Author Topic: Developer Blog 30 - Battle Cry of Freedom  (Read 40343 times)

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Offline Rozza

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #15 on: November 04, 2018, 01:49:14 am »
Thanks for reminding me to unsubscribe from the emails.

What a pathetic excuse for a gaming company. 3 years of absolutely zero news, not a single message to let us know you were still working on it. Thank fuck I didn't donate, I feel sorry for the people that put their trust in you. Nobody is going to buy this shit game based on 2013 graphics when it finally releases in 2030.

Also the running animation looks like a Boston Dynamics robot:

Offline Museal

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #16 on: November 04, 2018, 02:23:11 am »
Great to hear some news good luck in your work to come
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Offline Fwuffy

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #17 on: November 04, 2018, 02:39:05 am »
i have a dream

Offline Lawrence

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #18 on: November 04, 2018, 03:19:39 am »
Olaf this looks really good. Gratz on the progress.

Offline HaroldW

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #19 on: November 04, 2018, 03:31:15 am »

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #20 on: November 04, 2018, 04:08:08 am »
LOL ^

Offline Duke Of LongTree

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #21 on: November 04, 2018, 04:12:12 am »
lol

Offline Pinoy12

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FUCK SLUTS EAT GUTS

Offline secondxcd

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #23 on: November 04, 2018, 06:01:56 am »
War of Rights Vs BCof,
NW vs Holdfast.
Who will be the winner in the final hour?
We shall find out.

Offline 72ndPA

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #24 on: November 04, 2018, 06:20:58 am »

yecgga

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #25 on: November 04, 2018, 10:02:58 am »
These beard looks retarded af Xd

Offline Ted

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #26 on: November 04, 2018, 10:24:07 am »


Make it better? Having characters like this usually allows for better performance when it comes to having hundreds of people on a server, so I suppose there actually is some kind of an idea behind the general style.

Tbh I think the fact that they are going to continue out of their own money is more than respectable as well, so ye, I'm still kinda neutral when it comes to the whole thing, but it's nice to see they're actually still on it. Devs don't own Non-Donators anything, so....
« Last Edit: November 04, 2018, 10:28:46 am by Ted »
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>>Scenes<<

Offline MadWolf

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #27 on: November 04, 2018, 10:45:21 am »
Good to see that you guys are still working on this. Good luck and I hope to play the game at some point  ;D

Offline 72ndPA

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #28 on: November 04, 2018, 10:48:55 am »
What's the highest possible player count still 200-500? I'm intrigued I would like to see some one-on-one combat and maybe some shooting.
« Last Edit: November 04, 2018, 10:58:06 am by Rhett63 »

Offline Vincenzo

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Re: Developer Blog 30 - Battle Cry of Freedom
« Reply #29 on: November 04, 2018, 11:01:58 am »
What's the highest possible player count still 200-500? I'm intrigued I would like to see some one-on-one combat and maybe some shooting.
Yes we are aiming our player count to 500 players, from testing so far at least server side it is possible to reach this without delays. I'm personally more worried about graphical performance, but in due time we will perform test and naturally optimise where the bottle necks are to make the game perform good for everybody.
we will show more and more in the coming blogs.