Flying Squirrel Entertainment

The Lounge => Off Topic => Forum Games => Topic started by: Volk on December 19, 2016, 03:49:22 am

Title: BoP: Estia (Out-Of-Character Thread)
Post by: Volk on December 19, 2016, 03:49:22 am
Rsv
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on December 19, 2016, 03:53:41 am
Wew lad
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Volk on December 19, 2016, 03:54:09 am
Wew lad
Dude, literally same
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on December 19, 2016, 03:54:35 am
k
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: DoctorWarband on December 19, 2016, 06:50:14 am
No
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Ted on December 19, 2016, 07:11:49 am
God  no
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Emperor Napoleon on December 19, 2016, 07:09:25 pm
fuck me, not again...
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Raddeo on December 19, 2016, 08:18:20 pm
Hmm... no

#joinTheResistance
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on December 19, 2016, 09:46:03 pm
#DownWithForumGames
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Volk on December 19, 2016, 11:25:22 pm
#DownWithForumGames
#DownWithForumGamesAgain
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Gamboji on December 21, 2016, 11:32:30 am
Spoiler
(https://i.imgur.com/Odu2hog.png)
(https://i.imgur.com/BgHHzaf.png)
"*Intellectual Property of Volk: Usage for games not run by Volk not allowed without expressed permission. Maps created Oct. 22, 2016."
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.mappery.com%2Fmaps%2FFalkland-Islands-Elevation-Map.jpg&hash=655f3762d26e346c5c83c82bd43c129f4fa22005)
[close]
Aw, man. I was really looking forward to making a Falkland RP, but i guess i'd be stealing Volk's original idea.

Also, having a map over trade areas doesn't really make sense. Shouldn't trade be determined by players?
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on December 27, 2016, 03:48:36 am
So is anyone besides me actually interested in this game? Cuz it looks like volk has updated the game thread a lot
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on December 27, 2016, 05:24:40 am
So is anyone besides me actually interested in this game? Cuz it looks like volk has updated the game thread a lot
I'm interested as the game looks to coming together to actually be REALLY well thought out and not just thrown together. As long as I can make an epic history I'm game (Unless banned by Volk again)
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on December 27, 2016, 06:33:20 am
So is anyone besides me actually interested in this game? Cuz it looks like volk has updated the game thread a lot
I'm interested as the game looks to coming together to actually be REALLY well thought out and not just thrown together. As long as I can make an epic history I'm game (Unless banned by Volk again)
i honestly dont think epic histories are necessary.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on December 27, 2016, 07:29:59 am
So is anyone besides me actually interested in this game? Cuz it looks like volk has updated the game thread a lot
I'm interested as the game looks to coming together to actually be REALLY well thought out and not just thrown together. As long as I can make an epic history I'm game (Unless banned by Volk again)
i honestly dont think epic histories are necessary.
They're not but I just enjoy writing them
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on December 27, 2016, 07:42:04 am
So is anyone besides me actually interested in this game? Cuz it looks like volk has updated the game thread a lot
I'm interested as the game looks to coming together to actually be REALLY well thought out and not just thrown together. As long as I can make an epic history I'm game (Unless banned by Volk again)
i honestly dont think epic histories are necessary.
They're not but I just enjoy writing them
eh just make sure you talk to your neighbors about certain things. You don't want one history to be like "we warred and fucked everyones mom" and then your neighbor is like "we had centuries of peace"
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on December 27, 2016, 07:48:08 am
eh just make sure you talk to your neighbors about certain things. You don't want one history to be like "we warred and fucked everyones mom" and then your neighbor is like "we had centuries of peace"
Aye don't worry, I will. Wouldn't make sense if I didn't!

Volk.....am I able to be.....dwarfs?
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on December 27, 2016, 08:04:01 am
eh just make sure you talk to your neighbors about certain things. You don't want one history to be like "we warred and fucked everyones mom" and then your neighbor is like "we had centuries of peace"
Volk.....am I able to be.....dwarfs?
i hope not
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Volk on December 27, 2016, 08:15:20 am
eh just make sure you talk to your neighbors about certain things. You don't want one history to be like "we warred and fucked everyones mom" and then your neighbor is like "we had centuries of peace"
Aye don't worry, I will. Wouldn't make sense if I didn't!

Volk.....am I able to be.....dwarfs?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg11.deviantart.net%2F00d6%2Fi%2F2012%2F072%2Fb%2Fd%2Fcasual_dwarf_by_tregis-d4sm2pk.jpg&hash=19a656e436ed14b05f89f072663a3e71075dfe03)

No
[close]

But if because of, say, population genetics and geographic location, like a jungle, that one of your nation's people's unique qualities is short or shorter height than normal, along with any other qualities that might be associated with it, like also perhaps xenophobia (if your people are isolationist as an example) or an affinity for warfare in terrain like their homeland, then sure? As long as it's not the only redeeming quality of your people and the only thing making your nation unique. I can already imagine somebody saying "Uhhh Germany but they're short and brown".

I can imagine somebody making a pygmy-like people perhaps, or basing their nation off of asia maybe where they might also adopt the quality of being shorter than usual (if only slightly). But no dwarves. Dwarfism (real dwarves) outside of fantasy is usually only encountered when there is a Genetic aberration (in this case mostly Ring Chromosomes). The probability of having a population that consistently has ring chromosomes that does not die off immediately or suffers from other ailments as a result of these genetic aberrations is virtually impossible.

Dwarves no, Pygmies/short-ish people perhaps. Inverse is also true; no Ubermensch or low-key Giants or "my population is extra war like because the men have 2 Y Chromosomes". Goes for everyone. In this specific case, Dwarves no.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on December 27, 2016, 08:21:58 am
Okay, no problem. Just wanted to see  ;D
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on December 27, 2016, 08:23:20 am
Can I have a dragon?
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Volk on December 27, 2016, 08:23:37 am
Can I have a dragon?
What is Prime Meridian?
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on December 27, 2016, 08:25:44 am
Can I have a dragon?
What is Prime Meridian?
A prime meridian is a meridian in a geographical coordinate system at which longitude is defined to be 0°. Together, a prime meridian and its antimeridian form a great circle.

So do I get my dragon yet?
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Volk on December 27, 2016, 08:26:37 am
Can I have a dragon?
What is Prime Meridian?
A prime meridian is a meridian in a geographical coordinate system at which longitude is defined to be 0°. Together, a prime meridian and its antimeridian form a great circle.

So do I get my dragon yet?
No but you get a Great Circle
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on December 27, 2016, 08:29:53 am
Can I have a dragon?
What is Prime Meridian?
A prime meridian is a meridian in a geographical coordinate system at which longitude is defined to be 0°. Together, a prime meridian and its antimeridian form a great circle.

So do I get my dragon yet?
No but you get a Great Circle
so do I use the great circle to summon a dragon?
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on December 27, 2016, 08:32:03 am
Hey volk I was looking over the terrain vs the trading good map and some of the match ups don't make a lot of sense sometimes.

small example
(https://i.imgur.com/6KojTh8.png)
(https://i.imgur.com/1K61xo7.png)
[close]

The terrain map (the brown) shows mountains but you've opted to make the trading good Naval supplies. That doesn't really make sense. You'd expect a mountain to yield metals or minerals, not be a place for naval supplies.

There are just a few spots across the maps here and there where things just don't add up.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Volk on December 27, 2016, 08:41:39 am
Hey volk I was looking over the terrain vs the trading good map and some of the match ups don't make a lot of sense sometimes.

small example
(https://i.imgur.com/6KojTh8.png)
(https://i.imgur.com/1K61xo7.png)
[close]

The terrain map (the brown) shows mountains but you've opted to make the trading good Naval supplies. That doesn't really make sense. You'd expect a mountain to yield metals or minerals, not be a place for naval supplies.

There are just a few spots across the maps here and there where things just don't add up.
Ok

It makes sense. Not all mountains are intense mountain ranges where nothing grows well past a certain point like the Himalayas. The Appalachians for example ahve tons of forests that could be interpreted into wood = naval supplies, as well as parts of Canada and the US that are of higher elevation.

Everyone's favorite Scandinavian Peninsula also has Mountains producing Naval Supplies
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.eu4wiki.com%2Fimages%2Fthumb%2F2%2F23%2FTrade_goods_map.png%2F1920px-Trade_goods_map.png&hash=d65c4063f4eab9436466cf5a8e34c7a2743d374f)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.eu4wiki.com%2Fimages%2Fc%2Fcb%2FTerrain_map.png&hash=b126b78f000ab7c49bae9155a2c47fe7fa346720)
[close]
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on December 27, 2016, 09:41:34 am
Hey volk I was looking over the terrain vs the trading good map and some of the match ups don't make a lot of sense sometimes.

small example
(https://i.imgur.com/6KojTh8.png)
(https://i.imgur.com/1K61xo7.png)
[close]

The terrain map (the brown) shows mountains but you've opted to make the trading good Naval supplies. That doesn't really make sense. You'd expect a mountain to yield metals or minerals, not be a place for naval supplies.

There are just a few spots across the maps here and there where things just don't add up.
Ok

It makes sense. Not all mountains are intense mountain ranges where nothing grows well past a certain point like the Himalayas. The Appalachians for example ahve tons of forests that could be interpreted into wood = naval supplies, as well as parts of Canada and the US that are of higher elevation.

Everyone's favorite Scandinavian Peninsula also has Mountains producing Naval Supplies
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.eu4wiki.com%2Fimages%2Fthumb%2F2%2F23%2FTrade_goods_map.png%2F1920px-Trade_goods_map.png&hash=d65c4063f4eab9436466cf5a8e34c7a2743d374f)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.eu4wiki.com%2Fimages%2Fc%2Fcb%2FTerrain_map.png&hash=b126b78f000ab7c49bae9155a2c47fe7fa346720)
[close]
Ah, THAT's what you mean. I thought we were talking shit like sails and ropes and such; not just the timber.

Man it's so hard to try and think of a starting location when you can only have 1 - 4 start provinces. You got to think of terrain, trade goods, trade features etc.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Volk on December 28, 2016, 02:07:46 am
I've completed the Rules, somebody please read for understanding.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on December 28, 2016, 03:30:41 am
I've completed the Rules, somebody please read for understanding.
I like them, they're easy to understand if you take the time to read over them. The Role every turn for marriages might be a bit much, maybe once every 2 - 3 turns?

