Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Released Modifications => Topic started by: Parrot on October 23, 2013, 10:04:28 am

Title: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on October 23, 2013, 10:04:28 am
(https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/Thread%20Header.png)

Are you bored of playing the same old Napoleonic Wars for years on end? Do you find yourself becoming the grumpy old fellow of your clan? Do you regularly tell people to "get off my lawn!" or "I remember when Mount and Musket was better!"? Or perhaps you just need a reason to get back into the game.

Well I have the perfect cure for your NW arthritis! Behold, the largest client-side overhaul modification for your Napoleonic Wars module!!

[youtube]http://www.youtube.com/watch?v=6a-uYu9LEqg[/youtube]

***
Download the latest full version here (http://www.mediafire.com/download/iww76a923r7h5ob/Napoleonic%20Wars%20Enhancement%20v5.1.exe)!
***

This mod is comprised from a collection of skins, animations, and sounds from the fantastic NW modding community, and brings them to you in one easy to install package (it's like a pizza delivery, but better!)

Download Links
Full Versions
- Version 1.0 (http://www.mediafire.com/download/s53ovw6rquu3dq3/NW_Epic_Enhancement_v1.0.zip)
- Version 2.0 (http://www.mediafire.com/download/zoycdpkn2dzkpv9/NW%20Epic%20Enhancement%20v2.0.rar)
- Version 3.0 (http://www.mediafire.com/download/phh14yvx5xq4wdv/Napoleonic%20Wars%20Enhancement%20v3.0.exe)
- Version 4.1 (http://www.mediafire.com/download/9808v4ba0e2hcd4/Napoleonic%20Wars%20Enhancement%20v4.1.exe)
- Version 5.0 (http://www.mediafire.com/download/5kwb01gycir1fx4/Napoleonic%20Wars%20Enhancement%20v5.0.exe)
- Version 5.1 (http://www.mediafire.com/download/iww76a923r7h5ob/Napoleonic%20Wars%20Enhancement%20v5.1.exe)
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Update Packets
- Update to v2.0 (from v1.0) (http://www.mediafire.com/download/av75bm99j5uxvs1/Enhancement%20Update%20Packet%20v2.0.rar)
- Update to v3.0 (from v2.0)  (sounds from v4.0) (http://www.mediafire.com/download/ozwcb4ib99tbram/Enhancement%20Update%20Packet%20v3.0%20%26%20v4.0%20Sounds.exe)
- Update to v4.0 (from v3.0) (http://www.mediafire.com/download/a17c5h52qcj6rdl/Enhancement%20Update%20Packet%20v4.1.exe)
- Update to v5.0 (from v4.1) (http://www.mediafire.com/download/pkcddij33jtz5e5/Enhancement%20Update%20Packet%20v5.0.exe)
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Enhancement "Lite"
Enhancement Lite v4.1 (http://www.mediafire.com/download/jnfjirsf5lz59o6/Napoleonic%20Wars%20Enhancement%20Lite%20v4.1.exe)
[close]
Individual mod changes (for those that don't like a certain something)
- Enhanced blood only (uses vanilla smoke) (https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/Enhanced%20Blood%20%28Vanilla%20Smoke%29.rar)

- Vanilla NW spyglass UI (https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/Vanilla%20Spyglass.rar)

- New spyglass without scratches (https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/Spyglass%20Clean.rar)
Screenshot
(https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/2013-11-18_00010.jpg)
[close]
[close]

Have a look at the new units!

   Great Britain

44th East Essex Regiment of Foot
(Hinkel & Diplex)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00003_zps1e9c0643.jpg&hash=b58003e8a14f2a21dae474ac6194cb587b806ccb)
[close]
Musician
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00004_zps8d10feba.jpg&hash=177062dc8a6450ce583210bde8590e66708ac2a2)
[close]
Black Brunswickers Corps (Schwarze Schar)
(Beta & kpetschulat)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00005_zpsd1d4e0f6.jpg&hash=351c968a98142d7f7e2c404894f623ee409815ce)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00006_zps61dc7527.jpg&hash=a9a6153a4f1cdcf819c7b754d7daad9fd806a8e9)
[close]
42nd Regiment of Foot (Black Watch)
(Hinkel & Diplex)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00007_zpsb62168ba.jpg&hash=c0c34e5aa8485f604da547085f47098d5bec9aae)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00008_zps4aeb6f57.jpg&hash=d427e194935cb810add86d1f0cf6693bbe0229dc)
[close]
2nd Coldstream Regiment of Foot
(Hinkel & Diplex)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00009_zpsca3ba886.jpg&hash=7fb0b6545873925f826bbfc1a4cf729f32c2fcf5)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00010_zps6019cebc.jpg&hash=df8e8c39ac89aa8777f2e070a5ddd3cef1e30d58)
[close]
90th Perthshire Volunteers (Light Infantry)
(Oldest)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00011_zps309b545b.jpg&hash=e1fe519002c0f94a75d76349319564fdaab54f1a)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00012_zpsa9aae642.jpg&hash=20bbbfae2251507080bf849de11a522ec0c7a452)
[close]
60th Regiment of Foot (Rifles)
(Attila the Nun)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00013_zps593e3a93.jpg&hash=001691c8a436a02aa60332af88bdbf4aca1b43d9)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00015_zpsaa2178f6.jpg&hash=8bdc5ddaf1de6837cf3054cf003757c398ee2320)
[close]
2nd Dragoons (Royal Scots Greys)
(Attila the Nun)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00016_zps6215952e.jpg&hash=baf628949ab1a56ba1d2fa153342169c55c7b5aa)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00017_zps70089617.jpg&hash=45662c66e34032f97c03fb920e43dcd9cc7cbe32)
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Ship Crew
(Parrot & Willhelm)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00018_zpsdaded7d7.jpg&hash=27783afccc9f24c2a782d1c072bd555a10506ea9)
[close]
General
(Parrot & Attila)
General
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00019_zpsc370c09e.jpg&hash=ce43d8ca3769a075b5720a170018982504049488)
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   France

2e Regiment d'Ifanterie de Suisse
(Viktor)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00020_zpsfa8aa569.jpg&hash=1811a259efb536556c2bd1d5281783e2013e3269)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00021_zpsf8cc6a37.jpg&hash=69dbbfdbf4e9c8035ccf2170e2bf3794361825c6)
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13. Pulk Piechoty Xiestwa Warszawskiego
(Raddeo)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00022_zpsab28bb46.jpg&hash=962fa9ad0466322016588d8c03d9fd89d40a19ad)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00023_zpsfc861c70.jpg&hash=10789c4ff25166c006b143fe653dcee0113531a9)
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8. Linen-Infanterie-Regiment Herzog-Pius, Bayern.
(kpetschulat)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00024_zpsf33f3a00.jpg&hash=bd8836f150cd1d1b15c0a6cb52301259e8471d7f)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00026_zps04059b33.jpg&hash=0490b9c51b9723d88c0516d114e06c0f3e243dd9)
[close]
1er Regiment de Tirailleurs
(Attila)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00027_zps1af8c394.jpg&hash=df979cbcd38ec57434e36404772dde023788dd8b)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00028_zpsbeeb91fa.jpg&hash=e17b7509a5b9cb7d170d457424c8e2ba6c5fcd0c)
[close]
d'Elite du 5e Regiment de Hussards
(Parrot)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00029_zpsf12b53c2.jpg&hash=b14574bf77caa3843a2a0de90fc3c02faa2795a9)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00030_zps155d3442.jpg&hash=ae44904cebec7faf71922dce2b17059fec36e837)
[close]
Lanciers Rouges
(Beta & kpetschulat)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00031_zpsfb13e674.jpg&hash=ca9105daad9d7a42c05acd3f11202620a5d4a68a)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00033_zpsb189296a.jpg&hash=e7c8695ee8a430bcda64b85873d3603e42a8629a)
[close]
L'Artillerie a Cheval de la Guarde
(Attila)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00034_zps5d9d71d9.jpg&hash=3ba66ce725962641d4856f6bde7dee3c3fb75e3a)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00035_zps07446abf.jpg&hash=2f8db8236d5059c378cd917b7587c3bc04e71d47)
[close]
5e compagine des marins de la garde
(Svennson)
(Captain - Attila)
Marine
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00039_zps38bbfa84.jpg&hash=12d12e4727fccc133f2fcd777899e040b2fe6480)
[close]
Post Captain
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00037_zpsad608c4e.jpg&hash=5d8ce5d912b0909c17c1d9090d76fc7871f400ef)
[close]
Ship Crew
(Parrot)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00036_zps0bf10567.jpg&hash=e6d9ba07a077bea4df16247900517f1843ad2982)
[close]
General
(Attila)
General
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00040_zpsd862dea7.jpg&hash=642d5cacdadb47bb09278943460e93a73c9b1468)
[close]

   Prussia

8. Brandenburgische Infanterie (Officer)
(Parrot & Attila)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00041_zpsb2a87485.jpg&hash=13740d489ba81ea6b8b701c113b8434319db8d0f)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00042_zps3832fe07.jpg&hash=8cf946bd9ce00c8069bdcd84e38f6cbbda6d21ec)
[close]
Landwehr
(Devmc99)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00043_zpsbff63d0f.jpg&hash=09dccad9c28ed2e6a2ad1ea2bcdcaa5c5df02e19)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00044_zpsfe324506.jpg&hash=5ce4390e7181c14459e0888007f9d892ca70cc86)
[close]
Garde-Regiment zu Fuss
(Attila)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00045_zps95f38eff.jpg&hash=8d235b5fc271ba125491788448bb72906603a314)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00046_zpsae678847.jpg&hash=70cf6da26443080a815a3446abbf4a18432cb742)
[close]
6. Ulanen Regiment
(Ikhoppa)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00047_zps1f784c7d.jpg&hash=7c3a69ddcbbe534470b01e652e1e19be1500008d)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00048_zps941c8220.jpg&hash=9c2d283fd4b2e1f7ec7586ee734333cccf3b1486)
[close]
General
(Parrot)
General
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00050_zpsaa754db5.jpg&hash=ef20edc04e70f9aff4a7fbff9d06b051f795ad0f)
[close]

   Russia

29y Chernigovskiy Pehotniy Polk
(Raddeo)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00051_zpsa33157ba.jpg&hash=fe067124d46568f556c652ade8ee37deae4790e1)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00053_zps774354de.jpg&hash=ecc8d6e6c92b2ad4824a76d0eb7cf4a67e177b0a)
[close]
Pavlovskiy Grenaderskiy Polk
(Raddeo)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00054_zps6cd04443.jpg&hash=bf49a602cbc21f63cfcfa0415881d7c17108d6f2)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00055_zps10a8db97.jpg&hash=12c8978f64dc25a9d02fa89e351ad16a9942bea5)
[close]
Leib-Gvardii Preobrazhenskiy Polk
(Parrot)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00056_zps6beedbd3.jpg&hash=8ca753b6f4253a4b43606720b25a3760689b23c8)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00057_zpsaedc81a2.jpg&hash=be03e5fce2d22539fb338c8e2fa0bc103ce68a4a)
[close]
21-y_Yegerskiy Polk (Rifles)
(Yukimura Sanada)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00058_zps700a23f1.jpg&hash=1e737e3d0e22b276186b079f05ffcba4945a9cea)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00059_zpsdd721f11.jpg&hash=583c34abd4c7cd5c0b1a776c967adb9fca061509)
[close]
Soum Gusarskiy Polk
(Parrot)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00060_zps41e164e6.jpg&hash=0aec044a242a7c8f775fd2063ae5461254ae7fa7)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00062_zps3652bd23.jpg&hash=b01bb2465083c9295cacb696ab1963fad09fdc7c)
[close]
Leib-Gvardii Kazachiy Polk
(Bluehawk)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00063_zps7e68aee2.jpg&hash=9e2f66b80bfaedd8204a929d390f49c6d8d1e17b)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00064_zps8096a69f.jpg&hash=b6d159746a954098c1fd316066c0d170a898b20d)
[close]
Artillery of the Guard
(Yukimura Sanada)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00065_zps863d2ed6.jpg&hash=f679632f75873a8585f425b7a490c706574b445e)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00067_zps2731603e.jpg&hash=5a8e783bf294e4b2cf95a483f520281e68d210d1)
[close]
General
(Parrot)
General
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00068_zps1bf8ae7f.jpg&hash=92d8d298763ad99f6b4fc9ea2e121a953562ddc9)
[close]

   Austria

Landwehrbattaillon des Herzogtums Salzburg
(Parrot)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00070_zpsb434596b.jpg&hash=54b1b28d1fe52718a624062f18bf053e5e855d0b)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00072_zps4f432c89.jpg&hash=7196da629bd22c030780d9a20c90d38f8ddcb852)
[close]
Salzburg Stadt Schuetzen
(Parrot)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00074_zpsf798f963.jpg&hash=1edf8dd76f21562a91c7eded9bfe0ce595a22b5f)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00075_zpse5ff3527.jpg&hash=907fe61903225cb0e21c5e910ddbfcc9919cd7d2)
[close]
Grenadier Battalion Purcell (officer)
(Attila)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00076_zpsba40eaea.jpg&hash=09ab0b9f6886220d5159574e52d5cbc03503bbd1)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00077_zps15a007ea.jpg&hash=07432c5477351845719f0cd59059827dcf96ae2c)
[close]
Artillery
(Parrot)
Ranker
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00078_zps1fae4df1.jpg&hash=ab8a5d7c18faf38c89140b6fa9cc1e8fb7dfa9fb)
[close]
Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00079_zps924cd2c6.jpg&hash=448041285fe4c34c855b11978c1f04de228fdfda)
[close]
General
(To be re-skinned)
General
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00080_zps256e81ca.jpg&hash=a8455c004857379bace8cabb403ff66ed3af0e56)
[close]

   Additional Stuff

New Artillery Skins
(Kopcat)
Preview
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FMisc%2520Mod%2520Screenshots%2F2013-12-14_00006_zpsddb6df01.jpg&hash=87c112961c38cf6006a43a85d395e7bd92514a14)
[close]
Atmospheric Smoke
(Willhelm)
Preview
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FMisc%2520Mod%2520Screenshots%2F2013-12-14_00007_zps63635bf9.jpg&hash=fc191c8def70efd2ebbd17f2067b333c0eba7d82)
[close]
More Blood
(Parrot)
Preview
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FMisc%2520Mod%2520Screenshots%2F2013-12-14_00009_zps9aa39a8c.jpg&hash=d59ecf55a5f89022f304000efac41d84e2aa1621)
[close]
Proper Item Names
(Parrot)
Preview
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FMisc%2520Mod%2520Screenshots%2F2013-12-14_00011_zps281902f4.jpg&hash=437e61bf7d69563bed71f6c54cb370467b2e7c80)
[close]
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Furrnox on October 23, 2013, 02:19:20 pm
Have you made any of these skins? Regardless seems like a nice complication of skins might try this out at some point.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Parrot on October 23, 2013, 03:16:30 pm
Have you made any of these skins? Regardless seems like a nice complication of skins might try this out at some point.

I only made the French and Russian Hussar skins, the other skins are listed with their respective creators.

Edit: I've done a lot more than that recently XD Check the first post for more details...
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: #LionCarry on October 23, 2013, 04:14:02 pm
Looks nice!
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: BSM 'Shut up' Williams on October 23, 2013, 05:18:17 pm
Awesome dude.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Willhelm on October 23, 2013, 09:27:29 pm
pretty cool
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Wismar on October 23, 2013, 10:00:02 pm
Very nice but could we get a video off all the animations?
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: usnavy30 on October 24, 2013, 12:10:57 am
I love this compilation it makes NW much more fresh again. No more shirtless sailors running around the fields.
Epic enhancement module indeed, thanks Parrot! :)
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: SeanBeansShako on October 24, 2013, 03:28:26 pm
Props to Parrot, Atilla The Nun, Beta and all the other makers of the skins and animations of this pack I happily beta tested.

So Parrot, will you be making a version that just replaces the sailors and hussars now?
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Hinkel on October 24, 2013, 04:38:47 pm
Very nice! :)
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Desert Thunda on October 25, 2013, 10:13:54 am
Nice work :)
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Wismar on October 27, 2013, 12:38:36 am
You should replace the landwehr skin you have now with this:

Spoiler
(https://i.imgur.com/lpUhjcD.jpg)
[close]

It's from Devmc99

His Skinning thread (https://www.fsegames.eu/forum/index.php?topic=9457.0)
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: BSM 'Shut up' Williams on October 27, 2013, 09:17:36 am
I suggested it! :)
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Oldest_Guard on October 27, 2013, 09:32:08 am
Great collection, I made a few unit alterations, but the sounds make the whole game much more atmospheric, love the touch with the Shogun 2 echos, and I love all the animations, very good mod pack indeed.

Also that high kick is the funniest thing I have ever seen.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Wismar on October 27, 2013, 10:19:15 am
Yeah, it would be helpful if you uploaded a sample of all the sounds.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: BSM 'Shut up' Williams on October 27, 2013, 10:35:22 am
And the pictures of the animations.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Parrot on October 28, 2013, 12:49:02 am
I'll get on adding some more samples for those eagers out there wanting more info :P

Nurdbot, the sailor and hussar packs are still on my mind, when I get a weekend free I'll do them, just for you!

And I'll probably replace the current Landwehr with that skin! Such a shame I didn't notice it before. It'll be a good opportunity to make some updates to the menu and loading screen that I was pondering about earlier over a cup of tea...
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: MadManYo on October 28, 2013, 09:06:27 am
Could you have a video of the rag dolls?
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: ZanderDogz on October 30, 2013, 12:25:47 am
I was looking in the pictures and I saw vinyl scratch, who I saw on gmod once!
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: ClearlyInvsible on October 31, 2013, 09:07:12 pm
Amazing mod, the entire 44th is using it!
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: MadManYo on November 01, 2013, 02:12:04 am
A video on the rag dolls and animations please
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Richard_Miller on November 01, 2013, 03:33:59 pm
I love everything about this pack it is amazing makes it feel like a whole new game
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Colonel Howe on November 01, 2013, 11:43:21 pm
this mod is God. Maybe a little more unit variation but besides that it is great and increased the desire to play NW ten fold
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Parrot on November 02, 2013, 04:43:28 pm
The next update for this is coming along!

Completed so far:
- Added four new idle/standing animations that change every time you stand still (no more robotic soldiers in your line, this isn't a parade anyway)
- New aiming animation
- New Landwehr skin, replaced Doctor Scherzando's one with Devmc99's skin
- New loading screen
- Replaced loading texts with era related quotes
- Added two new soundtracks to the menu, will now cycle through them so you don't have to listen to the same song

To do for this update:
- Find new skins for the Austrian line infantry
     + Devmc99's 14. Austrian Infantry skin is a possibility, but I'll need to find a away to stop them from using the same shako as the rest of the Austrian army
- Look into replacing the current KGL uniform with Devmc99's 5. KGL skin

To do for the future:
- Take the time and add mud and dirt to all factions' uniforms, this is war get your hands dirty boy-o!


Oh and I'll get a video/trailer type thing done for this mod as well, need to find time to sit down and record and edit it into something awesome!
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: BSM 'Shut up' Williams on November 02, 2013, 05:08:23 pm
Awesome!
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Wismar on November 02, 2013, 07:33:44 pm
Very nice! This will hopefully give some new light to NW :)
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: BSM 'Shut up' Williams on November 02, 2013, 07:51:48 pm
Quote
Added four new idle/standing animations that change every time you stand still (no more robotic soldiers in your line, this isn't a parade anyway)


How do you do that?

By the way for the aiming animation, are you using the one I ported?

https://www.fsegames.eu/forum/index.php?topic=5510.0
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Parrot on November 02, 2013, 08:18:34 pm
Quote
Added four new idle/standing animations that change every time you stand still (no more robotic soldiers in your line, this isn't a parade anyway)


How do you do that?

By the way for the aiming animation, are you using the one I ported?

https://www.fsegames.eu/forum/index.php?topic=5510.0

For the aiming one, yes it's the one you ported :P It was initially a test that I decided to do when I stumbled across it, and I liked it a lot. A good change from the original one :D I hope you don't mind, I usually ask for permission for the stuff just before it goes out, just in case it ends up getting changed later on... Of course if you'll permit me to use it, I'll credit you for porting it and the original creators of it in my credits list :P

For the multiple animations, it's actually really simple, in the "actions.txt" file you'll find all the animations that are contained in the .brf files. All I did was find the correct animation in the txt file, copy paste it to get the same path etc, and change the names of the copies.
Oh and if you wanted to do it yourself, don't forget to change the number at the end of the first line, for example, I changed it from 1 to 4
Here's what it looks like now:

Code: Multiple Animations
stand_staff 0 16777216  4
  4.000000 staff_cstance_musket 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  4.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  4.000000 staff_cstance_musket3 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  4.000000 staff_cstance_musket4 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

These animations will now alternate at random whenever the player moves and stands still again, they'll also cycle through when standing still and the current animation ends...
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: BSM 'Shut up' Williams on November 02, 2013, 08:51:13 pm
Thanks for the information.


And yes, you can use the ported animation. Remember to give credit :)
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Parrot on November 02, 2013, 08:53:39 pm
Thanks for the information.


And yes, you can use the ported animation. Remember to give credit :)

No worries I won't forget, thanks for letting me!
Btw I love the picture of Old Shut Up, far too few a people have seen that series...
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: BSM 'Shut up' Williams on November 02, 2013, 10:08:10 pm
Indeed!

Great you noticed it!  :)  :)
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: BSM 'Shut up' Williams on November 02, 2013, 10:08:39 pm
Indeed!

Great you noticed it!  :)  :)
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Kapi on November 02, 2013, 11:49:46 pm
Beautiful, this mod is beautiful sir. Is there a version where highlanders are normal with feathers? I tried to install one skin that replaces highlanders but they still don't have  feathers.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Wismar on November 03, 2013, 12:01:14 am
You should also use Oldest_Guard's 90th Perth light infantry skin, it's pretty good.

https://www.fsegames.eu/forum/index.php?topic=7783.0

Spoiler
(https://i.imgur.com/VOLrR5o.jpg)
[close]
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Parrot on November 03, 2013, 12:02:09 am
Beautiful, this mod is beautiful sir. Is there a version where highlanders are normal with feathers? I tried to install one skin that replaces highlanders but they still don't have  feathers.

The highlander's feathers are in the mmbrithats.brf file, you can copy paste the vanilla highlander's hat over from the vanilla .brf file using OpenBRf (http://forums.taleworlds.com/index.php?topic=72279.0) if you wanted to change them :D

Check out this Attila's tutorial (https://www.fsegames.eu/forum/index.php?topic=540.0) on how to add a hat using OpenBRF...
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Kapi on November 03, 2013, 12:11:41 am
You should also use Oldest_Guard's 90th Perth light infantry skin, it's pretty good.

https://www.fsegames.eu/forum/index.php?topic=7783.0

Spoiler
(https://i.imgur.com/VOLrR5o.jpg)
[close]
EDIT: Sorry I thought you're talking about Highlanders. I will use them for sure ;3
Beautiful, this mod is beautiful sir. Is there a version where highlanders are normal with feathers? I tried to install one skin that replaces highlanders but they still don't have  feathers.

The highlander's feathers are in the mmbrithats.brf file, you can copy paste the vanilla highlander's hat over from the vanilla .brf file using OpenBRf (http://forums.taleworlds.com/index.php?topic=72279.0) if you wanted to change them :D

Check out this Attila's tutorial (https://www.fsegames.eu/forum/index.php?topic=540.0) on how to add a hat using OpenBRF...
Thanks!
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Devmc99 on November 03, 2013, 02:59:22 am
Awesome mod!!!   ;D
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Wismar on November 03, 2013, 04:03:12 am
You should also implement a set off new crosshairs since the default one is really bad.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Menelaos on November 03, 2013, 09:44:29 pm
Would you be willing to add a different 44th skin that's more accurate? Otherwise, it's fantastic.

Edit: DL is down, here is another link: https://mega.co.nz/#!wFsUgZBQ!az-mg36yzTilEdW99xCkeyKEIfRARglqtRlcN-mMHnU
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Parrot on November 04, 2013, 01:11:58 am
Would you be willing to add a different 44th skin that's more accurate? Otherwise, it's fantastic.

Edit: DL is down, here is another link: https://mega.co.nz/#!wFsUgZBQ!az-mg36yzTilEdW99xCkeyKEIfRARglqtRlcN-mMHnU

Ooo I'll have a look at that, defiantly! Always on the hunt for new skins :P

For the cross hair, there was a really good one knocking about the threads somewhere, it needs to be placed in the native textures however, which is why I didn't include it in the pack... I'll see if I can find a link for it though.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Parrot on November 04, 2013, 03:33:31 am
You should also implement a set off new crosshairs since the default one is really bad.

I found it!

http://www.mbrepository.com/file.php?id=1546 (http://www.mbrepository.com/file.php?id=1546)
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Wismar on November 04, 2013, 12:04:16 pm
You should also implement a set off new crosshairs since the default one is really bad.

I found it!

http://www.mbrepository.com/file.php?id=1546 (http://www.mbrepository.com/file.php?id=1546)
Will you implement it?
I already have it.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Wigster600 on November 05, 2013, 12:48:04 pm
This mod is awesome, it makes me like nw again.  ;)
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Peter Broetz on November 05, 2013, 05:15:06 pm
Great mod, freshens the game up a lot. Well done. ;)
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: BSM 'Shut up' Williams on November 05, 2013, 05:17:51 pm
Never seen you before.  :)
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: MadManYo on November 05, 2013, 06:17:24 pm
Never seen you before.  :)
Who?
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Wigster600 on November 05, 2013, 06:43:51 pm
This mod now needs new explosion effects, more gore, more people writhing on the ground in pain after being killed and a complete retexture of all units!  ;D
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: BSM 'Shut up' Williams on November 05, 2013, 08:35:31 pm
Never seen you before.  :)
Who?

Peter Broetz.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: ClearlyInvsible on November 06, 2013, 01:58:31 am
Some probs I've seen.

The 42nd have yellow facings for some reason

The 51st Officer and 2nd Coldstream also have yellow facings

44th have the wrong shako plate

No new flags D:
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: MadManYo on November 07, 2013, 12:11:35 am
Never seen you before.  :)
Who?

Peter Broetz.
Well I have never seen him the the mod threads.Mainly trolling in the regiments thead
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Wigster600 on November 07, 2013, 02:27:48 am
Some probs I've seen.

The 42nd have yellow facings for some reason

The 51st Officer and 2nd Coldstream also have yellow facings

44th have the wrong shako plate

No new flags D:

Also the 51st has the 44th number on  their pack.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Parrot on November 07, 2013, 03:40:32 am
Some probs I've seen.

The 42nd have yellow facings for some reason

The 51st Officer and 2nd Coldstream also have yellow facings

44th have the wrong shako plate

No new flags D:

Also the 51st has the 44th number on  their pack.

Ah yeah, those are some things that I'll have to get on when I get more time to go over them in photoshop, at the moment I can work on small updates that don't require lots of time painting things XD

Anyway, here's some screenshots of the stuff I've been working on for the update:

Russian Marshal
(https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/Russian%20Marshal%20Preview.jpg)

Based off:
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foooprogrammist.narod.ru%2Frusgenerals%2Fgal002.jpg&hash=0a7da6781c204d5c059f305a519393f4ce267b3f)
[close]

Animations preview
(https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/Idle%20Animations%20Preview.jpg)
[close]
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Parrot on November 07, 2013, 04:36:45 am
The next update for this is coming along!

Completed so far:
- Added four new idle/standing animations that change every time you stand still (no more robotic soldiers in your line, this isn't a parade anyway)
- New aiming animation
- New Landwehr skin, replaced Doctor Scherzando's one with Devmc99's skin
- New loading screen
- Replaced loading texts with era related quotes
- Added two new soundtracks to the menu, will now cycle through them so you don't have to listen to the same song

To do for this update:
- Find new skins for the Austrian line infantry
     + Devmc99's 14. Austrian Infantry skin is a possibility, but I'll need to find a away to stop them from using the same shako as the rest of the Austrian army
- Look into replacing the current KGL uniform with Devmc99's 5. KGL skin

To do for the future:
- Take the time and add mud and dirt to all factions' uniforms, this is war get your hands dirty boy-o!


Oh and I'll get a video/trailer type thing done for this mod as well, need to find time to sit down and record and edit it into something awesome!

I have also found a new spy glass texture (what you see when you look through your spy glass), and some new building textures. I'll work on integrating those into the pack as well.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Wigster600 on November 07, 2013, 12:38:55 pm
Will you be adding different running/walking animations too?  ;D
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Raddeo on November 07, 2013, 01:09:37 pm
Don't you think, that at least asking for a permission to use animations would be good idea? :)

Personally I don't think, that these standing animations look good together. Original one and right one are very official. If you want it to look "less robotic", you should use animations where soldiers stands in more "bored" positions. Like in Empire Total War, where differences beetwen animations are smaller, but soldiers are more human than in NW. But it's up to you to decide.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Wigster600 on November 07, 2013, 01:43:49 pm
Another idea, you could add the gods & generals soundtrack and the Waterloo soundtrack to replace the classical music.  :P
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Parrot on November 07, 2013, 03:45:39 pm
Don't you think, that at least asking for a permission to use animations would be good idea? :)

Personally I don't think, that these standing animations look good together. Original one and right one are very official. If you want it to look "less robotic", you should use animations where soldiers stands in more "bored" positions. Like in Empire Total War, where differences beetwen animations are smaller, but soldiers are more human than in NW. But it's up to you to decide.

For permissions, I normally like to ask for the creator's permission when I've finished adding them :P Just in case I decide to change before release, and so that I have a product to show the creator. So if you see your stuff in screenshots for updates, don't worry, I will ask for your permission, I'm just making sure it works in the mod XD

For the idle animations, if you know any others, let me know :D I'd love a little more diversity among the troops...
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Willhelm on November 07, 2013, 03:57:31 pm
Would you be willing to add a different 44th skin that's more accurate? Otherwise, it's fantastic.

Edit: DL is down, here is another link: https://mega.co.nz/#!wFsUgZBQ!az-mg36yzTilEdW99xCkeyKEIfRARglqtRlcN-mMHnU

Ooo I'll have a look at that, defiantly! Always on the hunt for new skins :P

For the cross hair, there was a really good one knocking about the threads somewhere, it needs to be placed in the native textures however, which is why I didn't include it in the pack... I'll see if I can find a link for it though.

About this, you can place it in the module textures and it will use that one, the only reason it isnt in the module textures is because by default if you dont include something necessary it uses it from native.

Also this is a modified particle systems file that i use, it makes the smoke from muskets and cannons last much longer, but the amount of particles is less and i added smoke LoDs, which mean at distances there are less smoke particles displaying but you can't tell because of the distance. I think i also made the smoke shoot out further and the flash a bit shorter. You can try it out and if you like it put it in the enhancement.
http://www.mediafire.com/download/4lgd1wl538kia8n/particle_systems.txt
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Parrot on November 07, 2013, 04:29:58 pm
Another idea, you could add the gods & generals soundtrack and the Waterloo soundtrack to replace the classical music.  :P

I was thinking of doing something with the soundtrack, but that will probably be something that I'll do when I'm happy with all the main stuff... Once of the main reasons why it isn't so high on my list, is because I have the music turned off in game and listen to my own playlists XD Not a bad idea for replacements though!

Would you be willing to add a different 44th skin that's more accurate? Otherwise, it's fantastic.

Edit: DL is down, here is another link: https://mega.co.nz/#!wFsUgZBQ!az-mg36yzTilEdW99xCkeyKEIfRARglqtRlcN-mMHnU

Ooo I'll have a look at that, defiantly! Always on the hunt for new skins :P

For the cross hair, there was a really good one knocking about the threads somewhere, it needs to be placed in the native textures however, which is why I didn't include it in the pack... I'll see if I can find a link for it though.

About this, you can place it in the module textures and it will use that one, the only reason it isnt in the module textures is because by default if you dont include something necessary it uses it from native.

Also this is a modified particle systems file that i use, it makes the smoke from muskets and cannons last much longer, but the amount of particles is less and i added smoke LoDs, which mean at distances there are less smoke particles displaying but you can't tell because of the distance. I think i also made the smoke shoot out further and the flash a bit shorter. You can try it out and if you like it put it in the enhancement.
http://www.mediafire.com/download/4lgd1wl538kia8n/particle_systems.txt

Awesome, I'll add the cross hair to the pack then! And now I'm going to have to try out the new particle systems file (I shouldn't be as excited as I am about these kinds of things) :P
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: SeanBeansShako on November 07, 2013, 04:54:27 pm
During the early days of NW, I think it was Millander who made a mod where if you hit somebody they'd spray some blood. If you could track that down and tweak it it'd be perfect addition for everything else in the pack :).
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Raddeo on November 07, 2013, 06:07:19 pm
So if you see your stuff in screenshots for updates, don't worry, I will ask for your permission, I'm just making sure it works in the mod XD

For the idle animations, if you know any others, let me know :D I'd love a little more diversity among the troops...

Of course I can see, all these animations on screenshot are mine :P

And I don't know any others. I'm just trying to give you some advices :)
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Majora on November 07, 2013, 09:30:55 pm
I love the sounds and animations in this pack; not 100% on all the skins though, but nice compilation regardless :)
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Jelly on November 08, 2013, 05:59:58 pm
Never seen you before.  :)
Who?

