Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Released Modifications => Blood & Iron => Topic started by: Willhelm on August 16, 2013, 02:44:01 pm

Title: Development.
Post by: Willhelm on August 16, 2013, 02:44:01 pm
Old development.
Spoiler
Here I'll be posting development updates for the next update, such as pictures of new units and weaponry.

Tweaks and fixes so far.
Fixed/added Medics and bleed out system.
Fixed spelling error of "Wilmhelm" in Custom battle.
Fixed the "95" showing on French marines hat.
Decreased the time to fix a bayonet.
Matched blond hair with blue eyes as requested.
Rebalanced Cavalry.
Put trench assault on siege mode
Implemented improved firing sounds - Chassepot courtesy of Mailman
Fixed hair clipping issues on females - Courtesy of Mailman
Fixed some officers being slower than their troop type.
Upped ammo count to ~60
Decreased rifle butt damage and increased speed
Increased accuracy skill of Zouaves
Fixed Binocular animation
Fixed incredibly slow Carbine melee speed
Reduced Damage of priest staff

--------------------------------
For Britain the only confirmed units so far are the 1st Gurkha Rifles and the 42nd Black Watch.

Here is the Gurkha private, with Kukri and Martini Henry rifle. The Asian face skin is useful here  ;D
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(https://i.imgur.com/gGpjkVs.jpg)
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(https://i.imgur.com/QkFkxcs.jpg)
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(https://i.imgur.com/fgxTPqB.jpg)
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Private of the 42nd Foot (Black watch) Circa 1880. I am not reusing AZW resources, all this uniform is remade.
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(https://i.imgur.com/hIsWYRI.jpg)
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(https://i.imgur.com/03keGZL.jpg)
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(https://i.imgur.com/7uHOJhp.jpg)
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Presenting the 24th Warwickshire, Circa 1879.
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(https://i.imgur.com/enMlrV7.jpg)
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(https://i.imgur.com/oFIQjvd.jpg)
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British Royal Marines of 1879, for the British marine class. Also showing the idle animation made by 32nd_Rct_Schinider seen here https://www.fsegames.eu/forum/index.php?topic=7458.0 (https://www.fsegames.eu/forum/index.php?topic=7458.0) which i think is better than the old one.
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(https://i.imgur.com/5RE53NE.jpg)
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(https://i.imgur.com/Ihgm67f.jpg)
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Engineer of the Royal Engineers (British sapper unit), they have a very simple uniform.
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(https://i.imgur.com/ri6Nf2x.jpg)
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(https://i.imgur.com/7jhs2U3.jpg)
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Presenting the Duke of Cornwall's Light Infantry.
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(https://i.imgur.com/THhH5Nf.jpg)
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(https://i.imgur.com/BGdIixS.jpg)
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These are the Colonial volunteers for the British. They're British citizens of the colonials settlements such as south Africa who have volunteered to fight, similar to the French partisans. They have more variation than shown here.
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(https://i.imgur.com/hKAvcfX.jpg)
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(https://i.imgur.com/gnC48Fe.jpg)
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The 15th Ludhiana Sihks.

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(https://i.imgur.com/93TmKzT.jpg)
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(https://i.imgur.com/kOJ14Bz.jpg)
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They're an Indian colonial unit for the British. The neck is a little funny due to the unit not having a collar, and it is impossible to make the neck match the head skin since you can choose different skin colours, the same as the zouaves.

The 2nd Punjab Cavalry. They are the light cavalry for the British faction.

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(https://i.imgur.com/99qPYV9.jpg)
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(https://i.imgur.com/x1onTLk.jpg)
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(https://i.imgur.com/zSr41R5.jpg)
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2nd Dragoons (Royal Scots Greys), the British heavy cavalry.
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(https://i.imgur.com/93H8elN.jpg)
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(https://i.imgur.com/TNRBqCk.jpg)
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The New South Wales Lancers. They are Australian Cavalry, i thought i'd do something for the Aussies.
They're also the only lancers in the mod.

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(https://i.imgur.com/kvLkJFl.jpg)
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(https://i.imgur.com/3eK4XUX.jpg)
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Presenting the British rocket artillery, this will be the artillery unit for Britain. Don't worry though, I've dramatically increased the accuracy of the rockets, now you can actually hit things. The British were still into using rockets at the time, they were using an improved and stabilized form since the Napoleonic wars called the Hale rocket, which actually went where you pointed it.

http://www.youtube.com/watch?v=xoM6IR5G5JI&feature=youtu.be

The artillerist has a pretty standard uniform with the exception of the cap instead of pith helmet.
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(https://i.imgur.com/0bvStj8.jpg)
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(https://i.imgur.com/uwnKYLc.jpg)
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Swedish infantry. To go on the Microfaction. I did not make this unit, it was made kindly by Harybo, so credits to him. I think it looks good.

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(https://i.imgur.com/X2gRk9F.jpg)
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(https://i.imgur.com/XioNU9e.jpg)
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Boers!
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(https://i.imgur.com/0wizyKK.jpg)
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(https://i.imgur.com/z8sJCZK.jpg)
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(https://i.imgur.com/JpB7d35.jpg)
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This in no way shows all the variation they have.

Austrian Line Infantry
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(https://i.imgur.com/QnxIa4G.jpg)
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(https://i.imgur.com/RCezVVI.jpg)
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Using the M1867 Werndl-Holub Rifle - http://en.wikipedia.org/wiki/M1867_Werndl-Holub

Russian Line Infantry
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(https://i.imgur.com/gOIbtq2.jpg)
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(https://i.imgur.com/LEJBtIi.jpg)
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Using the Berdan Rifle - http://en.wikipedia.org/wiki/Berdan_rifle

Ottoman Regular Infantry
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(https://i.imgur.com/1vP03GA.jpg)
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(https://i.imgur.com/COHG2Lr.jpg)
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Using the Peabody Rifle, it looks very similar to the Martini Henry but has some differences. http://en.wikipedia.org/wiki/Peabody_action

United States Infantry
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(https://i.imgur.com/h8HAR68.jpg)
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(https://i.imgur.com/J8v8GVN.jpg)
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Using the Springfield Model 1873 - http://en.wikipedia.org/wiki/Springfield_1873

United States Cavalry
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(https://i.imgur.com/4vCCnuL.jpg)
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(https://i.imgur.com/ju2r6GU.jpg)
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Using the Carbine version of the Springfield M1873.


Boxer Rebellion 20th century units.
Spoiler
I've kindly been given permission to use some of the Chinese models from Full invasion 2.
First we have a traditionalist boxer rebel, they shunned western weapons and tactics for traditional Chinese weapons.
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(https://i.imgur.com/AjCDbX6.jpg)
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(https://i.imgur.com/piBYaAu.jpg)
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Then we have the boxer Chinese Imperial infantry, they used European style uniforms and weaponry but were still Boxers.
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(https://i.imgur.com/kYTU9Eg.jpg)
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(https://i.imgur.com/Rs79ulN.jpg)
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And finally we have Chinese irregular cavalry. The boxers were short on cavalry and most of it came from western China and Mongolia and had barely changed since the days of Genghis Khan. They were mostly used for scouting.
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(https://i.imgur.com/ELCxLHQ.jpg)
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(https://i.imgur.com/3KqwbRJ.jpg)
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This is the US marine corps during the Boxer rebellion. They have a Springfield Model 1892-99 Krag-Jørgensen rifle
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(https://i.imgur.com/e99m2f6.jpg)
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(https://i.imgur.com/h9TcqvN.jpg)
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British Royal Marine light infantry. This is the last unit of the Boxer Rebellion micro faction.
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(https://i.imgur.com/ftXfBGx.jpg)
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(https://i.imgur.com/KfkLU0a.jpg)
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British Infantry of the second Boer war.
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(https://i.imgur.com/yPddPAe.jpg)
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Title: Re: Development.
Post by: Furrnox on August 16, 2013, 03:01:45 pm
Looking forward to it.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on August 16, 2013, 03:28:09 pm
If such a thread has been created, then there's an update coming soon.
Title: Re: Development.
Post by: SeanBeansShako on August 16, 2013, 03:40:21 pm
Fingers and toes crossed in excitement, being a biased Brit looking forward to see them done up for this mod :).
Title: Re: Development.
Post by: Wismar on August 16, 2013, 04:55:17 pm
Very nice update, can't wait to try out these things ingame.
Title: Re: Development.
Post by: SeanBeansShako on August 16, 2013, 05:15:48 pm
I look forward to using that Kukri. Off to a great start!
Title: Re: Development.
Post by: Mailman653 on August 16, 2013, 05:26:48 pm
Very nice!  ;D
Title: Re: Development.
Post by: Willhelm on August 16, 2013, 06:03:56 pm
The Kukri itself does not have powerful stats, but the Gurkha soldier is lethal with it, but another soldier picking it up wouldn't be.
Title: Re: Development.
Post by: Hawke on August 16, 2013, 06:15:53 pm
Very nice!
Title: Re: Development.
Post by: Oldest_Guard on August 16, 2013, 09:00:02 pm
Spoiler
Here I'll be posting development updates for the next updating, such as pictures of new units and weaponry.

Tweaks and fixes so far.
Fixed spelling error of "Wilmhelm" in Custom battle.
Fixed the "95" showing on French marines hat.
Decreased the time to fix a bayonet.
Matched blond hair with blue eyes as requested.
Put trench assault on siege mode
Implemented improved firing sounds - Chassepot courtesy of Mailman
Fixed hair clipping issues on females - Courtesy of Mailman
Fixed some officers being slower than their troop type.
Upped ammo count to ~60
Decreased rifle butt damage and increased speed
Increased accuracy skill of Zouaves
Fixed Binocular animation
Fixed incredibly slow Carbine melee speed
Reduced Damage of priest staff

--------------------------------
For Britain the only confirmed units so far are the 1st Gurkha Rifles and the 42nd Black Watch.

Here is the Gurkha private, with Kukri and Martini Henry rifle. The Asian face skin is useful here  ;D
Spoiler
(https://i.imgur.com/gGpjkVs.jpg)
[close]
Spoiler
(https://i.imgur.com/QkFkxcs.jpg)
[close]
Spoiler
(https://i.imgur.com/fgxTPqB.jpg)
[close]
[close]

I love it! Great work :D
Title: Re: Development.
Post by: Wismar on August 18, 2013, 02:27:00 pm
Brhlkggbjffjbghlfc!!!!!!

Great work on the 42nd!
While you are working on the Brits you should fix the 42nd knees.
For some reason they are really tanned. I'm not sure they get that much sun in Scotland.
Title: Re: Development.
Post by: Willhelm on August 18, 2013, 02:57:07 pm
Well they're off in colonies all the time so they probably get a tan.
Title: Re: Development.
Post by: Wismar on August 18, 2013, 02:59:59 pm
Well they're off in colonies all the time so they probably get a tan.
I don't think people just tan their knees.
Title: Re: Development.
Post by: Willhelm on August 18, 2013, 03:02:43 pm
The other skin is chosen by the player though so it will never match.
Title: Re: Development.
Post by: Wismar on August 18, 2013, 03:41:06 pm
The other skin is chosen by the player though so it will never match.
If you just make the knees a little bit more pale it will match like 80%~ of the time.
Title: Re: Development.
Post by: Willhelm on August 18, 2013, 05:21:21 pm
Alright done
Title: Re: Development.
Post by: kpetschulat on August 18, 2013, 05:28:19 pm
Excellent. Can't wait for the update.
Title: Re: Development.
Post by: SeanBeansShako on August 18, 2013, 05:28:35 pm
Since we're doing the weird Super Friends Team style thing for the 4th faction here is my suggestion:

Ottoman Line.
Mexican Line.
Russian Grenadiers.
Imperial Japanese Line.
Swedish Line.
Boxer Rebellion Chinese Soldier line.
Zulu Militia.
US Marines.
Italian Light Infantry.
Austrian Rifles.
Cossack Medium Cav.
American Dragoons.
Ottoman or Polish style Lancers.


Title: Re: Development.
Post by: kpetschulat on August 18, 2013, 05:31:28 pm
Since we're doing the weird Super Friends Team style thing for the 4th faction here is my suggestion:

Ottoman Line.
Mexican Line.
Russian Grenadiers.
Imperial Japanese Line.
Swedish Line.
Zulu Militia.
US Marines.
Italian Light Infantry.
Austrian Rifles.
Cossack Medium Cav.
American Dragoons.
Ottoman or Polish style Lancers.

... American Militia, Bavarian Pioniers, and Russian or American Marines.
Title: Re: Development.
Post by: SeanBeansShako on August 18, 2013, 05:32:04 pm
I think you can only really have one of each with every faction slot.

I also forgot the Boxer era Chinese.
Title: Re: Development.
Post by: Wismar on August 18, 2013, 05:35:15 pm
Alright done
Thank you :)
Title: Re: Development.
Post by: Wismar on August 18, 2013, 05:38:35 pm
Since we're doing the weird Super Friends Team style thing for the 4th faction here is my suggestion:

Ottoman Line.
Mexican Line.
Russian Grenadiers.
Imperial Japanese Line.
Swedish Line.
Boxer Rebellion Chinese Soldier line.
Zulu Militia.
US Marines.
Italian Light Infantry.
Austrian Rifles.
Cossack Medium Cav.
American Dragoons.
Ottoman or Polish style Lancers.
There will be a US faction, just so you know.
It will be released after UK I think which is currently being worked on.
Title: Re: Development.
Post by: SeanBeansShako on August 18, 2013, 05:43:28 pm
Okay, I'm getting pretty confused here. I thought it was Prussia, France, UK and this Misc coalition faction?
Title: Re: Development.
Post by: Willhelm on August 18, 2013, 05:50:02 pm
It's Prussia and France Obviously, Then UK 1871-80, then most likely the US 1870-80, but that's still up for debate.  And then a 5th faction, full of "micro factions" where each unit is essentially a faction containing basically the most prominent units.

Since we're doing the weird Super Friends Team style thing for the 4th faction here is my suggestion:

Ottoman Line.
Mexican Line.
Russian Grenadiers.
Imperial Japanese Line.
Swedish Line.
Boxer Rebellion Chinese Soldier line.
Zulu Militia.
US Marines.
Italian Light Infantry.
Austrian Rifles.
Cossack Medium Cav.
American Dragoons.
Ottoman or Polish style Lancers.

This is a pretty good list, Harybo is working on the Swedish line, if anyone else wants to volunteer feel free :D
Title: Re: Development.
Post by: SeanBeansShako on August 18, 2013, 06:08:55 pm
Ah I see. Thanks for clearing up. Personally, I'd have made Russia the 4th faction because we have too much blue themed uniforms with Prussia and France already.

Redoing the list a second. We can't have Bavarians as they are part of the German Confederation with Prussia remember?

Ottoman Line.
Mexican Line.
Russian Grenadiers.
Imperial Japanese Line.
Swedish Line.
Boxer Rebellion Chinese Soldier line.
Zulu Militia.
Dutch Marines.
Italian Light Infantry.
Austrian Rifles.
Cossack Medium Cav.
Spanish Dragoons.
Ottoman or Polish style Lancers.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on August 18, 2013, 07:15:13 pm
Ah I see. Thanks for clearing up. Personally, I'd have made Russia the 4th faction because we have too much blue themed uniforms with Prussia and France already.

Redoing the list a second. We can't have Bavarians as they are part of the German Confederation with Prussia remember?

Ottoman Line.
Mexican Line.
Russian Grenadiers.
Imperial Japanese Line.
Swedish Line.
Boxer Rebellion Chinese Soldier line.
Zulu Militia.
Dutch Marines.
Italian Light Infantry.
Austrian Rifles.
Cossack Medium Cav.
Spanish Dragoons.
Polish style Lancers.

That's better.
Title: Re: Development.
Post by: Willhelm on August 18, 2013, 07:23:00 pm
I think it would be difficult to find enough information to make a whole russian faction for this period, whereas the UK and US were very busy in this time and there are lots of sources, also the US is more appealing to american players.
Title: Re: Development.
Post by: SeanBeansShako on August 18, 2013, 10:17:35 pm
I think it would be difficult to find enough information to make a whole russian faction for this period, whereas the UK and US were very busy in this time and there are lots of sources, also the US is more appealing to american players.

I can get you information about the Russian Army of this era piss easy. Enough for a video game mod anyways.  (http://www.scribd.com/doc/88620489/Osprey-Men-at-Arms-277-The-Russo-Turkish-War-1877)
Title: Re: Development.
Post by: Willhelm on August 18, 2013, 11:01:46 pm
I think it would be difficult to find enough information to make a whole russian faction for this period, whereas the UK and US were very busy in this time and there are lots of sources, also the US is more appealing to american players.

I can get you information about the Russian Army of this era piss easy. Enough for a video game mod anyways.  (http://www.scribd.com/doc/88620489/Osprey-Men-at-Arms-277-The-Russo-Turkish-War-1877)

Osprey is good but it doesn't give enough information to make Rankers Sergeants and officers of 10 regiments.
Title: Re: Development.
Post by: SeanBeansShako on August 19, 2013, 12:37:50 am
I'd say people wouldn't mind a little artistic license if it really is just 10% of the skins you can't get an accurate picture of. But like I said, this isn't my mod. 
Title: Re: Development.
Post by: Charles William on August 19, 2013, 04:31:34 am
I think it would be difficult to find enough information to make a whole russian faction for this period, whereas the UK and US were very busy in this time and there are lots of sources, also the US is more appealing to american players.

Ya got that right  8) We 'Mericans love US Army during this period
Title: Re: Development.
Post by: BSM 'Shut up' Williams on August 19, 2013, 10:43:35 am
I think it would be difficult to find enough information to make a whole russian faction for this period, whereas the UK and US were very busy in this time and there are lots of sources, also the US is more appealing to american players.

Ya got that right  8) We 'Mericans love US Army during this period

Me too. :)
Title: Re: Development.
Post by: Willhelm on August 19, 2013, 01:26:16 pm
People can start reserving British regiments.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on August 19, 2013, 01:36:10 pm
I reserve the 24th Warwickshire 2nd Battalion!
Title: Re: Development.
Post by: Willhelm on August 19, 2013, 01:47:07 pm
In the regiment section!
Title: Re: Development.
Post by: SeanBeansShako on August 19, 2013, 02:18:53 pm
Will the British get late Victorian shako and forage caps as well?
Title: Re: Development.
Post by: BSM 'Shut up' Williams on August 19, 2013, 02:29:58 pm
In the regiment section!

I did now.
Title: Re: Development.
Post by: Willhelm on August 21, 2013, 01:19:17 am
Update time.

First we have the Colonial volunteers for the British. They're British citizens of the colonials settlements such as south Africa who have volunteered to fight, similar to the French partisans. They have more variation than shown here.
Spoiler
(https://i.imgur.com/hKAvcfX.jpg)
[close]
Spoiler
(https://i.imgur.com/gnC48Fe.jpg)
[close]

I've also been working on the Chinese troops of the boxer rebellion. I've kindly been given permission to use some of the Chinese models from Full invasion 2.
First we have a traditionalist boxer rebel, they shunned western weapons and tactics for traditional Chinese weapons.
Spoiler
(https://i.imgur.com/AjCDbX6.jpg)
[close]
Spoiler
(https://i.imgur.com/piBYaAu.jpg)
[close]
Then we have the boxer Chinese Imperial infantry, they used European style uniforms and weaponry but were still Boxers.
Spoiler
(https://i.imgur.com/kYTU9Eg.jpg)
[close]
Spoiler
(https://i.imgur.com/Rs79ulN.jpg)
[close]
And finally we have Chinese irregular cavalry. The boxers were short on cavalry and most of it came from western China and Mongolia and had barely changed since the days of Genghis Khan. They were mostly used for scouting.
Spoiler
(https://i.imgur.com/ELCxLHQ.jpg)
[close]
Spoiler
(https://i.imgur.com/3KqwbRJ.jpg)
[close]
Title: Re: Development.
Post by: Johan on August 21, 2013, 01:36:29 am
Great work Willhelm!
Title: Re: Development.
Post by: Mailman653 on August 21, 2013, 03:11:31 am
Awesome, the Chinese sword made me laugh though  ;)
Title: Re: Development.
Post by: Willhelm on August 21, 2013, 03:18:04 am
They seem big but they are those sizes.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fghosthand.org%2FDSCN0250DaDaoUncut.JPG&hash=ca703bf50daccb021ec316dba37bab968a5d9066)
[close]
Title: Re: Development.
Post by: Colbac on August 21, 2013, 04:02:25 am
I- who, what?

Chinese? :? I art confused.
Title: Re: Development.
Post by: usnavy30 on August 21, 2013, 05:33:11 am
Me and the head dev both agree to allow you the Chinese models you requested to use for Blood & Iron.
It really is the least we can do for allowing us permissions to Anglo-Zulu War content for FuIn2.
So enjoy ^_^
Title: Re: Development.
Post by: Derpingtonpryce on August 21, 2013, 11:32:37 am
May I suggest you lower the pith helmets down a bit for the British, it will give them a bit more of a badass look while still staying historically accurate.  ;D(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffabulousblueporcupine.files.wordpress.com%2F2009%2F05%2Fbourne-hitch-and-allen.jpg&hash=2ca1fc6f37d91785a39073cab81ae10c80df4f79)
Title: Re: Development.
Post by: BSM 'Shut up' Williams on August 21, 2013, 01:19:17 pm
May I suggest you lower the pith helmets down a bit for the British, it will give them a bit more of a badass look while still staying historically accurate.  ;D(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffabulousblueporcupine.files.wordpress.com%2F2009%2F05%2Fbourne-hitch-and-allen.jpg&hash=2ca1fc6f37d91785a39073cab81ae10c80df4f79)

I agree.
Title: Re: Development.
Post by: Wismar on August 21, 2013, 02:58:31 pm
Nice Willhelm,
what's the rifle the Chinese Imperial soldier is holding?
Title: Re: Development.
Post by: Willhelm on August 21, 2013, 03:06:27 pm
Gewehr 98. The first version.

May I suggest you lower the pith helmets down a bit for the British, it will give them a bit more of a badass look while still staying historically accurate.  ;D
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffabulousblueporcupine.files.wordpress.com%2F2009%2F05%2Fbourne-hitch-and-allen.jpg&hash=2ca1fc6f37d91785a39073cab81ae10c80df4f79)
[close]
You say historically accurate but your image is from a movie which is also known for bending the truth. However maybe they can be a little bit lower.
Title: Re: Development.
Post by: Derpingtonpryce on August 21, 2013, 03:26:02 pm
Gewehr 98. The first version.

May I suggest you lower the pith helmets down a bit for the British, it will give them a bit more of a badass look while still staying historically accurate.  ;D
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffabulousblueporcupine.files.wordpress.com%2F2009%2F05%2Fbourne-hitch-and-allen.jpg&hash=2ca1fc6f37d91785a39073cab81ae10c80df4f79)
[close]
You say historically accurate but your image is from a movie which is also known for bending the truth. However maybe they can be a little bit lower.

Haha sorry I just used that to show the way they wore it, not anything else, although it's still a good movie.
Title: Re: Development.
Post by: Willhelm on August 21, 2013, 04:33:55 pm
Presenting the 24th Warwickshire, Circa 1879.

Spoiler
(https://i.imgur.com/enMlrV7.jpg)
[close]
Spoiler
(https://i.imgur.com/oFIQjvd.jpg)
[close]
Title: Re: Development.
Post by: Derpingtonpryce on August 21, 2013, 04:40:44 pm
Presenting the 24th Warwickshire, Circa 1879.

Spoiler
(https://i.imgur.com/enMlrV7.jpg)
[close]
Spoiler
(https://i.imgur.com/oFIQjvd.jpg)
[close]

AWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW YYYYYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Will the sergeant have a red sash?
Title: Re: Development.
Post by: Willhelm on August 21, 2013, 04:41:22 pm
If thats what they wore yes.
Title: Re: Development.
Post by: Derpingtonpryce on August 21, 2013, 04:43:53 pm
If thats what they wore yes.
The one on the far right.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.britishbattles.com%2Fzulu-war%2Frorkes-drift%2Frorke%27s-drift-24th-foot.jpg&hash=4b87e4aaf57151436c2892c8eeabc6285a68a2a2)
Title: Re: Development.
Post by: BSM 'Shut up' Williams on August 21, 2013, 04:48:26 pm
Yeah! My regiment baby!
Title: Re: Development.
Post by: Derpingtonpryce on August 21, 2013, 05:26:22 pm
Yeah! My regiment baby!

Ours now.  :D
Title: Re: Development.
Post by: BSM 'Shut up' Williams on August 21, 2013, 06:41:54 pm
Yeah! My regiment baby!

Ours now.  :D

Oh yeah! The avatar will be done by this evening.
Title: Re: Development.
Post by: SeanBeansShako on August 21, 2013, 06:56:59 pm
That looks pretty nice, keep up the good work. But I really hope the British will have more head gear than that sun hat. As iconic as it is it really only was used in Africa and the Middle East for obvious reasons.

Title: Re: Development.
Post by: Mailman653 on August 21, 2013, 06:59:56 pm
What's this moving folks keep referencing? I'm pretty sure I've seen it before but it must have been a long time ago cause I don't really remember it.
Title: Re: Development.
Post by: Derpingtonpryce on August 21, 2013, 07:29:29 pm
That looks pretty nice, keep up the good work. But I really hope the British will have more head gear than that sun hat. As iconic as it is it really only was used in Africa and the Middle East for obvious reasons.

Well actually they had home service pith helmets.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.thediehards.co.uk%2Fphotogallery%2FHome%2520Service%2Fhome101.jpg&hash=00ed6c9ae2648f262d2e026874ecf5d7d1ed69d0)
Title: Re: Development.
Post by: SeanBeansShako on August 21, 2013, 07:31:34 pm
Yeah, but I'm tired of the bland basic looking Africa model. I want some forage caps and the Albert shako too make an appearance too.
Title: Re: Development.
Post by: Willhelm on August 21, 2013, 07:35:02 pm
The 24th and 42nd are the only red coat white pith units there will be.
Title: Re: Development.
Post by: SeanBeansShako on August 21, 2013, 07:35:42 pm
Alright, thanks for the reply clearing that all up man.
 
Title: Re: Development.
Post by: Derpingtonpryce on August 21, 2013, 07:41:25 pm
I know this may be asking a little much but would it be possible to see new boots for the brits, like the ones in the images above? Not necessarily in the first update but later on?
Title: Re: Development.
Post by: BSM 'Shut up' Williams on August 21, 2013, 08:37:12 pm
Could you show us the back of the 24th? Thanks.
Title: Re: Development.
Post by: Wismar on August 21, 2013, 10:24:46 pm
That looks pretty nice, keep up the good work. But I really hope the British will have more head gear than that sun hat. As iconic as it is it really only was used in Africa and the Middle East for obvious reasons.

Well actually they had home service pith helmets.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.thediehards.co.uk%2Fphotogallery%2FHome%2520Service%2Fhome101.jpg&hash=00ed6c9ae2648f262d2e026874ecf5d7d1ed69d0)
Ahh!
F*cking beautiful!
I want that in the mod, atleast the the black, spiked pith helmet.
It looks amazing.
Title: Re: Development.
Post by: Willhelm on August 21, 2013, 11:01:20 pm
Could you show us the back of the 24th? Thanks.
(https://i.imgur.com/OQCjTxT.png)
Title: Re: Development.
Post by: Wismar on August 21, 2013, 11:09:09 pm
Could you show us the back of the 24th? Thanks.
(https://i.imgur.com/OQCjTxT.png)
Didn't they have sny sort of backpack as in the picture above?
Title: Re: Development.
Post by: kpetschulat on August 21, 2013, 11:18:50 pm
On campaign, or on long marches, they did. In battle, all personal belongings other than the necessities were taken with them. Everything else was left in camp or the barracks.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on August 21, 2013, 11:19:16 pm
Could you show us the back of the 24th? Thanks.
(https://i.imgur.com/OQCjTxT.png)

Thanks!
Title: Re: Development.
Post by: Willhelm on August 22, 2013, 12:50:11 am
Could you show us the back of the 24th? Thanks.
(https://i.imgur.com/OQCjTxT.png)
Didn't they have sny sort of backpack as in the picture above?

They did but the British had a preference for taking it off to fight, something which other nations soon had all adopted by 1900.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on August 22, 2013, 10:05:40 am
Could you possibly do an X strap on the back and the suspender strap on the front?

X strap image.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-RB6vR0aIyZA%2FThuDg5y2UiI%2FAAAAAAAAAsE%2FxHCZwJqXs4g%2Fs320%2Fzulu2_468x345.jpg&hash=2fd7975e6e11a065e1039cfd62c6ab522273f28a)

Suspender strap image.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.movie-film-review.com%2Ffiles%2Fimages%2Ffilmimages%2Fzulu1964.jpg&hash=81949b00f146481867edb34ee7fe5ced41727b08)

It looks so much better.
Title: Re: Development.
Post by: Captain America on August 22, 2013, 10:06:55 am
Just out of historical curiosity, where does Tommy store his ammo? There doesn't seem to be a cartridge pouch on his person (unless I've missed it like the silly billy I am)
Title: Re: Development.
Post by: Captain America on August 22, 2013, 10:08:13 am
Could you possibly do an X strap on the back and the suspender strap on the front?

X strap image.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-RB6vR0aIyZA%2FThuDg5y2UiI%2FAAAAAAAAAsE%2FxHCZwJqXs4g%2Fs320%2Fzulu2_468x345.jpg&hash=2fd7975e6e11a065e1039cfd62c6ab522273f28a)

Suspender strap image.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.movie-film-review.com%2Ffiles%2Fimages%2Ffilmimages%2Fzulu1964.jpg&hash=81949b00f146481867edb34ee7fe5ced41727b08)

It looks so much better.

X straps are bloody uncomfortable, and if they weren't required to have them it's unlikely they'd use them, but I admit that they do look awesome
Title: Re: Development.
Post by: Oakenshield on August 22, 2013, 10:42:54 am
Hmm the Brits are definitely coming on nicely, would you consider putting the royal rifle corps as a unit for GB?
Title: Re: Development.
Post by: Derpingtonpryce on August 22, 2013, 02:26:51 pm
Here are the colours of the 24th if you need them.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.empressminiatures.com%2Fuserimages%2F24th%2520%282nd%2520Warwickshire%29%2520Regt%2520of%2520Foot%25202nd%2520Battalion%2520FINAL.jpg&hash=32bebe611a5cc59de24c1889a4d425f064e9f391)
Title: Re: Development.
Post by: Hawke on August 22, 2013, 05:13:16 pm
Still hoping for the 32nd.
Title: Re: Development.
Post by: Willhelm on August 22, 2013, 05:39:26 pm
This is the US marine corps during the Boxer rebellion. They have a Springfield Model 1892-99 Krag-Jørgensen rifle
Spoiler
(https://i.imgur.com/e99m2f6.jpg)
[close]
Spoiler
(https://i.imgur.com/h9TcqvN.jpg)
[close]
Title: Re: Development.
Post by: Derpingtonpryce on August 22, 2013, 05:43:17 pm
I was wondering if we could also get some new faces, I know the guys from FullInvasion2 have some really good faces. Because so far we only have one European looking face whic is a little restricing for character creation  :P.
Title: Re: Development.
Post by: Willhelm on August 22, 2013, 05:44:07 pm
I was wondering if we could also get some new faces, I know the guys from FullInvasion2 have some really good faces. Because so far we only have one European looking face whic is a little restricing for character creation  :P.

Actually there's an Asian face, a middle eastern face, and a black face.

Title: Re: Development.
Post by: Mailman653 on August 22, 2013, 06:05:58 pm
You sure do have a talent with models  8)
Title: Re: Development.
Post by: kpetschulat on August 22, 2013, 06:25:07 pm
This is the US marine corps during the Boxer rebellion. They have a Springfield Model 1892-99 Krag-Jørgensen rifle
Spoiler
(https://i.imgur.com/e99m2f6.jpg)
[close]
Spoiler
(https://i.imgur.com/h9TcqvN.jpg)
[close]

That's cool and all, but I really don't like the look of the Boxer Rebellion US Marines. Maybe if you just used regular American Infantry? All you'd have to do then is convert the colors to a beige.

