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Messages - jabdimelborn

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16
The Mess Hall / Re: Music
« on: December 05, 2012, 01:32:12 am »
[youtube]http://www.youtube.com/watch?v=2-V8kYT1pvE[/youtube]

[youtube]http://www.youtube.com/watch?v=8Fxk2JrZgvA[/youtube]

[youtube]http://www.youtube.com/watch?v=0RiJMZQXa2o[/youtube]

[youtube]http://www.youtube.com/watch?v=0C3zgYW_FAM[/youtube]


17


...Imperium, Snowbird Game Studios's dev, searching for a scripter:...
Hi guys, the beta should start prettysoon :)

Meanwhile, we are looking for a scripter!

Requirements: excellent understanding of module system. Experience in developing large mods for strategic mode is a plus.

Duties: scripting events, mechanics, dialogues and quests.

If you're interested please send over your mail at daniil.spivakov@snowbirdgames.com.


N.B.:...he tell us that Beta will begin soon and that all people registred for it will receive a PM on "Snowbird Game Studios" forum...!

ciauz^^,
Jab

18
Forum Italiano / BCoF:..."Developer Blog 3": Status Update...^^
« on: December 02, 2012, 12:14:28 pm »


...Nuovi contenuti rilasciati, riguardanti "Status Update":
https://www.fsegames.eu/devblog3.html
Spoiler
Welcome back to our third weekly Developer Blog. This week we decided to give you some general content updates as to what we have been working on for the past week. Please note that this is by no means everything, as we always have large amounts of work in the background which does not necessarily make for an interesting read!


We are currently working on a uniform. Note that these screenshots are all WIP, so they might look substandard at the moment. However this is exactly how our games are made, we make a basic model, then add more detail to it until we are satisfied. We have finished the basic model and are currently “rigging” our uniform to fit to the so called skeleton. “rigging” means attaching the uniform model’s vertices to the bones of the skeleton. The skeleton for this uniform is made specifically for humans and human animations, but we will also have to create other skeletons for animals such as horses.
After the rigging is done, the Uniform will “stick” to the skeleton we have created. We can then animate the bones of our skeleton, giving our characters life. Due to the rigging, the uniform now moves with the skeleton. This means that no matter what animations we create, the uniform will always work with them, and it is not difficult to assign other models such as pieces of equipment, to the uniform at a later stage.


Here you can see a technique called “baking”. As you can see, we are using low poly Models, but we are creating high poly ones out of them (poly being a shorthand for the number of polygons used). This high poly model then gets “baked” i.e. rendered onto the low poly mesh to make it look high poly. Simplified: We are making our models look really good and detailed, while still keeping the performance high.


We have also been working on our first real battle scene for testing, we chose the smaller and less important battle of Philippi. Creating scenes is a huge pile of work. This is because we want our maps to be as historically accurate as possible.
First of all, we have to download real 3d satellite elevation data from resources located on the internet. luckily, the US government provides highly accurate satellite data, so we didn’t need to send our mapper off with a ruler and some pencils!
Once we have downloaded this data, we have to convert it into a heightmap (a height map is a type of data that we use to base our terrain on for our game engine). For this we use the probably quite well known tool “Terragen”. Terragen can import our satellite data and convert it to a height map which we can then use.


Theoretically we could now import this heightmap into the game engine and have a proper game environment. However, we decided to take it one step further. Before we can import it into the game engine, we first have to put it into the programme “World Machine” (no this isn’t our plan to create our own version of the matrix used to take control of the world). In World Machine we slightly modify the terrain, without changing it too much, to make it look better (basically we add slight changes in height, making the ground look more bumpy and realistic). We also generate a splatmap. A splatmap is an image containing texture data. When importing a splatmap into our game engine, it will tell the engine where to place a particular texture, for instance a grass texture, or where to place a rock texture etc.
World Machine is very useful for this, and does a great job at it. After we are done with that, we export our newly generated height and splatmap from World Machine and import it into our game engine.

