- Get rid of the laggy ass servers (I know 150-200 man events can be laggy but the servers now a days are a lot worse imo)
The server that we use for every day but Tuesday (except the N&S events) is a $120/month NFO box. It's a fairly robust server. It runs a TS and weekly Arma 3 sessions, and has been used for a variety of other games, all with no problems. It's a dedicated box, which means no slot system and no overbooking the server. You're not going to get much better than that.
The problem is that NW is a resource hog, moreso than it used to be, and the Warband engine was never made more efficient to handle it. The extra faction and the new scripts, while nice, didn't help performance at all. It still all uses one CPU core. The graphics engine is so wonky that new cards and drivers tend to produce worse performance. I can pretty much guarantee that, at least for the dedicated NFO box, most of the extra lag you get is because your client can no longer handle drawing 200 players.
Recently, we had an event where we discovered the hard cap on server capacity is 250. Some people lagged extremely hard, some didn't. My old laptop with its 650M didn't really lag much at all, but people with $1000 computers thought it was unplayable. Everybody blamed the server, but I'm more inclined to think people view their computers like people used to view their hot rods: totally infallible, evidence to the contrary be damned.
It is, more than ever, insanely easy to put pressure on any server because of how bad the networking engine is. Reviving and/or slaying everybody on a full server, for example, tends to massacre performance. Naturally, the first thing every single new admin does when they get the password is log on and revive everybody twenty times.
I have not had good experiences on Warlance or QIG servers since the last couple of updates. The lag on them, especially at or right after peak hours, is basically unplayable for me. Some people notice the difference, some don't.