I also really like that you strongly emphasized the need to keep the ingame shit separate from personal feelings wherever possible.

When things get going would anyone be upset or annoyed in I staked a claim for this area?
(https://i.imgur.com/G2BP185.png)
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on December 28, 2016, 08:32:16 am
I've completed the Rules, somebody please read for understanding.
I like them, they're easy to understand if you take the time to read over them. The Role every turn for marriages might be a bit much, maybe once every 2 - 3 turns?

I also really like that you strongly emphasized the need to keep the ingame shit separate from personal feelings wherever possible.

When things get going would anyone be upset or annoyed in I staked a claim for this area?
(https://i.imgur.com/G2BP185.png)
i think my claims are gonna be way more annoying than that :P
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on December 28, 2016, 08:49:25 am
i think my claims are gonna be way more annoying than that :P
I am now really interested to see as I thought mine was annoying as balls xD.

I'' asking because I wanted to know if anyone is plotting to be near or wanted that spot so as to allow for my history writing.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on December 28, 2016, 08:53:35 am
i think my claims are gonna be way more annoying than that :P
I am now really interested to see as I thought mine was annoying as balls xD.

I'' asking because I wanted to know if anyone is plotting to be near or wanted that spot so as to allow for my history writing.
i would wait to write the history anyways. It looks like each region is gonna have guidelines or something

My claims only consist of 2 provinces but both are natural harbors.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on December 28, 2016, 09:00:29 am
i think my claims are gonna be way more annoying than that :P
I am now really interested to see as I thought mine was annoying as balls xD.

I'' asking because I wanted to know if anyone is plotting to be near or wanted that spot so as to allow for my history writing.
i would wait to write the history anyways. It looks like each region is gonna have guidelines or something

My claims only consist of 2 provinces but both are natural harbors.
I'm outlining at the moment really. Brain storming as I obviously have to abandon all my work on Alba.

...2 natural harbours? You're a monster BabyJ xD
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Gamboji on December 28, 2016, 10:03:22 am
I know some people who did an RP kinda like this, but using Steam. I thought how they did battles was pretty cool, because they used Napoleon: Total War as it was set in the period.

Most of the people doing it were pretty bad at Total War though. So they got their friends to play for them and act as generals. I think it'd be cool for an RP to do that, but everyone would have to get the game to be used. I guess some could be played by AI, but I dunno.

I don't want to join this. The thought of forum RPs intrigues me, but they always seem to fall short. I hope you do a good job though, Volk.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on December 28, 2016, 06:14:25 pm
There are a few provinces missing boarders a long the coast and it's kind of bugging me  :'(
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Nick Lazanis on December 30, 2016, 02:14:02 pm
interesting
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Volk on December 30, 2016, 09:03:34 pm
So I've commissioned NiPhix to make a header for the BoP. I gave him artistic licence to do what he pleased (since I didn't really know what I wanted to be honest) and he delivered. I must say it looks pretty good :D

Spoiler
(https://i.imgur.com/o08R3cf.png)
[close]
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on December 30, 2016, 09:09:21 pm
So I've commissioned NiPhix to make a header for the BoP. I gave him artistic licence to do what he pleased (since I didn't really know what I wanted to be honest) and he delivered. I must say it looks pretty good :D

Spoiler
(https://i.imgur.com/o08R3cf.png)
[close]
NiPhix is a God
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Volk on December 30, 2016, 09:13:52 pm
So I've commissioned NiPhix to make a header for the BoP. I gave him artistic licence to do what he pleased (since I didn't really know what I wanted to be honest) and he delivered. I must say it looks pretty good :D

Spoiler
(https://i.imgur.com/o08R3cf.png)
[close]
NiPhix is a God
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: AeroNinja on December 30, 2016, 09:14:06 pm
Well, to be honest, I never made a header for a forum game before so it was a bit tricky. But I'm happy you like it. :D
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on December 31, 2016, 05:36:49 am
So I've commissioned NiPhix to make a header for the BoP. I gave him artistic licence to do what he pleased (since I didn't really know what I wanted to be honest) and he delivered. I must say it looks pretty good :D

Spoiler
(https://i.imgur.com/o08R3cf.png)
[close]
NiPhix is a God
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Volk on January 01, 2017, 12:21:37 am
Game is nearly ready, I just have to finish regions for Nation Creation then I'll be open to apps and game will be officially open.

Just a question, who is actually interested in playing? I need a number for something I'm doing. Just post "here" or "I'm alive" or whatever.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on January 01, 2017, 12:43:22 am
im dead
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on January 01, 2017, 06:42:47 am
im dead
I'm dying...BbJ is one step ahead as always xD
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Theodoor on January 01, 2017, 02:57:24 pm
I'm in as well!
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on January 02, 2017, 06:39:39 am
I'm in as well!
Where there is a Theodore there should be a Reznov
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Volk on January 02, 2017, 08:38:30 am
https://www.youtube.com/watch?v=uLqnwUwitRU

BoP: Estia is ready for applications. Please consult the Guidelines for some guidance when creating your nation and please begin posting your nation applications.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on January 02, 2017, 09:04:11 am
Do we post on here?
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Volk on January 02, 2017, 09:05:10 am
Do we post on here?
Mhm
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on January 02, 2017, 10:12:57 am
Nation name: Kingdom of Astra
Flag/Banner:
Spoiler
(https://i.imgur.com/NPZ7MK7.png)
[close]
Government Type and Features: Despotic monarchy, the oldest legitimate son of the current ruler is considered the heir
Royal House (If Applicable):House Thrawn
Starting Ruler and Family (Ruler + Minimum 2, Maximum 4)(If Applicable): Aldaran Thrawn, Literally the king:26
Melita, daughter of wealthy merchant and wife to the king:21
Altes Thrawn, son of the King:4
Chilon Thrawn, Brother to the King: 19
Ismene, daughter to the King: 1

Aspects of Culture, Religion, Way of Life, and other Attributes:
stuff
Astra is a peaceful nation that makes it living off of trade with natives and other nations. The trade routes between the 2 cities, Norhurse and Aldrose, are littered with bandits and thieves, making trade difficult and dangerous. This led to the rise of the "Order of Maius" mercenary group. Said to be blessed by the war-god, this group is the best of the best. Very few have crossed blades with this group and lived to tell the tale. In the rare times that the Kingdom of Astra goes to war, past Kings have often hired the Order of Maius to bolster their numbers. However, their strength has given Astra a false sense of security. Astras land forces are severely lacking and poorly maintained. Thier ships however, are always fully maintained.

The Kingdom of Astra has sent a number of expeditions to distant regions, looking for new trading partners and even suitable places for a new city.
[close]
Religion
The people of Astra worship a number of Gods. There are many myths and stories associated with each of the Gods. There are numerous great heros. Both the cities of Norhurse and Aldrose have large temples with statues of each God (except Mordarr who gets no love). Each year tributes are placed in front of each statue. Many smaller temples can be found in other smaller cities or villages in the kingdom. Low-key greek mythology

Odis :god of the sky, lightning, thunder, law, order, justice, king of the Gods
Esyn :Queen of the gods and the goddess of marriage and family
Atos :God of the seas, earthquakes, and tidal wave
Giella ::Goddess of fertility, agriculture, nature, and the seasons
Tilmus :God of wisdom, reason, intelligent activity, literature, handicrafts and science, defense and strategic warfare
Ofaris :God of light, prophecy, inspiration, poetry, music and arts, medicine and healing
Utrix :Goddess of the hunt, virginity, archery, the moon, and all animals
Ytris :Goddess of love, beauty, and desire
Maius :God of war, violence, and bloodshed
Uknos :god of fire and the forge
Vitar :god of commerce, communication, borders, eloquence, diplomacy, thieves and games
Tona :Goddess of the hearth and of the right ordering of domesticity and the family
Jantyx :god of wine, celebrations, and ecstasy
Modarr :God of the Underworld and the dead
[close]
Lifestyle
Women do housework and stuff. Men do everything else. you know typical gender stereotypes. Sons usually follow in their fathers footsteps and do what they did for a living. Men are usually loyal to their wives due to fear of being punished by the goddess Esyn.

Most of the country is uneducated with the exception of the wealthy. Wealthy merchants are usually treated with respect. Some are given special advisory positions to the king. Some even are lucky enough to marry into nobility.
[close]

Location:
Spoiler
(https://gyazo.com/2d65fd9dbf171cedcdb5ced04f29bc9b.png)
[close]
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on January 02, 2017, 02:16:14 pm
Name: The Kingdom of Altmar

Flag/Banner:
(https://i.imgur.com/Ubqpl9y.png)
Important Banners of Altmar
Royal Standard
Standard of the Council
Order of Light Everlasting
(https://i.imgur.com/zyDoV8A.png)
(https://i.imgur.com/Z3WlyL6.png)
(https://i.imgur.com/xpNmFUB.png)
[close]
Government Type and Features:

Kingdom
- First male heir succession laws
- Females never take the thrown
- In the event of no male heirs, next male blood relative can ascend the thrown (Opens possibility to civil wars)
- King holds power but has an advisory body/government of 9 Lords and the head of the church.
   - Master of War
   - Master of Coin
   - Master of Law
   - Master of Whisperers
   - Master of Ships
   - Master of Learning
   - Master of Commerce
   - Master of Diplomacy
   - Master of the Watches

Royal House (If Applicable):
Campbells of Altmar

Starting Ruler and Family (Ruler + Minimum 2, Maximum 4)(If Applicable):
King James Campbell III - 46
Crown Prince Malcolm Campbell - 18
Princess Flora Campbell - 15

Aspects of Culture, Religion, Way of Life, and other Attributes:

The small coastal Kingdom of Altmar lies of either side of the mouth of Biting Bay in Sarkia and is home to tall, fair haired people with pale skin. The men are often bearded or mustached and board of shoulder whilst the women are fair and slim. This contrast comes from the highly male lead hierarchy. These are a mercantile people with a strong sense of pride for their kingdom.

