Author Topic: Developer Blog 22 - In-game Teaser  (Read 90192 times)

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Offline Penn

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Re: Developer Blog 22 - In-game Teaser
« Reply #285 on: January 18, 2014, 06:30:27 pm »
Nice avatar...

Stamina will be in the game. More on that later.
I hope it will not effect you walking, because you could more or less walk for a whole day.

No, it wont. The idea is to add exhaustion and stamina. But both wont be affected and wont affect walking. Only running sprinting etc.

Sounds amazing! Can't wait!
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Offline William

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Re: Developer Blog 22 - In-game Teaser
« Reply #286 on: January 18, 2014, 06:34:52 pm »
And regarding the rifles, will there be a "sharpshooter" weapon. Essentially a rifle looking like this:
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Would be really cool to see this, would make the commanders think twice before riding along the lines.
Check out my YT channel where I post NW www.youtube. com/c/CluelessWill
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god damn, Anthony is smart, he was able to get the shit AEF to tie with the best reg in the game. The tactical geniusness needed to pull off such a feat is insane. He's the Erwin Rommel of NW.
i always get an erection when i check my subscrptions and see that phresh cluelesswill vid
It won't be FSE developing it, so it will come out!
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Offline GoldenEagle

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Re: Developer Blog 22 - In-game Teaser
« Reply #287 on: January 18, 2014, 07:25:51 pm »
My penis can get so erect, please stop.

Offline Olafson

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Re: Developer Blog 22 - In-game Teaser
« Reply #288 on: January 18, 2014, 09:13:05 pm »
The question that must be asked: What will the musket's overhead attack be?
EDIT: (with the bayonet attached I meant)

With bayonet, similiar to the NW overhead. Without bayonet, using the musket butt overhead, similiar to the animation we have in NW for muskets without bayonet.

And regarding the rifles, will there be a "sharpshooter" weapon. Essentially a rifle looking like this:
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Spoiler
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Would be really cool to see this, would make the commanders think twice before riding along the lines.


A scoped Withworth rifle is currently in production.

Offline Furrnox

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Re: Developer Blog 22 - In-game Teaser
« Reply #289 on: January 18, 2014, 09:21:51 pm »
Hm, how would that work in a lb?

Offline ClearlyInvsible

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Re: Developer Blog 22 - In-game Teaser
« Reply #290 on: January 18, 2014, 09:31:12 pm »
I'd imagine the skirmishers would have two or 3 marksmen with scoped rifles.
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Offline William

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Re: Developer Blog 22 - In-game Teaser
« Reply #291 on: January 18, 2014, 11:00:55 pm »
Remembering that wind and other factors will contribute to the bullet would mean it would be difficult to land a shot on a commander. 2nd to this, you would probably be capped to a certain amount and you would probably have to go solo or with a small group of people (no more then 4 people). This would leave you vulnerable to cavalry which could easily take you out. Not to mention it would probably be a long reload to help balance it. There are probably more options, just can't think of one.
Check out my YT channel where I post NW www.youtube. com/c/CluelessWill
Spoiler
god damn, Anthony is smart, he was able to get the shit AEF to tie with the best reg in the game. The tactical geniusness needed to pull off such a feat is insane. He's the Erwin Rommel of NW.
i always get an erection when i check my subscrptions and see that phresh cluelesswill vid
It won't be FSE developing it, so it will come out!
[close]

Offline munky-wunky

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Re: Developer Blog 22 - In-game Teaser
« Reply #292 on: January 18, 2014, 11:04:53 pm »
also,  to go along with a scoped Withworth rifle  would be the berdan's sharpshooters uniform

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Welcome to FSE hun. Enjoy your stay on s.s. Duuring. Lifeboat is to be found on upper left corner as "log out". We wish you enjoy the journey. Thank you for choosing Dutch Sea For your vacation.
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Offline Furrnox

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Re: Developer Blog 22 - In-game Teaser
« Reply #293 on: January 18, 2014, 11:44:41 pm »
Wow that uniform looks great hope it gets included :D.

Offline Penn

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Re: Developer Blog 22 - In-game Teaser
« Reply #294 on: January 19, 2014, 12:10:41 am »
And regarding the rifles, will there be a "sharpshooter" weapon. Essentially a rifle looking like this:
Spoiler
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Seeing that makes a question pop up in my head.
Will proning be possible in the game? :)
Penn and shitz

Offline Rejenorst

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Re: Developer Blog 22 - In-game Teaser
« Reply #295 on: January 19, 2014, 04:44:52 am »
I think so. I believe going prone has been planned.
Spoiler

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Offline Furrnox

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Re: Developer Blog 22 - In-game Teaser
« Reply #296 on: January 19, 2014, 04:47:16 am »
I think so. I believe going prone has been planned.

Hm.. It feels like this might brake the linebattle experience?

Offline Millander

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Re: Developer Blog 22 - In-game Teaser
« Reply #297 on: January 19, 2014, 08:12:45 am »
Event organizers could just dissalow it as many do with crouching.
Of course, I also think lines should be able to move in double rank without having emotional breakdowns.

Offline Rejenorst

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Re: Developer Blog 22 - In-game Teaser
« Reply #298 on: January 19, 2014, 09:01:43 am »
I think so. I believe going prone has been planned.

Hm.. It feels like this might brake the linebattle experience?

I don't know how it will be implemented and whether or not there will be limitations/server settings etc.

Spoiler

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Offline Duuring

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Re: Developer Blog 22 - In-game Teaser
« Reply #299 on: January 19, 2014, 12:47:59 pm »
Maybe we should stop trying to create a NW line-battle experience in BCoF

Going prone should have some serious disadvantages, like extreme slow reload and taking a lot of time to get up.