Author Topic: Have a question about Modding? Ask Here!  (Read 312493 times)

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Offline Arcturus

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Re: Have a question about Modding? Ask Here!
« Reply #780 on: June 25, 2014, 07:21:09 pm »
Scratch that.
« Last Edit: June 26, 2014, 02:19:34 am by Arcturus »

Offline Grozni

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Re: Have a question about Modding? Ask Here!
« Reply #781 on: June 29, 2014, 10:00:13 am »
Like when you have the body of for example the 45e. How do you asign it to be coloured after a specific texture?

You have to use OpenBRF to replace the material. There are numerous tutorials on that, do some search.

Offline Fraser

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Re: Have a question about Modding? Ask Here!
« Reply #782 on: July 16, 2014, 06:53:13 pm »
In regards to learning server side scripting where should I start? Also what are the limitations of it?

Offline Althalus

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Re: Have a question about Modding? Ask Here!
« Reply #783 on: July 16, 2014, 08:00:55 pm »
In regards to learning server side scripting where should I start? Also what are the limitations of it?

Where to start? I recommend just messing around. The limitations - you have very little room to play with. The engine is heavily outdated, NW itself is pushing the limits. Still, you can get some interesting additions working.

Offline SamTheZamER

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Re: Have a question about Modding? Ask Here!
« Reply #784 on: July 16, 2014, 10:58:09 pm »
I want to be able to Change hats in the game to something different. for example, I want to Change the British KGL Hussar hat to the French hussar hat, how would I go about doing that, and, What program, if needed, would I need to download?

Offline Althalus

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Re: Have a question about Modding? Ask Here!
« Reply #785 on: July 16, 2014, 11:55:50 pm »
I want to be able to Change hats in the game to something different. for example, I want to Change the British KGL Hussar hat to the French hussar hat, how would I go about doing that, and, What program, if needed, would I need to download?

That's as simple as modifying the models. Wings3d is a good program for starting modellers. After that you just replace the files in your game folders.

Offline SamTheZamER

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Re: Have a question about Modding? Ask Here!
« Reply #786 on: July 17, 2014, 12:17:40 am »
Thanks Althalus, i'll try it

Offline William

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Re: Have a question about Modding? Ask Here!
« Reply #787 on: July 17, 2014, 06:57:38 am »
I want to be able to Change hats in the game to something different. for example, I want to Change the British KGL Hussar hat to the French hussar hat, how would I go about doing that, and, What program, if needed, would I need to download?
Open BRF is the easiest too actually, what you do is open the French hat(s) you want to use, export them, open them on the British hats, copy the name of the British hats, then rename to something like "old 33rd hat". From here select all the parts of the imported French hat, click rename, rename it, save, and you should have yourself a French hat on the UK. Atilla has a full tutorial on it.
Check out my YT channel where I post NW www.youtube. com/c/CluelessWill
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god damn, Anthony is smart, he was able to get the shit AEF to tie with the best reg in the game. The tactical geniusness needed to pull off such a feat is insane. He's the Erwin Rommel of NW.
i always get an erection when i check my subscrptions and see that phresh cluelesswill vid
It won't be FSE developing it, so it will come out!
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Offline Antoine de Lasalle

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Re: Have a question about Modding? Ask Here!
« Reply #788 on: July 19, 2014, 11:30:00 am »
I just got a Mac and luckily they have released WB & NW for Mac on Steam.  (Thanks guys, I was having a panic attack when my PC broke)

BUT what I wanted to ask was, "Can you run modding stuff on a Mac?"  I've always wanted to mod for my own.

Offline DanyEle

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Re: Have a question about Modding? Ask Here!
« Reply #789 on: July 20, 2014, 11:13:22 am »
Why not? Probably you'll have to use Wine and some python tricks to get the module system working correctly though. For instance, on Linux I got it working like this:

Create a module_info_unix file. Set the content as follows:
Code
import os

# Point export_dir to the folder you will be keeping your module
# Make sure you use forward slashes (/) and NOT backward slashes (\)

export_dir = os.getenv("HOME") + "/Dropbox/Bear Force II/Bear_Force_II_Test/"
#old export_dir = "C:/Program Files/Mount&Blade/Modules/Native/"

Then create a shell script (.sh), and use this stuff to compile:

Code
#!/bin/sh
rm Process_Log.txt
echo Getting Header Files .........
cp header_files/header_*.py . >> Process_Log.txt
echo Getting ID Files .........
cp ID_files/ID_*.py . >>Process_Log.txt
echo Getting Process Files .........
cp process_files/process_*.py . >> Process_Log.txt
echo Replacing module_info .........
cp module_info.py module_info_backup.py >> Process_Log.txt
cp module_info_unix.py module_info.py >> Process_Log.txt
echo Start Processing...
echo ______________________________
python process_init.py
python process_global_variables.py
python process_strings.py
python process_skills.py
python process_music.py
python process_animations.py
python process_meshes.py
python process_sounds.py
python process_skins.py
python process_map_icons.py
python process_factions.py
python process_items.py
python process_scenes.py
python process_troops.py
python process_particle_sys.py
python process_scene_props.py
python process_tableau_materials.py
python process_presentations.py
python process_party_tmps.py
python process_parties.py
python process_quests.py
python process_info_pages.py
python process_scripts.py
python process_mission_tmps.py
python process_game_menus.py
python process_simple_triggers.py
python process_dialogs.py
python process_global_variables_unused.py
python process_postfx.py
rm *.pyc
rm header_*.py
rm *.bak
cp ID_*.py ID_files/ >> Process_Log.txt
cp module_info_backup.py module_info.py >> Process_Log.txt
rm module_info_backup.py
rm ID_*.py
rm process_*.py
echo All Finish ...
echo Cleaning up...
echo ______________________________
echo Script processing has ended.
read -p "Press [Enter] to exit..." _