Spoiler
The Pre-Unification Years

Many years before unification the mouth of Biting Bay was fought over by many different tribes and people for what limited resources there were to fight over and the strength it gave to those that could control the trade flowing through the mouth. For decades few were able to fully control the mouth, with it trading hands over and over. This was until 194 C.E. when Malcolm Campbell, Lord of the Campbells, built a great fort at at Natural habour point of Altmar. This new fort proved to be the turning point of the many bitter struggles that had gripped the area. It proved to be a perfect point from which Lord Malcolm could project his power from. With the natural habour allowing him to build a strong navy and the fort keeping him firmly rooted to the area the western half of the pass feel to the Campbells in 212 C.E.. Lord Malcolm though did not live to see the conquest of the eastern half and died in 214 C.E. of illness. His son, Lord Malcolm II, over saw the conquest and settling of the Eastern half of the pass in 232 C.E. firmly cementing the Campbell hold on the Biting Pass.


The Forging of a Kingdom

The conquest of the pass had been costly in both man power and coin for the Campbells and the need to strengthen the wealth of his people was obvious. Lord Malcolm II set off on was was known as the "Great Forging", a project of fort building and ship building which would last nearly 50 years and see the coming and passing of 4 lords in total. The fort of Altdorf, in the natural habour of Altmar, saw a transformation from a simple coastal fort to a great coastal city. The hold on the pass by the Campbells and the natural habour meant that trade was funneled into the city, helping the boom. The material rich lands of the Eastern pass and the fish rich waters around Altdorf helped fuel the population growth and prosperity was held in place by the constant flow of trade.

In 463 C.E. Lord Robert II was crowned King Robert I of Altmar by the Great Prophet in the Temple of Light. This saw the creation of the official Kingdom of Altmar, named after the natural habour that had allowed the Campbell rise to power in the area. No one truly understands why King Robert I chose to have himself crowned King. Some believe it was for further strengthen his power after a falling out with his council. Other that the Great Prophet had foreseen his coronation in a vision. Whatever the reason the Kingdom of Altmar now stood as testament to the Campbell legacy.

For the most part the years leading up to 800 C.E. were peaceful. However a dark spot in Altmar history was the Civil War that raged between 512 C.E. - 517 C.E. between the East of the Pass and the West of the Pass. Upon the death of King James II with no male heir his daughter ascended the thrown as Queen Fenella. This caused massive uproar in the Council that had strongly opposed the coronation. In response Fenella ordered the dissolution of the Council all together and declared single rule. The Council members, excluding the Great Prophet, fled to the Altlow where they raised their banner in rebellion. The ensuing war saw the defeat of Queen Fenella. Her was arrested and forced to abdicate and hand the thrown the her cousin who became King John. Upon his crowning King John was made to sign an agreement with the Council forbidding the any Female heirs from taking the thrown. Since then peace, only disturbed by the odd Pirate, held throughout Altmar.

During Altmar's history the eastern half of the pass as had a number of Barbarian incursions and on the rare occasion raiders coming up the pass to try and plunder the shipping lanes. Altmar's Legions and Navy have had their teeth sharpened countless times butchering these rare events with ease; their suppressor arms and tactics making short work of the raiding parties that dare to stray too close.


The Council and Lords

The Altmar Council system is very simple to those who understand it. Nine great Lords rule over their respective states under the hand of the King. Each lord is designated a position on the council in order of importance with each position holding a number of duties, such a Master of Ships, that they must attend to. Alongside the nine great lords the head of the church, the Great Prophet, also sits. This council of ten are the next step down from the King himself and are considered his "Government".

The Council was established in 465 C.E. so that Robert I could better control his new kingdom. Robert I had found that controlling a kingdom needed much more care than simply commanding the land as a Lord. 6 of Robert's closest friends who had helped him establish the kingdom were appointed to the council in its foundation. They were made the Masters of War, Coin, Law, Whisperers, Ships and Learning. As the kingdom developed the need for new posts emerged. The duties of the Master of Coin were reduced and the post of Master of Commerce was established. When new kingdoms were found the Master of Diplomacy was established. Last to be established was the Master of the Watch. In 524 C.E. as uniformed Vigiles was established in Altdorf to act as both a police force and as fire fighters. This idea soon spread to the whole of Altmar and the Master of the Watch was established to lay down the structure, rules, uniforms and such details for all of Altmar's Vililes. Along side them he was also in charge of the Garrison Cohorts; know as Urban Cohorts.

Each Lord is also considered a military commander and holds the rank of Legatus and preside over one of the Kingdom's Eight Legions. The King himself presides over the 1st Legion. The last Lord, who holds the post of Master of Ships, commands the Navy. This system of councilor generals means that power is deeply centralised within the Kingdom and held on to through a large deal of trust and understand. Should a Lord rebel he has the possibility oh having a full Legion at his disposal.


Culture

The Altmarish people have a deeply mercantile based culture. This developed from their age long hold of the Biting Pass. Almost 50% of the population is involved in business directly related to trade. All first male children are taught the trade of their father from a young age so that they might take over the management of the family upon their father's passing. The second sons of families would be expected to forge their own life for themselves as the family business would never be split among children. It is these second sons that fill out the ranks of many large institutes such as the navy and the army. This strong male inheritances ideals leave the women of Altmar with few choices in life. Many become wives of merchants in the hope to sail though the Pass but are often disappointed to find that no ship will take a woman on board for fear of bad luck.

Due to the strong mechanical nature of the Kingdom many traditions and festivals are linked with the sea and the seasons that allow for the movement of Altmar's ships and land caravans. Each season is welcomed with a great festival across all of the Kingdom. Every lunar month also sees large gatherings of Altmar's people in celebration of the passing of the moon that controls the tides.

Vast amounts of wealth move through Altdorf along with thousands of different people from across the world. These people bring with them a wealth that can not be priced: Knowledge. In 683 C.E. King Robert IV ordered the construction of a vast Collage in Altdorf. When it was finally finished in 712 C.E. this vast amounts of knowledge begun to be recorded and pored into it's great vaults and library. This unfathomable horde of wealth however is one that is squandered. Under the orders of Robert IV these vaults and libraries were locked away from the people.

Due to the large movements of different peoples though Altmar like in any other nations some people choose to stay. Citizenship in Altmar can only be gained by two means: By birth right and by service to the Legion or Navy. By doing this Altmar's military are able to keep a steady stream of recruits moving into the ranks to replace those leaving.

The King's seat of power lies in Altdorf, the capital city of the Kingdom of Altmar, which lies in the natural habour of Altmar . The city is a key center of trade and the wealthiest of all of Altmar's cities, as a result it is heavily fortified.


Religion

The religion is the worship of the great creator Eru Ilúvatar, who is said to have been the first being in the known world, under the Order of Everlasting Light. It is said that Eru Ilúvatar created the world by spinning his music into those creatures roams the earth, flies in the sky and swims in the oceans, rivers and lakes. He also created the moon to tame the oceans and the sun to give his creations light and warmth. All of Altmar's people are known as his children as they were all created in his image. The One, The All High and The Father of All are also titles for Eru Ilúvatar.

The priest hood of the order is based on a simple hierarchic. The lowest priests are called Apostles, the next being Preachers, followed by Teachers, Lesser Prophets, Prophets and the head of the Order the Great Prophet. 

However such is their devotion and the people's devotion that there is little room for other religion. So little that it is deemed illegal and heretical to practice other religions. Citizens who convert to other faiths are burned at the stake by witch hunters, know unofficially as the Legion of Light.


Economy

The Altmar currency has been developed and refined over years of practice. The currency is split into a number of different coins ranging from a half copper penny, the smallest coin that is rectangular in shape, to the golden sovereign. The vast amounts of foreign currencies that flow through Altdorf and the Kingdom as a whole would be impossible to manage if it were not for the Bank of Altferm.

Altferm lies on the most North Eastern tip of the Capital Province and operates the Great Pass Toll. No ship is able to pass in and out of the Biting Pass without facing the Toll. Failure to pay results in the ship and good being sized by the squadron of Altmar naval ships that prowl the waters. Due to the vast amounts of foreign currencies passing through the toll the Bank was established to deal with the problem. The constant flow of monies go directly into the Kingdom's coffers allowing for them to remain healthy. On numerous occasions thought  the Lord of Altferm has had to order the Town Watch to mass arrest members of the bank for embezzling the toll. Altdorf is also the only city with no tariffs imposed on goods. Across the rest of the Kingdom small tariffs are imposed to encourage trade to flow through Altdorf keeping power centralised to the King.

Altmar holds a strong grip on the trade of four particular raw materials and goods: Fish, Salt, Fur and Grain. The economy, though strong, relies far too strongly on the flow of trade though the Pass. When this dips the consequences can be dire.


Military

The Altmar military is entirely professional Army and Navy. The names and structure have been unchanging in almost 500 years, only the technology used has changed. By 800 C.E. there were only 4 operational Legions in action. The remainder being disbanded and replaced with Auxiliary Cohorts.

The Army, called the Legion, is split into two halfs: The citizens of Altmar who make up the Legionary Cohorts and the non-citizens of Altmar who make up the Auxilary Cohorts. All Legionaries and Auxilary swear allegiance to the King for 20 years minimum service. The Legion is made up of a number of different Legions which split down in Cohorts and Centuries. A Century of men is 80 Legionaries strong and commanded by a Centurion, Optio, Tesserius, and standard bearer the Signifer. Six Centuries formed a Cohort and ten Cohorts, plus a small cavalry unit the Equites Legionis, form a Legion numbering approximately 4800 foot and 120 cavalry on paper.

The Legion's symbol is an Eagle, born aloft by the Aquilifer, and is the pride of a Legion. It represents the same Eagle that adorns the Altmar Royal Standard. The Command staff of the unit was made up of 8 men. The Praefectus Castorum was the most senior career officer who has risen from the rank. Above him were the six staff officers, five Tribuni Angusticlavii and one Tribunus Laticlavius. The Trubunus Laticlavius is normally the son of the Legitus who commanded the whole Legion. This is so that he could be ready to take the place of his father when his father became too old to carry on his duties and retired from the Legion and the Council. The remaining Tribunes are normally sons of lesser lords appointed in the hope of claiming glory for the family as well as learn vital life and command skills.