Peter Broetz.
Well I have never seen him the the mod threads. Mainly bringing glorious advice in the regiments thead.
Fixed.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Dom13WorstNW on November 10, 2013, 03:44:15 pm
In the next version can you include this highlander skin instead?  :)

https://www.fsegames.eu/forum/index.php?topic=5252.0
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: SeanBeansShako on November 10, 2013, 04:52:30 pm
If there is a more traditional Prussian Rifleman reskin out there consider it. My guys have trouble telling the current reskinned rifles from a certain Prussian line.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: kpetschulat on November 10, 2013, 05:03:44 pm
I'll just, uhm... put this right here *Cough* Bavarians (https://www.fsegames.eu/forum/index.php?topic=8301.0) *Cough*

Mod looks cool, I'm going to wait a bit until more stuff is added, though.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Zango on November 10, 2013, 08:47:26 pm
Best part of the mod:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F509199713894827119%2F0D590DDC6BA4599D69B50513C8D25C90D2D1B4B1%2F&hash=e65a77000b7648ecceb2a1b5dbaf804dfd120284)
[close]

EDIT: Oh yeah, I also have no music, and the banners are all broken for me. But great otherwise.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Parrot on November 10, 2013, 11:10:33 pm
Best part of the mod:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F509199713894827119%2F0D590DDC6BA4599D69B50513C8D25C90D2D1B4B1%2F&hash=e65a77000b7648ecceb2a1b5dbaf804dfd120284)
[close]

EDIT: Oh yeah, I also have no music, and the banners are all broken for me. But great otherwise.

Hmm that's strange, the music file only changes the menu music, so unless you've added your own files that are not named the same or .ogg (or whatever they use in there) then the music will still work. And the banners don't get changed by the mod, it has to be something else I'm afraid :S All the pack does is replace files... Best to try validating your NW files and re-installing the pack again...

In the next version can you include this highlander skin instead?  :)

https://www.fsegames.eu/forum/index.php?topic=5252.0


If there is a more traditional Prussian Rifleman reskin out there consider it. My guys have trouble telling the current reskinned rifles from a certain Prussian line.


I'll just, uhm... put this right here *Cough* Bavarians (https://www.fsegames.eu/forum/index.php?topic=8301.0) *Cough*

Mod looks cool, I'm going to wait a bit until more stuff is added, though.

I had a look at the Highlander and the Bavarian skins, and I defiantly think I'll be including the Bavarians if that's okay with the creator :D I'm a little torn about the highlanders though, perhaps the musician skin, but the infantry on that seem a little plain for me (but that might just be me :P ), that is one fantastic bagpiper uniform though!

I have been looking for a new Jäger skin Nurdbot :S But I couldn't grab a good one anywhere.. If anyone does know of a good Prussian Jäger skin let me know!
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: kpetschulat on November 11, 2013, 01:18:23 am
You absolutely can use my Bavarians.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: mjtkd on November 11, 2013, 01:45:41 pm
All of the 44th love this mod, thank you.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: SeanBeansShako on November 11, 2013, 05:38:27 pm
If all else fails, you can always return the normal Prussian Rifles and find a reskin for one of the line infantry regiments instead.

Also, ever considered replacing the weirdly light sounding foot steps sounds?
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Zango on November 11, 2013, 09:27:55 pm
Also, clicking the link now gives a page saying that apparently your account hasn't been verified. Odd.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Parrot on November 11, 2013, 10:25:27 pm
Also, clicking the link now gives a page saying that apparently your account hasn't been verified. Odd.

That's been fixed, thanks for letting me know! :D

If all else fails, you can always return the normal Prussian Rifles and find a reskin for one of the line infantry regiments instead.

Also, ever considered replacing the weirdly light sounding foot steps sounds?

I actually have some new footstep and horsestep (sounds like some awesome new music genre) sounds that I was considering trying out, can't promise that they'll be out for this coming update but I will try my best!
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: SeanBeansShako on November 12, 2013, 04:08:01 am
Don't forget I've given you permission to try and crack that weird issue I had with Heavy Cav officers and those bicorns with my own mini mod.

Never figured out how to get it right.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Kapi on November 12, 2013, 06:12:07 pm
In the next version can you include this highlander skin instead?  :)

https://www.fsegames.eu/forum/index.php?topic=5252.0
To be honest, I don't think that these skins are from NW era. I won't be so sure that most of people will like it.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: kpetschulat on November 12, 2013, 06:54:40 pm
In the next version can you include this highlander skin instead?  :)

https://www.fsegames.eu/forum/index.php?topic=5252.0
To be honest, I don't think that these skins are from NW era. I won't be so sure that most of people will like it.

They're not. They're Crimean.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Kapi on November 12, 2013, 09:19:35 pm
In the next version can you include this highlander skin instead?  :)

https://www.fsegames.eu/forum/index.php?topic=5252.0
To be honest, I don't think that these skins are from NW era. I won't be so sure that most of people will like it.

They're not. They're Crimean.
As I said.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: ClearlyInvsible on November 15, 2013, 01:15:45 am
Could you add the 71st Highland Light Infantry skin? I always loved that one.

Beta made the skins, but he took down the pics for some reason...

Ah, see if you can change the British Dragoons to the Scots Greys also!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F576708583535929298%2F055D1C9D581E1057D5496786062FC320E3847630%2F&hash=9fa318d4ef311afc0a21ed05fb5fddc47e25ff21)
[close]
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: SeanBeansShako on November 15, 2013, 01:55:48 am
It'd make more sense if they replaced one of the two heavier British cav types.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: ClearlyInvsible on November 15, 2013, 04:42:10 am
It'd make more sense if they replaced one of the two heavier British cav types.

I know, I meant change the Innskilling Dragoons to the Scots Greys.

Also, can Cavalry not have Bicorn officers? It's not historically accurate and it just looks weird...
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: SeanBeansShako on November 15, 2013, 04:07:41 pm
I'd rather they did. It'd make finding whoever officer is easier in play.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Wigster600 on November 15, 2013, 04:09:31 pm
51st should have their regimental colours changed to the CSY battle flag  :P
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Parrot on November 17, 2013, 09:24:06 pm
The time is near gentlemen... The update is almost ready! Keep an eye on this spot for the links

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs71%2Ff%2F2011%2F083%2F9%2Ff%2Fspongebob_eye_icon__full_size_by_zethiskatana-d3cdeq0.gif&hash=5cbba154604d3f348ba6bc2fc6204bf291ad3ad5)
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Parrot on November 17, 2013, 11:03:40 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmrwgifs.com%2Fwp-content%2Fuploads%2F2013%2F06%2FLeonardo-DiCaprio-Cheering-In-Django-Unchained-Gif.gif&hash=967aaac4e2936c0117a051c3ddd25d2caa70d363)

Here we go Ladies and Gentlemen, the first major update to the enhancement is here!

If you already have the pack installed, you don't have to download the entire thing again, but you can download the files that have been updated HERE (http://www.mediafire.com/?av75bm99j5uxvs1)

The entire pack can be downloaded from HERE (http://www.mediafire.com/?zoycdpkn2dzkpv9)

The links have been updated on the front page... I know, pretty awesome right?
Want to know what I've included in this update?
Spoiler
Update 2.0:

- Adds three new idle animations made by Raddeo
- Changes aiming animation ported from NaS by Baktech
- Changes the Prussian Landwehr uniform to DevMC99's Landwehr skin
- Changes the British KGL uniforms to the 5th KGL uniforms from DevMC99
- Changes the French Vistule Legion to the 13. Pulk Piechoty Xiestwa Warszawskiego from Raddeo
- Changes the Bavarians to Kpetschulat's 8. Regiment Lowenstein
- Changes the cannon, naval guns, mortars, etc to skins from Kopcap's long forgotton thread
- Prussian Jägers have been reverted back to their orignial uniforms due to confusion
- New loading screen and loading text
- New menu music tracks (that's right, more than one!)
- New smoke and blood particle effects (new textures for blood)
- New spyglass ui
- Further modified the cannon firing sounds (they're pretty awesome now)
- Easter egg courtesy of the Full Invasion 2 team!
   Full Invasion 2 Team for allowing me to use the Horse-Head Mesh (http://www.moddb.com/mods/full-invasion-2)
   Credit to valamis specifically whom made the horse head
[close]

Enjoy!

[youtube]http://www.youtube.com/watch?v=PbMmDuvZh9Q[/youtube]
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Wigster600 on November 17, 2013, 11:11:29 pm
awesomesausages.  ;D
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: CharlieWJM on November 17, 2013, 11:25:37 pm
Oooo very nice  :D
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: Parrot on November 17, 2013, 11:52:48 pm
Here we go Ladies and Gentlemen, the first major update to the enhancement is here!

If you already have the pack installed, you don't have to download the entire thing again, but you can download the files that have been updated HERE (http://www.mediafire.com/?av75bm99j5uxvs1)

The entire pack can be downloaded from HERE (http://www.mediafire.com/?zoycdpkn2dzkpv9)

The links have been updated on the front page... I know, pretty awesome right?
Want to know what I've included in this update?
Spoiler
Update 2.0:

- Adds three new idle animations made by Raddeo
- Changes aiming animation ported from NaS by Baktech
- Changes the Prussian Landwehr uniform to DevMC99's Landwehr skin
- Changes the British KGL uniforms to the 5th KGL uniforms from DevMC99
- Changes the French Vistule Legion to the 13. Pulk Piechoty Xiestwa Warszawskiego from Raddeo
- Changes the Bavarians to Kpetschulat's 8. Regiment Lowenstein
- Changes the cannon, naval guns, mortars, etc to skins from Kopcap's long forgotton thread
- Prussian Jägers have been reverted back to their orignial uniforms due to confusion
- New loading screen and loading text
- New menu music tracks (that's right, more than one!)
- New smoke and blood particle effects (new textures for blood)
- New spyglass ui
- Further modified the cannon firing sounds (they're pretty awesome now)
- Easter egg courtesy of the Full Invasion 2 team!
   Full Invasion 2 Team for allowing me to use the Horse-Head Mesh (http://www.moddb.com/mods/full-invasion-2)
   Credit to valamis specifically whom made the horse head
[close]

Enjoy!

Screenshots of the new units (including new idle animations) have been updated on the front page!

To do for next patch:
- Spice up the Austrian uniforms a bit (add DevMC99's helmet)
- Great coats for some of the Russian troops
- Replacement for the French 45e
- Possibly think about creating a version of the pack with the Spanish mod (depends on level of interest)
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: usnavy30 on November 17, 2013, 11:58:54 pm
Original Post
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fmrwgifs.com%2Fwp-content%2Fuploads%2F2013%2F06%2FLeonardo-DiCaprio-Cheering-In-Django-Unchained-Gif.gif&hash=967aaac4e2936c0117a051c3ddd25d2caa70d363)

Here we go Ladies and Gentlemen, the first major update to the enhancement is here!

If you already have the pack installed, you don't have to download the entire thing again, but you can download the files that have been updated HERE (http://www.mediafire.com/?av75bm99j5uxvs1)

The entire pack can be downloaded from HERE (http://www.mediafire.com/?zoycdpkn2dzkpv9)

The links have been updated on the front page... I know, pretty awesome right?
Want to know what I've included in this update?
Spoiler
Update 2.0:

- Adds three new idle animations made by Raddeo
- Changes aiming animation ported from NaS by Baktech
- Changes the Prussian Landwehr uniform to DevMC99's Landwehr skin
- Changes the British KGL uniforms to the 5th KGL uniforms from DevMC99
- Changes the French Vistule Legion to the 13. Pulk Piechoty Xiestwa Warszawskiego from Raddeo
- Changes the Bavarians to Kpetschulat's 8. Regiment Lowenstein
- Changes the cannon, naval guns, mortars, etc to skins from Kopcap's long forgotton thread
- Prussian Jägers have been reverted back to their orignial uniforms due to confusion
- New loading screen and loading text
- New menu music tracks (that's right, more than one!)
- New smoke and blood particle effects (new textures for blood)
- New spyglass ui
- Further modified the cannon firing sounds (they're pretty awesome now)
- Easter egg courtesy of the Full Invasion 2 team!
   Full Invasion 2 Team for allowing me to use the Horse-Head Mesh (http://www.moddb.com/mods/full-invasion-2)
   Credit to valamis specifically whom made the horse head
[close]

Enjoy!

[youtube]http://www.youtube.com/watch?v=PbMmDuvZh9Q[/youtube]
[close]
Heh, your very much welcomed for Valamis's mesh at least it is being put to good use XD. Excellent update.
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: SeanBeansShako on November 18, 2013, 12:03:16 am
Awesome update, I believe adding a little more visual variety to the Russians, Austrians and French as well as the following for a possible final update:

Greatcoats for the Austrian Grenadiers.
Replacing the Austrian German Line with a new regiment that uses the older helmets.
A better looking French Line Regiment to replace the 45e.
Greatcoats for the Pavlov Grenadiers.
Bicorn for the British Light Dragoons.
Bicorner hats for the officers of the heavier cavalry.
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: CharlieWJM on November 18, 2013, 01:33:28 am
Can I be a pain in the arse again and ask if its possible to remove; The musket to shoulder, knee bent animation, when idle. I really like the other two though  :)
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Parrot on November 18, 2013, 01:57:24 am
Can I be a pain in the arse again and ask if its possible to remove; The musket to shoulder, knee bent animation, when idle. I really like the other two though  :)

Of course you can :P The line you want to delete in the actions.txt file is
Code
  4.000000 staff_cstance_musket3 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

to remove it... :D
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: CharlieWJM on November 18, 2013, 05:15:31 pm
Great, thanks alot  :D
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: kpetschulat on November 18, 2013, 05:37:08 pm
Just a correction to my Bavarians, it's not the Lowenstein, it's the Herzog-Pius...

Second Release: Königreich Bayern Linien-Infanterie-Regiment Nr.8 Herzog-Pius, Kompanie-Grenadier    v1.0
History of the Regiment
Need to find it...
Download and Installation
Install .dds files into your Napoleonic Wars "texture" folder.
Drop troops.txt into your Napoleonic Wars base folder. More help
with installation included (readme) in the link.

https://www.dropbox.com/sh/v1uu1d6vlanlexy/AwddryMktw
     (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F7827%2Flpp9.jpg&hash=e58af2a65dda87ddd8a286edfa48d06b0ddb9820)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg38%2F237%2Fu1ua.jpg&hash=f53c072959263d41cba675bc7fc760ca801aa1d7)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg585%2F7630%2Flu8o.jpg&hash=83c09cb813bf2198b0b0bd45886813bb4cf92b0b)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg194%2F1852%2Fqfcy.jpg&hash=20bf8965f8549be3852d98fd57773e2cb51597fa)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg196%2F4732%2F9nfs.jpg&hash=fd8c034685fa09f9df49b1b0c6e809e013f3dfe2)
v1.0 (Current): Second regiment release.
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Parrot on November 18, 2013, 05:39:41 pm
Just a correction to my Bavarians, it's not the Lowenstein, it's the Herzog-Pius...

Second Release: Königreich Bayern Linien-Infanterie-Regiment Nr.8 Herzog-Pius, Kompanie-Grenadier    v1.0
History of the Regiment
Need to find it...
Download and Installation
Install .dds files into your Napoleonic Wars "texture" folder.
Drop troops.txt into your Napoleonic Wars base folder. More help
with installation included (readme) in the link.

https://www.dropbox.com/sh/v1uu1d6vlanlexy/AwddryMktw
     (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F7827%2Flpp9.jpg&hash=e58af2a65dda87ddd8a286edfa48d06b0ddb9820)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg38%2F237%2Fu1ua.jpg&hash=f53c072959263d41cba675bc7fc760ca801aa1d7)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg585%2F7630%2Flu8o.jpg&hash=83c09cb813bf2198b0b0bd45886813bb4cf92b0b)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg194%2F1852%2Fqfcy.jpg&hash=20bf8965f8549be3852d98fd57773e2cb51597fa)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg196%2F4732%2F9nfs.jpg&hash=fd8c034685fa09f9df49b1b0c6e809e013f3dfe2)
v1.0 (Current): Second regiment release.

Woops, my bad :P I'll update that, thanks for letting me know!
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: kpetschulat on November 18, 2013, 05:42:33 pm
No problem. If my mini-mod is going to be featured, I just want it to be featured correctly. ;) Thanks.
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Parrot on November 18, 2013, 10:05:59 pm
After some feedback and requests I've added some individual items that you can download to change your mod (clean spyglass, vanilla smoke):

Individual mod changes (for those that don't like a certain something)
- Enhanced blood only (uses vanilla smoke) (https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/Enhanced%20Blood%20%28Vanilla%20Smoke%29.rar)

- Vanilla NW spyglass UI (https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/Vanilla%20Spyglass.rar)

- New spyglass without scratches (https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/Spyglass%20Clean.rar)
Screenshot
(https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/2013-11-18_00010.jpg)
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(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.napoleonguide.com%2Fimages%2Funi_russinf04.jpg&hash=9dfd41dc3781d1c3282fda157b24deadf00d7988)
Will also have a look into creating a skin for these guys, replacing the current Russian Foot Guard tunics...
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: CharlieWJM on November 19, 2013, 04:24:59 pm
Is it possible that you can code in the 1er Grey coat skin into the pack? I have a download to it, if it is possible.  :D
Some screenshots:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597012636930385684%2FB0FF7224A85F47308F6A70FDE1528BFDFBEBCAC9%2F&hash=fa8b70dcaef0955c53c3c0efb40f06d2426896e9)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F487806724514996265%2FFAABE4DD50891AD88886B153735C55E386DE54C6%2F&hash=0bfd74b53bd42069d479adca1b5db53501cd1bb9)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F487806724515002929%2F5C24A4F1A3B8AAEC9C5BDDA7E4F7BE5EC3DA37EF%2F&hash=94b17a8170fc3f76c8d5120e5f2b48d6be62239a)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597012636931045103%2F95894DECB2910E0A0CC9F587414862C6BADEDDDC%2F&hash=fb476af1ba9afbcbd4876102f760817b46d987f0)
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Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Wigster600 on November 19, 2013, 04:31:49 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F487806724514996265%2FFAABE4DD50891AD88886B153735C55E386DE54C6%2F&hash=0bfd74b53bd42069d479adca1b5db53501cd1bb9)
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WE NEED THIS ANIMATION!!!
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: SeanBeansShako on November 19, 2013, 04:48:36 pm
I'd rather the Imperial Guard stay untouched, but maybe the 45e should get a Greatcoat?
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: BSM 'Shut up' Williams on November 19, 2013, 05:04:13 pm
They share the same pants as the British.
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Wismar on November 19, 2013, 05:21:40 pm
Is it possible that you can code in the 1er Grey coat skin into the pack? I have a download to it, if it is possible.  :D
Some screenshots:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597012636930385684%2FB0FF7224A85F47308F6A70FDE1528BFDFBEBCAC9%2F&hash=fa8b70dcaef0955c53c3c0efb40f06d2426896e9)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F487806724514996265%2FFAABE4DD50891AD88886B153735C55E386DE54C6%2F&hash=0bfd74b53bd42069d479adca1b5db53501cd1bb9)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F487806724515002929%2F5C24A4F1A3B8AAEC9C5BDDA7E4F7BE5EC3DA37EF%2F&hash=94b17a8170fc3f76c8d5120e5f2b48d6be62239a)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F597012636931045103%2F95894DECB2910E0A0CC9F587414862C6BADEDDDC%2F&hash=fb476af1ba9afbcbd4876102f760817b46d987f0)
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YES! Where did you get that skin and that amazing animation!!! I want it now!
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: SeanBeansShako on November 19, 2013, 05:22:13 pm
They share the same pants as the British.

I really hate that regiment for another reason now. They can't even be modded.
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: CharlieWJM on November 19, 2013, 10:57:02 pm
I'd rather the Imperial Guard stay untouched, but maybe the 45e should get a Greatcoat?
But its like the 1er is dressed in parade gear which looks really odd to me.

Parrot I need this skin for this game to be playable during events for me, I cant stand the default skin for the 1er  :'(    Pretty please with a cherry on top ?  :D

In regards to the animation, Mr.T gave me a like to it, need to ask him for it as I've lost it  :-\
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Gewehr98 on November 20, 2013, 01:56:28 am
Is there any way to display multiple textures for one regiment? Ex: If us in the 87th (green regimental facings on the red coat) are marching next to the 44th (yellow facings) can that be displayed if we both pick the 33rd regiment?

EDIT: If the above isn't possible, would it be possible on a custom-built map to include (for example) the 87th and 44th jackets and colors as wearables that you download with the map and can go into a room and change into and take the colors?
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: bdd458 on November 20, 2013, 04:54:34 am
This mod has been officially been given the

8TH KING'S REGIMENT OF FOOT (AND JORGE)'S SEAL OF APPROVAL

We're getting every 8th member to download it :D
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: ClearlyInvsible on November 21, 2013, 01:11:33 am
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F487806724514996265%2FFAABE4DD50891AD88886B153735C55E386DE54C6%2F&hash=0bfd74b53bd42069d479adca1b5db53501cd1bb9)
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WE NEED THIS ANIMATION!!!

+1
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Parrot on November 21, 2013, 01:12:23 am
They share the same pants as the British.

Actually it's possible to change the pantaloons for units that share them with others. When you have the uniform set, the different meshes are always named thus: "example.1" etc. If you copy the offending pants, and name them "example.2" or whatever the last number in the mesh line is, then the pants will simple be taken from the tunic meshes rather than the general pants one. Once this is done to all the units that share the pants, you can mod each unit's pants individually without any problems!

I'd rather the Imperial Guard stay untouched, but maybe the 45e should get a Greatcoat?
But its like the 1er is dressed in parade gear which looks really odd to me.

Parrot I need this skin for this game to be playable during events for me, I cant stand the default skin for the 1er  :'(    Pretty please with a cherry on top ?  :D

In regards to the animation, Mr.T gave me a like to it, need to ask him for it as I've lost it  :-\

That animation was something I had hoped could be added only for the "bayonet active" movements as in Blood and Iron, however this is achieved by switching weapons when attaching your bayonet through codes and more fun stuff like that, that won't work with the pack as it's client side. Replacing the walking animation with it is a possibility, but I think it would look too strange when you're reg starts walking up a hill and poking each other in the never-mind...  :o

For the greatcoats, I think I agree with Nurdbot on this one :P However after the next update (which will hopefully be soon) I might do a small optional download for the greatcoats :D

This mod has been officially been given the

8TH KING'S REGIMENT OF FOOT (AND JORGE)'S SEAL OF APPROVAL

We're getting every 8th member to download it :D

YAY! Thanks for that!! ;D  Always great to hear of people enjoying it, and then entire regiments using it! Makes it all worth while :P

Anyways, here is a screenshot of the Russian foot guards at a WIP stage. For my reference, see the screenshot I posted a little eariler in the thread...

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FRussianFootGuardSkinWIP_zps8bfe5f19.png&hash=1988c62a926540214de09b37d2471440c9cd3af6)
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Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: kpetschulat on November 21, 2013, 01:40:28 am
There is an unnecessary amount of clipping with those idle animations... :-\
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: ClearlyInvsible on November 21, 2013, 01:50:13 am
44th made this a regimental mod before you did 8th, get off our territory!

Crowd: GANG WAR! GANG WAR! GANG WAR!

:P
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: CharlieWJM on November 21, 2013, 02:42:53 am
It would be great if there was a small patch for 1er Great Coats, Thanks !  :D
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: bdd458 on November 21, 2013, 09:24:21 pm
Don't worry I'll be advertising it at my Saturday Linebattle this Saturday :D
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Carson on November 21, 2013, 10:48:51 pm
best mod pack ever! I have had it for 1 week and I have to say GET IT NOW!
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: SeanBeansShako on November 22, 2013, 01:35:45 am
It does a good job of diversifying and improving the DLC visuals from the best of the NW the modding community whilst adding new and improved sound effects.

A must have for newcomers and veterans in need of a little bit of change to keep things fresh.
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Gewehr98 on November 22, 2013, 02:06:55 am
One thing I would like to see is the ability for multiple skins to be assigned to the same unit for extra variety. I know Hinkel did it for North and South.
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: kpetschulat on November 22, 2013, 03:31:08 am
One thing I would like to see is the ability for multiple skins to be assigned to the same unit for extra variety. I know Hinkel did it for North and South.

To do that, the mod (which is currently just retexture/reskins/remodels) would need it's own modification files. This means you will be unable to play with other people, unless they have the mod.
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: crazyh206 on November 22, 2013, 11:55:23 pm
Landwehr
(https://dl.dropboxusercontent.com/u/59355994/M%26B%20Mods/NW%20Mod%20Pics/2013-11-17_00009.jpg)
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Can i ask where you got this animation from?
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Parrot on November 23, 2013, 12:08:12 am
Landwehr
(https://dl.dropboxusercontent.com/u/59355994/M%26B%20Mods/NW%20Mod%20Pics/2013-11-17_00009.jpg)
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Can i ask where you got this animation from?

That's one of Raddeo's custom animations (https://www.fsegames.eu/forum/index.php?topic=5396.0), if you're ever curious about where something comes from, check the "included in this mod.txt" file, it lists everything and who made them :D
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Parrot on November 23, 2013, 12:31:41 am
Well then! I think it's time to let you lot know how the next update is coming along:

So here we go!

Already completed:
 - Replaced the French 84e with a Swiss regiment (2e Regiment d'Infanterie de Suisse - yes it's a Swiss French regiment, I'd love to replace the Bavarians with a Swiss German regiment but I get the feeling that a lot of people would get their knickers in a twist :P )
 - Replaced the British Lights with Grumpy's Perth Lights (awesome hats!)
 - Added the 29y Chernigovskiy to the Russians (from Raddeo)
 - Added a new idle stance which was made by the fantastic Raddeo (where would I be without you?)
 - Replaced the Iniskilling Dragoons with Attila's Scots Greys
 - Replaced the vanilla Cossacks with Bluehawk's awesome Cossacks of the Guard skin
 - Reduced the amount of time smoke hangs in the air from 32 seconds to 15 seconds
 - Increased the amount of time the idle animations run for from 4 seconds to 9 seconds

Work in progress:
 - New Russian Foot Guard (robin red breast) tunic
 - Salzburg Landwehr for the first Austrian line infantry
 - Salzburg Stadt Schützen regiment replacement for the Austrian Hungarian (Blue Pants) regiment

Salzburg Landwehr showcasing Raddeo's new idle stance
(https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/2013-11-23_00001.jpg)
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Oh and have some Abney Park while you wait for me to finish mucking about with the Austrians...
[youtube]http://www.youtube.com/watch?v=RLokoA915fg[/youtube]
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Joseph Graham on November 23, 2013, 01:52:06 am
Raddeo's new stance is possibly the most natural looking animation I've seen in NW so far; at least the wrist doesn't defy body physics anymore!
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Menelaos on November 23, 2013, 02:22:02 am
I'm excited for the patch, Austria deserves some proper landwehr.
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Parrot on November 23, 2013, 03:20:31 pm
Austrian line regiments are finished! Start getting excited because you won't have to look at the boring Austrian uniforms for much longer!!

Landwehrbattaillon des Herzogtums Salzburg
(https://dl.dropboxusercontent.com/u/59355994/M%26B%20Mods/NW%20Mod%20Pics/2013-11-23_00002.jpg)
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Salzburg Stadt Schützen
Ranker:
(https://dl.dropboxusercontent.com/u/59355994/M%26B%20Mods/NW%20Mod%20Pics/2013-11-23_00003.jpg)

Officer:
(https://dl.dropboxusercontent.com/u/59355994/M%26B%20Mods/NW%20Mod%20Pics/2013-11-23_00004.jpg)
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Reference Picture
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.napoleon-series.org%2Fimages%2Fmilitary%2Forganization%2FAustria%2FArmyStudy%2FUpper%2FUpper16.jpg&hash=bc46a2c49e7da735939e52bc6474dd7db9706a09)
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Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: SeanBeansShako on November 23, 2013, 03:58:21 pm
Who do they replace again? Nr62 and the Grenzers right?
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Parrot on November 23, 2013, 04:16:59 pm
The Nr. 14 has been replaced by the Landwehr and the Nr. 62 has been replaced by the Stadt Schützen, the Grenzers are still there and the only blue pants left are the Grenadiers :P
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: SeanBeansShako on November 23, 2013, 04:18:27 pm
A shame, I wanted the Nr14 to just be tweaked a bit with some colour and given the older helmet. I did suggest last night in the Mumble the Grenzers possibly being replaced by the other guys?

Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Parrot on November 23, 2013, 10:53:08 pm
A shame, I wanted the Nr14 to just be tweaked a bit with some colour and given the older helmet. I did suggest last night in the Mumble the Grenzers possibly being replaced by the other guys?

It could have been possibility, but then we encounter that shameful and disappointing shako sharing :( It doesn't look too bad, don't worry :P I've tweaked the Austrian artillerists a bit though, you there is a little more awesome Austrian helmet for everyone:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi.piccy.info%2Fi4%2Fa6%2F50%2Fd3dd57938fa3b7d38a62769cfb1f.jpeg&hash=8cde31c4ee489ad402981ff031f1129f70693a88)
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Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: SeanBeansShako on November 23, 2013, 11:25:18 pm
Well I wouldn't have minded the odd shako showing up. Speaking of which, could the green Landwehr have a random chance of one? or is it too late?

Also, don't forget bicorns for the heavy cav officers.
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Parrot on November 23, 2013, 11:49:00 pm
Well I wouldn't have minded the odd shako showing up. Speaking of which, could the green Landwehr have a random chance of one? or is it too late?

Also, don't forget bicorns for the heavy cav officers.

Don't worry I haven't forgotten about the cav shakos, I started looking at the Austrian ones eariler today (two blob birds with one stone)

I'm afraid that changing the model paths for NW is impossible at the moment, we can only work with what we have :S

One thing I would like to see is the ability for multiple skins to be assigned to the same unit for extra variety. I know Hinkel did it for North and South.

To do that, the mod (which is currently just retexture/reskins/remodels) would need it's own modification files. This means you will be unable to play with other people, unless they have the mod.

^This applies to hats as, even more so, at least we can tie pants to tunics with the uniforms easily :P
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Gewehr98 on November 24, 2013, 03:38:25 am
One thing I would like to see is the ability for multiple skins to be assigned to the same unit for extra variety. I know Hinkel did it for North and South.

To do that, the mod (which is currently just retexture/reskins/remodels) would need it's own modification files. This means you will be unable to play with other people, unless they have the mod.

Does that apply for a server side mod as well?
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: kpetschulat on November 24, 2013, 03:56:42 am
Yes.
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Shredder on November 24, 2013, 04:22:35 am
Honestly, this mod compilation made my interest in this game become revived.
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Gewehr98 on November 24, 2013, 06:45:57 am
Yes.

Fair enough.

Darn shame cause that would be an interesting feature for immersion's sake. Oh well.
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Parrot on November 25, 2013, 03:52:18 pm
Horizon and skybox testing

Unfortunately the mod that Navy and I found was for the original Mount and Blade, and I'm still working on some compatibility bugs, but so far it looks like this:

Large images!

eye-candy
(https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/2013-11-24_00007.jpg)
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Morning
(https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/2013-11-25_00006.jpg)
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Grasslands
(https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/2013-11-25_00005.jpg)
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Snow
(https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/2013-11-25_00007.jpg)
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EDIT:
Austrian line regiments are FULLY finished! Added the Landwehr officer coat.

Landwehrbattaillon des Herzogtums Salzburg
Ranker:
(https://dl.dropboxusercontent.com/u/59355994/M%26B%20Mods/NW%20Mod%20Pics/2013-11-23_00002.jpg)

Officer:
(https://dl.dropboxusercontent.com/u/59355994/M%26B%20Mods/NW%20Mod%20Pics/2013-11-25_00012.jpg)
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Salzburg Stadt Schützen
Ranker:
(https://dl.dropboxusercontent.com/u/59355994/M%26B%20Mods/NW%20Mod%20Pics/2013-11-23_00003.jpg)

Officer:
(https://dl.dropboxusercontent.com/u/59355994/M%26B%20Mods/NW%20Mod%20Pics/2013-11-23_00004.jpg)
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Grenadier Officer
(https://dl.dropboxusercontent.com/u/59355994/M%26B%20Mods/NW%20Mod%20Pics/2013-11-25_00014.jpg)
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Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: SeanBeansShako on November 25, 2013, 03:53:36 pm
Interesting, It certainly looks more atmospheric.
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: BSM 'Shut up' Williams on November 25, 2013, 04:57:49 pm
AMAZING!

Gimme gimme gimme!
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Parrot on November 26, 2013, 12:00:08 am
Russians are almost finished, looks like the update can come out soon after a couple more tweaks!

Russian Grenadiers get Raddeo's awesome greatcoat
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2F2013-11-25_00015_zps0f785a52.jpg&hash=2c4511de4f7e91503e90ae26683fd75c44cfe28f)
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Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Wigster600 on November 26, 2013, 12:04:39 am
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F487806724514996265%2FFAABE4DD50891AD88886B153735C55E386DE54C6%2F&hash=0bfd74b53bd42069d479adca1b5db53501cd1bb9)
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I still hope you're adding this animation.  ;D
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Devmc99 on November 26, 2013, 01:07:39 am
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F487806724514996265%2FFAABE4DD50891AD88886B153735C55E386DE54C6%2F&hash=0bfd74b53bd42069d479adca1b5db53501cd1bb9)
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I still hope you're adding this animation.  ;D
+1
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Parrot on November 26, 2013, 06:23:33 pm
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F487806724514996265%2FFAABE4DD50891AD88886B153735C55E386DE54C6%2F&hash=0bfd74b53bd42069d479adca1b5db53501cd1bb9)
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I still hope you're adding this animation.  ;D

That animation was something I had hoped could be added only for the "bayonet active" movements as in Blood and Iron, however this is achieved by switching weapons when attaching your bayonet through codes and more fun stuff like that, that won't work with the pack as it's client side. Replacing the walking animation with it is a possibility, but I think it would look too strange when you're reg starts walking up a hill and poking each other in the butt...

I guess if people really want it I'll add it as an alternative download, but for my previous reasons it won't be in the main pack
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Shredder on November 27, 2013, 12:40:41 am
Parrot, those skyboxes you're planning look amazing.
Title: Re: NW Epic Enhancement [overhaul mod] Updated!
Post by: Parrot on November 28, 2013, 07:47:34 pm
It's time again my Musket Loving Friends!

