Author Topic: Developer Blog 22 - In-game Teaser  (Read 90166 times)

0 Members and 1 Guest are viewing this topic.

Offline TORN

  • Lieutenant Colonel
  • *
  • Posts: 4097
    • View Profile
  • Nick: TORN
  • Side: Neutral
Re: Developer Blog 22 - In-game Teaser
« Reply #315 on: January 19, 2014, 05:21:44 pm »
I don't think they are going to include animal behavior for horses that would be ridiculous xD. And yeah I guess trampling would make sense, seems like skirmish are going to be hard for us infantry to take out on our own if this is the way prone will be used but with experienced cavalry regiments I guess it could be pretty balanced.

If you're smart then you won't be on your own. On a maps as big as they're going to get I would stick with your brigade.

Offline SeanBeansShako

  • Major
  • *
  • Posts: 3185
    • View Profile
  • Side: Union
Re: Developer Blog 22 - In-game Teaser
« Reply #316 on: January 19, 2014, 06:20:27 pm »
I would wait until you've actually played the game before you start theory crafting and debating rules people.

Offline Duuring

  • Duuring
  • ***
  • Posts: 12357
  • Free at last
    • View Profile
  • Side: Neutral
Re: Developer Blog 22 - In-game Teaser
« Reply #317 on: January 19, 2014, 06:28:39 pm »
then suddenly my horse is like. lol nope i'm out!

Like this?
[close]

Offline TORN

  • Lieutenant Colonel
  • *
  • Posts: 4097
    • View Profile
  • Nick: TORN
  • Side: Neutral
Re: Developer Blog 22 - In-game Teaser
« Reply #318 on: January 19, 2014, 07:05:27 pm »
yes like that i don't want that to happen. I bet that guy was raging too

Offline Wismar

  • Donator
  • *
  • Posts: 3838
  • Med Gud o' Sveas allmoge för Konung och Fosterland
    • View Profile
  • Nick: Radical
  • Side: Confederacy
Re: Developer Blog 22 - In-game Teaser
« Reply #319 on: January 19, 2014, 07:39:24 pm »
I have never been on horseback in my entire life. How is the experience exactly and how much control do you have?
It would be silly if you have the same amount of control like in NW where you can twitch, etc.

Offline Death by EMP

  • Major
  • *
  • Posts: 3385
  • Crunch, forever and always
    • View Profile
  • Nick: CRUNCH
  • Side: Confederacy
Re: Developer Blog 22 - In-game Teaser
« Reply #320 on: January 19, 2014, 07:42:01 pm »
I have never been on horseback in my entire life. How is the experience exactly and how much control do you have?
It would be silly if you have the same amount of control like in NW where you can twitch, etc.
Depends on your horse, really. They are like humans when it comes to personality, some want to be lead, and some want to lead, and so on so forth. Generally though, if you know how to handle the horse and have a strong connection with it, you can have as much control as you want, as long as the horse is willing to do it.

Offline ClearlyInvsible

  • Donator
  • *
  • Posts: 6492
  • I'm still here. Dunno why.
    • View Profile
  • Nick: ClearlyInvsible
  • Side: Union
Re: Developer Blog 22 - In-game Teaser
« Reply #321 on: January 19, 2014, 07:46:42 pm »
I have never been on horseback in my entire life. How is the experience exactly and how much control do you have?
It would be silly if you have the same amount of control like in NW where you can twitch, etc.

Well, as someone who has rode a horse before, you have to remember that they're actually beings and not a car. They think for themselves, they act upon what they see. Horses have a sense of danger an direction which you have to account for when riding them, you're not telling the horse where to go, merely suggesting it with the occasional twist of the reigns.

...I just realized how hippy like that paragraph I wrote is, someone please shoot me.
"No man will make a great leader who wants to do it all himself or get all the credit for doing it."- Andrew Carnegie
“A man who has no conscience, no goodness, does not suffer.” - Khaled Hosseini
Faggots will burn in hell anyway, who cares.

Offline MackCW

  • Lieutenant Colonel
  • *
  • Posts: 4522
    • View Profile
  • Side: Neutral
Re: Developer Blog 22 - In-game Teaser
« Reply #322 on: January 19, 2014, 08:00:36 pm »
And regarding the rifles, will there be a "sharpshooter" weapon. Essentially a rifle looking like this:
Spoiler
[close]

Seeing that makes a question pop up in my head.
Will proning be possible in the game? :)

Asked this Nov 2012. They said yes and have done an animation apparently.

Offline Duuring

  • Duuring
  • ***
  • Posts: 12357
  • Free at last
    • View Profile
  • Side: Neutral
Re: Developer Blog 22 - In-game Teaser
« Reply #323 on: January 19, 2014, 08:32:16 pm »
yes like that i don't want that to happen. I bet that guy was raging too

Not raging, but I was annoyed.

Offline TORN

  • Lieutenant Colonel
  • *
  • Posts: 4097
    • View Profile
  • Nick: TORN
  • Side: Neutral
Re: Developer Blog 22 - In-game Teaser
« Reply #324 on: January 19, 2014, 08:34:27 pm »
wait holla holla hollaaa!..... That's you? : o

Offline Duuring

  • Duuring
  • ***
  • Posts: 12357
  • Free at last
    • View Profile
  • Side: Neutral
Re: Developer Blog 22 - In-game Teaser
« Reply #325 on: January 19, 2014, 08:34:59 pm »
Yep.

Offline TORN

  • Lieutenant Colonel
  • *
  • Posts: 4097
    • View Profile
  • Nick: TORN
  • Side: Neutral
Re: Developer Blog 22 - In-game Teaser
« Reply #326 on: January 19, 2014, 08:38:13 pm »
ooooh you're such a cutiepie! Can't control your horse :p

Offline munky-wunky

  • Captain
  • *
  • Posts: 1774
  • Oh, I'm a good old rebel, Now thats just what I am
    • View Profile
  • Side: Confederacy
Re: Developer Blog 22 - In-game Teaser
« Reply #327 on: January 19, 2014, 09:24:18 pm »
XD duuring horse is scared
Spoiler
Welcome to FSE hun. Enjoy your stay on s.s. Duuring. Lifeboat is to be found on upper left corner as "log out". We wish you enjoy the journey. Thank you for choosing Dutch Sea For your vacation.
[close]

Offline Duuring

  • Duuring
  • ***
  • Posts: 12357
  • Free at last
    • View Profile
  • Side: Neutral
Re: Developer Blog 22 - In-game Teaser
« Reply #328 on: January 19, 2014, 09:47:36 pm »
My horse (Wouter) was acting stressed the entire weekend. Probably needs some more training (So do I) but as far as re-enactment horses go, he's on the right path.

Offline Rejenorst

  • Lieutenant Colonel
  • *
  • Posts: 2348
    • View Profile
  • Side: Neutral
Re: Developer Blog 22 - In-game Teaser
« Reply #329 on: January 20, 2014, 12:49:51 am »
One little note: Horses are pretty hesitant about trampling people.

I'd like to suggest again, being prone should have SERIOUS disadvantages and leave you vulnerable for a sudden attack.

1. Extreme slow reload. At least double the normal time.
2. Standing up taking more then just a few seconds and leaving you totally vulnerable all the way.
3. Impossible to change to melee stand while being prone.

Being prone should give the player a little extra accuracy, but nothing more. Being a really small target is enough advantage.

I like those ideas. Hopefully the devs implement something like this.
Spoiler

[close]