Greetings, aspiring swashbucklers, salty sailors, grizzly captains, and valiant marines! I invite all regiments to RagingMozart's Raging Seas Naval Event! Although this event was shut down, due to popular demand, HMS Britannia will be rehosting. With many amazing maps, we'll bring an exciting aspect of the game that has all but been ignored - Naval Warfare. As always, the enjoyment of everyone participating is our priority, so any suggestions are welcome.
Information
Host Steam: https://steamcommunity.com/id/Keverclin/
Teamspeak: http://ts.fsegames.eu
Steam GroupChat: https://s.team/chat/be0xtKpf
Start time: 2000 EST, 1st and 3rd Thursday of the month
Spec Signup: 1900 PM EST on the day of the event
The event will host 2 rounds of Naval Battle, followed by 2 rounds of Naval Siege (1 side swap). The only specialty available for signup is artillery for the Naval Siege, first come first serve.
General RulesTeam killing is not allowed.
No spamming chat.
Specs are first come first serve, regs can't apply for arty 2 weeks in a row, unless no other reg applies.
Bans may be given to entire regiments if warnings are not heeded.
Delaying is not allowed
Message admins by Steam or TeamSpeak to complain about rule enforcement.
FOL, ROL, FOC, and ROC do not exist
Boats may be sunk by artillery in both map modes.
No ramboing.
Naval Battle Rules- All Regiments must go ship crew (why wouldn't you anyways?)
- Small ship = 1 reg max, Big ship = 2 regs max.
In case there are 2 regs on a big ship, the first one to the helm is the helmsman for that round until he dies. In other words, first one to the helm = helmsman
- 1 Surgeon allowed per regiment
- When on land, max 5 spacing (unless arty)
- Ships that have less than 3 men on them must head to the central island (if applicable) or board the nearest enemy ship.
- If all charge is called, all players must head to the central island (if applicable) or board the nearest enemy ship.
Naval Siege Rules- Attackers must go ship crew, defenders may only go line infantry unless artillery
- 1 ship per reg in the initial assault, afterwards, ships must have at least 5 people before heading out to sea
- Defenders must stay on land and are not allowed to board any vessel
- Artillery may not spawn more artillery than there is provided on the map
- Sappers allowed at admin's discretion
ApplicationRegiment Name:
Attendance:
Steam Profile Link:
Do you understand the rules? [Y/N]
Artillery SignupsRegiment Name:
Attendance:
Once accepted, your regiment representative will be added to a steam group chat. They will receive all information for the event from there.