Author Topic: Tali's Mapping Thread  (Read 13535 times)

0 Members and 1 Guest are viewing this topic.

Offline Tali

  • First Lieutenant
  • *
  • Posts: 747
    • View Profile
  • Side: Neutral
Tali's Mapping Thread
« on: November 11, 2012, 02:25:02 pm »
Helm's Deep
I want to share with you this map, based upon, as You surely have gathered by now, the Fictional Fortress of Helm's Deep, as Featured in the 2002 Film. Without further Ado, The Screenshots

The Link to the Retextured files can be found further down the post.

Spoiler







[close]
Finished Result

Spoiler
[close]


Download Link
http://www.mediafire.com/?r26ol0g2wa5j0z4

Code
0x0000000330004563000d23480000074800005c49000021c5


Links to the Modified Texture files
Drop these into your NW Texture folder, For steam users found at Steam/Steamapps/Common/M&B Warband/Modules/NW/Textures.

Always remember to save a Backup of the original files if you would want to revert later on.




Austrian Hamlet
Designed for medium to large scale linebattles, this map is set in a landscape of rolling hills and occasional forests, with both teams initially separated by a river
Bird's Eye
[close]
Screenshots











[close]
« Last Edit: November 25, 2012, 01:08:49 am by Tali »

Offline Mack

  • Donator
  • *
  • Posts: 1274
  • " Hear me roar "
    • View Profile
  • Nick: Lannes Mack
  • Side: Union
Re: Tali's Mapping Thread
« Reply #1 on: November 11, 2012, 02:50:22 pm »
Your helm's deep map is really awesome, keep up the good work mate!  ;D
Lannes Mack

Proudly commanded the 4e Grenadiers for two and a halve years


Offline Tali

  • First Lieutenant
  • *
  • Posts: 747
    • View Profile
  • Side: Neutral
Re: Tali's Mapping Thread
« Reply #2 on: November 11, 2012, 02:54:54 pm »
Your helm's deep map is really awesome, keep up the good work mate!  ;D

Thanks!

I'm really looking forward to seeing your Forest of Niflhel map, It's a great idea!  :)

Offline Svensson

  • Colonel
  • *
  • Posts: 1321
    • View Profile
  • Side: Neutral
Re: Tali's Mapping Thread
« Reply #3 on: November 11, 2012, 03:02:35 pm »
Delicious map Tali. ;)

Offline Gokiller

  • Almost Pride of Ni
  • Board Moderator
  • **
  • Posts: 3913
  • Bydand in the chat lads!
    • View Profile
  • Side: Neutral
Re: Tali's Mapping Thread
« Reply #4 on: November 11, 2012, 03:03:52 pm »
I still think that the "Inside-area" compared to the "outside-area" is way to overloaded with props. :P But some barrels, or crates at the wall. Giving some more detail. :)


Offline Tali

  • First Lieutenant
  • *
  • Posts: 747
    • View Profile
  • Side: Neutral
Re: Tali's Mapping Thread
« Reply #5 on: November 11, 2012, 03:16:13 pm »
Updated the OP with Height code and Map file, I'm allowing its free usage and continued editing.

Offline Aluqah

  • Private
  • *
  • Posts: 5
  • Wine of Aluqah (22nd_Sgt)
    • View Profile
  • Nick: 22nd_Sgt_Aluqah
  • Side: Neutral
Re: Tali's Mapping Thread
« Reply #6 on: November 11, 2012, 07:51:54 pm »
looks great!

Offline Bashy

  • Colonel
  • *
  • Posts: 811
  • Welsh
    • View Profile
  • Side: Union
Re: Tali's Mapping Thread
« Reply #7 on: November 11, 2012, 10:05:31 pm »
Exceptional Map.  ;)
"time flys like anything these days when old friends start to become faint memories in back of our heads" - Hairywarhero

Offline Tali

  • First Lieutenant
  • *
  • Posts: 747
    • View Profile
  • Side: Neutral
Re: Tali's Mapping Thread
« Reply #8 on: November 25, 2012, 01:09:13 am »
OP Updated

Offline Gokiller

  • Almost Pride of Ni
  • Board Moderator
  • **
  • Posts: 3913
  • Bydand in the chat lads!
    • View Profile
  • Side: Neutral
Re: Tali's Mapping Thread
« Reply #9 on: November 25, 2012, 01:40:16 am »
Looking alright, however. It will probly look better if you change the road to either earth, or steppe.

Up to you tho, just some advice. ;)

Offline Roy

  • First Sergeant
  • *
  • Posts: 236
    • View Profile
  • Side: Neutral
Re: Tali's Mapping Thread
« Reply #10 on: January 05, 2013, 08:30:21 pm »
You map has a few bugged spawns
Its an amazing map tough
Its running on my server

Offline Friedrich

  • Donator
  • *
  • Posts: 1977
  • 84e. Est. 2010. Official Non-Regiment Hopper.
    • View Profile
  • Nick: Friedrich
  • Side: Union
Re: Tali's Mapping Thread
« Reply #11 on: January 13, 2013, 12:19:26 am »
Nice Helm's Deep map, but I support Gokis suggestion:
Looking alright, however. It will probly look better if you change the road to either earth, or steppe.

Up to you tho, just some advice. ;)

And play a bit with grass (or did you disable it?) on your Austrian Hamlet map and make some pebbles/stones on the river shores and at the lake. And use some NW buildings (I mean the ones you have to build yourself, not only the finished (native) ones! :)