Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => General Discussion => Suggestions & Bug Reports => Topic started by: Zahari on January 12, 2014, 12:37:13 pm

Title: Cuirassiers
Post by: Zahari on January 12, 2014, 12:37:13 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-1YTaNNOf2YA%2FUIlBcSbiYAI%2FAAAAAAAAC8o%2FoVCEuTfNY6s%2Fs1600%2Fzoom_0c5fb6add3f3572b05191c9664609d6a.jpg&hash=3bb2acd82fe8a0dae90aa3e4c53463ecb1f6a670)

"After a long year of golden era, the time of the end has come to the heavy cavalry. Event the mightiest, the strongest of them - the cuirassiers couldn't stand the cataclism which the patch was for them. One by one, firstly people, then whole regiments turned their cloacs and joined the hussars. Right now nobody from the elite of cavalry community doesn't even think about creating a heavy cavalry regiment. But, it may sound impossible but we can change it.

What do I want:

How can we reach it?
Well, i have few ideas, those are:

Another thing that bothers me is magical hussar's sabre thrust, which even without bonus from speed is somehow able to kill even a cuirassier from behind. Just sain'
Title: Re: Cuirassiers
Post by: Kapi on January 12, 2014, 12:51:15 pm
Good idea ;3
Title: Re: Cuirassiers
Post by: Matim on January 12, 2014, 01:10:09 pm
+1

Not only cause i'm a cuirassier, but also because i really would like to see some competition between heavy and light cavalry. right now it's one sided...
Title: Re: Cuirassiers
Post by: Polis on January 12, 2014, 01:16:45 pm
Good idea  ;)
Title: Re: Cuirassiers
Post by: Wismar on January 12, 2014, 02:14:44 pm
+1
Title: Re: Cuirassiers
Post by: tibu22 on January 12, 2014, 02:50:31 pm
+1
Title: Re: Cuirassiers
Post by: Keita on January 12, 2014, 03:09:49 pm
Good idea ;)
Title: Re: Cuirassiers
Post by: Okra on January 12, 2014, 03:30:21 pm
i agree with it
Title: Re: Cuirassiers
Post by: Traeeseron on January 12, 2014, 03:47:33 pm
I agree Zahari, +1
Title: Re: Cuirassiers
Post by: Ramirez on January 12, 2014, 03:56:21 pm
Good Idea¡¡ (;

+1
Title: Re: Cuirassiers
Post by: Mercuri on January 12, 2014, 03:58:30 pm
+1 Good idea.
Title: Re: Cuirassiers
Post by: Patrykus on January 12, 2014, 04:20:20 pm
+1

"Their value as a heavy striking force during the Napoleonic Wars ensured that the French, Russian and Prussian armies continued to use cuirassier regiments throughout the 19th century" - wikipedia about cuirassiers. NW heavy cavalry is unable to fulfill this role after the last patch. Heavy horses are ridiculously easy to kill. They are only A BIT stronger that light horses but the light horses are much faster. As you probably know, there were many GOOD heavy regiment before the update. Only 2 good regiments remained (14pk and 1er Carabiniers).

My suggestions:
- heavy horses should have pre-patch stats
- French, Austrian and Russian cuirassiers should have better armor value.
- magical hussar's sabre thrust should be much weaker (maybe reduced speed bonus would help).

Title: Re: Cuirassiers
Post by: Mac Aaron on January 12, 2014, 04:27:31 pm
+1, i agree.
Title: Re: Cuirassiers
Post by: El Ryba on January 12, 2014, 04:32:10 pm
It is very good idea.I hope there will be more such good ideas. I wish you good luck .
Title: Re: Cuirassiers
Post by: Martastik on January 12, 2014, 05:12:19 pm
+1 from me as well, even though I don't consider myself a bad player, and usually handle myself adequately on the battlefield, it is noticeable that heavies facing hussars is rather one-sided if both sides have better than average players.

One could always try to beat it via tactics (heavies should stick together, hussars should pick off heavies one by one) etc. But it comes down to the fact that in a non-realistic game, 1 hussar taking out 5+ heavies simply because of his speed and agility, creates far more instability, than having heavy cavalry be stronger in HP and 'reach'. It simply makes sense that heavies are much stronger, as it makes sense for hussars to be more agile. Hussars should beat by numbers, not by evasion and 'skill' of a single member. Thus a nerf/boost would make sense as well.