This picture is closer to the 1870's.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fbritishbattles.homestead.com%2Ffiles%2Famerica%2Fnamerica%2FVNICE_US_marines_1899.jpg&hash=f529ded2fae38601334ce3870c732064cbe751d0)
[close]
Title: Re: Development.
Post by: Willhelm on August 22, 2013, 06:32:13 pm
Well I'm doing the most prominent troop types, and every time you look for US troops in the boxer rebellion you find these marines.
Don't worry I'll have regular US units for the US faction.
Title: Re: Development.
Post by: Derpingtonpryce on August 22, 2013, 06:47:37 pm
I was wondering if we could also get some new faces, I know the guys from FullInvasion2 have some really good faces. Because so far we only have one European looking face whic is a little restricing for character creation  :P.

Actually there's an Asian face, a middle eastern face, and a black face.

Haha yeah what I meant is that out of all the faces there is just one that looks European, so for a European regiment that tries to look like they are European it would be like attack of the clones all over again.
Title: Re: Development.
Post by: Wismar on August 22, 2013, 07:02:55 pm
The Krag-Jørgensen rifle is a Norweigan version of the Swedish mauser I think.
Title: Re: Development.
Post by: Derpingtonpryce on August 22, 2013, 07:05:23 pm
This is the US marine corps during the Boxer rebellion. They have a Springfield Model 1892-99 Krag-Jørgensen rifle
Spoiler
(https://i.imgur.com/e99m2f6.jpg)
[close]
Spoiler
(https://i.imgur.com/h9TcqvN.jpg)
[close]

The update is really coming along nicely! Just one thing, weren't their boots black? That is one of the things I love about 19th century American uniforms, their white/beige gaitors contrasting with the black boots.

Like this
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fregaltoysoldiers.files.wordpress.com%2F2011%2F06%2Fbx11a021.jpg&hash=d2b5eb63ea3b2265e39d7e86c7c6f3e2be8ea3eb)
Title: Re: Development.
Post by: Willhelm on August 22, 2013, 07:16:19 pm
The Krag-Jørgensen rifle is a Norweigan version of the Swedish mauser I think.

It's an awkward unsuccessful rifle adopted by the USA for a few years and then phased out for the springfield.
I was wondering if we could also get some new faces, I know the guys from FullInvasion2 have some really good faces. Because so far we only have one European looking face whic is a little restricing for character creation  :P.

Actually there's an Asian face, a middle eastern face, and a black face.

Haha yeah what I meant is that out of all the faces there is just one that looks European, so for a European regiment that tries to look like they are European it would be like attack of the clones all over again.

Ah i see i'll look into it.
This is the US marine corps during the Boxer rebellion. They have a Springfield Model 1892-99 Krag-Jørgensen rifle
Spoiler
(https://i.imgur.com/e99m2f6.jpg)
[close]
Spoiler
(https://i.imgur.com/h9TcqvN.jpg)
[close]

The update is really coming along nicely! Just one thing, weren't their boots black? That is one of the things I love about 19th century American uniforms, their white/beige gaitors contrasting with the black boots.

Like this
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fregaltoysoldiers.files.wordpress.com%2F2011%2F06%2Fbx11a021.jpg&hash=d2b5eb63ea3b2265e39d7e86c7c6f3e2be8ea3eb)

They are brown in Osprey, guess it varied.

Title: Re: Development.
Post by: Captain America on August 22, 2013, 07:20:05 pm
Isn't the Krag rifle a little too modern in comparison to the Chassepot, Martini-Henry, and Dryse? I swear they had some other, incredibly shit rifle in the '70s
Title: Re: Development.
Post by: Willhelm on August 22, 2013, 07:28:12 pm
Yes, but this is for the Boxer rebellion micro faction. You can play as US marines against Boxer rebels.
I wouldn't expect people to play with Krags and mausers against chassepots.
Title: Re: Development.
Post by: Captain America on August 22, 2013, 07:29:38 pm
Fair deuce, that's be very unfair, though Chinese vs Prussians would be good for a line battle funround
Title: Re: Development.
Post by: Mailman653 on August 22, 2013, 07:30:55 pm
Repro on the left, original on the right.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.ushist.com%2Fimg%2Fcw-us-cs%2Fimages%2Fff-artillery_boot-military_civil-war_l.jpg&hash=55a958bdae12f7ba6c1e2ff32ff950719999869d)
[close]
Quote
This boot was originally called the M1851 Artillery Driver's Boot, as it was originally only issued to Artillery Drivers. During the American Civil War they were also issued to Cavalry troops and continued as the Cavalry Boot until replaced by the Model 1872 Boot, which is a modified version of this boot.

This boot covers an amazing time period. It is ideal for many impressions from just after 1800 through 1900 and beyond. It is suitable for 1800's miners, teamsters, cattlemen, farmers, Indian Wars, Cowboy Shooters, etc.. Mail order catalogues printed in the 1890s show a wide assortment of prices and qualities in styles just like these.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.ushist.com%2Fimg%2Fspan-am%2Fimages%2Fleggings_all-3_l.jpg&hash=767ee9a5eecb7eae2533b801e9b9b4117ac23a64)
[close]
From left to right: M1885, M1889, M1894 leggings.


Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.ushist.com%2Fimg%2Fspan-am%2Fimages%2Fiw-late_saw_painting-soldier_family_l.jpg&hash=006f953b8e9410834477c66914b1931ded979135)
[close]
Title: Re: Development.
Post by: Willhelm on August 22, 2013, 07:35:04 pm
Fair deuce, that's be very unfair, though Chinese vs Prussians would be good for a line battle funround

Some of the Chinese have mausers so i don't think so.

Repro on the left, original on the right.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.ushist.com%2Fimg%2Fcw-us-cs%2Fimages%2Fff-artillery_boot-military_civil-war_l.jpg&hash=55a958bdae12f7ba6c1e2ff32ff950719999869d)
[close]
Quote
This boot was originally called the M1851 Artillery Driver's Boot, as it was originally only issued to Artillery Drivers. During the American Civil War they were also issued to Cavalry troops and continued as the Cavalry Boot until replaced by the Model 1872 Boot, which is a modified version of this boot.

This boot covers an amazing time period. It is ideal for many impressions from just after 1800 through 1900 and beyond. It is suitable for 1800's miners, teamsters, cattlemen, farmers, Indian Wars, Cowboy Shooters, etc.. Mail order catalogues printed in the 1890s show a wide assortment of prices and qualities in styles just like these.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.ushist.com%2Fimg%2Fspan-am%2Fimages%2Fleggings_all-3_l.jpg&hash=767ee9a5eecb7eae2533b801e9b9b4117ac23a64)
[close]
From left to right: M1885, M1889, M1894 leggings.


Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.ushist.com%2Fimg%2Fspan-am%2Fimages%2Fiw-late_saw_painting-soldier_family_l.jpg&hash=006f953b8e9410834477c66914b1931ded979135)
[close]

This is what i copied from Osprey.
Spoiler
(https://i.imgur.com/QQboKEx.png)
[close]
Title: Re: Development.
Post by: Mailman653 on August 22, 2013, 07:40:53 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.ushist.com%2Fimg%2Fmens%2Fimages%2Ffb-xxx_boot-civilian-stove-pipe_l.jpg&hash=59b416082ee355b15220368b6a5273ff91b07b22)
[close]
The site refers this boot as a Stovepipe boot, circa 1847-1900. They come in black or "russet smooth out leather". It looks a lot like the one in the Osprey book, plus the boots are tall, just like the picture. I'd say either or is fine  8)
Title: Re: Development.
Post by: Charles William on August 22, 2013, 08:23:00 pm
US Marines look so nice  8)
Title: Re: Development.
Post by: SeanBeansShako on August 22, 2013, 09:09:05 pm
Wouldn't it make more sense to just give each faction the choice of either a breach loader/needle gun AND  a 1st generation bolt action rifle?
Title: Re: Development.
Post by: kpetschulat on August 22, 2013, 09:12:58 pm
This is what i copied from Osprey.
Spoiler
(https://i.imgur.com/QQboKEx.png)
[close]

If that's what you copied, add the undershirt to the forearms. That way players who use dark skin don't have light skin forearms.
Title: Re: Development.
Post by: Wismar on August 22, 2013, 10:05:40 pm
You should add the glorious "15th Regiment of Yorkshire East Riding"

Here's a pic of the helmet (the only source I found).

Spoiler
(https://i.imgur.com/6nCkc4M.jpg)
[close]
Spoiler
(https://i.imgur.com/DDCUyw0.jpg)
[close]
Spoiler
(https://i.imgur.com/xh8vr0r.jpg)
[close]
Title: Re: Development.
Post by: Hawke on August 22, 2013, 10:52:12 pm
Nah, West Riding best Riding.
Title: Re: Development.
Post by: Wismar on August 22, 2013, 11:43:51 pm
Nah, West Riding best Riding.
East is better! It's more famous.
And just look at that helmet.
Title: Re: Development.
Post by: Hawke on August 23, 2013, 01:49:36 pm
That's a standard Home Service helmet, nothing really special about it.
I could argue that the 33rd is better known the the 15th, but I won't as I know you don't listen.
Title: Re: Development.
Post by: Wismar on August 23, 2013, 03:01:28 pm
That's a standard Home Service helmet, nothing really special about it.
I could argue that the 33rd is better known the the 15th, but I won't as I know you don't listen.
Do you mean IRL or in-game regiment?
Title: Re: Development.
Post by: Hawke on August 23, 2013, 03:20:15 pm
Real life.
Title: Re: Development.
Post by: Wismar on August 23, 2013, 03:54:39 pm
Real life.
I was thinking of the 15th because they are a big NW regiment and this would be the chance to implement a unit in their name.
Title: Re: Development.
Post by: Wismar on August 23, 2013, 04:01:55 pm
Alot of pictures of the 15th (http://www.victorianwars.com/viewtopic.php?f=19&t=7564)

Found some more information!
Title: Re: Development.
Post by: Hawke on August 23, 2013, 04:03:28 pm
And because you're in them?
Title: Re: Development.
Post by: Derpingtonpryce on August 23, 2013, 05:21:11 pm
Pfff, 33rd, 15th, I say the Grenadier Guards!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F2%2F26%2FGrenadier_Guards.jpg&hash=004d65e1f7244611d83fc0cc490f7fbd00e5aba6)
Title: Re: Development.
Post by: Wismar on August 23, 2013, 05:29:23 pm
And because you're in them?
Yep!
Title: Re: Development.
Post by: SeanBeansShako on August 23, 2013, 05:31:42 pm
I'm going to suggest some music for the British and American factions to be added to the mod in general to give the background music a bit more life:

The British

Men of Harlech. (http://youtu.be/DRtnWVvDX6k)
Rule Britannia Instrumental (http://youtu.be/2iBOkGg2T_k)
Hearts Of Oak (http://youtu.be/4NXFCDgyanA)

The United States:

The Liberty Bell March. (http://youtu.be/ov1kjVvYpWk)
Battle Hymn Of The Republic (http://youtu.be/p5mmFPyDK_8)
Yankee Doodle Instrumental (http://youtu.be/z84nuckVcP0)
Title: Re: Development.
Post by: Willhelm on August 23, 2013, 05:48:24 pm
Hadn't thought of music yet, thanks.

Good news on the medics, sort of, I was given a medic script by danyEle, in which if you're wounded over 25 damage you slowly bleed out until you die, and a medic can stop this bleeding, but not give you your health back. Ideally i'd like to restore health but I'll settle for this for now. However for some reason the bandage disappears once you use it, and so the medics only get one, not very helpful if you have a group of wounded. Looking into fixing it. 
Title: Re: Development.
Post by: kpetschulat on August 23, 2013, 05:50:24 pm
The whole idea of medics is very stupid to me. That's going to kill public play, I know it for a fact.
Title: Re: Development.
Post by: Willhelm on August 23, 2013, 05:55:19 pm
What kills public play is 2 weeks of time.
Medics are fun for events.
Title: Re: Development.
Post by: kpetschulat on August 23, 2013, 06:17:59 pm
For events, yes. Until they get shot and a whole regiment is without a healer.  :P
Title: Re: Development.
Post by: Ripoll on August 23, 2013, 06:33:09 pm
i think bleeding  to dead isn't a good idea
Title: Re: Development.
Post by: Derpingtonpryce on August 23, 2013, 06:34:30 pm
i think bleeding in to dead isn't a good idea

So you'd rather take a bullet then continue on as if nothing happened?
Title: Re: Development.
Post by: kpetschulat on August 23, 2013, 06:36:09 pm
Yes, because it's a mod, for a DLC, for a game. :D

Such a thing will encourage camping, because everyone will be too afraid to move out into a field. If you get shot, from far away, good chances are you won't die, and will still have about 25% health. That's good enough to possibly take a fallschirmmesser hit. If you bleed out, and no one is around to heal you, I can see that causing many people to not want to play. If anything, medics should just give you health back, rather than you actually bleeding out. Also, not always will you bleed out. If you got shot in the arm, or the thigh, foot even, you won't produce so much blood to actually bleed out. Bleeding out is caused when a vital artery or vein is ruptured and the skin is pierced. Example? Wrist, neck, groin, stomach, chest.
Title: Re: Development.
Post by: Wismar on August 23, 2013, 06:46:24 pm
Hadn't thought of music yet, thanks.

Good news on the medics, sort of, I was given a medic script by danyEle, in which if you're wounded over 25 damage you slowly bleed out until you die, and a medic can stop this bleeding, but not give you your health back. Ideally i'd like to restore health but I'll settle for this for now. However for some reason the bandage disappears once you use it, and so the medics only get one, not very helpful if you have a group of wounded. Looking into fixing it.
Nice!
If it's possible maybe make the medic's inventory unlimited and just fill it up with bandages?
Title: Re: Development.
Post by: Wismar on August 23, 2013, 06:48:11 pm
I like the idea of bleeding out.
It makes combat more interesting.
2 hit kills barely happens anyway.
Title: Re: Development.
Post by: Willhelm on August 23, 2013, 06:55:20 pm
Yes, because it's a mod, for a DLC, for a game. :D

Such a thing will encourage camping, because everyone will be too afraid to move out into a field. If you get shot, from far away, good chances are you won't die, and will still have about 25% health. That's good enough to possibly take a fallschirmmesser hit. If you bleed out, and no one is around to heal you, I can see that causing many people to not want to play. If anything, medics should just give you health back, rather than you actually bleeding out. Also, not always will you bleed out. If you got shot in the arm, or the thigh, foot even, you won't produce so much blood to actually bleed out. Bleeding out is caused when a vital artery or vein is ruptured and the skin is pierced. Example? Wrist, neck, groin, stomach, chest.

You don't start bleeding once you've lost a certain amount of a health, you start bleeding if you take a hit of more than 25 damage which is around half health usually. If you continually take 5 damage at a time until you are almost dead you still won't start bleeding, it has to be one big hit of 25 or more. I can alter it so bleeding only occurs at at a higher damage, i can also alter the rate of bleeding, i think it's currently about 1hp every 10 seconds.

Quote
If it's possible maybe make the medic's inventory unlimited and just fill it up with bandages?
I tried but it doesn't work that way unfortunately.
Title: Re: Development.
Post by: SeanBeansShako on August 23, 2013, 06:56:21 pm
The whole idea of medics is very stupid to me. That's going to kill public play, I know it for a fact.

People play this DLC and the mods for the organised events man. Public play is a novelty at best.

 
Title: Re: Development.
Post by: Derpingtonpryce on August 23, 2013, 07:10:09 pm
Will the Grenadier Guards be in the mod?
Title: Re: Development.
Post by: BSM 'Shut up' Williams on August 23, 2013, 07:13:22 pm
When will the medic be fixed?
Title: Re: Development.
Post by: Willhelm on August 23, 2013, 07:14:32 pm
Will the Grenadier Guards be in the mod?
Maybe.
When will the medic be fixed?
It will be with the next update assuming i do get it fixed.
Title: Re: Development.
Post by: Miller on August 23, 2013, 07:44:01 pm
unbelievably beautiful work gl  ;)
Title: Re: Development.
Post by: Wismar on August 23, 2013, 09:51:16 pm
unbelievably beautiful work gl  ;)
Title: Re: Development.
Post by: Willhelm on August 24, 2013, 12:43:50 am
British Royal Marine light infantry. This is the last unit of the Boxer Rebellion micro faction.
Spoiler
(https://i.imgur.com/ftXfBGx.jpg)
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Spoiler
(https://i.imgur.com/KfkLU0a.jpg)
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Title: Re: Development.
Post by: kpetschulat on August 24, 2013, 12:53:53 am
The trousers... they should be held in gaiters, should they not?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffarm3.staticflickr.com%2F2359%2F1709584132_812da30da4.jpg&hash=ddb15da15a7e4d87dd39f641a627247df2a48adc)
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Title: Re: Development.
Post by: Willhelm on August 24, 2013, 01:07:29 am
Nope. Well possibly, but in Osprey the white trousers are to the feet.
Title: Re: Development.
Post by: Derpingtonpryce on August 24, 2013, 01:27:55 am
Nope. Well possibly, but in Osprey the white trousers are to the feet.

Gaiters look better  8).
Title: Re: Development.
Post by: Willhelm on August 24, 2013, 01:33:42 am
Everyone has gaiters, to the point that i had to make these trousers because no other unit in the entire game has any similar.
Title: Re: Development.
Post by: Derpingtonpryce on August 24, 2013, 02:08:16 am
Everyone has gaiters, to the point that i had to make these trousers because no other unit in the entire game has any similar.

Fair enough, they look good either way.
Title: Re: Development.
Post by: kpetschulat on August 24, 2013, 04:38:31 am
I found this picture of US Marines during the Boxer Rebellion: http://www.reeseartofwars.com/images/U.S.%20Army.jpg

Could you add a variation of the US Marines you are making with the full dress to the far right? Left to right: Corporal, Quartermaster, Private (Boxer Rebellion), Private (Boxer Rebellion) Full Dress.
Title: Re: Development.
Post by: SeanBeansShako on August 24, 2013, 05:06:21 am
Will you consider just giving each faction a first generation bolt action rifle and a breach loader/needle gun so line battles can have more variety? I asked this last page if you missed it.

It honestly will be just the easiest thing to do.
Title: Re: Development.
Post by: Captain America on August 24, 2013, 07:28:10 am
I found this picture of US Marines during the Boxer Rebellion: http://www.reeseartofwars.com/images/U.S.%20Army.jpg

Could you add a variation of the US Marines you are making with the full dress to the far right? Left to right: Corporal, Quartermaster, Private (Boxer Rebellion), Private (Boxer Rebellion) Full Dress.

As a reenactor, let me tell you right from the off that if a marine was given the choice to wear the dress down version, he'd wear the dress down version. I imagine full dress would be rare, particularly during the day when the heat in China can get pretty damn oppressive. Uniform regulations for combat situations were less about presentation and more about comfort, so rolled up sleves and wide brimmed hat at a jaunty angle is most likely to be the only option uniform wise for the guys at the time.
Title: Re: Development.
Post by: Wismar on August 24, 2013, 10:51:31 am
British Royal Marine light infantry. This is the last unit of the Boxer Rebellion micro faction.
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(https://i.imgur.com/ftXfBGx.jpg)
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(https://i.imgur.com/KfkLU0a.jpg)
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Boxer rebellion faction? So are you having 6 factions now?
Title: Re: Development.
Post by: Willhelm on August 24, 2013, 11:13:32 am
I found this picture of US Marines during the Boxer Rebellion: http://www.reeseartofwars.com/images/U.S.%20Army.jpg

Could you add a variation of the US Marines you are making with the full dress to the far right? Left to right: Corporal, Quartermaster, Private (Boxer Rebellion), Private (Boxer Rebellion) Full Dress.

I think only the right is a US marines but he could be army, it's not my area of knowledge but the rest definitely look like cavalry, due to the yellow stripe on the trousers, the carbines, the crossed sword badges on the hats. Anyway i will add more variation because i have to make more US units eventually but for now i want to move on from these these troops.

Will you consider just giving each faction a first generation bolt action rifle and a breach loader/needle gun so line battles can have more variety? I asked this last page if you missed it.

It honestly will be just the easiest thing to do.

I can, but people are not honest, they well take a second generation one and therefore cheat. That's why these more advanced units are separate from the 4 main factions.
British Royal Marine light infantry. This is the last unit of the Boxer Rebellion micro faction.
Spoiler
(https://i.imgur.com/ftXfBGx.jpg)
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(https://i.imgur.com/KfkLU0a.jpg)
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Boxer rebellion faction? So are you having 6 factions now?

Quote
micro faction.
Title: Re: Development.
Post by: SeanBeansShako on August 24, 2013, 04:21:00 pm
Quote
I can, but people are not honest, they well take a second generation one and therefore cheat. That's why these more advanced units are separate from the 4 main factions.

That is damn silly and you know it. Let the people who look after the line battle actually do their job and stop holding their hands they are adults. They can take care of the trolls.

The micro faction thing will get boring quickly if you try this and in the event nobody will play them and all that time and effort would mean nothing.
Title: Re: Development.
Post by: Miller on August 24, 2013, 04:42:47 pm
Quote
I can, but people are not honest, they well take a second generation one and therefore cheat. That's why these more advanced units are separate from the 4 main factions.

That is damn silly and you know it. Let the people who look after the line battle actually do their job and stop holding their hands they are adults. They can take care of the trolls.

The micro faction thing will get boring quickly if you try this and in the event nobody will play them and all that time and effort would mean nothing.

im only 16  8)
Title: Re: Development.
Post by: SeanBeansShako on August 24, 2013, 04:46:39 pm
The thing is, it is a good idea too. Why not just expand it in another mod in the future? I mean after this update will you honestly be doing anything else with Blood and Iron? apart from a few bug fixes and adding a few new maps?

I'm not saying this to be cruel but trying to make a point. Said small faction will maybe used in one or two novelty events that will last only three or four weeks top then just pretty much they'll be unused and frozen out of the other events because of those rifles.

Also, what is going to stop people from abusing the micro faction in pub play? I am aware I stated it is a novelty but there is a glimmer of life of it. It'll be stomped out fast though if there is a small group of guys with more advanced guns running around killing everyone.

It seems to me man you are trying to please and appeal to everyone to keep the mod alive man, but things might have gotten a little out of hand. The sentiment is sweet but it isn't well thought out at the moment.

I'm just saying giving each faction the old and slightly newer bolt action rifles might be the best idea to try and make some sense of this and keep everyone happy.
Title: Re: Development.
Post by: Wismar on August 24, 2013, 05:14:56 pm
Quote
I can, but people are not honest, they well take a second generation one and therefore cheat. That's why these more advanced units are separate from the 4 main factions.

That is damn silly and you know it. Let the people who look after the line battle actually do their job and stop holding their hands they are adults. They can take care of the trolls.

The micro faction thing will get boring quickly if you try this and in the event nobody will play them and all that time and effort would mean nothing.

im only 16  8)
Me to :P
Title: Re: Development.
Post by: BSM 'Shut up' Williams on August 24, 2013, 05:22:58 pm
Quote
I can, but people are not honest, they well take a second generation one and therefore cheat. That's why these more advanced units are separate from the 4 main factions.

That is damn silly and you know it. Let the people who look after the line battle actually do their job and stop holding their hands they are adults. They can take care of the trolls.

The micro faction thing will get boring quickly if you try this and in the event nobody will play them and all that time and effort would mean nothing.

im only 16  8)
Me to :P

I'm 15.
Title: Re: Development.
Post by: Hawke on August 24, 2013, 05:30:26 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmemecrunch.com%2Fmeme%2FHFOB%2Fnobody-cares%2Fimage.png&hash=75986c25696b4d0589f3f605e1b2c15a3d3e327c)
[close]
Title: Re: Development.
Post by: Willhelm on August 24, 2013, 06:34:02 pm
The thing is, it is a good idea too. Why not just expand it in another mod in the future? I mean after this update will you honestly be doing anything else with Blood and Iron? apart from a few bug fixes and adding a few new maps?

I'm not saying this to be cruel but trying to make a point. Said small faction will maybe used in one or two novelty events that will last only three or four weeks top then just pretty much they'll be unused and frozen out of the other events because of those rifles.

Also, what is going to stop people from abusing the micro faction in pub play? I am aware I stated it is a novelty but there is a glimmer of life of it. It'll be stomped out fast though if there is a small group of guys with more advanced guns running around killing everyone.

It seems to me man you are trying to please and appeal to everyone to keep the mod alive man, but things might have gotten a little out of hand. The sentiment is sweet but it isn't well thought out at the moment.

I'm just saying giving each faction the old and slightly newer bolt action rifles might be the best idea to try and make some sense of this and keep everyone happy.

I don't want to make another mod, i do not see the point in there being a mod for every war out there, especially when they're all around the same time period. If you have mods for every war most of them will end up dead because not everyone is interested in that war.  You also go to a great effort to make all the units for at least 2 full factions for it to be dead. Why not get all these mod ideas and make it onto one big mod, someone might want to play the Spanish American war, but there isn't a dedicated mod for it and probably never will be and if there was it would probably die, so have a small part of this mod with units from the spanish american war instead. It keeps everyone interested and in the same place, it doesn't divide or split the community. Also because i am only making a few units for each micro faction i am not going to a huge effort, it doesn't matter that much if it isn't incredibly popular because each one takes a 1-3 days to make.  Also you seem to think that these units with more advanced weaponry are to be used against the older units, they're not, they're self contained and meant for play against each other, and event leaders will obviously know this and plan this. Also out of all the micro factions only around 3 will have bolt action rifles i think. As for public play, it doesn't matter, it always dies and it has never been the aim of the mod, this mod is about events. I am trying to please everyone, of course, i want the mod to please everyone, but I'm not doing everything everyone asks, i just want to create a mod which has everything, a super mod.
Title: Re: Development.
Post by: Miller on August 24, 2013, 08:32:27 pm
The thing is, it is a good idea too. Why not just expand it in another mod in the future? I mean after this update will you honestly be doing anything else with Blood and Iron? apart from a few bug fixes and adding a few new maps?

I'm not saying this to be cruel but trying to make a point. Said small faction will maybe used in one or two novelty events that will last only three or four weeks top then just pretty much they'll be unused and frozen out of the other events because of those rifles.

Also, what is going to stop people from abusing the micro faction in pub play? I am aware I stated it is a novelty but there is a glimmer of life of it. It'll be stomped out fast though if there is a small group of guys with more advanced guns running around killing everyone.

It seems to me man you are trying to please and appeal to everyone to keep the mod alive man, but things might have gotten a little out of hand. The sentiment is sweet but it isn't well thought out at the moment.

I'm just saying giving each faction the old and slightly newer bolt action rifles might be the best idea to try and make some sense of this and keep everyone happy.

I don't want to make another mod, i do not see the point in there being a mod for every war out there, especially when they're all around the same time period. If you have mods for every war most of them will end up dead because not everyone is interested in that war.  You also go to a great effort to make all the units for at least 2 full factions for it to be dead. Why not get all these mod ideas and make it onto one big mod, someone might want to play the Spanish American war, but there isn't a dedicated mod for it and probably never will be and if there was it would probably die, so have a small part of this mod with units from the spanish american war instead. It keeps everyone interested and in the same place, it doesn't divide or split the community. Also because i am only making a few units for each micro faction i am not going to a huge effort, it doesn't matter that much if it isn't incredibly popular because each one takes a 1-3 days to make.  Also you seem to think that these units with more advanced weaponry are to be used against the older units, they're not, they're self contained and meant for play against each other, and event leaders will obviously know this and plan this. Also out of all the micro factions only around 3 will have bolt action rifles i think. As for public play, it doesn't matter, it always dies and it has never been the aim of the mod, this mod is about events. I am trying to please everyone, of course, i want the mod to please everyone, but I'm not doing everything everyone asks, i just want to create a mod which has everything, a super mod.

absolutely right
Title: Re: Development.
Post by: Derpingtonpryce on August 25, 2013, 02:21:29 am
I was wondering whether the boer would be part of the zulu micro faction or a rank in the colonial militia class for Britain.
Title: Re: Development.
Post by: Willhelm on August 25, 2013, 12:26:44 pm
I was wondering whether the boer would be part of the zulu micro faction or a rank in the colonial militia class for Britain.

I haven't decided yet, we'll see when i make them.
Title: Re: Development.
Post by: Willhelm on August 25, 2013, 06:56:28 pm
Presenting the Duke of Cornwall's Light Infantry.

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(https://i.imgur.com/THhH5Nf.jpg)
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Spoiler
(https://i.imgur.com/BGdIixS.jpg)
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Title: Re: Development.
Post by: BSM 'Shut up' Williams on August 25, 2013, 07:13:30 pm
Presenting the Duke of Cornwall's Light Infantry.

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(https://i.imgur.com/THhH5Nf.jpg)
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Spoiler
(https://i.imgur.com/BGdIixS.jpg)
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Awesome! My regt. and I cannot wait for this! You make units fast! I know the update is close.
Title: Re: Development.
Post by: Hawke on August 25, 2013, 07:17:51 pm
Yes!
Title: Re: Development.
Post by: BSM 'Shut up' Williams on August 25, 2013, 07:26:57 pm
3-5 Units made in just under a week!
Title: Re: Development.
Post by: Wismar on August 25, 2013, 07:59:39 pm
Presenting the Duke of Cornwall's Light Infantry.

Spoiler
(https://i.imgur.com/THhH5Nf.jpg)
[close]
Spoiler
(https://i.imgur.com/BGdIixS.jpg)
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Very nice! Finally a British unit with a spiked helmet.
Title: Re: Development.
Post by: Willhelm on August 25, 2013, 08:16:39 pm
I try to make one unit or do one thing for the mod every day. It's pretty easy to achieve. But if there's 40 units it can be 40 days. Still, it's fast compared to other mods which make one unit a month.
Title: Re: Development.
Post by: Windbusche on August 25, 2013, 10:21:58 pm
Great work, Willhelm.
Title: Re: Development.
Post by: Willhelm on August 25, 2013, 10:44:14 pm
Any more suggestions for the next british unit?
Title: Re: Development.
Post by: BSM 'Shut up' Williams on August 25, 2013, 11:04:19 pm
5th Royal Field Engineers.
Title: Re: Development.
Post by: Derpingtonpryce on August 25, 2013, 11:28:40 pm
Any more suggestions for the next british unit?

Grenadier guards for the foot guard unit.
Title: Re: Development.
Post by: Wismar on August 25, 2013, 11:36:30 pm
Any more suggestions for the next british unit?
15th Regiment of Foot (Yorkshire East Riding)

I posted a link with some pictures like 3~ pages back.

It would mean alot to the 15th if you included us and I would feel honored.
You are obviously one of the best modders out there so you can definitely pull it off.
Title: Re: Development.
Post by: Willhelm on August 25, 2013, 11:42:38 pm
Any more suggestions for the next british unit?
15th Regiment of Foot (Yorkshire East Riding)

I posted a link with some pictures like 3~ pages back.

It would mean alot to the 15th if you included us and I would feel honored.
You are obviously one of the best modders out there so you can definitely pull it off.

I think they may look too similar to the Cornwall light infantry though.
Title: Re: Development.
Post by: Derpingtonpryce on August 25, 2013, 11:51:55 pm
Any more suggestions for the next british unit?
15th Regiment of Foot (Yorkshire East Riding)

I posted a link with some pictures like 3~ pages back.

It would mean alot to the 15th if you included us and I would feel honored.
You are obviously one of the best modders out there so you can definitely pull it off.

I think they may look too similar to the Cornwall light infantry though.

Grenadier guards?
Title: Re: Development.
Post by: Wismar on August 25, 2013, 11:58:56 pm
Any more suggestions for the next british unit?
15th Regiment of Foot (Yorkshire East Riding)

I posted a link with some pictures like 3~ pages back.

It would mean alot to the 15th if you included us and I would feel honored.
You are obviously one of the best modders out there so you can definitely pull it off.

