Author Topic: Developer Blog 4 - Motion Capture Animations  (Read 20487 times)

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Offline Vincenzo

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Developer Blog 4 - Motion Capture Animations
« on: December 09, 2012, 11:08:07 pm »
Developer Blog 4 - Motion Capture Animations

It has been a great week for us all at Flying Squirrel Entertainment, we have been thoroughly enjoying all the sleepless nights. Sarcasm aside, we have something to show you lot once again.




Have you ever wondered how all of them characters in your favourite games get brought to life? It’s all done with motion capture technology otherwise known as mocap which tracks the movement of objects and individuals in 3D and allows them to be animated.

Indie developers usually don't have access to this technology and are forced to either buy standard animations which will limit you a lot in terms of unique gameplay, or make them manually by hand. Making animations by hand takes time and usually creates sloppy results, compared to motion captured data. But luckily a few years ago Microsoft released the Xbox Kinect which made iPiSoft’s Desktop Motion Capture system a dream come true.

This provided a relatively cheap way to motion capture animations since it doesn’t require special suits and very expensive cameras to make it’s magic. But this doesn’t mean that it’s less performing than all the other traditional motion capture systems out there.

This week we have been very busy capturing all sorts of different animations. Here is a quick picture of us recording some of them which could make for a few laughs! Once we process and edit the first few animations we will show you a video of how it will look.




As we are still recording the coming week, feel free to suggest any special animations we might have missed and we might do them.

See you all next week!

Offline Jacob

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #1 on: December 09, 2012, 11:14:44 pm »
Not even read it yet but...WOOO ITS FINALLY HERE!

EDIT: I WAS FIRST MILLANDER!
« Last Edit: December 09, 2012, 11:17:03 pm by Jacob »

Offline Millander

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #2 on: December 09, 2012, 11:14:56 pm »
FIRST!
Of course, I also think lines should be able to move in double rank without having emotional breakdowns.

Offline MackCW

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #3 on: December 09, 2012, 11:15:04 pm »
NICE!

Learn to count Mill...

Offline Matthew

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #4 on: December 09, 2012, 11:15:53 pm »
Wow great ideas guys
"A Boss in Heaven is the best excuse for a boss on earth, therefore If God did exist, he would have to be abolished." - Mikhail Bakunin
"Dispassionate, fair, equal"
Oh you wanted a serious response, why didn't you just say so.
b2e98ad6f6eb8508dd6a14cfa704bad7f05f6fb

Offline PJ

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #5 on: December 09, 2012, 11:15:56 pm »
Nope, not first :'(
A year of underdogs

Offline MaHuD

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #6 on: December 09, 2012, 11:16:00 pm »
Smart move. I hope it's good enough to be used in game. :)
[18:51] <Evanovic> Mahud can I nominate you for best villian 2013?

Offline Budzinskiy

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #7 on: December 09, 2012, 11:16:03 pm »
Oh my it would just be awesome ! I'm just wondering on who is holding the rifle ^^
About animations you might have missed,you should maybe had a swimming one.But it's just a quick suggestion so ...

Offline Diplex

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #8 on: December 09, 2012, 11:16:10 pm »
Nice read.

Offline Menelaos

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #9 on: December 09, 2012, 11:16:14 pm »
I expect an animation that includes a dramatic death done by Vince.

Offline Highlander

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #10 on: December 09, 2012, 11:16:27 pm »
This looks too kewl

Offline Jacob

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #11 on: December 09, 2012, 11:16:38 pm »
Could you have a side swing with the bayonet where you have a hand near the trigger and one along the barrel, and you swing the butt of the rifle forwards to strike at the head of the enemy, or maybe an animation for falling over for a little humor if you trip over something :P

Offline Refleax

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #12 on: December 09, 2012, 11:17:33 pm »
Enjoy the developer blog!
May good health be yours.

Offline Millander

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #13 on: December 09, 2012, 11:18:57 pm »
you guys must have a proper reload animation. If you dont I will be very dissapointed.
Of course, I also think lines should be able to move in double rank without having emotional breakdowns.

Offline Vincenzo

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Re: Developer Blog 4 - Motion Capture Animations
« Reply #14 on: December 09, 2012, 11:21:37 pm »
Oh my it would just be awesome ! I'm just wondering on who is holding the rifle ^^
About animations you might have missed,you should maybe had a swimming one.But it's just a quick suggestion so ...
Olafson is pointing the musket at me as I try to make a screenshot. :(
We have made a swimming animation not sure yet how it will look after processing it, but I have a good feeling about it.



I expect an animation that includes a dramatic death done by Vince.
We have many, I came up with the Get shot/kicked in balls one, it is hilarious.



Could you have a side swing with the bayonet where you have a hand near the trigger and one along the barrel, and you swing the butt of the rifle forwards to strike at the head of the enemy, or maybe an animation for falling over for a little humor if you trip over something :P
We have some butt swing animations made, not sure if they will be ingame though, we will see.



you guys must have a proper reload animation. If you dont I will be very dissapointed.
Do not worry we have the reload process as it is in real life this time.
« Last Edit: December 10, 2012, 03:37:37 pm by Olafson »