Version 3.0 is out, grab it in full here, or the update from version 2.0 here!

As always, the links on the front page have been updated along with the details of the mod, screenshots will be uploaded soon. Those who wanted the marching animation will get this in a seperate download that I'll do soon as well! So keep an eye out for that!!

changelog
- Adds one new idle animation made by Raddeo
- Increased the idle animation time from 4 to 9 so soldiers don't move too much
- Changed the foot animation on Raddeo's "badass" pose animation, feet are now together
- Adds greatcoats to the Russian Grenadiers, made by Raddeo
- Repairs Austrian torsos vanishing at certain distances
- Replaced the Austrian Nr. 14 with the Landwehrbattaillon des Herzogtums Salzburg
- Replaced the Austrian Nr. 62 with the Salzburg Stadt Schützen
- Austrian Artillery hats replaced with helmets
- Austrian Grenadier officer hat replaced with helmet and greatcoat fixed
- Replaced the Russian Foot Guard tunic with a modified version of Attila's Prussian Grenadier tunic
- Replaced the Russian line infantry with Raddeo's 29y Cher infantry
- Replaced the French 84e with the 2e Regiment d'Infanterie de Suisse made by Viktor from the 90th
- Adds a new skybox, sky texture, and boarder (an old mod for Warband made by TheWitcher (textures, skyboxes) & Soil (modelling))
   - This mod was made compatible with NW by Parrot
- Replaces old bullet impack sound with a new one
- Fixes Willhelm's smoke times, reduced the time the smoke remains after firing from 32 seconds to 15 seconds
- Replaced the British Light Infantry with Oldest's 90th Perthshire Light Infantry skin
- Replaced the Iniskilling cavalry with Attila's Scots Greys cavalry
- Replaced the Russian Cossacks with Bluehawk's Cossacks of the Guard
[close]

Meanwhile, here's something to listen to while playing Mount and Blade...

[youtube]http://www.youtube.com/watch?v=-eywiJF5uIc[/youtube]
Title: Re: NW Epic Enhancement [overhaul mod] Version 3.0 out!
Post by: Shredder on November 28, 2013, 08:41:00 pm
Haha, amazing job, Parrot.
Title: Re: NW Epic Enhancement [overhaul mod] Version 3.0 out!
Post by: Wismar on November 28, 2013, 08:49:46 pm
Very nice update! Looking forward to the new Austrians but please remove this animation:

Spoiler
(https://dl.dropboxusercontent.com/u/59355994/M%26B%20Mods/NW%20Mod%20Pics/2013-11-17_00009.jpg)
[close]

It looks unnatural and weirdly posing.
Other than that it looks awesome!
Title: Re: NW Epic Enhancement [overhaul mod] Version 3.0 out!
Post by: ClearlyInvsible on November 28, 2013, 09:31:56 pm
The sky-boxes don't work QQ

Other than that everything's great :D
Title: Re: NW Epic Enhancement [overhaul mod] Version 3.0 out!
Post by: Jelly on November 28, 2013, 09:42:50 pm
Very nice update! Looking forward to the new Austrians but please remove this animation:

Spoiler
(https://dl.dropboxusercontent.com/u/59355994/M%26B%20Mods/NW%20Mod%20Pics/2013-11-17_00009.jpg)
[close]

It looks unnatural and weirdly posing.
Other than that it looks awesome!
Well maybe some soldiers like to take some selfies.
Title: Re: NW Epic Enhancement [overhaul mod] Version 3.0 out!
Post by: Parrot on November 28, 2013, 09:51:23 pm
Very nice update! Looking forward to the new Austrians but please remove this animation:

Spoiler
(https://dl.dropboxusercontent.com/u/59355994/M%26B%20Mods/NW%20Mod%20Pics/2013-11-17_00009.jpg)
[close]

It looks unnatural and weirdly posing.
Other than that it looks awesome!

It has been changed to look less out of place with the other idle animations, here's an example:
Spoiler
(https://dl.dropboxusercontent.com/u/59355994/M%26B%20Mods/NW%20Mod%20Pics/2013-11-23_00003.jpg)
[close]

The sky-boxes don't work QQ

Other than that everything's great :D

Have you unpacked everything from the zip? :P A silly thing, but people usually forget to replace their .txt files with the ones from the mod, and the skyboxes are loaded with the new module.ini file...
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Amit_ on November 29, 2013, 01:10:21 am
Full Version 3.0 link is pointing towards the Update link. Might want to fix that.

Real full version 3.0 link is in this (https://www.fsegames.eu/forum/index.php?topic=9907.msg395580#msg395580) post.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Peter Broetz on November 29, 2013, 02:30:13 am
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F504697924783806181%2F59CDA124859AC303AA46B990E30350E556D06882%2F&hash=d47c4b6914f547d9f2adc458a20a730c83f626be)
[close]
Hmmm, seems that when you use the pirate hat you turn into a horse.

3.0 looks nice as well, liking the new animations and skins.  :-*
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: SeanBeansShako on November 29, 2013, 03:04:17 am
Talked with Parrot over on STEAM at what else he can do, like replacing the French Lancers with the Dutch Red Lancers and a replacement for one of the Austrian dragoon units.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Menelaos on November 29, 2013, 04:06:15 am
The idle animations are disgusting, I'd prefer to have only this one:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2F2013-11-25_00015_zps0f785a52.jpg&hash=2c4511de4f7e91503e90ae26683fd75c44cfe28f)
[close]

Which reminds me, the Pavlosky greatcoats look awful in melee or anything involving moving the arms.

Otherwise, nice update.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Parrot on November 29, 2013, 08:27:34 am
Full Version 3.0 link is pointing towards the Update link. Might want to fix that.

Real full version 3.0 link is in this (https://www.fsegames.eu/forum/index.php?topic=9907.msg395580#msg395580) post.

All fixed on the front page ^^
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Amit_ on November 29, 2013, 04:16:36 pm
Full Version 3.0 link is pointing towards the Update link. Might want to fix that.

Real full version 3.0 link is in this (https://www.fsegames.eu/forum/index.php?topic=9907.msg395580#msg395580) post.

All fixed on the front page ^^

 :)

Also, since Peter's PC runs on hamsters, here's what we really looked like:

Spoiler
(https://i.imgur.com/wWYZCWI.jpg)

(https://i.imgur.com/1MMSthV.jpg)

(https://i.imgur.com/feErWkJ.jpg)
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Wismar on November 29, 2013, 05:02:44 pm
Ah yeah! The new Russian greatcoat looks amazing! You should give it to some other unit aswell in another nation!

EDIT: You should also try to reskin the muskets. Some of them look really thick and nasty. Maybe even reskin the musketoon to look more like a blunderbuss.
This would be really cool if you could do this.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: kpetschulat on November 29, 2013, 05:17:19 pm
I don't think the Russians wore that coat. That's a British frock coat, if I'm not mistaken... Still, it looks cool.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: BSM 'Shut up' Williams on November 29, 2013, 05:49:55 pm
It is the British Frock Coat.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Raddeo on November 29, 2013, 06:14:35 pm
Similar coats were also used by some of Polish troops (for example Chevau-Legers Polonais de la Garde or Lancers of Duchy of Warsaw), so maybe Russians also wore something like that. I don't know, but for sure coats like this were also used by non-british units.

Chevau-Leger in coat and 2nd Regiment of Lancers of Duchy of Warsaw in coats
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fnapoleon.org.pl%2Flekkokonni%2FXXXII.jpg&hash=e3ce74c9c1f7b065376a9d827647ba31882d7f65)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi43.tinypic.com%2Fwvb9m9.jpg&hash=ef35915d3c23bacf3e225f24dd61c8a72d5b2065)
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: BSM 'Shut up' Williams on November 29, 2013, 06:29:26 pm
The Polish ones (obviously) look fantastic!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: kpetschulat on November 29, 2013, 06:36:17 pm
Correct Russian Greatcoats
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.vectis.co.uk%2FAuctionImages%2F114%2F583_l.jpg&hash=ab1153be8f9ff322d2615ad9c28f51cc7749ec89)
[close]

It kind of looks like what the opolcheniye wear in NW, just a beige'ish grey.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Amit_ on November 29, 2013, 08:18:02 pm
Vid of previous shenanigans:

[youtube]http://www.youtube.com/watch?v=j4px0638iEU[/youtube]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Shredder on November 29, 2013, 08:44:05 pm
Vid of previous shenanigans:

Haha, nice.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Kapi on November 29, 2013, 11:12:36 pm
I would love to see the Austrian Grenadiers with white pants (Attila's mod)! Also I want Austrian line infantry back ;-;. Replace the Grenzers with Landwehr next time please.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: SeanBeansShako on November 30, 2013, 01:29:16 am
I'm pretty sure you are asking for a German Austrian Grenadier.

Maybe the 1st Landwehr should replace the Grenzers and we get back a line of normal Austrian Infantry with different coloured facings while the Hungarian Grenadier gets the older helmet and different facings too?

Also, both Landwehr Officers technically should be wearing Bicorner hats too.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Shredder on November 30, 2013, 01:36:24 am
I think the idle animations make lining up as regiments a bit weird, but other than that, the update is cool.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: SeanBeansShako on November 30, 2013, 01:52:24 am
Parrot, I suggest making a text file in the next me with the directions and codes to help some users remove the more unpopular animations if they wish.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Archduke Sven on November 30, 2013, 03:21:14 am
I'm pretty sure you are asking for a German Austrian Grenadier.

Maybe the 1st Landwehr should replace the Grenzers and we get back a line of normal Austrian Infantry with different coloured facings while the Hungarian Grenadier gets the older helmet and different facings too?

Also, both Landwehr Officers technically should be wearing Bicorner hats too.

Austrian and Hungarian Grenadiers didn't have the old casque helmet, they always had bearskins.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: SeanBeansShako on November 30, 2013, 06:31:55 am
I'm pretty sure you are asking for a German Austrian Grenadier.

Maybe the 1st Landwehr should replace the Grenzers and we get back a line of normal Austrian Infantry with different coloured facings while the Hungarian Grenadier gets the older helmet and different facings too?

Also, both Landwehr Officers technically should be wearing Bicorner hats too.

Austrian and Hungarian Grenadiers didn't have the old casque helmet, they always had bearskins.

Artistic License in play. Those bearskins look ugly, I'd rather have a casque.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Kapi on November 30, 2013, 09:40:45 am
I'm pretty sure you are asking for a German Austrian Grenadier.

Maybe the 1st Landwehr should replace the Grenzers and we get back a line of normal Austrian Infantry with different coloured facings while the Hungarian Grenadier gets the older helmet and different facings too?

Also, both Landwehr Officers technically should be wearing Bicorner hats too.
I agree, except one thing: Austrian Grenadier bearskin should stay ;3.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Wismar on November 30, 2013, 02:24:54 pm
You should also give that frock coat to one of the British lines :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Oldest_Guard on November 30, 2013, 02:28:00 pm
Should gather some resources and make a winter edition with all units in winter dress; jus sayin', would be badass.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: SeanBeansShako on November 30, 2013, 05:04:47 pm
You should also give that frock coat to one of the British lines :)

Nope, the British are mostly done and what we have now is fine. A winter edition isn't a bad idea though if you can kitbash up some proper looking official greatcoats for each line.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Thvle on November 30, 2013, 10:38:07 pm
Parrot, add this please

https://www.fsegames.eu/forum/index.php?topic=11085.0

is very nice.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Parrot on December 01, 2013, 12:32:39 pm
Ahhh so much stuff to read! This is what happens when you're busy for a couple of days and can't keep on top of things  ;D

That video is awesome Amit! I'm going to put that on the front page if that's okay with you :P

The greatcoats may or may not have some work done to them, it depends, if I can get everything else that I wanted to do finished I'll have a look into tweaking them.

I'm in the process of making some more individual "minor change" packs for you guys (animations, the charged bayonet marching animation, etc).

Speaking of things to do, here's my list for the next update:
 - New death sounds for male characters
 - Add a couple of new death sounds for females?
 - New voices for the British sailors
 - New foot and hoof sounds
 - Fix sun bugs for some skyboxes
 - Look at Austrian-Hungarian (http://forums.taleworlds.com/index.php/topic,195571.14580.html) Grenadiers, perhaps make two skins that people can choose from
 - Check cavalry officer shakos
 - Look into Dutch Red Lancers for France
 - Look into Polish Dragoons for France

Btw, a winter edition would be awesome! Although, by the time I'd have time to start working on it, and then actually working on it, winter would be over D:

How to remove unwanted idle animations:
The idle animations are controlled in the actions.txt file, to add or remove animations all you need to do is to remove the animations that you do not want. When you open the actions.txt file, look for these lines (they're right near the top)
Code
 stand_staff 0 16777216  4
  10.000000 staff_cstance_musket 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket3 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket4 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
 stand_crossbow 0 16777216  4
  10.000000 staff_cstance_musket 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket3 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket4 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

These animations are contained in the mmanimations.brf file in Resources. You don't need to do anything with the files in there, but it's useful for knowing which ones you want to remove and which ones you want to keep (name-to-animation referencing is what I'm talking about). Say you only want to keep idle animation 2, this is what you need to do:

1) Remove all other animation lines:
Code
 stand_staff 0 16777216  4
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
 stand_crossbow 0 16777216  4
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

2) Change the number of animations that M&B will use from 4 to 1 (or however many you have decided to keep):
Code
 stand_staff 0 16777216  1
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
 stand_crossbow 0 16777216  1
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

3) Change the number of seconds that the animation will last for from 10 seconds to 4 seconds
Code
 stand_staff 0 16777216  1
  4.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
 stand_crossbow 0 16777216  1
  4.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

4) Save the file

^ This process also works in reverse, for adding animations as well
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: SeanBeansShako on December 01, 2013, 03:08:27 pm
Parrot, add this please

https://www.fsegames.eu/forum/index.php?topic=11085.0

is very nice.

I'm up for it if he can give them the random hat on spawn mechanic to keep the French shako. I seem to recall that the even after regulations some French Infantry liked their old headgear enough they just wore them until they fell to pieces over time. 
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Parrot on December 01, 2013, 03:32:58 pm
Parrot, add this please

https://www.fsegames.eu/forum/index.php?topic=11085.0

is very nice.

I'm up for it if he can give them the random hat on spawn mechanic to keep the French shako. I seem to recall that the even after regulations some French Infantry liked their old headgear enough they just wore them until they fell to pieces over time.

I'll check out those uniforms in game and see how they look, would be nice to make some changes to the basic French line infantry...

For the minor mods:

The charged bayonet animation that you guys wanted can be added with this download (http://www.mediafire.com/download/cqbcvx6co47a004/Charged%20Bayonets%20Addon.rar). However, the animation itself is broken, it just doesn't appear so in the screenshots with the greatcoats. The torso gets all contorted and crushed by the right shoulder when activated, and I find that the musket swings far too much with the motion of the upper body:

Spoiler
(https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/2013-12-01_00003.jpg)
[close]

And here's a download link (http://www.mediafire.com/download/9hx6yw5h7l95wr0/Regular%20Idle%20Animation.rar) for a new actions.txt file that returns a fixed version of the vanilla idle stance (only one idle animation)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Amit_ on December 02, 2013, 06:29:36 am
That video is awesome Amit! I'm going to put that on the front page if that's okay with you :P

Go ahead, it's your mod.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: The_Russian on December 02, 2013, 06:31:48 pm
Mine does not work, it just crashes and says error, could not load textures...
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Parrot on December 02, 2013, 09:42:43 pm
Mine does not work, it just crashes and says error, could not load textures...

That means that the wrong files have been downloaded, or not unpacked properly  :(  Here's a link to the FULL 3.0 PACK (http://www.mediafire.com/download/95hrcf9t62ksrkx/NW%20Epic%20Enhancement%20v3.0.rar) for you, it will fix all the issues that you're having ;D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Amit_ on December 03, 2013, 01:03:59 am
Full version 3.0 link is no longer valid. Says permission denied.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Parrot on December 03, 2013, 01:24:20 am
Full version 3.0 link is no longer valid. Says permission denied.

Seems to be working for me, perhaps you failed the "Are you human?" test  ;D

And for the next update, I've already changed over 100 sound files! I feel tired now...
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: SeanBeansShako on December 03, 2013, 01:26:43 am
Don't forget to put the files on Warband Nexus as well. Never hurts to have a major file site as a back up!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Amit_ on December 03, 2013, 01:41:25 am
Full version 3.0 link is no longer valid. Says permission denied.

Seems to be working for me, perhaps you failed the "Are you human?" test  ;D

And for the next update, I've already changed over 100 sound files! I feel tired now...

It was happening to someone else and when I checked it the same happened to me. I certainly didn't fail the test since I downloaded the mod. Otherwise I wouldn't have been able to make the vid :P

Curiously, it is now working again. Could have been a mediafire issue. They used to be awesome, but now they added to much UI bullshit that it slows the website to a crawl.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: ClearlyInvsible on December 03, 2013, 04:07:40 am
Er, that musket stance where it's pointed at the ground, which one is that in the numbered way?

Nvm, I edited the file to the proper stance. Also added Raddeo's running file where the gun is aimed at the ground, looks sweet in my opinion.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Crayon on December 04, 2013, 04:07:21 pm
This is a fun mod and has some great additions.

A few things I especially like:
Love the new weapon sounds and smoke, adds an element of the epic to a large battle.
Sailors finally look like sailors and not gay pirate dancers! Splendid.
Very nice retextures to the bavarians.
Splendid generals.
'Worn' looking uniforms.
Awesome new cossacks.

Couple I don't like:
The weird and unhistorical purple-blue uniforms that have been added to the KGL. Really bad.
The new telescope looks good but it is a bit too obscuring of the view.

Its damn fun to play all in all, I'm surprised more aren't using it.


Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: Parrot on December 04, 2013, 07:56:48 pm
Thanks everyone for the feedback and comments on the last patch!

I'm currently working on lots of awesome stuff for the next update. Another new thing that we'll be getting is the negation of the zip/rar files as the pack and updates will now come in a nice .exe file that will do all of the unpacking and replacing for you! (you'll still need to backup your NW file manually)

 - Update to version 3.0 (with final v4.0 sounds) (http://www.mediafire.com/download/ozwcb4ib99tbram/Enhancement%20Update%20Packet%20v3.0%20%26%20v4.0%20Sounds.exe)

 - Full Enhancement v3.0 pack (http://www.mediafire.com/download/phh14yvx5xq4wdv/Napoleonic%20Wars%20Enhancement%20v3.0.exe)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 3.0 out!
Post by: AeroNinja on December 04, 2013, 07:57:44 pm
This is one of the best overhaul mods I ever saw. Very well done and keep coming with ze updates. :D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: Parrot on December 04, 2013, 09:09:25 pm
Yay! Thanks!  ;D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: Mortem on December 04, 2013, 11:53:11 pm

King's German Legion
(https://dl.dropboxusercontent.com/u/59355994/M%26B%20Mods/NW%20Mod%20Pics/2013-11-17_00005.jpg)
[close]
KGL line had red uniforms, not blue ones ;)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: SeanBeansShako on December 05, 2013, 12:50:44 am
I say keep the blue. KGL line wasn't always exclusively wearing red. This pack is more about aesthetics than realism anyway.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: kpetschulat on December 05, 2013, 02:39:15 am
The KGL blue-retexture looks more like a Belgic Militiaman, in my opinion. Was that the purpose of the retexture?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: ClearlyInvsible on December 05, 2013, 03:06:45 am
The KGL blue-retexture looks more like a Belgic Militiaman, in my opinion. Was that the purpose of the retexture?

I think that re-texture was originally made to turn them into a unit of Belgian Fusiliers in British service, like those guys in NTW.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: Crayon on December 05, 2013, 04:23:32 am
The KGL blue-retexture looks more like a Belgic Militiaman, in my opinion. Was that the purpose of the retexture?

I think that re-texture was originally made to turn them into a unit of Belgian Fusiliers in British service, like those guys in NTW.

It's just plain ugly... as well as unhistorical (blue KGL?).

I say ditch them.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: ClearlyInvsible on December 05, 2013, 04:47:08 am
The KGL blue-retexture looks more like a Belgic Militiaman, in my opinion. Was that the purpose of the retexture?

I think that re-texture was originally made to turn them into a unit of Belgian Fusiliers in British service, like those guys in NTW.

It's just plain ugly... as well as unhistorical (blue KGL?).

I say ditch them.

All they need is a rename.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: Parrot on December 05, 2013, 11:35:27 am
The KGL blue-retexture looks more like a Belgic Militiaman, in my opinion. Was that the purpose of the retexture?

I think that re-texture was originally made to turn them into a unit of Belgian Fusiliers in British service, like those guys in NTW.

It's just plain ugly... as well as unhistorical (blue KGL?).

I say ditch them.

All they need is a rename.

They could be replaced with the Schwarze Schar (Black Brunswickers), that would make a nice addition to the British army...

Furthermore, what do people think about replacing the British Post Captain with a Royal Marine Officer?
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.thedearsurprise.com%2Fwp-content%2Fgallery%2Fcaricatures-and-paintings%2Ftrmarinecaptain.jpg&hash=6058e592b09b587a2cf81281382e55e8dfdbcccf)

and possibly one for the French?
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1176.photobucket.com%2Falbums%2Fx325%2F1st_Rgt_CSjt_Thomas%2Fmarinsdelagardepics1.jpg&hash=1d4c9bddbe760b04194c40c8c13f7d0d2942ae70)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: BSM 'Shut up' Williams on December 05, 2013, 12:26:40 pm
I like the idea.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: SeanBeansShako on December 05, 2013, 01:15:27 pm
I don't know about bringing in the Brunswickers. Their uniform is virtually the same as the Freikorp on Prussia right?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: BSM 'Shut up' Williams on December 05, 2013, 01:28:30 pm
Nope.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: kpetschulat on December 05, 2013, 02:27:01 pm
I don't know about bringing in the Brunswickers. Their uniform is virtually the same as the Freikorp on Prussia right?

Not at all. The Schwarze Schar wore black trousers with a black dolman and a black pelisse lined and face in black, with a black kiwer-like tschako with a black tassel on the tschako, with black shoes, black socks, black shirts, black, black, black, black... and, had baby blue collar and rank epaulettes. :P

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F_0LBgj1Pbbtg%2FTR5jU1ODV-I%2FAAAAAAAAB80%2FmO3WNLp1LfU%2Fs400%2Fsgt%252Binf.jpg&hash=014b690b20ae931dc3688d3fabe02444a1b0d663)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F0%2F0a%2FBLJ-1810-1814.jpg&hash=a72f250384d3667b5aa979109433d6547c83789c)
[close]

Maybe, this is what you were thinking of?

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fd%2Fd4%2FSchwarze_Schar_1809.jpg&hash=eaf15888994873f7e09fd2fa9bc8093594b622a7)
[close]

Betaknight and I made a good Black Brunswicker retexture for the Coldstream Guards, there were problems replacing the KGL infantry.

Renders (The white laces were changed)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi47.tinypic.com%2F212hg1l.jpg&hash=d2d4192192f355bbe59e394bbf80ec830a8a4069)
[close]

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F7514%2Fwgkl.jpg&hash=ee234a86fcd3e49b1c6f8e3d619183082237689e)
Download (Includes .txt file for name replacement, done by me): http://www.mediafire.com/?8a7kyckb2mwlk2b
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: Crayon on December 05, 2013, 04:45:40 pm
Spoiler
The KGL blue-retexture looks more like a Belgic Militiaman, in my opinion. Was that the purpose of the retexture?

I think that re-texture was originally made to turn them into a unit of Belgian Fusiliers in British service, like those guys in NTW.

It's just plain ugly... as well as unhistorical (blue KGL?).

I say ditch them.

All they need is a rename.

They could be replaced with the Schwarze Schar (Black Brunswickers), that would make a nice addition to the British army...

Furthermore, what do people think about replacing the British Post Captain with a Royal Marine Officer?
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.thedearsurprise.com%2Fwp-content%2Fgallery%2Fcaricatures-and-paintings%2Ftrmarinecaptain.jpg&hash=6058e592b09b587a2cf81281382e55e8dfdbcccf)

and possibly one for the French?
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1176.photobucket.com%2Falbums%2Fx325%2F1st_Rgt_CSjt_Thomas%2Fmarinsdelagardepics1.jpg&hash=1d4c9bddbe760b04194c40c8c13f7d0d2942ae70)
[close]


I say yes to both.

 8)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: SeanBeansShako on December 05, 2013, 04:52:16 pm
Personally, I'd rather the Captains stay as they seem pretty dashing and have their own flavour. Also, I think one of the Austrian Dragoon regiments needs shaking up slightly.

And if you can somehow replace the KGL with the Brunswickers that'd be great.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: Parrot on December 05, 2013, 07:59:13 pm
Betaknight and I made a good Black Brunswicker retexture for the Coldstream Guards, there were problems replacing the KGL infantry.

Download (Includes .txt file for name replacement, done by me): http://www.mediafire.com/?8a7kyckb2mwlk2b

I remembered that skin, that's why I mentioned it. I managed to separate all of the British trousers from the French and Russian ones, and now the Brunswickers replace the KGL, flag, officer, and all!

NCO with both flags
(https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/2013-12-05_00002.jpg)
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: Frederik on December 05, 2013, 08:05:41 pm
I also made a brunswick Skin once:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F633044723002769821%2F48C1C96C9D96743F3D1594797162B0DD01135A9A%2F&hash=483c3ed26d6e9d66ec18e7dc6f0fcf0449798949)
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: SeanBeansShako on December 05, 2013, 08:22:30 pm
Goodbye Blue KGL.

So, you going to work on those Dutch Red Lancers next?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: kpetschulat on December 06, 2013, 03:03:07 am
The Dutch Red Lancers, also worked on by Beta and I, have the correct .txt file for the name.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: Omega_007 on December 06, 2013, 05:17:58 am
What about Boney's bodyguards?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: kpetschulat on December 06, 2013, 06:28:54 am
1er Chassuers-a-Cheval de la Garde Imperiale. Totes need them...
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: SeanBeansShako on December 06, 2013, 03:56:56 pm
French Dragoons replacement?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: William on December 06, 2013, 05:25:16 pm
So can I add skins to this or will it delete all the others. I wanted to add some French, British, and Austrian skins
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: Parrot on December 06, 2013, 05:43:46 pm
So can I add skins to this or will it delete all the others. I wanted to add some French, British, and Austrian skins

Yeah it's easy enough to mod as long as you know how to use OpenBRF, replacing brfs may have dangerous consequences :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: William on December 06, 2013, 09:41:22 pm
So can I add skins to this or will it delete all the others. I wanted to add some French, British, and Austrian skins

Yeah it's easy enough to mod as long as you know how to use OpenBRF, replacing brfs may have dangerous consequences :P

No no, as in, download them and install into the textures and resources folders.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: Prince_Eugen on December 06, 2013, 09:48:23 pm
So can I add skins to this or will it delete all the others. I wanted to add some French, British, and Austrian skins

Yeah it's easy enough to mod as long as you know how to use OpenBRF, replacing brfs may have dangerous consequences :P

No no, as in, download them and install into the textures and resources folders.
If i understood you right...

https://www.fsegames.eu/forum/index.php?topic=540.0
In this topic there's a tutorial how to use brf's for uniforms.
It's a lot easier to copy paste stuff between open OpenBRF windows, that way you'll avoid making any mistakes when importing (and it's just so much quicker).

1. First place the textures in the texture folder, then copy the trews' mesh in the Brit uniforms brf, rename the meshes with the same name as the kilt, and delete the kilt and all the lods for it.
2. Now open Attila's materials and copy paste his materials for the trews into your mmmaterials brf (this way you don't need to worry about names, shaders, normals, and specs), save and open the textures brf and choose "import textures" and find the textures for the trews in your textures folder.
3. Save all of your hard work, head back to Brit uniforms and make sure that the trews are working.
4. You're almost done now! Lastly, create the lods by right clicking on the trews mesh and "generate lods" (so that the legs don't disappear from a certain distance).

Job done and done  ;)
And i quote Parrot as he made the good instructions for installing skins.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: Devmc99 on December 06, 2013, 10:14:31 pm
The KGL blue-retexture looks more like a Belgic Militiaman, in my opinion. Was that the purpose of the retexture?
A guy named Toby had a regiment that was Belgic something so he asked me to retexture the KGL to that, the hats looked similar from the KGL to the Belgic regiment so I think thats why he asked me to do it for KGL.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: Newkirk on December 07, 2013, 07:10:01 am
There a way I can grab individual parts of this without downloading the entire mod? Some parts I would love to have, but others I wouldn't be able to bear. (mainly the 4-5 different standing animations. Soldiers must always be uniform)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: Parrot on December 07, 2013, 02:31:37 pm
There a way I can grab individual parts of this without downloading the entire mod? Some parts I would love to have, but others I wouldn't be able to bear. (mainly the 4-5 different standing animations. Soldiers must always be uniform)

There is a download that returns them to a uniform pose under the extra downloads tab at the beginning of the thread. Unfortunately there is no way to grab the pieces you want from the pack without installing it first, which is why it's important to backup your NW folder if you plan on modding the mod :P


For the next update (the UI overhaul)
The next update will have country themes to the UI, there will be multiple country packs as separate downloads!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: Prince_Eugen on December 07, 2013, 02:54:42 pm
Glorius Mother Russia UI ^^
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: BSM 'Shut up' Williams on December 07, 2013, 03:39:18 pm
What's the UI?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: SeanBeansShako on December 07, 2013, 04:08:00 pm
What's the UI?

Loading screen, menu and button layouts when you are setting up the game.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: William on December 07, 2013, 05:27:19 pm
Can you make a 3.0 Rar version and update to 3.0 rar  :D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: Parrot on December 07, 2013, 06:35:28 pm
Can you make a 3.0 Rar version and update to 3.0 rar  :D

That would be the same as what's contained in the exe file, just install it to a different folder when asked and you'll get the same results as unpacking an rar :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: Aitchy on December 07, 2013, 06:39:50 pm
Good job! Love all this  :D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: William on December 07, 2013, 06:54:11 pm
Can you make a 3.0 Rar version and update to 3.0 rar  :D

That would be the same as what's contained in the exe file, just install it to a different folder when asked and you'll get the same results as unpacking an rar :)

Problem, I don't have admin on this computer  :-[

I can unzip though
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: Cara on December 07, 2013, 10:00:51 pm
Man you are a Sir.

This is the best job i've seen so far  :D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: SeanBeansShako on December 07, 2013, 11:25:27 pm
Don't forget to thank some of the NW modding community, Total War and other game sound guys too :p.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: Amit_ on December 08, 2013, 08:27:22 am
I've noticed that the mip maps are not really present at long range for some of the units. I don't know which ones, though. Can that be fixed?


Sent from my glorious master race iPhone using Tapatalk (http://tapatalk.com/m?id=1)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: Parrot on December 08, 2013, 09:43:42 pm
I've noticed that the mip maps are not really present at long range for some of the units. I don't know which ones, though. Can that be fixed?


Sent from my glorious master race iPhone using Tapatalk (http://tapatalk.com/m?id=1)

You mean the lods for some torsos? I've just re-generated all of the lods for all of the uniforms and hats, so hopefully that will be a thing of the past after the next update! (Which should be ready very soon btw...  ;))
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: Wigster600 on December 09, 2013, 04:36:01 pm
I don't suppose you're planning on adding an 1809 ish austrian helmet for line infantry? and adding an austria Landwher skin for the Hungarians.  ;D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: SeanBeansShako on December 10, 2013, 10:02:12 am
Eventually yeah, he is looking into replacing the Grenzers with the sharp shooter Landwehr and bringing back a slightly different looking Austrian with that helmet when he has time.

Also, the latest update I quite like the new minor features like the tweaked UI (and happy to hear you are considering flavour layouts for other factions when you are done with the final replacements) the new animations are much more solid (sword melee efficiency with my guys has increased!) and the new replacement sounds are well picked.

Title: Re: NW Epic Enhancement [client-side overhaul mod] Even easier to install!
Post by: Parrot on December 10, 2013, 01:31:00 pm
[youtube]http://www.youtube.com/watch?v=-W6as8oVcuM[/youtube]

Next update is ready! Grab the update packet here (http://www.mediafire.com/download/a17c5h52qcj6rdl/Enhancement%20Update%20Packet%20v4.1.exe)!

The full version will be available soon.

Changes:
- Added Beta's & kpetschulat's Dutch Red Lancer skin
- Added Beta's & kpetschulat's Brunswickers to replace the KGL
- Replaced over 120 sounds including:
   + New British sailor voices
   + New movement sounds
   + New combat sounds
   + New death sounds
   + more...!
- User interface overhaul
- Reduced time of smoke on cannons from 31 seconds to 25 seconds
- Re-computed lods for all uniforms, hats, and weapons
- Added weapon names/makes to some weapons
- New combat animations thanks to the Bear Force II mod team

Screenshots
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00006_zps61dc7527.jpg&hash=a9a6153a4f1cdcf819c7b754d7daad9fd806a8e9)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2FUnit%2520Screenshots%2F2013-12-09_00031_zpsfb13e674.jpg&hash=ca9105daad9d7a42c05acd3f11202620a5d4a68a)
/spoiler]
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Wigster600 on December 10, 2013, 01:34:28 pm
Cool anus...
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: kpetschulat on December 10, 2013, 02:36:17 pm
The Brunswickers are Betaknight's and mine, not Attila's.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Wismar on December 10, 2013, 02:45:50 pm
Nice!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Parrot on December 10, 2013, 02:50:07 pm
The Brunswickers are Betaknight's and mine, not Attila's.