I think they may look too similar to the Cornwall light infantry though.
Rename the cornwall reg then, would be equaly awesome!
Title: Re: Development.
Post by: Hawke on August 26, 2013, 12:01:21 am
Why would anyone in their right mind do that?
Title: Re: Development.
Post by: Wismar on August 26, 2013, 12:07:27 am
Why would anyone in their right mind do that?
Why are you always the first one to type negative comments to my post?
I thought you were a nice lad when we played Novum Mondus, I guess I was wrong.

He should add the 15th since they are a big regiment in the community.
Willhelm, you could vary them up by giving them a frockcoat or something.
That would truly be amazing.
Title: Re: Development.
Post by: Ripoll on August 26, 2013, 01:49:04 am
 think is a good idea adding the 15th because is a regiment who is supporting the mod with a active regiment and this is a good incentive and make this community a place all are represented. This is my point of view, at least 15th is one of the few British active regiments in blood and iron and a good gratification and there is no other regiments claming it's regiment be in the mod and the faction is enough regiments for the few ones active
Title: Re: Development.
Post by: Willhelm on August 26, 2013, 01:53:56 am
I'm kind of torn here because the Cornwall light infantry is the 32nd regiment. I am already including Swedish infantry for Oscar. Regardless if you can prove to me the 15th is significantly different to the Cornwall in looks i will include them.

Anyway, here's the new artillery horses. 1 horse pulling a cannon always was a bit silly.
Spoiler
(https://i.imgur.com/8yzjBri.jpg)
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Spoiler
(https://i.imgur.com/qsQIdZQ.jpg)
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Title: Re: Development.
Post by: Ripoll on August 26, 2013, 02:10:14 am
I'm kind of torn here because the Cornwall light infantry is the 32nd regiment. I am already including Swedish infantry for Oscar. Regardless if you can prove to me the 15th is significantly different to the Cornwall in looks i will include them.

Anyway, here's the new artillery horses. 1 horse pulling a cannon always was a bit silly.
Spoiler
(https://i.imgur.com/8yzjBri.jpg)
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Spoiler
(https://i.imgur.com/qsQIdZQ.jpg)
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Wow impresive work, but i prefer 2 horses than 3 but still good job
Title: Re: Development.
Post by: Willhelm on August 26, 2013, 02:12:10 am
I wanted 2 but one has to be in the middle for you to sit on it. With 2 you float in between them, or you can have it centered but then the other horse is weirdly off to the side.
Title: Re: Development.
Post by: kpetschulat on August 26, 2013, 02:19:15 am
Do the legs of those horses move too as if they were running themselves? You also could have done two horse, and put one behind the others.
Title: Re: Development.
Post by: Willhelm on August 26, 2013, 02:29:02 am
All the horses are animated.
Quote
You also could have done two horse, and put one behind the others.
The front one would have no connection to the rear but be running free but magically always in front.

Cannons of this size usually had 5 or 6 horses pulling them any way.
Title: Re: Development.
Post by: Derpingtonpryce on August 26, 2013, 02:45:45 am
Will medics be the same for every faction? Our regt. is forming a medical corps and it would be neat if the british medics weren't red cross but British.
Title: Re: Development.
Post by: Willhelm on August 26, 2013, 02:56:36 am
They will be the same currently because the British medics were part of the Red Cross at the time. The medics are international units. I need more information on combat medics of the time.
Title: Re: Development.
Post by: Derpingtonpryce on August 26, 2013, 03:11:03 am
They will be the same currently because the British medics were part of the Red Cross at the time. The medics are international units. I need more information on combat medics of the time.

Hmm nevermind, actually the Royal Army Medical Corps was formed in 1898.
Title: Re: Development.
Post by: Ripoll on August 26, 2013, 03:13:19 am
just a question, French and prussians will we able to fight against UK and USA?
Title: Re: Development.
Post by: Willhelm on August 26, 2013, 03:14:35 am
Yes of course
Title: Re: Development.
Post by: Miller on August 26, 2013, 03:26:07 am
can the British officers have the option to wield swagger sticks please  ;D

i already made 4 i can just give them to u
Title: Re: Development.
Post by: Archduke Sven on August 26, 2013, 08:28:35 am
"Willhelm, add the 15th and make them different to the Cornwall regiment by giving them a dark frock/rain coat or something, that would look amazing :)"

-From Oscar
Title: Re: Development.
Post by: Oldest_Guard on August 26, 2013, 10:57:37 am
Presenting the Duke of Cornwall's Light Infantry.

Spoiler
(https://i.imgur.com/THhH5Nf.jpg)
[close]
Spoiler
(https://i.imgur.com/BGdIixS.jpg)
[close]

I love you.

Consider my body yours.
Title: Re: Development.
Post by: Willhelm on August 26, 2013, 01:30:29 pm
Why would anyone in their right mind do that?
Why are you always the first one to type negative comments to my post?
I thought you were a nice lad when we played Novum Mondus, I guess I was wrong.

He should add the 15th since they are a big regiment in the community.
Willhelm, you could vary them up by giving them a frockcoat or something.
That would truly be amazing.

Thats a good idea, but do you have any sources for the frockcoat as i cant find any.
Title: Re: Development.
Post by: Derpingtonpryce on August 26, 2013, 02:13:48 pm
Why would anyone in their right mind do that?
Why are you always the first one to type negative comments to my post?
I thought you were a nice lad when we played Novum Mondus, I guess I was wrong.

He should add the 15th since they are a big regiment in the community.
Willhelm, you could vary them up by giving them a frockcoat or something.
That would truly be amazing.

Thats a good idea, but do you have any sources for the frockcoat as i cant find any.

So far it seems to me that frock coats in the British army were used only as part of the dress uniform, secondly I cann only find images of officers in frock coats so it may be that rnakers never had any.
Title: Re: Development.
Post by: Desert Thunda on August 26, 2013, 02:22:38 pm
Oscar is muted atm so I'm replying in his place,  After a scavange in the depths of the internet I found this. 
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(https://i.imgur.com/ICMA8WEl.jpg)
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(https://i.imgur.com/9UvKJJu.jpg)
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(https://i.imgur.com/nBUuJaQ.jpg)
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(https://i.imgur.com/VZc7zZvl.jpg)
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(https://i.imgur.com/ZdQ3DOFh.jpg)
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(https://i.imgur.com/VzphX86.jpg)
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  /Oscar XI Hederlööf
Title: Re: Development.
Post by: Hawke on August 26, 2013, 02:29:39 pm
Yes, but if you wanted a Yorkshire regiment, wouldn't you have the more famous one?
Besides, we all know Cornwall is superior, anyway. :P

Oscar is muted atm
Isn't that his third mute?
Title: Re: Development.
Post by: Desert Thunda on August 26, 2013, 02:34:37 pm
Yes, but if you wanted a Yorkshire regiment, wouldn't you have the more famous one?
Besides, we all know Cornwall is superior, anyway. :P

Oscar is muted atm
Isn't that his third mute?

I guess... but that deserves to be on the Warned/Banned/muted thread not here.
Title: Re: Development.
Post by: Ásgeirr on August 26, 2013, 03:33:31 pm
Yes, but if you wanted a Yorkshire regiment, wouldn't you have the more famous one?
Besides, we all know Cornwall is superior, anyway. :P


If you read Pipolls reply...

Quote
think is a good idea adding the 15th because is a regiment who is supporting the mod with a active regiment and this is a good incentive and make this community a place all are represented. This is my point of view, at least 15th is one of the few British active regiments in blood and iron and a good gratification and there is no other regiments claming it's regiment be in the mod and the faction is enough regiments for the few ones active
Title: Re: Development.
Post by: Hawke on August 26, 2013, 03:35:09 pm
Hello Oscar! :)
Title: Re: Development.
Post by: Ásgeirr on August 26, 2013, 03:37:35 pm
Hello Oscar! :)
Genious!
Now, pay attention to my reply instead
Title: Re: Development.
Post by: kpetschulat on August 26, 2013, 03:52:39 pm
Hello Oscar! :)
Genious!
Now, pay attention to my reply instead

FYI, what you just did is bannable.
Title: Re: Development.
Post by: Hawke on August 26, 2013, 03:59:10 pm
Exactly.
Title: Re: Development.
Post by: Derpingtonpryce on August 26, 2013, 04:09:48 pm
Just been playing online for a bit and one thing I realised is how over powered the shotguns are in melee, they have fast swings and deliver a good amount of damage, if this could be fixed that would be nice.
Title: Re: Development.
Post by: Oldest_Guard on August 26, 2013, 06:55:29 pm
Just been playing online for a bit and one thing I realised is how over powered the shotguns are in melee, they have fast swings and deliver a good amount of damage, if this could be fixed that would be nice.

Melee speed is one of the things being changed in the next patch.. Read the information at the beginning.
Title: Re: Development.
Post by: Stalinator on August 26, 2013, 08:54:10 pm
Very nice mod! Instant download
Title: Re: Development.
Post by: Derpingtonpryce on August 26, 2013, 10:06:30 pm
Just been playing online for a bit and one thing I realised is how over powered the shotguns are in melee, they have fast swings and deliver a good amount of damage, if this could be fixed that would be nice.

Melee speed is one of the things being changed in the next patch.. Read the information at the beginning.

Actually it says nothing about the shotgun melee.
Title: Re: Development.
Post by: Oldest_Guard on August 27, 2013, 12:08:39 am
Just been playing online for a bit and one thing I realised is how over powered the shotguns are in melee, they have fast swings and deliver a good amount of damage, if this could be fixed that would be nice.

Melee speed is one of the things being changed in the next patch.. Read the information at the beginning.

Actually it says nothing about the shotgun melee.

It does say, However, about fixing the other weapons so they can match the speed of the other weapons.
Title: Re: Development.
Post by: Derpingtonpryce on August 27, 2013, 12:55:04 am
Just been playing online for a bit and one thing I realised is how over powered the shotguns are in melee, they have fast swings and deliver a good amount of damage, if this could be fixed that would be nice.

Melee speed is one of the things being changed in the next patch.. Read the information at the beginning.

Actually it says nothing about the shotgun melee.

It does say, However, about fixing the other weapons so they can match the speed of the other weapons.

Eh, just saying so in case he hasn't thought about it.
Title: Re: Development.
Post by: Derpingtonpryce on August 27, 2013, 04:41:48 am
I was wondering if anyone is going to make any new signatures, british themed ones for example.
Title: Re: Development.
Post by: Oakenshield on August 27, 2013, 02:18:41 pm
May I ask roughly how long it will take until the update is released? Just curious.
Title: Re: Development.
Post by: Willhelm on August 27, 2013, 04:12:52 pm
I'll look into the shotgun melee, i think the speed is okay because they're small and one handed but the damage is probably too much, a bitch slap from a barrel wouldn't be that powerful.

May I ask roughly how long it will take until the update is released? Just curious.

3-5 Weeks Estimate, don't rage at me if it isn't out by then  :P
Title: Re: Development.
Post by: Derpingtonpryce on August 27, 2013, 04:17:45 pm
I'll look into the shotgun melee, i think the speed is okay because they're small and one handed but the damage is probably too much, a bitch slap from a barrel wouldn't be that powerful.

May I ask roughly how long it will take until the update is released? Just curious.

3-5 Weeks Estimate, don't rage at me if it isn't out by then  :P

Thanks, but it seems to me that the artillery single barreled shotgun is big enough to be 2 handed. Anyways by the way you seem to be belting out models like there's no tomorrow I wouldn't put it past you to be done by then ;D.
Title: Re: Development.
Post by: Willhelm on August 27, 2013, 04:36:26 pm
It could be 2 handed or one handed but it was easier for me to copy the other shotgun code as they use a complex code different to normal firearms.

Title: Re: Development.
Post by: Oakenshield on August 27, 2013, 05:22:36 pm
3-5 Weeks Estimate, don't rage at me if it isn't out by then  :P

He he, I won't, just wondering  ;D
Title: Re: Development.
Post by: Derpingtonpryce on August 27, 2013, 05:29:52 pm
Looking at the screenshots it seems some of the British hats hide hair, could that be fixed? I don't want my awsome muttonchops to turn into an lip-catterpillar.

And another thought, would it be possible to see early machine guns? Gatlings for the Brits and Americans and the mitrailleuse for the french, and i'm sure the prussians had a variation as well. You could ask the guys from the Galipoli mod to lend you their machinegun system and slow down the rate of fire.
Title: Re: Development.
Post by: Willhelm on August 27, 2013, 06:24:57 pm
Looking at the screenshots it seems some of the British hats hide hair, could that be fixed? I don't want my awsome muttonchops to turn into an lip-catterpillar.

And another thought, would it be possible to see early machine guns? Gatlings for the Brits and Americans and the mitrailleuse for the french, and i'm sure the prussians had a variation as well. You could ask the guys from the Galipoli mod to lend you their machinegun system and slow down the rate of fire.

With the new properly shaped pith helmets the hair clips through so i had make the helmet remove hair. I really do want a good machinegun script, i havent been given a working one yet though, ones for warband seem to conflict with NWs.
Title: Re: Development.
Post by: Derpingtonpryce on August 27, 2013, 06:30:43 pm
Looking at the screenshots it seems some of the British hats hide hair, could that be fixed? I don't want my awsome muttonchops to turn into an lip-catterpillar.

And another thought, would it be possible to see early machine guns? Gatlings for the Brits and Americans and the mitrailleuse for the french, and i'm sure the prussians had a variation as well. You could ask the guys from the Galipoli mod to lend you their machinegun system and slow down the rate of fire.

With the new properly shaped pith helmets the hair clips through so i had make the helmet remove hair. I really do want a good machinegun script, i havent been given a working one yet though, ones for warband seem to conflict with NWs.

Maybe you could ask Rigadoon from Iron Europe, they are implementing a working machine gun system for their NW mod. And does that mean you also had to change the 24th to remove hair?
Title: Re: Development.
Post by: Willhelm on August 27, 2013, 06:43:06 pm
You know what i was talking shit, the pith helmet doesn't clip the hair, i was using a bald character and i thought I'd selected the remove hair flag. That's what happens when you mod at 2am. Hair seems to be okay with it, maybe if you have a big head shape it will clip.

I don't think Iron Europe would want to share more with me especially since the medic script is essentially theirs, the only reason i have it is because i helped Danyele with a lot of things.

Title: Re: Development.
Post by: Derpingtonpryce on August 27, 2013, 06:51:09 pm
You know what i was talking shit, the pith helmet doesn't clip the hair, i was using a bald character and i thought I'd selected the remove hair flag. That's what happens when you mod at 2am. Hair seems to be okay with it, maybe if you have a big head shape it will clip.

I don't think Iron Europe would want to share more with me especially since the medic script is essentially theirs, the only reason i have it is because i helped Danyele with a lot of things.

Ah that sucks, but have you asked the Galipoli devs? I know it's warband but have you tried it? And about the hair, lol.
Title: Re: Development.
Post by: Willhelm on August 27, 2013, 07:46:32 pm
Haven't asked i thought that mod was dead, i'll try them.
Title: Re: Development.
Post by: Mailman653 on August 27, 2013, 11:50:09 pm
You know what i was talking shit, the pith helmet doesn't clip the hair, i was using a bald character and i thought I'd selected the remove hair flag. That's what happens when you mod at 2am.

 :o  ;D
Title: Re: Development.
Post by: Willhelm on August 27, 2013, 11:55:23 pm
British Royal Marines of 1879, for the British marine class. Also showing the idle animation made by 32nd_Rct_Schinider seen here https://www.fsegames.eu/forum/index.php?topic=7458.0 (https://www.fsegames.eu/forum/index.php?topic=7458.0) which i think is better than the old one.

Spoiler
(https://i.imgur.com/5RE53NE.jpg)
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Spoiler
(https://i.imgur.com/Ihgm67f.jpg)
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Title: Re: Development.
Post by: Derpingtonpryce on August 28, 2013, 12:22:18 am
That idle animation is so simple yet so awsome, and so is that marine. Speaking of marines has anything been planned for the naval battles?
Title: Re: Development.
Post by: kpetschulat on August 28, 2013, 12:32:00 am
That idle animation looks very uncomfortable. I like the older one more. However, the new aiming animation is nice, and who can go wrong with that over-used N&S animation?  ;)
Title: Re: Development.
Post by: Willhelm on August 28, 2013, 12:38:26 am
I didn't say i'd used the aim animation, i don't have permission plus i think that animation is more suited to muskets.
Title: Re: Development.
Post by: kpetschulat on August 28, 2013, 12:47:10 am
Oh, I misunderstood then. I thought you linked us to the guy you're borrowing animations from. My apologies. :-\

In one of the mix factions, could I request the addition of two Austrian troops? Landwehr (http://image.shutterstock.com/display_pic_with_logo/856843/856843,1327606016,7/stock-photo-military-austria-hungary-vintage-illustration-illustration-from-meyers-konversations-lexikon-93682426.jpg) and Regular Infantry (http://upload.wikimedia.org/wikipedia/commons/e/e2/World_War_I_reenactments_of_Austria-Hungary_army_in_Pisek_in_2011_(1).JPG)? By this time in the 1800s, the Austrians WERE using bree-loaded rifles, the Werndl 1867/77 (http://www.tortugatrading.com/engine/inspect.asp?Item=2727).
Title: Re: Development.
Post by: Willhelm on August 28, 2013, 01:20:08 am
Yeah, i said i will do them, but they're not high on the priorities list right now. Their rifle is interesting because some prussian units used it.
Title: Re: Development.
Post by: Derpingtonpryce on August 28, 2013, 02:13:04 am
By the way for the british will there be a colour sergeant rank for each unit or will it just be a ranker class with a flag in the specialists section.
Title: Re: Development.
Post by: Willhelm on August 28, 2013, 02:14:35 am
By the way for the british will there be a colour sergeant rank for each unit or will it just be a ranker class with a flag in the specialists section.

I try to make the colours uniform where possible, sometimes i can't find an imagine, some of the flag bearers on France and Prussia have their own uniforms. So if there is an imagine of the uniform then yes there will be.
Title: Re: Development.
Post by: kpetschulat on August 28, 2013, 02:21:00 am
By the way for the british will there be a colour sergeant rank for each unit or will it just be a ranker class with a flag in the specialists section.

I try to make the colours uniform where possible, sometimes i can't find an imagine, some of the flag bearers on France and Prussia have their own uniforms. So if there is an imagine of the uniform then yes there will be.

British Color Sergeants
Unsure of regiment, but the furthest left fellow.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.britishempire.co.uk%2Fimages4%2F26thfoot1873.jpg&hash=02c07399c47323cac006a181c8d24db03544b1ba)
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72nd Duke of Albany's Own Highlanders.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F5%2F54%2F72nd_Foot_uniform.png&hash=0c49a88d5586fda7569f8253eb2802c695bf5f0b)
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Title: Re: Development.
Post by: Willhelm on August 28, 2013, 02:26:32 am
Thanks. The popular regiment ones like the 24th and 42nd should be easy at least.
Title: Re: Development.
Post by: Derpingtonpryce on August 28, 2013, 02:30:55 am
My post on page 4 has an example of the 24th regt. colour sergeant.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on August 28, 2013, 08:30:30 am
British Royal Marines of 1879, for the British marine class. Also showing the idle animation made by 32nd_Rct_Schinider seen here https://www.fsegames.eu/forum/index.php?topic=7458.0 (https://www.fsegames.eu/forum/index.php?topic=7458.0) which i think is better than the old one.

Spoiler
(https://i.imgur.com/5RE53NE.jpg)
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Spoiler
(https://i.imgur.com/Ihgm67f.jpg)
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Awesome!
Title: Re: Development.
Post by: Willhelm on August 28, 2013, 08:07:13 pm
Engineer of the Royal Engineers (British sapper unit), they have a very simple uniform.
Spoiler
(https://i.imgur.com/ri6Nf2x.jpg)
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Spoiler
(https://i.imgur.com/7jhs2U3.jpg)
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Title: Re: Development.
Post by: BSM 'Shut up' Williams on August 28, 2013, 08:21:24 pm
Engineer of the Royal Engineers (British sapper unit), they have a very simple uniform.
Spoiler
(https://i.imgur.com/ri6Nf2x.jpg)
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Spoiler
(https://i.imgur.com/7jhs2U3.jpg)
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Awesome!
Title: Re: Development.
Post by: Mailman653 on August 28, 2013, 08:27:46 pm
Very nice texture, that shade of red looks great.
Title: Re: Development.
Post by: Willhelm on August 28, 2013, 08:31:49 pm
The shade tends to change depending on your graphical settings though.
Title: Re: Development.
Post by: Charles William on August 28, 2013, 11:00:31 pm
looking at this updates makes me want to watch that 55 days at peking again ^^ haha
Title: Re: Development.
Post by: Erik le Rouge on August 28, 2013, 11:33:43 pm
Everything here is nice, really can't wait for the update to come ;D
Title: Re: Development.
Post by: Oldest_Guard on August 29, 2013, 08:36:20 pm
Very Cool, Any thoughts on the General staff section of the GB faction?
Title: Re: Development.
Post by: BSM 'Shut up' Williams on August 29, 2013, 08:39:20 pm
24th Lt. Bromhead! And 5th Field Engineers Lt. Chard!
Title: Re: Development.
Post by: Willhelm on August 29, 2013, 09:36:11 pm
Very Cool, Any thoughts on the General staff section of the GB faction?

Not decided on it yet, probably just the heads of the big campaigns at the time.
24th Lt. Bromhead! And 5th Field Engineers Lt. Chard!
As famous as they are they aren't actually very high ranking.
Title: Re: Development.
Post by: Miller on August 29, 2013, 10:11:15 pm
Herbert Kitchener, 1st Earl Kitchener, just brilliant in the Sudan, India, and in ww1
Title: Re: Development.
Post by: BSM 'Shut up' Williams on August 29, 2013, 10:22:01 pm
Herbert Kitchener, 1st Earl Kitchener, just brilliant in the Sudan, India, and in ww1

Agreed, and Lord Chelmsford.
Title: Re: Development.
Post by: SeanBeansShako on August 29, 2013, 10:33:18 pm
Those are some funny ways of spelling Garnet Wolseley. (http://en.wikipedia.org/wiki/Garnet_Wolseley)

Title: Re: Development.
Post by: LordAdder on August 29, 2013, 11:36:02 pm
This is the US marine corps during the Boxer rebellion. They have a Springfield Model 1892-99 Krag-Jørgensen rifle
Spoiler
(https://i.imgur.com/e99m2f6.jpg)
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Spoiler
(https://i.imgur.com/h9TcqvN.jpg)
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I read somewhere that the USMC during the Rebellion used M1895 Lee Navy
http://en.wikipedia.org/wiki/M1895_Lee_Navy
Title: Re: Development.
Post by: Willhelm on August 30, 2013, 12:10:16 am
They used both, i opted for the more common one which was also used in other conflicts.
Title: Re: Development.
Post by: LordAdder on August 30, 2013, 12:21:22 am
They used both, i opted for the more common one which was also used in other conflicts.
Coolio, I'm interested how it will play out. Since the USMC will have Bolt Actions, will the French and Prussians get upgraded?
Title: Re: Development.
Post by: Willhelm on August 30, 2013, 01:30:16 am
No the USMC are on an enclosed faction designed for play against the boxer rebels who have mauser 98s.
Title: Re: Development.
Post by: LordAdder on August 30, 2013, 01:37:30 am
No the USMC are on an enclosed faction designed for play against the boxer rebels who have mauser 98s.

Ah, so they Have to be fighting the Boxers, I see
Title: Re: Development.
Post by: Willhelm on September 01, 2013, 02:40:38 am
Alright I haven't updated in a while and that is because I've been working on the medics. I can now confirm after testing on a dedicated server with a few people that the medic system is now fully working.  ;D
Title: Re: Development.
Post by: Johan on September 01, 2013, 02:46:22 am
No problem for uploading the mod for a day straight.  ;)
Title: Re: Development.
Post by: Willhelm on September 01, 2013, 02:50:19 am
Haha thank you for that.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on September 01, 2013, 10:01:40 am
Alright I haven't updated in a while and that is because I've been working on the medics. I can now confirm after testing on a dedicated server with a few people that the medic system is now fully working.  ;D

HHHUUURRRAAAYYY!!!!

No problem for uploading the mod for a day straight.  ;)

I don't get it.  ;)
Title: Re: Development.
Post by: Johan on September 01, 2013, 03:31:58 pm
I hosted the server with the new update.

FYI, The Gewehr 98 is an amazing weapon.  ;)
Title: Re: Development.
Post by: Oakenshield on September 01, 2013, 04:25:55 pm
I have to say that those helmets for the Duke of Cornwalls light infantry look lovely. :)
Title: Re: Development.
Post by: Hawke on September 01, 2013, 04:51:25 pm
It's not a hat, it's a helmet. :P
Title: Re: Development.
Post by: Oakenshield on September 01, 2013, 05:11:27 pm
It's not a hat, it's a helmet. :P
Oops, fixed. It's been a long day  :-[
Title: Re: Development.
Post by: Willhelm on September 01, 2013, 05:30:31 pm
Its a helmet made out of glorified paper.
Title: Re: Development.
Post by: Derpingtonpryce on September 01, 2013, 06:28:57 pm
*cough* Grenadier Guards *cough* *cough*








Pls
Title: Re: Development.
Post by: SeanBeansShako on September 02, 2013, 09:51:36 pm
When we be seeing the Indian and or Sikh units?

Also, don't forget to tweak the speed and health of all the cavalry horses and give dragoons something so they'll be used as the shoot and scoot guys instead of the Hussars.
Title: Re: Development.
Post by: Willhelm on September 02, 2013, 09:52:48 pm
Indians units will probably be specialist. Already fixed the cavalry. What do you mean by dragoons something to scoot?
Title: Re: Development.
Post by: SeanBeansShako on September 02, 2013, 09:56:20 pm
Indians units will probably be specialist. Already fixed the cavalry. What do you mean by dragoons something to scoot?

Not mentioned in the update notes.

In the events nobody played dragoons because they were slower than Hussars, who were armed with carbines as well. Maybe remove the carbines utterly or just give Hussars pistol sidearms?

Shoot and scoot. To line up or go on foot as dragoons and use your guns basically.
Title: Re: Development.
Post by: Willhelm on September 02, 2013, 10:11:09 pm
Indians units will probably be specialist. Already fixed the cavalry. What do you mean by dragoons something to scoot?

Not mentioned in the update notes.

In the events nobody played dragoons because they were slower than Hussars, who were armed with carbines as well. Maybe remove the carbines utterly or just give Hussars pistol sidearms?

Shoot and scoot. To line up or go on foot as dragoons and use your guns basically.

If i gave the lightest cav pistols it would be very problematic, because they would be revolvers, so the cav would be OP are close range and would lead to abuse. I've seen quite a few regiments playing as medium cavalry, i think it's okay really, the lightest may be fastest but they're not as good at shooting and they're weaker in melee.
Title: Re: Development.
Post by: Oldest_Guard on September 04, 2013, 12:26:53 pm
As another suggestion may I put forward the Royal Canadian Regiment?


They are a little later than the rest, 1880 ish, but they look rather dashing, also the Commonwealth needs more representation!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.militaryheritage.com%2Fimages%2Frcr.jpg&hash=1887260f10f3e61e8912f54ae466430ac8907667)
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As for Cavalry I suggest the 17th Lancers, the 6th Dragoon Guards, the 2nd Scots Grays (Who were light Cavalry at this point) and the 11th Hussars:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.users.globalnet.co.uk%2F%7Ethinred%2Fcollection%2FCollection%2520Pics%2F17thLancer1879.jpg&hash=eaaf76e51195dc9d7bc53d4f1c84329f6b0b05b9)
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The 17th

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.militaryheritage.com%2Fimages%2F6th%2520Dragoon%2520Guards.jpg&hash=2537d02821dbffa09e753a4dd7e3fb95c2845af5)
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6th Dragoon Guards

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs3.amazonaws.com%2Fmagnoliasoft.imageweb%2Fbridgeman%2Fsupersize%2Fkw371003.jpg&hash=e61782d86381a25b9d6f86cafc49350acb1227df)
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Scots Grays

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.johnedenstudios.com%2FUSERIMAGES%2FDSC04753.JPG&hash=960ee5fcbd67bea5d124b8772d9b995650dad350)
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11th Hussars

I have no idea how many slots British Cavalry has so I will leave it there
Title: Re: Development.
Post by: SeanBeansShako on September 04, 2013, 05:01:56 pm
I think the British Dragoons and Heavy Cavalry should be British Army whilst the Lancers and Light should be Colonial for variety in appearance.

Title: Re: Development.
Post by: Willhelm on September 04, 2013, 05:03:56 pm
All good suggestions but it's difficult for me as i don't have many slots left to fill. I am working on the British artillery now, which will be rockets, but don't worry, they will be more effective than the Rockets in NWs.
Title: Re: Development.
Post by: SeanBeansShako on September 04, 2013, 05:08:55 pm
More accurate rockets? Interesting...I thought they faded out of use after the Napoleonic Wars?
Title: Re: Development.
Post by: Willhelm on September 04, 2013, 05:54:05 pm
The british kept using them, even in the zulu war.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.littlelegion.co.uk%2Fcdata%2F23343%2Fimg%2F23343_2422549.jpg&hash=43f98b191ff1acdb47d4616654b5ee78ae108bb1)
http://en.wikipedia.org/wiki/William_Hale_%28British_inventor%29
Title: Re: Development.
Post by: Oldest_Guard on September 05, 2013, 12:15:05 am
All good suggestions but it's difficult for me as i don't have many slots left to fill. I am working on the British artillery now, which will be rockets, but don't worry, they will be more effective than the Rockets in NWs.

Hmm, There is only one more infantry slot isn't there, Where the paintball gunner is, so I guess you need a Guard unit.

Anyway despite it being Wikipedia this might serve as a good resource for starting any research:

http://en.wikipedia.org/wiki/List_of_British_Army_regiments_(1881)
Title: Re: Development.
Post by: Sir Hal on September 05, 2013, 12:48:25 am
Looks great!  :D
Title: Re: Development.
Post by: Derpingtonpryce on September 05, 2013, 05:54:28 pm
As the guard unit seems to be the only infantry unit left to do may I suggest the Grenadier Guards?
Title: Re: Development.
Post by: Hawke on September 05, 2013, 06:03:56 pm
I think you've suggested it about three times now.
Title: Re: Development.
Post by: Sir Hal on September 05, 2013, 06:06:28 pm
I love the loo if the Gurkha's, i'll make em a reg!
Title: Re: Development.
Post by: Derpingtonpryce on September 05, 2013, 07:07:40 pm
I think you've suggested it about three times now.

Yep. I really want 'em  ;D.
Title: Re: Development.
Post by: SeanBeansShako on September 07, 2013, 04:27:34 pm
The end of the Boxer Rebellion happened on this date, so got anything worth showing us this weekend?
Title: Re: Development.
Post by: Willhelm on September 07, 2013, 05:26:19 pm
I'll have some things to show tomorrow. Mostly this week i've been working on the roman mod but my work is almost done for it.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on September 07, 2013, 05:42:40 pm
Yay!
Title: Re: Development.
Post by: Sir Hal on September 07, 2013, 05:50:29 pm
Is there a rough date of when we may see this all in-game for good?  ???
Title: Re: Development.
Post by: BSM 'Shut up' Williams on September 07, 2013, 06:30:49 pm
After my regiment tested.
Title: Re: Development.
Post by: SeanBeansShako on September 07, 2013, 07:21:30 pm
Is there a rough date of when we may see this all in-game for good?  ???