Along side the Legions, made up of citizens, is the Auxiliary made up of non citizens. These man are the specialists of the Army such as Archers, Slingers and Calvary as well as a few Infantry only units. A Calvary Cohort of Auxiliary is 500 men strong along with its commander, the Prefectus Cohortis. There are also part mounted Cohorts split 480 foot and 120 horse. An all foot Cohort of Infantry follows the same structure as the Legion but stops at the Cohort and is also commanded by a Perfectus Cohortis. He is normally a Centurion who had proved his worth and been promoted to this more prominent command. Should an Auxiliary serve Altmar for 20 years he receives a plot of land, pension and citizenship for himself and his offspring.

The Legion and Cohorts fight in close formations that have been brutally drilled into them from day one of recruitment. These formations and the unwavering discipline that is maintained within the Legion result in the brutally efficient fighting force. One of their famous feats is the ability to construct a marching camp called a Castra. This fort can be constructed in as little as 4 hours when needed. The Legion is also used to construct roads and brigades in time of both peace and war as well as partake in large civil projects during peace time.

The Navy however is where the true strength of Altmar lies. Though they have an effect land force the Navy is what holds the nation together. It is strong, modern and maintained at a constant state of readiness. It is divided in into a number of Squadrons each commanded by a Navarch. A Squadron can vary in size from large formations to small units but is most commonly a unit of 10 to 12 vessels of equal ability.  Each ship itself is commanded by a Trierarch. The Navy, unlike the Legion, is not a place for political advancement or favours but a solely professional force where promotion is based on skill and experience. The navy, like the Legion, has a service requirement of 20 years but unlike the Legion citizens and non-citizens are not split. Also a big difference from the Legion is that though non-citizens are required to serve 20 years, they can receive citizenship for themselves and their family after 10 years of good service.
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Location:
(https://i.imgur.com/G2BP185.png)
Spoiler
(https://i.imgur.com/OXRjL6U.png)
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Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on January 02, 2017, 09:28:41 pm
Gay^
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Audiate on January 02, 2017, 10:51:12 pm
Name: Kingdom of Griffsmaw
Flag/Banner: Kingdom flag: (WIP, will be finished by the time I form it if I do) / Dynasty flag: https://i.imgur.com/aKdqMez.png
Government Type and Features: Mercantilistic Heredical Kingdom with late-tribal influence
Royal House: House Thryssed
Starting Ruler and Family: Krachar Thryssed, king-claimant of Griffsmaw. At 46 years old, he's an experienced, hardened, and unwavering leader who considers the voices of his family and subjects in his actions. He's worked hard to advance his realm, having sailed far around the world (as far as his ships and crews could realistically take him), researching the ways of life of foreigners, and slowly introducing foreign influence into his own realm. His wife, Hildar, was the daughter of Krachar's most powerful vassal, and they've sired three children: two twin sons, Jormund and Trachar (20), and a daughter, Yosilda (18), before she died. While the sons are equally tough, wily, and adventurous, Yosilda is delicately diplomatic, mirroring her mother, though she, too, possesses the adventurous attitude of Krachar. Jormund, having been born first, is the designated heir by right of law, but Trachar will likely remain influential in the politics of his brother's realm. Krachar also has a brother, Yorto, who is a well respected druid in Krachar's realm. The Thrysseds have managed to retain a sizable portion of the kingdom due to their history, strength, influence, and their possession of lands once belonging to the first King of Griffsmaw.
Aspects of Culture, Religion, Way of Life, and other Attributes: The Kingdom of Griffsmaw was formed by Garon the Griffin, a near-mythological figure in their culture, after he united the tribes of his would-be realm. His line ruled the kingdom for generations, but when it eventually died out, so did the bond that kept the kingdom together. The tribes separated, and have mostly forgotten their brotherly bonds, with House Thryssed inheriting the empty seat of the Griffin's line, High Roost, due to a fortunate marriage to a daughter of a Griffsmaw king.

The earliest traditions of the Griffsmaw tribes is built upon three principles for survival: the hunt, the catch, and the feast. Thus, the society has a focus on tools, weapons, and sailing, and their feasting is boasted as a result. The more modernized tribe of Thryssed has begun forging simple swords alongside axes, and sees equal importance in bow and spear. Though they are primarily provided for from the wilds of woods and seas, which their religion has partly been influenced by, Krachar Thryssed wishes to introduce farming to Griffsmaw, seeking hardy crops that can withstand the winters. Additionally, he wishes to bring organized military formations to his realm, as the warriors of Griffsmaw are historically disorganized, with sword, spear, and bow standing heel and toe, and has spent several years seeking foreign military officers to help revolutionize their means to fight. Though disorganized, fighting warriors of the Griffsmaw region are extremely hardy, having spent years of their life in the forests, tamed and untamed, and at sea. Even the women of Griffsmaw are skilled fighters, with the best archers removing the breast of their bow arm after they have several children, as to better defend themselves while their husbands hunt and fish.

Long ago, the people who would settle the Griffsmaw followed the God of their eastern neighbors, Eru Ilúvatar. However, the beliefs of the Griffsmaw settlers and of the Atlmarish ancestors differ in a crucial way: Eru Ilúvatar, after creating all, vanished completely, leaving his domain to different aspects, each entrusted to rule over their portion of Eru Ilúvatar's creation. These gods are of the forests, the mountains, the skies, and the seas, some merciful and others diabolical. There are many gods, chiefly, Grayr (Grey-or), the God of the Sky, a great draconic griffin who lives in the sun and hunts in the clouds; Makthutile (Mak-thu-ti-lay), the Woman of the Waters, a great siren who rules over all seas and serves her husband and king, Neptralyr (Nep-tra-leer), the Forgotten Lord of the Deep; and Tragol (Tra-goal), the Man of Rock, who rules over the mountains, forever seeking precious metals and gems. There are dozens other gods, though these are among the most celebrated. Additionally, a spirit known as the Leshyr (Lesh-er) rules over the forests, and punishes villagers who do not keep the forest bed tidy and healthy, and who rewards their good actions with bountiful hunt. Religious ceremony is conducted by druids, or wise men, who are respected by the people and feared by their enemies. Legends state that druids possess the direct power of the gods as a result of ritual animal sacrifices, and as thanks for guiding their people to the Griffsmaw. As killing another man during peacetime is seen as an offense to the gods, grudges are settled with fist fights at most, and table games at least, and the sacrifice of another man is seen as a direct insult to the gods, and as the worship of dark beings, like Neptralyr, who warped the mind of Makthutile to wage war on the world.

Most tribes of Griffsmaw believe in the Stride of Garon, the belief that man is above beast in only one way: they have the power to influence the worlds of both. Thus, it is the goal of followers of the Stride to better their homes and their own well being while preserving the homes and well being of animal life.
Location: https://i.imgur.com/ttBsquZ.png
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on January 03, 2017, 02:01:12 am
well rip i was finishing my nation (history/culture stuff) and my google crashed and i lost it all. Rip
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Theodoor on January 03, 2017, 12:44:06 pm
Name: Tribes of the Zorn (how original).
Flag/Banner: 
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimage.prntscr.com%2Fimage%2F3be5ee59747d4f4bab8068412ab2a4de.png&hash=785b41034c2f51d69cf414f2e4b4aadf201d427b) and/or (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimage.prntscr.com%2Fimage%2Fa6b6701429d84537b3799ac20e2bcc77.png&hash=d3ef277a9ee8f5e47a7fce5d2a969f1de9f4b4f2)
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Government Type and Features: (something close to a) tribal confederation: the chief of a tribe acts as representative for his/her tribe in the Council, the chief of the strongest tribe is the Head of the Council, which means he/she has veto power. The chiefs of the tribes are chosen by the people themselves (usually the strongest person).
Royal House (If Applicable): House Darran (has been the Head of the Council for as long as everyone remembers).
Starting Ruler and Family (Ruler + Minimum 2, Maximum 4)(If Applicable):
Aspects of Culture, Religion, Way of Life, and other Attributes:
Spoiler
History
Many ages ago, the very few tribes that lived on the island in the north-west (not a name, just referring to the island in the north-west on the map) left their home as it was inhospitable. They sailed away in a random direction, hoping to find a better place to live. Lucky as they were, they sailed towards The Zorn. They settled on the first island they encountered, which they then called Baleria, and resumed with their lifes, only this time on more favorable lands. During the ages after the discovery of The Zorn, a pair of other small islands next to Baleria were colonized, as there was a lack of space and resources. The tribe system was then introduced, because it was too hard for one person to manage and rule over all the islands.

Present
What the Tribes of the Zorn do now, is no different from what they did the last few ages. Under the rule of Harald Darran and Harald's father before him, the Tribes of the Zorn have merged all their navies into one massive navy, and started building multiple new war ships to lead the navy during a raid. Harald Darran also made a plan to spend more time and money on settling the other islands of The Zorn, as rumours had spread that there are new resources hiding on those islands. This plan has however not been executed just yet.

Culture, way of life
The Tribes of the Zorn look, act and live very much like the vikings our world has known. For the Tribes of the Zorn, the only way to become wealthy and honorable, is to fight for the navy. Men who don't fight for the navy are usually 'at the bottom of the pyramid', most of the times they are just ignored by everyone. The Women of the Zorn are very much capable of taking over the men's tasks when they're out on a raid. Because of this, it is not uncommon that a women is chosen to be the leader of a tribe rather than a man.
Although some men prefer fighting with bows, most men wield heavy weapons like axes. The soldiers of the navy are lightly armoured, but tend to wear a lot of fur over their armor to stay warm.
The Tribes of the Zorn know only one god, which is the God of the Sea. All the important moments of life (birth, marriage, death etc.) take place next to the sea. When the sea is rough, the Tribes of the Zorn think the God of the Sea is telling them that it's time for a new raid. When the sea is normal, the God of the Sea is telling the Tribes of the Zorn to just continue whatever they're doing.
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Location:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimage.prntscr.com%2Fimage%2Fadc3bf76abd94ff88dc6d04095a6adb5.png&hash=13a9edb46826c88abd2b6a4c0688c5a6e96843b1)
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Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Audiate on January 03, 2017, 09:31:36 pm
Quote
...no major Rome/Macedon-like empire has sprung up yet, no Viking-like people have existed yet, the components of primitive black powder have not been discovered yet...

