Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Modifications => In Development => Topic started by: Largoras on August 08, 2014, 01:04:19 pm

Title: Persistent Europe (Open for Suggestions)
Post by: Largoras on August 08, 2014, 01:04:19 pm
New Roleplaying Mod

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.beastsofwar.com%2Fwp-content%2Fuploads%2F2012%2F08%2FAustrian-Soldier-Art.jpg&hash=411c507f37b4b29c4d750b51eae08e7ba037ff9d)   (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.napoleonicsociety.com%2Fimages%2Fchap24f2_clip_image002_0009.jpg&hash=249101add07fa405cdfde58503d29d5c1d830ef6)


Well, as you have read from the title, I will be talking about a new mod for Napoleonic Wars. I am new to map making, however I still do it. I have been requested from a lot of people from the Napoleonic Roleplay Server (I'm admin on it) to make a massive Town RP map. However, if a few skillfull people would volounteer to put some time and effort into a mod with me, it would be greatly appreciated. I am like for scripters etc. I can make the maps myself but I need more people to make this mod succesful. The idea of the mod is, to make this like Persistant World, but in the Napoleonic Wars era and slightly different. Yes you would have money to buy things like food and weapons etc. But, let's say for an example, in PW and PF, you need to pay if you want to trian to be a soldier and you need to buy your own weapons. In this mod, when you train to be that soldier (which would be for free) you would get the weapons and uniform instantly for free. Because, some people find it very annoying when they get shot after they have just spent loads of money on weapons and armour and they just lose it. So, I have loads of ideas like these but I have quite a big one, about housing. When you have enough money, you can go to a vendor/shop, and buy a house. Then which you have a house number and you receive the keys to your new home. It would have lots of things like a piano and a fireplace (the fireplace would have some options as well) and of course a bed. These are just little things designed to make the mod better. There would be also lots more features like farming (including a house there), church sermons, duels and much more. There would be a faction for Highwaymen as well so when you train to be one of them, you get your clothes and a bandana and depending on your class, a musket or a pistol or a horse or a sword, lots of different things. This is just a brief overview of what I had in mind in order to make a successful mod. However, for this I would need willing volounteers to help me. If you consider taking part in this mod, please contact Largoras on steam.

Members we have already

Largoras-Lead Developer/Scene maker/Researcher
Petrovick-Researcher
LaughingStone-Scene Maker http://forums.taleworlds.com/index.php/topic,310290.0.html
 (http://forums.taleworlds.com/index.php/topic,310290.0.html) Coder-DJFappaFly
Coder-Pope James Moore

Leave Suggestions in the comments!


(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia-cache-ak0.pinimg.com%2F736x%2F27%2F9b%2F27%2F279b275c8b2c0f0e4fe818dfc5625a07.jpg&hash=81191898264b0490f4b270326645e1443080227f)
Title: Re: Persistent Europe (Looking for a Team)
Post by: Frederik on August 08, 2014, 01:19:46 pm
Good Luck
Title: Re: Persistent Europe (Looking for a Team)
Post by: TheHunted0 on August 08, 2014, 01:55:26 pm
good luck
Title: Re: Persistent Europe (Looking for a Team)
Post by: OttoFIN on August 08, 2014, 06:38:09 pm
Good luck, I guess.
Title: Re: Persistent Europe (Looking for a Team)
Post by: Toffee on August 08, 2014, 06:46:07 pm
Good luck :)
One question: Would there be pre-existing factions such as the British and the French which you could pledge allegiance to. I don't really play PW but I know you could create and join faction (I think)
Cool idea though and I will definitely play :)
Title: Re: Persistent Europe (Looking for a Team)
Post by: BSM 'Shut up' Williams on August 08, 2014, 07:59:47 pm
Good luck!
Title: Re: Persistent Europe (Looking for a Team)
Post by: Hinkel on August 08, 2014, 09:45:43 pm
Nice feature ideas... but they are just ideas and you are looking for a complete team now, to get your ideas done, right?
I think there are 3 NW coders in this forum, which are actually able to get such stuff working, but all of them are working on their own mod/games.