He says around early to mid October.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on September 07, 2013, 07:39:45 pm
3-5 Weeks.
Title: Re: Development.
Post by: Willhelm on September 09, 2013, 01:09:42 am
Presenting the British rocket artillery, this will be the artillery unit for Britain. Don't worry though, I've dramatically increased the accuracy of the rockets, now you can actually hit things. The British were still into using rockets at the time, they were using an improved and stabilized form since the Napoleonic wars called the Hale rocket, which actually went where you pointed it.

http://www.youtube.com/watch?v=xoM6IR5G5JI&feature=youtu.be

The artillerist has a pretty standard uniform with the exception of the cap instead of pith helmet.
Spoiler
(https://i.imgur.com/0bvStj8.jpg)
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Spoiler
(https://i.imgur.com/uwnKYLc.jpg)
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Title: Re: Development.
Post by: Miller on September 09, 2013, 01:11:48 am
awsome! :)
Title: Re: Development.
Post by: Sir Hal on September 09, 2013, 01:39:52 am
Looks great
Title: Re: Development.
Post by: BSM 'Shut up' Williams on September 09, 2013, 08:30:28 am
That's amazing.
Title: Re: Development.
Post by: Johan on September 11, 2013, 02:16:25 pm
Looks very nice!
Title: Re: Development.
Post by: Oldest_Guard on September 11, 2013, 05:50:59 pm
Similar blast radius to the Krupp?
Title: Re: Development.
Post by: Willhelm on September 11, 2013, 07:16:58 pm
Yes i believe so.
Title: Re: Development.
Post by: Oldest_Guard on September 11, 2013, 08:39:58 pm
Yes i believe so.

Very cool, great work as always.
Title: Re: Development.
Post by: Killington on September 11, 2013, 08:51:00 pm
I haven't checked this thread in a while, but damn. Nice work, made my day! :)
Title: Re: Development.
Post by: Willhelm on September 11, 2013, 10:01:08 pm
The rocket artillery is very accurate, which could be OP, however unlike other artillery you can see it coming so it should be alright.

I haven't checked this thread in a while, but damn. Nice work, made my day! :)
Thanks  :D
Title: Re: Development.
Post by: Cara on September 11, 2013, 10:08:07 pm
Awesome work as usual  :D
Title: Re: Development.
Post by: SeanBeansShako on September 12, 2013, 12:34:13 am
How is the rocket artillery handled munitions wise?

Boxes like traditional artillery? or a <x> number of shells carried in the loaders pocket like NW Rockets?
Title: Re: Development.
Post by: Willhelm on September 12, 2013, 01:12:00 am
Same as in NWs, its just the way the rocket system is due to the portability.
Title: Re: Development.
Post by: SeanBeansShako on September 12, 2013, 05:00:08 pm
Same as in NWs, its just the way the rocket system is due to the portability.

I trust the default limit will be tweaked down a little? In NW you had a hilarious amount of rockets in your pockets by default.
Title: Re: Development.
Post by: Menelaos on September 12, 2013, 11:17:54 pm
The rocket was pretty straight for the path and distance it went, that could be a huge problem is those things load fast.
Title: Re: Development.
Post by: Willhelm on September 13, 2013, 11:19:50 am
Same as in NWs, its just the way the rocket system is due to the portability.

I trust the default limit will be tweaked down a little? In NW you had a hilarious amount of rockets in your pockets by default.

Haha yes you wont have 100 stuffed up your arse.
The rocket was pretty straight for the path and distance it went, that could be a huge problem is those things load fast.

They still seem to go random at long ranges so it isn't the same a cannon which can cross the entire map.
Title: Re: Development.
Post by: Oldest_Guard on September 17, 2013, 06:59:12 pm
Any new units you can tell us of that you are either working on/ready to present?

Really buzzing for the new release!
Title: Re: Development.
Post by: BSM 'Shut up' Williams on September 17, 2013, 07:16:08 pm
Me too!
Title: Re: Development.
Post by: Wigster600 on September 17, 2013, 10:34:12 pm
Needs a yorkshire unit.  :P
Title: Re: Development.
Post by: Oldest_Guard on September 18, 2013, 12:58:39 am
Matters not to me, I got my DCLI, I do believe there is only one more infantry slot so it's likely to be a Guard unit of some type.

As for Cav I cannot wait, love the uniforms of the time.
Title: Re: Development.
Post by: Kammin on September 26, 2013, 06:29:48 am
We need the Grenadier Guards !
Title: Re: Development.
Post by: Derpingtonpryce on September 26, 2013, 05:28:13 pm
We need the Grenadier Guards !

I whole heartedly agree!
Title: Re: Development.
Post by: Kammin on September 26, 2013, 05:58:29 pm
Bearskins for everyone! I've got one for NW :3 
Title: Re: Development.
Post by: Willhelm on September 27, 2013, 12:53:15 am
Hello. Small update for you guys.

First of all let me show you a new unit.

The 15th Ludhiana Sihks.

Spoiler
(https://i.imgur.com/93TmKzT.jpg)
[close]
Spoiler
(https://i.imgur.com/kOJ14Bz.jpg)
[close]
They're an Indian colonial unit for the British. The neck is a little funny due to the unit not having a collar, and it is impossible to make the neck match the head skin since you can choose different skin colours, the same as the zouaves.

But more importantly, i have now started serious work on Blood and Iron again, I'm sure you noticed a slow down in development, but that's because i was working on Bello Civili, which I'm sure you can agree was worth the break in development for a whole new mod! But it is out now so i am back to developing B&I and will be having regular updates like before.
Title: Re: Development.
Post by: Derpingtonpryce on September 27, 2013, 01:12:11 am
That. Is. Brilliant  ;D
Title: Re: Development.
Post by: Miller on September 27, 2013, 01:37:16 am
amazing
Title: Re: Development.
Post by: Kammin on September 27, 2013, 05:07:15 am
Looks good I like the pouches on his shirt . :3
Title: Re: Development.
Post by: kpetschulat on September 27, 2013, 06:27:01 am
Currently, the factions are French Empire and the Prussian Empire. You're working on the British, as their own faction, and a mini-faction. I strongly suggest, and according to popularity, that you add the Austrians in their own faction. I think a majority of us would love to see them featured in the mod on their own, including myself.

Also, for the Sikh, take away from correctness and just add a collar. It looks really awkward like that.
Title: Re: Development.
Post by: Kammin on September 27, 2013, 07:18:52 am
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.britishempire.co.uk%2Fimages%2F17thdograregcard.jpg&hash=590430937fae1c69d9434e7acaad6891ba3f6f77)
[close]


I like the current one , but they would look good with  a collar :3
Title: Re: Development.
Post by: BSM 'Shut up' Williams on September 27, 2013, 10:27:15 am
Hello. Small update for you guys.

First of all let me show you a new unit.

The 15th Ludhiana Sihks.

Spoiler
(https://i.imgur.com/93TmKzT.jpg)
[close]
Spoiler
(https://i.imgur.com/kOJ14Bz.jpg)
[close]
They're an Indian colonial unit for the British. The neck is a little funny due to the unit not having a collar, and it is impossible to make the neck match the head skin since you can choose different skin colours, the same as the zouaves.

But more importantly, i have now started serious work on Blood and Iron again, I'm sure you noticed a slow down in development, but that's because i was working on Bello Civili, which I'm sure you can agree was worth the break in development for a whole new mod! But it is out now so i am back to developing B&I and will be having regular updates like before.

Awesome.
Title: Re: Development.
Post by: Oldest_Guard on September 27, 2013, 11:27:08 am
Great work! and huzzzzaaaah

out of interest is there any Australian, Canadian or New Zealander units planned under colonial?
Title: Re: Development.
Post by: Derpingtonpryce on September 27, 2013, 04:19:29 pm
Great work! and huzzzzaaaah

out of interest is there any Australian, Canadian or New Zealander units planned under colonial?

Probably not as they weren't really any different than British troops at this point. I suppose the colonial militia unit is the closest it'll get.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on September 27, 2013, 05:09:06 pm
Great work! and huzzzzaaaah

out of interest is there any Australian, Canadian or New Zealander units planned under colonial?

Probably not as they weren't really any different than British troops at this point. I suppose the colonial militia unit is the closest it'll get.

You can always rename the units.  :)
Title: Re: Development.
Post by: Oldest_Guard on September 27, 2013, 11:24:13 pm
Great work! and huzzzzaaaah

out of interest is there any Australian, Canadian or New Zealander units planned under colonial?

Probably not as they weren't really any different than British troops at this point. I suppose the colonial militia unit is the closest it'll get.

They did all have their own uniforms within their respective armies, so they wouldn't be any more similar than the other British units.

During this time they were pushing that their colonies form their own armies to free up the professional army, so while in Africa we were still running into colonization opposition, in Canada, Australia and New Zealand they were forming their own armies which is why I suggested a Canadian unit earlier on.
Title: Re: Development.
Post by: Mikael on September 27, 2013, 11:57:51 pm
Thank's, and Good luck  ;)
Title: Re: Development.
Post by: Derpingtonpryce on September 28, 2013, 12:19:04 am
Great work! and huzzzzaaaah

out of interest is there any Australian, Canadian or New Zealander units planned under colonial?

Probably not as they weren't really any different than British troops at this point. I suppose the colonial militia unit is the closest it'll get.

They did all have their own uniforms within their respective armies, so they wouldn't be any more similar than the other British units.

During this time they were pushing that their colonies form their own armies to free up the professional army, so while in Africa we were still running into colonization opposition, in Canada, Australia and New Zealand they were forming their own armies which is why I suggested a Canadian unit earlier on.

True but, they still used the same kinds of uniforms, but i guess a canadian unit with the shako would be neat.
Title: Re: Development.
Post by: Kammin on September 28, 2013, 12:23:15 am
Grenadier Guards would be cooler , maybe Canadian Guards??  ::)
Title: Re: Development.
Post by: Willhelm on September 28, 2013, 12:30:05 am
Only Cav left to fill now guys.
Title: Re: Development.
Post by: Wigster600 on September 28, 2013, 12:38:45 am
Only Cav left to fill now guys.

Hand cranked grated cheese cannons.... held by dragoons.
Title: Re: Development.
Post by: Derpingtonpryce on September 28, 2013, 12:55:59 am
Grenadier Guards would be cooler , maybe Canadian Guards??  ::)

Grenadier Guards as the guard unit and Gurkhas, Sihks and Canadians as ranks for a "colonial unit" slot.
Title: Re: Development.
Post by: Kammin on September 28, 2013, 01:01:34 am
Yeah may have just reskined the Prussians to be British until the patch :3
Title: Re: Development.
Post by: kpetschulat on September 28, 2013, 06:31:10 am
Only Cav left to fill now guys.

16th "Queen's Own" Lancers is a good start. But, that's the only one that I think of that really I know of.
Title: Re: Development.
Post by: Kammin on September 28, 2013, 06:55:29 am
Life Guards and Scots Greys!
Title: Re: Development.
Post by: kpetschulat on September 28, 2013, 07:39:56 am
Life Guards and Scots Greys!

Oh, yeah. I forgot... had a brain fart.
Title: Re: Development.
Post by: Cara on September 28, 2013, 09:32:14 am
Wilhem you are simply the best  8)
Title: Re: Development.
Post by: Derpingtonpryce on September 28, 2013, 09:38:06 am
I think the best way to go with this is to have lancers as the light cav unit, mounted infantry ans the dragoon unit, scots greys as the first heavy cav unit and lifeguards as the second, that's if you want to go with the NW unit types for britain.
Title: Re: Development.
Post by: Oakenshield on September 28, 2013, 11:35:29 am
Great work, keep it up!  ;D
Title: Re: Development.
Post by: Oldest_Guard on September 28, 2013, 01:53:06 pm
I think the best way to go with this is to have lancers as the light cav unit, mounted infantry ans the dragoon unit, scots greys as the first heavy cav unit and lifeguards as the second, that's if you want to go with the NW unit types for britain.

The Royal Scots Grays were light horse by this time;
 
I suggest the 17th Lancers (For their activity in Africa).
 
The only heavy cavalry to see any use post Crimea were the 2nd Dragoon Guards (Queens Bays) who were stationed in India during the colonization and the rebellions which followed it as the rest of the heavy cavalry were simply sitting at home doing nothing until WW1.

As for light cavalry the 13th Hussars who fought in the Second Afghan war and the Royal Scots grays who fought in Egypt.
Title: Re: Development.
Post by: Derpingtonpryce on September 28, 2013, 02:21:06 pm
Fair enough, but for the dragoons unit I think mounted infantry would be perfect.

(https://www.frontlinehobbies.com.au/images/r_545x/Product/19165/HAT8209.jpg?ts=1287468942)
Title: Re: Development.
Post by: Derpingtonpryce on September 28, 2013, 02:26:18 pm
Or their Khaki counterparts (sorry for the crappy image quality)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.wargamesfoundry.com%2Ffiles%2Fcache%2Ff457214f0ca246a0f172ffa9b571031d_f2973.png&hash=3b97417e77b16f5a7a5cd8f44362c587feaee8c6)
Title: Re: Development.
Post by: Mailman653 on September 28, 2013, 06:12:27 pm
Wilhem you are simply the best  8)

Yep! He's working on two mods at the same time, where does he find the time?!  :)
Title: Re: Development.
Post by: Willhelm on September 28, 2013, 07:31:48 pm
Wilhem you are simply the best  8)

Yep! He's working on two mods at the same time, where does he find the time?!  :)

Because i only work part time :p
Title: Re: Development.
Post by: Wismar on September 28, 2013, 08:56:20 pm
Will makes all the other mod devs look lazy, lol.
Title: Re: Development.
Post by: Derpingtonpryce on September 28, 2013, 09:15:12 pm
Will makes all the other mod devs look lazy, lol.

But what about Docm?
Title: Re: Development.
Post by: Wismar on September 28, 2013, 09:17:05 pm
Will makes all the other mod devs look lazy, lol.

But what about Docm?
L'aigle won't be out until like 2015, so yeah.
Title: Re: Development.
Post by: Derpingtonpryce on September 28, 2013, 09:23:32 pm
Will makes all the other mod devs look lazy, lol.

But what about Docm?
L'aigle won't be out until like 2015, so yeah.

Fair enough, but Docm is making unique scenes for almost every settlement so...
Title: Re: Development.
Post by: Willhelm on September 28, 2013, 09:57:15 pm
Docm has way more to do than me and he does it to a higher standard.

Anyway, today i am showing you the Swedish infantry. I did not make this unit, it was made kindly by Harybo. I think it looks good.

Spoiler
(https://i.imgur.com/X2gRk9F.jpg)
[close]
Spoiler
(https://i.imgur.com/XioNU9e.jpg)
[close]

In other news i have started cleaning up the module to make it smaller, you may have noticed i still have all the NW stuff lying around in it, well once i delete all the old unused stuff i should shave off around 300mb. And i should have some cavalry to show you in a day or two.
Title: Re: Development.
Post by: Derpingtonpryce on September 28, 2013, 10:10:18 pm
Docm has way more to do than me and he does it to a higher standard.

Well where uniforms are concerned (which is probably the most significant part of a NW mod) you are pretty much on par with Docm, and let's not forget L'Aigle is SP while B&I is MP.
Title: Re: Development.
Post by: Willhelm on September 28, 2013, 10:10:57 pm
Docm has way more to do than me and he does it to a higher standard.

Well where uniforms are concerned (which is probably the most significant part of a NW mod) you are pretty much on par with Docm, and let's not forget L'Aigle is SP while B&I is MP.

Docms uniforms are vastly superior to mine :p
Title: Re: Development.
Post by: BSM 'Shut up' Williams on September 28, 2013, 10:26:50 pm
Docm has way more to do than me and he does it to a higher standard.

Anyway, today i am showing you the Swedish infantry. I did not make this unit, it was made kindly by Harybo. I think it looks good.

Spoiler
(https://i.imgur.com/X2gRk9F.jpg)
[close]
Spoiler
(https://i.imgur.com/XioNU9e.jpg)
[close]

In other news i have started cleaning up the module to make it smaller, you may have noticed i still have all the NW stuff lying around in it, well once i delete all the old unused stuff i should shave off around 300mb. And i should have some cavalry to show you in a day or two.

Oscar's dream!

Yay.
Title: Re: Development.
Post by: Derpingtonpryce on September 28, 2013, 10:54:49 pm
I've just had a thought, what kind of arty unit will there be for the micro factions? Imagine an event with Britain vs. Sweden for example, what will the swedes get as artillery, maybe some neutral looking artillerists? Casually dressed with just an undershirt and suspenders with military-esque pants?
Title: Re: Development.
Post by: Willhelm on September 28, 2013, 11:04:12 pm
I've just had a thought, what kind of arty unit will there be for the micro factions? Imagine an event with Britain vs. Sweden for example, what will the swedes get as artillery, maybe some neutral looking artillerists? Casually dressed with just an undershirt and suspenders with military-esque pants?

I guess they will have access to all the arty, and probably will be dressed like that unless i decide to do specific arty.
Title: Re: Development.
Post by: Derpingtonpryce on September 28, 2013, 11:19:25 pm
I've just had a thought, what kind of arty unit will there be for the micro factions? Imagine an event with Britain vs. Sweden for example, what will the swedes get as artillery, maybe some neutral looking artillerists? Casually dressed with just an undershirt and suspenders with military-esque pants?

I guess they will have access to all the arty, and probably will be dressed like that unless i decide to do specific arty.

Sounds good, don't forget to add a cap though, NW hair doesn't have a top  :P
Title: Re: Development.
Post by: Charles William on September 28, 2013, 11:26:13 pm
Docm has way more to do than me and he does it to a higher standard.

Anyway, today i am showing you the Swedish infantry. I did not make this unit, it was made kindly by Harybo. I think it looks good.

Spoiler
(https://i.imgur.com/X2gRk9F.jpg)
[close]
Spoiler
(https://i.imgur.com/XioNU9e.jpg)
[close]

In other news i have started cleaning up the module to make it smaller, you may have noticed i still have all the NW stuff lying around in it, well once i delete all the old unused stuff i should shave off around 300mb. And i should have some cavalry to show you in a day or two.

and after the Cavalry  ;) release right??  ??? 8)
Title: Re: Development.
Post by: BSM 'Shut up' Williams on September 28, 2013, 11:45:21 pm
Also after my regiment tests.
Title: Re: Development.
Post by: Derpingtonpryce on September 29, 2013, 12:25:50 am
Also after my regiment tests.

Damn straight!
Title: Re: Development.
Post by: Wismar on September 29, 2013, 12:45:13 am
Docm has way more to do than me and he does it to a higher standard.

Anyway, today i am showing you the Swedish infantry. I did not make this unit, it was made kindly by Harybo. I think it looks good.

Spoiler
(https://i.imgur.com/X2gRk9F.jpg)
[close]
Spoiler
(https://i.imgur.com/XioNU9e.jpg)
[close]

In other news i have started cleaning up the module to make it smaller, you may have noticed i still have all the NW stuff lying around in it, well once i delete all the old unused stuff i should shave off around 300mb. And i should have some cavalry to show you in a day or two.
jnfauidfbwauyhabwduibaibdiuwabidbwaduihawduiabjhcbahc iha bcuwa bic ihaw icwa aawdhhaudhucwa hc w wauhaw d
Title: Re: Development.
Post by: Derpingtonpryce on September 29, 2013, 12:52:57 am
lel
Title: Re: Development.
Post by: BSM 'Shut up' Williams on September 29, 2013, 10:09:45 am
24th! 24th! We are the 24th!
Title: Re: Development.
Post by: Keita on September 29, 2013, 01:25:11 pm
Will makes all the other mod devs look lazy, lol.

But what about Docm?
L'aigle won't be out until like 2015, so yeah.
aint l'aigle coming out 2013
Title: Re: Development.
Post by: BSM 'Shut up' Williams on September 29, 2013, 01:31:36 pm
Will makes all the other mod devs look lazy, lol.

But what about Docm?
L'aigle won't be out until like 2015, so yeah.
aint l'aigle coming out 2013

It better.  :)
Title: Re: Development.
Post by: Sir Hal on September 29, 2013, 10:01:42 pm
They have said there will be at least something playable for L'Aigle in 2013 so, fingers crossed, they will  :D
Title: Re: Development.
Post by: Wismar on September 29, 2013, 10:07:59 pm
They have said there will be at least something playable for L'Aigle in 2013 so, fingers crossed, they will  :D
Let's hope it get's released before M&B2, BCoF and WoR.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on September 30, 2013, 04:38:11 pm
They have said there will be at least something playable for L'Aigle in 2013 so, fingers crossed, they will  :D

The MP.
Title: Re: Development.
Post by: kpetschulat on September 30, 2013, 04:38:55 pm
Currently, the factions are French Empire and the Prussian Empire. You're working on the British, as their own faction, and a mini-faction. I strongly suggest, and according to popularity, that you add the Austrians in their own faction. I think a majority of us would love to see them featured in the mod on their own, including myself.

Also, for the Sikh, take away from correctness and just add a collar. It looks really awkward like that.
Title: Re: Development.
Post by: Wismar on September 30, 2013, 04:45:21 pm
Currently, the factions are French Empire and the Prussian Empire. You're working on the British, as their own faction, and a mini-faction. I strongly suggest, and according to popularity, that you add the Austrians in their own faction. I think a majority of us would love to see them featured in the mod on their own, including myself.

Also, for the Sikh, take away from correctness and just add a collar. It looks really awkward like that.
I think the US would be a far more popular faction. I do like the Austrians to but for the mod's sake, US is a healthier choice.
Title: Re: Development.
Post by: kpetschulat on September 30, 2013, 04:46:30 pm
I wouldn't say healthier, since the US did nothing to change Europe during this time... Obviously, the focus is Europe. So, put the main powers of Europe in the mod, with that mini-faction that contains units from all the other nations.
Title: Re: Development.
Post by: Wismar on September 30, 2013, 05:09:57 pm
I wouldn't say healthier, since the US did nothing to change Europe during this time... Obviously, the focus is Europe. So, put the main powers of Europe in the mod, with that mini-faction that contains units from all the other nations.
I ment healthier in a way that it would gain the mod more attention and a bigger playerbase since we have alot of Americans in this community.
Title: Re: Development.
Post by: kpetschulat on September 30, 2013, 05:15:08 pm
Well, that's true. But, I wouldn't make an American faction to appeal to Americans if the Americans didn't do anything to effect the setting of the mod, which is Europe. I was surprised when Willhelm said he was going to add the British, even with colonial units! I thought it was going to be two French factions (one for the regular French units and one for the colonial and foreign service units) and have two German factions (one for the regular Prussian units and one for the NGC units), and then a last mini-faction with multiple units from different European nations.
Title: Re: Development.
Post by: Desert Thunda on September 30, 2013, 05:20:38 pm
So the Austrian community should be ignored? :-\

Title: Re: Development.
Post by: Wismar on September 30, 2013, 05:55:35 pm
So the Austrian community should be ignored? :-\
No, that's why they will probably get a unit in the 5th faction.
But in the fashion of democrazy the US should get the 4th faction.
Title: Re: Development.
Post by: kpetschulat on September 30, 2013, 05:56:57 pm
But in the fashion of democrazy the US...

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fsemiaccurate.com%2Fassets%2Fuploads%2F2012%2F03%2FI-See-What-You-Did-There..png&hash=cfa3018a32941fbd421a5e8d5c3be2dcb06d5dbb)
Title: Re: Development.
Post by: Desert Thunda on September 30, 2013, 05:57:53 pm
But it would make more sense for a Austrian faction to be put in, America by than was under its Isolation policy (I believe), not sure if Laissez-Faire was being followed though.
Title: Re: Development.
Post by: Captain America on September 30, 2013, 06:30:41 pm
The Austrians would sadly be underpowered, as they were still using muzzle loaders at the time. They were crushed in the Austro-Prussian war, and linebattles would probably go the same way. The US and UK, however, are relatively evenly matched with the Prussians and French, so it would be far easier to balance the factions. That said, an Austrian unit or two in the micro-faction would be pretty cool
Title: Re: Development.
Post by: kpetschulat on September 30, 2013, 06:40:51 pm
They weren't using muzzle-loaders late in the 1870s, as we have proven many times already. The Austrians were using a breech-loading gun.
Title: Re: Development.
Post by: Derpingtonpryce on September 30, 2013, 07:24:10 pm
They weren't using muzzle-loaders late in the 1870s, as we have proven many times already. The Austrians were using a breech-loading gun.

Yeah, and they instead replaced it with this piece of crap:
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fe%2Fe0%2FWanzlbazaar.jpg&hash=0ad6f09d321fcb95b95dadf9d938810503884b18)
 I've said it once and I'll say it a again, the Austro-Hungarian military was a complete joke, so was their empire.
Title: Re: Development.
Post by: kpetschulat on September 30, 2013, 07:25:23 pm
That gun was not a piece of crap. If it was used correctly, it had enough power to shoot through two or more men. That gun was all power, lacked in accuracy a bit, was a little difficult to reload, but could be easily mass-produced and can be modified easily. I actually saw one, but didn't want to shoot it. I was at a gun range the day after I got my Lebel rifle and was going to do a trade with this older man to shoot each other's guns, but he only two shots left for his gun, and I figured, "Let the men finish his fun." I asked him about it though, and he said the kick on the gun was insane, I saw that too. It was very powerful.
Title: Re: Development.
Post by: Derpingtonpryce on September 30, 2013, 07:31:46 pm
Power isn't everything, actually at this point, warfare was about speed and efficiency. How fast your men can fire and how likely they are to hit the target is more vital than power. Also, this gun produces almot as much smoke as a musket making it hard for your men to see the enemy but easy for the enemy to see your men.
Title: Re: Development.
Post by: kpetschulat on September 30, 2013, 07:39:37 pm
Still, for gameplay purposes, this gun works fine. Germans had the very lightweight and balanced Dreyse, the French has the mid-weight very accurate Chassepot, the British had the small-sized pack-a-punch Martini-Henry Rifles, and the Austrians had the mid-weight very powerful Wendl Rifle.
Title: Re: Development.
Post by: Willhelm on October 01, 2013, 12:16:20 pm
I just don't find the Austrians interesting enough to be an entire faction, I've already said they will get a micro faction. Seems the only people asking for an Austrian faction are Austrians themselves :p
Title: Re: Development.
Post by: kpetschulat on October 01, 2013, 03:37:47 pm
I'm not Austrian. I'm a German-American.  :-\
Title: Re: Development.
Post by: Wigster600 on October 01, 2013, 03:43:00 pm
I'm not Austrian. I'm a German-American.  :-\
Because American is a genetype.  :P
Title: Re: Development.
Post by: kpetschulat on October 01, 2013, 03:44:48 pm
I'm not Austrian. I'm a German-American.  :-\
Because American is a genetype.  :P

Because, I'm German living in the US (with citizenship)= German-American. :P Do I have to explain this shit to you too now? Waiting for Duuring to pop in here and say something. Lol.
Title: Re: Development.
Post by: Wigster600 on October 01, 2013, 05:59:58 pm
I'm not Austrian. I'm a German-American.  :-\
Because American is a genetype.  :P

Because, I'm German living in the US (with citizenship)= German-American. :P Do I have to explain this shit to you too now? Waiting for Duuring to pop in here and say something. Lol.
German-America = German without freedom.

'murica
Title: Re: Development.
Post by: kpetschulat on October 01, 2013, 06:00:35 pm
I'm not Austrian. I'm a German-American.  :-\
Because American is a genetype.  :P

Because, I'm German living in the US (with citizenship)= German-American. :P Do I have to explain this shit to you too now? Waiting for Duuring to pop in here and say something. Lol.
German-America = German without freedom.

'murica

Lol.  :P
Title: Re: Development.
Post by: Willhelm on October 01, 2013, 11:27:10 pm
I shall have an update for you guys tomorrow.
Title: Re: Development.
Post by: Wigster600 on October 01, 2013, 11:33:50 pm
I shall have an update for you guys tomorrow.
NOT GOOD ENOUGH! NAO!
Title: Re: Development.
Post by: Willhelm on October 02, 2013, 11:09:38 pm
Hello. Today i shall show you the 2nd Punjab Cavalry. They are the light cavalry for the British faction.

Spoiler
(https://i.imgur.com/99qPYV9.jpg)
[close]
Spoiler
(https://i.imgur.com/x1onTLk.jpg)
[close]
Spoiler
(https://i.imgur.com/zSr41R5.jpg)
[close]

There will be 2 other cavalry units, I'm fairly certain that the heavies will be scots greys.
Title: Re: Development.
Post by: Wigster600 on October 02, 2013, 11:26:22 pm
Where are the Yorkshire units?!  >:(
Title: Re: Development.
Post by: Miller on October 02, 2013, 11:34:05 pm
Where are the Yorkshire units?!  >:(

... 


Great job and good unit choice William!
Title: Re: Development.
Post by: SeanBeansShako on October 03, 2013, 12:20:52 am
Awesome work.
Title: Re: Development.
Post by: Oldest_Guard on October 03, 2013, 12:21:08 am
Spoiler
Hello. Today i shall show you the 2nd Punjab Cavalry. They are the light cavalry for the British faction.

Spoiler
(https://i.imgur.com/99qPYV9.jpg)
[close]
Spoiler
(https://i.imgur.com/x1onTLk.jpg)
[close]
Spoiler
(https://i.imgur.com/zSr41R5.jpg)
[close]

There will be 2 other cavalry units, I'm fairly certain that the heavies will be scots greys.
[close]

Very cool, Great work.
Title: Re: Development.
Post by: Hawke on October 03, 2013, 12:22:18 am
Nice!
Title: Re: Development.
Post by: Cara on October 03, 2013, 12:23:50 am
Nice, keep it up  8)
Title: Re: Development.
Post by: Wismar on October 03, 2013, 12:24:31 am
Very nice work!
Title: Re: Development.
Post by: Kammin on October 03, 2013, 09:52:07 am
Awesome !! Scots Greys next yay!
Title: Re: Development.
Post by: BSM 'Shut up' Williams on October 03, 2013, 04:50:31 pm
Awesome my regiment can't wait to test!
Title: Re: Development.
Post by: Hawke on October 03, 2013, 07:00:40 pm
You can stop saying that now.
Title: Re: Development.
Post by: Wigster600 on October 03, 2013, 07:55:30 pm
http://www.youtube.com/watch?v=-YIl9dPCxXQ - Timesetting related.
Title: Re: Development.
Post by: Willhelm on October 07, 2013, 10:13:43 pm
I am quite busy this week but i will have an update tomorrow for you guys.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on October 07, 2013, 10:16:32 pm
Yay!
Title: Re: Development.
Post by: Wismar on October 07, 2013, 10:19:34 pm
Yay!
Title: Re: Development.
Post by: Wigster600 on October 08, 2013, 12:56:26 am
Would the british rifle's advantage be a faster reload than the others, due to it being lever action instead of bolt since there's less steps.

eg.
1. pull lever out *bullet casing pops out*
2. place new round in chamber.
3. snap lever back and fire.

Instead of the bolt action.

eg.
1. snap bolt up.
2. draw bolt backwards *bullet casing pops out*
3. place new round in chamber.
4. push bolt forward.
5. snap bolt down and fire.

Stuff like that.  :P
Title: Re: Development.
Post by: Willhelm on October 08, 2013, 03:17:55 am
Yup, the British have the fastest rifles, less accuracy though. Still accurate by NW standards of course, you can still hit people reliably.
Title: Re: Development.
Post by: Wigster600 on October 08, 2013, 12:30:28 pm
Will the unbayonetted melee swing of the gun have a smaller range and hit too? Since it is smaller.
Title: Re: Development.
Post by: Derpingtonpryce on October 08, 2013, 04:41:15 pm
Not that much smaller;

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmedia-cdn.tripadvisor.com%2Fmedia%2Fphoto-s%2F01%2F5d%2F1d%2F45%2Fdisparando-un-rifle-de.jpg&hash=8bcf85c8928b2a5600a3344c319cc5061dea8bc9)
Title: Re: Development.
Post by: Willhelm on October 08, 2013, 10:45:33 pm
Will the unbayonetted melee swing of the gun have a smaller range and hit too? Since it is smaller.

