Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - jabdimelborn

Pages: 1 2
1
Forum Italiano / [NWWC] Napoleonic Wars World Cup 2017 INFO
« on: June 19, 2017, 08:43:06 am »
...Ho trovato su YT un video riguardante questo torneo, ho visto che si e' tenuta di recente una semifinale tra francia ed inghilterra e volevo chiedervi se qualcuno sapesse quando ti terra' la finale...

ciauz^^,
Jab

2
Other Games / Re: Mount & Blade II: Bannerlord
« on: March 09, 2016, 11:10:21 pm »
...Questions/Answers after the streaming:...




ciauz^^,
Jab

3
anyone who wants an revolution ace key? i have three i bought when i was drunk
...I always liked Shoot'em Up games, can I have one key...?

ciauz^^,
Jab

4
Forum Italiano / Re: BCOF Open Alpha
« on: January 29, 2016, 11:02:50 pm »
Quelli che hanno donato per l'alpha dicono che il gioco è ancora in una fase iniziale, quindi credo ci toccherà aspettare qualche mese per i primi video e per maggiori informazioni :)
...Ok grazie delle info e screens...

ciauz^^,
Jab

5
Forum Italiano / BCOF Open Alpha
« on: January 27, 2016, 12:21:12 am »
...Qualcuno qui e' riuscito ad entrare nell'alpha e puo' dirci qualcosa a riguardo...?

ciauz^^,
Jab

6


...Vote for all Napoleonic Wars Mods on ModDB Mod of the Year 2014...


Napoleonic Wars Mods Mods here:
Quote





N.B.:...You can vote as many mods as you want...!

ciauz^^,
Jab

7
Media / Re: BCoF in PCgamer best PC action games of 2013 list.
« on: January 18, 2014, 09:30:16 pm »
...You should update the title:...
http://www.pcgamer.com/2014/01/04/the-best-pc-games-of-2014/2

 ;)

ciauz^^,
Jab

8
Other Games / Re: "Melee: Battleground": New game by the cRPG team !
« on: February 05, 2013, 12:39:46 pm »
*First post updated*

Sorry :(
Jab


9
Other Games / "Melee: Battleground": New game by the cRPG team !
« on: February 05, 2013, 02:31:30 am »


...I don't know this project and I can't still access the cRPG, because of an older version...


Home Page:
Quote
DELETED


...Some Infos about game:...
Spoiler
Melee: Battlegrounds

[close]



N.B.:....news taken from TW forum:...
deleted


EDIT:...Chadz don't whant stuff about MB leacked and putt all stuff under NDA, than i have deleted INFO on this post. Sorry :(

ciauz^^,
Jab

10
Forum Italiano / BCoF:..."Developer Blog 8": Drum Tunes...^^
« on: January 21, 2013, 01:17:31 am »


...Nuove info, riguardanti l'aspetto musicale in questo "Developer Blog 8 - Drum Tunes":
https://www.fsegames.eu/devblog7.html
Spoiler
Welcome back to the weekly delve into Battle Cry of Freedom’s development! This week we would like to talk to you a little about some more of our atmospheric and aesthetic assets.




As you know, one of our main concerns for Napoleonic Wars, and one that has carried on into our new Project Battle Cry of Freedom, is that of historical accuracy. We don’t just claim that and put in some random props, we mean it. So this means you will not only be seeing correct uniforms, weapons and battlefields, you will also be hearing proper voice acting and authentic music from the period.
To produce the music assets we have hired Mark Beecher, who is a very talented musician who has created some wonderful sounds for us.
Feel free to check out the two drum beats below to judge for yourself!

To listen to the sounds, take a look at the Developer Blog on our Website, here.

Mark also took the time to write a short description of each:

“Here are a couple of Drum Tracks, from the book The Drummers' and Fifers' Guide by George B. Bruce and Daniel D. Emmett (New York 1862), which was widely used throughout the Civil War. The 2 selections are The General ("Is to be beat only when the whole army is to march, and is the signal to strike the tents and prepare for departure")and Quickstep - Biddy Oats.”

Thanks again for your patience and support, progress is being made and we are really starting to see it all fitting together. We are also looking forward to the release of the last patch for Napoleonic Wars, so keep your eyes open and be prepared for swashbuckling naval combat!
[close]

ciauz^^,
Jab

11
Forum Italiano / BCoF:..."Developer Blog 7": We’re Back!...^^
« on: January 14, 2013, 08:02:42 pm »


...Nuovi screenshots su armi e building destruction system in questo "Developer Blog  - We're Back!":
https://www.fsegames.eu/devblog7.html
Spoiler
Its been a fantastic holiday season for all of us at Flying Squirrel Entertainment (FSE), however all the empty stockings have been pulled down, vodka bottles hidden and cookie crumbs swept up. We have been working hard already to further develop Battle Cry of Freedom (BCoF), and we thought we would share something of our newest work to raise the spirits!


But first, you all deserve a big round of applause and a huge thank you from us, as Napoleonic Wars did indeed succeed in breaking the top ten in IndieDB’s Game Of The Year 2012, but not only that, we managed to come third! To read more, click here.