This is how it looks like when its been imported:


After all that is done, we have to place our objects in the map. This is the most time consuming part. We usually start with placing rocks and buildings first, then placing trees and after that fences and other small objects like crates, carts etc. Placing all these objects usually takes about a week, depending on the scale of the map. So keep checking for a picture of the finished map!

You might have noticed that the yearly MODDB and INDIEDB Mod/Game of the year awards have started. Check out our Napoleonic Wars INDIEDB page here.

Tune in next week for another update to satisfy your cravings!
[close]

ciauz^^,
Jab

19
Forum Italiano / BCoF:..."Developer Blog 2": Regiment/Clan System...^^
« on: November 25, 2012, 05:54:25 pm »


...Nuovi contenuti rilasciati, riguardanti "Regiments/Clans System":
https://www.fsegames.eu/devblog2.html

Spoiler
So last week we talked about our plans for supporting huge numbers of players, today we have gone for something a little bit different! A lot of people have been asking us about how we plan on supporting community made clans and regiments in-game. We have already had a lot of thought on this as our community is very important to us, especially as Battle Cry of Freedom is a competitive multiplayer game.


So our planned system will work something like this:
You can freely create clans for our game, these groups are called “Regiments”. These Regiments will be groups of players much like you see in our previous title Napoleonic Wars, however we aim to support these groups as much as possible in-game, and so please read on to get a picture of what we are planning.

Clan/Regiment page
The clan/regiment page is like an advanced version of a steam group. Clans can post news and announce events there. It is possible to easily browse the clan’s players, to take a look at their ranks and stats (including activity). The regiment page could also be used to communicate with each other. It has a small built in chat which saves the last messages, so players can view messages which were written a few days or weeks ago. This can possibly be expanded upon when we receive the appropriate feedback and support.

Ranks
The Regiment page also has a built-in ranking system. Ranks are displayed in-game and in the player overview of the clan. Administrators and founders of the clan can promote or demote players in the clan at will. However, promoting someone to an officer is only possible by the founder, because officers are not necessarily administrators. Newly recruited players will automatically get the “recruit” rank assigned.

Joining a clan
Players can join and leave a clan as they wish. When joining a clan they have to fill out an application the founder will have created when creating the Regiment. The application is then automatically sent to the Regiment founder, the administrators and moderators. Admins, founders or moderators then just have to accept or deny the application.

Ingame tag system

When joining the game as a member of a Regiment, the game will represent the regiments tags + the current rank tags. For example: Clan tag: 882nd; Rank: Private; Name: Hans Ingame name: 882nd Pvt. Hans

Medals
Every player, no matter if he is in a Regiment or not can receive medals for playing. There will be special medals for special acts. For example, you could get a medal for defending a position against a majority of enemies or for playing the game for a certain time. When getting killed by an enemy, you will be able to see his rank, name, regiment, and his medals. Medals are faction specific, players are not able to get Southern medals when playing the Union and vice versa.

Competitive Play
We very much plan to support competitive Regiment play. We are not completely sure how it is best supported, but for now we plan to have an overall Regiment ranking list, where all regiments are shown with their overall score and victories. Regiment competitions will be organised by Regiments where they will choose a specific engagement (or part of an engagement depending on play count) and fight it out. The winner will receive a point/s which will add on to their total ranking.

If you didn’t realise we were raising money to complete this project head over here to check out our reward tiers here.

We will see you next week!
[close]

ciauz^^,
Jab

20
I am surprised at the little amount of attention this has been getting. TW hasn't said a single thing about it for as long as I can remember.
...It is not a Taleworlds project but from "Snowbird Game Studios"...
...i think TW sell them permission for the Warband Engine and Snowbird work on it to make this new title...

