Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - ash.j

Pages: 1
1
Regiments / How To: Make a Regiment
« on: May 22, 2013, 10:21:50 pm »
How To: Make a Regiment


Contents
  • Introduction
  • Picking a Name
  • Essentials
  • Recruiting
  • Events
  • Running a Regiment



Introduction

     When I first made my regiment, I found it difficult to start up. I had no idea where to look, or what exactly I needed to do. I had been in regiments before, so I knew the general basics of how to run one, but I didn't know where to start. I write this post to help those interested in making a regiment. I want to make the process as easy as possible so that you can get up and running sooner, and enjoy the game.

     At times, operating a regiment is a pain, especially at the start. You will have to learn what atmosphere bests suits your regiment. You will have to deal with so many different factors, from picking a name, to getting recruits. Yes, it can be a pain, but once it gets running smoothly, it is a lot of fun.



Picking a Name

     The name of your regiment is vital. It is what you will be known as, and can even define your regiment. There are different ways you can pick a name. You could scour the internet in search of a historically accurate name. Or you can make one up. Keep in mind however, you want your name to be unique. It will save everybody a lot of confusion, and make you more recognizable. Before you pick your name, make sure you know what faction you want your regiment to be.

     If you want to pick a historically accurate name, be prepared to get digging. Many of the names are already taken, especially if you want a British regiment. Below are some links to help you to find a name that is still available.

List of historical British regiment names:
http://www.twcenter.net/forums/showthread.php?385953-British-Army-Regiment-Names

List of historical Prussian regiment names:
http://www.twcenter.net/forums/showthread.php?399681-Prussian-Army-Regimental-Names

List of historical French regiment names:
http://www.twcenter.net/forums/showthread.php?408864-French-Army-Regimental-Names

List of historical Russian regiment names:
http://www.twcenter.net/forums/showthread.php?402583-Russian-Regimental-Names

List of historical Austrian regiment names:
http://www.twcenter.net/forums/showthread.php?399424-Austrian-Army-Regimental-Names

Official Napoleonic Wars Regiment list:
https://www.fsegames.eu/forum/index.php?topic=1727.0
*Keep in mind, not all regiments are on this list, only those who have signed up for it. Google search your desired regiment name and look for a forum page, or search directly in the form to double check yours is unique.*



Essentials

     Now that you have chosen your name, you are going to need to...
  • Make a Forum Page
  • Ranks
  • Get a TeamSpeak
  • Make a Steam Group
Forum Page

     A Forum page is where you will tell people about your regiment, advertise your regiment, and organize your regiment. This you will want to put on your regiment...
  • Regiment Name
  • Introduction/Description
  • Ranks
  • Roster
  • Contact/Reference Links (Including TeamSpeak Address)
  • Application
     Don't forget to make it look good. People will be interested in your regiment if you have a nice forum page. Put effort into it, because you want to show people that you are serious. Distinguish yourself from other regiments.

Ranks

     Establishing a set of ranks will bring structure to your regiment. It will create a chain of command, and keep your regiment from falling apart if you die in a battle. The majority of regiments highest rank is Colonel (or the equivalent rank). Below are some links to lists of ranks.

Ranks:
http://forums.taleworlds.com/index.php?topic=239929.0
*I use a slightly tweaked version of these*

TeamSpeak

     TeamSpeak is a free voice chat software. It allows many people to be in a server, and servers are split into multiple channels for organization. TeamSpeak is essential if you want to easily communicate your orders to your men. Once you have TeamSpeak, you will need to find a server. There are many free servers out there, they have multiple groups of people on them. Look around and I'm sure you will find a good server. If you are willing, you can pay to host your own server to have your regiment exclusively on it. Unfortunately there is no one place that I can provide a link for you to find a list of TeamSpeak servers available.

TeamSpeak Download:
http://www.teamspeak.com/?page=downloads

Steam Group

     A Steam Group is a great way to get all your members into one place. You can use it to send messages to everyone in the regiment, or schedule upcoming events. It makes life a lot easier, as long as people check the steam group every once in a while.



Recruiting

     Believe it or not, you have made it through the easy stuff. Now time for the hard part. Recruiting is tedious, annoying, and difficult. Most of the people in this game are already in a regiment. You just have to keep trying. Regiments to die out, so that creates more recruits, and people buy the game. I started my regiment with a friend, and later convinced another friend to buy the game and he joined too. It is always nice to play with friends, and they add a few more to your roster.

