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Like when you have the body of for example the 45e. How do you asign it to be coloured after a specific texture?
In regards to learning server side scripting where should I start? Also what are the limitations of it?
I want to be able to Change hats in the game to something different. for example, I want to Change the British KGL Hussar hat to the French hussar hat, how would I go about doing that, and, What program, if needed, would I need to download?
god damn, Anthony is smart, he was able to get the shit AEF to tie with the best reg in the game. The tactical geniusness needed to pull off such a feat is insane. He's the Erwin Rommel of NW.
i always get an erection when i check my subscrptions and see that phresh cluelesswill vid
It won't be FSE developing it, so it will come out!
import os# Point export_dir to the folder you will be keeping your module# Make sure you use forward slashes (/) and NOT backward slashes (\)export_dir = os.getenv("HOME") + "/Dropbox/Bear Force II/Bear_Force_II_Test/"#old export_dir = "C:/Program Files/Mount&Blade/Modules/Native/"
#!/bin/shrm Process_Log.txtecho Getting Header Files .........cp header_files/header_*.py . >> Process_Log.txtecho Getting ID Files .........cp ID_files/ID_*.py . >>Process_Log.txtecho Getting Process Files .........cp process_files/process_*.py . >> Process_Log.txtecho Replacing module_info .........cp module_info.py module_info_backup.py >> Process_Log.txtcp module_info_unix.py module_info.py >> Process_Log.txtecho Start Processing...echo ______________________________python process_init.pypython process_global_variables.pypython process_strings.pypython process_skills.pypython process_music.pypython process_animations.pypython process_meshes.pypython process_sounds.pypython process_skins.pypython process_map_icons.pypython process_factions.pypython process_items.pypython process_scenes.pypython process_troops.pypython process_particle_sys.pypython process_scene_props.pypython process_tableau_materials.pypython process_presentations.pypython process_party_tmps.pypython process_parties.pypython process_quests.pypython process_info_pages.pypython process_scripts.pypython process_mission_tmps.pypython process_game_menus.pypython process_simple_triggers.pypython process_dialogs.pypython process_global_variables_unused.pypython process_postfx.pyrm *.pycrm header_*.pyrm *.bakcp ID_*.py ID_files/ >> Process_Log.txtcp module_info_backup.py module_info.py >> Process_Log.txtrm module_info_backup.pyrm ID_*.pyrm process_*.pyecho All Finish ...echo Cleaning up...echo ______________________________echo Script processing has ended.read -p "Press [Enter] to exit..." _
Why not? Probably you'll have to use Wine and some python tricks to get the module system working correctly though. For instance, on Linux I got it working like this:Create a module_info_unix file. Set the content as follows:Codeimport os# Point export_dir to the folder you will be keeping your module# Make sure you use forward slashes (/) and NOT backward slashes (\)export_dir = os.getenv("HOME") + "/Dropbox/Bear Force II/Bear_Force_II_Test/"#old export_dir = "C:/Program Files/Mount&Blade/Modules/Native/"Then create a shell script (.sh), and use this stuff to compile:Code#!/bin/shrm Process_Log.txtecho Getting Header Files .........cp header_files/header_*.py . >> Process_Log.txtecho Getting ID Files .........cp ID_files/ID_*.py . >>Process_Log.txtecho Getting Process Files .........cp process_files/process_*.py . >> Process_Log.txtecho Replacing module_info .........cp module_info.py module_info_backup.py >> Process_Log.txtcp module_info_unix.py module_info.py >> Process_Log.txtecho Start Processing...echo ______________________________python process_init.pypython process_global_variables.pypython process_strings.pypython process_skills.pypython process_music.pypython process_animations.pypython process_meshes.pypython process_sounds.pypython process_skins.pypython process_map_icons.pypython process_factions.pypython process_items.pypython process_scenes.pypython process_troops.pypython process_particle_sys.pypython process_scene_props.pypython process_tableau_materials.pypython process_presentations.pypython process_party_tmps.pypython process_parties.pypython process_quests.pypython process_info_pages.pypython process_scripts.pypython process_mission_tmps.pypython process_game_menus.pypython process_simple_triggers.pypython process_dialogs.pypython process_global_variables_unused.pypython process_postfx.pyrm *.pycrm header_*.pyrm *.bakcp ID_*.py ID_files/ >> Process_Log.txtcp module_info_backup.py module_info.py >> Process_Log.txtrm module_info_backup.pyrm ID_*.pyrm process_*.pyecho All Finish ...echo Cleaning up...echo ______________________________echo Script processing has ended.read -p "Press [Enter] to exit..." _Make the .sh file executable by going to folder where it's located (cd), then use chmod +x [filename].sh . Run it using ./filename.sh after specifying your own directory in module_info_unix and that should be it. This works in linux, not sure about Mac.
Like a link to anything I would need to download?
Quote from: Antoine de Lasalle on July 20, 2014, 12:07:55 pmLike a link to anything I would need to download?If you can't do some simple searches, you won't have a bright future in modding. So start searching.Your new friends are:Google (for general questions, like where to download what)This board (for NW related modding questions)Taleworlds modding board http://forums.taleworlds.com/index.php/board,64.0.html (for all mount&blade modding questions, literally all the answers or hints are there)