Author Topic: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!  (Read 105798 times)

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Offline TORN

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #60 on: May 14, 2013, 10:58:39 pm »
Well I've made a back-up module just in case, but after inputting beta it still isn't offering any thing else in the beta tab drop down menu. Perhaps my steam is bugged.
had the same thing.
But then i realised my superb belgian internet downloaded it in less than 10 seconds.
Just open the game. You'll see it is there.

Offline Ronan6793

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #61 on: May 14, 2013, 11:05:53 pm »
So the British Captain was nice looking


But... I like green :)
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Offline Orcaryo

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #62 on: May 14, 2013, 11:35:55 pm »
At long last, wonder when the ship battles will come up between regs.

Offline Dom13WorstNW

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #63 on: May 14, 2013, 11:55:02 pm »
 ;D ;D ;D ;D   It works now  :D

Offline Ronan6793

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #64 on: May 14, 2013, 11:56:39 pm »
So I have not changed the French units is this beta but I found this.
the weird bit is that this is apparently for the Voltigeurs
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Offline TheZach_Attack

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #65 on: May 14, 2013, 11:58:08 pm »
-Removed the blunderbuss from the selection for russian dragoon cavalry they were too powerfull for that class.

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Offline Vincenzo

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #66 on: May 15, 2013, 12:06:47 am »
So I have not changed the French units is this beta but I found this.
the weird bit is that this is apparently for the Voltigeurs
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This is the result of a mod you did for sure, this is the files as released:
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If you experience any problems, wrong units, white units what not, make sure you don't have certain mods still installed that bug out!
Go to Steam> Right mouse button on the game > properties > Local files > Verify local game cache.

The new beta patch is obviously not compatible with any current mods, they need to be updated.
« Last Edit: May 15, 2013, 12:21:40 am by Vincenzo »

Offline CHARLES111MAC

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #67 on: May 15, 2013, 12:13:45 am »
Thank you fse now Britain can rules the waves ;)

“The man who has no sense of history, is like a man who has no ears or eyes”  Adolf Hitler

Offline Thvle

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #68 on: May 15, 2013, 12:16:43 am »
Please add to patch the option for fix and unfix bayonet! :)

Offline Neon

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #69 on: May 15, 2013, 12:24:29 am »
If only the ships are drivable :/

Or are they?  ???

Edit: Even though this is a nice patch. I wouldn't get it right now while its in beta. I want to play on servers :P
« Last Edit: May 15, 2013, 12:32:16 am by Neon »

Offline Millander

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #70 on: May 15, 2013, 12:33:39 am »
The 21e wil have our NA siege server on this.
Of course, I also think lines should be able to move in double rank without having emotional breakdowns.

Offline kpetschulat

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #71 on: May 15, 2013, 12:34:53 am »
The 21e wil have our NA siege server on this.

Awesome. I was just about to come here and say, "The lack of a NA server makes it hard for me to test the melee changes."

Offline Spearing

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #72 on: May 15, 2013, 12:35:33 am »
I cannot stress enough the importance of making the list of players (the panel that comes up when you're looking to ban someone/kick someone) alphabetized. So instead, I'll just put it here in large, bright lettering, hoping that SOMEONE finally notices it and puts it into action. PLEASE release this with the patch as well, for the love of god and all that is holy/alcoholic.


MAKE THE PLAYER BAN/KICK LIST PANEL ALPHABETIZED FOR THE LOVE OF GOD AND ALL THAT IS HOLY/ALCOHOLIC.

Offline Menelaos

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #73 on: May 15, 2013, 12:42:18 am »
Why do you care if it's alphabetic? It's perfectly fine in team/enemy and for kills/deaths. It would be HARDER, to find regiment peeps with it.

Offline Gurkha

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Re: Developer Blog 17 - Napoleonic Wars v1.1 Public Beta!
« Reply #74 on: May 15, 2013, 12:43:19 am »
I cannot stress enough the importance of making the list of players (the panel that comes up when you're looking to ban someone/kick someone) alphabetized. So instead, I'll just put it here in large, bright lettering, hoping that SOMEONE finally notices it and puts it into action. PLEASE release this with the patch as well, for the love of god and all that is holy/alcoholic.


MAKE THE PLAYER BAN/KICK LIST PANEL ALPHABETIZED FOR THE LOVE OF GOD AND ALL THAT IS HOLY/ALCOHOLIC.

+1

My friend MrSt3fan made a thread about possible minor admin changes. Some really good suggestions there, it would be great if they could be implemented.

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Hi,

I am not sure if this is the right topic but I'll post it here anyways.
I am admin on several servers, one of them being the 84e_NW_Siege, this server is usually very crouded (usually 150+ people), which makes it hard to properly admin in the current situation. There are 2 things I would like to change:

- There's 2 admin chats, U and I, U is for talking to the people on the server, and I is for talking to the other admins currently on the server. However, there is no difference between U and I, which causes stuff you want to say in the private admin chat (I), to be said in the public admin chat (U), which can be really annoying. Therefore, I would love that the developers make a kind of distinction between them. This can be easily done by changing the name of the chat. If you press U, instead of (Admin chat), you can make it (Public Admin Chat), and you can change I to (Private Admin Chat). This is an easy solution and it removes all the confusion between the 2 chats.

- Also, a problem I encounter whenever I am admining on the 84e_NW_Siege server, is that when there is 200 people in the server, and you try to slay someone it is really hard to find someone's name, an easy solution for this could be to put the names in the *Slay Player*, *Kick Player* (and the other lists) in alphabetical order, making it really easy to find someone and slay, kick or perhaps even ban him.

Let me hear what you think of these solutions, and I hope they will be implemented in the game !

MrSt3fan

Suggestion from other players

MyNickName - Add in a player search when you are slaying / banning
Cruor_Volt - Different colors being used to report another team's teamkills, for example to a different shade of green, so it will stand out.
Cruor_Volt - For admins to be able to see what players occupy certain troll-sensitive classes, like sappers, in case someone wastes all the buildpoints and the only sapper is nowhere to be found (Make a list of classes such as the sapper, and put the name of who occupies the certain class (sapper in this case) behind it so whenever you have to slay the sapper you don't have to search the entire map, to see who the sapper is)

https://www.fsegames.eu/forum/index.php?topic=2918.msg86172#msg86172
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