???
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on January 04, 2017, 04:39:55 am
Is it safe to guess that with only 4 people caring and the Exalted Poll being 11 vs 6 in favour of Volk just stopping that Estia is never going to happen?
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Audiate on January 04, 2017, 04:59:36 am
Though unfortunate as I like the idea of this, that does seem to be the case. Usually GM's would accept player apps by 24 hours, especially when they've been online far earlier.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Volk on January 04, 2017, 08:51:47 am
Though unfortunate as I like the idea of this, that does seem to be the case. Usually GM's would accept player apps by 24 hours, especially when they've been online far earlier.
Only B-Scot has PM'd me his Private one, and I'm still deliberating on it.

Edit: Not only that, but none of these apps are final. I can't jump the gun only to have to go back and edit every nation due to "forgot to add X".
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Dazzer on January 04, 2017, 11:41:58 am
I suck at writing

Name: Confederacy of Haragot
Flag/Banner:
Banners
Patron's banner
Banner of the Haragot Council of Allied Nations
Banner of Haragot Governors
(https://i.imgur.com/wBXGIfk.png)
(https://i.imgur.com/DqCQUKy.png)
(https://i.imgur.com/WP5yQ5t.png)
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Government Type and Features:  Confederate Republic of Haragot (CROH for short) works on a principe of small states ruled by „Haragot governors“ formed into alliance (ie united) with other states of the Confederation. These states were formed into a Confederacy long time ago after they realized they can be stronger and be able to defend against waves of enemies. New Haragot governors are voted by folks of the state when old governor dies or retires.

CROH works on a similar principe as US. CROH basically works as one state.
Each state is represented by a representator who holds a seat in Haragot Council of Allied Nations. Representators are selected by Haragot governors. Elections of a new  so-called „Patron of the Haragot people“ (equal to president) are held every 5 years among the ranks of representators. Every person in CROH is allowed to vote except those who are younger than 18. „Patron“ chooses to create or abolish laws, set new taxes and make new decisions concerning diplomacies. But these decisions have to be approved by the Haragot Council and Haragot governors.
Haragot Council takes care of finances, judicature and others. Every new idea has to be approved by at least 60% of the council in order to realize. Haragot Governors rule their own state but they have limited options, for example they cannot choose tax level, but can decide to build new buildings, and take care of army of CROH. If a nation declares war on CROH, or CROH declares war on another nation, Haragot governors must provide army to CROH, and, if needed, take care of the army and lead it to battles, acting as generals.
Royal House (If Applicable): No Royal house
Starting Ruler and Family (Ruler + Minimum 2, Maximum 4)(If Applicable): Patron Frederic August – age 34, the 7th Patron of Confederate Republic of Haragot. He was originally from the South East of Estia. He became a patron at age 32. Frederic is a very skilled in diplomatics and art of war. He was immediately selected as a Patron when he showed his talent and readiness when he was working as a bodyguard of previous Patron Dominic. It happened after Dominic made a trip to the woods. He felt magic from trees and he usually visited the woods 2 times a week. Bandits bribed his servants and they revealed them this information. But Dominic was lucky that he choose to take Frederic too. Frederic was against heavy predominance. The bandits were 46. He and other bodyguards were only 6! Frederic personally took down 21 of the bandits and even saved Dominic 's life. After the defeat of the bandits, Dominic allowed him to decide what shall happen with the bandit chief. Bandit promised that he will be honest from now on and he will never try to kill nor rob anyone, and Frederic spared his life. Frederic is considered one of the kindest and wisest Patrons CROH ever had. When he was younger, he was taught to always help the poor ones and love his close ones.
He has no brothers or sisters. Because of that parents had more time for him and helped him to learn maths, writing and philosophy.
He is married with Sonia (33), his loving and mindful wife. They met when Frederic made a trip to local pub. He was 28 and seeked a room for 2 nights when he was travelling across Estia.
They fell in love in their first encounter. He payed host and took Sonia with himself. After some time travelling he met a wise greybeard who told him he will once rule nation. This helped him gain self confidence and he kept travelling until he stopped in CROH.
Aspects of Culture, Religion, Way of Life, and other Attributes:

The formation of Haragot Confederacy
Many years ago, Haragot was just a group of kingdoms fighting between each other. After years and years of fighting, Zachar, King of Haragot, was visited by an angel in his dream. Angel told him that many people lost lives already and its time to stop bloodshed. Zachar was amazed and in the next morning he quickly called for his messengers. He ordered them to visit every Kingdom and ask their rulers to meet at Haragot castle. They discussed about peace and when Zachar said what happened in his dream, kings agreed. After some time Zachar was visited by the same angel again. This time the angel told him that their Gods are very satisfied and gave him a pocket full of precious coins. Zachar was very grateful and promised he will no longer fight against his former enemies. Right in the next day Zachar came with a great idea – forming an union between kingdoms. He told kings a story about wooden rods. If they stay together, they cannot be broken, but if they divide, they can be easily destroyed. Kings were surprised and accepted his offer.

People of Haragot and their lifestyle
People of Haragot are simple folk with sedentary lifestyle. Men are mostly very tall, on the other side women are mostly very short. Men are taught from their early years chivalry, discipline and fighting. Short hair is very popular. If it grows longer, they cut it off. Women keep very long hair. Their hair is mostly red for unknown reason. In fact, women with red hair are considered to be angels sent by Godness Vyzus himself. Woman are very skilled in housework and cooking. They grow basic vegetables and fruits. They breed many animals such as chickens, cows and sheep. People eat vegetables and fruits for the whole year until winter, when there is no longer large harvest, animals are killed and eaten. Folk eat very simple and healthy food.
They mostly live in very simple houses made of wood. The floor is covered with animal skin and sometimes they make fire if it is very cold.

Gods of Haragot
People believe in many Gods. They worship Vyzus, Godness of beauty and food, Hektor, God of war and art of fighting, Fiktus, God of peace and intelligence, Saurus, God and Patron of poor and ill people and Olus, God of happiness and luckiness. They worship them daily and they also build many churches in their honor.

Location: In red
Spoiler
(https://i.imgur.com/an8inhE.png)
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Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on January 04, 2017, 01:47:11 pm
I like your flags!

And though you claim to "suck at writing" you've made a really good effort. It might be a bit too modern a government type for a republic though. Maybe consider make the leader of the council a bit more powerful?

You should also consdier the following quote from the explanation of the land "Wheat is not originally indigenous to Estia, and is grown with great difficulty, save for a few remote regions. Other crops, like potatoes and rice, are originally indigenous to Estia, and have been mastered in terms of cultivation." You've said that
Quote from: Dazzer
They grow carrots, potatoes, wheat and lentils...Did I mention they created chocolate?
They mostly live in very simple houses made of wheat.
Your starting location only has wool as it's main resorce and not natural grain tiles or coca tiles. Unless you import a crap tone of both it is impossible for those statements to be true.

I am sorry if I'm being too harsh. Try trying to help you create a sturdy starting nation :D!

Though unfortunate as I like the idea of this, that does seem to be the case. Usually GM's would accept player apps by 24 hours, especially when they've been online far earlier.
Only B-Scot has PM'd me his Private one, and I'm still deliberating on it.
Be kind. I tried to think really hard about being balanced.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Dazzer on January 04, 2017, 02:05:02 pm
I like your flags!

And though you claim to "suck at writing" you've made a really good effort. It might be a bit too modern a government type for a republic though. Maybe consider make the leader of the council a bit more powerful?

You should also consdier the following quote from the explanation of the land "Wheat is not originally indigenous to Estia, and is grown with great difficulty, save for a few remote regions. Other crops, like potatoes and rice, are originally indigenous to Estia, and have been mastered in terms of cultivation." You've said that
Quote from: Dazzer
They grow carrots, potatoes, wheat and lentils...Did I mention they created chocolate?
They mostly live in very simple houses made of wheat.
Your starting location only has wool as it's main resorce and not natural grain tiles or coca tiles. Unless you import a crap tone of both it is impossible for those statements to be true.

I am sorry if I'm being too harsh. Try trying to help you create a sturdy starting nation :D!
Thanks  :D

but I dont think republic is too modern. I mean, even Greeks had it

and im terribly sorry for lack of my knowledge about Estia, I havent read the main thread yet. Im going to do it right now
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on January 04, 2017, 02:18:18 pm
Thanks  :D

but I dont think republic is too modern. I mean, even Greeks had it

and im terribly sorry for lack of my knowledge about Estia, I havent read the main thread yet. Im going to do it right now

No worries. You probably should have done that first xD
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Audiate on January 04, 2017, 03:46:01 pm
Forgot you had to hit enter after typing in the name of the person you're sending to. Done.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Dazzer on January 04, 2017, 04:12:50 pm
Do I have to send an application to Volk too?
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on January 04, 2017, 04:29:16 pm
Do I have to send an application to Volk too?
There are two application forms. One has more details than the other.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Rhen on January 04, 2017, 10:42:12 pm
Rip.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Audiate on January 04, 2017, 11:48:47 pm
Sheesh, I thought I'd be more or less alone in the north, with its relative scarcity of resources and its colder winters, but nope, it would seem it's among the most crowded!
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on January 04, 2017, 11:55:36 pm
Sheesh, I thought I'd be more or less alone in the north, with its relative scarcity of resources and its colder winters, but nope, it would seem it's among the most crowded!
i think I'm actually alone on the other continent
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Volk on January 05, 2017, 12:16:13 am
Sheesh, I thought I'd be more or less alone in the north, with its relative scarcity of resources and its colder winters, but nope, it would seem it's among the most crowded!
did you guys even look at the winters - climate maps?
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Dazzer on January 05, 2017, 12:37:44 am
Nice flag Rhen
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on January 05, 2017, 01:44:08 am
Nation name: Kingdom of Astra
Flag/Banner:
Spoiler
(https://i.imgur.com/NPZ7MK7.png)
[close]
Government Type and Features: Despotic monarchy, the oldest legitimate son of the current ruler is considered the heir
Royal House (If Applicable):House Thrawn
Starting Ruler and Family (Ruler + Minimum 2, Maximum 4)(If Applicable): Aldaran Thrawn, Literally the king:26
Melita, daughter of wealthy merchant and wife to the king:21
Altes Thrawn, son of the King:4
Chilon Thrawn, Brother to the King: 19
Ismene, daughter to the King: 1

Aspects of Culture, Religion, Way of Life, and other Attributes:
stuff
Astra is a peaceful nation that makes it living off of trade with natives and other nations. The trade routes between the 2 cities, Norhurse and Aldrose, are littered with bandits and thieves, making trade difficult and dangerous. This led to the rise of the "Order of Maius" mercenary group. Said to be blessed by the war-god, this group is the best of the best. Very few have crossed blades with this group and lived to tell the tale. In the rare times that the Kingdom of Astra goes to war, past Kings have often hired the Order of Maius to bolster their numbers. However, their strength has given Astra a false sense of security. Astras land forces are severely lacking and poorly maintained. Thier ships however, are always fully maintained.