N.B.:...here a DEV answer about relationship between TW and SGS:...

http://www.snowbirdgames.com/forum/index.php?threads/info-about-wfas2-caribbean-and-taleworlds.53/#post-235

ciauz^^,
Jab

21
Other Games / "With Fire and Swords 2: Caribbean!" [Betatesting Open !!!]
« on: November 19, 2012, 11:51:07 pm »


...OPEN BETATESTING APPLICATIONS, here you'll find info to join:...
Quote
Caribbean! — beta preparations





We’re now starting to accept applications of players who wish to take part in the upcoming Caribbean! beta testing for the community which will probably start in early December.

In order to partake in the beta please send us your nick on the forums and a couple words about yourself over here: beta_caribbean@snowbirdgames.com. This way it’ll be easier to sort everything out.

You’ll also need to register on our forums and leave a message in this thread so that we’ll be able to reach you later with instructions. You can just post there when you sent us a mail :)

Those who got in touch with us earlier don’t need to do it again, you’re already listed, though you’ll need to send a nickname you’re using here.

Thanks for you help in advance!


N.B.:...here the news on official blog:...
http://snowbirdgames.com/?p=544&lang=en#

ciauz^^,
Jab

22
...As title said can you give us an official hastag # for BCoF...?

...so is it easier to advertise the game and find it for users interested on news...

ciauz^^,
Jab

23
Forum Italiano / Regolamento Forum
« on: November 12, 2012, 01:09:41 am »



...Mi sono permesso di tradurre in italiano il Regolamento di questo Forum:...
Quote
Ci sono certe cose e comportamenti, che non saranno tollerate su questo forum. Pertanto prestate attenzione alle seguenti regole e rispettatele.

1) Osservazioni offensive o discriminatorie su base etnica, nazionalità, sesso, religione o convinzioni personali.
Fenomeni di razzismo o di odio di qualsiasi tipo, non saranno accettate. Se si fa un post, tenete a mente che questa comunità contiene persone provenienti da tutto il mondo. Quello che si vede come normale o persino divertente non necessariamente deve essere divertente per tutti. Sii educato e rispettoso. Il razzismo è una delle peggiori cose che si possono commettere qui e comporterà un ban permanente.

2) Troll, insulti e altri attacchi personali
Attacchi personali sulle persone, sotto qualsiasi forma, sono un'altra delle cose a non essere tollerate. Questo include (ma non è limitato a) insulti o provocazioni aprendo discussioni solo per il gusto di creare flame o far arrabbiare qualcuno. Le discussioni sono ammesse, ma solo discussioni costruttive, non le discussioni in cui il vostro obiettivo principale è quello di umiliare qualcuno. Discutete i punti, non le persone.

3) Spamming
Postare messaggi inutili, senza contenuti di valore sarà visto come un'infrazione alle regole del forum e tale azione verra' punita. Cercate di evitare un doppi post, ogni volta che è possibile. Se si vuole aggiungere qualcosa al tuo post, modificalo, non postarne uno nuovo. Inoltre, non postare la stessa cosa in molti luoghi del forum.

4) Violazione diritti d'autore
Non tolleriamo la pirateria. Tutto ciò che è collegato alla pirateria, warez o qualsiasi altro tipo di violazione del copyright può causare dei guai, non importa se lo si fa direttamente o indirettamente.

5) Contenuti inaccettabili
Tutti possono accedere a questo forum. Pertanto i contenuti destinati solo agli adulti non sono consentiti su questo forum (il porno ad esempio). Questo include anche i link a contenuti di questo tipo.

6) Altre regole
Queste sono le regole principali di questo forum. Altre infrazioni possono essere trattate in base alla decisione di un amministratore del forum. Gli amministratori hanno l'ultima parola in ogni caso. Questo non è un luogo pubblico, si tratta di un forum di proprietà privata e, pertanto, non si ha il diritto di libertà di parola qui. Cio che è consentito o meno fare qui è determinato dagli amministratori.

ciauz^^,
Jab

24
Forum Italiano / Re: Benvenuti nel forum Italiano!
« on: November 11, 2012, 11:12:48 pm »
...Eccomi qua, una saluto a tutti...-_^

ciauz^^,
Jab

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