Make the .sh file executable by going to folder where it's located (cd), then use chmod +x [filename].sh . Run it using ./filename.sh after specifying your own directory in module_info_unix and that should be it. This works in linux, not sure about Mac.
« Last Edit: July 20, 2014, 11:18:14 am by DanyEle »



Offline Antoine de Lasalle

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Re: Have a question about Modding? Ask Here!
« Reply #790 on: July 20, 2014, 12:07:55 pm »
Why not? Probably you'll have to use Wine and some python tricks to get the module system working correctly though. For instance, on Linux I got it working like this:

Create a module_info_unix file. Set the content as follows:
Code
import os

# Point export_dir to the folder you will be keeping your module
# Make sure you use forward slashes (/) and NOT backward slashes (\)

export_dir = os.getenv("HOME") + "/Dropbox/Bear Force II/Bear_Force_II_Test/"
#old export_dir = "C:/Program Files/Mount&Blade/Modules/Native/"

Then create a shell script (.sh), and use this stuff to compile:

Code
#!/bin/sh
rm Process_Log.txt
echo Getting Header Files .........
cp header_files/header_*.py . >> Process_Log.txt
echo Getting ID Files .........
cp ID_files/ID_*.py . >>Process_Log.txt
echo Getting Process Files .........
cp process_files/process_*.py . >> Process_Log.txt
echo Replacing module_info .........
cp module_info.py module_info_backup.py >> Process_Log.txt
cp module_info_unix.py module_info.py >> Process_Log.txt
echo Start Processing...
echo ______________________________
python process_init.py
python process_global_variables.py
python process_strings.py
python process_skills.py
python process_music.py
python process_animations.py
python process_meshes.py
python process_sounds.py
python process_skins.py
python process_map_icons.py
python process_factions.py
python process_items.py
python process_scenes.py
python process_troops.py
python process_particle_sys.py
python process_scene_props.py
python process_tableau_materials.py
python process_presentations.py
python process_party_tmps.py
python process_parties.py
python process_quests.py
python process_info_pages.py
python process_scripts.py
python process_mission_tmps.py
python process_game_menus.py
python process_simple_triggers.py
python process_dialogs.py
python process_global_variables_unused.py
python process_postfx.py
rm *.pyc
rm header_*.py
rm *.bak
cp ID_*.py ID_files/ >> Process_Log.txt
cp module_info_backup.py module_info.py >> Process_Log.txt
rm module_info_backup.py
rm ID_*.py
rm process_*.py
echo All Finish ...
echo Cleaning up...
echo ______________________________
echo Script processing has ended.
read -p "Press [Enter] to exit..." _

Make the .sh file executable by going to folder where it's located (cd), then use chmod +x [filename].sh . Run it using ./filename.sh after specifying your own directory in module_info_unix and that should be it. This works in linux, not sure about Mac.

Like a link to anything I would need to download?

Offline Grozni

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Re: Have a question about Modding? Ask Here!
« Reply #791 on: July 20, 2014, 12:17:32 pm »
Like a link to anything I would need to download?

If you can't do some simple searches, you won't have a bright future in modding. So start searching.

Your new friends are:
Google (for general questions, like where to download what)
This board (for NW related modding questions)
Taleworlds modding board http://forums.taleworlds.com/index.php/board,64.0.html (for all mount&blade modding questions, literally all the answers or hints are there)

Edit: Don't get insulted! If you want to achieve something with modding (especially in a non standard way, on Mac) you are going to have to search your ass off for answers, and I'm trying to explain that to you from start. DanyEle said get Wine, giving you the name of software, and all other software you'll need are described in many tutorials all over the net, and you ask for download links on a plate. When it comes to modding any game, nothing will be given to you on a plate so get used to that. Its you who decided to feel insulted and star the flame.
« Last Edit: July 20, 2014, 01:18:08 pm by Grozni »

Offline Antoine de Lasalle

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Re: Have a question about Modding? Ask Here!
« Reply #792 on: July 20, 2014, 12:54:38 pm »
Like a link to anything I would need to download?

If you can't do some simple searches, you won't have a bright future in modding. So start searching.

Your new friends are:
Google (for general questions, like where to download what)
This board (for NW related modding questions)
Taleworlds modding board http://forums.taleworlds.com/index.php/board,64.0.html (for all mount&blade modding questions, literally all the answers or hints are there)

Don't insult me!  I know how to google... I was just asking what you guys recommend.  Isn't that the point of this thread?!

Offline DanyEle

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Offline mistykat

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Re: Have a question about Modding? Ask Here!
« Reply #794 on: July 23, 2014, 05:47:31 am »
I was wondering if there was an NW modder available to work with me in a mod for a few servers I am planning to launch.  If someone could msg me if you are interested, please let me know. I would be, ofcouse, reimbursing you for your time. If you have skype, please add MissTKat.

Thanks,
MistyKat