Author Topic: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!  (Read 105611 times)

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Offline Crayon

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #585 on: July 23, 2013, 05:58:07 pm »
A Changelog before release would be swell.

Can we have it Lord Vincenzo/Olafson?   ;)

Also: I remember reading that the Dragoons melee bug would be fixed for Commander Battles (at the minute they will switch to musket butts in melee after a while, making them very dead very quick), is it in the patch?
I couldn't test it with the Beta as there were no Commander Servers.
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Offline MazZ

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #586 on: July 23, 2013, 06:24:07 pm »
I gues this applies :)

Spoiler
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Offline Desert Thunda

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #587 on: July 23, 2013, 06:25:28 pm »
A Changelog before release would be swell.

Can we have it Lord Vincenzo/Olafson?   ;)

Also: I remember reading that the Dragoons melee bug would be fixed for Commander Battles (at the minute they will switch to musket butts in melee after a while, making them very dead very quick), is it in the patch?
I couldn't test it with the Beta as there were no Commander Servers.

Go to host a game and than put on Commander Battle than go to melee with them and than see if they change to swords or not.

Offline Menelaos

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #588 on: July 23, 2013, 07:45:31 pm »
A Changelog before release would be swell.

Can we have it Lord Vincenzo/Olafson?   ;)

Also: I remember reading that the Dragoons melee bug would be fixed for Commander Battles (at the minute they will switch to musket butts in melee after a while, making them very dead very quick), is it in the patch?
I couldn't test it with the Beta as there were no Commander Servers.

Taleworlds will be publishing it, since it's their game.. I'll post it when everything is released here.

Offline Crayon

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #589 on: July 23, 2013, 09:38:46 pm »
A Changelog before release would be swell.

Can we have it Lord Vincenzo/Olafson?   ;)

Also: I remember reading that the Dragoons melee bug would be fixed for Commander Battles (at the minute they will switch to musket butts in melee after a while, making them very dead very quick), is it in the patch?
I couldn't test it with the Beta as there were no Commander Servers.

Go to host a game and than put on Commander Battle than go to melee with them and than see if they change to swords or not.

I'm non steam and I've already switched back. Not installing/uninstalling again.

Perhaps a steam user here could do it (just tick it in steam I hear) and report back, like a true born hero?
« Last Edit: July 23, 2013, 09:53:46 pm by Crayon »
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Offline Menelaos

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Patch Update
« Reply #590 on: July 24, 2013, 12:26:34 am »
Update for you!

The server files have been added now.

Aiming for a 1200 - 1400 BST release on the main page and steam. It's a little late notice but it's something to help smooth the transition for those running servers etc.

Offline caseofinsanity

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Re: Patch Update
« Reply #591 on: July 24, 2013, 12:36:23 am »
Update for you!

The server files have been added now.

Aiming for a 1200 - 1400 BST release on the main page and steam. It's a little late notice but it's something to help smooth the transition for those running servers etc.

Where are the server files and the source codes for the latest version?
Really need to get them updated ASAP before the event that I organised tonight :<

Offline Menelaos

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #592 on: July 24, 2013, 12:40:02 am »
For an NA event for tonight, you will not need them. It's going to be released after it most likely.

http://forums.taleworlds.com/index.php/topic,280170.0.html

Offline Thvle

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #593 on: July 24, 2013, 02:22:46 pm »
The final changelog for this new patch is:

Quote
New Features
- Added the following new British units; Sailor, Marine and Post Captain.
- Added the following new British units; First Kings German Legion Hussars.
- Added the following new French units; Sailor, Marine and Post Captain.
- Added the following new French units; 2nd Kronprinz Bavarian Infantry.
- Added pirate voices for the British sailors.
- Added a new big Frigate ship scene prop.
- Added a new sailable Sloop.
- Added a new sailable Rowboat.
- Added a new sailable Rowboat with 1 mast.
- Added a new sailable Rowboat with 2 masts.
- Added a new sailable Cannonboat (Can not fire)
- Added a new sailable Rocketboat (Can not fire)
- Added a lot of exciting new maps and map fixes.