Damn it, this is what happens when you write things at 3am after events XD *fixed*
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: kpetschulat on December 10, 2013, 02:52:20 pm
Do you have pictures of this "UI overhaul?"
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Parrot on December 10, 2013, 03:30:44 pm
Do you have pictures of this "UI overhaul?"

Yeah, I'm going to re-do the entire front post in a way that makes sense and retake a load of screenshots, but just for you, here are some of the menus ;)

New UI
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2F2013-12-06_00009_zpsee84b3ee.jpg&hash=c4a7554afd6d524ce3f03f4bce0e62849f4ed484)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2F28373a39-97f1-4600-92e9-77b9b1dccfdf_zps9323c6aa.jpg&hash=d5cf3799ea808865a9e3151a85a218ca7507787d)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2F2013-12-06_00012_zps9d460120.jpg&hash=a25251297e22e6b45ddc6d340937982d140dfc9f)

[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Wigster600 on December 10, 2013, 03:39:06 pm
New sword animations look like the character using the sword is trying to look fancy rather than getting the job done, btw needs more yorkshire, poopshire removed the last of the yorkshire units.  :'(
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Wismar on December 10, 2013, 03:40:28 pm
Yeah, the bear force animations makes it harder to block and they should stay in Star Wars.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Parrot on December 10, 2013, 04:52:58 pm
Yeah, the bear force animations makes it harder to block and they should stay in Star Wars.

Personally I didn't really like the slow, exaggerated swings of vanilla, I thought these ones gave the sword swings more power and fluidity. The BFII ones just looked better in my opinion.

The old animations are still in the mmanimation.brf file though, if you really hate them that much removing the "_old" suffix and removing the BFII ones will restore the old animations :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: SeanBeansShako on December 10, 2013, 05:53:14 pm
Personally, I quite like the new ones. They might be a bit flashy but the animation just looks a lot better than the old ones. Love the new sounds for pretty much everything especially the hit and stab ones that mix well with the brief bit of gore they produce now.

You should ask the community to help you find stuff for the other nation UI theme packs too.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Dasher54 on December 10, 2013, 07:00:15 pm
Sweet mod
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Prince_Eugen on December 10, 2013, 08:02:56 pm
The new UI and sounds are amazing.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Dom13WorstNW on December 10, 2013, 09:14:55 pm
Parrot  ples marry me  :) :-*
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Crayon on December 11, 2013, 01:21:18 am
I have an odd problem.

I have recently installed Windows 7 as a new O.S. I have installed WB and NW and they work fine but when I try to install the enhancement mod it says "This mod requires the Napoleonic Wars expansion for Warband" and advice where to dl NW.

I've tried uninstalling and reinstalling NW and downloading the mod again but still it persists.

I played the mod on XP and it worked fine.

Any ideas?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Parrot on December 11, 2013, 01:56:23 am
I have an odd problem.

I have recently installed Windows 7 as a new O.S. I have installed WB and NW and they work fine but when I try to install the enhancement mod it says "This mod requires the Napoleonic Wars expansion for Warband" and advice where to dl NW.

I've tried uninstalling and reinstalling NW and downloading the mod again but still it persists.

I played the mod on XP and it worked fine.

Any ideas?

Launch warband as it is and join a server, you're just missing a certificate that it creates when you log on (or something similar, had someone with this problem earlier) :)

And thanks for the compliments again guys! Much appreciated :D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Crayon on December 11, 2013, 03:05:17 am
I have an odd problem.

I have recently installed Windows 7 as a new O.S. I have installed WB and NW and they work fine but when I try to install the enhancement mod it says "This mod requires the Napoleonic Wars expansion for Warband" and advice where to dl NW.

I've tried uninstalling and reinstalling NW and downloading the mod again but still it persists.

I played the mod on XP and it worked fine.

Any ideas?

Launch warband as it is and join a server, you're just missing a certificate that it creates when you log on (or something similar, had someone with this problem earlier) :)

And thanks for the compliments again guys! Much appreciated :D

AHH.

It works great. Thanks.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Willhelm on December 11, 2013, 12:39:55 pm
Any chance of the enhancement without the uniform changes, an enhancement lite?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: SeanBeansShako on December 11, 2013, 06:06:23 pm
Any chance of the enhancement without the uniform changes, an enhancement lite?

Not a bad idea really.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Parrot on December 11, 2013, 07:20:05 pm
Any chance of the enhancement without the uniform changes, an enhancement lite?

That would defiantly be possible. Would it just be the sounds, animations, and UI that you'd want?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Willhelm on December 12, 2013, 02:05:39 pm
Any chance of the enhancement without the uniform changes, an enhancement lite?

That would defiantly be possible. Would it just be the sounds, animations, and UI that you'd want?
Yeah, well everything except the uniform changes.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Wilhelm_II on December 12, 2013, 03:50:39 pm
I'd also like a version without the new uniforms. The uniforms are nice, but I've just gotten too used to the vanilla ones and it feels weird playing without them. Also, is there a way to replace the new sword strike animations with the old ones? I find myself losing sword fights a lot with these anims as the differences between the different directions aren't so obvious as with vanilla anims.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: SeanBeansShako on December 12, 2013, 05:57:02 pm
I chatted with Parrot a bit and he is considering looking into a version that just tweaks the sounds and animations.

By the looks of things, this project looks almost done. Austria and Prussia need a few visual tweaks and additions of course. I know a fellow SAdraGoon is working on a French and British Sailor that looks closer to the example of the one teased with L'Aigle than the swarthy shirtless vanilla sea dogs.

I'd also like a version without the new uniforms. The uniforms are nice, but I've just gotten too used to the vanilla ones and it feels weird playing without them. Also, is there a way to replace the new sword strike animations with the old ones? I find myself losing sword fights a lot with these anims as the differences between the different directions aren't so obvious as with vanilla anims.

Here is the answer to this on the previous page :)

Yeah, the bear force animations makes it harder to block and they should stay in Star Wars.

The old animations are still in the mmanimation.brf file though, if you really hate them that much removing the "_old" suffix and removing the BFII ones will restore the old animations :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Wilhelm_II on December 12, 2013, 07:24:07 pm
I chatted with Parrot a bit and he is considering looking into a version that just tweaks the sounds and animations.

By the looks of things, this project looks almost done. Austria and Prussia need a few visual tweaks and additions of course. I know a fellow SAdraGoon is working on a French and British Sailor that looks closer to the example of the one teased with L'Aigle than the swarthy shirtless vanilla sea dogs.

I'd also like a version without the new uniforms. The uniforms are nice, but I've just gotten too used to the vanilla ones and it feels weird playing without them. Also, is there a way to replace the new sword strike animations with the old ones? I find myself losing sword fights a lot with these anims as the differences between the different directions aren't so obvious as with vanilla anims.

Here is the answer to this on the previous page :)

Yeah, the bear force animations makes it harder to block and they should stay in Star Wars.

The old animations are still in the mmanimation.brf file though, if you really hate them that much removing the "_old" suffix and removing the BFII ones will restore the old animations :P
I can't seem to find the sword animations in mmanimations.brf.

These are the only ones I can find
4, ASDDS, Forward order, asdasda, asdasdasd, bagpipe_anim, cannon_fire, cannon_load, cannon_reload, dead_new, death_new4, death_new4_newold, death_new5, death_new5_mirror, death_new5_failed, death_new5_old, death_new5_test, diggin, drum_anim, equip_pistol, equip_pistolasd, flag_idle, flute_anim, french_officer, french_officer2, general_officer_idle, general_officer_idle2, copy_staff_cstance_musket, hammer1, hammer2, horn_aniasddddddddddddddm, horn_aniasdm, horn_anim, horn_animasd, horn_animasdddddddddddd, horn_animasdsd, man_reload_test, man_reload, mm_death_1, mm_death_1_old, mm_death_2, mm_death_2_old, mm_horse_run_animation, mm_salute_sword, mm_shitting, mm_stupid_sitshitshit, mm_stupid_sitshitshit2, musket_upper_swing, musket_upper_swing_butt, musket_upper_swing_parry, piano_anim, ready_musket, releasepistol, reload_musket_sit, reload_pistol_new, rocket_reload_anim, run_forward_musket, spear_thrust_overhead, staff_cstance_musket, staff_cstance_musket3, staff_cstance_musket2, staff_cstance_musket4, surrender, telescope
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Parrot on December 12, 2013, 10:49:43 pm
I chatted with Parrot a bit and he is considering looking into a version that just tweaks the sounds and animations.

By the looks of things, this project looks almost done. Austria and Prussia need a few visual tweaks and additions of course. I know a fellow SAdraGoon is working on a French and British Sailor that looks closer to the example of the one teased with L'Aigle than the swarthy shirtless vanilla sea dogs.

I'd also like a version without the new uniforms. The uniforms are nice, but I've just gotten too used to the vanilla ones and it feels weird playing without them. Also, is there a way to replace the new sword strike animations with the old ones? I find myself losing sword fights a lot with these anims as the differences between the different directions aren't so obvious as with vanilla anims.

Here is the answer to this on the previous page :)

Yeah, the bear force animations makes it harder to block and they should stay in Star Wars.

The old animations are still in the mmanimation.brf file though, if you really hate them that much removing the "_old" suffix and removing the BFII ones will restore the old animations :P
I can't seem to find the sword animations in mmanimations.brf.

These are the only ones I can find....

Ah damn it, sorry, they're in ani_attacks.brf (all these things blend together after a while XD )
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Wilhelm_II on December 12, 2013, 11:11:43 pm
I chatted with Parrot a bit and he is considering looking into a version that just tweaks the sounds and animations.

By the looks of things, this project looks almost done. Austria and Prussia need a few visual tweaks and additions of course. I know a fellow SAdraGoon is working on a French and British Sailor that looks closer to the example of the one teased with L'Aigle than the swarthy shirtless vanilla sea dogs.

I'd also like a version without the new uniforms. The uniforms are nice, but I've just gotten too used to the vanilla ones and it feels weird playing without them. Also, is there a way to replace the new sword strike animations with the old ones? I find myself losing sword fights a lot with these anims as the differences between the different directions aren't so obvious as with vanilla anims.

Here is the answer to this on the previous page :)

Yeah, the bear force animations makes it harder to block and they should stay in Star Wars.

The old animations are still in the mmanimation.brf file though, if you really hate them that much removing the "_old" suffix and removing the BFII ones will restore the old animations :P
I can't seem to find the sword animations in mmanimations.brf.

These are the only ones I can find....

Ah damn it, sorry, they're in ani_attacks.brf (all these things blend together after a while XD )
No problem, I found some other anims I wanted to tweak in the other file. Thanks!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Shredder on December 12, 2013, 11:26:12 pm
Holy crap. That update.
Spoiler
++++++! Good job!
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: PraetorianOverlord on December 13, 2013, 08:11:54 am
This was extremely well made.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Amit_ on December 13, 2013, 09:52:54 am
Tip, if you only want a certain part of the mod, then install it to a random folder, then grab the files you do want and copy those to your NW folder. Barely any effort involved.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Moldplayer on December 14, 2013, 04:48:50 am
Hello pretty good series of mods here but is there a way you can remove the 3-4 polearm standing still animations and just have one? (makes a line look terrible :P)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Shredder on December 14, 2013, 07:07:09 am
Hello pretty good series of mods here but is there a way you can remove the 3-4 polearm standing still animations and just have one? (makes a line look terrible :P)

Yeah that's the same logic I think why I only want one. If you go back a couple pages Parrot explains the code editing you can do to remove them.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Wigster600 on December 14, 2013, 10:20:01 am
Would you be able to code different standing animations for different firearms?

eg. have the shoulderd firearm positions for the infantry musket and the more relaxed, over shoulder positions for rifles, cavarly muskets and musketoons.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Parrot on December 14, 2013, 01:16:28 pm
Would you be able to code different standing animations for different firearms?

eg. have the shoulderd firearm positions for the infantry musket and the more relaxed, over shoulder positions for rifles, cavarly muskets and musketoons.

Not without changing the weapon types that the weapons are linked to, which would make the mod incompatible with vanilla. At the moment the muskets etc use the idle staff animation/s. Although it could very well be possible for a separate mod, Willhelm managed it with Blood and Iron and his charged bayonet running animation.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Luther on December 14, 2013, 02:29:25 pm
Apparently this "mod" has a virus; a Trojan virus... 2 of my friends have downloaded the Version 3.0 of the mod and now apparently has a trojan virus on their PC
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: Wigster600 on December 14, 2013, 02:40:37 pm
I think you've been exchanging dirty pics and videos.  ;)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 4 out - New UI!
Post by: SeanBeansShako on December 14, 2013, 03:06:06 pm
I really like the idea of new of getting a female voice actress and adding a few new female taunts to the list, complete with her impressions of being a man. It sounds pretty awesome already.

Also, for France the 45e should have the line infantry version of the Imperial Guard uniform and the Old Guard should get their greatcoats. Best of both worlds really.

To use L'Aigle here is the example the 45e should be a regiment that uses this uniform. (http://media.moddb.com/cache/images/mods/1/19/18954/thumb_620x2000/newfrenchinfantry1.jpg)

Also, Here is what the Russian Greatcoat looks like! (http://media.moddb.com/cache/images/mods/1/19/18954/thumb_620x2000/russianinfantry5.jpg)
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: William on December 14, 2013, 07:45:25 pm
Where is the "troop.txt" file now? I can't find it after I installed this
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Parrot on December 14, 2013, 08:24:13 pm
So after taking a small break over the past couple of days, I've finally got around to compiling the full version 4 pack

Grab it here! (http://www.mediafire.com/download/9808v4ba0e2hcd4/Napoleonic%20Wars%20Enhancement%20v4.1.exe)

I've also created a "Lite" version of the mod on Willhelm's (and a few other's) request/s. The Lite Enhancement is basically the enhancement without skins, you will get the sounds, animations, and UI.

Pick up the Lite Enhancement here! (http://www.mediafire.com/download/jnfjirsf5lz59o6/Napoleonic%20Wars%20Enhancement%20Lite%20v4.1.exe)

For those who might not know, please set your ragdolls to "unlimited" in your options, even with the Lite version! Otherwise your dead bodies will get stuck in the air...
It also looks like I've got lots more things to work on for the next update ;D I've also updated most of the stuff on the front post, new screenshots, etc.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: SeanBeansShako on December 14, 2013, 08:52:30 pm
Is Sharpe seriously the only visual media where the French soldiers chant with the drum beats on the march? That is really something I always wanted with NW.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Willhelm on December 15, 2013, 01:36:38 am
So after taking a small break over the past couple of days, I've finally got around to compiling the full version 4 pack

Grab it here! (http://www.mediafire.com/download/9808v4ba0e2hcd4/Napoleonic%20Wars%20Enhancement%20v4.1.exe)

I've also created a "Lite" version of the mod on Willhelm's (and a few other's) request/s. The Lite Enhancement is basically the enhancement without skins, you will get the sounds, animations, and UI.

Pick up the Lite Enhancement here! (http://www.mediafire.com/download/jnfjirsf5lz59o6/Napoleonic%20Wars%20Enhancement%20Lite%20v4.1.exe)

For those who might not know, please set your ragdolls to "unlimited" in your options, even with the Lite version! Otherwise your dead bodies will get stuck in the air...
It also looks like I've got lots more things to work on for the next update ;D I've also updated most of the stuff on the front post, new screenshots, etc.

Awesome thanks.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Wilhelm_II on December 15, 2013, 03:58:43 pm
So after taking a small break over the past couple of days, I've finally got around to compiling the full version 4 pack

Grab it here! (http://www.mediafire.com/download/9808v4ba0e2hcd4/Napoleonic%20Wars%20Enhancement%20v4.1.exe)

I've also created a "Lite" version of the mod on Willhelm's (and a few other's) request/s. The Lite Enhancement is basically the enhancement without skins, you will get the sounds, animations, and UI.

Pick up the Lite Enhancement here! (http://www.mediafire.com/download/jnfjirsf5lz59o6/Napoleonic%20Wars%20Enhancement%20Lite%20v4.1.exe)

For those who might not know, please set your ragdolls to "unlimited" in your options, even with the Lite version! Otherwise your dead bodies will get stuck in the air...
It also looks like I've got lots more things to work on for the next update ;D I've also updated most of the stuff on the front post, new screenshots, etc.
Nice, thank you. I have a problem though, my sky is black after installing the lite version. I can't seem to fix it, installing a new skybox mod doesn't even work. What's the problem?
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Chieef on December 15, 2013, 06:18:47 pm
1 criticism of the recent update, the new side attack adnimation doesnt look as smooth to me. The Thrust stab of the sword looks particularly weird.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Parrot on December 15, 2013, 06:55:47 pm
So after taking a small break over the past couple of days, I've finally got around to compiling the full version 4 pack

Grab it here! (http://www.mediafire.com/download/9808v4ba0e2hcd4/Napoleonic%20Wars%20Enhancement%20v4.1.exe)

I've also created a "Lite" version of the mod on Willhelm's (and a few other's) request/s. The Lite Enhancement is basically the enhancement without skins, you will get the sounds, animations, and UI.

Pick up the Lite Enhancement here! (http://www.mediafire.com/download/jnfjirsf5lz59o6/Napoleonic%20Wars%20Enhancement%20Lite%20v4.1.exe)

For those who might not know, please set your ragdolls to "unlimited" in your options, even with the Lite version! Otherwise your dead bodies will get stuck in the air...
It also looks like I've got lots more things to work on for the next update ;D I've also updated most of the stuff on the front post, new screenshots, etc.
Nice, thank you. I have a problem though, my sky is black after installing the lite version. I can't seem to fix it, installing a new skybox mod doesn't even work. What's the problem?

That's strange, did you switch from the full enhancement to the lite one? That sounds like the most probable cause, if you did then you might still have the module.ini from the full mod rather than the vanilla one. Anyways, try replacing your current module.ini with the vanilla backup, as that is what controlled the skyboxes in the mod :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Shredder on December 15, 2013, 07:02:19 pm
So after taking a small break over the past couple of days, I've finally got around to compiling the full version 4 pack

Grab it here! (http://www.mediafire.com/download/9808v4ba0e2hcd4/Napoleonic%20Wars%20Enhancement%20v4.1.exe)

I've also created a "Lite" version of the mod on Willhelm's (and a few other's) request/s. The Lite Enhancement is basically the enhancement without skins, you will get the sounds, animations, and UI.

Pick up the Lite Enhancement here! (http://www.mediafire.com/download/jnfjirsf5lz59o6/Napoleonic%20Wars%20Enhancement%20Lite%20v4.1.exe)

For those who might not know, please set your ragdolls to "unlimited" in your options, even with the Lite version! Otherwise your dead bodies will get stuck in the air...
It also looks like I've got lots more things to work on for the next update ;D I've also updated most of the stuff on the front post, new screenshots, etc.
Nice, thank you. I have a problem though, my sky is black after installing the lite version. I can't seem to fix it, installing a new skybox mod doesn't even work. What's the problem?

If you haven't fixed it yet, I'll just tell you how I fixed it when I had this issue. I was being stupid and copied over my regular warband file with the skyboxes instead of the one in the Napoleonic Wars module folder.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Wilhelm_II on December 15, 2013, 08:33:26 pm
So after taking a small break over the past couple of days, I've finally got around to compiling the full version 4 pack

Grab it here! (http://www.mediafire.com/download/9808v4ba0e2hcd4/Napoleonic%20Wars%20Enhancement%20v4.1.exe)

I've also created a "Lite" version of the mod on Willhelm's (and a few other's) request/s. The Lite Enhancement is basically the enhancement without skins, you will get the sounds, animations, and UI.

Pick up the Lite Enhancement here! (http://www.mediafire.com/download/jnfjirsf5lz59o6/Napoleonic%20Wars%20Enhancement%20Lite%20v4.1.exe)

For those who might not know, please set your ragdolls to "unlimited" in your options, even with the Lite version! Otherwise your dead bodies will get stuck in the air...
It also looks like I've got lots more things to work on for the next update ;D I've also updated most of the stuff on the front post, new screenshots, etc.
Nice, thank you. I have a problem though, my sky is black after installing the lite version. I can't seem to fix it, installing a new skybox mod doesn't even work. What's the problem?

That's strange, did you switch from the full enhancement to the lite one? That sounds like the most probable cause, if you did then you might still have the module.ini from the full mod rather than the vanilla one. Anyways, try replacing your current module.ini with the vanilla backup, as that is what controlled the skyboxes in the mod :)
Didn't do anything, still have black skies

So after taking a small break over the past couple of days, I've finally got around to compiling the full version 4 pack

Grab it here! (http://www.mediafire.com/download/9808v4ba0e2hcd4/Napoleonic%20Wars%20Enhancement%20v4.1.exe)

I've also created a "Lite" version of the mod on Willhelm's (and a few other's) request/s. The Lite Enhancement is basically the enhancement without skins, you will get the sounds, animations, and UI.

Pick up the Lite Enhancement here! (http://www.mediafire.com/download/jnfjirsf5lz59o6/Napoleonic%20Wars%20Enhancement%20Lite%20v4.1.exe)

For those who might not know, please set your ragdolls to "unlimited" in your options, even with the Lite version! Otherwise your dead bodies will get stuck in the air...
It also looks like I've got lots more things to work on for the next update ;D I've also updated most of the stuff on the front post, new screenshots, etc.
Nice, thank you. I have a problem though, my sky is black after installing the lite version. I can't seem to fix it, installing a new skybox mod doesn't even work. What's the problem?

If you haven't fixed it yet, I'll just tell you how I fixed it when I had this issue. I was being stupid and copied over my regular warband file with the skyboxes instead of the one in the Napoleonic Wars module folder.
What? I don't understand.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Shredder on December 15, 2013, 08:41:50 pm
What? I don't understand.

There are two folders: one is your Mount & Blade: Warband folder. The other is inside [warbandfolder]>modules>Napoleonic Wars. I copied it over to my regular warband one when it was supposed to be the Napoleonic Wars folder. However, something might be off if you used an exe. Maybe Parrot knows.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Wilhelm_II on December 15, 2013, 09:00:45 pm
What? I don't understand.

There are two folders: one is your Mount & Blade: Warband folder. The other is inside [warbandfolder]>modules>Napoleonic Wars. I copied it over to my regular warband one when it was supposed to be the Napoleonic Wars folder. However, something might be off if you used an exe. Maybe Parrot knows.
right

Well I just copied all the skybox stuff over from the full version because I liked those skyboxes better anyway, but now I have little white squares dotted through the landscape in the skybox. I assume these are missing textures or something, but I copied over all the .dds and .brf files with skybox in the name. What other files do I need to copy?

Here's a picture of what I mean
(https://i.imgur.com/XGr3oSA.jpg)
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Chieef on December 15, 2013, 09:31:31 pm
It's much harder to block swords with the new sword attack animations just so you know.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Shredder on December 15, 2013, 09:35:52 pm
It's much harder to block swords with the new sword attack animations just so you know.
Yeah, what I'm going to do is to try and removed all the idle animations and the sword ones too.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Prince_Eugen on December 15, 2013, 09:51:44 pm
I wonder if that possible to replace the in-game music with some ambient melodies of nature and battle, to make it more atmoshperic.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Shredder on December 15, 2013, 11:08:44 pm
I wonder if that possible to replace the in-game music with some ambient melodies of nature and battle, to make it more atmoshperic.
++++1
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Wilhelm_II on December 15, 2013, 11:11:07 pm
I wonder if that possible to replace the in-game music with some ambient melodies of nature and battle, to make it more atmoshperic.
I assume so, it's just a question of finding some clips that loop/go into eachother nicely I think.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Parrot on December 15, 2013, 11:25:00 pm
Replacing music with ambient sounds could be something to do, I like that idea, although there are ambient sounds in-game but you can't really hear them because of music and other sounds XD

For those missing textures in your boarder Wilhelm the Second, copy paste the "trees.dds" file over from my full mod, the boarders use the old trees from Mount and Blade so I had to include the textures for them :P

Since the Bear Force sword animations are causing such a fuss, I might revert them back to normal in the next update, and keep them as an add-on :D And to remove the idle animations, refer to this post I made a few pages back:

How to remove unwanted idle animations:
The idle animations are controlled in the actions.txt file, to add or remove animations all you need to do is to remove the animations that you do not want. When you open the actions.txt file, look for these lines (they're right near the top)
Code
 stand_staff 0 16777216  4
  10.000000 staff_cstance_musket 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket3 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket4 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
 stand_crossbow 0 16777216  4
  10.000000 staff_cstance_musket 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket3 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket4 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

These animations are contained in the mmanimations.brf file in Resources. You don't need to do anything with the files in there, but it's useful for knowing which ones you want to remove and which ones you want to keep (name-to-animation referencing is what I'm talking about). Say you only want to keep idle animation 2, this is what you need to do:

1) Remove all other animation lines:
Code
 stand_staff 0 16777216  4
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
 stand_crossbow 0 16777216  4
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

2) Change the number of animations that M&B will use from 4 to 1 (or however many you have decided to keep):
Code
 stand_staff 0 16777216  1
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
 stand_crossbow 0 16777216  1
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

3) Change the number of seconds that the animation will last for from 10 seconds to 4 seconds
Code
 stand_staff 0 16777216  1
  4.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
 stand_crossbow 0 16777216  1
  4.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

4) Save the file

^ This process also works in reverse, for adding animations as well
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Wilhelm_II on December 15, 2013, 11:55:34 pm
Replacing music with ambient sounds could be something to do, I like that idea, although there are ambient sounds in-game but you can't really hear them because of music and other sounds XD

For those missing textures in your boarder Wilhelm the Second, copy paste the "trees.dds" file over from my full mod, the boarders use the old trees from Mount and Blade so I had to include the textures for them :P

Since the Bear Force sword animations are causing such a fuss, I might revert them back to normal in the next update, and keep them as an add-on :D And to remove the idle animations, refer to this post I made a few pages back:

How to remove unwanted idle animations:
The idle animations are controlled in the actions.txt file, to add or remove animations all you need to do is to remove the animations that you do not want. When you open the actions.txt file, look for these lines (they're right near the top)
Code
 stand_staff 0 16777216  4
  10.000000 staff_cstance_musket 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket3 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket4 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
 stand_crossbow 0 16777216  4
  10.000000 staff_cstance_musket 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket3 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  10.000000 staff_cstance_musket4 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

These animations are contained in the mmanimations.brf file in Resources. You don't need to do anything with the files in there, but it's useful for knowing which ones you want to remove and which ones you want to keep (name-to-animation referencing is what I'm talking about). Say you only want to keep idle animation 2, this is what you need to do:

1) Remove all other animation lines:
Code
 stand_staff 0 16777216  4
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
 stand_crossbow 0 16777216  4
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

2) Change the number of animations that M&B will use from 4 to 1 (or however many you have decided to keep):
Code
 stand_staff 0 16777216  1
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
 stand_crossbow 0 16777216  1
  10.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

3) Change the number of seconds that the animation will last for from 10 seconds to 4 seconds
Code
 stand_staff 0 16777216  1
  4.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
 stand_crossbow 0 16777216  1
  4.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

4) Save the file

^ This process also works in reverse, for adding animations as well
[close]
heh, I just removed the ones I didn't like from mmanimations.brf and duplicated the ones I liked, renaming them to the ones I deleted. However though I want the original surrender animation back, I tried just replacing your one with the original and the animation is fine except my player rotates 90 degrees whenever he does the animation. I'm not sure what causes this

Also the problem is still there even after copying the file.
(https://i.imgur.com/EmD0O7B.jpg)
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Parrot on December 16, 2013, 03:43:40 am
Erm, it could be something with the material as well then, I thought I added it to the new skybox materials brf, but then again I added a lot of stuff XD Try copying the trees material from the mod mmmaterials.brf to your one :D
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Posh on December 16, 2013, 10:56:52 pm
Thanks  ;)
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Parrot on December 16, 2013, 11:03:35 pm
So after taking a small break over the past couple of days, I've finally got around to compiling the full version 4 pack

Grab it here! (http://www.mediafire.com/download/9808v4ba0e2hcd4/Napoleonic%20Wars%20Enhancement%20v4.1.exe)

I've also created a "Lite" version of the mod on Willhelm's (and a few other's) request/s. The Lite Enhancement is basically the enhancement without skins, you will get the sounds, animations, and UI.

Pick up the Lite Enhancement here! (http://www.mediafire.com/download/jnfjirsf5lz59o6/Napoleonic%20Wars%20Enhancement%20Lite%20v4.1.exe)

For those who might not know, please set your ragdolls to "unlimited" in your options, even with the Lite version! Otherwise your dead bodies will get stuck in the air...
It also looks like I've got lots more things to work on for the next update ;D I've also updated most of the stuff on the front post, new screenshots, etc.

please set your ragdolls to "unlimited"  ;D
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: AeroNinja on December 18, 2013, 10:29:35 am
Best. Mod. Ever
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Crunk on December 18, 2013, 11:08:36 am
Best. Mod. Ever

+1
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: #LionCarry on December 18, 2013, 02:41:26 pm
What is the music called from the Setup? :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Crayon on December 19, 2013, 04:23:01 am
I'm loving the mod.  8)

Two questions:
1. Can you tell me how to get the old Austrian and Hungarian line infantry back though?
The new ones are nice but I prefer the white coated originals.
2. How can I get the old highlander ostrich feather hat back?

I've tried removing them manually and I've tried swapping them out but it just crashes.

On a side note:
One of the new death screams goes on for evvvvvvvvvvver, no.14 I think, not sure if it was intentionally that long.

Cheers.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: bdd458 on December 19, 2013, 06:08:49 am
What is the music called from the Setup? :)
It's from Crusader Kings II.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Majora on December 19, 2013, 07:44:17 pm
Love the pack apart from the new sword animations, they are nice, but make it extremely hard to see which attack is what; Is there a possibility of a version without this animation?
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Zalva on December 20, 2013, 02:27:43 pm
Hello if i download the mod can i remove certain animations and uniforms? and add others from other mods?.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Majora on December 20, 2013, 03:19:58 pm
I'm sure if you back up the original animation files before downloading you can copy them back into the game directory afterwards and you can reset the animations back to how they were, as for skins its a little more complicated because if multiple classes use a model/texture you may screw it up and have to verify your game cache.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Wilhelm_II on December 21, 2013, 02:51:30 pm
Hello if i download the mod can i remove certain animations and uniforms? and add others from other mods?.
Yeah, download OpenBRF (http://www.mbrepository.com/file.php?id=1466) and then go to the \modules\Napoleonic Wars\resources folder and play around with the brfs. I think the sword anims are in ani_attacks.brf and the general anims are in mmanimations.brf. The old sword anims are still in the ani_attacks.brf so you can just delete the new ones and rename the old ones.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Parrot on December 22, 2013, 03:31:31 pm
Update progress news thingy for the next patch:

- New female voices are slowly making progress, I have the British and German ones done so far (this ties in with my Blood and Iron enhancement work
- Austrian infantry fixes:
      - Switch Stadtschützen to the Grenzer spot and bring back one of the original Austrian line infantry (this will only happen if I'm able to get around the shako sharing issue)
      - Austrian Grenadiers to be reskinned
- Finished adding Polished Landscapes
- Fixed the smoke effects
- French basic line infantry to get a slight uniform modification
- Added realistic, or improved, ranks in each faction's own language with English translation
- NCOs have been given stripes for better identification (Ensigns and Colour Bearers have been changed to Colour Sergeants to reflect this - yes I did my research on the stripes, Corporals and Bombardiers have two, Sergeants have three)
- Fixed a bug with the skyboxes which causes two suns to appears on some maps (I hope it's completely fixed)
- New environment sounds (thunder, lightening, rain, etc)
- Received permission from Willhelm to add the three horses to the artillery trains from Blood and Iron
- Revert the sword swinging animations to the vanilla ones

So there's plenty for me to do for you guys :P


----------------------------------------------------------------------------------

The new death screams are supposed to last longer than you might think, although the bodies don't writhe around in pain it's supposed to create the atmosphere of dying men on the battle field.

The music I used in the last installer was Battle of Lepanto from the Europa Universalis IV Soundtrack (http://www.youtube.com/watch?v=gyzqPz-Kj2k), an amazing game with an epic score, pick it up in the Steam sale if you can!

Oh, and with the new update for Blood and Iron, I've created an enhancement pack for that as well, check it out here (https://www.fsegames.eu/forum/index.php?topic=11648.0), I'll be adding more stuff as I get more ways to improve it.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Matt Lewis on December 22, 2013, 11:08:45 pm
Brilliant work, thanks to you  :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Parrot on December 23, 2013, 02:13:32 am
Have a couple of screenshots of the environment...

Spoiler
(https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/2013-12-23_00001.jpg)
[close]

Spoiler
(https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/2013-12-23_00003.jpg)
[close]

Spoiler
(https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/2013-12-18_00004.jpg)
[close]

Spoiler
(https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/2013-12-16_00008.jpg)
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Wigster600 on December 23, 2013, 03:09:09 am
Swaggy
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Poney on December 23, 2013, 06:24:13 pm
I got a question, I downloaded and installed the mod and everything worked just fine.

Since my game was quite a mess, I decided to verify the cache using steam (because why not). Then, I wanted to install your mod again, but it now tells me that I need Napoleonic Wars installed ?

Pls help  :'(
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Parrot on December 23, 2013, 06:37:55 pm
I got a question, I downloaded and installed the mod and everything worked just fine.

Since my game was quite a mess, I decided to verify the cache using steam (because why not). Then, I wanted to install your mod again, but it now tells me that I need Napoleonic Wars installed ?

Pls help  :'(

There was something similar that happened not to long ago, just launch NW and join a server, that will give you a certificate and you'll be able to install mods from exes again  ;)
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Poney on December 23, 2013, 08:27:29 pm
Works fine now, thank you for your help and mostly for this awesome pack \o/
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Wismar on December 23, 2013, 10:20:05 pm
That looks sick! I need those textures now!
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: 15thHussars_Mimer on December 24, 2013, 03:02:09 pm
Hello can anyone help me to install this
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: AeroNinja on December 24, 2013, 04:54:38 pm
Hello can anyone help me to install this
It's just an Exe you need 7-zip or winrar or any program you like and run the installer.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Crayon on December 24, 2013, 05:15:06 pm
Hello can anyone help me to install this

It's very easy.

