Author Topic: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB  (Read 128116 times)

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Offline Tali

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #345 on: February 05, 2013, 09:22:31 am »
You guys should add tropical island to your official servers as a custom map, i mean there is nothing stopping you;D

I fully agree. The current rotation is getting dull.

And when you're at it, please throw dust in there as well.  ;)

Offline Googly

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #346 on: February 05, 2013, 05:54:05 pm »
Hmmm... I'm growing tired of repeating the same things over and over...

They can't add another faction because of memory Issues. Many of us were surprised when they managed to fit Austria in. Another one, I guarantee you, will not work at all. There is so much background memory as is. When France and UK are matched up, the other 3 factions are "running" in the background. It causes memory to be used up. Having 4, or 5, or w/e more factions is only going to increase the lag you'll get on the game from having all these factions "run" in the background. It's very similar to having multiple programs running on a computer. The more that are running, the more general memory is being used, which means more lag.

Do you understand this now? Or, 20 posts from now am I going to have to repeat this... again. It's alright to dream, but when that dream is far from actually being possible, you should stop dreaming that dream.

And you should chill. Cool off.

Offline kpetschulat

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #347 on: February 05, 2013, 06:42:24 pm »
Lol. People tend to misinterpret things said over the internet. Googly, I love you.

Offline Odysseus

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #348 on: February 07, 2013, 03:11:18 am »
2 Questions, will frigates be the only ship prop, and will a whistle be added to the mareines selection so you can whistle and yell "officer on deck"  :P

Offline Emperor Napoleon

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #349 on: February 07, 2013, 11:00:04 pm »
When is this released???!!!!

Offline Onii

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #350 on: February 07, 2013, 11:15:04 pm »
Whenever Taleworlds release it.

Offline Rogov

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #351 on: February 08, 2013, 07:21:41 am »
When is this released???!!!!
Aye, they're waiting for Taleworlds to finish up with the Warband patch first. This has been ready to go for a while, but they can't release it until the Warband patch is done.

Offline rikimaru114

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #352 on: February 08, 2013, 08:36:56 am »
All looking so great to try it out. Cant wait for it :DDD

Offline UniversitasMetal

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #353 on: February 08, 2013, 02:02:52 pm »
IN MM I remember Vince actually making moveable ships... Why not now?

Offline rikimaru114

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #354 on: February 08, 2013, 02:17:46 pm »
We got the little boats only now and so far I remember there was no ships u could move on mm but that is in my memory idk if it is true.

Offline Emperor Napoleon

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #355 on: February 08, 2013, 09:00:42 pm »
I think I remember to do with moving ships in MM....


Offline Onii

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #356 on: February 08, 2013, 09:18:48 pm »
Problem with those are that they're probably quite resource heavy and takes time to program, which the FSE team doesn't have that of since they're working hard on BCoF.
« Last Edit: February 08, 2013, 09:28:06 pm by Onii-Chan »

Offline Rogov

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #357 on: February 09, 2013, 12:30:53 am »
IN MM I remember Vince actually making moveable ships... Why not now?
I think I remember to do with moving ships in MM....
Well there was a time when Vince was experimenting with large moving ships... Turns out the Warband multiplayer engine can't physically handle all the moving parts which would be necessary, especially cannons on said ships.
« Last Edit: February 09, 2013, 12:49:58 am by Rogov »

Offline sir Luca

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #358 on: February 09, 2013, 05:28:25 pm »
The Deluge team is working on the sea battles, even there is a film, which showed the effect of previous work.

As you can see, it is possible, even in multiplayer...
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Offline Emperor Napoleon

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #359 on: February 09, 2013, 05:31:36 pm »
The Deluge team is working on the sea battles, even there is a film, which showed the effect of previous work.

As you can see, it is possible, even in multiplayer...
[youtube]http://www.youtube.com/watch?v=swFv--Wr_ec[/youtube]
Is that what this is going to be like? Im a little dissapointed if it is....