So now for the stuff you have all been waiting for, a little glimpse into the art assets being created for our new title BCoF.
We present to you, the Navy Colt 1851. It was one of the most used handguns during the American Civil War and one of the most produced handguns of that time. Loading a 1851 Colt could take up to 3 minutes, but most officers during the Civil War carried several barrels which could be quickly exchanged. It was loaded with a paper cartridge and a percussion cap.





We would also like to mention some of the plans we have for our destruction system. You all know how keen we are at FSE to have our battlefields realistically scarred by warfare, and you are used to seeing our Napoleonic Wars scenes with their destructible props and effects. In BCoF however, we want to really take this up to a whole new level. While in Napoleonic Wars (NW) we were severely limited by the Mount & Blade engine, using Unity to create our own stand alone game means we are able to really utilise destruction as we want it. For instance, in NW house walls would have several “destruction” stages to simulate that the building is being destroyed. In BCoF however our buildings will be made from literally hundreds of props, with destruction effects and simulated physics giving us a beautiful end result of satisfyingly destructive damage. As soon as we feel this is ready we look forward to showing you this system in its reality, but for now we hope this information will keep your spirits high! Please keep in mind, that it is still in Pre-Alpha testing phase, and that our final destruction system will look much better than this.







Thats all for this particular developer blog, we all thank you for the support you have shown us thus far in our development, and we hope to see you on the battlefields of America when this trip meets its ultimately exciting finale!
So from all of us at FSE, we hope you had a fantastic time over the holidays and we are looking forward to showing you what our hard work is capable of pulling off, so we will see you next week for our eighth developer blog!
[close]

ciauz^^,
Jab

12
Other Games / Meriwether: An American Epic
« on: January 03, 2013, 12:42:02 pm »


...This new kickstarter project could be liked by the Napoleonic Wars's fans:...
http://www.kickstarter.com/projects/meriwether/meriwether-an-american-epic


Official Site/Blog: http://meriwethergame.com/

ciauz^^,
Jab

13
Forum Italiano / BCoF:..."Developer Blog 6": Christmas and New Year...^^
« on: December 25, 2012, 07:58:23 pm »


...Nuove informazioni e screenshots, in questo "Developer Blog 6 - Christmas and New Year":
https://www.fsegames.eu/devblog6.html
Spoiler
Welcome back to our weekly developer blog, and this week, fitting with the festive mood we bring gifts!
We thought it was about time we showed you a little of the work that has been going on in our development cave.


As you know, we here at Flying Squirrel Entertainment are all about realism, this stretches from the weaponry all the way to the massive landscapes themselves. Attention to detail is the most important part of immersion and realism, and so we have a picture for you showing off some scenery.
Please note that all developer blog material is by no means representational of our final product, and we are still in the prototype stage of development, however we feel that these pictures will give you an insight into the amount of care and effort we put into every aspect of our game, our glorious project!









We would also like to say that as we are (almost) normal people too, we do like to spread lights around our cave, buy a plastic tree and pretend we are expecting presents from the world above, so we will be taking a two week break from the developer blogs. This does not mean all work is stopping however, and we look forward to coming back with more developer blogs in the New Year to show you what we have accomplished!

With that all sorted there is only one thing left to do.

We here at Flying Squirrel Entertainment wish you all the very best Christmas, and a fantastic New Year!
[close]

ciauz^^,
Jab

14
Forum Italiano / Re: How do you make some good pizza?
« on: December 16, 2012, 01:36:19 am »
...My favorite is Pizza Prosciutto e Funghi / Mushrooms' n Ham Pizza...

...Guide how to make it:...
http://www.italianfoodnet.com/ita/video/pizza-prosciutto-e-funghi

N.B.:...Awesome pre-Video trailer is for DanyEle... ;D

ciauz^^,
Jab

15
Forum Italiano / BCoF:..."Developer Blog 4": Motion Capture Animations...^^
« on: December 10, 2012, 12:34:03 am »


...Nuovi contenuti rilasciati, riguardanti "Motion Capture Animations":
https://www.fsegames.eu/devblog4.html
Spoiler
It has been a great week for us all at Flying Squirrel Entertainment, we have been thoroughly enjoying all the sleepless nights. Sarcasm aside, we have something to show you lot once again.


Have you ever wondered how all of them characters in your favourite games get brought to life? It’s all done with motion capture technology otherwise known as mocap which tracks the movement of objects and individuals in 3D and allows them to be animated.

Indie developers usually don't have access to this technology and are forced to either buy standard animations which will limit you a lot in terms of unique gameplay, or make them manually by hand. Making animations by hand takes time and usually creates sloppy results, compared to motion captured data. But luckily a few years ago Microsoft released the Xbox Kinect which made iPiSoft’s Desktop Motion Capture system a dream come true.

This provided a relatively cheap way to motion capture animations since it doesn’t require special suits and very expensive cameras to make it’s magic. But this doesn’t mean that it’s less performing than all the other traditional motion capture systems out there.

This week we have been very busy capturing all sorts of different animations. Here is a quick picture of us recording some of them which could make for a few laughs! Once we process and edit the first few animations we will show you a video of how it will look.


As we are still recording the coming week, feel free to suggest any special animations we might have missed and we might do them.

See you all next week!
[close]

ciauz^^,
Jab

Pages: 1 2