1.Make your way to your  Mount&Blade Warband\Modules folder.
2.Copy the Napoleonic Wars folder (as a backup)
3.Install the mod using the installer, it should automatically go where it is supposed to, just check the pathway when installing.
4.Run NW as normal, but now it will be Enhanced version.

Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Svensson on December 24, 2013, 08:14:15 pm
Nice mod. I would could really live without the smoke revamp though, what is the name of the file which changes it if someone knows?
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: #LionCarry on December 25, 2013, 11:58:24 am
Can you add a download link for each skin?, Cause I only want the Brunswick one
and is there a download just for the smoke? and firing sounds?

Regards, Lionheart
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Stunned Lime on December 25, 2013, 08:14:05 pm
Also would it be possible to include a link to just the sound pack that you are using for this mod?
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Parrot on December 25, 2013, 09:54:14 pm
Can you add a download link for each skin?, Cause I only want the Brunswick one
and is there a download just for the smoke? and firing sounds?

Regards, Lionheart

I'm afraid not, the majority of the stuff that was made by other people can be found on these forums. I combined it into one easy to install pack for people that want everything. The Brunswickers are Betaknight's, so you'll find them on his thread. However, his version of the skins doesn't include the officer peaked cap and flags, and they'll replace the Coldstream Guard. I cannot release mine that replace the KGL because it is far too complicated and time consuming to replicate for vanilla what with all the interconnected meshes between the British, French, and Russians.

Also would it be possible to include a link to just the sound pack that you are using for this mod?

That would be possible, although the Lite version of the mod is basically that, you'll get the sounds, the UI, and one or two other tweaks, but no skins. The link is on the front page :D
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Moldplayer on December 26, 2013, 02:05:23 am
Can't wait for the next update
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Ody on December 27, 2013, 05:55:05 am
Can't wait for the next update
Yeah, I love this mod however what caused me to uninstall it only because it really ruined my melee experience was the sword animation, I'm sorry but I hope that in the next update there would be a choice to download with or without the sword animation.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Posh on December 28, 2013, 07:01:39 pm
Do you know the location of the running forward animation whilst carrying a Flag, and the name of it also in openBRF?
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: BSM 'Shut up' Williams on December 28, 2013, 09:10:28 pm
Yeah.. Something's wrong with mine, he's just stretching his arms out and not moving at all in order to run.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Wilhelm_II on December 29, 2013, 11:42:32 am
Also I must ask one more thing, how can I get rid of the salute and get back the old surrender animation with the old surrender sounds?
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Willhelm on December 29, 2013, 12:19:29 pm
manually export the surrender from default NW back into mmanimations and delete the salute.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Wilhelm_II on December 29, 2013, 01:56:44 pm
manually export the surrender from default NW back into mmanimations and delete the salute.
Yes, I tried that, but my character rotates 90 degrees when I play the animation ingame before putting his hands up. According to my camera and the game I am still facing forwards, but my character appears to be facing to the right
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Parrot on December 29, 2013, 02:38:02 pm
Yeah.. Something's wrong with mine, he's just stretching his arms out and not moving at all in order to run.

That shouldn't be happening unless you've tried to change one of the animations. The mod doesn't change the flag carrying animations :/

manually export the surrender from default NW back into mmanimations and delete the salute.
Yes, I tried that, but my character rotates 90 degrees when I play the animation ingame before putting his hands up. According to my camera and the game I am still facing forwards, but my character appears to be facing to the right

If it does that, it either means that you've imported the wrong type of animation. It's much easier to copy paste meshes, materials, and animations between OpenBRF windows to avoid these strange hiccoughs :P (this applies for both of the quotes :) )
Title: HELP
Post by: BSM 'Shut up' Williams on December 29, 2013, 04:42:39 pm
All I changed was the stance animation because I didn't like them, and just one running animation.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: BSM 'Shut up' Williams on December 29, 2013, 05:01:25 pm
SORRY FOR DOUBLE POST.



I've got the solution, inside your nw_custom_anim there must be an animation called AoN_run_forward_staff_real.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Devmc99 on December 30, 2013, 12:34:32 am
https://www.fsegames.eu/forum/index.php?topic=10908.0

Ex parrot can u replace the 51st with that light infantry skin he made. 3rd regiment light infantry
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: SeanBeansShako on December 30, 2013, 12:51:42 am
I believe he is going to use that guys skin of the 3rd of Foot to replace the current British Grenadiers.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: William on December 30, 2013, 12:52:03 am
I would say another 51st unit would be great, but I would like to see the Swedish one implemented from Grumpy, I don't know if he still has it up, here is a link to his thread (https://www.fsegames.eu/forum/index.php?topic=7783.0)

Spoiler
Spoiler
(https://i.imgur.com/ORm1tER.jpg)
[close]

Spoiler
(https://i.imgur.com/vcMgPIh.jpg)
[close]

Spoiler
(https://i.imgur.com/PIDCqFn.jpg)
[close]

Spoiler
(https://i.imgur.com/N4uSKrI.jpg)
[close]

Spoiler
(https://i.imgur.com/beZ4fCu.jpg)
[close]

and look at these highlanders!
https://www.fsegames.eu/forum/index.php?topic=5314.0 (https://www.fsegames.eu/forum/index.php?topic=5314.0)
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Wilhelm_II on December 30, 2013, 01:14:26 am
Yeah.. Something's wrong with mine, he's just stretching his arms out and not moving at all in order to run.

That shouldn't be happening unless you've tried to change one of the animations. The mod doesn't change the flag carrying animations :/

manually export the surrender from default NW back into mmanimations and delete the salute.
Yes, I tried that, but my character rotates 90 degrees when I play the animation ingame before putting his hands up. According to my camera and the game I am still facing forwards, but my character appears to be facing to the right

If it does that, it either means that you've imported the wrong type of animation. It's much easier to copy paste meshes, materials, and animations between OpenBRF windows to avoid these strange hiccoughs :P (this applies for both of the quotes :) )
Would you mind uploading a copy of the original mmanimations.brf and the surrender sounds? I accidentally deleted the backup of my vanilla game I had and it seems silly to redownload every file just for that
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: BSM 'Shut up' Williams on December 30, 2013, 10:20:21 am
Re-install to another location?
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Wilhelm_II on December 30, 2013, 12:23:42 pm
Re-install to another location?
I have it on steam so I don't have an installer, I'd have to backup my old installation somewhere, redownload the entire game (both native + NW), grab the files I need and then put my old installation back.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: GrandMaster on December 30, 2013, 07:05:13 pm
Really like the detail of these units especially the Black Brunswickers Corps, still think there is a distinct lack of bicornes in NW they should be on every head in the the game!
 ::) ::) ::) ::)
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Devmc99 on December 30, 2013, 09:57:29 pm
I would say another 51st unit would be great, but I would like to see the Swedish one implemented from Grumpy, I don't know if he still has it up, here is a link to his thread (https://www.fsegames.eu/forum/index.php?topic=7783.0)

Spoiler
Spoiler
(https://i.imgur.com/ORm1tER.jpg)
[close]

Spoiler
(https://i.imgur.com/vcMgPIh.jpg)
[close]

Spoiler
(https://i.imgur.com/PIDCqFn.jpg)
[close]

Spoiler
(https://i.imgur.com/N4uSKrI.jpg)
[close]

Spoiler
(https://i.imgur.com/beZ4fCu.jpg)
[close]

and look at these highlanders!
https://www.fsegames.eu/forum/index.php?topic=5314.0 (https://www.fsegames.eu/forum/index.php?topic=5314.0)
[close]
Ya anything I really hate this current one the hat is from the Uk arty Train soilder I think and white collar and wrists  ???
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: stox on December 31, 2013, 01:10:49 am
I really hate having to do all the pulling out on what i do and dont want, but is there a way to just get the sounds and the Hud overlay and such - i dont need the skins or animations i just want the sounds and game overlay - such as the "enhanced menu  and the cool picture for life and such - if anyone would help me with that or give me exactly what i need and dont need that be awesome - id even be willing to do like team viewer so you can help me set up

add me on steam rexwow91 if you can help me.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: William on December 31, 2013, 01:29:39 am
I really hate having to do all the pulling out on what i do and dont want, but is there a way to just get the sounds and the Hud overlay and such - i dont need the skins or animations i just want the sounds and game overlay - such as the "enhanced menu  and the cool picture for life and such - if anyone would help me with that or give me exactly what i need and dont need that be awesome - id even be willing to do like team viewer so you can help me set up

add me on steam rexwow91 if you can help me.

It's the Lite Enhancement.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: SeanBeansShako on December 31, 2013, 03:22:15 pm
I really hate having to do all the pulling out on what i do and dont want, but is there a way to just get the sounds and the Hud overlay and such - i dont need the skins or animations i just want the sounds and game overlay - such as the "enhanced menu  and the cool picture for life and such - if anyone would help me with that or give me exactly what i need and dont need that be awesome - id even be willing to do like team viewer so you can help me set up

add me on steam rexwow91 if you can help me.

It's the Lite Enhancement.


Yes, download that and you'll just get the new sounds animations and effects while keeping the traditional NW stock regiments.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Newkirk on December 31, 2013, 08:14:09 pm
Does the Lite still include the multiple positions for holding your musket?
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: BSM 'Shut up' Williams on December 31, 2013, 08:41:17 pm
Yes.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Newkirk on December 31, 2013, 09:37:46 pm
Yes.
Shucks. Thanks though.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: ClearlyInvsible on December 31, 2013, 09:46:24 pm
Yes.
Shucks. Thanks though.

I wouldn't mind the multiple musket positions if only they all made sense. I mean unless we're talking about Militia, no one is going to have their musket pointed downwards or on their shoulder in a line.

I've coded the file though so that only two of the animations are used when in shooting mode, and the more casual stances are used in melee mode.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: BSM 'Shut up' Williams on January 01, 2014, 12:19:58 am
You need to show me how to do that.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: SlothFather on January 01, 2014, 04:23:02 am
I don't know if this is possible or have been suggested before. But if you could make a customizer, where you have the option to choose what skins/sounds/animations you would like to have in your modpack. Adding that feature would get rid of the OMG delete dat skin!!!!1! comments and the mod would satisfy almost everybody.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Wismar on January 01, 2014, 12:15:58 pm
Yes.
Shucks. Thanks though.

I wouldn't mind the multiple musket positions if only they all made sense. I mean unless we're talking about Militia, no one is going to have their musket pointed downwards or on their shoulder in a line.

I've coded the file though so that only two of the animations are used when in shooting mode, and the more casual stances are used in melee mode.
+1
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: SeanBeansShako on January 01, 2014, 03:00:00 pm
I'm thinking this mod really needs its own trailer as well as this point too.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: AeroNinja on January 01, 2014, 03:00:54 pm
I'm thinking this mod really needs its own trailer as well as this point too.
+1
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Wilhelm_II on January 01, 2014, 05:39:39 pm
never mind
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Hazzard on January 01, 2014, 07:04:12 pm
What's the name of the song playing in the launcher? I like it and want to download an mp3 of it.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: SeanBeansShako on January 01, 2014, 07:10:27 pm
What's the name of the song playing in the launcher? I like it and want to download an mp3 of it.


The music I used in the last installer was Battle of Lepanto from the Europa Universalis IV Soundtrack (http://www.youtube.com/watch?v=gyzqPz-Kj2k), an amazing game with an epic score, pick it up in the Steam sale if you can!


I'd put this in the OP too.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Hazzard on January 01, 2014, 07:31:31 pm
Also, this has probably been answered in the thread as well, but I couldn't find it. How can I replace the 60th rifles with the default 95th rifles uniform? I much prefer the default one for some reason.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Parrot on January 02, 2014, 01:37:17 pm
I'll get around to replying to all your posts when I get back home. But here's a preview of some stuff for the next update:

Realistic faction specific ranks
(https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/2014-01-02_00005.jpg)
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: BSM 'Shut up' Williams on January 02, 2014, 05:58:02 pm
YES!!
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Frederik on January 03, 2014, 02:36:22 am
If you write Kapitaen you should also write Faehnrich.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Millander on January 03, 2014, 08:06:33 am
Been digging the mod. Thanks for the DL with the vanilla smoke. Most of us are rocking the mod and we got all the vanilla smoke so we can shoot in LB's. I dont really dig the sword animation and the shoulder arms animation with it over the shoulder. Great stuff though the 15e really digs it.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Wismar on January 03, 2014, 02:38:37 pm
I really like the mod but I have a problem with the sounds. I can't hear far away sounds for some reason. So when the enemies are shooting at me it's quiet. I have the same problem in the B&I edition.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Wismar on January 04, 2014, 12:34:09 am
You know what, Parrot? Keep the melee animations. They look really good :P I didn't realise it until now when I actually tested it.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: TheBritishLoyalist on January 04, 2014, 03:17:29 am
I really love the mod, only thing I dislike is those Poses when idle. Im sure Elite & Line never stood like that and rotated positions, Militia or Citizens probably yes, bu the only Militia and Citizen regs in NW are Partizani and Russian Line Militia.
Overall great mod!
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Sevren on January 04, 2014, 05:18:28 am
Any way to get the old sword fighting animations back?
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Crunk on January 04, 2014, 12:14:39 pm
I love the poses, really adds to the light inf atmosphere!
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Wismar on January 04, 2014, 02:09:00 pm
If people want sn older version then get it. You shouldn't demand that the main version should be downgraded.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: TheBritishLoyalist on January 04, 2014, 05:26:34 pm
If people want sn older version then get it. You shouldn't demand that the main version should be downgraded.
problem with that. What if people want all the new upgraded or added stuff except the animations? And the older versions dont have that stuff
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Crunk on January 04, 2014, 06:21:38 pm
If people want sn older version then get it. You shouldn't demand that the main version should be downgraded.
problem with that. What if people want all the new upgraded or added stuff except the animations? And the older versions dont have that stuff

Try your hand at altering the files? I have zero experience with modding/reskinning/whatever, but it's faaaaaaairly simple to just copy files from one of the previous downloads and use those to replace the new animations. Thats how I got rid of the combat animations.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Parrot on January 04, 2014, 07:03:22 pm
Yay more screenshots from stuff I've been working on! I'm still alive people!

Realistic and faction specific ranks:
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2F2014-01-04_00005_zps9a35925c.jpg&hash=b24631747a1851d8db1bc2d96a0c17902a5c58d8)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2F2014-01-04_00007_zps1df72a37.jpg&hash=808c62ff67dc106407e0e3a5ae8bfdbbfa9afb09)
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More artillery horses: (Thanks Willhelm!)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2F2014-01-04_00021_zps0b50e0fa.jpg&hash=1fe7cf19065cb9a8a94d1f23f8c95e373da92f14)
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No more blob bird:
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2F2014-01-04_00025_zps58cd0e8e.jpg&hash=1ab6a2882e9849969af2f6ba6a2b774b25d544a5)
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"Fake" beards for women, including Hinkel's beard-and-smoking-device combination (yay! Thanks Hinkel):
(the beards won't show up on girls unless you put it on, but for the men you'll have to correct your beard because it will change, accessories are not affected)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2F2014-01-04_00023_zps19981369.jpg&hash=e9eadebf389254de81eab7631a2f77e2adc3ba67)
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New reloading animation and sounds, showcasing fixed Russian greatcoat:
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2F2014-01-04_00015_zps7470b8d2.jpg&hash=b0cd82df9b65d13d2037764814c41f026f74bd89)
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Updated NCOs for every unit in each faction, loads of bug fixes, tweaks to more sounds, animation fixes (death fixes, minor tweaks to frames, return of the old left/right sword swings), new pistol equip animation, new easter eggs,and more! It's not done yet, and there will be more stuff on the way...

Cheeky edit: Oh I guess you can throw in new British and German female voices to the mix as well.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: SeanBeansShako on January 04, 2014, 07:30:30 pm
I for one welcome I bearded lady soldiers to the battlefield.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Newkirk on January 04, 2014, 07:41:31 pm
If we gentlemen have to fix our facial hair to look the same as it did formerly, won't it look different to those without the mod?
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: SeanBeansShako on January 04, 2014, 07:42:56 pm
If we gentlemen have to fix our facial hair to look the same as it did formerly, won't it look different to those without the mod?

I think you might have the same beards to those without the mod? with the ladies, they'll remain bare faced.

Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Parrot on January 04, 2014, 07:50:30 pm
If we gentlemen have to fix our facial hair to look the same as it did formerly, won't it look different to those without the mod?

I think you might have the same beards to those without the mod? with the ladies, they'll remain bare faced.

Hinkel's new beards basically bump a lot of beards down the beard list due to the way that it loads them, when you've selected one that goes off the vanilla list you'll just look clean shaven. Eg. If you have a handlebar mustache now, you might end up with a pencil mustache and pipe with the upcoming update, edit your character again to find some facial hair that you like.

Insistently, if everyone who downloads the next patch plays as a woman with a beard, you'll know who has the mod :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Grimsight on January 05, 2014, 12:53:58 am
Would love to see a version that doesn't change sword and other various weapon attacking animations. Some of them are fundamentally broken, where the animations don't sync up with actual hitbox so invisible range is a huge issue. Some of the animations also can't keep up with high amounts of feinting making it impossible to block. I'd rather not have to download an older version, all the other changes are awesome and I don't want to miss out on those

Thanks!

Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: CharlieWJM on January 05, 2014, 02:27:36 am
The famous untextured bird finally has a texture, now I can die happy.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Wismar on January 05, 2014, 03:23:05 am
Parrot, you should make an extra download for the current sword animations because I really like them.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Millander on January 05, 2014, 07:54:11 am
New reload looks neat. Thanks for having a link to the vanilla smoke some of our guys have needed them for events xD

Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: InUrBase, EatingUrBacon on January 05, 2014, 08:59:05 am
The pure badassery of the Dutch and Guard Cossack lancer skins alone make this mod worth it.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Dan the Seagull Chef on January 05, 2014, 09:03:52 am
The bird. I want my board bird back. I feel dirty killing a textured animal.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Parrot on January 05, 2014, 02:55:41 pm
The BFII sword animations will be availible through a small add-on download thingy :P
And the update fixes the smoke, it's just as thick, but doesn't hang around as long and is at least 50% more transparent.

Tiroler Jäger Kompagnie des Lützow'schen Freikorps - New Prussian rifle unit
(https://dl.dropboxusercontent.com/u/59355994/Online%20embedded%20images%20%28do%20not%20move%29/2014-01-05_00002.jpg)
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Based on...
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-mKr7Yrlv39U%2FUEuwSy5rgxI%2FAAAAAAAAAvs%2F5L2HmmTGys4%2Fs1600%2Fprussian%2Blutzow%2Bjager%2Bkompagnie.jpg&hash=5c692cf0569b61acb4d7bfaea2b6c48753d8cd9b)
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Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: BSM 'Shut up' Williams on January 05, 2014, 04:06:01 pm
Don't forget the hat! :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: SeanBeansShako on January 05, 2014, 04:08:09 pm
Just been beta testing the 70% complete version the new weather and ground textures are nice looking. I'm happy to see the stripes for the NCO too.

Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: usnavy30 on January 05, 2014, 05:28:55 pm
My method for fulfilling requests.
I've got time to kill I'll help answer some requests with instructions for each.

Would love to see a version that doesn't change sword and other various weapon attacking animations. Some of them are fundamentally broken, where the animations don't sync up with actual hitbox so invisible range is a huge issue. Some of the animations also can't keep up with high amounts of feinting making it impossible to block. I'd rather not have to download an older version, all the other changes are awesome and I don't want to miss out on those

Thanks!



To replace sword attack animations

Sword Overswing
1. open the ani_attacks BRF file in Napoleonic Wars module folder (enhancement) -> Resource folder with the openBRF (http://www.mbrepository.com/file.php?id=1466) tool

2. find the 'attacks_single_overswing' animation and rename to anything but 'attacks_single_overswing_old' (for example 'attacks_single_overswing_new')

3. rename 'attacks_single_overswing_old' to 'attacks_single_overswing'


To ensure the overhead holding attack is not strange:

Find the (vanilla) NW 'actions' text document copy that and replace in your (enhancement) NW folder overwriting 'actions'.txt
this will replace the pistol reload animation with original, but most importantly fix the overhead swing ready/hold to original. This still keeps the standing animation but only the musket held to the left shoulder one instead of the others in a cycle, and the surrender salute.

Sword Thrust
1. open the ani_attacks BRF file in Napoleonic Wars module folder (enhancement) -> Resource folder with the openBRF (http://www.mbrepository.com/file.php?id=1466) tool

2. find the 'attacks_thrust_onehanded' animation and rename to anything but 'attacks_thrust_onehanded_old' (for example 'attacks_thrust_onehanded_new')

3. rename 'attacks_thrust_onehanded_old' to 'attacks_thrust_onehanded'



To replace the musket reloading animation
1. open the mmanimations BRF file in Resource folder with the openBRF (http://www.mbrepository.com/file.php?id=1466) tool
2. find the 'man_reload' animation and remove or rename to anything but 'man_reload_old' as that name is the one you are renaming next.
3. find the 'man_reload_old' animation rename the animation to specifically 'man_reload'

The bird. I want my board bird back. I feel dirty killing a textured animal.

Well I knew these edits were not without error in that case...

Open your Napoleonic Wars module folder (the enhancement one) -> Resource folder and find the mmsceneprops BRF file

Keep your mmsceneprops BRF file as is, in this case it involves tweaking the BRF file with the recommended openBRF (http://www.mbrepository.com/file.php?id=1466) tool

1. Remove from mmsceneprops BRF file the meshes 'FALCON_1, FALCON_1.1, birdmodel, birdmodel.1' and keep the 'birdmodel_old' mesh and rename the 'birdmodel_old' mesh to 'birdmodel'

2. Remove from mmsceneprops BRF file in the Mat(erial) tab 'EAGLE2' and Te(xture) tab 'EAGLE2.dds'

That should replace the bird with the original wooden bird mesh and not cause any errors after removing the material & texture is for good measure. That's it.

Bird of proof
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F504701268231669155%2F20C43A3413D743D1A2D0EB5DA1727DD548E26721%2F&hash=b291325eeab18b79ec0ba843d4611ed6098158ab)
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Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Newkirk on January 05, 2014, 05:46:46 pm
You think you could include the new background for the outer edges of the map in the Lite version? Thanks.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Parrot on January 05, 2014, 06:30:45 pm
You think you could include the new background for the outer edges of the map in the Lite version? Thanks.

I'm afraid the Lite version will only be sounds, animations, and the new UI. However some adventurous people have taken the horizons from the full mod and added it to their Lite version. It's pretty easy as most of the stuff if contained in the pm_xxxxxx.brf files, apart from a couple of textures and materials (in mmtextures etc, have a look using openbrf's material link feature), the skybox data text files (located in data), the lines that enable the brfs and disable the old brfs in module.ini, and of course the textures which all have a "pm" prefix.


I also wouldn't replace the bird the way Navy mentioned, it will do it but it will also revert a bunch of material changes I made to fit the new environment and new meshes.

EDIT: Since he's updated it, it's okay :P simply replacing the brf would change a bunch of other stuff, but changing the name of the bird mesh in the aforementioned brf and the eagle name will bring back the blob bird...

You'll find that for quite a few things, the original materials and possibly even meshes (especially animations) are still in their original brfs with a simple "_old" postfix or similar. Removing this postfix and deleting or renaming the new one will revert whatever it is you want to revert back to it's vanilla form.

Should be a couple more days until the update is ready and fully polished off....
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: CharlieWJM on January 05, 2014, 11:17:16 pm
Parrot your mod (V4) got hungry and ate my skybox  :'(
even with verifying game cache I still dont have one

On the third re-installment I have it back.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: KillerMongoose on January 06, 2014, 09:00:46 pm
Excited for the next release, any chance we can get Beta's "Garde Chasseurs a Cheval" uniform in there for the Frenchies? We can't just leave out the Emperor's Favorite Children :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Killington on January 06, 2014, 09:03:17 pm
Shameless subscription post.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: SeanBeansShako on January 06, 2014, 09:23:16 pm
Excited for the next release, any chance we can get Beta's "Garde Chasseurs a Cheval" uniform in there for the Frenchies? We can't just leave out the Emperor's Favorite Children :P

They'd be a good replacement for the French Dragoons :).
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: KillerMongoose on January 06, 2014, 09:44:04 pm
Aye, the dragoons or the hussars, personally I wish the game had chasseurs a cheval, even the line chasseurs would have been cool, they're my favorite French cavalry unit
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Parrot on January 08, 2014, 04:52:17 pm
Update Release

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2F2014-01-08_00017_zps4227e710.jpg&hash=70aca87564b72da3d6dc97dee061b3b97f1442b2)

Music while reading (http://www.youtube.com/watch?v=EVT8GKTwtZw)

After the wait, the next release for the enhancement mod is here! It's jam-packed with all sorts of awesome new things to make your NW experience better than ever before. Check out the list of changes below the download link...

The update from version 4 to version 5 can be downloaded here (http://www.mediafire.com/download/pkcddij33jtz5e5/Enhancement%20Update%20Packet%20v5.0.exe)!

Full mod installer coming soon...

Update Includes:
- Awesome new sailors made by SA member Pants
- Realistic and faction specific ranks
- New female voices for Britain, Prussia, and Austria
- Return of Austrian line infantry
- Austrian Prague Landwehr
- Austrian Grenzers replaced with Salzburg Stadt Schützen
- Inclusion of Polished Landscapes textures and some meshes (hosted by Delzaros, made by Gutekfiutek, converted by Parrot)
- Updated NCO uniforms for all factions
- French 45e replaced with 63e Infantry of the Line
- Graham's 3rd Regiment of Foot for Britain
- Updated French Captain's uniform using Viktor's Marine Officer tunic
- New bird mesh and texture
- New piano and organ songs from Pants
- New weather sounds
- Updated some environment meshes from Native (most notably the wood pile that had all of 3 polygons)
- New general environment sounds
- Bug fixes for animations (especially death animations)
- New reload animation and sound
- New pistol equip animation
- Reverted Bear Force II sword swing animations back to vanilla ones
- Added Hinkel's beards from North and South
- Unlocked more accessories for your character (with beards there are now 100 options for customization)
- Used Willhelm's knowledge to add two more horses to artillery trains
- Smoke, rain, and snow should all be fixed
- Various other bug fixes and minor tweaks
- New easter eggs

(screenshots coming soon)

Thanks to everyone that has helped me on this update! Nurdbot for his knowledge, pictures, and testing; Willhelm for his tips; Hinkel for his beards; USNavy for testing; and everyone else that contributed skins, meshes, etc.

Now you'll be looking back at the screenshots and thinking, "how can I get my Warband looking that good?" so inside this spoiler, you'll find the settings that I run Warband on (bear in mind that I can play it on these settings on a three year old laptop with great performance)

Recommended settings
- Antialisasing: x2
- Shadow Quality: High
- Texture detail: 100%
- Shader Quality: High
- HDR Mode: Low
- Use high contrast tonemap: Yes
- Use depth effects: Yes
- Grass density: 54%
- Realistic shadows on plants: Full
- Tree detail: High
- Tree degreade distrance: 50%
- Character detail: High
- Character shadow detail: High
- Number of corpses: 150
- Number of rag dolls: Unlimited
- Blood stains: On
- Dynamic Lighting: Yes
- Character shadows: Yes
- Environment shadows: Yes
- High detail particle systems: Yes
- Anisotropic filtering: Yes
- Fast water reflections: No
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Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Dan the Seagull Chef on January 08, 2014, 04:56:43 pm
No chef I see.  :'(
Still looks good though.
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Killington on January 08, 2014, 05:02:05 pm
Looks awesome! As far as preferred setting go, I like to turn off ragdolls, it makes a lot of corpses stand up like deadly napoleonic tableau :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: SeanBeansShako on January 08, 2014, 05:42:13 pm
Pants really did a good job with the realistic British and French Sailors. Osprey also helped ;).

I'm pretty much happy now with the factions and what we have got. And it is also nice to see at least client side wise desert maps no longer look like barren empty Wastelands but the interesting terrain of MM.

Great work Parrot. I didn't expect the beards for women and accessory tweaks in general. The Stripes on all the NCO pretty much are great.
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Wismar on January 08, 2014, 06:54:18 pm
Very nice! You should get into contact with tje IE team because IR needs these ground textures!!!! can't find the old animations :(
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Berkovic on January 08, 2014, 07:09:15 pm
Me Gusta xoxo
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Parrot on January 08, 2014, 11:59:51 pm
Very nice! You should get into contact with tje IE team because IR needs these ground textures!!!! can't find the old animations :(

I'll post that link when I get the full installer up (thing takes years to compile for some reason) So don't worry :P

And thanks for the compliments guys! Don't forget to show some love to the people who helped out with the mod!!

Tip: Awesome music to listen to while playing (http://www.youtube.com/watch?v=dq1PuW8zSt8&feature=share&list=PL8469C862B5EF223D&index=4)
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: KillerMongoose on January 09, 2014, 12:12:40 am
Love the new update, it's awesome! The game is honestly much much better with this enhancement.
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: usnavy30 on January 09, 2014, 12:17:37 am
Happy to help to test. The update is fantastic, the updates all are accounted for. Now if I can find a balance between ragdolls in events..
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: William on January 09, 2014, 12:18:00 am
Update the main thread.
Title: Re: NW Epic Enhancement [client-side overhaul mod] v4.1 & Lite Enhancement released!
Post by: Wilhelm_II on January 09, 2014, 12:33:57 am
How do I get the old taking pistol out anim back? I can't find which brf it's in. The current one looks really awkward with how fast it is
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Superbad on January 09, 2014, 12:54:19 am
What exactly is in the Enhancement Lite Pack?
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: SeanBeansShako on January 09, 2014, 01:06:28 am
What exactly is in the Enhancement Lite Pack?

Animations, sounds and UI stuff but essentially everything else regiments and skins wise is still NW.
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Parrot on January 09, 2014, 01:09:43 am
Update the main thread.

Will do tomorrow, when I have the time, I also have IRl stuff to do ;D

How do I get the old taking pistol out anim back? I can't find which brf it's in. The current one looks really awkward with how fast it is

Erm, that's a little more complicated than simply replacing an animation in a BRF this time... The original one was a part of the anim_human sequence, and it was linked though actions.txt. If you really want it back, copy paste the "equip_pistol" action from your vanilla actions.txt to the mod one, numbers and all, otherwise strange things will happen in the world of Warband...
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Alpharion on January 09, 2014, 01:14:27 am
Does the new update fix the death animations freezing?(I saw it on the change list but just double checking)
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Parrot on January 09, 2014, 01:18:56 am
Does the new update fix the death animations freezing?(I saw it on the change list but just double checking)

Not directly, it fixes some frame bugs that caused certain animations to freeze before dropping, but you need to set ragdolls to unlimited in your options :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Wilhelm_II on January 09, 2014, 01:24:12 am
Update the main thread.

Will do tomorrow, when I have the time, I also have IRl stuff to do ;D

How do I get the old taking pistol out anim back? I can't find which brf it's in. The current one looks really awkward with how fast it is

Erm, that's a little more complicated than simply replacing an animation in a BRF this time... The original one was a part of the anim_human sequence, and it was linked though actions.txt. If you really want it back, copy paste the "equip_pistol" action from your vanilla actions.txt to the mod one, numbers and all, otherwise strange things will happen in the world of Warband...
Got it, all working fine now. Loving the new update, it's just a pain for me to update every time because I have to replace a lot of stuff with vanilla stuff and make little tweaks to get it just how I like it. Terrain improvements are probably the best part of the update, looks so much better
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Killington on January 09, 2014, 01:24:32 am
I have a question about the sounds, is the Wilhelm Scream still included? If not, might any future versions contain it?
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Dom13WorstNW on January 09, 2014, 04:41:12 am
The only complaint I have with this mod is the dying sound. It gets kinda annoying when you play TDM  :-\
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: AntonioTheWorstAtMelee on January 09, 2014, 05:11:09 am
The only complaint I have with this mod is the dying sound. It gets kinda annoying when you play TDM  :-\

Especially the like 20 second one lol
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Millander on January 09, 2014, 05:43:12 am
I have a comment regarding the prusisan Jagers. The Tyrole Jagers of the Lutzow Freikorps did not wear green shakos with a plume. Their headwear was modeled after the Austrian design. The coats although appearing somewhat greenish in a couple plates were grey with green facings. These are the most in deph FK plates I have found

Spoiler
(https://i.imgur.com/3aHdI.jpg)
[close]

New version is good just think the Prusisna Jagers are pretty silly looking in their current form.
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: AntonioTheWorstAtMelee on January 09, 2014, 07:39:03 am
Love the regular NW animations :D
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Pickett Pie on January 09, 2014, 09:27:30 am
Love your work Parrot :3
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: SeanBeansShako on January 09, 2014, 09:42:10 am
I have a comment regarding the prusisan Jagers. The Tyrole Jagers of the Lutzow Freikorps did not wear green shakos with a plume. Their headwear was modeled after the Austrian design. The coats although appearing somewhat greenish in a couple plates were grey with green facings. These are the most in deph FK plates I have found

Spoiler
(https://i.imgur.com/3aHdI.jpg)
[close]

New version is good just think the Prusisna Jagers are pretty silly looking in their current form.

To answer this for Parrot, basically the Plumes associated with them really do not mesh well with the Austrian Jaeger hat. So he pretty much used Artistic License and gave them shako. He made up for it by giving them alternate uniforms if you ask me.

Just read Attila's guide to BRF tweaking and put the Austrian ones on yourself. Not that hard. You'll have to go without the plumes sadly.