The Kingdom of Astra has sent a number of expeditions to distant regions, looking for new trading partners and even suitable places for a new city.
[close]
Religion
The people of Astra worship a number of Gods. There are many myths and stories associated with each of the Gods. There are numerous great heros. Both the cities of Norhurse and Aldrose have large temples with statues of each God (except Mordarr who gets no love). Each year tributes are placed in front of each statue. Many smaller temples can be found in other smaller cities or villages in the kingdom. Low-key greek mythology

Odis :god of the sky, lightning, thunder, law, order, justice, king of the Gods
Esyn :Queen of the gods and the goddess of marriage and family
Atos :God of the seas, earthquakes, and tidal wave
Giella ::Goddess of fertility, agriculture, nature, and the seasons
Tilmus :God of wisdom, reason, intelligent activity, literature, handicrafts and science, defense and strategic warfare
Ofaris :God of light, prophecy, inspiration, poetry, music and arts, medicine and healing
Utrix :Goddess of the hunt, virginity, archery, the moon, and all animals
Ytris :Goddess of love, beauty, and desire
Maius :God of war, violence, and bloodshed
Uknos :god of fire and the forge
Vitar :god of commerce, communication, borders, eloquence, diplomacy, thieves and games
Tona :Goddess of the hearth and of the right ordering of domesticity and the family
Jantyx :god of wine, celebrations, and ecstasy
Modarr :God of the Underworld and the dead
[close]
Lifestyle
Women do housework and stuff. Men do everything else. you know typical gender stereotypes. Sons usually follow in their fathers footsteps and do what they did for a living. Men are usually loyal to their wives due to fear of being punished by the goddess Esyn.

Most of the country is uneducated with the exception of the wealthy. Wealthy merchants are usually treated with respect. Some are given special advisory positions to the king. Some even are lucky enough to marry into nobility.
[close]
Location:
Spoiler
(https://gyazo.com/2d65fd9dbf171cedcdb5ced04f29bc9b.png)
[close]
I updated this. Probably the simplest app that you will see for this game
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Rhen on January 05, 2017, 01:47:04 am
Sheesh, I thought I'd be more or less alone in the north, with its relative scarcity of resources and its colder winters, but nope, it would seem it's among the most crowded!
did you guys even look at the winters - climate maps?

I'll take an inland trade province, triple grain and iron, yes, please.

Nice flag Rhen

Thanks, had it made. Will explain it when I get to writing the aspects, etc.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on January 05, 2017, 03:04:36 am
Sheesh, I thought I'd be more or less alone in the north, with its relative scarcity of resources and its colder winters, but nope, it would seem it's among the most crowded!
did you guys even look at the winters - climate maps?

I'll take an inland trade province, triple grain and iron, yes, please.

That and I'm guessing nobody wants to be in the shitty deserts or tropics.

Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Volk on January 05, 2017, 08:46:10 pm
Hektor, God of war and art of fighting,

I had a friend named Hector, fist fought every other day

+1 for Hector

I'm putting map together to see how it looks. I still recommend, if you're not 100% with your location, the option of moving it south or west. Everyone's in that one region and it's kinda disappointing.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on January 05, 2017, 09:27:22 pm
Hektor, God of war and art of fighting,
I'm putting map together to see how it looks. I still recommend, if you're not 100% with your location, the option of moving it south or west. Everyone's in that one region and it's kinda disappointing.
The reason might be because all the good shit is in that area and it's not tropical or a useless desert.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Audiate on January 05, 2017, 10:07:12 pm
But all the good shit isn't in the north, the more lucrative goods are primarily down south.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: The Mighty McLovin on January 05, 2017, 10:09:07 pm
Name: Kingdom of Dhunomah
Flag/Banner:
Spoiler
(https://i.imgur.com/0ZTApvO.png)
[close]
Government Type and Features: Absolute Monarchy, both Dhunomah and Baloveh.  Eldest son succeeds following death of father.
Royal House (If Applicable): House of Antebian
Starting Ruler and Family (Ruler + Minimum 2, Maximum 4)(If Applicable): King Sevan I of Dhunomah
King Arkam III of Baloveh
Prince Souren of Dhunomah
Prince Gosdan of Baloveh


Aspects of Culture, Religion, Way of Life, and other Attributes:
Kingdom of Dhunomah

For thousands of the years, the region of Dhunomah was a sparcely populated wasteland of hunter-gatherer socities, living in isolation to the rest of the island of Dysiskia.  Due to this, they had become undeveloped and leaderless - bandits roamed freely throughout the countryside (a problem which persists even today) no foreigners dared to travel within the lands, usually travelling with friendly traders on the coastal regions.

A nobleman, whose original origins are not known, is often known as the Father of Dhunomah.  Suspected from coming from north, travelling with a group of armed men, commonly referred to as the Uzheghians, which soon became his personal army.  King Haicha was his name.  Founding a city in Samasus, it soon became the region's capital, location of the monarchy and where all traders & foreigners came to trade with the Dhunomah's or conduct negotiations with the Kings.

Originally, the natives of the region opposed this movement.  By demonstrating his will to protect the people of Samasus (forming nearly half of the total population of Dhunomah) he led his personal army of 1,500 men (it became swelled with young men from Dhunomah longing for adventure) he cleared up the roads, making it much more safer for trade to pass through.  Bandits were punished severely, usually through public beheadings, but it worked - banditry was greatly reduced in a few decades.  After making the harsh lands more safe, his dynasty, the Antebians, continue to rule Dhunomah today.

The ranks of this personal army, referred to as the King's Army, numbers now 2,500.  They are spread throughout the Kingdom, protecting trading routes while the elite troops of 250 men guard the capital and protect the King.  The kings of Dhunomah actively encourage trade, with their main goods being wool, salt fish and sugar.

Despite this, the land of Dhunomah is still very dangerous.  The country, in comparison to others, is reasonably backwards, in both culture and technologically.

Dhunomah, since its unification, has never been invaded once due to its safety, hiding behind its vast mountains.  Along with this, the Royal Levy states that in times of danger and whenever the King issues it, all able bodied men from the age of eighteen to thirty-five must take their armour and weapons, to destroy the foreign invaders.  Though this levy has never been issued, both kings of Dhunomah and Baloveh can issue it, and would most definitely be used in the event of a civil war.

Location:
Spoiler
(https://i.imgur.com/1Ye1xnW.png)
[close]
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on January 05, 2017, 10:13:48 pm
Read the rules buba. Max of 4 starting provinces.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Volk on January 05, 2017, 10:13:55 pm
Name: Kingdom of Dhunomah (also incorporating the puppet kingdom of Baloveh)


Try again
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on January 05, 2017, 10:15:25 pm
I thought there was a 4 province limit? You chose like 20
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on January 05, 2017, 10:20:26 pm
I thought there was a 4 province limit? You chose like 20
He clearly didn't bother reading any of the rules and the likes.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Audiate on January 05, 2017, 10:24:14 pm
oooooo lmao

Might have to roll it back a bit there lol.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on January 05, 2017, 10:29:11 pm
Quote from: McLovin
being wool, salt fish and sugar.

Only wool now xD.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Rhen on January 05, 2017, 11:29:34 pm
But all the good shit isn't in the north, the more lucrative goods are primarily down south.

Volk said that the primary resources are better than the lucrative resources.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Volk on January 06, 2017, 12:03:57 am
But all the good shit isn't in the north, the more lucrative goods are primarily down south.

Volk said that the primary resources are better than the lucrative resources.
At start
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Dazzer on January 06, 2017, 11:18:23 am
Is my location good or nah?
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on January 06, 2017, 12:07:04 pm
Despite what Volk is claiming about us all being bunched. We're actually not too badly spaced out

Current location picks
(https://i.imgur.com/BMZ320s.png)
[close]

Red = Kingdom of Altmar - Bravescot
Orange = Kingdom of Astra - BabyJesus
Swamp Green = Kingdom of Griffsmaw - Audiate
Pink = Tribes of the Zorn - Theodoor
Yellow = Confederacy of Haragot - Dazzer
Green = Prince-Bishopric of Nauguierre - Rhen
Purple = Kingdom of Dhunomah - McLovin
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on January 06, 2017, 12:33:10 pm
Is my location good or nah?
idk is it??????????????
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Nick Lazanis on January 06, 2017, 12:44:32 pm
Name: Kingdom of Potentia
Flag/Banner: *tba*
Government Type and Features: Parliamentary monarchy. Eldest offspring is heir to the throne,elections every decade.
Royal House (If Applicable): House of Miroslav
Starting Ruler and Family (Ruler + Minimum 2, Maximum 4)(If Applicable): King Miroslav IV
Prince Milos II
Aspects of Culture, Religion, Way of Life, and other Attributes: The Kingdom of Potentia has always based it's power in trading goods and protecting trade routes with troops whether "protecting trade routes" means securing their goods or forcing other trade convoys to pay fees in order to pass from points controlled by the Kingdom of Potentia is...debatable . The people of potentia are monotheistic. Every male citizen is forced to serve in army for 9 months when he reaches the age of 20,unless he is severly handicaped.
Location:
Spoiler
(https://i.gyazo.com/2ae3a28e41e6aea9321439bff1c490ed.png)
[close]
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on January 06, 2017, 02:56:36 pm
Unt now we add Nick

(https://i.imgur.com/WTNEZEP.png)
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Theodoor on January 06, 2017, 03:16:20 pm
I've changed my location and I will soon make some changes to my nation's history on Volk's request.