Thus I concurr with Patrykus' suggestions
Spoiler

My suggestions:
- heavy horses should have pre-patch stats
- French, Austrian and Russian cuirassiers should have better armor value.
- magical hussar's sabre thrust should be much weaker (maybe reduced speed bonus would help).


[close]
Title: Re: Cuirassiers
Post by: William on January 12, 2014, 05:29:22 pm
A cavalry patch would be great. Nerfing hussars, maybe lancers a bit, then buffing the heavy cavalry. Then maybe some aesthetic things like a few new units for each faction or new weapons. Buffing artillery back to what it used to be would nice as well. I really miss old NW  :'(
Title: Re: Cuirassiers
Post by: Mr_hankie_elite on January 12, 2014, 06:14:56 pm
I really like that Idea since I would have to say that Light cav are better against other cav and Heavy are much more powerful against infantry (Prove me wrong I totally suck at cav)
Title: Re: Cuirassiers
Post by: Koxxus on January 12, 2014, 06:42:17 pm
I agree with it.
Title: Re: Cuirassiers
Post by: Ve_Oudinot on January 12, 2014, 08:45:24 pm
+1 !
Title: Re: Cuirassiers
Post by: TheZach_Attack on January 12, 2014, 09:16:11 pm
Yeah I'd like for them to be faster and move maneuverable, good idea!
Title: Re: Cuirassiers
Post by: AntonioTheWorstAtMelee on January 12, 2014, 09:47:55 pm
I think FSE has left NW for good, so don't expect anything even if you have 20 people wanting something :/
Title: Re: Cuirassiers
Post by: Garond~PL on January 12, 2014, 09:52:58 pm
+1
Title: Re: Cuirassiers
Post by: William on January 12, 2014, 10:12:37 pm
173 votes and not one word from a dev  :P
https://www.fsegames.eu/forum/index.php?topic=11511.0 (https://www.fsegames.eu/forum/index.php?topic=11511.0)
Title: Re: Cuirassiers
Post by: TheWillyM4AK on January 12, 2014, 10:21:24 pm
+1

Light cavalry like Hussars were used for tasks such as scouting, protecting supplies, pursue the enemy in retreat and harass the enemy. They weren't a force prepared for hard fight. The curved sabre does less damage than a straight sable, the heavy cavalry were better and in my opinion sword thrust and cuirass need to be buffed.

And light cavalry weren't superior agaisn't other cavalry.

Title: Re: Cuirassiers
Post by: Zahari on January 13, 2014, 11:32:57 am
Why hussar can kill me with 1 hit??????? I have armor or not ?
Title: Re: Cuirassiers
Post by: Griff Redstorm on January 13, 2014, 11:46:27 am
I think FSE has left NW for good, so don't expect anything even if you have 20 people wanting something :/

Idea is gutt , but this guy tells the truth ^^
Title: Re: Cuirassiers
Post by: Matim on January 13, 2014, 05:14:22 pm
Let's ask Vinz kindly. I'll say that i'll buy him a cupcake
Title: Re: Cuirassiers
Post by: Pegasus on January 13, 2014, 08:51:19 pm
I don't know if my opinion as a person in a cavalry regiment for 7 months counts,  but cuirassiers certainly don't need a buff. To me, cavalry's pretty balanced as is, and one might even say that heavy cav needs a nerf. (Except for the poor Garde heavy cav.)
Title: Re: Cuirassiers
Post by: Joseph Graham on January 13, 2014, 10:26:17 pm
Whilst we're at fixing the cuirassiers I would love to see a fix for the Russian White Flag.
Title: Re: Cuirassiers
Post by: Mr_hankie_elite on January 13, 2014, 11:09:11 pm
truthfully from a inf perspective, A good heavy cav can Do much more head on damage then a good light cav.
Title: Re: Cuirassiers
Post by: Zahari on January 14, 2014, 10:27:27 pm
Yes but we talk about how hussar can kill cuirassier with 1 hit. Its strange.
Title: Re: Cuirassiers
Post by: TheZach_Attack on January 15, 2014, 01:13:32 am
Eh any Cav can kill anyone with 1 hit if it's going fast enough..