It will be done to the size of the model so if it is smaller so be it.
Anyway

2nd Dragoons (Royal Scots Greys), the British heavy cavalry.
Spoiler
(https://i.imgur.com/93H8elN.jpg)
[close]
Spoiler
(https://i.imgur.com/TNRBqCk.jpg)
[close]
Title: Re: Development.
Post by: Erik le Rouge on October 08, 2013, 10:48:14 pm
Really nice, William. Can't wait to play this all 8)
Title: Re: Development.
Post by: Wismar on October 08, 2013, 10:50:52 pm
Very nice!
Title: Re: Development.
Post by: Derpingtonpryce on October 08, 2013, 10:55:23 pm
Haha awsome, really like the uniform. If I could just suggest one thing, maybe you could use the French sapper's bearskin from NW and just rework it, I think it would fit better in terms of the shape and all, and the fact that it has a plume. Apart from that congrats man, you're a great mod developer.
Title: Re: Development.
Post by: Hawke on October 08, 2013, 11:13:40 pm
Yeah, that bearskin does look a little... Off.
Title: Re: Development.
Post by: Willhelm on October 08, 2013, 11:16:08 pm
Haha awsome, really like the uniform. If I could just suggest one thing, maybe you could use the French sapper's bearskin from NW and just rework it, I think it would fit better in terms of the shape and all, and the fact that it has a plume. Apart from that congrats man, you're a great mod developer.

It is the french bearskin but i had to remove the plate at the front. I will add the plume i forgot about it.
Title: Re: Development.
Post by: Kammin on October 09, 2013, 12:00:05 am
Needs a peak on the cap and gold plate

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F594764778401944344%2FF2AE95816E9B3677482A38AC54DB295B26E5145A%2F&hash=88dc23105891a6323e3ef5d0a566f254fe364332)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F594764778401943038%2F10B1E9F3F899A26DEE37A1E7E98D3146A9E81A49%2F&hash=ed295864554ad304bd90c454b2b6eab229e87a8b)
[close]
Title: Re: Development.
Post by: Derpingtonpryce on October 09, 2013, 12:01:46 am
The peak and plate fell out of use around the time of the Crimean war.
Title: Re: Development.
Post by: Derpingtonpryce on October 09, 2013, 12:02:35 am
Ah ok, so you used the Grenadier one, however I meant the plate-less Sapper bearskin.
Title: Re: Development.
Post by: SeanBeansShako on October 09, 2013, 12:17:02 am
Looking awesome man.
Title: Re: Development.
Post by: Wigster600 on October 09, 2013, 12:18:45 am
Needs to replace the horses legs with rockets.  ;D
Title: Re: Development.
Post by: Charles William on October 09, 2013, 01:39:00 am
Needs a peak on the cap and gold plate

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F594764778401944344%2FF2AE95816E9B3677482A38AC54DB295B26E5145A%2F&hash=88dc23105891a6323e3ef5d0a566f254fe364332)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F594764778401943038%2F10B1E9F3F899A26DEE37A1E7E98D3146A9E81A49%2F&hash=ed295864554ad304bd90c454b2b6eab229e87a8b)
[close]
you sure were talking about late 18th century here  ???
Title: Re: Development.
Post by: Miller on October 09, 2013, 01:56:36 am
Needs a peak on the cap and gold plate

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F594764778401944344%2FF2AE95816E9B3677482A38AC54DB295B26E5145A%2F&hash=88dc23105891a6323e3ef5d0a566f254fe364332)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F594764778401943038%2F10B1E9F3F899A26DEE37A1E7E98D3146A9E81A49%2F&hash=ed295864554ad304bd90c454b2b6eab229e87a8b)
[close]
you sure were talking about late 18th century here  ???

that's 19th* century im sure you mean
Title: Re: Development.
Post by: kpetschulat on October 09, 2013, 03:53:58 pm
That looks really good, but I must say... in the second picture, why does the horse look so massive? ???
Title: Re: Development.
Post by: BSM 'Shut up' Williams on October 09, 2013, 04:54:33 pm
Awesome!
Title: Re: Development.
Post by: Wismar on October 09, 2013, 05:01:01 pm
That looks really good, but I must say... in the second picture, why does the horse look so massive? ???
Because horses are massive.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fshareyourspace.files.wordpress.com%2F2011%2F06%2Fdsc02530.jpg&hash=c540b95841ba392ac475c269132997da70a66a37)
[close]
Title: Re: Development.
Post by: Derpingtonpryce on October 09, 2013, 05:31:10 pm
Needs a peak on the cap and gold plate

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F594764778401944344%2FF2AE95816E9B3677482A38AC54DB295B26E5145A%2F&hash=88dc23105891a6323e3ef5d0a566f254fe364332)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F594764778401943038%2F10B1E9F3F899A26DEE37A1E7E98D3146A9E81A49%2F&hash=ed295864554ad304bd90c454b2b6eab229e87a8b)
[close]
you sure were talking about late 18th century here  ???

As I said before, the gold plate and the peak were dropped around the time of the Crimean War (1840s in other words) and it was replaced by the plain bearskin they have now, all they kept was the white plume.
Title: Re: Development.
Post by: Kammin on October 09, 2013, 05:43:56 pm
Yeah he's right , it looks like the Grenadier Guards bearskins now :3
Title: Re: Development.
Post by: Mikael on October 10, 2013, 05:40:39 pm
Nice ! good job
Title: Re: Development.
Post by: Feldmarschall_Ben on October 12, 2013, 10:27:22 am
I have heard that austria-hungary would have been a great choice for adding something new to this great mod..
http://www.e-milorg.hu/indx_04_e.html
Title: Re: Development.
Post by: Derpingtonpryce on October 12, 2013, 01:02:05 pm
I have heard that austria-hungary would have been a great choice for adding something new to this great mod..
http://www.e-milorg.hu/indx_04_e.html

Excuse my language but, are you fucking kidding me.
Title: Re: Development.
Post by: kpetschulat on October 12, 2013, 02:57:51 pm
I have heard that austria-hungary would have been a great choice for adding something new to this great mod..
http://www.e-milorg.hu/indx_04_e.html

Excuse my language but, are you fucking kidding me.

Excuse my language but, are YOU fucking kidding ME? The Austrians had the most awesome uniforms of this time, colorful, vibrant, so sexy. As much as many of us want the Austrians in the mod, Willhelm said they will not be. Another dream crushed by our modding overlords.
Title: Re: Development.
Post by: Derpingtonpryce on October 12, 2013, 04:17:34 pm
I have heard that austria-hungary would have been a great choice for adding something new to this great mod..
http://www.e-milorg.hu/indx_04_e.html

Excuse my language but, are you fucking kidding me.

Excuse my language but, are YOU fucking kidding ME? The Austrians had the most awesome uniforms of this time, colorful, vibrant, so sexy. As much as many of us want the Austrians in the mod, Willhelm said they will not be. Another dream crushed by our modding overlords.

I said "are you ficking kidding me," because they WILL be in the mod, and it's been said many times.
Title: Re: Development.
Post by: Wismar on October 12, 2013, 04:44:50 pm
I have heard that austria-hungary would have been a great choice for adding something new to this great mod..
http://www.e-milorg.hu/indx_04_e.html

Excuse my language but, are you fucking kidding me.

Excuse my language but, are YOU fucking kidding ME? The Austrians had the most awesome uniforms of this time, colorful, vibrant, so sexy. As much as many of us want the Austrians in the mod, Willhelm said they will not be. Another dream crushed by our modding overlords.
I think it will be in the mod but only a few units in the 5th faction.
Title: Re: Development.
Post by: Derpingtonpryce on October 12, 2013, 04:54:14 pm
I have heard that austria-hungary would have been a great choice for adding something new to this great mod..
http://www.e-milorg.hu/indx_04_e.html

Excuse my language but, are you fucking kidding me.

Excuse my language but, are YOU fucking kidding ME? The Austrians had the most awesome uniforms of this time, colorful, vibrant, so sexy. As much as many of us want the Austrians in the mod, Willhelm said they will not be. Another dream crushed by our modding overlords.
I think it will be in the mod but only a few units in the 5th faction.

Exactly.
Title: Re: Development.
Post by: kpetschulat on October 12, 2013, 04:59:27 pm
If they're put in the mod, we need a Hungarian Landwehr Regiment, a German Regular Regiment, a Hungarian Hussar Regiment, and maybe some German Jaegers.
Title: Re: Development.
Post by: Wigster600 on October 12, 2013, 05:00:38 pm
We need the mhadii' rebellion as a faction.  ;D
Title: Re: Development.
Post by: Derpingtonpryce on October 12, 2013, 05:02:24 pm
If they're put in the mod, we need a Hungarian Landwehr Regiment, a German Regular Regiment, a Hungarian Hussar Regiment, and maybe some German Jaegers.

Fair enough, Hungarian Landwehr would be interesting.
Title: Re: Development.
Post by: kpetschulat on October 12, 2013, 05:46:48 pm
Here are some excellent pictures of the Austro-Hungarian Army during 1870 and later (late Victorian era).

The reason I like the Austro-Hungarian uniforms is due to the beautiful contrasting colors, and basic, but awesome, looking uniforms.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fe%2Fee%2FKuK_Infanterie_1898.jpg&hash=1268528239e3246f62ccc0f16f9b469552dd7d9a)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.kuk-wehrmacht.de%2Fimg%2Foe1898_07.jpg&hash=0b442cee51a9a8638ba7c250442f4b678de25c64)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.kuk-wehrmacht.de%2Fimg%2Foe1898_01.jpg&hash=707c0e8d5fd76997c64a22de39b962e6a4a41d16)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F4%2F45%2FKuK_Kavallerie_1898.jpg&hash=7bcb5149e7422c0df4945d2e50ba60fa6e1eddb9)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1065.photobucket.com%2Falbums%2Fu396%2Fwildbillhdmax01%2FAustria-Hungary7_zpsd25abd6d.jpg&hash=e57fd2402092cff52b0d237413d91d21d3601d51)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1065.photobucket.com%2Falbums%2Fu396%2Fwildbillhdmax01%2FAustria-Hungary2_zps6f11d304.jpg&hash=30a292f96865de9c195e4b8e56f370f50895e036)

Troops were given different color uniforms based on which section of the empire they were conscripted from. Gray for Boehmisch (German), Light Blue for Hungarian, and Green for Tyrolean.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F7919%2Fillustrierte20weltkriegrq9.jpg&hash=800df80903fb7b48d5738f11688621d5a6c06dfc)
[close]

If you need help translating, I know the text is hard to read (It's in Boehmisch script), I will glady help.
Title: Re: Development.
Post by: Oakenshield on October 12, 2013, 07:44:49 pm

Anyway

2nd Dragoons (Royal Scots Greys), the British heavy cavalry.
Spoiler
(https://i.imgur.com/93H8elN.jpg)
[close]
Spoiler
(https://i.imgur.com/TNRBqCk.jpg)
[close]

Looks perfectly smashing!  ;)
Title: Re: Development.
Post by: Feldmarschall_Ben on October 12, 2013, 10:29:13 pm
Here are some excellent pictures of the Austro-Hungarian Army during 1870 and later (late Victorian era).

The reason I like the Austro-Hungarian uniforms is due to the beautiful contrasting colors, and basic, but awesome, looking uniforms.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fe%2Fee%2FKuK_Infanterie_1898.jpg&hash=1268528239e3246f62ccc0f16f9b469552dd7d9a)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.kuk-wehrmacht.de%2Fimg%2Foe1898_07.jpg&hash=0b442cee51a9a8638ba7c250442f4b678de25c64)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.kuk-wehrmacht.de%2Fimg%2Foe1898_01.jpg&hash=707c0e8d5fd76997c64a22de39b962e6a4a41d16)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F4%2F45%2FKuK_Kavallerie_1898.jpg&hash=7bcb5149e7422c0df4945d2e50ba60fa6e1eddb9)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1065.photobucket.com%2Falbums%2Fu396%2Fwildbillhdmax01%2FAustria-Hungary7_zpsd25abd6d.jpg&hash=e57fd2402092cff52b0d237413d91d21d3601d51)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1065.photobucket.com%2Falbums%2Fu396%2Fwildbillhdmax01%2FAustria-Hungary2_zps6f11d304.jpg&hash=30a292f96865de9c195e4b8e56f370f50895e036)

Troops were given different color uniforms based on which section of the empire they were conscripted from. Gray for Boehmisch (German), Light Blue for Hungarian, and Green for Tyrolean.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F7919%2Fillustrierte20weltkriegrq9.jpg&hash=800df80903fb7b48d5738f11688621d5a6c06dfc)
[close]

If you need help translating, I know the text is hard to read (It's in Boehmisch script), I will glady help.

+1
Title: Re: Development.
Post by: Feldmarschall_Ben on October 12, 2013, 10:33:04 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Frainerregiment-salzburg.at%2Fwp-content%2Fuploads%2Frainer1.gif&hash=aaf94b14c997f606bf08d1cf23d23a7091ee250c)

IR59 in a charge
Title: Re: Development.
Post by: LordAdder on October 19, 2013, 04:32:17 am
If Austria was added, we could try and recreate the Austro Prussian war :D. Even though they apparently still used Muzzleloading Lorenz Rifle
Title: Re: Development.
Post by: Johan on October 20, 2013, 03:31:22 am
I would love to see Austrians added, especially with their Lorenz Rifle.
Title: Re: Development.
Post by: Derpingtonpryce on October 20, 2013, 10:39:37 am
I would love to see Austrians added, especially with their Lorenz Rifle.

Why would you want to use a muzzle loading rifle when everyone else has breech loaders? Also read through all the posts before you say anything, AUSTRIA WILL BE IN THE MOD.
Title: Re: Development.
Post by: Willhelm on October 20, 2013, 01:33:10 pm
What he said.

I will hopefully have an update tomorrow, it's been a while but i've been very busy.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on October 20, 2013, 02:23:41 pm
Yay!
Title: Re: Development.
Post by: Wismar on October 20, 2013, 02:53:21 pm
Huzza^^

Btw, What should we name the 5th Faction? And what flag should it have?
It has to be something cool like "The Mega Coalition of Awesomeness".
Title: Re: Development.
Post by: kpetschulat on October 20, 2013, 04:58:51 pm
Huzza^^

Btw, What should we name the 5th Faction? And what flag should it have?
It has to be something cool like "The Mega Coalition of Awesomeness".

Just name it "Other Countries" and use the rebel banner. It's not that hard.
Title: Re: Development.
Post by: Wismar on October 20, 2013, 05:04:45 pm
Huzza^^

Btw, What should we name the 5th Faction? And what flag should it have?
It has to be something cool like "The Mega Coalition of Awesomeness".

Just name it "Other Countries" and use the rebel banner. It's not that hard.
I didn't say it would be hard :P

"Other countries" is boring...
Title: Re: Development.
Post by: kpetschulat on October 20, 2013, 05:05:36 pm
"Other Countries" is the most logical name for this faction.
Title: Re: Development.
Post by: Wigster600 on October 20, 2013, 05:16:52 pm
"Other Countries" is the most logical name for this faction.
Call it "Buffer zone countries"  :P
Title: Re: Development.
Post by: Derpingtonpryce on October 20, 2013, 06:28:06 pm
Call it the "Disunited Nations" as they aren't actually meant to be on the same team.
Title: Re: Development.
Post by: Willhelm on October 20, 2013, 11:33:49 pm
It's currently called Microfactions but thats a place holder, i'll probably just call it other nations or other factions.
Title: Re: Development.
Post by: Mailman653 on October 21, 2013, 02:24:42 am
How about, The Not Austria faction  ;)
Title: Re: Development.
Post by: Derpingtonpryce on October 21, 2013, 11:41:41 am
How about, The Not Austria faction  ;)

Don't tempt them, just don't. To all the Austrians who took his comment literally, AUSTRIA WILL BE IN THE MOD AS A MICRO FACTION, END OF STORY.
Title: Re: Development.
Post by: Wismar on October 21, 2013, 12:50:10 pm
Yep ^^
Title: Re: Development.
Post by: Willhelm on October 23, 2013, 05:14:59 pm
I apologise for the delay in update but i have been extremely busy, barely even managed to get on steam, i'll have something tonight for you guys.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on October 23, 2013, 05:23:34 pm
Take yer time :)
Title: Re: Development.
Post by: Oakenshield on October 23, 2013, 05:35:50 pm
i'll have something tonight for you guys.

Ooow can't wait!  :D


Title: Re: Development.
Post by: Mikael on October 23, 2013, 11:17:35 pm
I apologise for the delay in update but i have been extremely busy, barely even managed to get on steam, i'll have something tonight for you guys.

Nice :D
Title: Re: Development.
Post by: Willhelm on October 24, 2013, 01:32:50 am
Alright, These are the Final Unit For the British faction.
The New South Wales Lancers. They are Australian Cavalry, i thought i'd do something for the Aussies.
They're also the only lancers in the mod.

Spoiler
(https://i.imgur.com/kvLkJFl.jpg)
[close]
Spoiler
(https://i.imgur.com/3eK4XUX.jpg)
[close]
Title: Re: Development.
Post by: Wigster600 on October 24, 2013, 01:37:46 am
Swaggy  :P
Title: Re: Development.
Post by: Derpingtonpryce on October 24, 2013, 01:47:49 am
Aww Yeaaahhh, Aussies!!!
Title: Re: Development.
Post by: kpetschulat on October 24, 2013, 01:50:12 am
Is it a choice of lancer or gun?
Title: Re: Development.
Post by: Mailman653 on October 24, 2013, 03:27:35 am
Snazzy uniforms.  8)
Title: Re: Development.
Post by: Miller on October 24, 2013, 03:38:09 am
very nice
Title: Re: Development.
Post by: Wismar on October 24, 2013, 08:01:35 am
Mmmmmm
Title: Re: Development.
Post by: Oldest_Guard on October 24, 2013, 08:12:41 am
Cool, good job.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on October 24, 2013, 05:39:43 pm
Alright, These are the Final Unit For the British faction.
The New South Wales Lancers. They are Australian Cavalry, i thought i'd do something for the Aussies.
They're also the only lancers in the mod.

Spoiler
(https://i.imgur.com/kvLkJFl.jpg)
[close]
Spoiler
(https://i.imgur.com/3eK4XUX.jpg)
[close]

Awesome!!
Title: Re: Development.
Post by: LordAdder on October 24, 2013, 07:20:17 pm
This was posted earlier, but I just wanted to ask again if they are going to have both a Lance and a Rifle? Or..... will it be a choice? And if this is the last Regiment... Update Release Soon? c:
Title: Re: Development.
Post by: Willhelm on October 24, 2013, 08:22:00 pm
They will have both lance and rifle, no sword.
I have to make the officers now.
Title: Re: Development.
Post by: LordAdder on October 25, 2013, 12:00:18 am
So close :D
Title: Re: Development.
Post by: kpetschulat on October 25, 2013, 03:22:34 am
So, now that the British/British Colonial faction is done, when can we see a release for the new version?
Title: Re: Development.
Post by: Willhelm on October 25, 2013, 12:45:08 pm
Well like i said, i still have to make the officers. It will be released before the end of the year.
Title: Re: Development.
Post by: SeanBeansShako on October 25, 2013, 04:08:12 pm
Aussies? Interesting. I was expecting the usual DEATH OR GLORY chaps.

Also, not doing an entire American faction still?
Title: Re: Development.
Post by: Willhelm on October 25, 2013, 09:31:20 pm
Aussies? Interesting. I was expecting the usual DEATH OR GLORY chaps.

Also, not doing an entire American faction still?

Depends how i feel after this release.
Title: Re: Development.
Post by: SeanBeansShako on October 25, 2013, 09:41:27 pm
I honestly wouldn't release with just the addition of one faction. In my cynical eyes people will just play Prussia and UK or France and UK for a few weeks then get bored again.

I'd rather wait until December for two new factions.
Title: Re: Development.
Post by: kpetschulat on October 25, 2013, 11:21:16 pm
Are you forgetting about the micro-faction?
Title: Re: Development.
Post by: SeanBeansShako on October 25, 2013, 11:31:31 pm
Are you forgetting about the micro-faction?

The faction with half the units that won't be used in events because the more modern guns?
Title: Re: Development.
Post by: Oakenshield on October 25, 2013, 11:42:39 pm
So I am assuming your basing the British regiments on before the Childers Reforms?
Title: Re: Development.
Post by: Willhelm on October 26, 2013, 08:45:27 pm
Are you forgetting about the micro-faction?

The faction with half the units that won't be used in events because the more modern guns?

I have decided to put the more modern factions onto the other faction slot, i think this should solve problems of abuse. It won't be much of an issue since the more modern units are very few compared to the other micro faction units.

So I am assuming your basing the British regiments on before the Childers Reforms?

It's esentially between 1870 and 1880, but for some i have gone to the 1890s, but only if they still used the martini henry.
Title: Re: Development.
Post by: SeanBeansShako on October 26, 2013, 11:16:35 pm
Well that does make a bit more sense.
Title: Re: Development.
Post by: Wismar on October 27, 2013, 12:30:47 am
Well that does make a bit more sense.
Some events will probably not allow the bolt action rifles anyway.
They will be more fit for fun rounds and such.
For example, boxer rebellion.

Will be really fun though to play as Swedes in the micro faction amongst other nations as Austria etc against UK, US, Prussia and France.
Title: Re: Development.
Post by: Oakenshield on October 27, 2013, 01:56:29 pm

So I am assuming your basing the British regiments on before the Childers Reforms?

It's esentially between 1870 and 1880, but for some i have gone to the 1890s, but only if they still used the martini henry.


Ah right. I only ask because I'm curious whether people will use pre-reform names for British Regiments or post reform.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on November 01, 2013, 12:14:31 pm
Where are the officer pictures?!  :)
Title: Re: Development.
Post by: Arcturus on November 01, 2013, 03:32:21 pm
Where are the officer pictures?!  :)
This.
Title: Re: Development.
Post by: Oakenshield on November 01, 2013, 04:15:06 pm
Where are the officer pictures?!  :)

Well like i said, i still have to make the officers. It will be released before the end of the year.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on November 01, 2013, 04:57:19 pm
He said he was gonna show them yesterday.
Title: Re: Development.
Post by: Willhelm on November 01, 2013, 09:31:17 pm
Here are some of the officers, i actually forgot to post them yesterday, sorry for that.
They're not the most exciting units, their uniforms are mainly the ranker with less baggage.
Spoiler
(https://i.imgur.com/9UooTQX.jpg)
[close]
Spoiler
(https://i.imgur.com/clJFV8S.jpg)
[close]
Spoiler
(https://i.imgur.com/qb4gbOj.jpg)
[close]
Spoiler
(https://i.imgur.com/nIqzOLp.jpg)
[close]

Not sure if this idle stance for officers has been seen before either.
Title: Re: Development.
Post by: Derpingtonpryce on November 01, 2013, 09:59:37 pm
Not bad, not bad at all. They look great!
Title: Re: Development.
Post by: BSM 'Shut up' Williams on November 01, 2013, 10:49:57 pm
Here are some of the officers, i actually forgot to post them yesterday, sorry for that.
They're not the most exciting units, their uniforms are mainly the ranker with less baggage.
Spoiler
(https://i.imgur.com/9UooTQX.jpg)
[close]
Spoiler
(https://i.imgur.com/clJFV8S.jpg)
[close]
Spoiler
(https://i.imgur.com/qb4gbOj.jpg)
[close]
Spoiler
(https://i.imgur.com/nIqzOLp.jpg)
[close]

Not sure if this idle stance for officers has been seen before either.

Awesome Will!

I will look handsome in battle!
Title: Re: Development.
Post by: Wismar on November 01, 2013, 10:50:59 pm
Nice! Although did the british have the same revolvers as the Prussians and French?
Title: Re: Development.
Post by: Willhelm on November 01, 2013, 11:04:08 pm
They have an Adams revolver, and the normal Remington, which is an American one, all nations get the Remington.
Title: Re: Development.
Post by: Jelly on November 02, 2013, 10:29:06 am
Just found this mod, what have I missed?! D:
Title: Re: Development.
Post by: Wigster600 on November 02, 2013, 10:30:31 am
Just found this mod, what have I missed?! D:
Quite abit.  :P
Title: Re: Development.
Post by: Mikael on November 02, 2013, 08:02:01 pm
Here are some of the officers, i actually forgot to post them yesterday, sorry for that.
They're not the most exciting units, their uniforms are mainly the ranker with less baggage.
Spoiler
(https://i.imgur.com/9UooTQX.jpg)
[close]
Spoiler
(https://i.imgur.com/clJFV8S.jpg)
[close]
Spoiler
(https://i.imgur.com/qb4gbOj.jpg)
[close]
Spoiler
(https://i.imgur.com/nIqzOLp.jpg)
[close]

Not sure if this idle stance for officers has been seen before either.


Really nice  ;)
Title: Re: Development.
Post by: Parrot on November 02, 2013, 09:11:46 pm
Here are some of the officers, i actually forgot to post them yesterday, sorry for that.
They're not the most exciting units, their uniforms are mainly the ranker with less baggage.
Spoiler
(https://i.imgur.com/9UooTQX.jpg)
[close]
Spoiler
(https://i.imgur.com/clJFV8S.jpg)
[close]
Spoiler
(https://i.imgur.com/qb4gbOj.jpg)
[close]
Spoiler
(https://i.imgur.com/nIqzOLp.jpg)
[close]

Not sure if this idle stance for officers has been seen before either.

I cannot wait for this update! It'll give me another opportunity to wear my pith helmet irl while part-taking in line battles again.
Title: Re: Development.
Post by: Hawke on November 03, 2013, 12:48:08 am
That's a very nice Cornishman you have there.
Title: Re: Development.
Post by: 85thColonel on November 03, 2013, 07:23:55 pm
i am seriously sweating balls i cant wait to play with those sexy brits ;) 89th Royal irish Fusiliers is def gonna be the 89th Royal Light Infantry so we get those damn Cornwall helmets :O
Title: Re: Development.
Post by: Oldest_Guard on November 03, 2013, 08:36:37 pm
That's a very nice Cornishman you have there.

I second this.
Title: Re: Development.
Post by: Johan on November 05, 2013, 06:46:22 am
When do you reckon the patch will be released?
Title: Re: Development.
Post by: Mikael on November 05, 2013, 12:07:06 pm
When do you reckon the patch will be released?


In 2013 i hope  :)
Title: Re: Development.
Post by: BSM 'Shut up' Williams on November 05, 2013, 04:42:36 pm
I hope Willhelm won't mind me saying this, but the British Empire factions is finished, all he needs to do are the Sergeants and the colours and the kind, then my regiment tests it, then Willhelm will release it :)
Title: Re: Development.
Post by: Wismar on November 05, 2013, 04:50:26 pm
When do you reckon the patch will be released?


In 2013 i hope  :)
He has said several times that it will be this year.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on November 05, 2013, 05:10:41 pm
I hope Willhelm won't mind me saying this, but the British Empire factions is finished, all he needs to do are the Sergeants and the colours and the kind, then my regiment tests it, then Willhelm will release it :)
Title: Re: Development.
Post by: Wismar on November 05, 2013, 05:34:34 pm
I hope Willhelm won't mind me saying this, but the British Empire factions is finished, all he needs to do are the Sergeants and the colours and the kind, then my regiment tests it, then Willhelm will release it :)
You are forgetting about the US and the special faction.
Title: Re: Development.
Post by: MadManYo on November 05, 2013, 06:33:59 pm
I hope the Rifle Brigade are the British skirmishers
Title: Re: Development.
Post by: Mikael on November 05, 2013, 06:50:33 pm
I hope the Rifle Brigade are the British skirmishers

I think yes
Title: Re: Development.
Post by: Miller on November 05, 2013, 06:51:12 pm
I hope Willhelm won't mind me saying this, but the British Empire factions is finished, all he needs to do are the Sergeants and the colours and the kind, then my regiment tests it, then Willhelm will release it :)
You are forgetting about the US and the special faction.

hes releasing them one at a time i believe
Title: Re: Development.
Post by: BSM 'Shut up' Williams on November 05, 2013, 08:42:48 pm
I hope the Rifle Brigade are the British skirmishers

It's going to be the Cornwall Light Infantry.

I hope Willhelm won't mind me saying this, but the British Empire factions is finished, all he needs to do are the Sergeants and the colours and the kind, then my regiment tests it, then Willhelm will release it :)
You are forgetting about the US and the special faction.

hes releasing them one at a time i believe

He's releasing it altogether.



Title: Re: Development.
Post by: 85thColonel on November 05, 2013, 09:02:27 pm
Im glad baktech is informing us about these things, we wouldnt want to disturb the Great Wilhelm would we?
Title: Re: Development.
Post by: Jelly on November 05, 2013, 09:14:12 pm
I think the Royal Marine Light Infantry would look nicer with a Foreign service helmet, or a pith helmet...however historically inaccurate it would be.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on November 05, 2013, 09:15:01 pm
You can always do it yourself with OpenBrf.

Im glad baktech is informing us about these things, we wouldnt want to disturb the Great Wilhelm would we?

  :) :)  :)
Title: Re: Development.
Post by: Kammin on November 05, 2013, 09:19:15 pm
Bearskins :D !!!
Title: Re: Development.
Post by: BSM 'Shut up' Williams on November 05, 2013, 09:34:20 pm
There aren't, but maybe I could do a Grenadier Guards skin.
Title: Re: Development.
Post by: 85thColonel on November 05, 2013, 09:35:55 pm
There aren't, but maybe I could do a Grenadier Guards skin.
DO IT not kidding i would do anything to be Grenadier Guards maybe replace the 24th with? it would be awesome in battles being a member of the 24th ;)
Title: Re: Development.
Post by: BSM 'Shut up' Williams on November 06, 2013, 12:13:03 am
Sure!
Title: Re: Development.
Post by: Mikael on November 06, 2013, 12:14:42 am
Hum why not Bearskins
Title: Re: Development.
Post by: Kammin on November 06, 2013, 12:23:07 am
Way ahead of you
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F594764304083620135%2FF4293E739690A69CC8EA2BC9E01863D2CA1DD016%2F&hash=a50042c95ee1211ee68111e3bb11f59dd18c0abd)
[close]
Title: Re: Development.
Post by: Mikael on November 06, 2013, 12:26:25 am
Way ahead of you
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F594764304083620135%2FF4293E739690A69CC8EA2BC9E01863D2CA1DD016%2F&hash=a50042c95ee1211ee68111e3bb11f59dd18c0abd)
[close]


Not bad  :)
Title: Re: Development.
Post by: Kammin on November 06, 2013, 12:31:01 am
Are you guys going to add bugle calls back in ? Like "Close ranks" and stuff
Title: Re: Development.
Post by: 85thColonel on November 06, 2013, 12:53:52 am
also i dont want no shit with no pipes cuz i wanna be a piper and play Highland cathedral!!!
and add some instrument to each unit i wanna be able to mod it to play soldiers of the queen ;)
Title: Re: Development.
Post by: Willhelm on November 06, 2013, 11:07:12 pm
Im glad baktech is informing us about these things, we wouldnt want to disturb the Great Wilhelm would we?

Heh, he bugs me on steam about it.
I have been very busy the last few days irl but i will hopefully have a progress report tomorrow.

Are you guys going to add bugle calls back in ? Like "Close ranks" and stuff
I doubt i can find the ones of this period but i can always add the NWs ones back if it wouldnt bug peoples historical accuracy gland too much.
Title: Re: Development.
Post by: Mailman653 on November 06, 2013, 11:29:06 pm

Are you guys going to add bugle calls back in ? Like "Close ranks" and stuff
I doubt i can find the ones of this period but i can always add the NWs ones back if it wouldn't bug peoples historical accuracy gland too much.

Ahhh my historically, finely tunned ears!! *Goes deaf*  ;)
Title: Re: Development.
Post by: BSM 'Shut up' Williams on November 06, 2013, 11:49:22 pm
Im glad baktech is informing us about these things, we wouldnt want to disturb the Great Wilhelm would we?

Heh, he bugs me on steam about it.
I have been very busy the last few days irl but i will hopefully have a progress report tomorrow.


Sorry,  :'(
Title: Re: Development.
Post by: Mikael on November 07, 2013, 12:20:45 am
Yes,

I have been very busy the last few days irl but i will hopefully have a progress report tomorrow.