     There are a few ways to recruit. You can go onto servers that allow recruiting and play around for a bit, try to play well, and then ask if anyone is interested in joining a regiment. Or, if you have one, try and get your server populated and recruit on that.

There is a good article on recruiting already.
http://forums.taleworlds.com/index.php/topic,234316.0.html



Events

     Great, you have people, Communication, and Advertising. Now you to make the regiment do what it was made for. You need events. Events are the battles that your regiment will attend, it is probably why you made the regiment in the first place, to eventually fight in battles. There are tons of weekly events out there. It's your job to choose what days you want the events to be on, and then sign up for them. Below are some links to help you find some events.

Community Page:
https://www.fsegames.eu/forum/index.php?board=22.0

Schedule of events that are signed up on it:
https://www.fsegames.eu/forum/index.php?topic=2940.0



Running a Regiment

     Now that you have your regiment set up,you need to operate it smoothly. This section will discuss how to do just that. The sections I will be covering are...
  • Communication
  • Discipline
  • Command
  • Relax
Communication

     Communication is key to making sure your new regimen doesn't fall through the cracks. You need to be able  inform your members of upcoming events, tell them what you expect in the regiment, and plan things with them. As I stated earlier, Steam Group are a great tool to use to communicate easily. They get everybody into one place, and the majority of players use steam anyway. Some other options could include a custom website, a forum, or even TeamSpeak.

Discipline

     Discipline is what makes the regiment do well. Without it, you will not be able to turn the tide in a battle, or take on enemy lines. Not only does discipline make you play well, it creates a more enjoyable game. If you play well, your men will be happy, and you will be able to stay alive longer in battles. Everybody likes to win.

     Discipline can be a tricky thing to tackle. Even if all your guys are good players, and want to do well. When you are in a battle, orders can be misheard, or not heard at all, because people will be talking over you. They are not doing anything bad, just having a good time. Sometimes however, you need to keep your men quiet so that they can hear your orders, and then carry them out. There is a widely used method to do this, it is called Permission to Talk (PTS). PTS usually works where the officers may talk freely, but non-officers must say "PTS," and then have an officer say "Granted" in return, and then they can talk. There may be days where you won't need to use PTS.

     Another discipline issue can be a lack of training. At first, event lining up and maneuvering can be difficult. Having a day in the week dedicated to training can fix this. If you work on getting your regiment t operate fluidly, and to be able to get into certain formations quickly, then you will be a much more effective regiment. At training you will want to go over basics maneuvers, then move on to some more advanced maneuvers. Give some time to train in target practice and melee to improve individual skill. Its great if you can get into formations quickly, but if your men can't hit anything, or die in a charge, then the formations won't matter. One last thing to cover in training is to split your regiment in half and have your officers lead the separate line against each other. This will give your officers some experience, and give your men some field training.

Command

     Command is your, the officers, ability to lead your troops in an effective manner. Command skill comes through experience. There is no better way to train yourself as an officer than to get out there and lead your line as much as you can. However, there are some tactics that can be taught. We will go over some of those tactics here.

Flanking: This is one of the simplest of tactics there are. Flanking is when you position your men behind the enemy and attack them from there. This will panic your opponent, and force him to re-position, all as you are picking off their men.

Square: Forming a square is an anti-cavalry formation. You have the front rank kneel down with bayonets braced, and the guys behind them stand and fire. Works better with larger numbers.

Hammer and Anvil: A maneuver where you have one line attack the front, while the other hits them from behind. Works better with larger numbers.

Cover: You can not usually hide behind trees and such, but you can hide your men just behind a hill having them be able to fire over the hill, but making smaller targets for the enemy.

     There are many more tactics out there that would need an entirely different forum post to cover them all, but the tactics above are the basics. Feel free to modify these tactics  adapt to whatever situation you are in.

     The general play style of the different unit types differ. As Line Infantry, you should operate as a well mixed regiment, some melee, and some shooting. Light Infantry focus on firing, but can stand in melee. Rifles focus on long range firing. Cavalry focus on charging. Take note to focus on your unit types play style when it comes to training.

Relax

     Don't forget, the whole purpose of making a regiment is to have fun. Don't take it too seriously, joke around. It will make your men more inclined to be active and make your life easier. Have fun, play well, and you will do well.



Good Luck!

     Good luck! You have now created your regiment. All that is left now is to keep your head above the water, and work hard to make sure you stay active. I hope that this How To guide has helped you to create your regiment. If you have any questions or suggestions, leave them in a reply to this thread.