The only complaint I have with this mod is the dying sound. It gets kinda annoying when you play TDM  :-\

Just delete them (29 and 36 seconds wow) and the problem is solved!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi44.tinypic.com%2Fvcs2ac.jpg&hash=ad5ce01e67f63ca90309705f21260d8750e03b82)
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: SeanBeansShako on January 09, 2014, 09:49:33 am
I have a comment regarding the prusisan Jagers. The Tyrole Jagers of the Lutzow Freikorps did not wear green shakos with a plume. Their headwear was modeled after the Austrian design. The coats although appearing somewhat greenish in a couple plates were grey with green facings. These are the most in deph FK plates I have found

Spoiler
(https://i.imgur.com/3aHdI.jpg)
[close]

New version is good just think the Prusisna Jagers are pretty silly looking in their current form.

To answer this for Parrot, basically the Plumes associated with them really do not mesh well with the Austrian Jaeger hat. So he pretty much used Artistic License and gave them shako. He made up for it by giving them alternate uniforms if you ask me.

Just read Attila's guide to BRF tweaking and put the Austrian ones on yourself. Not that hard. You'll have to go without the plumes sadly.

The only complaint I have with this mod is the dying sound. It gets kinda annoying when you play TDM  :-\

Just delete them (29 and 36 seconds wow) and the problem is solved!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi44.tinypic.com%2Fvcs2ac.jpg&hash=ad5ce01e67f63ca90309705f21260d8750e03b82)
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: usnavy30 on January 09, 2014, 04:49:54 pm
The naval update is now more amazing with the enhancement mod. Sailors marines captains and all have stylish and referenced uniforms. Playing on the siege event yesterday with the entire team boarding the small ship only to be sunk getting near the left side of the fort has never been so much fun :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Jelly on January 09, 2014, 06:40:25 pm
Hi Parrot, when I was playing after I installed the update, several of the uniform textures were missing. Just wondering if it's a bug you've come across, or if it's just me?
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: BSM 'Shut up' Williams on January 09, 2014, 06:42:43 pm
I have it as well.
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Newkirk on January 09, 2014, 06:57:24 pm
Will we be getting an update on the Lite version perhaps? ;)
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Wilhelm_II on January 09, 2014, 07:29:32 pm
Sorry to keep asking questions, but how can I replace the new British rifles skin with the old 95th one? Simply overwriting the new skins with the old meshes and textures doesn't work, the character appears with its head floating above the ground with its body on top of it.
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: SeanBeansShako on January 09, 2014, 08:02:52 pm
Hi Parrot, when I was playing after I installed the update, several of the uniform textures were missing. Just wondering if it's a bug you've come across, or if it's just me?

What are the missing textures? I'm starting to think the host you download the client from is getting notoriously spotty and corrupting downloads.

I suggest you add this mod to the Mount And Blade Nexus soon too.
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Jelly on January 09, 2014, 09:20:57 pm
Missing textures are (notably) the Prussian Riflemen, British sailor (no trousers), and there are others too.
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Parrot on January 09, 2014, 09:30:28 pm
Missing textures are (notably) the Prussian Riflemen, British sailor (no trousers), and there are others too.

Interesting :/ You are downloading the right version right? XD And updating from version 4.1? Most common mistakes...

The full version 5 is being uploading right now (it's taking aggggges)
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: SeanBeansShako on January 09, 2014, 09:33:27 pm
Missing textures are (notably) the Prussian Riflemen, British sailor (no trousers), and there are others too.

Weird, I got all those.
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Jelly on January 09, 2014, 10:06:23 pm
I installed the 5.0 packet update to my 4.1?
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Alpharion on January 09, 2014, 11:15:46 pm
Hey noticed with the Lite edition that when I Open Ze treasure and wear the pirate hat my head disappears. Not sure if this is normal or if it's been reported(or fixed).
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Parrot on January 10, 2014, 12:21:05 am
Oh damn, that invisible head thing is from the horse head mesh XD I'll fix that for the next Lite version.

Grab the FULL VERSION 5.0 INSTALLER HERE (http://www.mediafire.com/download/5kwb01gycir1fx4/Napoleonic%20Wars%20Enhancement%20v5.0.exe)!

It's a good idea to do that if you have bugs with your current version for whatever reason. The links on the front page have been updated, the screenshots and trailer are on the way...
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Wilhelm_II on January 10, 2014, 01:50:08 am
Sorry to keep asking questions, but how can I replace the new British rifles skin with the old 95th one? Simply overwriting the new skins with the old meshes and textures doesn't work, the character appears with its head floating above the ground with its body on top of it.
Anyone?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: Griff Redstorm on January 10, 2014, 02:43:42 am
I never used this pacth , however this seems awesome ! Nice to see some peoples putting effort to do something constructive .

However only bad side i noticed , this mod has lack of good cavalry skins ;;( If you looking to have few more cavalry reskins in future, i have some work which i'd be glad to share :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Millander on January 10, 2014, 06:55:44 am
I have a comment regarding the prusisan Jagers. The Tyrole Jagers of the Lutzow Freikorps did not wear green shakos with a plume. Their headwear was modeled after the Austrian design. The coats although appearing somewhat greenish in a couple plates were grey with green facings. These are the most in deph FK plates I have found

Spoiler
(https://i.imgur.com/3aHdI.jpg)
[close]

New version is good just think the Prusisna Jagers are pretty silly looking in their current form.

To answer this for Parrot, basically the Plumes associated with them really do not mesh well with the Austrian Jaeger hat. So he pretty much used Artistic License and gave them shako. He made up for it by giving them alternate uniforms if you ask me.

Just read Attila's guide to BRF tweaking and put the Austrian ones on yourself. Not that hard. You'll have to go without the plumes sadly.

The only complaint I have with this mod is the dying sound. It gets kinda annoying when you play TDM  :-\

Just delete them (29 and 36 seconds wow) and the problem is solved!

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi44.tinypic.com%2Fvcs2ac.jpg&hash=ad5ce01e67f63ca90309705f21260d8750e03b82)
[close]

Then if there using a headwear that they didnt use a a different type and collar of coat than they they used in that seance its a made up unit. Like I said I love the mod but I think thats a really poor unit choice. Betaknight made some Lutzow Freikorps Jagers (in the black uniforms) a while back.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: Ioan Cojocaru on January 10, 2014, 09:40:29 am
I love this mod and i was wonder if you could make some skins for me (and other people) of these Romanian soldiers (i would make them myself but i know nothing about making skins) (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffile%3A%2F%2F%2FC%3A%2FUsers%2FTyler%2FDownloads%2Fromania-army-uniforms-dorobanti.jpg&hash=becccf08c87a6717c71a2b6a956c1de0375ce99b) (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffile%3A%2F%2F%2FC%3A%2FUsers%2FTyler%2FDownloads%2Fromania-army-uniforms-infanteria.jpg&hash=364f34b95b75d3fe03ed702c78de708b73157528)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: SeanBeansShako on January 10, 2014, 09:42:35 am
That was changed due to the fact in group testing people kept confusing them with the Freikorp Line. Not everyone is a Prussian Military Uniform expert and confusing line and rifles hurts :p.

Parrot should consider maybe an Alternate Riflemen mini mod or something since some people want the 95th back too.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: Ioan Cojocaru on January 10, 2014, 09:43:23 am
I love this mod and i was wonder if you could make some skins for me (and other people) of these Romanian soldiers (i would make them myself but i know nothing about making skins) (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffile%3A%2F%2F%2FC%3A%2FUsers%2FTyler%2FDownloads%2Fromania-army-uniforms-dorobanti.jpg&hash=becccf08c87a6717c71a2b6a956c1de0375ce99b) (https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffile%3A%2F%2F%2FC%3A%2FUsers%2FTyler%2FDownloads%2Fromania-army-uniforms-infanteria.jpg&hash=364f34b95b75d3fe03ed702c78de708b73157528)
the image didn't want to come up so i will just put them in the Attachment
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: SeanBeansShako on January 10, 2014, 09:47:46 am
That looks post Napoleonic to me. But he does this for Blood And Iron too!

There are other threads with people willing to skin whatever the time era, try them too :).
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: Ioan Cojocaru on January 10, 2014, 09:53:58 am
Could you point in the Direction of a good uniform creator my good man?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: SeanBeansShako on January 10, 2014, 10:00:12 am
The more active ones at the moment are Mortem, (https://www.fsegames.eu/forum/index.php?topic=10699.15) CommissarJDF (https://www.fsegames.eu/forum/index.php?topic=10908.45) and Graham[URL]

Also, TinyPic and IMGUR are good hosts for images. (https://www.fsegames.eu/forum/index.php?topic=10543.90)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: Ioan Cojocaru on January 10, 2014, 10:08:45 am
Thanks Man
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Wilhelm_II on January 10, 2014, 11:57:02 am
Sorry to keep asking questions, but how can I replace the new British rifles skin with the old 95th one? Simply overwriting the new skins with the old meshes and textures doesn't work, the character appears with its head floating above the ground with its body on top of it.
Anyone?
Here's an image of what it looks like
(https://i.imgur.com/8A88VjZ.jpg)

I think there must be some files I didn't replace or something because you can clearly see they're just a mixture of 95th and 60th riflemen at the moment. When I'm far away from them they are just the regular 60th riflemen, but when you get close they turn in this abomination
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Parrot on January 10, 2014, 12:20:07 pm
Sorry to keep asking questions, but how can I replace the new British rifles skin with the old 95th one? Simply overwriting the new skins with the old meshes and textures doesn't work, the character appears with its head floating above the ground with its body on top of it.
Anyone?
Here's an image of what it looks like
(https://i.imgur.com/8A88VjZ.jpg)
[close]

I think there must be some files I didn't replace or something because you can clearly see they're just a mixture of 95th and 60th riflemen at the moment. When I'm far away from them they are just the regular 60th riflemen, but when you get close they turn in this abomination

That looks like it's because you've imported a static mesh into openbrf, try importing a rigged mesh. The other alternative is to use a simple copy paste between the vanilla brf and the new one :)

Although having another look, it does look buggy as hell, it seems strange that units are missing their heads... At this point I would say replace the bugged brf with the backup enhancement one and start again:

1. Delete the rilfle torso meshes and lods from the brf
2. open the vanilla brf and find the rifle torsos, select them and copy paste them into the enhancement brf
3. right click on the meshes and select "compute lods"

^ this should work as the original rifle files are still there, the 95th files weren't replaced so they're still there
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: Wilhelm_II on January 10, 2014, 03:44:24 pm
Well, that seems to be working. At least, there's no issues I can notice. Thanks.

Also I am reminded of the Gentlemen of the Row/Steelport mods for Saints Row 2/3/4 which had an installer that was a batch file that let you select which parts of the mod to install, and then it would compile the files with the parts you wanted in it. I wonder if something similar could be done with this? I imagine all you'd need is a command line BRF editor.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: Millander on January 10, 2014, 04:09:35 pm
That was changed due to the fact in group testing people kept confusing them with the Freikorp Line. Not everyone is a Prussian Military Uniform expert and confusing line and rifles hurts :p.

Parrot should consider maybe an Alternate Riflemen mini mod or something since some people want the 95th back too.

Then I dont see the point in even adding them. The uniform in its state does not repressent any historicall unit and does look pretty silly compared to the rest of the prussian uniforms.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: SeanBeansShako on January 10, 2014, 05:37:06 pm
That was changed due to the fact in group testing people kept confusing them with the Freikorp Line. Not everyone is a Prussian Military Uniform expert and confusing line and rifles hurts :p.

Parrot should consider maybe an Alternate Riflemen mini mod or something since some people want the 95th back too.

Then I dont see the point in even adding them. The uniform in its state does not repressent any historicall unit and does look pretty silly compared to the rest of the prussian uniforms.

This argument is pretty moot as this isn't a Historical Accuracy mod (double check the OP!) but a one based on general aesthetics, the Austrian Landwehr regiments only served guard duty for a couple of months after being called up and I believe the current British Guard saw minor action in only the War of 1812. Not to mention the 63e uniform is several years out of date and most of the Officers seem to be wearing bicorn hats. I'm not even sure the Prussian Grenadiers wore those hats post 1805 too.

They were added simply to given Prussia a little more visual variety (Prussia and Russia in the previous update had identically improved Riflemen).
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: KillerMongoose on January 10, 2014, 08:43:19 pm
Millander heard me gripe in teamspeak about the 63e uniform and how it was the old coat which was supposed to be phased out in 1812 by the "Bardin Uniform." As well as the fact that only the voltigeur companies would have the yellow cuffs and even then it was uncommon. All of that being said though, I actually do like the 63e uniform, it's interesting and not totally historically inaccurate, just inaccurate for the setting of the mod.

About this though, although some of the other skins that may not be considered "accurate" to the setting (Austrian Landwehr, British Guards, 63e, Prussian Grenadiers) they're still based on real, historic uniforms. The point that Millander is trying to make is that all of the other skins are at least real uniforms from a real regiment but the Prussian jager skin has no historical background at all, it's just a made up uniform. I personally like the color combo and I think it looks interesting but I understand Millander's point of view and he is right, it's not accurate to any degree.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: SeanBeansShako on January 10, 2014, 10:47:42 pm
Don't forget that the Prussians really don't have a light infantry hat slot. They really just have two hats for line which they all share, the common line infantry shako and the peaked forage cap.

If you give those Riflemen the Austrian style Riflemen hat half of the Prussian Army would technically also wear it :p It is pretty much a Catch 22 argument re guarding the hat. Sadly, nobody seems to have pointed out the positive side of that unit (some wear their greatcoats others wear their coats in the field. This seems pretty cool).

If it ruffles some feathers I can suggest the following really: A) Learn to skin and model and put in whatever the heck you want as a replacement or B) Ask Parrot nicely to upload the tweaked Freikorp Rifles skin so you can replace the current guys with those ones.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: KillerMongoose on January 10, 2014, 10:52:05 pm
Like I said, I really don't mind them, they're interesting, but I can see Millander's point and it's a valid one.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: SeanBeansShako on January 10, 2014, 11:03:10 pm
Like I said, I really don't mind them, they're interesting, but I can see Millander's point and it's a valid one.

Oh it is a valid one. But Prussian uniform design and DLC assets are both annoyingly limited :p
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: HUNK_the_4th on January 11, 2014, 12:05:11 am
Hi to you creators of this mode (awesome mod by the way, great looking Austrian and French armies).
But here, im here to report to you a very unfortunate bug it seems in the latest 5.0 version of the Epic Enhanced mod of NW.

heres 2 links of screenshots I took from my Warband game :
https://steamcommunity.com/sharedfiles/filedetails/?id=215062329   
the beard me and one of my friend are trying to apply on our character in NW game and;
https://steamcommunity.com/sharedfiles/filedetails/?id=215062394
and here is what happens once we accept the configuration of our character. As you can clearly see, the beard is no longer... existing. It's being replaced by a moustache we really dont want to have on our character, and even in game on the NW_Official_NA1 server and other NW servers, we get our character this hugly stache on the face of our character...

So ya, we believe the V5.0 caused that, and to all other beard, since he and I tried all other beard, with all possible accessories with the beards, and it always ends up with a moustache attached with the crippled eye or the cigar, etc...

TY for your comprehension.

HUNK the 4th
Title: Re: NW Epic Enhancement [client-side overhaul mod] version 5 finally here!
Post by: Newkirk on January 11, 2014, 12:10:17 am
Will we be getting an update on the Lite version perhaps? ;)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: SeanBeansShako on January 11, 2014, 12:26:38 am
He's got it planned. He is also working on a trailer for this thing and the Blood And Iron Edition.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: Roald Hoffmann on January 11, 2014, 01:00:33 pm
This looks all pretty cool mate, only the fact some corpses don't fall down is pretty weird. Might fix that little issue? :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: SeanBeansShako on January 11, 2014, 02:16:20 pm
This looks all pretty cool mate, only the fact some corpses don't fall down is pretty weird. Might fix that little issue? :)

Putting your ragdolls to unlimited is mandatory for this mod for those animations to work with them.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: Cara on January 11, 2014, 03:43:39 pm
Hi amazing mod maker  ;)

Instead of the 1er tirailleurs skins for french skirms, I wanted to propose you the one we used since NW is released

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg547%2F5259%2Funiformeofficiermodifi.jpg&hash=53519d44dd2dc3ca266676c851beb78f56dc2288)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg818%2F8686%2Funiformemodififace.jpg&hash=71b5165f583fcf094f291646b989a39733b3690c)
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: kpetschulat on January 11, 2014, 03:46:52 pm
Is that the 15eme Voltigeurs de la Juene Garde?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: Cara on January 11, 2014, 03:53:11 pm
Is that the 15eme Voltigeurs de la Juene Garde?

Nope, it's the 5e Régiment de Voltigeurs de la Garde Impériale (part of the Jeune Garde)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: kpetschulat on January 11, 2014, 04:15:01 pm
Oh, right on. That looks good.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: SherlockCat on January 11, 2014, 04:27:44 pm
Would it be possible to release just the skins in a pack, I would combine them myself but I'm useless with brf files.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: Griff Redstorm on January 11, 2014, 04:44:15 pm
Hi amazing mod maker  ;)

Instead of the 1er tirailleurs skins for french skirms, I wanted to propose you the one we used since NW is released

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg547%2F5259%2Funiformeofficiermodifi.jpg&hash=53519d44dd2dc3ca266676c851beb78f56dc2288)
[close]
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg818%2F8686%2Funiformemodififace.jpg&hash=71b5165f583fcf094f291646b989a39733b3690c)
[close]

Way better IMO , use that plz xD
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: TheOrest007 on January 11, 2014, 04:52:37 pm
Hello guys I think somebody might have already asked this but when I installed v5.0 for some reason I'm missing a bunch of ani_ files from the resource folder, so when I launch that's what it keeps telling me.

Edit: Never mind I fixed it.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: SlothFather on January 11, 2014, 09:51:36 pm
I am having problems with invisible small rocks on some maps :/ It would be great if you could fix it
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: BSM 'Shut up' Williams on January 11, 2014, 11:21:27 pm
How do you know if they're there, if they're invisible?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: SlothFather on January 12, 2014, 12:34:35 am
How do you know if they're there, if they're invisible?
I was leading my cavalry company and suddenly my horse just stopped and my guys kept saying that I was running into rocks
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: Poney on January 12, 2014, 12:45:46 am
Is there a way to get vanilla beard ? It is kind of an issue to me  ;D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: Devmc99 on January 12, 2014, 03:24:49 am
Liking this new update XD
Spoiler
(https://i.imgur.com/Ao6gBe4.jpg)
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: Jelly on January 12, 2014, 04:12:57 pm
Found another bug Parrot. Playing around with the Prussian Rifle officer, I discovered that while moving, the left shoulder epaulette does not stick to the shoulder - it floats in mid-air, as if connected to the other epaulette.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: William on January 12, 2014, 06:26:33 pm
I'll wait until the bugs get fixed until I download this  :-*
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: Newkirk on January 12, 2014, 06:28:38 pm
How do you know if they're there, if they're invisible?
I was leading my cavalry company and suddenly my horse just stopped and my guys kept saying that I was running into rocks

Yeah we had to convince one of my officers that there were in fact no trees to hide behind in our last LB. It was a good day.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: ClearlyInvsible on January 12, 2014, 06:36:25 pm
Can't change the overhead swing back to normal :/

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F451784422629498837%2FC3DB74C6061D673ABC2751D88D95207FF5A289BB%2F1024x576.resizedimage&hash=799d6a3a7555106eb4d65ab7e1752a724d24bdbd)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F451784422629495099%2FE73A8462920C8AD2242184E094ABDC36D13591C2%2F1024x576.resizedimage&hash=870a15a8b79f649959c188972a1158a5b16a8a18)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F451784422629474030%2FB5CB2BF8916E66E9549D0CF9750ABBED4CFC0952%2F1024x576.resizedimage&hash=dc64300c65a52d06ee34d9cf43162b155e903d09)
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I tried replacing it with the old ani_ file from my backup but it didn't work. Neither did editing it in BRF
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: usnavy30 on January 12, 2014, 07:01:39 pm
Can't change the overhead swing back to normal :/

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F451784422629498837%2FC3DB74C6061D673ABC2751D88D95207FF5A289BB%2F1024x576.resizedimage&hash=799d6a3a7555106eb4d65ab7e1752a724d24bdbd)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F451784422629495099%2FE73A8462920C8AD2242184E094ABDC36D13591C2%2F1024x576.resizedimage&hash=870a15a8b79f649959c188972a1158a5b16a8a18)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F451784422629474030%2FB5CB2BF8916E66E9549D0CF9750ABBED4CFC0952%2F1024x576.resizedimage&hash=dc64300c65a52d06ee34d9cf43162b155e903d09)
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I tried replacing it with the old ani_ file from my backup but it didn't work. Neither did editing it in BRF
You need to also use the vanilla NW folder actions.txt file to replace the animation fully. That is the easiest way as manual tweaking of actions.txt is not recommended as it can screw up timing of the animation if you are not aware of all parts to change. I tried manually tweaking the actions.txt file instead of taking the vanilla backup but it didn't come out naturally. So best option for the original animations is to copy the actions.txt file from vanilla NW module folder and paste into the Enhancement module folder.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: SeanBeansShako on January 12, 2014, 07:19:06 pm
How do you know if they're there, if they're invisible?
I was leading my cavalry company and suddenly my horse just stopped and my guys kept saying that I was running into rocks

Yeah we had to convince one of my officers that there were in fact no trees to hide behind in our last LB. It was a good day.

WARNING, Tree's in this product in the desert are intangible and figments of your collective imagination!

Also, I'm pretty sure the old melee animations have been restored for this update. Can't you just install the updated version again?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: Wismar on January 12, 2014, 07:27:29 pm
Why would you want to change it back? It looks awesome!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: Newkirk on January 12, 2014, 07:29:17 pm
Side swings were restored, up swings and down stabs were not.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: Parrot on January 12, 2014, 07:35:58 pm
Don't worry, I'll post addons for the people that want all the old melee animations back, and for those that want the alternative ones (personally I love the alternative ones :P )

Oh yeah, I almost forgot, I threw this trailer for the mod together over the weekend, have a look! Watch it in full screen or something with 1080p or whatever the kids use today...

[youtube]http://www.youtube.com/watch?v=6a-uYu9LEqg[/youtube]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: SeanBeansShako on January 12, 2014, 07:41:46 pm
That is one amazing trailer. Props to the whole NW modding community for making it happen.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: Wilhelm_II on January 12, 2014, 07:51:50 pm
Is there a way to get vanilla beard ? It is kind of an issue to me  ;D
Yeah, agreed. Simply replacing enhancement beards.brf with vanilla beards.brf doesn't work, you get an error about missing beard mesh when you start the game.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: Parrot on January 12, 2014, 07:53:37 pm
Is there a way to get vanilla beard ? It is kind of an issue to me  ;D
Yeah, agreed. Simply replacing enhancement beards.brf with vanilla beards.brf doesn't work, you get an error about missing beard mesh when you start the game.

The beards are loaded in skins.txt, but all of the vanilla beards are there, you just need to find the one you used before. Loading the new ones puts them all in a different order, not such a big deal tbh... But all the original beards are there, you never know, you might find a new one that you like :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: Wilhelm_II on January 12, 2014, 07:56:38 pm
Is there a way to get vanilla beard ? It is kind of an issue to me  ;D
Yeah, agreed. Simply replacing enhancement beards.brf with vanilla beards.brf doesn't work, you get an error about missing beard mesh when you start the game.

The beards are loaded in skins.txt, but all of the vanilla beards are there, you just need to find the one you used before. Loading the new ones puts them all in a different order, not such a big deal tbh... But all the original beards are there, you never know, you might find a new one that you like :P
Yeah, figured it out and went to edit my post but saw you already replied :P. Happens to me all the time, can't figure something out so I make a post about it somewhere and then I immediately figure it out.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Wismar on January 12, 2014, 07:56:56 pm
Very nice trailer!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.0 links updated!
Post by: Devmc99 on January 12, 2014, 07:59:27 pm
To Reply to US Navys post yes. But I will do it step by step

1) First go to Open BRF and go into the file in your Resource folder called ANI_Attacks. Then you should see (attacks_single_overswing, attacks_thrust_onehanded)
They have (old) at the end get rid of old by right clicking then renaming, delete the old part. and delete the names that don't have old at the end and are showing the animation of the new up attack and down u don't want.   
Spoiler
(https://i.imgur.com/TL5SqkL.png)
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Then save the BRF File.

2) Now go into your NW folder and find a file called actions. But for this you need you need a vanilla actions file. Which I have uploaded here: https://www.dropbox.com/s/t32539gec2wjcts/Actions.rar

Do not drag and drop it to your NW folder though open  it then hit Crtl+f then type this in the search box which Is ctrl+f : ready_overswing_onehanded

Then you should see this:         ready_overswing_onehanded 524800 1679839242  1
  0.350000 attacks_single_overswing 5 16 7 0 0.0 0.0 0.0 0.0

Copy that then go to your NW folder with the actions and find that again but paste what you copied over it

Spoiler
(https://i.imgur.com/YjVPI7z.png)
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Then save and your good.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: usnavy30 on January 12, 2014, 08:16:01 pm
And that ^ above post is how it is done for manual changing of the animations.
Don't forget the release_overswing line as well.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Robinhood on January 13, 2014, 12:03:01 am
nvm
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: AntonioTheWorstAtMelee on January 13, 2014, 05:17:00 am
Please remove the admin MLP :s

or atleast tell us how to turn it off >.< MY IMMERSION IS REALLY GETIN RUIND HERE GUIS
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Newkirk on January 13, 2014, 05:50:23 am
Is there a way I can steal the new reload animation and slap it in the v4.1 Lite? I'm assuming there is, and if I'm correct, how so?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Poney on January 13, 2014, 07:17:03 am
The random pony stuff scatered is a bit weird honestly ... Even weirder that I recognised who this voice belongs to when I first spawned a rocket launcher  :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Pickett Pie on January 13, 2014, 08:23:34 am
I love the pony easter eggs :3 oh and
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F884130250723328289%2FBF079170C758D6E75219967A6AAAB0FFA32A19E3%2F&hash=0adf6fc299c81d688691c297a63922e724f56d7d)
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Spoiler
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F884130250723323101%2FB750ADA691C405991BB8C70EBCB884AE9F805675%2F&hash=3a4dd79f5b0b8f4241f5599a71c7b79127cd05ba)
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Dat Russian cav trump tho.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Parrot on January 13, 2014, 02:30:18 pm
The random pony stuff scatered is a bit weird honestly ... Even weirder that I recognised who this voice belongs to when I first spawned a rocket launcher  :P

It's a little bit of fun XD No one really uses the admin stuff that much (at events or on public servers) so you won't really notice them. I won't remove them I'm afraid, in my opinion admin tools should be silly :P

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F884130250723328289%2FBF079170C758D6E75219967A6AAAB0FFA32A19E3%2F&hash=0adf6fc299c81d688691c297a63922e724f56d7d)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F884130250723320258%2FA732032B08A09E3F1034E832E25E8093DCD2E0E3%2F&hash=972f5c848dcef091dcc2ada2e5133e293ac4c0b7)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F884130250723323101%2FB750ADA691C405991BB8C70EBCB884AE9F805675%2F&hash=3a4dd79f5b0b8f4241f5599a71c7b79127cd05ba)
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Dat Russian cav trump tho.

Yeah I spotted that the other day, woops... Even more reason for me to do a 5.1 update
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: SeanBeansShako on January 13, 2014, 05:55:27 pm
Please remove the admin MLP :s

or atleast tell us how to turn it off >.< MY IMMERSION IS REALLY GETIN RUIND HERE GUIS

Not a big fan about this and the modified horn music (I harass you on STEAM but I'd like these to be optional extras!)

Is there a way I can steal the new reload animation and slap it in the v4.1 Lite? I'm assuming there is, and if I'm correct, how so?

I'd kill for a reload animation like the one in N&S.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Wilhelm_II on January 13, 2014, 06:13:29 pm
I just overwrote the sounds folder with the vanilla one and installed a musket sound mod, saves the time of finding which individual sounds you don't like. To make the admin sounds play normally, open sounds.txt and find the admin sounds, then just replace the .mp3 with .ogg.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: KillerMongoose on January 13, 2014, 07:47:56 pm
To be honest I thought the N&S reload animation was silly as hell. The arm motion and everything just looks goofy and if you crouch your gun sticks through the ground. I like this current one, they just need to turn the gun right-side up lol

Also, could we perhaps get Graham's Royal Kintail Rifles in a future update? I love the tarleton helmets, they are the way of the future!

Spoiler
(https://i.imgur.com/9gaTjeX.png)
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: SeanBeansShako on January 13, 2014, 07:54:15 pm
We already got Light Infantry with Tartletons :p.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: KillerMongoose on January 13, 2014, 07:56:30 pm
We can never have enough! :P The more tarletons the better!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Jelly on January 13, 2014, 07:58:40 pm
The more tarletons the better!
Marry me?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: KillerMongoose on January 13, 2014, 08:20:24 pm
My body is ready
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Jelly on January 13, 2014, 08:23:17 pm
We can appreciate the Tarleton together.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: ClearlyInvsible on January 13, 2014, 09:11:07 pm
Eh, I'd rather keep the 60th skin rather than add the RKR.

Also Parrot, mind adding the flags for the units? It'd give the mod more depth.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: KillerMongoose on January 13, 2014, 09:18:44 pm
Tbh I'd rather go back to the 95th than keep the 60th. They're good skins and all, but the black facings seem more appropriate for Riflemen than the red. And I don't like the little boots. The pointed tops look silly.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: AntonioTheWorstAtMelee on January 13, 2014, 11:11:39 pm
More jazzy trumpet tho please!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Wilhelm_II on January 13, 2014, 11:50:33 pm
Eugh, just noticed that the admin horse is a pony, what would I have to do to fix that? In mmhorses.brf the admin_horse_original is just the same pony horse and in vanilla mmhorses.brf I cannot find an admin horse at all
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: William on January 13, 2014, 11:58:41 pm
Tbh I'd rather go back to the 95th than keep the 60th. They're good skins and all, but the black facings seem more appropriate for Riflemen than the red. And I don't like the little boots. The pointed tops look silly.

Not the 95th, do some other rifle regiment, or better yet, keep the 60th.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: KillerMongoose on January 14, 2014, 12:00:49 am
Like I said, in my opinion the black facings look better and the 95th just has a more illustrious history. I'd rather play as the 95th than the 60th. But that's just my opinion.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: usnavy30 on January 14, 2014, 01:16:15 am
Eugh, just noticed that the admin horse is a pony, what would I have to do to fix that? In mmhorses.brf the admin_horse_original is just the same pony horse and in vanilla mmhorses.brf I cannot find an admin horse at all
I am pretty sure the admin horse texture .dds file is simply changed in Textures just find the admin horse .dds texture in vanilla NW Textures folder and there you go.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Parrot on January 14, 2014, 01:27:40 am
Eugh, just noticed that the admin horse is a pony, what would I have to do to fix that? In mmhorses.brf the admin_horse_original is just the same pony horse and in vanilla mmhorses.brf I cannot find an admin horse at all
I am pretty sure the admin horse texture .dds file is simply changed in Textures just find the admin horse .dds texture in vanilla NW Textures folder and there you go.

Acutally if you find the admin horse line in "item_kinds.txt" you can change what mesh is used for the admin horse, pick any horse except for the arty horses. Nothing else need be changed... Or copy paste and rename one of the other horse meshes in mmhorses.brf to the same name as the admin horse.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Parrot on January 14, 2014, 02:14:04 am
Some quick notes:

1) Do NOT use the "uninstall" button, this will remove a bunch of files from your NW folder which is basically the same as dropping a nuke on it. It doesn't work and you'll have the validate your files again.

2) Please CHECK your install path if you are installing either my NW mod or my Blood and Iron mod. For some reason the paths are messed up (I've tried to fix them, but they don't want to cooperate at the moment).

3) Please BACKUP YOUR VANILLA NW FOLDER before installing this mod! If you don't like something, or the installation goes wrong, you'll have something to revert to without any hassle.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Parrot on January 14, 2014, 01:46:53 pm
Stuff that is being worked on:

Green means it's done.

For the 5.1 update:
- Spontoon to replace the British 44th regimental flag (this is the only spontoon that will be added, it will be cosmetic only and cannot be used for combat)
- Fix the missing trumpeter legs
- Fix missing lods for Prussia
- Diverse walking/running animations
- Separation of (musket) idle animations - the more relaxed animations will only appear if you are idle in melee mode
- Looking for Canadian light infantry for Great Britain
- 93rd Sutherland Highlanders to replace the Black Watch
- Update Banhammer
- Slightly different aiming stances

For the Lite Pack:
- Bringing up to date with the most recent version (sounds and animations)

Pack add-ons:
- Create a 95th Rifle pack
- Create a Black Watch pack
- Create a 95th and Black Watch pack
- Update the animations pack
- Pretty female faces pack
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Wilhelm_II on January 14, 2014, 02:37:34 pm
- Diverse walking/running animations
Got any previews?

Also the spontoon could be interesting, looking forward to seeing how it turns out
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Wigster600 on January 14, 2014, 07:02:18 pm
Replace british light infantry with Yorkshire reg?  ;D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Jelly on January 14, 2014, 07:07:02 pm
Canadian Light Infantry? :c
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Crunk on January 14, 2014, 07:22:45 pm
But the 90th light inf looks good!  :-X
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Jelly on January 14, 2014, 07:24:42 pm
If only the 90th officer had a pelisse...
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Crunk on January 14, 2014, 07:31:01 pm
If only the 90th officer had a pelisse...

