Author Topic: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB  (Read 128118 times)

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Offline Budzinskiy

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #90 on: December 13, 2012, 10:02:14 pm »
Oh mah gad,its so kdhbsojhfojsj i can't stop oiksjd !

Offline Xanderman

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #91 on: December 13, 2012, 10:06:24 pm »
Hmm this is gonna be awesome!!! (Instant Boner)
I now have the chance to do this. :D
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Offline Menelaos

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #92 on: December 13, 2012, 11:06:37 pm »
I need some verifying here, will they be usable or not? You could just make them lifeboats with a giant hull is all.

Offline Jorvasker

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #93 on: December 14, 2012, 12:50:19 am »
Sounds like an awesome update :D cant wait

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Filthy Casual Publorde from May 2011 - Mid July 2012 / Early Services from July - November 2012, including 33rd, 63e, 1stCI / 1stFKI - November 2012 - April 2013 / Break from April 2013 - July 2013, with a short return to 63e from June until July / 1stEPI - July 2013 - January 2016 (Retired from game)

Offline Moldplayer

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #94 on: December 14, 2012, 01:17:43 am »
You guys keep saying Tropical Island, but I am pretty sure it was beach. I remember it as one of the worst public maps. :P
nope that is tropical island

Beach was the one in a town by the seaside
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Offline Odysseus

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #95 on: December 14, 2012, 02:00:44 am »

Offline Windbusche

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #96 on: December 14, 2012, 05:01:23 am »
I want to kiss Vincenzo for this. @_@.

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Offline Hinkel

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #97 on: December 14, 2012, 10:50:01 am »
I need some verifying here, will they be usable or not? You could just make them lifeboats with a giant hull is all.

They said, they are not useable and static props in NW. So you cant drive them.

Offline Menelaos

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #98 on: December 14, 2012, 02:37:57 pm »
I have no idea why they can't adds the components of a regular ship (lifeboat) and just larger to pull this off. It doesn't have to have cannons..

Offline Dealen

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #99 on: December 14, 2012, 04:40:14 pm »
Looks great cant wait for naval battle, Will this patch be released this year?

Offline Bluehawk

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #100 on: December 14, 2012, 05:14:01 pm »
I have no idea why they can't adds the components of a regular ship (lifeboat) and just larger to pull this off. It doesn't have to have cannons..

But if the two ships are sailing around independent of each other and, knowing the player-base, unable to board each other for the entire round, you'd only be able to fire muskets at each other. Without the cannons, naval warfare would be, in my opinion, incredibly boring.

Offline Gokiller

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #101 on: December 14, 2012, 05:27:18 pm »
Dam... One day sick and I miss this! :P


Very good job FSE and keep it up!

Offline Olafson

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #102 on: December 14, 2012, 06:02:35 pm »
I have no idea why they can't adds the components of a regular ship (lifeboat) and just larger to pull this off. It doesn't have to have cannons..


Cannons are not the actualy problem. They just increase it even more. The problem, is the size of the frigate. It is too large to move it without crashing the server or the game... :(

I would like to do it differently, but it does not work, due to Warbands Engine. :(

Offline kpetschulat

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #103 on: December 14, 2012, 06:47:38 pm »
I have no idea why they can't adds the components of a regular ship (lifeboat) and just larger to pull this off. It doesn't have to have cannons..


Cannons are not the actualy problem. They just increase it even more. The problem, is the size of the frigate. It is too large to move it without crashing the server or the game... :(

I would like to do it differently, but it does not work, due to Warbands Engine. :(

So, then we ned more info about this naval battle stuff. Seems like a wasted idea now.

Offline Cherry

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Re: Developer Blog 5 - Napoleonic Wars Upcoming Patch & IndieDB
« Reply #104 on: December 14, 2012, 07:10:30 pm »
Can the sailors nipples be bigger, they dont seem big enough for a sailor
Cherry
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