2
Events: EU / Life Gaming Events Tuesday & Friday
« on: May 20, 2013, 03:19:22 am »
Life Gaming Events




Information

Server Name: Life_Gaming_Server
Password: Given on day of event
TeamSpeak: lgc.leckoren.com
Event Days: Tuesday Siege & Friday Line Battle
Events Time: 8:00pm EST
Factions: Randomly picked on the day of the event.

Please be in the TeamSpeak 30 minutes before the event to receive the event information.



Rules

Spoiler
General Rules

1- No Firing out of formation. Your regiment must be perfectly aligned before firing.

2- The chat must remain clean of spam or hostilities. Regiments who cannot control their members will be excluded from the event.

3- If you are the last person/group that's alive; you must hold ground, or charge.

4- If you have less than 3 people left in your regiment, you must join a friendly unit (Cavalry must dismount & then rejoin)

5- Only double ranked lines, Light Infantry, skirmishers may crouch.

6- All players must stay in a line or formation, unless in melee, except for Officers.

7- Musketoons are not allowed.

8- The minimum number for an individual line, is the minimum requirement for the unit. (Please see Role-Specific rules)

8- Sappers are allowed, 1 per regiment only on Siege.

9- Max of 2 Officer's per Line.


Role-Specific Rules

If you have more people show up for your assigned role, they must play as a non-combat unit such as flag-bearers, or musicians.

Line Infantry:
this unit acts as the main force and must fight in ranks and stay in close order formation

- 5-40 players
- Above 15 players must be in double ranks or split into another line
-No more than a half-man spacing

- Is only allowed to fire weapons in formation (So no firing when charging)
- Must stand in Close order Formation (except when charging)

Skirmishers:
Skirmishers are there to support the lines with accurate fire

- 5-10 players
- Must be using a rifleman class
- May crouch when in skirmish order
- No more than a 5 man spacing

Light Infantry:
Light infantry acts very similar to Skirmishers with a few additional rules

- 5-15 players
- Must be using the light infantry class (Or Line infantry)
- Must stay in formation but are allowed to form Loose order formations
- May crouch when in skirmish order
- No more than 2 man spacing

Cavalry:
The mounted unit of the field

- 3-15 players
- Dismounted horsemen are considered Light Infantry.
- Dragoons must dismount, and act as Light infantry if they wish to fire.
- Cavalry may play as only ONE unit for the duration of the map. If you wish to change Cavalry classes, you are only permitted to change before the beginning of the 1st round.

Artillery:
The Field Cannons

- 3-10 players (Includes guards)
- Normally 2 guns max
- Guards must be Line Infantry class but may use skirmish formations around the cannons (No more than 10 paces away)
- 1 sapper per Artillery


Siege Rules

1. You must be in line to fire, including defending and attacking outside of the fort. Please see rule N*3
2. All infantry on the attacking side should only move out of spawn in groups of 5 or more men.
3. All normal formation rules apply to units whilst they are outside of the fortress. Once inside they can break ranks and go as crazy as they please!
4. Crouching is allowed for both defenders and attackers
5. No musketoons as they lead to too much teamkilling!
6. Defenders should not rambo out, an organized line may sally forth to fulfill some important objective if they wish but they must then obey the same formation rules as attackers do outside the castle.


Extras

Chat

Chat is reserved purely for communication. You are not allowed to post irreverent texts, or banter.

Team-killing

Intentional team-killing is strictly forbidden.
You may NOT intentional team-killing/wounding anyone (Even in self defense)  If you are being attacked your only response should be reporting it to the administrator. The administrator will then punish the offender accordingly.
Those who do retaliate will be treated as equally as the offender.

Slander, Defamation, or libel is not acceptable.
If you have a problem with another regiment, you must report it to the admin, Do NOT take anything into your own hands.


If your regiment drops below 5 at the start of the round, you must join a friendly line, till you have enough numbers to fight on your own.


Do not disrespect the Staff. Be patient with us.
If you ever do experience a problem, Feel free to hop onto TeamSpeak to talk to us, and we'll be more than glad to attend to your issues.
[close]



Attending Regiments

Spoiler
Tuesday
23e Regiment d'Infanterie Legere
4th East Prussian Infantry
Under Construction due to page renovation!

Friday
1st Duke of Cornwall's Light Infantry (1stDCLI)
Under Construction due to page renovation!
[close]



Application

Quote
Regiment name:
Events that you'll be attending:
Primary Role: (Ex: Line Infantry/ Light Infantry / Skirmishers / Artillery / Cavalry / Dragoons)
Secondary Role:
Leader's Steam profile URL:
# Active Members:

Pages: 1