Author Topic: Developer Blog 15 - Billy Yank  (Read 23992 times)

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Offline Willhelm

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Re: Developer Blog 15 - Billy Yank
« Reply #105 on: April 26, 2013, 05:39:51 am »
The actual code is more or less that easy. Please take a look at the Napoleonic Wars module system. I do not understand what you are complaining about. We will never screw the games performance just to allow easy modding. Sorry.

Technically what I was thinking was a way that allows us modders to change models of units via code (be it replace a model for another existing one, or a new custom one), and still allow us to play multiplayer without getting kicked off servers for having code changes.

If they did that you would be able to remove weapons from units which would screw everything up, in your code they don't have X item and they do for other players, I don't know what would happen even, you'd probably appear naked like in NW, also it would lead to easy cheating because you'd have to disable kicking people with different code. There may be some way around all of that but it's way more effort than it's worth. Besides, FSE might want to go down the road of mini DLCs of new units and uniforms for £0.50 or something, I don't mind that but if they do i hope they make it worth it, so many games have like a single new weapon costing £2. The NTW DlCs are the good sort. So yes, giving too much modding ability can lose profits, which is ultimately the goal alongside making an awesome ACW game.

Offline Olafson

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Re: Developer Blog 15 - Billy Yank
« Reply #106 on: April 26, 2013, 08:44:48 am »
Mini DLCs? Oh god, please not.

Offline Jacob

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Re: Developer Blog 15 - Billy Yank
« Reply #107 on: April 26, 2013, 05:54:30 pm »
Mini DLCs? Oh god, please not.

Im guessing those are like the stupid ones in CK2 like music packs, they are so annoying :L

Offline Lawrence

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Re: Developer Blog 15 - Billy Yank
« Reply #108 on: July 13, 2013, 03:59:03 pm »
This looks incredible! keep up the good work! cant wait to play  :)


"I don't know what America looks like, I just make this game off what I think it looks like" - Marks

Offline Feldmarschall_Ben

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Re: Developer Blog 15 - Billy Yank
« Reply #109 on: July 26, 2013, 07:26:11 pm »
NICE

Offline Feldmarschall_Ben

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Re: Developer Blog 15 - Billy Yank
« Reply #110 on: July 26, 2013, 07:26:30 pm »
when the game is out I will try to make some austrian units ;D

Offline Tavington

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Re: Developer Blog 15 - Billy Yank
« Reply #111 on: July 27, 2013, 12:49:05 am »
when the game is out I will try to make some austrian units ;D

I think that's taking it a little too far  ::)

Offline Feldmarschall_Ben

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Re: Developer Blog 15 - Billy Yank
« Reply #112 on: July 27, 2013, 04:39:20 pm »
:D

Spoiler
It depends if there are front- or backloaders in the game.
If there are backloaders I will try my best because of the awesome uniforms.
I mean look at them:

kk Infantryman from the IR14 from 1868 to 1895


kk Infantry-Officer in parade uniform from the IR36 from 1868 to 1918


kk "Gestütsbranche" those people were responsible for the carriages, transport, moving artillery pieces etc


Some guards


Some units





[close]

But yeah it is more like a fraction from the victorian era which would be a great choice for FSE to make since they could portray an alternative game with historical features. And so on. But that´s just my opinion :D

Offline Onii

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Re: Developer Blog 15 - Billy Yank
« Reply #113 on: August 16, 2013, 06:07:10 pm »
Now that I'm thinking about it, any way we could see Billy Yank with the new trousers on? :3

Offline GenCorcoran

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Re: Developer Blog 15 - Billy Yank
« Reply #114 on: August 22, 2014, 03:37:05 pm »
Looks good, I know it's still early in development, just a minor detail, Federal soldiers were issued a white shirt to carry underneath, I would like to see it sticking out of the cuffs.



And greatcoats were only carried by some troops,  usually they were handed to the quartermaster and then re-issued in the fall to be used in the winter. It was probably more common, at least in summer to have a rolled up blanket that was on top of the knapsack. The color was usually grey but some regiments used white, hope this can be customized by the player.
« Last Edit: August 22, 2014, 03:50:02 pm by GenCorcoran »