Make that the new update!!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: ClearlyInvsible on January 14, 2014, 09:20:43 pm
Do the Voltigeurs Canadienes, they were a good light unit.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Killington on January 14, 2014, 11:10:39 pm
Canadian Light Infantry? :D joyous news
fix'd
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Parrot on January 14, 2014, 11:25:53 pm
Canadian Light Infantry? :D joyous news
fix'd

haha ;D I was thinking of either the 5th Battalion Embodied Militia (which became lights in 1813), the Glengarry Light Infantry, or the Canadian Frontier Light infantry. But the Canadian Voltigeurs works as well! Let me know which one you guys would prefer...

Oh and have a shot of the 93rd Sutherland Highlanders
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2F2014-01-14_00002-Copy_zps4644553b.jpg&hash=9df7681c74b910366b37acb587035b04be2928ef)

The trew's are Attila's.

btw, the face textures and mesh will be a separate download, don't worry, if you don't like it you don't have to have it :P
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: KillerMongoose on January 15, 2014, 12:06:47 am
I like the 90th though T.T if you take away my tarletons I'll cry. If you take away the 90th then replace the 60th Rifles with the Royal Kintail Rifles, we need tarletons!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: William on January 15, 2014, 12:08:33 am
I think Macloud highlanders would be better.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg823%2F6813%2Fcu41.jpg&hash=b197156e16ae06329420df60b8efffd608d33f83)
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and the 3e Grenadiers
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg607.imageshack.us%2Fimg607%2F7253%2Fo1gz.jpg&hash=ffc950846146bcd0ee2964e6c670684c0946d385)
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Both by Raddeo which can be found in his skin shop.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Roald Hoffmann on January 15, 2014, 04:32:33 pm
Is there a possibility to get the old metal sounds back when you are in melee? The current ones are not so good imo
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Parrot on January 15, 2014, 05:04:35 pm
Is there a possibility to get the old metal sounds back when you are in melee? The current ones are not so good imo

For that, I'm afraid that you'll have to look for them in your vanilla backup. They're all easily named so it's not too difficult to find them.


I've also devised a way to make some skins and animations optional, this will be done through the module.ini file. I'll post instructions when it is complete.

Please note: Not all skins will be optional, only a few. The animations that will be optional are the varied walking, running, and idle stances.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Pickett Pie on January 15, 2014, 06:57:46 pm
Has anyone else had really slow boot-ups with the mod? Them last minute line battle attendances are getting 2close4me. I mean I know it's not my computer, Milly has also had the same problems. Well it's not really a problem so much as an inconvenience.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Becker- on January 15, 2014, 08:10:23 pm
Please tell me that the sword animations have been fixed...
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Killington on January 15, 2014, 08:58:14 pm
Whatever changes you do make, please still include the Prague militia.

Browncoats 4ever
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F669083575688536898%2F3555B7647C598C1C2CF02733BB3BF9F77CE9E75C%2F&hash=0d41aed3bfeb6ad1aa3c87691c0e67e387f1b313)

Down with the Alliance! :P
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Becker- on January 15, 2014, 09:16:40 pm
Also, I am trying to install v5.0 and every time I run the installer I get a message saying that this mod requires NW. I have NW... Help...
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Crayon on January 16, 2014, 01:05:08 am
Also, I am trying to install v5.0 and every time I run the installer I get a message saying that this mod requires NW. I have NW... Help...

Just run regular warband first, without NW,then join a server for a few seconds. Quit out and run NW and you'll be able to play.

You are missing a certificate is all, it creates it by doing the above.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: William on January 16, 2014, 01:25:15 am
Is there a possibility to get the old metal sounds back when you are in melee? The current ones are not so good imo

For that, I'm afraid that you'll have to look for them in your vanilla backup. They're all easily named so it's not too difficult to find them.


I've also devised a way to make some skins and animations optional, this will be done through the module.ini file. I'll post instructions when it is complete.

Please note: Not all skins will be optional, only a few. The animations that will be optional are the varied walking, running, and idle stances.
Do you think we could have the option to choose between a variety of skins for each unit? I know this would be complicated, but I would like it. This way people can choose between the vanilla unit, a modded unit, or another modded version. Would be cool-e-o  8)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Wilhelm_II on January 16, 2014, 02:04:09 am
Is there a possibility to get the old metal sounds back when you are in melee? The current ones are not so good imo

For that, I'm afraid that you'll have to look for them in your vanilla backup. They're all easily named so it's not too difficult to find them.


I've also devised a way to make some skins and animations optional, this will be done through the module.ini file. I'll post instructions when it is complete.

Please note: Not all skins will be optional, only a few. The animations that will be optional are the varied walking, running, and idle stances.
If there's a command line BRF editor (not sure if there is), can't you make an installer that would dynamically compile the brf files with whatever skins/animations/etc you choose? Or is this not possible?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Parrot on January 16, 2014, 03:34:53 am
Is there a possibility to get the old metal sounds back when you are in melee? The current ones are not so good imo

For that, I'm afraid that you'll have to look for them in your vanilla backup. They're all easily named so it's not too difficult to find them.


I've also devised a way to make some skins and animations optional, this will be done through the module.ini file. I'll post instructions when it is complete.

Please note: Not all skins will be optional, only a few. The animations that will be optional are the varied walking, running, and idle stances.
If there's a command line BRF editor (not sure if there is), can't you make an installer that would dynamically compile the brf files with whatever skins/animations/etc you choose? Or is this not possible?

I'm afraid I can't do that XD It would be really nice, however I'm separating certain uniforms into their own brf files and removing them from the main faction uniform brf. These files will be loaded/not loaded through module.ini, so all you need to do is put something in front of the file you don't want to load and it won't appear. I'll post some more detailed instructions with pictures when it's ready.

On the multiple uniform customization thing, I won't be doing that and I don't know if I'll ever get it to the point of having the vanilla option and two other uniforms. With my method this would mean one brf file per regiment, and with the number of regiments in the game that makes loads of brfs and loads of work XD
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Crayon on January 16, 2014, 03:47:32 am
Thoroughly enjoying the mod.  8)

Couple of things:

I'm not keen on the new "three" horse arty however. Its a nice idea, but what with the other two horses just being phantom sprites it just doesn't work out, you can walk right through the horses and when the centre horse dies the other two just turn on their sides and levitate very weirdly.
Can you make a one horse option?

I'm also keen to get the 95th back into the game, they are one of the most famous Napoleonic units and probably the most famous British unit.
I've just read your bringing them back as an option so...  ;D .

I miss the French "Voltigeurs", a highly iconic unit type of the French army. Any chance of bringing them back or telling me how to get them back?

Will you be adding a better Imperial Guard texture in the future? The vanilla one is a too parade ground style. One with them in coats would be awesome. I'm sure I saw one somewhere. Just a suggestion.

Cheers.


Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Gordon on January 16, 2014, 06:11:46 pm
Is it possible to use the lite pack and a different uniform pack? (I use and love Mr. Kochi's 29th Foot pack.)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Dasher54 on January 17, 2014, 05:10:54 pm
I have this problem that when someone dies they keep standing up.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Roald Hoffmann on January 17, 2014, 06:07:54 pm
I have this problem that when someone dies they keep standing up.

Same.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: SeanBeansShako on January 17, 2014, 06:09:18 pm
Turn ragdolls onto unlimited.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Killington on January 17, 2014, 07:36:51 pm
Turn ragdolls onto unlimited.
It's more fun with ragdolls on 0.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: SeanBeansShako on January 17, 2014, 07:39:37 pm
Turn ragdolls onto unlimited.
It's more fun with ragdolls on 0.

Basically the old Warband death animations for ragdolls don't work unless they are unlimited. I think this animation thing for the future might have to be an option too Parrot.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Killington on January 17, 2014, 07:49:07 pm
Turn ragdolls onto unlimited.
It's more fun with ragdolls on 0.

Basically the old Warband death animations for ragdolls don't work unless they are unlimited. I think this animation thing for the future might have to be an option too Parrot.
I meant that it is more fun with the broken animations with corpses staying stood up :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Wilhelm_II on January 17, 2014, 09:19:07 pm
I must ask, are the colour sergeant uniforms supposed to be so shiny and bright compared to the other uniforms?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: usnavy30 on January 17, 2014, 09:38:20 pm
I have this problem that when someone dies they keep standing up.
set ragdolls option in video options in the options panel to unlimited.

edit: being on mobile is annoying I did not see this page at the bottom before posting as Nurdbot already answered the question.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Parrot on January 17, 2014, 10:21:18 pm
I must ask, are the colour sergeant uniforms supposed to be so shiny and bright compared to the other uniforms?

That's only Graham's fantastic sergeant's tunic, I think it's a little shinier due to the bump and normal map that makes the sergeant's stripes shiny, that's the only difference I noticed.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: AntonioTheWorstAtMelee on January 18, 2014, 02:15:24 am
Getting serious game glitches with this new version on certain maps. My computer can run Rome 2 on ultra, something with the textures is messed up or something. I think it's the new landscape textures that are messing it up.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Wilhelm_II on January 18, 2014, 08:04:00 pm
While I'm on the topic of uniforms, is this also supposed to look like this? The coldsteam musicians' tunic
(https://i.imgur.com/HmGW0Xy.png)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: kpetschulat on January 18, 2014, 08:28:17 pm
That looks terrible. Lol.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: William on January 18, 2014, 08:30:33 pm
Yeah, the new Prussian rifle officer's shoulder plates (silver things, don't know what their called) float above him as he walks, as if not attached.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: AntonioTheWorstAtMelee on January 18, 2014, 09:41:29 pm

That looks terrible. Lol.

+1

Also looks like alt tabbing can really mess up the textures for this latest version: black trees, uniform etc
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Amit_ on January 19, 2014, 10:34:16 am
I'm trying to install the full version of version 5 and I'm getting an error that I need install NW first. This is after I reinstalled warband to get a fresh install for the enhancement pack. Anyone seen this issue before?

Found a post in here that told me to join a server first. That worked. Awesome music built into the installer.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: William on January 19, 2014, 05:15:46 pm
Can we have a new 15e unit (french lights). I am just not really liking the 1er Tir.
Attila's Light Infantry Carabinier looks awesome, how about them?
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F576709036935150662%2FB6500D825187EB50EC82B2DCEC162A875BE5B856%2F&hash=ca8489054ae91783474df4d7c247bb314b7642aa)(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F576709682290237467%2F7BC83E950EB698D54CF821EFBFF9EFCCD323FCF2%2F&hash=270dd9e1b39ca581f83510a8c51e2c7163cb36fa)
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Wismar on January 19, 2014, 05:46:32 pm
Yes!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: SeanBeansShako on January 19, 2014, 06:15:24 pm
I'm pretty much happy with the current French Light infantry myself.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: ClearlyInvsible on January 19, 2014, 07:07:26 pm
I'm pretty much happy with the current French Light infantry myself.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Wismar on January 19, 2014, 07:32:47 pm
Can't get enough bearskins.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Pickett Pie on January 19, 2014, 07:53:14 pm
I'm pretty much happy with the current French Light infantry myself.

Word.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Parrot on January 19, 2014, 08:02:50 pm
Sorry about the update taking so long, it's not even that large XD I'm waiting on permission for some meshes and for a skin or two to be sent my way, then it'll be done.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: William on January 19, 2014, 08:24:21 pm
No, I will not stand for the current 15e. They shall be replaced by something that doesn't have a massive plume!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Pickett Pie on January 19, 2014, 10:44:23 pm
But the plume so sexii =c
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Wilhelm_II on January 20, 2014, 12:20:27 am
While I'm on the topic of uniforms, is this also supposed to look like this? The coldsteam musicians' tunic
(https://i.imgur.com/HmGW0Xy.png)
I should add that it looks fine when viewed in openbrf.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Celtichugs on January 20, 2014, 02:50:44 pm
Vanilla Black Watch & More


Hello, folks!

Recently me and my Regiment (https://www.fsegames.eu/forum/index.php?topic=9406.0) came across this fantastic overhaul mod. It has done a huge amount to the enjoyment of Napoleonic Wars for us, especially for those long time players who have been playing MM and NW for a long time!

However, as the 42nd Black Watch Regiment, we would rather play as such ingame. NW Epic Enhancement mod changes the vanilla 42nd Black Watch into the 92nd Gordon Highlanders. So myself and others took it upon ourselves to mod the file so that we could enjoy the 42nd Black Watch again while using NW Epic Enhancement. While doing this we have also added the kilt onto the Officer class (without sporran, however) along with adding the fly-plaid onto the Piper class:

Officer:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1208.photobucket.com%2Falbums%2Fcc365%2FCeltichugs%2Fmb_warband2014-01-2012-38-23-22_zpsae153e78.jpg&hash=55a40fb22601cdcfa5ce0eb38a62d9e0cd53b27f)
[close]
Piper:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1208.photobucket.com%2Falbums%2Fcc365%2FCeltichugs%2Fmb_warband2014-01-2012-39-35-20_zps01f62604.jpg&hash=b7172ad7a9664f33679a3e7b5964bb789c2cfd46)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1208.photobucket.com%2Falbums%2Fcc365%2FCeltichugs%2Fmb_warband2014-01-2012-39-41-35_zpsed8f7c46.jpg&hash=7bda8bccff88b3fe7b5db2a5d4d488228dba629e)
[close]
Ranker:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1208.photobucket.com%2Falbums%2Fcc365%2FCeltichugs%2Fmb_warband2014-01-2012-37-51-87_zps735918d5.jpg&hash=a247b0f0ecb9e076bf1db78046bf68abec5c6b8e)
[close]

These changes do not, as far as we have seen, change anything other than the 42nd Black Watch and should not hamper or change any other feature of the great NW Epic Enhancement mod.

Update


Newest Update 27/1/2014, 15.18: Kilt, feathers and backpack now added to the Colour Serjeant class. Should now look more like an NCO, rather than an Officer. I wanted to keep the sash and fly-plaid, however the body/chest of the model looks a little "busy".

Download & Installation

Download here (http://www.mediafire.com/download/8uc40rd86g7f1ex/vanillaBW%2Bofficerkilt.rar)

To revert NW Epic Enhancement mod's new 92nd Gordon Highlander's skin back to the 42nd Black Watch, while also adding the kilt to the Officer and the fly-plaid to the Piper then all you need do is:

1) Back up your "Resource" and "Textures" folders.

2) Extract the files from this folder named "British Highlander.odds", "mmbrithats.brf" and "mmbrituniforms.brf" to your desktop, or anywhere you choose.

3) Place the "British Highlander.odds" into the "Textures" folder.

4) Place the "mmbrithats.brf" and "mmbrituniforms.brf" files into "Resource" folder.

5) Close these folders and launch the game!


Sorry for poor quality screenshots!
Credits:
The NW Epic Enhancement mod team for a great mod!
&
Captain Celtic (https://www.fsegames.eu/forum/index.php?action=profile;u=629),
Lance Corporal Tsk (https://www.fsegames.eu/forum/index.php?action=profile;u=10262),
Recruit Zoofi of the 42nd Royal Highland Regiment of Foot - The Black Watch (https://www.fsegames.eu/forum/index.php?topic=9406.0)

Disclaimer: permission was given to post this from Parrot (https://www.fsegames.eu/forum/index.php?action=profile;u=8380)
[/td][/tr][/table]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Crayon on January 21, 2014, 11:10:21 pm
I will actually use this myself too.

Cheers.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: AwkwardDuck on January 22, 2014, 03:27:14 am
This mod thinks I don't own NW when I really do. As a result, I can't install, I get as far as choosing my language and then it tells me to by NW on Steam or Taleworlds. Can anyone tell me why this is the case? And any possible solutions? This also happened to me with the Anglo Zulu mod and Blood & Iron.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: usnavy30 on January 22, 2014, 06:34:04 am
This mod thinks I don't own NW when I really do. As a result, I can't install, I get as far as choosing my language and then it tells me to by NW on Steam or Taleworlds. Can anyone tell me why this is the case? And any possible solutions? This also happened to me with the Anglo Zulu mod and Blood & Iron.
I think this quote needs referencing in the OP or something.

Also, I am trying to install v5.0 and every time I run the installer I get a message saying that this mod requires NW. I have NW... Help...

Just run regular warband first, without NW,then join a server for a few seconds. Quit out and run NW and you'll be able to play.

You are missing a certificate is all, it creates it by doing the above.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Alpharion on January 22, 2014, 07:28:16 am
Was wondering if somebody could tell me how to replace the bearforce side swing animations with the vanilla ones? Really throws me off.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Devmc99 on January 22, 2014, 07:12:03 pm
Was wondering if somebody could tell me how to replace the bearforce side swing animations with the vanilla ones? Really throws me off.
To Reply to US Navys post yes. But I will do it step by step

1) First go to Open BRF and go into the file in your Resource folder called ANI_Attacks. Then you should see (attacks_single_overswing, attacks_thrust_onehanded)
They have (old) at the end get rid of old by right clicking then renaming, delete the old part. and delete the names that don't have old at the end and are showing the animation of the new up attack and down u don't want.   
Spoiler

Then save the BRF File.

2) Now go into your NW folder and find a file called actions. But for this you need you need a vanilla actions file. Which I have uploaded here: https://www.dropbox.com/s/t32539gec2wjcts/Actions.rar

Do not drag and drop it to your NW folder though open  it then hit Crtl+f then type this in the search box which Is ctrl+f : ready_overswing_onehanded

Then you should see this:         ready_overswing_onehanded 524800 1679839242  1
  0.350000 attacks_single_overswing 5 16 7 0 0.0 0.0 0.0 0.0

Copy that then go to your NW folder with the actions and find that again but paste what you copied over it

Spoiler

Then save and your good.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Dom13WorstNW on January 22, 2014, 10:14:51 pm
Could you add different music into the game?   :D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Parrot on January 22, 2014, 11:39:17 pm
Could you add different music into the game?   :D

I'm afraid I won't do that, it's mainly down to copyright. Besides, if you don't want to listen to the music in game, pop open a playlist on youtube or something :P That's what I do, haven't listened to the vanilla music for NW since I got it.

Was wondering if somebody could tell me how to replace the bearforce side swing animations with the vanilla ones? Really throws me off.

The side swing animations were removed in the last patch, only the downwards swing and stab remain.

I will actually use this myself too.
Cheers.

It's a good patch too! Nice tweaks to the vanilla units while retaining their form. The new module layout will make modding this mod (hmm, there must be a better way to put that) easier. Hopefully the way I've done it will inspire some people to add optional unit patches :D


Oh and thanks to everyone that's posted bug reports, I'm trying to get as much fixed in this update as possible...
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: SeanBeansShako on January 23, 2014, 03:39:48 am
Just sent you the old MM taunts which you should add to the final version of the mod man ;).
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Bluehawk on January 23, 2014, 05:53:54 am
Going just by the screenshots on Page 1, some of the Russian reskins don't make sense. You've given the Chernigov line infantry pre-1807 facings but the rest of their equipment is still 1811 onward. The Preobrazhenskiy officer has an NCO's collar gallon. The Preobrazhenskiy in general should not have red lapels; before 1817 that was confined to the regiments of the "junior guard". The Pavlovskiy grenadiers are wearing greatcoats but also have a greatcoat rolled over the shoulder. The general's gold sash is a complete fiction. Since the Jaegers now have the decorative loops of the Guard on their collar and cuffs, they should be renamed "Leyb-Gvardii Yegerskiy Polk" to conform to that.

Keep up the good work though. It's great to see all these little mods combined so they don't compete with each other.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: AwkwardDuck on January 23, 2014, 06:18:12 am
This mod thinks I don't own NW when I really do. As a result, I can't install, I get as far as choosing my language and then it tells me to by NW on Steam or Taleworlds. Can anyone tell me why this is the case? And any possible solutions? This also happened to me with the Anglo Zulu mod and Blood & Iron.
I think this quote needs referencing in the OP or something.

Also, I am trying to install v5.0 and every time I run the installer I get a message saying that this mod requires NW. I have NW... Help...

Just run regular warband first, without NW,then join a server for a few seconds. Quit out and run NW and you'll be able to play.

You are missing a certificate is all, it creates it by doing the above.
Still doesn't work navy. Am I marked or something?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Dom13WorstNW on January 23, 2014, 06:21:58 am
yea np   :P   I added my own music to the game
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: SeanBeansShako on January 23, 2014, 09:46:12 am
Going just by the screenshots on Page 1, some of the Russian reskins don't make sense. You've given the Chernigov line infantry pre-1807 facings but the rest of their equipment is still 1811 onward. The Preobrazhenskiy officer has an NCO's collar gallon. The Preobrazhenskiy in general should not have red lapels; before 1817 that was confined to the regiments of the "junior guard". The Pavlovskiy grenadiers are wearing greatcoats but also have a greatcoat rolled over the shoulder. The general's gold sash is a complete fiction. Since the Jaegers now have the decorative loops of the Guard on their collar and cuffs, they should be renamed "Leyb-Gvardii Yegerskiy Polk" to conform to that.

Keep up the good work though. It's great to see all these little mods combined so they don't compete with each other.

Basically this mod is more 'Hey this is pretty awesome looking!' rather than 'Hey, lets make this accurate!'

Though you are right about the greatcoats on the guys wearing greatcoats :p that is just silly.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Wilhelm_II on January 23, 2014, 11:37:10 am
In the next update will all of the pony stuff be gone? If not how can I get the old banhammer back? I cannot for the life of me find it in the resources folder.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: George385 on January 23, 2014, 11:43:22 am
In the next update will all of the pony stuff be gone? If not how can I get the old banhammer back? I cannot for the life of me find it in the resources folder.

Well honestly I was going to get this until you mentioned ponies and I looked at the OP and it's Parrot... The FSE guy that's probably some obese guy who sits behind his PC and stays there for 15 hours a day looking at ponies... God knows what else he does  ::)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Parrot on January 23, 2014, 12:50:43 pm
In the next update will all of the pony stuff be gone? If not how can I get the old banhammer back? I cannot for the life of me find it in the resources folder.

There's one pony mesh, and it's the admin horse :P "All that pony stuff" can be removed by renaming a vanilla horse mesh to whatever the admin horse's mesh name is in mm_horses.brf...
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: usnavy30 on January 23, 2014, 05:02:39 pm
Still doesn't work navy. Am I marked or something?
Nah, I don't believe in curses of being chance. A friend of mine said he thinks Slenderman cursed his PC being unable to play Full Invasion 2 for having no static white face jokingly but we found out deleting rgl_log helped solve the problem.

I am sure then you perhaps have to re-download the exe and try running native or NW before installing the mod. It must be a common occurrence for people at times.


Now as for the mod in general.. well Parrot made this mod for fun, not historical accuracy just to spice up Napoleonic Wars experience.
I understand some have tendency to point out the uniform or equipment inaccuracies but it is up to the modder to incorporate them or not.

Then as for the silly content that can be easily modified to be the same as in vanilla NW with some discovering of the original mesh or sounds names so that should not stop you from enjoying the mod's client side feature. I will get to experimenting again soon.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: SeanBeansShako on January 23, 2014, 05:31:24 pm
I demand one of the four horses of the apocalypse from that RDR zombie DLC to replace Parrots Pony Admin horse!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Wilhelm_II on January 23, 2014, 07:03:34 pm
In the next update will all of the pony stuff be gone? If not how can I get the old banhammer back? I cannot for the life of me find it in the resources folder.

There's one pony mesh, and it's the admin horse :P "All that pony stuff" can be removed by renaming a vanilla horse mesh to whatever the admin horse's mesh name is in mm_horses.brf...
The banahmmer, whatever it is, where can I go to change it back to normal? I like the old comically oversized one.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: ClearlyInvsible on January 23, 2014, 09:08:56 pm
I demand one of the four horses of the apocalypse from that RDR zombie DLC to replace Parrots Pony Admin horse!

Do the fire one!!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: TheOrest007 on January 23, 2014, 10:10:46 pm
I really love this mod but I think that the polish infantry uniforms looked nicer before because they were somewhat more unique. Whenever I see white uniforms I right away think Royalist French army of Spanish army. Oh and kicking the Polish Lancers was the main thing I didn't like. Can't you keep both dutch and polish?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Killington on January 23, 2014, 10:35:29 pm
I really love this mod but I think that the polish infantry uniforms looked nicer before because they were somewhat more unique. Whenever I see white uniforms I right away think Royalist French army of Spanish army. Oh and kicking the Polish Lancers was the main thing I didn't like. Can't you keep both dutch and polish?
Woah, woah. The new poles are amazing.

Oh Yeah
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F469798213450294076%2F3F4680935C21AD543302EA47892BF76BF4FF4A85%2F&hash=4efc92ff0c6131bfc557b37306e0f32d06b018cc)
[close]

Lord of the Dance
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-3.steampowered.com%2Fugc%2F469798388586372825%2F988204E3E02FD24D39C917A963E9809DB61DD7F2%2F&hash=3b7a2b09f706f712b92003607494b732726e80d3)
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: AwkwardDuck on January 24, 2014, 03:06:25 am
Still doesn't work navy. Am I marked or something?
Nah, I don't believe in curses of being chance. A friend of mine said he thinks Slenderman cursed his PC being unable to play Full Invasion 2 for having no static white face jokingly but we found out deleting rgl_log helped solve the problem.

I am sure then you perhaps have to re-download the exe and try running native or NW before installing the mod. It must be a common occurrence for people at times.


Now as for the mod in general.. well Parrot made this mod for fun, not historical accuracy just to spice up Napoleonic Wars experience.
I understand some have tendency to point out the uniform or equipment inaccuracies but it is up to the modder to incorporate them or not.

Then as for the silly content that can be easily modified to be the same as in vanilla NW with some discovering of the original mesh or sounds names so that should not stop you from enjoying the mod's client side feature. I will get to experimenting again soon.
Redownload the installer? If so, I've done that already, didn't work.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: usnavy30 on January 24, 2014, 03:39:21 am
Do you have a copy of the vanilla module? Interesting either way.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: AwkwardDuck on January 24, 2014, 07:13:32 am
Do you have a copy of the vanilla module? Interesting either way.
Yes I have a copy of the original module, though I renamed it with original in the name so I know to tell it from my NeoGK module. This shouldn't be a problem as I couldn't install the mod before I even renamed it.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Crunk on January 24, 2014, 09:46:54 pm
Perhaps for the new patch, some Bavarian Light Infantry for France? Devmc99 made a damn cool one:

Spoiler
(https://i.imgur.com/iNgTYaI.jpg)
[close]

Spoiler
(https://i.imgur.com/GSe59Yc.jpg)
[close]

Spoiler
(https://i.imgur.com/zaCMd35.jpg)
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Alpharion on January 24, 2014, 10:46:27 pm
Just a thing I've found peculiar, What is with the weird arm movements when pressing a to move. It kinda twirls around.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: usnavy30 on January 24, 2014, 11:34:32 pm
Do you have a copy of the vanilla module? Interesting either way.
Yes I have a copy of the original module, though I renamed it with original in the name so I know to tell it from my NeoGK module. This shouldn't be a problem as I couldn't install the mod before I even renamed it.
I mean Napoleonic Wars not Native.. maybe neogk is doing something... :/
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Devmc99 on January 25, 2014, 12:14:14 am
Do you have a copy of the vanilla module? Interesting either way.
Yes I have a copy of the original module, though I renamed it with original in the name so I know to tell it from my NeoGK module. This shouldn't be a problem as I couldn't install the mod before I even renamed it.
I mean Napoleonic Wars not Native.. maybe neogk is doing something... :/
Poor Navy loosing his mind.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Wigster600 on January 25, 2014, 12:17:36 am
Could you replace the 90th light inf? they're so shit looking D:
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: AwkwardDuck on January 25, 2014, 04:22:40 am
Do you have a copy of the vanilla module? Interesting either way.
Yes I have a copy of the original module, though I renamed it with original in the name so I know to tell it from my NeoGK module. This shouldn't be a problem as I couldn't install the mod before I even renamed it.
I mean Napoleonic Wars not Native.. maybe neogk is doing something... :/
Yes I have the original module for NW.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: usnavy30 on January 25, 2014, 05:05:25 am
Do you have both NW and Warband as Steam or non steam versions? I still don't see why the installer would have this error.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: AwkwardDuck on January 25, 2014, 08:36:42 am
Do you have both NW and Warband as Steam or non steam versions? I still don't see why the installer would have this error.
Both are Steam versions of the game.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: SeanBeansShako on January 25, 2014, 02:48:59 pm
Have you tried seeing if the 'light' version works at all? how good is your PC/laptop? people with older versions might be getting slight performance issues with the mod...

Parrot, you got any suggestions as this guy has been trying a while now and things are getting weirdly silly.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Furrnox on January 25, 2014, 04:09:48 pm
I just downloaded verision 5 but the installer keeps telling me I don't own Napoleonic Wars even though I do own it on steam...
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: SeanBeansShako on January 25, 2014, 04:13:43 pm
I just downloaded verision 5 but the installer keeps telling me I don't own Napoleonic Wars even though I do own it on steam...

Try joining a multiplayer server in Warband and then giving the installer another go :).
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Parrot on January 25, 2014, 04:34:01 pm
I just downloaded verision 5 but the installer keeps telling me I don't own Napoleonic Wars even though I do own it on steam...

Try joining a multiplayer server in Warband and then giving the installer another go :).

I really need to get that FAQ together XD
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Furrnox on January 25, 2014, 05:02:38 pm
Alright it works I nub.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: AwkwardDuck on January 26, 2014, 12:38:50 am
Have you tried seeing if the 'light' version works at all? how good is your PC/laptop? people with older versions might be getting slight performance issues with the mod...

Parrot, you got any suggestions as this guy has been trying a while now and things are getting weirdly silly.
Could me verifying the game cache through Steam have done something to not make the multiplayer solution work? Btw, Lite version doesn't work either :/
My PC has an Intel i5 processor and 650 at 3.20GHz, and it's 64-bit.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: turanafon on January 27, 2014, 11:30:42 am
well thank you i really do enjoy using this enhanced pack, it has brought a new lease of life to me.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Prince_Eugen on January 27, 2014, 11:41:06 am
Have you tried seeing if the 'light' version works at all? how good is your PC/laptop? people with older versions might be getting slight performance issues with the mod...

Parrot, you got any suggestions as this guy has been trying a while now and things are getting weirdly silly.
Could me verifying the game cache through Steam have done something to not make the multiplayer solution work? Btw, Lite version doesn't work either :/
My PC has an Intel i5 processor and 650 at 3.20GHz, and it's 64-bit.
What video card you have? I heard, that Nvidia cards has problems with running NW.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Celtichugs on January 27, 2014, 04:23:24 pm
Updated version of the "vanillablackwatch" submod has been uploaded. (https://www.fsegames.eu/forum/index.php?topic=9907.msg461012#msg461012)

Update


Newest Update 27/1/2014, 15.18: Kilt, feathers and backpack now added to the Colour Serjeant class. Should now look more like an NCO, rather than an Officer. I wanted to keep the sash and fly-plaid, however the body/chest of the model looks a little "busy".
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Von Alten on January 27, 2014, 06:30:31 pm
Updated version of the "vanillablackwatch" submod has been uploaded. (https://www.fsegames.eu/forum/index.php?topic=9907.msg461012#msg461012)

Update


Newest Update 27/1/2014, 15.18: Kilt, feathers and backpack now added to the Colour Serjeant class. Should now look more like an NCO, rather than an Officer. I wanted to keep the sash and fly-plaid, however the body/chest of the model looks a little "busy".
Yay
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Furrnox on January 27, 2014, 10:33:05 pm
What is included in the 4.1 lite version?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: SeanBeansShako on January 27, 2014, 10:58:54 pm
What is included in the 4.1 lite version?

Basically you get the sounds, animations and UI tweaks whilst keeping the vanilla regiments.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Parrot on January 27, 2014, 11:07:47 pm
Do you guys want the "pretty female faces" mod enabled by default or keep it disabled (but you're still able to active it) for the next update?

Example
(It also adds a fringe to the females (not shown in this picture) so that they don't look like they're balding)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2F2014-01-14_00002-Copy_zps4644553b.jpg&hash=9df7681c74b910366b37acb587035b04be2928ef)
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: SeanBeansShako on January 27, 2014, 11:17:21 pm
I want it as an option really.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Parrot on January 27, 2014, 11:29:26 pm
I want it as an option really.

It will be an option anyway, but I'd like to know if people want it enabled or disabled by default
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Parrot on January 28, 2014, 02:33:24 am
5th Battalion Canadian Embodied Militia (British Light Infantry) Preview - One of the options for the British Light Infantry

Screenshots
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2F2014-01-28_00003_zpsb553a95b.jpg&hash=506296e9490e1b546df4d4b897055340403ad981)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2F2014-01-28_00002_zpsabc9137b.jpg&hash=c62a4f2b84da0046f1b4816dbd3f559bdcdd8660)
[close]

Based off
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fa10.idata.over-blog.com%2F4%2F97%2F74%2F44%2Fanglais%2Fincorporated-militia.png&hash=905af306a87e70148479f7c79cbbd25d657a3de5)
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Killington on January 28, 2014, 02:58:43 am
5th Battalion Canadian Embodied Militia (British Light Infantry) Preview - One of the options for the British Light Infantry

Screenshots
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2F2014-01-28_00003_zpsb553a95b.jpg&hash=506296e9490e1b546df4d4b897055340403ad981)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1327.photobucket.com%2Falbums%2Fu664%2FMrExParrot1%2F2014-01-28_00002_zpsabc9137b.jpg&hash=c62a4f2b84da0046f1b4816dbd3f559bdcdd8660)
[close]

Based off
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fa10.idata.over-blog.com%2F4%2F97%2F74%2F44%2Fanglais%2Fincorporated-militia.png&hash=905af306a87e70148479f7c79cbbd25d657a3de5)
[close]
Nice, love the hat! xD
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: William on January 28, 2014, 03:10:53 am
Could you also make an option between Landwher, sorry Dev  :-*
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F6790%2Fj1rn.jpg&hash=72a2b244027ba4eb82d8a51a971052793bf0dd07)
[close]
https://www.fsegames.eu/forum/index.php?topic=10699.0
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: CharlieWJM on January 28, 2014, 04:37:20 am
I cant install Version 5, I download it and my computer just instantly deletes it. I've turned my firewall off and downloaded and my computer has still deleted it.
It's acting like those fussy vending machines, when you put money in it, it just spits right back out - "No I don't like that one.."
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: AwkwardDuck on January 28, 2014, 05:35:49 am
Have you tried seeing if the 'light' version works at all? how good is your PC/laptop? people with older versions might be getting slight performance issues with the mod...

