brass Band, featuring instruments like the tuba, saxhorn, cornet, bass drum, and trombone.
- Expanded Weaponry: A range of new weapons and artillery pieces are included in the update, offering more options for players to tailor their playstyle.
- Smarter AI: The AI code has been entirely reworked to provide players with intelligent and challenging opponents.
- Original Soundtrack: Players can purchase the game's original soundtrack, featuring 57 minutes of original music.

Thank you and hopefully see you at the Event!
- Olaf

thanks for the invite, i'll mention it to my guys and i'll contact you if we're interested :)

6
Trench Battle Official,
Dedicated Event,
Loving Public Server,
RIP
2013-2022
400+ Events

7
Thank you Matues  :)
Always great fun.

Thanks! It has been my pleasure to host for almost 5 years :)

8
Trench 'Battle' Conquest Finale is tonight!

see y'all soon!  8)

9


Hi all, this map has been a few months in the making and I'm very proud to release it for you guys!

Based on the Battle for Osowiec Fortress - the event which is known as the Attack of the Dead Men. - See inspiration below

20min Short Film -

Simple History -

This map is one of the maps that I have converted to conquest mode for the Trench Battle Finale event!

10
hi all, I'm starting to organise the trench 'battle' finale custom event. (on Thurs 8th Dec)

two maps have been converted to conquest mode, there will be no password to allow public players to join (trying to enforce rules on conquest events is not fun anyway)

FIC, RIC and Rambo rules are suspended

arty reg's will still be given priority over the cannons etc..
-----

if all of the above is agreeable lemme know if you wanna come asap and i can add you to the new steam groupchat i have made for it!

sorry for the copy/paste :)

11
The date set for the Trench Battle Finale Event (Trench Conquest) is Thursday 8th December.

I will likely make this a 'public' event and suspend RIC/Rambo rules.

The 'Gas Attack' Map, and 'Stalingrad (Closer Spawns)' have been editted for the conquest mode.

Please contact me on steam or on this forum if this interests you or your reg.

https://steamcommunity.com/id/Iamear

12
I am sad to announce that the Trench Battle event is going to go on HIATUS due to depopulation.

My plans for the future are to host one last 'FINALE' event, to give trench battle a send off.

I'm going to edit two maps and add a CONQUEST mode, most likely Stalingrad (no boats/tunnels) and the Gas Attack map. I'm hoping this incentivises some of you former sign ups to return for one last charge!

The date for doing this is not yet confirmed (will be on a Thursday), I will start talking to you guys individually about sign ups once I have made the conquest mode changes to the maps.

--------------------------------------------------------
On a personal note I would like to thank all of you guys for coming. I have hosted this event for almost 5 years and although I would be happy to continue hosting as long as current players still enjoy it, I believe that closing the event like this a better ending than the alternative.

Additionally, If anyone could provide guidance on how the 'entry points' work for setting up conquest flags, that would be greatly appreciated. - Matues

13
bump

14
accepted, see you on the 28th :D

15
    Regiment Name: 1er Régiment d'Artillerie à Pied
    Class: Artillery or light if slot are full (could u put us in waiting list for art?)
    Preferred nation: France
    Expected Attendance: 5-10
    Leader/Representative's Steam: [1erArt] Doguereau, [1erArt] Goldi le Grand ( u have me on steam)
    Temporary or permanent signup: Temporary for the moment
   

only just seen this, accepted!

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