Are you saying that Armored Cav should have more hitpoints? On the ground it usually take me 3 hits to kill them..
Title: Re: Cuirassiers
Post by: BigRedOne on January 15, 2014, 03:19:07 am
Good idea  ;)
Title: Re: Cuirassiers
Post by: Mr_hankie_elite on January 15, 2014, 03:29:07 am
wait what about when a cuirrasaier on the ground. One thing no one has talked about is what happens once there horse is down. I know from a fact if you Kill a cavs horse with a byonet since the cav is so vulnerable on the ground you will be able to kill him with one quick spin. But if for some reason he does not die or he blocks your swing, or maybe his horse fell down to far from were you were standing and he already recovered. So my question is, what is better a heavy saber or a light saber. Gotta say had experience with both and both have different pros and cons
Title: Re: Cuirassiers
Post by: TheZach_Attack on January 15, 2014, 03:48:18 am
Heavy has more reach and damage and light is faster.
Title: Re: Cuirassiers
Post by: Mr_hankie_elite on January 15, 2014, 03:54:33 am
yeah I know both of those factors. Both are imnportant in different scenarios.
Title: Re: Cuirassiers
Post by: Zahari on January 15, 2014, 04:43:45 pm
U cant destroy cuirassier armor with 1 hit so why it is possible in this game.Magic hussar sabre is shit. I mean cuirassiers have armor to dont die by 1 hit. Even if u are very fast u cant destroy cuirassier armor. So pls nerf hussar sabre .
Title: Re: Cuirassiers
Post by: Cooper on January 27, 2014, 02:23:19 pm
In my opinion (and I'm a hussar myself) the cuirrasier is to underpowerd since the patch but not only because of the patch. that's because it was useful to cut the ghostrange and stop the invinsible armour of the horse from changing hits into softspots.
So, in my opinion the patch was good.
The reason why currassiers currently can't catch up with hussars lies also not within the hussar. The hussar is well balanced as it is now.

My suggestion is, in conclusion of my former statement, that we first need to give the cuirassier a armour. Not that silver shining cloth thing, but a real armour. That means, the cuirassier need a cuirass which actually boost his armor stats.
Of course that means also that all cuirassier classes should have a cuirass, in order to keep the nations balanced.

Maybe, to keep that balanced, you should also make the movement speed on ground a bit slower for the cuirassiers because they wear a heavy piece of armour, or just make the rest cav on ground a bit faster... it's a fact that all of them are pretty slow compare to the normal inf.

So, let's come to the second point. The cuirassiers are designed for crushing inf, but I heard that it is nearly impossible since the patch. Because of this I suggest that they should also get a greater sword. Not that ghostranged thing from before, but a slightly bigger modell and and hitbox would be fine from my point of view.
Now some people might think that they have longer swords than the hussars and hussar regiments have no problem in crushing inf... But it really doesn't matter: Hussars are way more agile than cuirassiers and don't need long swords.

Thank you for hearing me out!
Greeting,
Cooper
Title: Re: Cuirassiers
Post by: AeroNinja on January 27, 2014, 07:16:10 pm
Yep, Nice idea Zahari :D
Title: Re: Cuirassiers
Post by: Pilophas on March 13, 2014, 02:34:58 pm
I agree that Cuirassiers do have weak armor at the moment and that it is really no problem anymore for a hussar to kill him with one hit.
For that reason I agree to improve their armor,
but I disagree to improve their speed, because that would cause the effect that Cuirassiers would get overpowered also against infantry lines because agility is the number one criteria which is deciding about dying a fast death or killing the enemy when you are charging infantry lines.
Also I think it's not correct to argue about balance by taking historical facts as a reason to change it. We want to play competitive, in a historical context. That means that every unit should be able to kill the other one, but only by having much experience and skill and by knowing about their advantages and weaknesses which are a result of historical accuracy implemented in the game.

That means that it is essential to balance for example the cuirassier class by improving their advantages and by increasing their weaknesses in the same way or the other way round.

What the last patch was doing, besides the removing of the ghost-range and other technical changes, was weakening the power of the cuirassier-class by weakening their advantages and by increasing their weaknesses in the same time. That was a result of the removing of the ghost-range and not the original intention.

So it's absolutely right to cry for more armor, (even if i myself as a hussar am sharing the opinion that it should be still possible to one-hit a cuirassier by charging with maximum speed and by hitting his head) but by giving the cuirassier class more speed we would make the same misstake again.

I hope it was possible to clarify my point of view,
Kind Regards,
2Lhr_Major_Pilophas

Title: Re: Cuirassiers
Post by: TheHunted0 on June 12, 2014, 05:03:18 pm
1 can not simply "nerf" the hussars each class has an advantage and disadvantage. But yeah I agree about every thing else