 Yes, news  :)
Title: Re: Development.
Post by: BSM 'Shut up' Williams on November 07, 2013, 05:01:44 pm
Hooray! Today's tomorrow!
Title: Re: Development.
Post by: Davout on November 07, 2013, 06:41:55 pm
Noice
Title: Re: Development.
Post by: Willhelm on November 07, 2013, 09:42:26 pm
Alright, this isn't a particularly good update as I don't have anything to show of any interest. However, i have now finished all the British officers and sergeants and buglers, unfortunately its very hard to find uniform information on these so they are just the rankers with chevrons or a bugle. Although most people never seem to pay attention so i dont think its a huge issue, and i cant afford the books which have this information. So i don't feel like i'd be showing you anything you hadn't seen before. Now whats left are flag bearers and some cleaning up, and i am working on sorting out all the coding and balance and some more issues people have told me.

But the good news is, i believe i can have the update ready to release in 2 weeks time, that's not an absolute date, but I'm pretty confident about it, so i hope that makes this a good update.
Title: Re: Development.
Post by: 85thColonel on November 07, 2013, 09:56:03 pm
Alright, this isn't a particularly good update as I don't have anything to show of any interest. However, i have now finished all the British officers and sergeants and buglers, unfortunately its very hard to find uniform information on these so they are just the rankers with chevrons or a bugle. Although most people never seem to pay attention so i dont think its a huge issue, and i cant afford the books which have this information. So i don't feel like i'd be showing you anything you hadn't seen before. Now whats left are flag bearers and some cleaning up, and i am working on sorting out all the coding and balance and some more issues people have told me.

But the good news is, i believe i can have the update ready to release in 2 weeks time, that's not an absolute date, but I'm pretty confident about it, so i hope that makes this a good update.
that is a good update ;)
Title: Re: Development.
Post by: BSM 'Shut up' Williams on November 07, 2013, 09:58:36 pm
Alright, this isn't a particularly good update as I don't have anything to show of any interest. However, i have now finished all the British officers and sergeants and buglers, unfortunately its very hard to find uniform information on these so they are just the rankers with chevrons or a bugle. Although most people never seem to pay attention so i dont think its a huge issue, and i cant afford the books which have this information. So i don't feel like i'd be showing you anything you hadn't seen before. Now whats left are flag bearers and some cleaning up, and i am working on sorting out all the coding and balance and some more issues people have told me.

But the good news is, i believe i can have the update ready to release in 2 weeks time, that's not an absolute date, but I'm pretty confident about it, so i hope that makes this a good update.

Hell yeah.
Title: Re: Development.
Post by: SeanBeansShako on November 07, 2013, 10:37:10 pm
Good to know, and considering how late Victorian fashion was pretty minimalist compared to other nations I expect the Buglers and NCO uniforms weren't that over the top or unique anyways.

If anyone complains, they are on campaign.
Title: Re: Development.
Post by: Derpingtonpryce on November 07, 2013, 10:51:57 pm
Wow I missed a lot, FSE decided to stop notifying me replies for some reason.
Title: Re: Development.
Post by: Wismar on November 08, 2013, 12:02:06 am
Don't release UK on it's one. I'd rather wait for the other factions aswell.
Title: Re: Development.
Post by: 85thColonel on November 08, 2013, 12:40:55 am
Don't release UK on it's one. I'd rather wait for the other factions aswell.
dont listen to these people do what you want to do Wilhelm!
Title: Re: Development.
Post by: Erik le Rouge on November 08, 2013, 12:46:38 am
Looking forward to all of it, as always. I want to see the 21e Friday Event back at its full strenght again :)
Title: Re: Development.
Post by: Wismar on November 08, 2013, 01:18:52 am
Don't release UK on it's one. I'd rather wait for the other factions aswell.
dont listen to these people do what you want to do Wilhelm!
Excuse me?
Title: Re: Development.
Post by: Kammin on November 08, 2013, 01:26:34 am
Awesome ! Here come the guards!
Title: Re: Development.
Post by: Mrscotland on November 08, 2013, 09:25:42 am
Alright, this isn't a particularly good update as I don't have anything to show of any interest. However, i have now finished all the British officers and sergeants and buglers, unfortunately its very hard to find uniform information on these so they are just the rankers with chevrons or a bugle. Although most people never seem to pay attention so i dont think its a huge issue, and i cant afford the books which have this information. So i don't feel like i'd be showing you anything you hadn't seen before. Now whats left are flag bearers and some cleaning up, and i am working on sorting out all the coding and balance and some more issues people have told me.

But the good news is, i believe i can have the update ready to release in 2 weeks time, that's not an absolute date, but I'm pretty confident about it, so i hope that makes this a good update.
that is a good update ;)
Iam looking forward to it!



Don't release UK on it's one. I'd rather wait for the other factions aswell.
OScar,You cant Tell willhelm to Released it when there is other faction,Who do you think you are?,People are bussy in rl too you cant expect ,Another nation being build at one time,We all are waiting for this and you cant do that,Anywho..Why dont just wait for another update maybe Austria or Sweden is being made or some other faction.
Title: Re: Development.
Post by: Wismar on November 08, 2013, 09:51:08 am
Uhm, you can't have been around for long on this part of the forum. This has been openly discussed several times.
Title: Re: Development.
Post by: Johan on November 08, 2013, 11:35:16 am
I have a feeling Willhelm added Sweden just so he has Oscar's eternal support.
Title: Re: Development.
Post by: Wismar on November 08, 2013, 11:43:27 am
I have a feeling Willhelm added Sweden just so he has Oscar's eternal support.
Who said Sweden will be in? They just have one unit in the micro factions.
Title: Re: Development.
Post by: Mikael on November 08, 2013, 12:13:19 pm

 They just have one unit in the micro factions.


Yes, but it's enough for make an Sweden line.
Title: Re: Development.
Post by: Wismar on November 08, 2013, 06:05:03 pm

 They just have one unit in the micro factions.


Yes, but it's enough for make an Sweden line.
I can't understand what you are typing.
Title: Re: Development.
Post by: Mikael on November 08, 2013, 06:19:07 pm

 They just have one unit in the micro factions.


Yes, but it's enough for make an Sweden line.
I can't understand what you are typing.


No need to sweden faction, If it is in microfaction ( for a line ) .  :)
Title: Re: Development.
Post by: Wismar on November 08, 2013, 06:20:18 pm

 They just have one unit in the micro factions.


Yes, but it's enough for make an Sweden line.
I can't understand what you are typing.


No need to sweden faction, If it is in microfaction ( for a line ) .  :)
I never said that.
Title: Re: Development.
Post by: Mikael on November 08, 2013, 06:22:07 pm

I never said that.

I know
Title: Re: Development.
Post by: 85thColonel on November 08, 2013, 07:52:09 pm
the suspense is building up... im going to burst if its not out by december :O
Title: Re: Development.
Post by: Parrot on November 09, 2013, 05:34:37 pm
the suspense is building up... im going to burst if its not out by december :O

I'll be right behind you on that one!
Title: Re: Development.
Post by: BSM 'Shut up' Williams on November 09, 2013, 07:47:11 pm
the suspense is building up... im going to burst if its not out by december :O

Remember, if Willhelm still wants us to, we'll be testing. :)
Title: Re: Development.
Post by: 85thColonel on November 09, 2013, 07:53:29 pm
the suspense is building up... im going to burst if its not out by december :O

Remember, if Willhelm still wants us to, we'll be testing. :)
and i will kill myself by jumping of the highest cliff in Napoleonic Wars if it crashes on me xD
Title: Re: Development.
Post by: Jelly on November 10, 2013, 12:27:54 pm
the suspense is building up... im going to burst if its not out by december :O

Remember, if Willhelm still wants us to, we'll be testing. :)
and i will kill myself by jumping of the highest cliff in Napoleonic Wars if it crashes on me xD
If it crashes you won't be able to jump off a cliff in NW. :3
Title: Re: Development.
Post by: Oldest_Guard on November 10, 2013, 01:40:52 pm
the suspense is building up... im going to burst if its not out by december :O

Remember, if Willhelm still wants us to, we'll be testing. :)
and i will kill myself by jumping of the highest cliff in Napoleonic Wars if it crashes on me xD
If it crashes you won't be able to jump off a cliff in NW. :3

The he will silently cry into a pillow for a week.
Title: Re: Development.
Post by: 85thColonel on November 10, 2013, 01:58:37 pm
the suspense is building up... im going to burst if its not out by december :O

Remember, if Willhelm still wants us to, we'll be testing. :)
and i will kill myself by jumping of the highest cliff in Napoleonic Wars if it crashes on me xD
If it crashes you won't be able to jump off a cliff in NW. :3

The he will silently cry into a pillow for a week.
id still be able to jump off a cliff in NW because B&I is a mod and NW never crashes for me
Title: Re: Development.
Post by: Parrot on November 10, 2013, 03:18:29 pm
the suspense is building up... im going to burst if its not out by december :O

Remember, if Willhelm still wants us to, we'll be testing. :)
and i will kill myself by jumping of the highest cliff in Napoleonic Wars if it crashes on me xD
If it crashes you won't be able to jump off a cliff in NW. :3

The he will silently cry into a pillow for a week.
id still be able to jump off a cliff in NW because B&I is a mod and NW never crashes for me

It'll be that awkward jump though, the awkward one where you jump off, hope to die, you've judged it as being high enough to kill you, but you only end up taking 70% damage and need to perform the shameful walk back to the top of the cliff to begin again...
Title: Re: Development.
Post by: BSM 'Shut up' Williams on November 10, 2013, 03:24:43 pm
Haha!
Title: Re: Development.
Post by: Eatjello on November 10, 2013, 08:39:09 pm
the suspense is building up... im going to burst if its not out by december :O

Remember, if Willhelm still wants us to, we'll be testing. :)
and i will kill myself by jumping of the highest cliff in Napoleonic Wars if it crashes on me xD
If it crashes you won't be able to jump off a cliff in NW. :3

The he will silently cry into a pillow for a week.
id still be able to jump off a cliff in NW because B&I is a mod and NW never crashes for me

It'll be that awkward jump though, the awkward one where you jump off, hope to die, you've judged it as being high enough to kill you, but you only end up taking 70% damage and need to perform the shameful walk back to the top of the cliff to begin again...

I do have my Volcano map uploaded on my server :) u can jump from there
Title: Re: Development.
Post by: Feldmarschall_Ben on November 14, 2013, 11:02:10 pm
Oh, what do we have here...

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi42.servimg.com%2Fu%2Ff42%2F12%2F22%2F09%2F10%2F274_0010.jpg&hash=caf245e65368b250d95d5b9e53017762bc87e3bc)
"The tunic for parades, the blouse for drills and in the field-blouse are made ​​of dark blue cloth. The trousers are slightly lighter blue cloth trousers, lace-up shoes are worn as footwear. The Czako was worn in parades while the a blue field cap was worn in excercises and combat. If it is cold short and blue leggings made out of cloth are worn.
The armament consists of the Mannlicher repeating rifle, Model 1888, with Gradzugverschluß and package charge."


Parade uniform
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.wien-vienna.at%2Fimages6%2Fdeutschmeister_0011.jpg&hash=095aa955f25e130b2cf3b5e0ec26ddea3457b6b3)

Marching tunic
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.wien-vienna.at%2Fimages6%2Fdeutschmeister_0012.jpg&hash=189468fc5d4d7dfd23b57fa0d54bc135ad7196ee)

Probably the most beautiful austro-hungarian march I have ever heard:
[youtube]http://www.youtube.com/watch?v=7wDpbAssXSA[/youtube]
[close]
Title: Re: Development.
Post by: Derpingtonpryce on November 15, 2013, 04:32:28 pm
Oh, what do we have here...

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi42.servimg.com%2Fu%2Ff42%2F12%2F22%2F09%2F10%2F274_0010.jpg&hash=caf245e65368b250d95d5b9e53017762bc87e3bc)
"The tunic for parades, the blouse for drills and in the field-blouse are made ​​of dark blue cloth. The trousers are slightly lighter blue cloth trousers, lace-up shoes are worn as footwear. The Czako was worn in parades while the a blue field cap was worn in excercises and combat. If it is cold short and blue leggings made out of cloth are worn.
The armament consists of the Mannlicher repeating rifle, Model 1888, with Gradzugverschluß and package charge."


Parade uniform
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.wien-vienna.at%2Fimages6%2Fdeutschmeister_0011.jpg&hash=095aa955f25e130b2cf3b5e0ec26ddea3457b6b3)

Marching tunic
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.wien-vienna.at%2Fimages6%2Fdeutschmeister_0012.jpg&hash=189468fc5d4d7dfd23b57fa0d54bc135ad7196ee)

Probably the most beautiful austro-hungarian march I have ever heard:
[youtube]http://www.youtube.com/watch?v=7wDpbAssXSA[/youtube]
[close]

I think this would be considered trolling by this point.
Title: Re: Development.
Post by: Willhelm on November 15, 2013, 05:45:11 pm
Enough with the bias patriotism.
Title: Re: Development.
Post by: Wigster600 on November 15, 2013, 06:11:55 pm
wow such race
wow
wow
wow
so race
wow
Title: Re: Development.
Post by: SeanBeansShako on November 15, 2013, 07:48:47 pm
Moderator warning, quit harassing with the faction stuff now. It is more or less set in stone. I suggest either making your own mod or preparing a team to reskin the Brit or American factions in the future.

Title: Re: Development.
Post by: Mikael on November 17, 2013, 06:29:27 pm
Any news, about update ?
Title: Re: Development.
Post by: Willhelm on November 17, 2013, 07:31:46 pm
Having some code troubles, musicians seem to have stopped working, i can work on trying to fix it but if i cant to avoid delay i may just have to remove them. Depends how much people care about the buglers.
Title: Re: Development.
Post by: Wigster600 on November 17, 2013, 07:47:30 pm
Having some code troubles, musicians seem to have stopped working, i can work on trying to fix it but if i cant to avoid delay i may just have to remove them. Depends how much people care about the buglers.

NOT THE BUGLERS!
Title: Re: Development.
Post by: SeanBeansShako on November 17, 2013, 08:07:18 pm
If you can, please do try and save the musicians :(.
Title: Re: Development.
Post by: Parrot on November 17, 2013, 09:29:45 pm
Having some code troubles, musicians seem to have stopped working, i can work on trying to fix it but if i cant to avoid delay i may just have to remove them. Depends how much people care about the buglers.

NOT THE BUGLERS!

I don't think I can live in a world without my bugles playing in the morning!  :'(
Title: Re: Development.
Post by: Mailman653 on November 18, 2013, 01:38:25 am
Leave the musicians and let people use their imaginations for the music!  ;)
Title: Re: Development.
Post by: Mikael on November 18, 2013, 02:48:11 pm
Having some code troubles, musicians seem to have stopped working, i can work on trying to fix it but if i cant to avoid delay i may just have to remove them. Depends how much people care about the buglers.

 bugler its not really important i think for the moment, good luck for the rest  :)
Title: Re: Development.
Post by: kpetschulat on November 18, 2013, 03:28:15 pm
In-game musicians are just infested by trolls anyway. Personally, I don't really see the point in having them if there's a problem. It's not like it's a life-changing thing to have them or not, they're kind of just... icing on the cake, if you will. :P Plus, removing musicians gives you room for another sub-unit for each unit. So, now you can have a Ranker, Corporal, Sergeant, Captain, and Colonel for each unit, if you wanted to. Could be pretty cool.
Title: Re: Development.
Post by: Wigster600 on November 18, 2013, 04:09:36 pm
In-game musicians are just infested by trolls anyway. Personally, I don't really see the point in having them if there's a problem. It's not like it's a life-changing thing to have them or not, they're kind of just... icing on the cake, if you will. :P Plus, removing musicians gives you room for another sub-unit for each unit. So, now you can have a Ranker, Corporal, Sergeant, Captain, and Colonel for each unit, if you wanted to. Could be pretty cool.
pls, need reload buff.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on November 18, 2013, 04:47:53 pm
It's what I do for NW.


You can always have a separate class for musicians when they're finished and do what petschie said.
Title: Re: Development.
Post by: SeanBeansShako on November 18, 2013, 05:30:48 pm
In-game musicians are just infested by trolls anyway. Personally, I don't really see the point in having them if there's a problem. It's not like it's a life-changing thing to have them or not, they're kind of just... icing on the cake, if you will. :P Plus, removing musicians gives you room for another sub-unit for each unit. So, now you can have a Ranker, Corporal, Sergeant, Captain, and Colonel for each unit, if you wanted to. Could be pretty cool.

I strongly disagree with this, just like the people still think buffs cause major lag and should never really be used. I quite like the idea of having a buff system that encourages team work that keeps being put in the backseat by lazy people who run and attend events who don't seem to know how latency works and thinks buffs cause lag, but almost 200 people moving and shooting off guns that emit clouds of smoke don't.
Title: Re: Development.
Post by: Derpingtonpryce on November 18, 2013, 05:36:07 pm
I agree, musicians aren't that important, if you want music just play some in the background using with youtube.
Title: Re: Development.
Post by: kpetschulat on November 18, 2013, 05:40:20 pm
In-game musicians are just infested by trolls anyway. Personally, I don't really see the point in having them if there's a problem. It's not like it's a life-changing thing to have them or not, they're kind of just... icing on the cake, if you will. :P Plus, removing musicians gives you room for another sub-unit for each unit. So, now you can have a Ranker, Corporal, Sergeant, Captain, and Colonel for each unit, if you wanted to. Could be pretty cool.

I strongly disagree with this, just like the people still think buffs cause major lag and should never really be used. I quite like the idea of having a buff system that encourages team work that keeps being put in the backseat by lazy people who run and attend events who don't seem to know how latency works and thinks buffs cause lag, but almost 200 people moving and shooting off guns that emit clouds of smoke don't.

You can still give these buffs, regardless of instruments or not. Like how the officers work, you give certain buffs to certain troops. Colonels give movement, Captains give accuracy, Sergeants give reload. But, I agree with you about the "buffs cause lag" hoopla. People who really believe are that stupid, and don't understand how latency/lag works. Oh, well. Wutcha' gon' do.
Title: Re: Development.
Post by: SeanBeansShako on November 18, 2013, 07:23:57 pm
It might be the most logical solution if he cannot fix it, but the music will sorely be missed. I hope he does find a way to fix it now or in the future with a different approach.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on November 18, 2013, 08:17:36 pm
For now you could have the ranks Petschie said then do a small patch to either add the musicians or replace the rank with them or as separate class in the Specialist section.
Title: Re: Development.
Post by: Jelly on November 19, 2013, 06:12:07 pm
Give the senior officers a horse please.
Title: Re: Development.
Post by: Willhelm on November 23, 2013, 11:42:12 pm
Progress report.

Unfortunately in the time i have the Musicians can't be fixed, I honestly have no idea what's causing it, I've checked the scripts over and over and even reverted it to the original formation, but since i didn't write it, i could never find out what's the problem. So for now they're gone. And as you're probably aware, this has delayed the mod a bit.

But I am back to working on the other stuff, now I'm finishing off the micro factions, currently creating the new firearms. After that i need to check everything, then get a server up and we're good to go. I think this time I'll try and keep the mod on one official server, when you have lots of servers it spreads the player base out.
Title: Re: Development.
Post by: Wismar on November 24, 2013, 12:13:34 am
Progress report.

Unfortunately in the time i have the Musicians can't be fixed, I honestly have no idea what's causing it, I've checked the scripts over and over and even reverted it to the original formation, but since i didn't write it, i could never find out what's the problem. So for now they're gone. And as you're probably aware, this has delayed the mod a bit.

But I am back to working on the other stuff, now I'm finishing off the micro factions, currently creating the new firearms. After that i need to check everything, then get a server up and we're good to go. I think this time I'll try and keep the mod on one official server, when you have lots of servers it spreads the player base out.
Nice, looking forward to it! I'm going to try to find a server hoster.
Title: Re: Development.
Post by: Rigadoon on November 24, 2013, 02:33:21 am
Awesome. I've been wanting to try out the mod for a while but haven't had the time.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on November 24, 2013, 11:53:52 am
Awesome news!
Title: Re: Development.
Post by: SeanBeansShako on November 24, 2013, 06:09:45 pm
Sad to hear that Musicians have been benched for the future, nice to know progress in other areas is going very well.
Title: Re: Development.
Post by: Willhelm on November 24, 2013, 09:28:25 pm
Well on the bright side it means more people with guns and less messing around.
Title: Re: Development.
Post by: Wismar on November 24, 2013, 09:39:16 pm
Will you add the Remington M/1867 for the Swedish unit or will they just use the carbine version that's already ingame? I was just thinking of bayonet issues.

http://en.wikipedia.org/wiki/Remington_M1867
Title: Re: Development.
Post by: Willhelm on November 25, 2013, 02:53:57 am
Yeah i will do the longer version.
Title: Re: Development.
Post by: Wismar on November 25, 2013, 08:02:34 am
Yeah i will do the longer version.
Nice!
Title: Re: Development.
Post by: Mikael on November 25, 2013, 12:26:04 pm
Progress report.

Unfortunately in the time i have the Musicians can't be fixed, I honestly have no idea what's causing it, I've checked the scripts over and over and even reverted it to the original formation, but since i didn't write it, i could never find out what's the problem. So for now they're gone. And as you're probably aware, this has delayed the mod a bit.

But I am back to working on the other stuff, now I'm finishing off the micro factions, currently creating the new firearms. After that i need to check everything, then get a server up and we're good to go. I think this time I'll try and keep the mod on one official server, when you have lots of servers it spreads the player base out.

Nice news  ;)
Title: Re: Development.
Post by: Alan Davies on November 25, 2013, 06:01:51 pm
Yeah i will do the longer version.

So they will have bayonets? :D
Title: Re: Development.
Post by: Derpingtonpryce on November 25, 2013, 06:18:18 pm
Yeah i will do the longer version.

So they will have bayonets? :D

Alan Davies huh? Would you happen to have a perm?
Title: Re: Development.
Post by: Alan Davies on November 25, 2013, 06:44:08 pm
Yeah i will do the longer version.

So they will have bayonets? :D

Alan Davies huh? Would you happen to have a perm?

A perm what?
Title: Re: Development.
Post by: Wismar on November 25, 2013, 06:55:17 pm
Yeah i will do the longer version.

So they will have bayonets? :D

Alan Davies huh? Would you happen to have a perm?

A perm what?
What he means is that you would be a dupe of a user that have received a permanent ban.
Title: Re: Development.
Post by: Alan Davies on November 25, 2013, 07:24:02 pm
Yeah i will do the longer version.

So they will have bayonets? :D

Alan Davies huh? Would you happen to have a perm?

A perm what?
What he means is that you would be a dupe of a user that have received a permanent ban.

I joined this forum 1 day ago and have had no previous accounts. :c
Title: Re: Development.
Post by: SeanBeansShako on November 25, 2013, 07:53:45 pm
If you suspect a dupe account, tell us with the report button people.
Title: Re: Development.
Post by: Willhelm on November 26, 2013, 09:36:25 am
Hahahaha, it's nothing to do with bans. He's asking about his hair.

http://www.youtube.com/watch?v=PBnKXXJ3n4s

And yes the Remington will have a bayonet, all the 1870~ units do.
Title: Re: Development.
Post by: Mikael on November 26, 2013, 11:52:50 am
Hahahaha, it's nothing to do with bans. He's asking about his hair.

http://www.youtube.com/watch?v=PBnKXXJ3n4s


 ;D
Title: Re: Development.
Post by: Willhelm on November 26, 2013, 01:49:13 pm
Some new rifles include the Berdan rifle, the m1867 Austrian rifle, the Springfield model 1873 and the Remington rolling block rifle, not carbine.
Title: Re: Development.
Post by: Wismar on November 26, 2013, 01:57:15 pm
Some new rifles include the Berdan rifle, the m1867 Austrian rifle, the Springfield model 1873 and the Remington rolling block rifle, not carbine.
Aahhh yeah! But I thougth he ment permaban by "perm" lol.

Some sounds you can use.

Berdan rifle
[youtube]http://www.youtube.com/watch?v=ykg-TL2ZM84[/youtube]
[close]
M1867 Austrian rifle
[youtube]http://www.youtube.com/watch?v=B03tq1AIFZk[/youtube]
[close]
Springfield M1873
[youtube]http://www.youtube.com/watch?v=-Iixjxo_p4Q[/youtube]
[close]
Remington rolling block rifle
[youtube]http://www.youtube.com/watch?v=9vEAwIIUXvs[/youtube]
[close]

You might have already added sounds tho.
Title: Re: Development.
Post by: Johan on November 26, 2013, 02:36:29 pm
I own a Springfield trapdoor, could get some sounds if you haven't added them yet.
Title: Re: Development.
Post by: Wismar on November 26, 2013, 02:39:52 pm
I own a Springfield trapdoor, could get some sounds if you haven't added them yet.
Really? Do you have a license for it? I thought you could own everything without license that was a muzzleloader made before 1890 in Sweden.
Title: Re: Development.
Post by: Derpingtonpryce on November 26, 2013, 04:17:18 pm
Hahahaha, I meant nothing of the sort, I was referring to a TV celebrity in the UK called Alan Davies, he has a perm.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi.telegraph.co.uk%2Fmultimedia%2Farchive%2F01890%2FAlan-Davies_1890114c.jpg&hash=cb929eeb9e748c211c914056b60a4e216dfb10b2)
Title: Re: Development.
Post by: Derpingtonpryce on November 26, 2013, 04:18:03 pm
Hahahaha, it's nothing to do with bans. He's asking about his hair.

http://www.youtube.com/watch?v=PBnKXXJ3n4s

And yes the Remington will have a bayonet, all the 1870~ units do.

Indeed.
Title: Re: Development.
Post by: SeanBeansShako on November 26, 2013, 04:37:13 pm
Some new rifles include the Berdan rifle, the m1867 Austrian rifle, the Springfield model 1873 and the Remington rolling block rifle, not carbine.

Any new swords or daggers we can use to stabbity stab also?
Title: Re: Development.
Post by: Willhelm on November 26, 2013, 04:38:23 pm
Some new rifles include the Berdan rifle, the m1867 Austrian rifle, the Springfield model 1873 and the Remington rolling block rifle, not carbine.
Aahhh yeah! But I thougth he ment permaban by "perm" lol.

Some sounds you can use.

Berdan rifle
[youtube]http://www.youtube.com/watch?v=ykg-TL2ZM84[/youtube]
[close]
M1867 Austrian rifle
[youtube]http://www.youtube.com/watch?v=B03tq1AIFZk[/youtube]
[close]
Springfield M1873
[youtube]http://www.youtube.com/watch?v=-Iixjxo_p4Q[/youtube]
[close]
Remington rolling block rifle
[youtube]http://www.youtube.com/watch?v=9vEAwIIUXvs[/youtube]
[close]

You might have already added sounds tho.

They share sounds with the other rifles, it's too difficult to add sounds for ever gun.

Some new rifles include the Berdan rifle, the m1867 Austrian rifle, the Springfield model 1873 and the Remington rolling block rifle, not carbine.

Any new swords or daggers we can use to stabbity stab also?

Well for the British yes but not for the small factions, most of the officer swords as so similar it isn't worth the effort.
Title: Re: Development.
Post by: Johan on November 26, 2013, 06:43:44 pm
I own a Springfield trapdoor, could get some sounds if you haven't added them yet.
Really? Do you have a license for it? I thought you could own everything without license that was a muzzleloader made before 1890 in Sweden.

You need a license for it, it was produced before 1890 but it's also a breech-loader. Mine's a 1960's replica from the U.S.
Title: Re: Development.
Post by: Alan Davies on November 27, 2013, 07:29:14 am
Hahahaha, I meant nothing of the sort, I was referring to a TV celebrity in the UK called Alan Davies, he has a perm.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi.telegraph.co.uk%2Fmultimedia%2Farchive%2F01890%2FAlan-Davies_1890114c.jpg&hash=cb929eeb9e748c211c914056b60a4e216dfb10b2)

Oh :P No, I don't have a perm, I fancy them though. :3
Title: Re: Development.
Post by: Derpingtonpryce on December 01, 2013, 04:18:52 pm
Ugh I hate when it goes completely quiet like this.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on December 01, 2013, 05:04:39 pm
Indeed.
Title: Re: Development.
Post by: Alan Davies on December 01, 2013, 05:10:42 pm
Hopefully Willhelm will post some update soon.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on December 01, 2013, 07:05:05 pm
Indeed.
Title: Re: Development.
Post by: Willhelm on December 01, 2013, 10:33:27 pm
Well development is delayed as usual, and I apologise. As soon as i think I'm near to finishing i find i have a load more things to make or finish. Still, I'm on the final run now.

But to keep you guys interested I'll show you some of the Micro faction units.

Austrian Line Infantry
Spoiler
(https://i.imgur.com/QnxIa4G.jpg)
[close]
Spoiler
(https://i.imgur.com/RCezVVI.jpg)
[close]
Using the M1867 Werndl-Holub Rifle - http://en.wikipedia.org/wiki/M1867_Werndl-Holub

Russian Line Infantry
Spoiler
(https://i.imgur.com/gOIbtq2.jpg)
[close]
Spoiler
(https://i.imgur.com/LEJBtIi.jpg)
[close]
Using the Berdan Rifle - http://en.wikipedia.org/wiki/Berdan_rifle

Ottoman Regular Infantry
Spoiler
(https://i.imgur.com/1vP03GA.jpg)
[close]
Spoiler
(https://i.imgur.com/COHG2Lr.jpg)
[close]
Using the Peabody Rifle, it looks very similar to the Martini Henry but has some differences. http://en.wikipedia.org/wiki/Peabody_action

United States Infantry
Spoiler
(https://i.imgur.com/h8HAR68.jpg)
[close]
Spoiler
(https://i.imgur.com/J8v8GVN.jpg)
[close]
Using the Springfield Model 1873 - http://en.wikipedia.org/wiki/Springfield_1873

United States Cavalry
Spoiler
(https://i.imgur.com/4vCCnuL.jpg)
[close]
Spoiler
(https://i.imgur.com/ju2r6GU.jpg)
[close]
Using the Carbine version of the Springfield M1873.

Some notes. I haven't finished all the Micro faction units yet, some more will include Japanese Infantry, Native Americans, Boers, Afghan tribesmen, possibly more. I have also already posted the Swedish line Infantry if you're wondering. Oh and all the weapons of these units have fixable bayonets, except carbines obviously. And finally, the US troops use items from NaS, which Hinkel kindly gave me permission to use.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on December 01, 2013, 11:00:07 pm
That's beautiful.
Title: Re: Development.
Post by: Wismar on December 01, 2013, 11:06:54 pm
Beautiful work as usual! Just a small question. For all the rifles that have exterior hammers. Will there be an animation where the hammer strikes the rifle?
I always got a bit annoyed about that in N&S. Anyway, it's just a small detail.
Title: Re: Development.
Post by: LordAdder on December 01, 2013, 11:20:16 pm
Quote
include Japanese Infantry, Native Americans, Boers, Afghan tribesmen, possibly more.

Yes!
Title: Re: Development.
Post by: Willhelm on December 01, 2013, 11:31:31 pm
Beautiful work as usual! Just a small question. For all the rifles that have exterior hammers. Will there be an animation where the hammer strikes the rifle?
I always got a bit annoyed about that in N&S. Anyway, it's just a small detail.

Nope, but only because the hammers are obsolete, usually breech loaders converted from caplock rifles, with the firing pin internal. I don't know why they didn't take them off you'd think it would be in the way.
Title: Re: Development.
Post by: Wismar on December 01, 2013, 11:48:17 pm
Beautiful work as usual! Just a small question. For all the rifles that have exterior hammers. Will there be an animation where the hammer strikes the rifle?
I always got a bit annoyed about that in N&S. Anyway, it's just a small detail.