If there's someone out there who likes making flags:
Mine didn't really look as cool as I wanted it to look. If you've got some inspiration for a viking-like flag, please go for it! You will of course be rewarded with my eternal gratitide.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Volk on January 06, 2017, 04:04:34 pm
Fuck, I was confused as to why something was missing from applications. Then I realized I never updated the app from google to FSE.

Code
[b]Map Color:[/b] The color you want your country to have on the Game Map. Will accept generic colors, RGB Values, or picture with the color.

I've already put a few nations on the map with the colors they used to reserve themselves, like BabyJesus as Orange. If you'd like to pick a different color though, please say so.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on January 06, 2017, 04:05:43 pm
For Theo
(https://i.imgur.com/chDEFL3.png)
[close]

I got a flag for ya!
(https://i.imgur.com/hDQSQYk.png)

Nah xD Only joking. Try this one
Spoiler
(https://i.imgur.com/jgt9MCb.png)
[close]
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Theodoor on January 06, 2017, 05:25:53 pm
Oooh! That cock rooster reminded to take a look at the mount & blade banners...
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimage.prntscr.com%2Fimage%2F78a6ab82c4bc4ef1b6b6856877051705.png&hash=8f36c2d0bf79db36a2e5457a51550f345d4fccf9)
[close]

And that's when I found my good old favorite banner again, so I'll be using that banner for my nation. For your effort though, you have hereby been rewarded with my eternal gratitude.


Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Dazzer on January 06, 2017, 05:35:11 pm
I updated my banners

Spoiler
Patron's banner
Banner of the Haragot Council of Allied Nations
Banner of Haragot Governors
(https://i.imgur.com/wBXGIfk.png)
(https://i.imgur.com/DqCQUKy.png)
(https://i.imgur.com/WP5yQ5t.png)
[close]
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Audiate on January 06, 2017, 10:16:24 pm
Fuck it. I'm moving. Thanks Nick. I'll refill out the form if I feel like bothering to play.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Dazzer on January 06, 2017, 10:36:27 pm
I just realised I am not connected to sea and that would be a huge disadvantage since I wanna trade via sea (hopefully it will be possible). So I moved too

Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on January 06, 2017, 10:42:09 pm
Fuck it. I'm moving. Thanks Nick. I'll refill out the form if I feel like bothering to play.
what exactly did nick do?
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Volk on January 06, 2017, 11:16:54 pm
2 things in case they weren't apparent.

I look at the Private Apps in depth and those are the ones *I* need. Public apps are for everybody else to see. Spend more time on private app.

If you're moving or editing significantly, just repost app. I can't keep track of multiple edits to the same post. Same goes to the PM'd Private one.

Helps a lot organization wise.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Nick Lazanis on January 06, 2017, 11:35:25 pm
Fuck it. I'm moving. Thanks Nick. I'll refill out the form if I feel like bothering to play.

want me to move? you submited an application first so if someone has to move it ought to be me.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on January 07, 2017, 07:04:54 am
Fuck it. I'm moving. Thanks Nick. I'll refill out the form if I feel like bothering to play.

want me to move? you submited an application first so if someone has to move it ought to be me.
That would be extremely kind of you if you did so Nick.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Audiate on January 07, 2017, 08:51:12 am
It would, sorry about that. I was hoping my northern start would mean I'd be relatively isolated but everyone seems keen on winter climates and minimal trade resources. Nick's position was just the straw to break the camel's back, because of how close he was, and because I despise neighbors.

Thanks for offering to move, Nick, I really appreciate that.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Rhen on January 07, 2017, 02:00:15 pm
After Volk's request;

New lands with preferred colour (mild, or any, blue):
Spoiler
(https://i.imgur.com/YB5pCto.png)
[close]
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Dazzer on January 07, 2017, 02:31:09 pm
After Volk's request;

New lands with preferred colour (mild, or any, blue):
Spoiler
(https://i.imgur.com/YB5pCto.png)
[close]
Hi neighbor
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Nick Lazanis on January 07, 2017, 04:33:27 pm
Name: Kingdom of Potentia
Flag/Banner: *tba*
Government Type and Features: Parliamentary monarchy. Eldest offspring is heir to the throne,elections every decade.
Royal House (If Applicable): House of Miroslav
Starting Ruler and Family (Ruler + Minimum 2, Maximum 4)(If Applicable): King Miroslav IV
Prince Milos II
Aspects of Culture, Religion, Way of Life, and other Attributes: The Kingdom of Potentia has always based it's power in trading goods and protecting trade routes with troops whether "protecting trade routes" means securing their goods or forcing other trade convoys to pay fees in order to pass from points controlled by the Kingdom of Potentia is...debatable . The people of potentia are monotheistic. Every male citizen is forced to serve in army for 9 months when he reaches the age of 20,unless he is severly handicaped.
Location:
Spoiler
(https://i.gyazo.com/2ae3a28e41e6aea9321439bff1c490ed.png)
[close]

changed my location. will add more to the app soon,it's a bit bareboned.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Dazzer on January 07, 2017, 04:50:36 pm
I suck at writing

Name: Confederacy of Haragot
Flag/Banner:
Banners
Patron's banner
Banner of the Haragot Council of Allied Nations
Banner of Haragot Governors
(https://i.imgur.com/wBXGIfk.png)
(https://i.imgur.com/DqCQUKy.png)
(https://i.imgur.com/WP5yQ5t.png)
[close]
Government Type and Features:  Confederate Republic of Haragot (CROH for short) works on a principe of small states ruled by „Haragot governors“ formed into alliance (ie united) with other states of the Confederation. These states were formed into a Confederacy long time ago after they realized they can be stronger and be able to defend against waves of enemies. New Haragot governors are voted by folks of the state when old governor dies or retires.

CROH works on a similar principe as US. CROH basically works as one state.
Each state is represented by a representator who holds a seat in Haragot Council of Allied Nations. Representators are selected by Haragot governors. Elections of a new  so-called „Patron of the Haragot people“ (equal to president) are held every 5 years among the ranks of representators. Every person in CROH is allowed to vote except those who are younger than 18. „Patron“ chooses to create or abolish laws, set new taxes and make new decisions concerning diplomacies. But these decisions have to be approved by the Haragot Council and Haragot governors.
Haragot Council takes care of finances, judicature and others. Every new idea has to be approved by at least 60% of the council in order to realize. Haragot Governors rule their own state but they have limited options, for example they cannot choose tax level, but can decide to build new buildings, and take care of army of CROH. If a nation declares war on CROH, or CROH declares war on another nation, Haragot governors must provide army to CROH, and, if needed, take care of the army and lead it to battles, acting as generals.
Royal House (If Applicable): No Royal house
Starting Ruler and Family (Ruler + Minimum 2, Maximum 4)(If Applicable): Patron Frederic August – age 34, the 7th Patron of Confederate Republic of Haragot. He was originally from the South East of Estia. He became a patron at age 32. Frederic is a very skilled in diplomatics and art of war. He was immediately selected as a Patron when he showed his talent and readiness when he was working as a bodyguard of previous Patron Dominic. It happened after Dominic made a trip to the woods. He felt magic from trees and he usually visited the woods 2 times a week. Bandits bribed his servants and they revealed them this information. But Dominic was lucky that he choose to take Frederic too. Frederic was against heavy predominance. The bandits were 46. He and other bodyguards were only 6! Frederic personally took down 21 of the bandits and even saved Dominic 's life. After the defeat of the bandits, Dominic allowed him to decide what shall happen with the bandit chief. Bandit promised that he will be honest from now on and he will never try to kill nor rob anyone, and Frederic spared his life. Frederic is considered one of the kindest and wisest Patrons CROH ever had. When he was younger, he was taught to always help the poor ones and love his close ones.
He has no brothers or sisters. Because of that parents had more time for him and helped him to learn maths, writing and philosophy.
He is married with Sonia (33), his loving and mindful wife. They met when Frederic made a trip to local pub. He was 28 and seeked a room for 2 nights when he was travelling across Estia.
They fell in love in their first encounter. He payed host and took Sonia with himself. After some time travelling he met a wise greybeard who told him he will once rule nation. This helped him gain self confidence and he kept travelling until he stopped in CROH.
Aspects of Culture, Religion, Way of Life, and other Attributes:

The formation of Haragot Confederacy
Many years ago, Haragot was just a group of kingdoms fighting between each other. After years and years of fighting, Zachar, King of Haragot, was visited by an angel in his dream. Angel told him that many people lost lives already and its time to stop bloodshed. Zachar was amazed and in the next morning he quickly called for his messengers. He ordered them to visit every Kingdom and ask their rulers to meet at Haragot castle. They discussed about peace and when Zachar said what happened in his dream, kings agreed. After some time Zachar was visited by the same angel again. This time the angel told him that their Gods are very satisfied and gave him a pocket full of precious coins. Zachar was very grateful and promised he will no longer fight against his former enemies. Right in the next day Zachar came with a great idea – forming an union between kingdoms. He told kings a story about wooden rods. If they stay together, they cannot be broken, but if they divide, they can be easily destroyed. Kings were surprised and accepted his offer.

People of Haragot and their lifestyle
People of Haragot are simple folk with sedentary lifestyle. Men are mostly very tall, on the other side women are mostly very short. Men are taught from their early years chivalry, discipline and fighting. Short hair is very popular. If it grows longer, they cut it off. Women keep very long hair. Their hair is mostly red for unknown reason. In fact, women with red hair are considered to be angels sent by Godness Vyzus himself. Woman are very skilled in housework and cooking. They grow basic vegetables and fruits. They breed many animals such as chickens, cows and sheep. People eat vegetables and fruits for the whole year until winter, when there is no longer large harvest, animals are killed and eaten. Folk eat very simple and healthy food.
They mostly live in very simple houses made of wood. The floor is covered with animal skin and sometimes they make fire if it is very cold.

Gods of Haragot
People believe in many Gods. They worship Vyzus, Godness of beauty and food, Hektor, God of war and art of fighting, Fiktus, God of peace and intelligence, Saurus, God and Patron of poor and ill people and Olus, God of happiness and luckiness. They worship them daily and they also build many churches in their honor.