If I can see correct, your team consist of researchers at the moment... :o

I have to be pessimistic again, so I am not sure, if this is working out well. Anyway.. good luck with your ideas! I will have a look again in 6 months for an update :)
Title: Re: Persistent Europe (Looking for a Team)
Post by: Largoras on August 08, 2014, 11:38:10 pm
Good luck :)
One question: Would there be pre-existing factions such as the British and the French which you could pledge allegiance to. I don't really play PW but I know you could create and join faction (I think)
Cool idea though and I will definitely play :)

Yes at the start of each round/server the pre-made factions will be UK and France and more. Though there will be more choices when you make a faction so you can pick a banner and rename the faction.
Title: Re: Persistent Europe (Looking for coders)
Post by: dukeofwellington on August 09, 2014, 07:04:44 pm
This is a brilliant idea! Hope this doesn't fail as I love the Persistent mods mostly Persistent Frontier ;)
Title: Re: Persistent Europe (Looking for coders)
Post by: Skipper on August 10, 2014, 12:01:35 am
Seems good, good luck
Title: Re: Persistent Europe (Looking for coders)
Post by: Pajti on August 10, 2014, 10:18:16 am
Good luck!
Title: Re: Persistent Europe (Looking for coders)
Post by: NikosGR on August 10, 2014, 07:25:15 pm
Best of Luck Largoras  :)
Title: Re: Persistent Europe (Looking for coders)
Post by: Largoras on August 10, 2014, 08:58:18 pm
We have a coder everyone! :D We will now start actually making the mod!
Title: Re: Persistent Europe (Looking for a team)
Post by: Hinkel on August 10, 2014, 11:13:56 pm
Sounds great! Who is your coder?  8)
Title: Re: Persistent Europe (Looking for a team)
Post by: DanyEle on August 10, 2014, 11:32:11 pm
Sounds great! Who is your coder?  8)

Looking at their thread, it seems to be a certain DJFappaFly. Well, best of luck to him. This sounds like quite a lot of stuff to code :P .
Title: Re: Persistent Europe (Looking for a team)
Post by: Grozni on August 11, 2014, 09:28:06 am
Yea, wish the coder guy good luck +100, he is in for quite a ride judging by your ambitions.
It would probably be best to start with only the most basic features (like proper server config, coding spawning rules, factions, money) and when they're polished and bugfree start working up.
You should probably keep this as open as possible and then eventually you could end up receiving some help in code, mod like this one requires knowing all the corners of module system.

