Author Topic: Developer Blog 28 - Napoleonic Wars Patch 1.2  (Read 50820 times)

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Offline Olafson

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #45 on: January 17, 2018, 07:06:13 pm »
Can you update the links of the warband installers? They are not working.
We have updated the links with what Taleworlds gave us, but so far it seems like they have not yet uploaded their version. I am sorry. You will have to wait until they uploaded it.

Offline John Price

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #46 on: January 17, 2018, 07:31:51 pm »
Bug found: Artillery Officers on Commander battle cannot always pickup rounds, you have to suicide, then it works with one of the arty guards.

This was playing on Prussia, haven't tried the other factions.
Knightmare is from Albania, no?
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Offline Sgt.Winters

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #47 on: January 17, 2018, 07:36:12 pm »
Was melee made quicker by chance? I felt as if my duels were far more fast paced then they had been before the patch.

Offline John Price

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #48 on: January 17, 2018, 07:36:46 pm »
Was melee made quicker by chance? I felt as if my duels were far more fast paced then they had been before the patch.
I agree with that, does feel quicker.
Knightmare is from Albania, no?
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Offline Vincenzo

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #49 on: January 17, 2018, 07:54:46 pm »
Melee should feel smoother yes.

About the arty pick up issue.. please test more in more ways and we will look into it if you can reliablity recreate it.

Offline William

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #50 on: January 17, 2018, 08:23:48 pm »
Thanks for the update, look forward to playing it.  :)
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Offline DaMonkey

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Did you know that if you use 100% of your brain, you get godlike powers? true story.
Did you know that if you use 10% of received donations, you can release BCoF by now. true story

Offline Olafson

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #52 on: January 17, 2018, 08:45:48 pm »
HI!

Offline The Inventor

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #53 on: January 17, 2018, 08:48:34 pm »
Why was the damage of pistols nerfed? they where always garbage in the first place.

Offline Thunderstormer

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #54 on: January 17, 2018, 10:01:40 pm »
- Why would you put a 2 second delay for sappers? u are killing the fun of spamming planks and making towers for people, could there be an option to put it to like 1 ms?
- The collisions from the Large cheveaux de frise made it so u can't even make a tower because when u place them they are placed infront of u.


The rest of the stuff are great, apart from the medic wich i think seems overpowered for now.

PS: please fix the sappers u are taking a big fun out of the game with this update when it comes to sappers
you can edit it out if you dont like it in the scripts. 
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Offline Locust

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #55 on: January 17, 2018, 10:07:25 pm »
Good looks, thanks

Offline TitaniumNation

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #56 on: January 17, 2018, 10:13:07 pm »
It says plank cost was greatly reduced, but when I tested in game on a hosted server they cost 2 points instead of 1? Not sure if I missed something.

Offline Grimsight

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #57 on: January 17, 2018, 10:14:51 pm »
thanks dad

Offline Thunderstormer

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #58 on: January 17, 2018, 10:40:19 pm »
It says plank cost was greatly reduced, but when I tested in game on a hosted server they cost 2 points instead of 1? Not sure if I missed something.
Yea, that is a mistake.  the triangle anti cav thing are cheaper, planks cost 2 instead of one.    the planks that sappers use to use(old patch) are still in the game.   mappers can use them still.  they have more hit points if memory serves.
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Offline Rastignac

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Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #59 on: January 17, 2018, 10:44:03 pm »
Why was the damage of pistols nerfed? they where always garbage in the first place.

+1

Pistols are fun feature in the game, but went largely out of use because they just aren't very effective. What's the point of nerfing a weapon that most players deem too weak to even use it when it's available? Its damage/accuracy should be increased, if anything.