Nope, but only because the hammers are obsolete, usually breech loaders converted from caplock rifles, with the firing pin internal. I don't know why they didn't take them off you'd think it would be in the way.
I'm pretty sure this guy is using the hammer :/

[youtube]http://www.youtube.com/watch?v=-Iixjxo_p4Q[/youtube]
Title: Re: Development.
Post by: Willhelm on December 02, 2013, 12:04:01 am
Hmm that's true, but i know that some of them don't use the hammer at all. I'll have to find out which do and don't then.
Title: Re: Development.
Post by: Wismar on December 02, 2013, 12:09:53 am
Hmm that's true, but i know that some of them don't use the hammer at all. I'll have to find out which do and don't then.
Yeah, don't feel forced to do it. It's just a nice detail that wasn't in N&S.
Title: Re: Development.
Post by: LordAdder on December 02, 2013, 12:22:17 am
Also is the US infantry going to be set on Random for Headgear? Switching between the Campaign hat and a Kepi? What uniform did you base the US infantry off of?
Title: Re: Development.
Post by: Willhelm on December 02, 2013, 12:29:08 am
Also is the US infantry going to be set on Random for Headgear? Switching between the Campaign hat and a Kepi? What uniform did you base the US infantry off of?
They only get the slouch hat, i think they stopped wearing Kepis. It's based off an image in Osprey which labels it US infantry in the American Indian wars.
Title: Re: Development.
Post by: Derpingtonpryce on December 02, 2013, 12:45:16 am
Huh, the Americans really have bad taste when it comes to headgear it seems. Even their current helmets look silly, much prefer the British ones.
Title: Re: Development.
Post by: SeanBeansShako on December 02, 2013, 12:46:11 am
Very nice.
Title: Re: Development.
Post by: LordAdder on December 02, 2013, 12:49:26 am
Huh, the Americans really have bad taste when it comes to headgear it seems. Even their current helmets look silly, much prefer the British ones.
The history of American uniforms was know for it's lack of decoration and 'taste', leaning more towards practical use.
Title: Re: Development.
Post by: Derpingtonpryce on December 02, 2013, 01:23:31 am
Huh, the Americans really have bad taste when it comes to headgear it seems. Even their current helmets look silly, much prefer the British ones.
The history of American uniforms was know for it's lack of decoration and 'taste', leaning more towards practical use.


Still, they could have made a bit more of an effort with their hats.
Title: Re: Development.
Post by: SeanBeansShako on December 02, 2013, 01:25:29 am
Huh, the Americans really have bad taste when it comes to headgear it seems. Even their current helmets look silly, much prefer the British ones.
The history of American uniforms was know for it's lack of decoration and 'taste', leaning more towards practical use.


Still, they could have made a bit more of an effort with their hats.

To be fair to them, they did just have a civil war that split the nation. And the North spent the fortune they could afford to spend to defeat the South and was now paying for the reconstruction.
Title: Re: Development.
Post by: Wismar on December 02, 2013, 01:26:25 am
[youtube]http://www.youtube.com/watch?v=KIqxBajeHeM[/youtube]

Cool little battle scene.
Title: Re: Development.
Post by: LordAdder on December 02, 2013, 01:37:48 am
Huh, the Americans really have bad taste when it comes to headgear it seems. Even their current helmets look silly, much prefer the British ones.
The history of American uniforms was know for it's lack of decoration and 'taste', leaning more towards practical use.


Still, they could have made a bit more of an effort with their hats.

To be fair to them, they did just have a civil war that split the nation. And the North spent the fortune they could afford to spend to defeat the South and was now paying for the reconstruction.
Also America didn't have a global empire to invest in fancy dress uniforms for their military. It wasn't until after the Spanish American war that we gained most of our territories, which is taking place after the mod.
But I do like the Dress Uniform for the US
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.prices4antiques.com%2Fitem_images%2Fmedium%2F43%2F26%2F88-01.jpg&hash=81d72bcd5bbee53c0f259718da2c0dfb62e7ca01)

Especially the Infantry with the spike on top of the helmet.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.9thcavalry.com%2Fhistory%2Fogden.jpg&hash=5e01379fbc2e20f237cb0294fae807cff343351d)
Title: Re: Development.
Post by: kpetschulat on December 02, 2013, 02:54:03 am
Why did you skimp on the Austrian unit? The whole point of the Austrians is the incredible and colorful uniform and the awesome kepi. Don't mistake what I am saying as pissed off or anything, I just genuinely don't understand why you used a freaking overcoat on them...  :'( greatcoat should have gone on the Russians.

However, the units are very cool, and I really like the Ottoman unit.
Title: Re: Development.
Post by: LordAdder on December 02, 2013, 03:00:15 am
Why did you skimp on the Austrian unit? The whole point of the Austrians is the incredible and colorful uniform and the awesome kepi. Don't mistake what I am saying as pissed off or anything, I just genuinely don't understand why you used a freaking overcoat on them...  :'( greatcoat should have gone on the Russians.

However, the units are very cool, and I really like the Ottoman unit.

Can I see a picture of the Austrian Uniform you expected?
Title: Re: Development.
Post by: SeanBeansShako on December 02, 2013, 03:13:03 am
How will taunts work with the multiple nation faction?
Title: Re: Development.
Post by: kpetschulat on December 02, 2013, 04:29:27 am
Why did you skimp on the Austrian unit? The whole point of the Austrians is the incredible and colorful uniform and the awesome kepi. Don't mistake what I am saying as pissed off or anything, I just genuinely don't understand why you used a freaking overcoat on them...  :'( greatcoat should have gone on the Russians.

However, the units are very cool, and I really like the Ottoman unit.

Can I see a picture of the Austrian Uniform you expected?

Here's a pretty good picture...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1065.photobucket.com%2Falbums%2Fu396%2Fwildbillhdmax01%2FAustria-Hungary2_zps6f11d304.jpg&hash=30a292f96865de9c195e4b8e56f370f50895e036)
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Title: Re: Development.
Post by: LordAdder on December 02, 2013, 05:11:14 am
Why did you skimp on the Austrian unit? The whole point of the Austrians is the incredible and colorful uniform and the awesome kepi. Don't mistake what I am saying as pissed off or anything, I just genuinely don't understand why you used a freaking overcoat on them...  :'( greatcoat should have gone on the Russians.

However, the units are very cool, and I really like the Ottoman unit.

Can I see a picture of the Austrian Uniform you expected?

Here's a pretty good picture...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs1065.photobucket.com%2Fuser%2Fwildbillhdmax01%2Fmedia%2FAustria-Hungary2_zps6f11d304.jpg.html&hash=ffec26cb0858177ed57baa7b0de1fcaf6c0de671)
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those are A LOT of uniforms to choose from
Title: Re: Development.
Post by: Derpingtonpryce on December 02, 2013, 11:18:30 am
About the taunts for the micro factions I think it's possible to give each unit ther own set of taunts.
Title: Re: Development.
Post by: Willhelm on December 02, 2013, 11:29:45 am
Why did you skimp on the Austrian unit? The whole point of the Austrians is the incredible and colorful uniform and the awesome kepi. Don't mistake what I am saying as pissed off or anything, I just genuinely don't understand why you used a freaking overcoat on them...  :'( greatcoat should have gone on the Russians.

However, the units are very cool, and I really like the Ottoman unit.

I created the most popular unit which i kept seeing time and time again.

How will taunts work with the multiple nation faction?

I'm attempting to create unique voices for each one but i don't know how successful i'll be.
Title: Re: Development.
Post by: SeanBeansShako on December 02, 2013, 03:18:04 pm
I know it sort of can be done with NW with the KGL and the British I'm just wondering if it is possible to do more than a few times.

Also, for the Americans will you be using both sides N&S taunts?
Title: Re: Development.
Post by: Wismar on December 02, 2013, 03:23:07 pm
I know it sort of can be done with NW with the KGL and the British I'm just wondering if it is possible to do more than a few times.

Also, for the Americans will you be using both sides N&S taunts?
Did any southerners feel motivated to fight after the civil war?
Title: Re: Development.
Post by: SeanBeansShako on December 02, 2013, 03:26:01 pm
I know it sort of can be done with NW with the KGL and the British I'm just wondering if it is possible to do more than a few times.

Also, for the Americans will you be using both sides N&S taunts?
Did any southerners feel motivated to fight after the civil war?

Ten years later, plus soldiering is soldiering. I expect only a handful of CSA veterans are now still serving mostly in the upper ranks. By 1870 a whole new generation who were just kids will be serving under those men.

I see no problem with it, aside from removing the Rebel Yell and any taunts that mention Yankees.
Title: Re: Development.
Post by: Willhelm on December 02, 2013, 03:28:11 pm
Depends if Hinkel allows me to use them or not, might have changed his mind now he's doing NaS again.
Title: Re: Development.
Post by: LordAdder on December 02, 2013, 07:46:56 pm
I know it sort of can be done with NW with the KGL and the British I'm just wondering if it is possible to do more than a few times.

Also, for the Americans will you be using both sides N&S taunts?
Did any southerners feel motivated to fight after the civil war?

Ten years later, plus soldiering is soldiering. I expect only a handful of CSA veterans are now still serving mostly in the upper ranks. By 1870 a whole new generation who were just kids will be serving under those men.

I see no problem with it, aside from removing the Rebel Yell and any taunts that mention Yankees.
There were also some old Confederate generals who lead the US during the Spanish American war like Joseph Wheeler for example
Title: Re: Development.
Post by: Mailman653 on December 03, 2013, 01:49:35 pm
I know it sort of can be done with NW with the KGL and the British I'm just wondering if it is possible to do more than a few times.

Also, for the Americans will you be using both sides N&S taunts?
Did any southerners feel motivated to fight after the civil war?

Ten years later, plus soldiering is soldiering. I expect only a handful of CSA veterans are now still serving mostly in the upper ranks. By 1870 a whole new generation who were just kids will be serving under those men.

I see no problem with it, aside from removing the Rebel Yell and any taunts that mention Yankees.
There were also some old Confederate generals who lead the US during the Spanish American war like Joseph Wheeler for example

There was one Union soldier who fought in....
http://en.wikipedia.org/wiki/Peter_Conover_Hains (http://en.wikipedia.org/wiki/Peter_Conover_Hains)
Quote
The honor of oldest Army officer to serve belongs to Hains, who was in uniform at the age of 76. He was a classmate of George Armstrong Custer at West Point and ordered the first shot fired by the Union artillery at the Battle of Bull Run. He retired in 1904, was recalled to duty twelve years later for service during WWI, the only Civil War Officer to see duty in WWI.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on December 03, 2013, 04:33:13 pm
Looks like Richard Attenborough.
Title: Re: Development.
Post by: LordAdder on December 03, 2013, 08:09:26 pm
I just keep thinking about the US Uniforms.
I assume it's the uniform used between the civil war and the spanish American war but Kepis were still somewhat used in the time in between, except for Cavalry who invested in slouch hats and whatnot. The uniform just seems... weird to me. I know it's not decorative and whatnot it just looks.... weird.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on December 03, 2013, 08:16:22 pm
I like it!
Title: Re: Development.
Post by: LordAdder on December 03, 2013, 08:34:01 pm
Is the US soldier suppose to be wearing this goddamn thing? XD
1872 Campaign Hat
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.dirtybillyshats.com%2Fus24.jpg&hash=a0839ea8f6d8f7d50f1aaccb8212d2f1099d29cd)
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Title: Re: Development.
Post by: Willhelm on December 03, 2013, 10:19:41 pm
I think he's in that. I don't know i just copied the osprey image  :-\
Title: Re: Development.
Post by: Derpingtonpryce on December 03, 2013, 10:23:05 pm
I just keep thinking about the US Uniforms.
I assume it's the uniform used between the civil war and the spanish American war but Kepis were still somewhat used in the time in between, except for Cavalry who invested in slouch hats and whatnot. The uniform just seems... weird to me. I know it's not decorative and whatnot it just looks.... weird.

Maybe it's the beard?
Title: Re: Development.
Post by: Derpingtonpryce on December 03, 2013, 10:29:04 pm
Actually, in this image it seems to me that they use the same slouch hats as the US marines during to boxer rebellion.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcostumes.org%2Fhistory%2Fvictorian%2Fmilitary%2Fusarmy10thinfantry1899.jpg&hash=eaea2f28c7e56cb83deab33fc5ad708fd94ecddd)
Title: Re: Development.
Post by: LordAdder on December 04, 2013, 12:16:46 am
Actually, in this image it seems to me that they use the same slouch hats as the US marines during to boxer rebellion.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcostumes.org%2Fhistory%2Fvictorian%2Fmilitary%2Fusarmy10thinfantry1899.jpg&hash=eaea2f28c7e56cb83deab33fc5ad708fd94ecddd)
Well it does depend since during the Indian wars the uniform was constantly changing  a little bit.

Also Wilhelm, is there a possibility I can see the Osprey image? :3
Title: Re: Development.
Post by: Willhelm on December 04, 2013, 02:10:57 am
(https://i.imgur.com/aMqXVmU.png)
I didn't do the scarf, figured its a personal item.
Title: Re: Development.
Post by: LordAdder on December 04, 2013, 03:38:30 am
(https://i.imgur.com/aMqXVmU.png)
I didn't do the scarf, figured its a personal item.
Ah that is interesting!
Yeah the 1876 Campaign hat was going to be my second guess
also an 1874 Sack Coat and an 1872 Forage Cap (Looks like a Kepi) could also be used with branch and regiment number put on the cap
Thank you Willhelm!

Hats.... (1876 Campaign hat and 1872 Forage Cap)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fp2.la-img.com%2F46%2F22887%2F8034016_1_l.jpg&hash=8f06762715a3769eaa331f588fd8dd5a4fd6e86a)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.quartermastershop.com%2Fimages%2F7231_CAP_alternate.JPG&hash=617c2e325eadf27c5515cc127ea928df787e3056)
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Title: Re: Development.
Post by: Willhelm on December 06, 2013, 03:43:48 pm
I'm now taking suggestions on new loading/menu screens, and would appreciate if anyone wants to make some new maps.
Title: Re: Development.
Post by: kpetschulat on December 06, 2013, 03:48:08 pm
I'm now taking suggestions on new loading/menu screens, and would appreciate if anyone wants to make some new maps.

Loading screen... (This one is good, because you can add the "Blood and Iron" logo at the top)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.bildindex.de%2Fbilder%2Ffmlac12142_18a.jpg&hash=aa621ec04693fa7b0689361a87ca2234a7cfbc7e)
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Main menu...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F7anngQdXXKk%2Fmaxresdefault.jpg&hash=00b8fde227ca25269a9dc7b96d6945d65c92ebb7)
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Both are 1920x1080p, which will scale the best for monitors.
Title: Re: Development.
Post by: Joseph Graham on December 06, 2013, 03:53:13 pm
Why not a map of the world in 1870s, with some areas shaded in red/blood to represent conflict and whatnot?
Title: Re: Development.
Post by: Willhelm on December 06, 2013, 03:58:44 pm
I'm now taking suggestions on new loading/menu screens, and would appreciate if anyone wants to make some new maps.

Loading screen... (This one is good, because you can add the "Blood and Iron" logo at the top)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.bildindex.de%2Fbilder%2Ffmlac12142_18a.jpg&hash=aa621ec04693fa7b0689361a87ca2234a7cfbc7e)
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Main menu...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F7anngQdXXKk%2Fmaxresdefault.jpg&hash=00b8fde227ca25269a9dc7b96d6945d65c92ebb7)
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Both are 1920x1080p, which will scale the best for monitors.

They're good but as I'm moving away from the Franco Prussian war I'm thinking of something more global or colonial.
Why not a map of the world in 1870s, with some areas shaded in red/blood to represent conflict and whatnot?
That's a good idea.
Title: Re: Development.
Post by: Joseph Graham on December 06, 2013, 03:59:42 pm
I'd say go for it; the era is immediately prior to the Scramble for Africa, and colonialism has already started to kick off in some parts of the region. I'll see if I can dig up the map I found earlier today.
Title: Re: Development.
Post by: Derpingtonpryce on December 06, 2013, 04:21:45 pm
Why not a map of the world in 1870s, with some areas shaded in red/blood to represent conflict and whatnot?

Yes.
Title: Re: Development.
Post by: Alan Davies on December 06, 2013, 04:26:18 pm
Why not a map of the world in 1870s, with some areas shaded in red/blood to represent conflict and whatnot?

I like that idea.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on December 06, 2013, 04:32:45 pm
Me too!
Title: Re: Development.
Post by: Wismar on December 06, 2013, 04:33:37 pm
Lazy google search :P

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fatlantic-cable.com%2FMaps%2FColton-1855-World-Telegraph-Lines.jpg&hash=82fe57589751264c8a4df56b3c2d24ea8cb204a1)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F2%2F2e%2F1870_Baur_and_Bromme_Map_of_the_World_on_Mercator_Projection_-_Geographicus_-_NeuesteKartederErde-baur-1870.jpg&hash=2a63ce848a6d791528c1bf1cb3ce4bd53e405a27)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fraoulpop.files.wordpress.com%2F2009%2F02%2F1858-telegraph-cable-map1.jpg&hash=66577d04548e7bc692f08eb795572edb5772b92a)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.davidrumsey.com%2Frumsey%2FSize4%2FD5005%2F2156001.jpg%3Fuserid%3D15%26amp%3Busername%3Dlunaadmin%26amp%3Bresolution%3D4%26amp%3Bservertype%3DJVA%26amp%3Bcid%3D8%26amp%3Biid%3DRUMSEY%26amp%3Bvcid%3DNA%26amp%3Busergroup%3DRumsey3x%26amp%3Bprofileid%3D13&hash=19e0c9fce719b6288f4c0642aec95ddeda683e4a)
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Btw, Will you rename the Prussian faction to just "The German Empire" or "The 2nd Reich"??
Title: Re: Development.
Post by: BSM 'Shut up' Williams on December 06, 2013, 04:42:18 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2Fe%2Fec%2FPunch_Rhodes_Colossus.png%2F300px-Punch_Rhodes_Colossus.png&hash=0e7a628caf3e1f84a4817fbc05b1f74d0e7ca97d)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F9%2F98%2FThe_war_in_the_Soudan.jpg%2F270px-The_war_in_the_Soudan.jpg&hash=efecf17710d6c34d338259cd37c2cd13a61cd50a)

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)

Title: Re: Development.
Post by: Derpingtonpryce on December 06, 2013, 07:42:29 pm
-snip-

I love that Soudan poster.
Title: Re: Development.
Post by: Joseph Graham on December 06, 2013, 07:46:49 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fraoulpop.files.wordpress.com%2F2009%2F02%2F1858-telegraph-cable-map1.jpg&hash=66577d04548e7bc692f08eb795572edb5772b92a)
[close]

This one would be perfect.
Title: Re: Development.
Post by: Derpingtonpryce on December 06, 2013, 09:10:03 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fraoulpop.files.wordpress.com%2F2009%2F02%2F1858-telegraph-cable-map1.jpg&hash=66577d04548e7bc692f08eb795572edb5772b92a)
[close]

This one would be perfect.

Not really, the Micro factions include Asiatic nations, so it isn't just Europeans and Americans.
Title: Re: Development.
Post by: Willhelm on December 06, 2013, 09:40:31 pm
Any idea who the Micro factions sapper could be? Like which nationality.
Title: Re: Development.
Post by: Derpingtonpryce on December 06, 2013, 09:43:15 pm
Any idea who the Micro factions sapper could be? Like which nationality.

I'd say just a neutral looking bloke with military pants, a white or khaki shirt and suspenders.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on December 06, 2013, 10:40:25 pm
American Sapper maybe?
Title: Re: Development.
Post by: Jelly on December 06, 2013, 10:45:37 pm
Sapper should be Ugandan.
Title: Re: Development.
Post by: Derpingtonpryce on December 06, 2013, 11:31:06 pm
Sapper should be Ugandan.

Why not from Guam?
Title: Re: Development.
Post by: Wismar on December 06, 2013, 11:53:18 pm
Steampunk sapper cavalry!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgodsofart.com%2Fwp-content%2Fuploads%2F2012%2F01%2FRider-Steampunk-Wallpaper.jpg&hash=3b2077a2b0de0cfa81cca5867e9442d54ebe5478)
[close]
Title: Re: Development.
Post by: SeanBeansShako on December 07, 2013, 01:01:42 am
Any idea who the Micro factions sapper could be? Like which nationality.

Swiss of course.
Title: Re: Development.
Post by: LordAdder on December 07, 2013, 01:02:32 am
Steampunk sapper cavalry!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgodsofart.com%2Fwp-content%2Fuploads%2F2012%2F01%2FRider-Steampunk-Wallpaper.jpg&hash=3b2077a2b0de0cfa81cca5867e9442d54ebe5478)
[close]

He just looks like Cavalry to me, no sapper

Does that Osprey book have a US Sapper uniform?
Title: Re: Development.
Post by: kpetschulat on December 07, 2013, 03:45:25 am
I'm now taking suggestions on new loading/menu screens, and would appreciate if anyone wants to make some new maps.

Loading screen... (This one is good, because you can add the "Blood and Iron" logo at the top)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.bildindex.de%2Fbilder%2Ffmlac12142_18a.jpg&hash=aa621ec04693fa7b0689361a87ca2234a7cfbc7e)
[close]
Main menu...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F7anngQdXXKk%2Fmaxresdefault.jpg&hash=00b8fde227ca25269a9dc7b96d6945d65c92ebb7)
[close]

Both are 1920x1080p, which will scale the best for monitors.

They're good but as I'm moving away from the Franco Prussian war I'm thinking of something more global or colonial.
Why not a map of the world in 1870s, with some areas shaded in red/blood to represent conflict and whatnot?
That's a good idea.

I picked those for one reason, to stay true to the mods roots.
Title: Re: Development.
Post by: Mikael on December 07, 2013, 12:04:15 pm
Any idea who the Micro factions sapper could be? Like which nationality.

I'd say just a neutral looking bloke with military pants, a white or khaki shirt and suspenders.


Good idea, Any Picture ?
Title: Re: Development.
Post by: Derpingtonpryce on December 08, 2013, 11:06:48 am
Any idea who the Micro factions sapper could be? Like which nationality.

I'd say just a neutral looking bloke with military pants, a white or khaki shirt and suspenders.


Good idea, Any Picture ?

I was thinking something like the guy in the background except without the pouches and the pith helmet, just an engineer's cap to hide the NW baldness.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-VBM4Remrk6I%2FTqVpQAs1PEI%2FAAAAAAAACAA%2FGQbcvhcnfFE%2Fs1600%2F24th%252B%2525282nd%252BWarwickshire%252529%252BRegt%252Bof%252BFoot_Rorkes-drift.jpg&hash=9ba6a8cab643ad1a0702cd86699aa57d1622c1a2)
Title: Re: Development.
Post by: Mikael on December 08, 2013, 02:35:13 pm
Any idea who the Micro factions sapper could be? Like which nationality.

I'd say just a neutral looking bloke with military pants, a white or khaki shirt and suspenders.


Good idea, Any Picture ?

I was thinking something like the guy in the background except without the pouches and the pith helmet, just an engineer's cap to hide the NW baldness.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-VBM4Remrk6I%2FTqVpQAs1PEI%2FAAAAAAAACAA%2FGQbcvhcnfFE%2Fs1600%2F24th%252B%2525282nd%252BWarwickshire%252529%252BRegt%252Bof%252BFoot_Rorkes-drift.jpg&hash=9ba6a8cab643ad1a0702cd86699aa57d1622c1a2)

hum not bad
Title: Re: Development.
Post by: Jelly on December 08, 2013, 03:03:56 pm
Just give the bloke a Pith helmet.
Title: Re: Development.
Post by: Wismar on December 08, 2013, 03:47:05 pm
Just make him Al Gore
Title: Re: Development.
Post by: kpetschulat on December 08, 2013, 03:48:20 pm
And have him flail a sign around on a picket that says, "Say NO to Global Warming!"
Title: Re: Development.
Post by: Willhelm on December 08, 2013, 03:55:45 pm
I dont see much point in doing a british sapper since there is a british faction.
Title: Re: Development.
Post by: Derpingtonpryce on December 08, 2013, 04:27:53 pm
I dont see much point in doing a british sapper since there is a british faction.

No I mean just that general outfit, not the red coat, just the white shirt, military pants, and a kepi/cap of some sort. Either that or making him look like a civil engineer, but that would be wierd as he's meant to be a military engineer.
Title: Re: Development.
Post by: Willhelm on December 08, 2013, 05:01:30 pm
Hmm alright I'll consider it.
Title: Re: Development.
Post by: Wismar on December 08, 2013, 05:30:47 pm
And give him goggles!

http://www.imgur.com/Okt7qxL

http://www.imgur.com/ag0Y6Z6
Title: Re: Development.
Post by: LordAdder on December 08, 2013, 06:08:05 pm
And give him goggles!

http://www.imgur.com/Okt7qxL

http://www.imgur.com/ag0Y6Z6
And then Blood and Iron becomes Steam and Steel, the Steampunk mod for NW...
Title: Re: Development.
Post by: Wismar on December 08, 2013, 07:16:11 pm
And give him goggles!

http://www.imgur.com/Okt7qxL

http://www.imgur.com/ag0Y6Z6
And then Blood and Iron becomes Steam and Steel, the Steampunk mod for NW...
The engineers had googles during this era anyway.
Title: Re: Development.
Post by: Killington on December 08, 2013, 07:18:11 pm
And give him goggles!

http://www.imgur.com/Okt7qxL

http://www.imgur.com/ag0Y6Z6
And then Blood and Iron becomes Steam and Steel, the Steampunk mod for NW...
To be honest I would not be against that.
Title: Re: Development.
Post by: Jelly on December 08, 2013, 07:20:12 pm
A Steampunk mod would be a good idea actually.
Title: Re: Development.
Post by: Wismar on December 08, 2013, 07:36:55 pm
A Steampunk mod would be a good idea actually.
"N0body" is creating a PW steampunk mod called "Novus Mondus"
Title: Re: Development.
Post by: Derpingtonpryce on December 08, 2013, 07:47:10 pm
Dear god no, don't turn this into a steam punk mod.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on December 08, 2013, 07:59:08 pm
It better not be!
Title: Re: Development.
Post by: LordAdder on December 09, 2013, 01:40:02 am
I was joking because the goggles posted were obviously steampunk
Title: Re: Development.
Post by: Charles William on December 09, 2013, 02:24:40 am
A Steampunk mod would be a good idea actually.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi3.asn.im%2FMeme-suicide-_t147.gif&hash=83b3e4d2d208c5d9e4af91da349214418ce97701)

You going to put some content in your post, champ? this isn't tumblr. Post your actual words. Friendly warning!

Title: Re: Development.
Post by: LordAdder on December 09, 2013, 03:41:38 am
A Steampunk mod would be a good idea actually.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi3.asn.im%2FMeme-suicide-_t147.gif&hash=83b3e4d2d208c5d9e4af91da349214418ce97701)
I guess you don't liek Steampunk :/
Title: Re: Development.
Post by: BSM 'Shut up' Williams on December 09, 2013, 05:15:46 pm
I don't either.
Title: Re: Development.
Post by: Wismar on December 09, 2013, 05:20:58 pm
I don't either.
Steampunk is pretty much like a fantasy victorian era.
Title: Re: Development.
Post by: Derpingtonpryce on December 09, 2013, 05:24:12 pm
I like steampunk, just make it a separate mod.
Title: Re: Development.
Post by: Wismar on December 09, 2013, 05:30:01 pm
I like steampunk, just make it a separate mod.
It wasn't a serious statement. Novus Mondus will feed me enough Steampunk.
Title: Re: Development.
Post by: kpetschulat on December 10, 2013, 02:51:09 am
A Steampunk mod would be a good idea actually.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi3.asn.im%2FMeme-suicide-_t147.gif&hash=83b3e4d2d208c5d9e4af91da349214418ce97701)

You going to put some content in your post, champ? this isn't tumblr. Post your actual words. Friendly warning!

Lol @ admin red text...
Title: Re: Development.
Post by: SeanBeansShako on December 10, 2013, 03:09:04 am
Seriously people. Something vaguely related to the topic at least around six words at the moment with the image, just a picture isn't really going to cut it.
Title: Re: Development.
Post by: kpetschulat on December 10, 2013, 03:23:49 am
That picture summed up his thoughts about what Jelly said, quite well actually. I think you're just over-analyzing the use of that .gif, yes?

He'd hang himself if this was Steampunk... Pretty straightforward.
Title: Re: Development.
Post by: Charles William on December 10, 2013, 03:32:03 am
A Steampunk mod would be a good idea actually.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi3.asn.im%2FMeme-suicide-_t147.gif&hash=83b3e4d2d208c5d9e4af91da349214418ce97701)

You going to put some content in your post, champ? this isn't tumblr. Post your actual words. Friendly warning!

i apologize for just posting an image summering my thoughts  :( im quite lazy when it comes to this stuffs. won't happen again  ;)  and just as Kpetschulat says "He'd hang himself if this was Steampunk... Pretty straightforward." that's what i meant from this picture
Title: Re: Development.
Post by: Audiate on December 10, 2013, 03:46:00 am
A Steampunk mod would be a good idea actually.
"N0body" is creating a PW steampunk mod called "Novus Mondus"

Isn't Novus Mondus a Lord of the Rings mod?
Title: Re: Development.
Post by: usnavy30 on December 10, 2013, 05:08:25 am
Novum Mundus is now fantasy persistent roleplay changing the theme and keeping the current features as different factions/races. An example is a preview of an Orc character however it is not entirely LoTR just fantasy inspired as such. The Veiled Stars is a LoTR mod in development for Warband.
Title: Re: Development.
Post by: Rigadoon on December 10, 2013, 06:56:26 am
Seriously people. Something vaguely related to the topic at least around six words at the moment with the image, just a picture isn't really going to cut it.

Not going to cut it? We have a minimum content requirement for what we post now? What's the problem with using just a single image to express yourself? That has never been on issue on this forum in the past unless if the picture is spammed or breaks one of the forum rules.
Title: Re: Development.
Post by: SeanBeansShako on December 10, 2013, 10:05:26 am
Just posting an image with nothing else is spam. You really cannot justify it on any decently run forums because these days that is what tumblr/Reddit is for.

Look at it this way, every pointless post with no content but an image and emoticon costs the development team money in the long run and delays the release of BCOF and possible future war gaming products. It also quite frankly looks sloppy.
Title: Re: Development.
Post by: Furrnox on December 10, 2013, 12:30:07 pm
Look at it this way, every pointless post with no content but an image and emoticon costs the development team money in the long run and delays the release of BCOF and possible future war gaming products. It also quite frankly looks sloppy.

Wat? Also there is nothing in the forum rules about this?

Edit - ah there is but it doesn't say we can't post images if it's related to the topic.
Title: Re: Development.
Post by: Alan Davies on December 10, 2013, 12:31:43 pm
Just posting an image with nothing else is spam. You really cannot justify it on any decently run forums because these days that is what tumblr/Reddit is for.

Look at it this way, every pointless post with no content but an image and emoticon costs the development team money in the long run and delays the release of BCOF and possible future war gaming products. It also quite frankly looks sloppy.

How does it delay the release of BCoF? Just wondering.
Title: Re: Development.
Post by: Willhelm on December 10, 2013, 03:34:21 pm
Maybe these Boers will change the subject.

Spoiler
(https://i.imgur.com/0wizyKK.jpg)
[close]
Spoiler
(https://i.imgur.com/z8sJCZK.jpg)
[close]
Spoiler
(https://i.imgur.com/JpB7d35.jpg)
[close]

This in no way shows all the variation they have.
Title: Re: Development.
Post by: Wismar on December 10, 2013, 03:39:14 pm
Ahhgawwdh!!!! Funkin gentlemen, they are!
Title: Re: Development.
Post by: Wigster600 on December 10, 2013, 03:40:00 pm
The horse in the 3rd pic looks rather... Boered.  ;)
Title: Re: Development.
Post by: Wismar on December 10, 2013, 03:41:28 pm
So are they going to the micro faction or the UK?
Title: Re: Development.
Post by: Willhelm on December 10, 2013, 03:48:06 pm
Microfaction unit. There's a mounted one with various carbines and dismounted with various rifles. Pretty much all the guns in the game they have the choice from.
Title: Re: Development.
Post by: Wismar on December 10, 2013, 03:48:43 pm
Microfaction unit. There's a mounted one with various carbines and dismounted with various rifles. Pretty much all the guns in the game they have the choice from.
Nice.
Title: Re: Development.
Post by: Davout on December 10, 2013, 04:11:52 pm
Just posting an image with nothing else is spam. You really cannot justify it on any decently run forums because these days that is what tumblr/Reddit is for.