If you want to reduce ambitions you could go for simpler scripted RP server with coding done server side only so it is compatible with native NW clients, which means anyone could join and play without downloading and installing mod.
Title: Re: Persistent Europe (Looking for a team)
Post by: EdwardC on August 25, 2014, 12:48:34 am
Goodluck
Title: Re: Persistent Europe (Looking for a team)
Post by: Zahari on August 25, 2014, 04:04:11 pm
Good luck, very nice idea.
Title: Re: Persistent Europe (Active in Development)
Post by: Jak on September 03, 2014, 03:57:11 am
Oh yeah. Good luck!    ;)
Title: Re: Persistent Europe (Active in Development)
Post by: Iron William on September 04, 2014, 11:40:19 pm
Sounds AWSOME !!
Title: Re: Persistent Europe (Active in Development)
Post by: LaKesh on September 07, 2014, 01:33:41 am
Hope it's still alive.
Title: Re: Persistent Europe (Active in Development)
Post by: Largoras on September 07, 2014, 10:43:13 pm
Don't worry guys yes it's still alive!
Title: Re: Persistent Europe (Active in Development)
Post by: Gewehr98 on September 08, 2014, 05:53:45 am
Something that might be cool to implement in this mod would be different facing colors on the British uniforms, I guess you could do it the way PF does it with the base tunic and then the facings are worn like a jacket?
Title: Re: Persistent Europe (Active in Development)
Post by: Largoras on September 08, 2014, 06:34:07 pm
Yes we will do a few regiments but we can't change the colour on every uniform completely because that would be an insane amount of work for coders and maybe even for the map makers like myself
Title: Re: Persistent Europe (Open for Suggestions)
Post by: OttoFIN on September 09, 2014, 07:09:04 am
Updates would be nice.
Title: Re: Persistent Europe (Open for Suggestions)
Post by: Largoras on September 09, 2014, 07:50:56 pm
What do you mean updates? We are still making the basics of the mod but news on the work will be given as soon as we get some proper stuff done
Title: Re: Persistent Europe (Open for Suggestions)
Post by: Lawrence on September 27, 2014, 08:58:17 pm
Nice Idea! Good luck!
Title: Re: Persistent Europe (Open for Suggestions)
Post by: hardcorefreestyleboy on October 07, 2014, 07:06:54 am
Im an experienced mapper & roleplayer and I would be willing to help whenever Ive got some time left
Title: Re: Persistent Europe (Open for Suggestions)
Post by: Toffee on October 20, 2014, 11:49:42 am
Bump ba Bump
Any progress been made?
Just curious  ;D
Title: Re: Persistent Europe (Open for Suggestions)
Post by: MadManYo on October 22, 2014, 09:28:05 pm
How about you have to have a bayonet has a separate weapon and you can't fix one to your musket with out it
Title: Re: Persistent Europe (Open for Suggestions)
Post by: Largoras on October 23, 2014, 08:43:34 pm
Guys, unless I don't get a proper coder the mod is dead, I have had 2 but none of them actually do any work or respond to me :( I have made a few maps but I'm afraid if I don't get a coder quick then I'm sorry guys  :'(
Title: Re: Persistent Europe (Open for Suggestions)
Post by: OttoFIN on October 25, 2014, 08:38:47 pm
Another dead mod, in to the mass grave you go.
Title: Re: Persistent Europe (Open for Suggestions)
Post by: Toffee on October 29, 2014, 08:43:01 pm
Guys, unless I don't get a proper coder the mod is dead, I have had 2 but none of them actually do any work or respond to me :( I have made a few maps but I'm afraid if I don't get a coder quick then I'm sorry guys  :'(
Why not take the time to learn yourself?
Title: Re: Persistent Europe (Open for Suggestions)
Post by: DanyEle on November 01, 2014, 01:38:02 pm
Yeah mate, just start bit by bit. If you believe in it, you can do it. Here are some guides that may help you.Learn, study, practice and never give up  ;)

General Introduction to modding. Follow it step by step using the Napoleonic Wars source code

http://forums.taleworlds.com/index.php?topic=240255.0

General introduction to Napoleonic Wars Modding

https://www.fsegames.eu/forum/index.php?topic=11836.0

Guide for modders with several useful links

http://forums.taleworlds.com/index.php/topic,295291.0.html

Module System Syntax(Learn it by heart)

http://forums.taleworlds.com/index.php/topic,142422.0.html

Modding client and server events (more advanced topics)

http://forums.taleworlds.com/index.php/topic,94854.msg2452088.html#msg2452088

Have fun coding! Remember the best way to have something done, is do it yourself :)  If you have any questions, feel free to post in this topic. That's what it's meant for.
Title: Re: Persistent Europe (Open for Suggestions)
Post by: Fixou on November 01, 2014, 03:23:01 pm
Nice

Good luck for this mod!!
Title: Re: Persistent Europe (Open for Suggestions)
Post by: Largoras on November 09, 2014, 04:18:55 pm
Thank you for the guides on how to code guys. Thanks to this, I'll try and learn but that doesen't mean I can do this mod all on my own ;(
Title: Re: Persistent Europe (Open for Suggestions)
Post by: Merdic on December 02, 2014, 10:43:21 pm
good luck
Title: Re: Persistent Europe (Open for Suggestions)
Post by: EdwardTheGreat on January 02, 2015, 08:34:45 pm
This is dead, right?
Title: Re: Persistent Europe (Open for Suggestions)
Post by: BNS Marko on January 03, 2015, 11:33:45 am
Unrealistic expectations, so yes.
Title: Re: Persistent Europe (Open for Suggestions)
Post by: Julianator1515 on January 05, 2015, 05:25:11 am
Good luck
Title: Re: Persistent Europe (Open for Suggestions)
Post by: hardcorefreestyleboy on February 01, 2015, 09:25:56 am
Good luck

>.<