Author Topic: Developer Blog 28 - Napoleonic Wars Patch 1.2  (Read 15682 times)

0 Members and 1 Guest are viewing this topic.

Offline Duuring

  • Duuring
  • ***
  • Posts: 12182
  • Free at last
    • View Profile
  • Side: Neutral
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #30 on: January 17, 2018, 04:22:54 pm »
Well, this isn't minecraft, so no more plank-spamming sounds pretty good to me.

Offline Younes9969

  • Private
  • *
  • Posts: 12
    • View Profile
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #31 on: January 17, 2018, 04:25:52 pm »
Well, this isn't minecraft, so no more plank-spamming sounds pretty good to me.

scripts to disable planks exist in servers like minisiege if i remember correctly.

Offline Zahari

  • Major
  • *
  • Posts: 563
  • Man with 0 ping Also known as Vicky ^^
    • View Profile
  • Nick: K-KA N°8
  • Side: Confederacy
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #32 on: January 17, 2018, 04:40:18 pm »
Well Rhein faction looks pretty nice
"Russia and Prussia, especially, tried to suppress both Polish culture and language and the Catholic faith. In response, the Poles developed one of the most intense and self-sacrificing versions of Romantic nationalism ever seen in Europe. "- Neal Ascherson

Offline Wursti

  • Major
  • *
  • Posts: 1468
  • most hated person in NW
    • View Profile
  • Nick: Wursti
  • Side: Neutral
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #33 on: January 17, 2018, 04:55:09 pm »
Groupfight mode enables = rip xglitches

how am i gunna make kills now ;=;




Offline Freestyler

  • Donator
  • *
  • Posts: 1604
    • View Profile
  • Nick: IceAngel/FreestylerVI
  • Side: Neutral
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #34 on: January 17, 2018, 05:07:54 pm »
niceee
Ich plan ein Attentat, auf deiner Klassenfahrt
Bis ihr alle ausseht wie pürierter Blattspinat

Offline Krowbar

  • Donator
  • *
  • Posts: 504
  • Nebenberuflich Samenspender
    • View Profile
    • Steamprofil
  • Nick: King, Allvater und Idol
  • Side: Neutral
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #35 on: January 17, 2018, 05:17:48 pm »
Looks great. Good job!

Lurvy

  • Guest
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #36 on: January 17, 2018, 05:27:08 pm »
Love the update. The new maps are also very good.

Imagine what this game would have been if we got 1-2 of these every year  ::)

Offline Glenn

  • Brigadier General
  • *
  • Posts: 5543
  • Inactive for now or maybe forever
    • View Profile
  • Nick: Glenn
  • Side: Union
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #37 on: January 17, 2018, 05:32:25 pm »
Oh yes, more regiments Skitty and Kuni can rename to.


Forreal tho, great update  ;D
Accolades: Regional Groupfighting League 1st (Team Pacific) | NANWL S6 League 2 2nd (USMC) | NANWL S7 1st (LG) | NAPL S2 1st (LG) | NANWL S8 League 2 1st (15e)

Offline Sgt.Winters

  • Second Lieutenant
  • *
  • Posts: 735
  • Wut
    • View Profile
  • Nick: Kharak is burning...
  • Side: Union
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #38 on: January 17, 2018, 05:47:29 pm »
Fantastic update

Offline Mohawky

  • Corporal
  • *
  • Posts: 62
    • View Profile
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #39 on: January 17, 2018, 05:57:25 pm »
Nice update - but you might want to warn mappers that it rewrites over their existing maps on download - I take regular backups - but I know some don't.

Also - did you implement the TNT disable per team that Vince promised? If so, how does it work.

Love the new props ! 


EDIT:  Ignore that - found it:  ("mm_disable_explosives", 0, "0", "0", []), #  If this prop is in the map, the sappers cannot place explosives. var1 = team limit; 0 = both, 1 = only team1, 2 = only team2


THANK YOU SO MUCH!
« Last Edit: January 17, 2018, 06:06:06 pm by Mohawky »

Offline Johny_Nawalony

  • First Lieutenant
  • *
  • Posts: 743
    • View Profile
  • Side: Confederacy
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #40 on: January 17, 2018, 06:13:46 pm »
Without the Bavarians France seems a bit empty, i think adding swiss infantry for them would be nice?
I can do paid skin comissions so yeah msg if ya want one
Spoiler
[close]

Offline VetroG

  • Colonel
  • *
  • Posts: 1445
    • View Profile
  • Nick: VetroG
  • Side: Confederacy
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #41 on: January 17, 2018, 06:26:00 pm »
Nice job guys  :)

Offline Ἀχιλλεύς

  • General
  • ****
  • Posts: 17619
  • YouTube | Ʌxuss | TSO Mod Dev
    • View Profile
  • Nick: Ἀχιλλεύς
  • Side: Neutral
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #42 on: January 17, 2018, 06:27:15 pm »
I'm sad about the new faction. But everyone would have different opinions about it. It's also not a major problem. I'm really happy about the melee. It feels more smooth and faster. Chambering became more fun. It's also interesting to see that artillery doesn't have infinite shots anymore. Would surely help in these bigger linebattles for maximum immersive realism. When I first started the game and saw EU 1 populated, it felt like the release date of the actual DLC.  ;D
TSO - Total Sound Overhaul Creator - Click on Icons!


Offline Adelon

  • First Lieutenant
  • *
  • Posts: 374
  • Administrateur de Cavalry Groupfighting
    • View Profile
  • Nick: IVe_7e_Huss_CvlVt_*~Adelon~*
  • Side: Union
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #43 on: January 17, 2018, 06:37:34 pm »
Can you update the links of the warband installers? They are not working.

Offline airsoft31

  • Sergeant
  • *
  • Posts: 25
  • 1eCF_Cpl Lefevre Charles / 77Y_Pfc
    • View Profile
  • Side: Neutral
Re: Developer Blog 28 - Napoleonic Wars Patch 1.2
« Reply #44 on: January 17, 2018, 06:45:39 pm »
Nice work ,the new faction is amazing,but i don't understand one thing,why you waited until six years for make this update..
Mieux vaut mourir debout que de vivre à genoux