Location: In red
Spoiler
(https://i.imgur.com/an8inhE.png)
[close]
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: The Mighty McLovin on January 07, 2017, 10:59:27 pm
Name:  Kingdom of Dhunomah

Flag/Banner: 
Spoiler
(https://i.imgur.com/0ZTApvO.png)
[close]

Government Type and Features:  Absolute Monarchy, eldest son succeeds death of King.

Royal House:  House of Antebian

Starting Ruler and Family:  King Sevan I of Antebian Dynasty [45]
Queen Consort Knar of Antebian Dynasty [44]
Prince Sevan II of Antebian Dynasty [22]
Prince Vrtanes I of Antebian Dynasty [19]

Aspects of Culture, Religion, Way of Life and Other Attributes:  For thousands of the years, the region of Dhunomah was a sparcely populated wasteland of hunter-gatherer socities, living in isolation to the rest of the island of Dysiskia.  Due to this, they had become undeveloped and leaderless - bandits roamed freely throughout the countryside (a problem which persists even today) no foreigners dared to travel within the lands, usually travelling with friendly traders on the coastal regions.

A nobleman, whose original origins are not known, is often known as the Father of Dhunomah.  Suspected from coming from north, travelling with a group of armed men, commonly referred to as the Uzheghians, which soon became his personal army.  King Haicha was his name.  Founding a city in Samasus, it soon became the region's capital, location of the monarchy and where all traders & foreigners came to trade with the Dhunomah's or conduct negotiations with the Kings.

Originally, the natives of the region opposed this movement.  By demonstrating his will to protect the people of Samasus (forming nearly half of the total population of Dhunomah) he led his personal army of 1,500 men (it became swelled with young men from Dhunomah longing for adventure) he cleared up the roads, making it much more safer for trade to pass through.  Bandits were punished severely, usually through public beheadings, but it worked - banditry was greatly reduced in a few decades.  After making the harsh lands more safe, his dynasty, the Antebians, continue to rule Dhunomah today.

The ranks of this personal army, referred to as the King's Army, numbers now 2,500.  They are spread throughout the Kingdom, protecting trading routes while the elite troops of 250 men guard the capital and protect the King.  The kings of Dhunomah actively encourage trade, with their main goods being wool, salt fish and sugar.

Despite this, the land of Dhunomah is still very dangerous.  The country, in comparison to others, is reasonably backwards, in both culture and technologically.

Dhunomah, since its unification, has never been invaded once due to its safety, hiding behind its vast mountains.  Along with this, the Royal Levy states that in times of danger and whenever the King issues it, all able bodied men from the age of eighteen to thirty-five must take their armour and weapons, to destroy the foreign invaders.  Though this levy has never been issued, in times of war of internal danger the kings of Dhunomah can issue it.

Dhunomah features two unconnected regions.  The southern one, being the King's Region, contains the capital Samasus and the harbour on it.  As a result, it receives the most goods, so it is more wealthy and populous.  The northern part, known as Darush, is hard to manage by the King of Dhunomah.  The King never visits, and appoints a Governor to rule as a vassal in the interests of Dhunomah.  The current Governor, Zareh Ispiryan, was appointed by the King is extremely loyal to Samusas but is now becoming elderly.  Typically, once a Governor dies, his son suceeds him.

The lands of Dhunomah and Darush had never been disunited - originally the province was known as Molta, had been raided heavily by organised bandits.  Several times, the King's Guards had been in combat with these bandits, and each time failed.  After years of struggle, the king of Dhunomah at the time abandoned the province and appointed a Governor in the north, who is always an aristocrat from Dhunomah.

Location: 
Spoiler
(https://i.imgur.com/3Q24ilJ.png)
[close]

edit: changed my location.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on January 08, 2017, 07:04:20 am
(https://i.imgur.com/pkjE6MI.png)
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Volk on January 08, 2017, 07:48:31 am
snip
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on January 08, 2017, 08:06:13 am
snip
I make a few maps to give people a vague idea where each person is so that they can think on their location and you accuse me of trying to be an unofficial admin.

The Forum games community is giving you one last chance to redeem yourself with this game Volk so you need to tread damn carefully. You've already single handedly driven away half the community with your inability to GM half the games you make and your terrible attitude. Don't try so hard to drive away the last half.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on January 08, 2017, 08:29:41 am
snip
I make a few maps to give people a vague idea where each person is so that they can think on their location and you accuse me of trying to be an unofficial admin.

The Forum games community is giving you one last chance to redeem yourself with this game Volk so you need to tread damn carefully. You've already single handedly driven away half the community with your inability to GM half the games you make and your terrible attitude. Don't try so hard to drive away the last half.
i mean she did kind of lead the longest running* and most successful game on here but sure she can't gm

I was messages volk about some history things on steam and she seemed kinda drunk or something. Like she was trying to send me a link and kept sending me the wrong one. Kids and their drugs amirite?

Also volk wut is wrong with that map? It looks correct to me


*caz ran the longest game. I always forget about how long it actually went on since the thread was deleted. Also has been a little over a year since the game ended
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on January 08, 2017, 09:22:10 am
snip
I make a few maps to give people a vague idea where each person is so that they can think on their location and you accuse me of trying to be an unofficial admin.

The Forum games community is giving you one last chance to redeem yourself with this game Volk so you need to tread damn carefully. You've already single handedly driven away half the community with your inability to GM half the games you make and your terrible attitude. Don't try so hard to drive away the last half.
i mean she did kind of lead the longest running and most successful game on here but sure she can't gm
Caz ran the most successful game and Volk simply picked up in his wake and carried on well enough before just blowing up and never recovering.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Audiate on January 08, 2017, 09:47:06 am
Running/continuing one of the longest games on this site doesn't really matter when the 5+ other games they did on here failed in the most trivial of ways possible. I'm only here because the concept is interesting enough, but Volk has had many games with interesting concepts that ended up dead chiefly because of poor management. Stop sucking ladyboy cock, BJ. ;)
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Rhen on January 08, 2017, 04:43:38 pm
Firstly, all of you need to drop the salt into a pan filled with boiling water and fucking spaghetti or potatoes instead of here.

Secondly, I am happy that Bravescot occasionally uploads some maps; keeps me updated without having to read everything.

Thirdly, don't point fingers before anything has happened. Maybe Volk will fuck up, maybe not. If you don't want to give it a chance; no one is forcing or begging you to stay.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Volk on January 08, 2017, 07:38:11 pm
All this over a bad alcohol induced comment over a map that looking at it now is correct.  :-\ Jesus Christ, the salt. I've already apologised profusely to Label & some people I annoyed irl (they were drunk also) but this is ridiculous.

Imma ask Thunderstormer or somebody to delete my post for Going Off-Topic
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Audiate on January 08, 2017, 08:26:20 pm
There's a difference between being salty and having problems with management. It's in your best interest for this BoP, and any other BoP you want to run, to believe me.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Volk on January 08, 2017, 09:12:50 pm
There's a difference between being salty and having problems with management. It's in your best interest for this BoP, and any other BoP you want to run, to believe me.
It's in my best interest for you all to be salty?  ???  :-[ ?

I've asked Thunderstormer to delete my drunk post. Thunderstormer best Admin
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Ted on January 08, 2017, 09:31:31 pm
Good to know that you post on this forum when being drunk. This actually explains a lot.

Every of Volk's posts on this thread make me even more confident that not taking part in this was the right decision.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Rhen on January 09, 2017, 12:02:22 am
Will no longer take part. Moved places at Volk's request, wasn't good enough. Had to settle with three provinces. Lataaah.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Audiate on January 09, 2017, 12:22:16 am
There's a difference between being salty and having problems with management. It's in your best interest for this BoP, and any other BoP you want to run, to believe me.
It's in my best interest for you all to be salty?  ???  :-[ ?

Reread my post, then read the last past 2 posts, if you haven't already. Try to piece something together, but since you struggled last time, I'll give you a hint.

"There's a difference between being salty and having problems with management."

I, too, will not be taking part. A test was passed and failed today.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on January 09, 2017, 05:02:54 am
Welp....that went down it pretty rapido
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: DoctorWarband on January 09, 2017, 07:28:13 am
Called it.
I said she's not fit to lead a game.

But that's none of my business
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on January 09, 2017, 07:40:00 am
So is this dead now?
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Volk on January 09, 2017, 07:42:28 am
So is this dead now?
Yeh I think so for now
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Superbad on January 09, 2017, 08:15:16 am
That's a shame. Was lowkey wanting to try it out... RIP though
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on January 09, 2017, 08:35:07 am
Well thisvended a lot faster than I thought it would
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Superbad on January 09, 2017, 09:18:58 am
Well thisvended a lot faster than I thought it would

This game in particular and myself in the bedroom have a lot in common.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Dazzer on January 09, 2017, 02:14:52 pm
I put so much time into writing and now you just cancel it... great
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Bravescot on January 09, 2017, 02:32:58 pm
I put so much time into writing and now you just cancel it... great
Makes two of us. Volk has single handedly killed forum games.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on January 09, 2017, 02:55:12 pm
I put so much time into writing and now you just cancel it... great
Makes two of us. Volk has single handedly killed forum games.
idk maybe a certain someone can bring back a certain ww2 bop
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Audiate on January 09, 2017, 08:59:13 pm
I don't think you quite understand what killing means.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: DoctorWarband on January 09, 2017, 09:12:43 pm
Kill: to deprive of life, cause the death of, cannot be reversed.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Reznov on January 09, 2017, 10:43:52 pm
I'm so glad I never started writing my nation report like last time lol
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: BabyJesus on January 09, 2017, 10:49:51 pm
I don't think you quite understand what killing means.
Killing:an act of causing death, especially deliberately.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Audiate on January 09, 2017, 10:55:16 pm
@BabyJesus

Kill: to deprive of life, cause the death of, cannot be reversed.

^That's the important part.

Killing:an act of causing death, especially deliberately.

Doesn't need to be deliberate. Accidental murder by toddlers with handguns is a pretty common occurrence, one that I think fits this situation pretty well.
Title: Re: BoP: Estia (Out-Of-Character Thread)
Post by: Reznov on January 14, 2017, 11:23:47 pm
Quote
Accidental murder by toddlers with handguns is a pretty common occurrence

'Muricaaaa