New Maps
Battle
- Ambush
- Saint’s Isle
- Forest Palisade
- Sjotofta
- Naval Battle

Siege
- Fort al Hafya
- Fort de Chartres
- Citadelle Napoleon (Naval)
- Charge to the Rhine
- Siege of Toulon (Naval)
- Fort George
- Fort Bashir
- Fort Nylas
- Fort Brochet

General Changes
- When a unit dies that carries a shovel in his backpack, it will always be dropped on the floor so people can pick it up and use it to remove earthworks that might be in the way.
- When a unit dies that carries a Ramrod in his backpack, it will always be dropped on the floor so people can pick it up and use it.
- Added a extra caption to Internal Admin chat, so you can tell them apart.

Balance Changes
- Reduced the length of the cavalry swords a bit, they had ghostly long range.
- Made all artillery less accurate on long range to balance the powerfull destruction force.
- Reduced the range an explosion would have by 30%, to balance the extremely powerful howitzers and mortars.
- Made cannonballs lose more force on ground hit and bounce less to make them less unstoppable.
- Made pistols some more accurate, it will now really hit within the player visible circle, to balance them, the reload is now slightly slower though.
- Decreased the damage the rifle in melee would inflict, they were more powerful than most real melee weapons
- Increased the Rifle Melee swing animation speed
- Reduced the health of all medium and heavy horses to balance their classes.
- Made the armor points of the british cavalry helmets to be on par with other factions helmets.
- Removed the blunderbuss from the selection for russian dragoon cavalry they were too powerfull for that class.
- Boats respawn much faster now.
- Changed several maps to make them more balanced.

Bug Fixes
- Fixed a bug with some rocks uses in maps that were not having a collision mesh which allowed people to hide in.
- Fixed all collision meshes for trees, should now not block bullets on wrong places, and some trees were walk through, now not anymore.
- Fixed collision mesh for the sandbags which will now block bullets on the right places and not in thin air.
- Fixed collision mesh of the couch so it won't block bullets in thin air.
- Fixed that when you switch your weapon to melee you would walk slower.
- Fixed all cases that some ranks and some units were running faster or slower than others.
- Fixed several bugged collision meshes.
- Fixed several bugs on maps.
- Fixed a bug in the admin panel that it sometimes selected the wrong player, or does not work at all when clicking a player.
- Fixed a bug that allowed the prussian guard drummer to ride horses.
- Fixed a glitch that allowed you to teleport into a building by playing a piano from it’s backside.
- Fixed an exploit that allowed you to play two tunes at once as a musician.
- Fixed a bug in siege that some doors are reversed, can be walked through when closed and so on.
- ze_treasure prop will now always give out pirate hats to the user.
- Fixed a bug that spawned birds randomly on all custom maps.

Offline Crayon

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #594 on: July 24, 2013, 02:36:24 pm »
The WB patch is up for DL on main TW site: http://www.taleworlds.com/main.aspx?dir=download.aspx?type=2

Just waiting for the NW now.

 8)
« Last Edit: July 24, 2013, 02:40:08 pm by Crayon »
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Offline zac

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #595 on: July 24, 2013, 02:46:25 pm »
My Warband on steam juts downloaded something ;)

Offline Desert Thunda

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #596 on: July 24, 2013, 02:47:50 pm »
Yep it s out  8)

Offline Cooper

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #597 on: July 24, 2013, 02:54:36 pm »
Finally!  ;D
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Offline Agovich

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #598 on: July 24, 2013, 03:00:44 pm »
NW patch for non-Steam users given?
Had enough, left the forum

Contact: Clicky-Steam
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Offline Friedrich

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #599 on: July 24, 2013, 03:01:08 pm »
Any official approvals (by TW or FSE)?

NW patch for non-Steam users given?
This