Author Topic: A concern on Rifle accuracy changing game play  (Read 32773 times)

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Offline KL4R1N0G4MPR0S

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Re: A concern on Rifle accuracy changing game play
« Reply #195 on: August 28, 2014, 05:46:32 pm »
I played North and South in a Skirmisher regiment. But the LBs I went to allowed line infantry to garrison fences and buildings.

That post's ages old, my opinion on the game's changed a decent bit. I want the game to have a semblance of realism, so I do want forced line combat for non-skirmishers.

Also in the War, regiments often times did use cover if it was available to them. One famous example is the stone-wall at Fredricksburg.

Camping =/= Fun over thousands of hours.
Play WoR if you want 100% realism.
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Offline ClearlyInvsible

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Re: A concern on Rifle accuracy changing game play
« Reply #196 on: August 28, 2014, 05:49:14 pm »
100% realism isn't going to happen in WoR, it won't have the scale of BCoF.

Besides, I don't want PURE realism. Just enough for it to... well make sense. I want rifles to be as accurate as they actually were, that's all I ask for.
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Offline junedragon

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Re: A concern on Rifle accuracy changing game play
« Reply #197 on: August 28, 2014, 07:13:32 pm »
I played North and South in a Skirmisher regiment. But the LBs I went to allowed line infantry to garrison fences and buildings.

That post's ages old, my opinion on the game's changed a decent bit. I want the game to have a semblance of realism, so I do want forced line combat for non-skirmishers.

Also in the War, regiments often times did use cover if it was available to them. One famous example is the stone-wall at Fredricksburg.

ah thats fair so your skirms can just sit behind trees easily picking off any line that gets close. it seems you love historical accuracy only insofar as it benefits skirmishers

Again, that kind of camping doesnt appeal to me at all but whatever.

oh and youre delusional if you think the majority of this community doesnt believe melee is a key element o the game.
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Offline ClearlyInvsible

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Re: A concern on Rifle accuracy changing game play
« Reply #198 on: August 28, 2014, 07:18:43 pm »
1. You're cherry-picking my words.

2. I never said melee isn't a key element, my point is it isn't the most important thing.

3. ALL INFANTRY USED COVER if it was available. You can look at any battle and see that fact.
"No man will make a great leader who wants to do it all himself or get all the credit for doing it."- Andrew Carnegie
“A man who has no conscience, no goodness, does not suffer.” - Khaled Hosseini
Faggots will burn in hell anyway, who cares.

Offline Josy_Wales

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Re: A concern on Rifle accuracy changing game play
« Reply #199 on: August 28, 2014, 09:53:54 pm »
 I think the melee system in BCoF is going to be greate, but with the accurate guns of the era it must be harder to charge a line and Get into a melee fight. I think it will be a good change since in NW The shooting had no effect on a charging line.  I personaly quite like the accurasy in NaS, and if they add ironsights it will be perfect.

Offline ClearlyInvsible

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Re: A concern on Rifle accuracy changing game play
« Reply #200 on: August 28, 2014, 09:58:37 pm »
I think ironsights in BCoF are confirmed (At least they are on cannons).

Also, shooting a charging line in NW ain't that useless. My regiment's wiped out many an enemy force before they got to us with bayonets.
"No man will make a great leader who wants to do it all himself or get all the credit for doing it."- Andrew Carnegie
“A man who has no conscience, no goodness, does not suffer.” - Khaled Hosseini
Faggots will burn in hell anyway, who cares.

Offline Riddlez

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Re: A concern on Rifle accuracy changing game play
« Reply #201 on: August 28, 2014, 11:30:59 pm »
Has everyone suddenly forgotten the fucking devblogs?

The rifles will be accurate, yes, but there will be fucking WIND!
Try hitting someone across a map with that =P

There is a reason the ACW was fought liek it was.
Probably one of the very few old-timers here who hasn't been a regimental leader.

Offline Josy_Wales

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Re: A concern on Rifle accuracy changing game play
« Reply #202 on: August 29, 2014, 10:42:13 am »
I think most people know, and you can look back on this thread and see what I wrote on page 10 in the discussion, and there is not only wind that will stop the bullet from going straight.

Offline regwilliam

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Re: A concern on Rifle accuracy changing game play
« Reply #203 on: August 30, 2014, 01:04:56 am »
[youtube]https://www.youtube.com/watch?v=tYg3v9lUuNA[/youtube]


Offline Earth Bby

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Re: A concern on Rifle accuracy changing game play
« Reply #204 on: August 30, 2014, 01:30:11 am »
He uses his hands too much, makes me feel i'm a retard.

Could have said this, Did what Napoleon did and then in the later part WW1 ok bye.


Offline Malkolm R. Lind

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Re: A concern on Rifle accuracy changing game play
« Reply #205 on: August 30, 2014, 10:19:50 am »
[youtube]https://www.youtube.com/watch?v=tYg3v9lUuNA[/youtube]
What if BCoF linebattles would be like that on the video....  ;D

Offline Barraclough

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Re: A concern on Rifle accuracy changing game play
« Reply #206 on: August 30, 2014, 12:28:09 pm »
I honestly don't see an issue with more accurate weapons, it adds a whole new dimension and hopefully just won't be 2 lines running around and around in circles for 20 minutes before entering a spinfest of fuckery, and Skirms might actually matter in line battles
The reg with the best memes by far. Not even a contest. Also decent at shooting I guess.
The best reg in the world apparently

Offline Josy_Wales

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Re: A concern on Rifle accuracy changing game play
« Reply #207 on: August 30, 2014, 02:49:56 pm »
the accuracy will only set higher standards for the tactics the work of the general and the officers and make the gameplay more about flanking and taking the right decisions rather then who's better in melee, which make much more interesting events :)
It will also encourage people to work together since the volleys will be more devastating.

Offline Josy_Wales

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Re: A concern on Rifle accuracy changing game play
« Reply #208 on: August 30, 2014, 02:59:29 pm »
ps: it will also allow the variety of weapons to be huge since you can add weapons like the shotgun and the revolver without ruining the game because they are too OP. And the bayonet charges will not be gone, you just can't frontal charge a fresh regiment over an open field anymore :D The charging just needs better timing, like when  a regiment does not see you, or have suffered some casualties or the environment gives good opportunities for a charge.
Don't be afraid of the accuracy, it won't ruin anything if you are open for some changes.

Offline Barraclough

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Re: A concern on Rifle accuracy changing game play
« Reply #209 on: August 30, 2014, 03:30:28 pm »
Exactly, it requires more of the leaders which will make different regiments have different qualities and overall make gameplay make more interesting since ou can then tailor the line battle to the regiments attending, eg. "Oh we have the 420th Sniper Regiment, they're really good at shooting so we'll provide a pressure that makes sure that they won't get wiped out" or "oh look it the 666th South Carolina, they're really good at melee so let's keep our distance"
The reg with the best memes by far. Not even a contest. Also decent at shooting I guess.
The best reg in the world apparently