Look at it this way, every pointless post with no content but an image and emoticon costs the development team money in the long run and delays the release of BCOF and possible future war gaming products. It also quite frankly looks sloppy.

How does it delay the release of BCoF? Just wondering.
It doesnt.
Title: Re: Development.
Post by: Harybo on December 10, 2013, 05:23:57 pm
Maybe these Boers will change the subject.

Spoiler
(https://i.imgur.com/0wizyKK.jpg)
[close]
Spoiler
(https://i.imgur.com/z8sJCZK.jpg)
[close]
Spoiler
(https://i.imgur.com/JpB7d35.jpg)
[close]

This in no way shows all the variation they have.

Niice are the boer units in the mod from the first or second Boer war?
Title: Re: Development.
Post by: SeanBeansShako on December 10, 2013, 05:41:25 pm
Look at it this way, every pointless post with no content but an image and emoticon costs the development team money in the long run and delays the release of BCOF and possible future war gaming products. It also quite frankly looks sloppy.

Wat? Also there is nothing in the forum rules about this?

Edit - ah there is but it doesn't say we can't post images if it's related to the topic.

We're changing the rules to merge this and popcorn posting into the same rule. You can post big dumb off topic images all you want. Just not too much and have some sort of written form of content from yourself with it.

Or just start a tumblr page.
Title: Re: Development.
Post by: Willhelm on December 10, 2013, 05:46:30 pm
Maybe these Boers will change the subject.

Spoiler
(https://i.imgur.com/0wizyKK.jpg)
[close]
Spoiler
(https://i.imgur.com/z8sJCZK.jpg)
[close]
Spoiler
(https://i.imgur.com/JpB7d35.jpg)
[close]

This in no way shows all the variation they have.

Niice are the boer units in the mod from the first or second Boer war?

Both, i can reuse the clothing and swap the weapons.
Title: Re: Development.
Post by: LordAdder on December 10, 2013, 07:36:22 pm
Maybe these Boers will change the subject.

Spoiler
(https://i.imgur.com/0wizyKK.jpg)
[close]
Spoiler
(https://i.imgur.com/z8sJCZK.jpg)
[close]
Spoiler
(https://i.imgur.com/JpB7d35.jpg)
[close]

This in no way shows all the variation they have.

Oooooh yesss, Boers. Killers with Style and Dutch noises.
Title: Re: Development.
Post by: SeanBeansShako on December 10, 2013, 07:39:36 pm
I demand dust and improvised bandoliers dammit.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on December 10, 2013, 07:50:45 pm
Nice work Willhelm on the Boers!
Title: Re: Development.
Post by: Wismar on December 10, 2013, 08:01:50 pm
I demand dust and improvised bandoliers dammit.
Would be cool!
Title: Re: Development.
Post by: Willhelm on December 10, 2013, 08:45:23 pm
I demand dust and improvised bandoliers dammit.

I should have some bandolier ones but most of my boers are classy.
Title: Re: Development.
Post by: Furrnox on December 10, 2013, 08:48:04 pm
Why is there an English unit in the Microfaction? (Sorry if it's been asked before)
Title: Re: Development.
Post by: Willhelm on December 10, 2013, 08:49:13 pm
Why is there an English unit in the Microfaction? (Sorry if it's been asked before)

Which unit?
Title: Re: Development.
Post by: SeanBeansShako on December 10, 2013, 09:45:00 pm
I demand dust and improvised bandoliers dammit.

I should have some bandolier ones but most of my boers are classy.

If Deadwood taught us anything, you can only go so far attempting class on the frontier.
Title: Re: Development.
Post by: Rigadoon on December 10, 2013, 11:37:20 pm
The Boers look really sweet. Nice work!
Title: Re: Development.
Post by: LordAdder on December 11, 2013, 02:19:00 am
Can you please update the first page with the Micro Units? :3
I just want to have easy access to the micro factions
Title: Re: Development.
Post by: Furrnox on December 11, 2013, 04:05:09 am
Yeah the Boers looks just amazing like wow... You must improved a lot lately. LIKE AAA!!!!
And I was thinking of the light infantry unit.
Title: Re: Development.
Post by: Willhelm on December 11, 2013, 11:41:56 am
Can you please update the first page with the Micro Units? :3
I just want to have easy access to the micro factions
Done.
Yeah the Boers looks just amazing like wow... You must improved a lot lately. LIKE AAA!!!!
And I was thinking of the light infantry unit.
Oh you must mean the boxer rebellion one, they're now on a 20th century faction, because they have modern rifles which would be very unbalanced. There will be a few more 20th century units but i won't have time to fill the faction.
Title: Re: Development.
Post by: Derpingtonpryce on December 11, 2013, 06:26:14 pm
Damn it, FSE decided to stop notifying me again. About the Boer micro faction, is it going to be a Boer War micro faction? If so, it would be great to see some Brits dressed like this (as part of the micro faction of course) :

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.thediehards.co.uk%2Fphotogallery%2FBoer%2520War%2F1.jpg&hash=f3a0f2db2737e61cd774f36f1e4ad8cafc687eb4)

Especially since I found out my great uncle is the most badass person ever to have walked the Earth, and started his career in the Boer Wars.
http://www.badassoftheweek.com/index.cgi?id=30045813384
Title: Re: Development.
Post by: Jelly on December 11, 2013, 07:29:42 pm
Maybe instead of the Sergeant rank there could be another Ranker with another the Khaki uniform.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on December 11, 2013, 08:38:59 pm
Yes!
Title: Re: Development.
Post by: Derpingtonpryce on December 11, 2013, 08:47:56 pm
Maybe instead of the Sergeant rank there could be another Ranker with another the Khaki uniform.

Wait, you mean on the British faction? Because instead of getting rid of an entire rank I think you can add another unit under the specialist tab meaning we get to keep the sergeants and the Khakis get their own ranks.
Title: Re: Development.
Post by: Willhelm on December 11, 2013, 09:24:19 pm
I will probably do a Khaki unit. I'm not messing with the ranks because I've already made them all and filled the code in.
Title: Re: Development.
Post by: Derpingtonpryce on December 11, 2013, 09:38:54 pm
I will probably do a Khaki unit. I'm not messing with the ranks because I've already made them all and filled the code in.

Don't forget the puttees (leg wraps), dem puttees.
Title: Re: Development.
Post by: Mikael on December 11, 2013, 09:43:17 pm
Damn it, FSE decided to stop notifying me again. About the Boer micro faction, is it going to be a Boer War micro faction? If so, it would be great to see some Brits dressed like this (as part of the micro faction of course) :

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.thediehards.co.uk%2Fphotogallery%2FBoer%2520War%2F1.jpg&hash=f3a0f2db2737e61cd774f36f1e4ad8cafc687eb4)

Especially since I found out my great uncle is the most badass person ever to have walked the Earth, and started his career in the Boer Wars.
http://www.badassoftheweek.com/index.cgi?id=30045813384

Really nice Uniforms
Title: Re: Development.
Post by: BSM 'Shut up' Williams on December 12, 2013, 12:10:29 pm
Indeed.
Title: Re: Development.
Post by: Wismar on December 12, 2013, 12:24:31 pm
Indeed.
Me too!
Title: Re: Development.
Post by: Derpingtonpryce on December 12, 2013, 05:45:49 pm
Indeed.
Me too!

Wait, what?
Title: Re: Development.
Post by: Willhelm on December 13, 2013, 06:23:25 pm
Good news everyone
http://www.youtube.com/watch?v=1D1cap6yETA

I have ported the mod to the latest version of NW, which has fixed the Musicians.
Title: Re: Development.
Post by: LordAdder on December 13, 2013, 07:17:35 pm
Good news everyone
http://www.youtube.com/watch?v=1D1cap6yETA

I have ported the mod to the latest version of NW, which has fixed the Musicians.
Good news indeed
Title: Re: Development.
Post by: SeanBeansShako on December 13, 2013, 07:24:11 pm
I am happy to hear that the music isn't dead after all.
Title: Re: Development.
Post by: Willhelm on December 13, 2013, 07:31:46 pm
It will be much cleaner with less bugs after this port, the class limits should work for example.
Title: Re: Development.
Post by: Mikael on December 14, 2013, 04:15:19 pm

Good news indeed
Title: Re: Development.
Post by: SeanBeansShako on December 14, 2013, 04:30:56 pm
It will be much cleaner with less bugs after this port, the class limits should work for example.

Of course, this brings its own set of issues still. Like what music will the multiple nation faction have :P
Title: Re: Development.
Post by: Willhelm on December 14, 2013, 05:07:12 pm
Well I'll take suggestions. I guess one track for each unit, or most of them.
Title: Re: Development.
Post by: Wismar on December 14, 2013, 05:41:22 pm
I guess one of these for the Swedish unit.

Spoiler
[youtube]http://www.youtube.com/watch?v=mb7xrHoy5Lw[/youtube]
[close]
Spoiler
[youtube]http://www.youtube.com/watch?v=95Sf-qxi438[/youtube]
[close]
Spoiler
[youtube]http://www.youtube.com/watch?v=1xgOFtDFhOY[/youtube]
[close]
Title: Re: Development.
Post by: Willhelm on December 14, 2013, 06:18:12 pm
Lol, it has to be a bugle tune.
Title: Re: Development.
Post by: SeanBeansShako on December 14, 2013, 06:36:03 pm
I meant drums and bugles yeah :p.
Title: Re: Development.
Post by: Willhelm on December 14, 2013, 06:37:17 pm
There is only buglers, drumming was considered too dangerous. The British have a piper still though.
Title: Re: Development.
Post by: Wigster600 on December 14, 2013, 06:39:56 pm
How about general command tunes?
Title: Re: Development.
Post by: Willhelm on December 14, 2013, 06:46:55 pm
They will probably stay the same, i don't really have the time to be hunting down obscure bugle calls from over 100 years ago for every command.
Title: Re: Development.
Post by: Derpingtonpryce on December 14, 2013, 07:32:17 pm
I think the pipers can just keep the NW tunes. As for drums it seems the British army still used them up until the Anglo-Zulu wars, however as to when they stopped using them I have no idea, possibly right after the Zulu war?
Title: Re: Development.
Post by: LordAdder on December 14, 2013, 07:50:00 pm
Well, if you do do the US Bugle you can Use Assembly

http://www.music.army.mil/music/buglecalls/assembly.asp

Lyrics:
Spoiler
There's a soldier in the grass
With a bullet up his ass
Take it out, take it out
Like a good Girl Scout!
[close]
Title: Re: Development.
Post by: Derpingtonpryce on December 14, 2013, 07:53:44 pm
Well, if you do do the US Bugle you can Use Assembly

http://www.music.army.mil/music/buglecalls/assembly.asp (http://www.music.army.mil/music/buglecalls/assembly.asp)

Lyrics:
Spoiler
There's a soldier in the grass
With a bullet up his ass
Take it out, take it out
Like a good Girl Scout!
[close]


Those lyrics, lolwut.
Title: Re: Development.
Post by: LordAdder on December 14, 2013, 08:22:38 pm
Well, if you do do the US Bugle you can Use Assembly

http://www.music.army.mil/music/buglecalls/assembly.asp (http://www.music.army.mil/music/buglecalls/assembly.asp)

Lyrics:
Spoiler
There's a soldier in the grass
With a bullet up his ass
Take it out, take it out
Like a good Girl Scout!
[close]


Those lyrics, lolwut.
If you listen to it and say the lyrics it fits pretty well XDD
(minus the Girl Scout part)
Title: Re: Development.
Post by: Willhelm on December 14, 2013, 09:29:20 pm
British Infantry of the second Boer war.
Spoiler
(https://i.imgur.com/yPddPAe.jpg)
[close]
Title: Re: Development.
Post by: kpetschulat on December 14, 2013, 09:29:46 pm
Love the Khaki look. Good job.
Title: Re: Development.
Post by: SeanBeansShako on December 14, 2013, 09:34:38 pm
Very nice.
Title: Re: Development.
Post by: 85thColonel on December 14, 2013, 09:51:15 pm
Awesome Boer Unit!!!
GOD SAVE THE QUEEN
Title: Re: Development.
Post by: Derpingtonpryce on December 14, 2013, 10:51:12 pm
Awsome! You even got the puttees! What gun is that though, is it a placeholder until you make the .303? Sorry I can't really tell since I'm viewing this on my phone.
Title: Re: Development.
Post by: LordAdder on December 14, 2013, 11:01:01 pm
Awsome! You even got the puttees! What gun is that though, is it a placeholder until you make the .303? Sorry I can't really tell since I'm viewing this on my phone.

Wouldn't they be also using the Martini Henry? Are we doing First Boer War here?
Title: Re: Development.
Post by: Willhelm on December 14, 2013, 11:09:06 pm
It's an SMLE .303, and second boer war.
Title: Re: Development.
Post by: LordAdder on December 14, 2013, 11:16:16 pm
It's an SMLE .303, and second boer war.
So is this going into the British or Micro Nation?
Title: Re: Development.
Post by: 85thColonel on December 14, 2013, 11:49:04 pm
It's an SMLE .303, and second boer war.
So is this going into the British or Micro Nation?
if i was doing i would put it in British under Specialist or something
Title: Re: Development.
Post by: Willhelm on December 15, 2013, 12:07:28 am
Faction list currently looks like this

France
Prussia
Britain
19th Century Microfaction
20th Century Microfaction

The second boer war unit goes onto the 20th century one. It can't go to the British faction because he has a 10 round smokeless Lee-Enfield which would wipe the floor with the single shot breechloaders.
Title: Re: Development.
Post by: Audiate on December 15, 2013, 12:53:27 am
50TH PAGE FOR REJE

19th Century Microfaction
20th Century Microfaction

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fstatic.fjcdn.com%2Fgifs%2FOk_b5743e_1053597.gif&hash=af28ec00897444bf3d5495e9bbebe014921c45ba)

That pleases me. It'd be truly unique to have battles with 19th vs. 20th century units. Very cool!
Title: Re: Development.
Post by: Willhelm on December 15, 2013, 12:59:01 am
I should point out it doesn't really go beyond 1914, there's no WW2 stuff or anything, it's still within the theme of B&I, colonial empire's etc etc.
Title: Re: Development.
Post by: Audiate on December 15, 2013, 01:00:44 am
That was to be expected. WWII stuff would be too weird and out of place.
Title: Re: Development.
Post by: Charles William on December 15, 2013, 01:04:05 am
British Infantry of the second Boer war.
Spoiler
(https://i.imgur.com/yPddPAe.jpg)
[close]

One Word..... EPIC keep up the good work mate  ;)
Title: Re: Development.
Post by: LordAdder on December 15, 2013, 03:18:52 am
Faction list currently looks like this

France
Prussia
Britain
19th Century Microfaction
20th Century Microfaction

The second boer war unit goes onto the 20th century one. It can't go to the British faction because he has a 10 round smokeless Lee-Enfield which would wipe the floor with the single shot breechloaders.

Sweet so if you do do American for the 20th I think the uniform should be from the Banana Wars/Pancho Villa Expedition uniforms. (suggestion)

(kinda like this)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fthemellowjihadi.com%2Fwp-content%2Fuploads%2F2012%2F12%2FCapture-of-Fort-Riviere-Haiti-1915-by-Donna-J.-Neary-illustrations-of-three-Medal-of-Honor-recipients-left-to-right-Sergeant-Ross-Iams-Major-Smedley-Butler-and-Private-Samuel-Gross.jpg&hash=656b4f45d49062fe7db3c93d6a488bee1629e16a)
[close]
Title: Re: Development.
Post by: Wismar on December 15, 2013, 04:06:51 am
Swedish very early 20th century infantrymen.
It was worth a shot

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F1%2F1a%2FSvenska_arm%25C3%25A9ns_uniform%2C_1910_%25C3%25A5rs_modell%2C_Nordisk_familjebok.jpg&hash=d32b75866ad626393aba8e59512d167789ffc225)
[close]

Looks like they are wearing tricornes :P Kinda cool and original compared to the other nations.

They were using the famous Swedish Mauser.

http://en.wikipedia.org/wiki/Swedish_Mauser

Rifle & Carbine
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fc%2Fcf%2FSwedish_Mauser_65_right.jpg&hash=84a0662b05c84b8527a1bd97f4d4d761435fb84f)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fdutchman.rebooty.com%2Fimages%2Fnavy11.jpg&hash=fad3a0e5e163c2a2e5efe2f927d20d54d5bf3a1f)
[close]
Title: Re: Development.
Post by: Derpingtonpryce on December 15, 2013, 09:13:11 am
SMLE? I thought those were only put into use after the 2nd Boer war. Anyways I though they used the blunt nosed one (whichever that one is I always get confused)
Title: Re: Development.
Post by: Willhelm on December 15, 2013, 11:22:00 am
Sorry I meant the MLE.
Faction list currently looks like this

France
Prussia
Britain
19th Century Microfaction
20th Century Microfaction

The second boer war unit goes onto the 20th century one. It can't go to the British faction because he has a 10 round smokeless Lee-Enfield which would wipe the floor with the single shot breechloaders.

Sweet so if you do do American for the 20th I think the uniform should be from the Banana Wars/Pancho Villa Expedition uniforms. (suggestion)

(kinda like this)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fthemellowjihadi.com%2Fwp-content%2Fuploads%2F2012%2F12%2FCapture-of-Fort-Riviere-Haiti-1915-by-Donna-J.-Neary-illustrations-of-three-Medal-of-Honor-recipients-left-to-right-Sergeant-Ross-Iams-Major-Smedley-Butler-and-Private-Samuel-Gross.jpg&hash=656b4f45d49062fe7db3c93d6a488bee1629e16a)
[close]

Swedish very early 20th century infantrymen.
It was worth a shot

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F1%2F1a%2FSvenska_arm%25C3%25A9ns_uniform%2C_1910_%25C3%25A5rs_modell%2C_Nordisk_familjebok.jpg&hash=d32b75866ad626393aba8e59512d167789ffc225)
[close]

Looks like they are wearing tricornes :P Kinda cool and original compared to the other nations.

They were using the famous Swedish Mauser.

http://en.wikipedia.org/wiki/Swedish_Mauser

Rifle & Carbine
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fc%2Fcf%2FSwedish_Mauser_65_right.jpg&hash=84a0662b05c84b8527a1bd97f4d4d761435fb84f)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fdutchman.rebooty.com%2Fimages%2Fnavy11.jpg&hash=fad3a0e5e163c2a2e5efe2f927d20d54d5bf3a1f)
[close]

Its almost like you guys want it to be released later  ;D, I'll try to make as much as i can but i keep finding myself with more work than i thought and i'm not letting it run into 2014.
Title: Re: Development.
Post by: Wilhelm on December 15, 2013, 11:44:06 am
German Colony Uniforms

Looks almost like the British ones.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs400910952.websitehome.co.uk%2Fgermancolonialuniforms%2Fmilitaria%2Fmisc%2Fx1900n010%2520um%25201900%2520Tropenhelm_%2520Pith%2520helmet1.jpg&hash=96cf53b28fd8302cddc5c4e0ce7a978e70b925b3)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.figuren-modellbau.de%2Fglossar%2Fmarineinfanterie.jpg&hash=15d15db5c9f5c1baa739addcd41e77d6178d1b83)
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 These Uniforms were used during the Boxer Rebellion.

Would be the new Marine Infantry in the 19th early 20th Century for Prussia (German Empire)  :)
Title: Re: Development.
Post by: Mikael on December 15, 2013, 12:40:27 pm
British Infantry of the second Boer war.
Spoiler
(https://i.imgur.com/yPddPAe.jpg)
[close]

Nice work  ;)
Title: Re: Development.
Post by: Furrnox on December 15, 2013, 12:43:19 pm
So the "20th Century Microfaction" is op comparing to the others?

Title: Re: Development.
Post by: Wismar on December 15, 2013, 01:04:19 pm
Don't let my request slow you down ;) I just talked to Harybo and he might be interested in doing it.
Title: Re: Development.
Post by: SeanBeansShako on December 15, 2013, 01:07:35 pm
So the "20th Century Microfaction" is op comparing to the others?

I expect he is sticking them all in the same faction, so to have a balanced battle both the 20th century factions must be picked and used.

I expect he is sticking them all in the same faction, so to have a balanced battle both the 20th century factions must be picked and used.
Title: Re: Development.
Post by: Willhelm on December 15, 2013, 02:37:39 pm
No they're on separate factions.

19th century microfactions = austria
20th century microfactions = russia

The 20th century one won't have as many units as is more of a fun thing separate from the main game i guess.
Title: Re: Development.
Post by: Mrscotland on December 15, 2013, 03:06:18 pm
For the Britian,Make the AUSTRALIAN mounted ANZACS! ;D
Title: Re: Development.
Post by: Jelly on December 15, 2013, 04:05:48 pm
For the Britain? Seems legit.
Title: Re: Development.
Post by: Derpingtonpryce on December 15, 2013, 04:59:35 pm
For the Britain? Seems legit.


Yes, The Mighty Britain demands a tribute of 50 ANZACs.
Title: Re: Development.
Post by: Jelly on December 15, 2013, 05:11:02 pm
I don't think you see where I'm coming from Derp.
Title: Re: Development.
Post by: Derpingtonpryce on December 15, 2013, 05:42:22 pm
I don't think you see where I'm coming from Derp.


Nope, you don't see where I'M coming from.
Title: Re: Development.
Post by: LordAdder on December 15, 2013, 09:17:31 pm
I think you should release britain, the 19th century micro and 20th century micro in different patches so you don't throw everything at once
Title: Re: Development.
Post by: Willhelm on December 15, 2013, 09:48:36 pm
Patches just annoy people, plus the units are almost all done.
Title: Re: Development.
Post by: Derpingtonpryce on December 15, 2013, 09:52:41 pm
Patches just annoy people, plus the units are almost all done.


Could you give us an idea of what you have left to do?
Title: Re: Development.
Post by: Willhelm on December 15, 2013, 10:00:26 pm
Two units, finding warcries and music, some presentation stuff, and I'll need a server to get it set up on and test as well, currently don't have anyone to host for me.
Title: Re: Development.
Post by: Derpingtonpryce on December 15, 2013, 10:04:46 pm
My regiment might be able to get a server depending on whether or not I can convince them.
Title: Re: Development.
Post by: Willhelm on December 15, 2013, 10:09:17 pm
I need a reliable good quality server with 200 slots for the indefinite future.
Title: Re: Development.
Post by: Derpingtonpryce on December 15, 2013, 10:43:43 pm
I'll see what I can do.
Title: Re: Development.
Post by: BSM 'Shut up' Williams on December 16, 2013, 02:11:15 pm
Do the German East Asian Company. The ones with the grey uniforms and jungle hat.

My 24th will gladly set up a server and test for you.
Title: Re: Development.
Post by: Wismar on December 16, 2013, 04:16:47 pm
Cough cough
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.worthpoint.com%2Fwp-content%2Fuploads%2F2010%2F11%2FPrussian-Garde-Du-Corps-Officers-Spiked-Helmet.jpg&hash=03cd74819205b370a050428c33fc49583b1fc8b0)
[close]
Title: Re: Development.
Post by: Willhelm on December 16, 2013, 05:16:03 pm
Do the German East Asian Company. The ones with the grey uniforms and jungle hat.

My 24th will gladly set up a server and test for you.

You haven't been on steam for days dude.
Title: Re: Development.
Post by: Jelly on December 16, 2013, 06:18:50 pm
Try and get an Arctic server. ;)
Title: Re: Development.
Post by: Alan Davies on December 16, 2013, 09:42:17 pm
Without trying to sound like a kid who can't wait for anything, but do you think you can release it this week Willhelm or does the mod need more time? :D
Title: Re: Development.
Post by: Willhelm on December 16, 2013, 09:43:37 pm
This weekend IF everything goes to plan.
Title: Re: Development.
Post by: Alan Davies on December 16, 2013, 09:45:29 pm
This weekend IF everything goes to plan.

Okay. Thanks for the quick answer :D
Title: Re: Development.
Post by: dams14 on December 16, 2013, 09:55:44 pm
You need a server? MP me if you need  8)
Title: Re: Development.
Post by: LordAdder on December 16, 2013, 10:25:53 pm
You need a server? MP me if you need  8)

Yes, Military Police him...
Title: Re: Development.
Post by: Mikael on December 17, 2013, 12:32:31 pm
You need a server? MP me if you need  8)

Yes, Military Police him...

We have a server Willhel if you want for test ect.. tell me or Add Dams on steam, And yes military police  ;)
Title: Re: Development.
Post by: Willhelm on December 17, 2013, 01:31:59 pm
Thank you, i have spoken to dams about it  :D
Title: Re: Development.
Post by: SeanBeansShako on December 17, 2013, 05:00:52 pm
This weekend IF everything goes to plan.

Argh we're doing our Holiday hiatus! arrrrgh. Well, I could wrangle some of my guys together for casual play which is quite fun in B&I.
Title: Re: Development.
Post by: Parrot on December 18, 2013, 01:29:13 am
This weekend IF everything goes to plan.

My knickers will be ready...
Title: Re: Development.
Post by: Derpingtonpryce on December 18, 2013, 09:19:47 pm
^ Dat GIF.


You said you had 2 more units to do, are they for the 20th century micro faction?


P.S This post probably made several  people piss their pants when they saw the notification in their inbox.
Title: Re: Development.
Post by: Willhelm on December 18, 2013, 09:36:51 pm
They are of the Spanish American war and now completed, the 20th century faction is quite bare but i don't want to delay any longer and additional stuff can be added in the future i guess.
Title: Re: Development.
Post by: Derpingtonpryce on December 18, 2013, 09:51:26 pm
They are of the Spanish American war and now completed, the 20th century faction is quite bare but i don't want to delay any longer and additional stuff can be added in the future i guess.


Awsome, and I don't think the 20th century faction being a bit bare is much of an issue, seeing as how we'll have so many other factions to play as.
Title: Re: Development.
Post by: Mailman653 on December 18, 2013, 10:01:43 pm
They are of the Spanish American war and now completed, the 20th century faction is quite bare but i don't want to delay any longer and additional stuff can be added in the future i guess.

Naked men hoards!  ;)
Title: Re: Development.
Post by: Wismar on December 18, 2013, 10:02:22 pm
They are of the Spanish American war and now completed, the 20th century faction is quite bare but i don't want to delay any longer and additional stuff can be added in the future i guess.

Naked men hoards!  ;)
;)
Title: Re: Development.
Post by: Charles William on December 19, 2013, 12:01:25 am
They are of the Spanish American war and now completed, the 20th century faction is quite bare but i don't want to delay any longer and additional stuff can be added in the future i guess.
Lol wait so you mean i don't need to make a skin for the Rough Riders its already included  :o
Title: Re: Development.
Post by: Willhelm on December 19, 2013, 12:06:10 am
Not that exact unit but it wont be hard to make with the current models.
Title: Re: Development.
Post by: Derpingtonpryce on December 19, 2013, 12:22:38 am
They are of the Spanish American war and now completed, the 20th century faction is quite bare but i don't want to delay any longer and additional stuff can be added in the future i guess.
Lol wait so you mean i don't need to make a skin for the Rough Riders its already included  :o


Son of a... Are you that guy who was pissing everyone off on Anglo Zulu the other day?
Title: Re: Development.
Post by: Charles William on December 19, 2013, 12:36:43 am
They are of the Spanish American war and now completed, the 20th century faction is quite bare but i don't want to delay any longer and additional stuff can be added in the future i guess.
Lol wait so you mean i don't need to make a skin for the Rough Riders its already included  :o


Son of a... Are you that guy who was pissing everyone off on Anglo Zulu the other day?
nope i wasn't even playing Anglo Zulu yesterday and the other day except monday to meet Blucher and talk to him what
s his in game name cause mine is MAWDev_Charles_William
Title: Re: Development.
Post by: Mikael on December 19, 2013, 01:06:48 am
We test the beta version with Erik and no bugs for the moment, we tell you on steam Willhelm if us find bugs or other  ;)
Title: Re: Development.
Post by: Willhelm on December 19, 2013, 01:10:36 am
Sounds good.
Title: Re: Development.
Post by: Barbaneth on December 20, 2013, 05:53:31 pm
Any news?
Title: Re: Development.
Post by: Willhelm on December 20, 2013, 06:06:59 pm
Hold onto your butts!

Spoiler
Maybe its tonight
[close]
Title: Re: Development.
Post by: Alan Davies on December 20, 2013, 06:15:21 pm
Hold onto your butts!

Spoiler
Maybe its tonight
[close]

OMG :D
Title: Re: Development.
Post by: Jelly on December 20, 2013, 06:30:41 pm
Hold onto your butts!

Spoiler
Maybe its tonight
[close]
Oh bb
Title: Re: Development.
Post by: William on December 20, 2013, 06:40:20 pm
Can't wait Willhelm  :D

edit: a zip file extract would be much appreciated.
Title: Re: Development.
Post by: Furrnox on December 20, 2013, 06:43:35 pm
Hold onto your butts!

Spoiler
Maybe its tonight
[close]
!!!!! Excited :)
Title: Re: Development.
Post by: Willhelm on December 20, 2013, 06:49:59 pm
Can't wait Willhelm  :D

edit: a zip file extract would be much appreciated.

Can't, has to use the installer for the CD key check, or else anyone with warband who doesn't own NW can get the mod
Title: Re: Development.
Post by: Wismar on December 20, 2013, 07:11:33 pm
Plz wait until monday. I'm going away for the weekend, so yeah...
JK, go ahead :)
Title: Re: Development.
Post by: 85thColonel on December 20, 2013, 07:22:05 pm
GOD SAVE THE QUEEN!!!
HUZZAH!!
Title: Re: Development.
Post by: Wismar on December 20, 2013, 07:26:14 pm
Länge leve Svea Rike och all hennes ära! You should rename the thread to it's proper name.

Blood & Iron: age of Imperialismand social conservative nationalism (Otto von Bismarck)
Title: Re: Development.
Post by: Parrot on December 20, 2013, 08:46:12 pm
[youtube]http://www.youtube.com/watch?v=-aS3yhRqllU[/youtube]
Title: Re: Development.
Post by: usnavy30 on December 20, 2013, 08:53:09 pm
Update imminent!
Title: Re: Development.
Post by: Willhelm on December 20, 2013, 08:54:13 pm
Please let all your friends know.
Title: Re: Development.
Post by: Wigster600 on December 20, 2013, 08:54:24 pm
Modbb should hurry up it's authorisation.  :P
Title: Re: Development.
Post by: Alan Davies on December 20, 2013, 08:56:01 pm
So it's being uploaded on ModDB right now?
Title: Re: Development.
Post by: Willhelm on December 20, 2013, 08:56:59 pm
It is up, they have to authorise it to make sure i havent uploaded hardcore porn or something.
Title: Re: Development.
Post by: Alan Davies on December 20, 2013, 09:00:32 pm
How long do you think it will take? :D
Title: Re: Development.
Post by: Willhelm on December 20, 2013, 09:02:16 pm
Not sure.
Title: Re: Development.
Post by: Alan Davies on December 20, 2013, 09:03:01 pm
Not sure.

Ah, okay.
Title: Re: Development.
Post by: Majora on December 20, 2013, 09:04:38 pm
Ooo, Can't say I have played the previous version but I want to play this version ahaha, Looks really good :)
Title: Re: Development.
Post by: Willhelm on December 20, 2013, 09:22:35 pm
Ooo, Can't say I have played the previous version but I want to play this version ahaha, Looks really good :)

Thank you, there should be something for everyone.
Title: Re: Development.
Post by: Willhelm on December 20, 2013, 09:30:39 pm
It is released.
www.fsegames.eu/forum/index.php?topic=5867.msg196077
Title: Re: Development.
Post by: Majora on December 20, 2013, 09:32:05 pm
Yay :D Downloading now, any servers up yet?
Title: Re: Development.
Post by: Willhelm on December 20, 2013, 09:33:45 pm
Yes, Bal Official.

I will lock this thread now as the development is done, please post in the feedback thread. Thanks.