Parrot, you got any suggestions as this guy has been trying a while now and things are getting weirdly silly.
Could me verifying the game cache through Steam have done something to not make the multiplayer solution work? Btw, Lite version doesn't work either :/
My PC has an Intel i5 processor and 650 at 3.20GHz, and it's 64-bit.
What video card you have? I heard, that Nvidia cards has problems with running NW.
Yes, I have a Nvidia GTX 660, not Ti
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Ody on January 28, 2014, 06:06:34 am
Could you also make an option between Landwher, sorry Dev  :-*
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F6790%2Fj1rn.jpg&hash=72a2b244027ba4eb82d8a51a971052793bf0dd07)
[close]
https://www.fsegames.eu/forum/index.php?topic=10699.0

Off subject, what is the mod that allows officers to lean on their belt like that when stationary? Been looking for it everywhere if you can, please give me a link to it. much obliged :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Prince_Eugen on January 28, 2014, 07:59:44 am
Yes, I have a Nvidia GTX 660, not Ti
Try the program Nvidia GeForce Experience - http://www.geforce.com/geforce-experience
There you can optimize the video settings of the game to get the best possible settings for your card.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Parrot on January 28, 2014, 10:53:42 am
Yes, I have a Nvidia GTX 660, not Ti
I cant install Version 5, I download it and my computer just instantly deletes it. I've turned my firewall off and downloaded and my computer has still deleted it.
It's acting like those fussy vending machines, when you put money in it, it just spits right back out - "No I don't like that one.."

Nvidia graphics cards should be fine, mine doesn't have any issues with the game or mod :/

Perhaps both of you are having the same issue, because the exe doesn't have a registered publisher Windows won't run it off the bat for protection reasons. If you're on Windows 8 and get the "I don't want to run this program" pop up band thing, click read more and there's an option to "run anyway"
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: SeanBeansShako on January 28, 2014, 03:34:45 pm
Could you also make an option between Landwher, sorry Dev  :-*
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F6790%2Fj1rn.jpg&hash=72a2b244027ba4eb82d8a51a971052793bf0dd07)
[close]
https://www.fsegames.eu/forum/index.php?topic=10699.0

Off subject, what is the mod that allows officers to lean on their belt like that when stationary? Been looking for it everywhere if you can, please give me a link to it. much obliged :)

That animation I believe is from the North And South mod.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Rutger Müller on January 28, 2014, 05:29:24 pm
how do i change the files so there is only one standing position
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Parrot on January 28, 2014, 05:38:39 pm
how do i change the files so there is only one standing position

Wait until the next update (soon!!) That option will be available
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: CharlieWJM on January 28, 2014, 06:50:51 pm
I did the "Run Anyway" option for that last 4-4.1 updates however I dont get an options to do that for version 5. It pop's up that it's scanning it then just deletes it, without having an option to run anyway.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Parrot on January 28, 2014, 07:22:10 pm
I did the "Run Anyway" option for that last 4-4.1 updates however I dont get an options to do that for version 5. It pop's up that it's scanning it then just deletes it, without having an option to run anyway.

Could it be related to where you're installing it? And have you had any issues with any other Warband or NW mods? (such as Blood and Iron or North and South) as this mod uses the same installer as the majority of other mods.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: CharlieWJM on January 28, 2014, 07:43:38 pm
No problems at all with any other mods for NW or your previous patches.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Blackburn on January 28, 2014, 09:43:15 pm
As an arty guy, I think cannons don't generate enough smoke. That makes it extremely difficult to see the enemy cannon firing against us. So, we're handicapped if we use the mod and the enemy doesn't.
Keep up with this project, it is a really good mod.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Nicos on January 28, 2014, 10:00:18 pm
I love it!It can make you much more interested playing m&b again all the time and i just love everything at it!Great work you have done there!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Rutger Müller on January 29, 2014, 09:27:30 pm
thanks for the quick response. sorry if this was answered before but what is the difference from the lite version the the full version
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: William on January 29, 2014, 09:34:41 pm
thanks for the quick response. sorry if this was answered before but what is the difference from the lite version the the full version

Lite is mainly just a UI overhaul, no skins.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: SeanBeansShako on January 29, 2014, 09:36:43 pm
It has the new sounds and some of the new animations too.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Devmc99 on January 29, 2014, 10:29:28 pm
Could you also make an option between Landwher, sorry Dev  :-*
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F6790%2Fj1rn.jpg&hash=72a2b244027ba4eb82d8a51a971052793bf0dd07)
[close]
https://www.fsegames.eu/forum/index.php?topic=10699.0
This... is treason. HA JK replace the current one with this if you want to Parrot. It does look really good.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: SeanBeansShako on January 29, 2014, 10:48:32 pm
Little late for replacement requests gents, the final version of the mod will be released later tonight. As a beta tester bit of a heads up, If you use Parrots B&I enhanced the auto installer will try and put it in your B&I folder instead of the NW.

Be prepared to correct it.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Cara on January 29, 2014, 10:50:44 pm
Thanks, can't wait to see my 5e  :-*
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Parrot on January 29, 2014, 10:57:46 pm
Could you also make an option between Landwher, sorry Dev  :-*
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F6790%2Fj1rn.jpg&hash=72a2b244027ba4eb82d8a51a971052793bf0dd07)
[close]
https://www.fsegames.eu/forum/index.php?topic=10699.0
This... is treason. HA JK replace the current one with this if you want to Parrot. It does look really good.

It will be easy for you to add this as an option to the mod and upload it for other people to download. Yay, making mods for mods!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: William on January 29, 2014, 11:10:35 pm
How about more options for the light infantry of France. I would really prefer Chasseurs rather then Tirailleurs.

Also, I'm sorry to lovers of the regular 1er, but I think that these 1er Gren replacements would be nice
Raddeo's 3e Grenadiers
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg607.imageshack.us%2Fimg607%2F7253%2Fo1gz.jpg&hash=ffc950846146bcd0ee2964e6c670684c0946d385)
[close]
and for UK
and the 73rd highlanders for UK
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg823%2F6813%2Fcu41.jpg&hash=b197156e16ae06329420df60b8efffd608d33f83)
[close]

https://www.fsegames.eu/forum/index.php?topic=5396.0 (https://www.fsegames.eu/forum/index.php?topic=5396.0)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Prince_Eugen on January 29, 2014, 11:20:14 pm
How about more options for the light infantry of France. I would really prefer Chasseurs rather then Tirailleurs.

Also, I'm sorry to lovers of the regular 1er, but I think that these 1er Gren replacements would be nice
Raddeo's 3e Grenadiers
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg607.imageshack.us%2Fimg607%2F7253%2Fo1gz.jpg&hash=ffc950846146bcd0ee2964e6c670684c0946d385)
[close]
I already made the merge of it in the mod :) You can easily do it with Brf.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: SeanBeansShako on January 30, 2014, 12:40:04 am
Just recorded a series of 4-5 minute videos of previewing the new regiments and explaining some of the mods features. They are a little bit amateur-ish but they will do the job.

They should all be ready and on YouTube tomorrow :).
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Devmc99 on January 30, 2014, 01:43:22 am
Parrot want me to make a quick video on how to put in your own uniform so people stop asking "please replace this with that"? Dealing on the video with simple texture replacements to complete new uniforms
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Cara on January 30, 2014, 03:10:59 pm
Nice :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Parrot on January 30, 2014, 03:43:09 pm
[youtube]http://www.youtube.com/watch?v=-W6as8oVcuM[/youtube]

Final update for my mod is here. (http://www.mediafire.com/download/iww76a923r7h5ob/Napoleonic%20Wars%20Enhancement%20v5.1.exe) There aren't too many visual changes; it fixes a bunch of bugs, changes the way the resources are laid out, adds some units that are easy to customize, optional pretty female faces, varied running/idle animations, and that's just about it...

Customizable units include:
- British Highlanders
    + Black Watch
    + Sutherland
- British Light Infantry
    + Glengarry
    + Canadian embodied militia
- British Rifles
    + 95th
    + 60th
- French 84e
    + Swiss infantry
    + 2e Bataillon du Gene de la Garde
- French Light Infantry
    + 1er Tirailleurs
    + 5e Voltigeurs

To enable a new unit and disable the old one:
1) Navigate to your Napoleonic Wars module folder, and open your module.ini file
2) Scroll down to the "Customizable Files" section (tip: it's called that, so use the find option)
3) Remove the # from the uniform you want, and add it infront of the uniform it replaces
4) Save

There are also troop names for the customizable units, just unpack the troop file that corresponds to the one you want and replace the old troops file with it.
If you want some good old Mount and Musket era taunts, unpack the sounds into your sounds file and replace.


It's better to install this version over a clean copy of NW, but you don't have to.

*JUST MAKE SURE THE INSTALL PATH IS CORRECT IN THE INSTALLER!*

If you want to un-install the mod, DO NOT use the un-install button that the mod creates. It will break your game. Delete your NW module folder and let Steam re-download it.

------------------------------------------------------------------------------------------------------------------------------------------

This is the last update for this mod (for now at least). It's reached the stage where there isn't really anything more to add. The way I did the optional units might inspire some of you to create other packs for other units with the skins that you like. Feel free to use the skins that I've created, I would prefer you to let me know if you want to use them (just so that I can see which mods they're going into), but if you don't then just leave credit for the skins. For any of the stuff that I haven't made, you'll need to contact the creator of that item/items.

I will be working on other projects that are much larger than this simple compilation, so keep an eye out for posts on the forums for that stuff if you've enjoyed my other work.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: SeanBeansShako on January 30, 2014, 04:07:50 pm
Working on the final preview video thingy now Parrot, I'll send you all of them on STEAM when I am done.

Congratulations to all involved in this client side project! your modding contributions whether it was textures, animations or sounds have breathed nice life and enjoyment into the game side of things.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Wismar on January 30, 2014, 04:24:36 pm
Working on the final preview video thingy now Parrot, I'll send you all of them on STEAM when I am done.

Congratulations to all involved in this client side project! your modding contributions whether it was textures, animations or sounds have breathed nice life and enjoyment into the game side of things.
+1
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: AwkwardDuck on January 30, 2014, 04:48:38 pm
Yes, I have a Nvidia GTX 660, not Ti
I cant install Version 5, I download it and my computer just instantly deletes it. I've turned my firewall off and downloaded and my computer has still deleted it.
It's acting like those fussy vending machines, when you put money in it, it just spits right back out - "No I don't like that one.."

Nvidia graphics cards should be fine, mine doesn't have any issues with the game or mod :/

Perhaps both of you are having the same issue, because the exe doesn't have a registered publisher Windows won't run it off the bat for protection reasons. If you're on Windows 8 and get the "I don't want to run this program" pop up band thing, click read more and there's an option to "run anyway"
Here's exactly what happens to me. I go to my downloads folder on windows 7 and double click on the enhancement. Later, it asks for administrator permission, and I click yes. Then, I choose my language in the installer, and then it immediately tells me I don't own NW, which I do. And Parrot, if it's the install path that's wrong, could you tell me how to change/fix it? I'm not very good with computers, as far as I go is installing mods for Warband :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Parrot on January 30, 2014, 05:11:13 pm
Here's exactly what happens to me. I go to my downloads folder on windows 7 and double click on the enhancement. Later, it asks for administrator permission, and I click yes. Then, I choose my language in the installer, and then it immediately tells me I don't own NW, which I do. And Parrot, if it's the install path that's wrong, could you tell me how to change/fix it? I'm not very good with computers, as far as I go is installing mods for Warband :P

Wait, which language are you choosing for the mod? It only supports English...
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Wismar on January 30, 2014, 05:38:12 pm
Can't launch the game after I updated

RGL ERROR

Unable to open file: Modules\Napoeonic Wars\Resource\en_material_face.brf


Help?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: William on January 30, 2014, 05:38:33 pm
Can't launch the game after I updated

RGL ERROR

Unable to open file: Modules\Napoeonic Wars\Resource\en_material_face.brf


Help?
same
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Parrot on January 30, 2014, 05:49:34 pm
Can't launch the game after I updated

RGL ERROR

Unable to open file: Modules\Napoeonic Wars\Resource\en_material_face.brf


Help?

Damn it, that was supposed to read "en_materials_face" in the module.ini  Just add the s and you'll be fine

Links will be updated to fix this problem, for now add the "s" or switch to the pretty faces option.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: William on January 30, 2014, 06:00:47 pm
Yeah, it's a little complicated but once you get it I had no more problems.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Wismar on January 30, 2014, 06:11:35 pm
Thanks for the quick respond tho!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Parrot on January 30, 2014, 06:22:15 pm
Thanks for the quick respond tho!

No worries. I'm uploading the fixed file, when it's ready I'll let you guys know. If you still want to download the current version, go ahead, just don't forget to add that s :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: AeroNinja on January 30, 2014, 06:26:32 pm
Once again, Thank you for this BEST NW mod :D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Parrot on January 30, 2014, 08:56:28 pm
Updated download link! (http://www.mediafire.com/download/iww76a923r7h5ob/Napoleonic%20Wars%20Enhancement%20v5.1.exe)

Fixed a spelling mistake that caused the game to crash on startup.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: AwkwardDuck on January 31, 2014, 01:36:41 am
Ignore this
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: AwkwardDuck on January 31, 2014, 01:39:06 am
Here's exactly what happens to me. I go to my downloads folder on windows 7 and double click on the enhancement. Later, it asks for administrator permission, and I click yes. Then, I choose my language in the installer, and then it immediately tells me I don't own NW, which I do. And Parrot, if it's the install path that's wrong, could you tell me how to change/fix it? I'm not very good with computers, as far as I go is installing mods for Warband :P

Wait, which language are you choosing for the mod? It only supports English...
English
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: Parrot on January 31, 2014, 02:12:49 pm
Here's exactly what happens to me. I go to my downloads folder on windows 7 and double click on the enhancement. Later, it asks for administrator permission, and I click yes. Then, I choose my language in the installer, and then it immediately tells me I don't own NW, which I do. And Parrot, if it's the install path that's wrong, could you tell me how to change/fix it? I'm not very good with computers, as far as I go is installing mods for Warband :P

Wait, which language are you choosing for the mod? It only supports English...
English

That is super strange, I guess the best thing to do would be to disable your anti-virus (don't know if that would help, but for those that have the mod deleted by norton or something, do this). And then try and follow the following steps:

If the mod tells you that you don't have NW installed, click here
- Right click on Mount & Blade: Warband on steam and select view CD key.
Copy the Napoleonic Wars serial code or keep it open.

- Click Start > Run
- Enter regedit, right click to open with administrative rights
- A new window will open, browse to HKEY_CURRENT_USER > Software > MountAndBladeWarbandKeys
- Search the entry, serial_key_nw,
- If it doesent exist, make a string value with that name and enter your cd key there.
- make sure that the value is the same as your CD key. Also make sure that the key is separated correctly. Double click the entry and modify it until it is correct. Watch out for invisible spaces in the CD key.
- If you are done with that, close the Registry Window and start the installer, and have fun playing!
[close]


Nurbot has also done a fantastic series of video shorts showcasing basically everything in the mod! Props to him for his time and effort there. I will be adding them to the OP when I update it, but for now, here's one of the videos:

[youtube]http://www.youtube.com/watch?v=A08R0qM7pY4[/youtube]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: SeanBeansShako on January 31, 2014, 03:34:46 pm
Apologies for the rambling, There really is so much you can say about this mod :P (things look good, get it).
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Mexican on January 31, 2014, 11:05:16 pm
Is there any way for me to just get the new textures? I don't like the new sounds or animations.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Crescent Glow on February 01, 2014, 04:56:22 pm
Great Mod! But I don't like how you mix up all the animations. If everyone is standing still in a line...it looks pretty weird :P

Maybe a seperate version with all the vanilla animations would be nice. :D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Parrot on February 01, 2014, 05:13:06 pm
Great Mod! But I don't like how you mix up all the animations. If everyone is standing still in a line...it looks pretty weird :P

Maybe a seperate version with all the vanilla animations would be nice. :D

there's an option to revert to a non-varied set of animations, you can enable this through the module.ini file
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Wigster600 on February 01, 2014, 10:30:45 pm
could you make animations that look more like the Napoleon/Empire total war running/walking animations?  ;D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: The140th on February 02, 2014, 04:25:53 am
This mod looks amazing. I would use it but it says I don't have NW. I know I do have it though because that's all I play for warband. So if I could get some help with that it would be delightful. Thanks
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Superbad on February 02, 2014, 05:41:12 am
What are all the blocking metal clings and flesh hit sounds? What are their names? I like the mod...
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5 links up! Trailer out!
Post by: AwkwardDuck on February 02, 2014, 09:18:47 am
Here's exactly what happens to me. I go to my downloads folder on windows 7 and double click on the enhancement. Later, it asks for administrator permission, and I click yes. Then, I choose my language in the installer, and then it immediately tells me I don't own NW, which I do. And Parrot, if it's the install path that's wrong, could you tell me how to change/fix it? I'm not very good with computers, as far as I go is installing mods for Warband :P

Wait, which language are you choosing for the mod? It only supports English...
English

That is super strange, I guess the best thing to do would be to disable your anti-virus (don't know if that would help, but for those that have the mod deleted by norton or something, do this). And then try and follow the following steps:

If the mod tells you that you don't have NW installed, click here
- Right click on Mount & Blade: Warband on steam and select view CD key.
Copy the Napoleonic Wars serial code or keep it open.

- Click Start > Run
- Enter regedit, right click to open with administrative rights
- A new window will open, browse to HKEY_CURRENT_USER > Software > MountAndBladeWarbandKeys
- Search the entry, serial_key_nw,
- If it doesent exist, make a string value with that name and enter your cd key there.
- make sure that the value is the same as your CD key. Also make sure that the key is separated correctly. Double click the entry and modify it until it is correct. Watch out for invisible spaces in the CD key.
- If you are done with that, close the Registry Window and start the installer, and have fun playing!
[close]


Nurbot has also done a fantastic series of video shorts showcasing basically everything in the mod! Props to him for his time and effort there. I will be adding them to the OP when I update it, but for now, here's one of the videos:

[youtube]http://www.youtube.com/watch?v=A08R0qM7pY4[/youtube]
The140th, follow Parrots instructions here or join a multiplayer game in NW, quit, then rerun installer. And btw Parrot, thanks a bunch for the Regedit solution. Worked immediately!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Sir Hal on February 02, 2014, 02:55:17 pm
You should add more units from Empires, replacing the British Lights with Canadians was good, another idea, you could have Indian cavalry from the British Raj.

(https://2.bp.blogspot.com/-h_56ncN9Zt4/TZe-nM7idyI/AAAAAAAABh8/YGWBC3oZPDY/s1600/bengal-irregular-cavalry.jpg)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: William on February 02, 2014, 04:58:13 pm
Guys, Parrot is done with the mod. Whatever you guys want to add, add in yourself. That's the beauty of the mod, for people to do what they want.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Sir Hal on February 02, 2014, 05:21:45 pm
Well nobody told me and the threads name is very miss leading in that case, if its done then lock it or change the name  :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Parrot on February 02, 2014, 06:17:18 pm
Well nobody told me and the threads name is very miss leading in that case, if its done then lock it or change the name  :P

"Updating the thread" means I'm updating the OP :P I'll change it when that's finished (it has to be a good OP!)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Sir Hal on February 02, 2014, 06:26:05 pm
Ok all is forgiven :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Millander on February 02, 2014, 06:51:45 pm
IS there an alternate download link 5.1 isnt working for me.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Sir Hal on February 02, 2014, 07:18:28 pm
On page 42 near the bottom. I had the same issue with the links on the 1st page didn't work, I'd download it to find that it didn't work.

Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Parrot on February 02, 2014, 07:44:09 pm
IS there an alternate download link 5.1 isnt working for me.

This is currently the only link availible for the most recent version. (http://www.mediafire.com/download/iww76a923r7h5ob/Napoleonic%20Wars%20Enhancement%20v5.1.exe) I'll upload the mod to nexus and possible moddb in the very near future as backups.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Von Alten on February 03, 2014, 09:22:31 am
like the Idea of British Raj cav, if you want that done go to a skin maker, and then upload screenies to here?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Feldmarschall_Ben on February 03, 2014, 03:14:36 pm
Parrot!

I would like to talk to you regarding the austrian faction. Since I am leader of the imperial army I have done a skinpack for my men. Your skinpack is excellent but I maybe you want to see my austrian stuff too. Maybe we can work together, just if you are interested!

Add me on steam: Feldmarschall_Ben

Spoiler
Kaiserlich-königliche Trabanten-Leibgarde
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.napoleon-online.de%2FBilder%2FOesterreich1820_Tafel30.jpg&hash=af280b143b0ad452e818833b2cce099cd398ebff)
http://cloud-3.steampowered.com/ugc/666830221668829831/30A1BE1B06DE22CA2BFD8015DC62AC0F0C0E004B/1024x576.resizedimage

IR59 - orange/yellow
IR4 - Blue
http://cloud-2.steampowered.com/ugc/688223402903142038/1AD15275D05A6F8BC3F8D479CFA23277ECED5BC2/

kk Cuirassiers No 2 "Franz d´Este"
http://cloud-4.steampowered.com/ugc/685967544664363693/EFDD6FD6EAA889F02B45C1517CB74CCA96F87E38/1024x576.resizedimage

Jaegers Nr4
http://cloud-4.steampowered.com/ugc/685966454532888003/14B62224D7A9FFB0DD2C00741A588CE36B5074FB/1024x576.resizedimage

and many more
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: SeanBeansShako on February 03, 2014, 04:41:37 pm
Parrot is working on several projects at once and other stuff, but the idea of having a few alternate packs as an option in this thread is a pretty good idea worth building on.

Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Becker- on February 03, 2014, 06:25:38 pm
Got a question,

So my regiment uses some custom skins that were made awhile back specifically for us, but when you install the enhancement mod and then throw the skins back in ontop of the mod certain parts of the particular skin are missing.

For example...
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F705112442163533909%2F43983649FFC0928F036BA7EC3F5AF4B4E455FF29%2F&hash=70737a290a7367656ffaa61fba8855778c3c375e)
[close]

The skin uses a mix of the original Coldstream uniform as well as 33rd.

Help!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: SeanBeansShako on February 03, 2014, 07:17:42 pm
It really is advisable to just use a previously unmodified version of NW before using this mod. You could tweak some stuff about if you have custom stuff but it is a pain in the arse.

Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Angry_Piper on February 03, 2014, 08:07:25 pm
First off this is an amazing mod, I have been playing for years and the new skins, effects, animations etc.. are simply fantastic. However I have been looking at other skins for units like the 1er and the polish line and was wondering how I could change those unit skins without making a mess of this mod? any advice would be much appreciated
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Parrot on February 03, 2014, 11:33:27 pm
First off this is an amazing mod, I have been playing for years and the new skins, effects, animations etc.. are simply fantastic. However I have been looking at other skins for units like the 1er and the polish line and was wondering how I could change those unit skins without making a mess of this mod? any advice would be much appreciated

Thanks! XD

Btw, if people start making mini mods, packs, and add-ons for this mod, then I'll probably request a sub-board to keep things all nice and tidy.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: SeanBeansShako on February 04, 2014, 12:34:22 am
A sub-board might not be a bad idea. It seems a lot of people are warming to the idea of making their on replacements and add on's for the frame this mod has established.

You guys up for that? It seems already somebody has made some interesting suggestions for Austria.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Angry_Piper on February 04, 2014, 01:25:28 am
A sub-board might not be a bad idea. It seems a lot of people are warming to the idea of making their on replacements and add on's for the frame this mod has established.

You guys up for that? It seems already somebody has made some interesting suggestions for Austria.

sounds like a good idea.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Dom13WorstNW on February 04, 2014, 01:44:05 am
A sub-board might not be a bad idea. It seems a lot of people are warming to the idea of making their on replacements and add on's for the frame this mod has established.

You guys up for that? It seems already somebody has made some interesting suggestions for Austria.

yes please   ;D

Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Obelix on February 04, 2014, 01:47:20 am
Really Nice job on this big-mod-pack.. Looove it!

 One thing that could be really cool with this. Is a kinda "check list" for each modded skin and animations.. so you could costumize it your self entirely... that would be Awesome!

Keep it up the good work!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Rupert on February 04, 2014, 01:55:20 am
MISSING
(https://i.imgur.com/KOKSDuy.jpg)

I love the mod, the skins are great and I love that the British Riflemen are now 60th. But unfortunatly I can't seem to be able to select my favourite mustache :( I keep trying to select it on character creation but to no avail. pls help. This is by far my 2nd favourite modification for NW. 1st being Allah's Finest Sound Pack. http://www.mediafire.com/download/ptq614umd0hngd5/Allah's_finest_sound_pack.rar
You really should add it it.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Attila the nun on February 04, 2014, 02:28:07 am
Got a question,

So my regiment uses some custom skins that were made awhile back specifically for us, but when you install the enhancement mod and then throw the skins back in ontop of the mod certain parts of the particular skin are missing.

For example...
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F705112442163533909%2F43983649FFC0928F036BA7EC3F5AF4B4E455FF29%2F&hash=70737a290a7367656ffaa61fba8855778c3c375e)
[close]

The skin uses a mix of the original Coldstream uniform as well as 33rd.

Help!

Because your not so much adding extra skins on top of the mods as you are overwriting the current one. British uniforms are in the Brituniforms.brf file. So when you copy and paste your version into it your overwriting and erasing all of the mods British uniforms. The pants are missing cause they share pants with the french vanilla pants that have been removed or renamed. In order to add your custom skins you would have to use a program to open the brf files and insert the new skins in there.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Angry_Piper on February 04, 2014, 11:54:28 am

Because your not so much adding extra skins on top of the mods as you are overwriting the current one. British uniforms are in the Brituniforms.brf file. So when you copy and paste your version into it your overwriting and erasing all of the mods British uniforms. The pants are missing cause they share pants with the french vanilla pants that have been removed or renamed. In order to add your custom skins you would have to use a program to open the brf files and insert the new skins in there.

It might be really helpful if somebody could do a quick vid/ post on how to add in other custom skins to this mod.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Petrovich on February 04, 2014, 01:39:20 pm
Hello, I love this mod!
But I wondered if you knew the files I had to put in to get the melee system the same.
When you fight with sword, It's pretty different than in native.
Anyways thanks, love the mod.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Gokiller on February 04, 2014, 06:51:31 pm
Not sure if it was mentioned before, just in case.

Sometimes the death animation glitches out, as in it just doesn't fall to the ground, but stays in the position as the person was killed. (slightly bend forward).

Will this be fixed in later patches or?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Jelly on February 04, 2014, 06:58:35 pm
Quote
Set ragdolls to unlimited
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Becker- on February 04, 2014, 07:03:48 pm
It really is advisable to just use a previously unmodified version of NW before using this mod. You could tweak some stuff about if you have custom stuff but it is a pain in the arse.

I tried that but the pants that we use for the file were overridden so they go invisible, I hate mods they confuse me.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: SeanBeansShako on February 04, 2014, 07:16:42 pm
It really is advisable to just use a previously unmodified version of NW before using this mod. You could tweak some stuff about if you have custom stuff but it is a pain in the arse.

I tried that but the pants that we use for the file were overridden so they go invisible, I hate mods they confuse me.

Because they are trying to find things that have been removed/installed over by the previous mod.

Basically this is what you do:

Reinstall NW back to base. Use the previous custom mods. Copy and paste your NW module somewhere safe. Reinstall NW and then install Parrots mod. When you get bored of that uninstall Parrots mod and paste the earlier copied NW stuff to bring back your previous modded stuff.

You cannot have both at the same time. One or the other really.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Attila the nun on February 05, 2014, 01:32:49 am
Well you can but you would have to learn how to put it in yourself or get someone else to do it for you
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Posh on February 06, 2014, 11:47:55 am
Love the mod, it's also easy to pick out certain parts also which makes it event better.

Just one question though,
What is the name of the file which contains the Sky Textures?
I seem to have misplaced mine.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Parrot on February 06, 2014, 01:22:55 pm
Love the mod, it's also easy to pick out certain parts also which makes it event better.

Just one question though,
What is the name of the file which contains the Sky Textures?
I seem to have misplaced mine.

Thanks! All of the files relating to the boarders and the skyboxes have the prefix "pm". Hope this helps!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Hazzard on February 08, 2014, 03:28:56 pm
There's a small problem with changing variants in the module.ini file.
There isn't an option for the default light infantry, only the Lights with a uniform similar to the 95th Rifles and the Canadian Militia. I can't actually find what the default Light Infantry file is called, so I can't switch it to default.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: SeanBeansShako on February 08, 2014, 04:25:21 pm
The default Swiss guys (the balling 2e) seem to CTD when I try to use their own troops text file. It is a good system but the naming side might be a little buggy still.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: William on February 08, 2014, 06:49:05 pm
Is there a way to just get skins? A lot of people I have met agree with me in that we just want the skins, no sounds, textures or animation changes. How could we do this?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Lecourbe on February 08, 2014, 11:54:05 pm
Just Beautiful !!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Jameson on February 10, 2014, 06:51:25 am
Just realized it's really late to say, but i just thought you'd like to know that almost the entire 12e uses your enhancement mod :P Good job!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Ody on February 10, 2014, 06:04:44 pm
Is there a way to just get skins? A lot of people I have met agree with me in that we just want the skins, no sounds, textures or animation changes. How could we do this?
I would like that too
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: SeanBeansShako on February 10, 2014, 06:17:28 pm
One of my guys is working on a version of the mod where you can pick what you want using a simple checkbox system with installation.

Wait a few days and you can go crazy with what you like and dislike.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Ody on February 10, 2014, 06:51:10 pm
One of my guys is working on a version of the mod where you can pick what you want using a simple checkbox system with installation.

Wait a few days and you can go crazy with what you like and dislike.
Sounds good
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Dom13WorstNW on February 12, 2014, 01:43:08 am
I uninstalled the mod because I am getting fps problems. Now when I join a game my skybox is missing. Which means the sky is black  :( 
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: usnavy30 on February 12, 2014, 02:02:32 am
Sigh, you are specifically not supposed to use the uninstall button when you have the module folder, it deletes original files necessary to have vanilla NW the best way is to reinstall NW by verifying files first.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Dom13WorstNW on February 12, 2014, 02:15:04 am
Sigh, you are specifically not supposed to use the uninstall button when you have the module folder, it deletes original files necessary to have vanilla NW the best way is to reinstall NW by verifying files first.

I did  :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: usnavy30 on February 12, 2014, 04:21:01 am
Sigh, you are specifically not supposed to use the uninstall button when you have the module folder, it deletes original files necessary to have vanilla NW the best way is to reinstall NW by verifying files first.

I did  :P
Oh ship, then I guess you have to reinstall atleast the NW part..
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Frederik on February 12, 2014, 08:43:45 pm
Do you think about doing a enchantment mod for NaS?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Parrot on February 12, 2014, 11:35:54 pm
Do you think about doing a enchantment mod for NaS?

I did consider this, but there's not much of a "market" for it. At least not until the next update. Even then, I'm working on other projects which are taking priority at the moment.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: Wismar on February 12, 2014, 11:36:43 pm
Do you think about doing a enchantment mod for NaS?

I did consider this, but there's not much of a "market" for it. At least not until the next update. Even then, I'm working on other projects which are taking priority at the moment.
Maybe for IE?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Rutger Müller on February 13, 2014, 05:02:13 am
Is there anyway to just get the Textures of the units and not all the other stuff?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Wismar on February 13, 2014, 10:09:32 am
Why would you want that!?  :o
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on February 13, 2014, 11:34:36 am
Well I guess that if you were determined you could unpack the mod to a new folder and grab only the uniform textures and the brfs. But as Wismar said, its a bit silly :P

(I also love how your gifs get more awesome each time I check on them Wismar)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Wismar on February 13, 2014, 12:40:28 pm
Well I guess that if you were determined you could unpack the mod to a new folder and grab only the uniform textures and the brfs. But as Wismar said, its a bit silly :P

(I also love how your gifs get more awesome each time I check on them Wismar)
Credit goes to Nurdbot, he created them.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on February 13, 2014, 04:06:24 pm
Is there anyway to just get the Textures of the units and not all the other stuff?

I can never understand this request. The sounds are animations and 100% better than the default animations and sounds.

Do the Muskets being held several different ways in a line react such thought?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Raddeo on February 13, 2014, 06:09:36 pm
Personally I can clearly understand it. I also prefer old sounds, environment textures, animations etc. I believe that original idea of this mod was just to take all great uniforms in one file and let people use all of them at the same time. Now. I would say, this mod is a bit overdone...
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! Updating Thread
Post by: SeanBeansShako on February 13, 2014, 06:10:55 pm
One of my guys is working on a version of the mod where you can pick what you want using a simple checkbox system with installation.

Wait a few days and you can go crazy with what you like and dislike.

I wish people in these forums had the patience to read previous pages/posts.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on February 13, 2014, 07:27:32 pm
Personally I can clearly understand it. I also prefer old sounds, environment textures, animations etc. I believe that original idea of this mod was just to take all great uniforms in one file and let people use all of them at the same time. Now. I would say, this mod is a bit overdone...

It started out as me getting sick of the vanilla sounds and uniforms, then when I started to slowly build and improve it people mentioned that I should make it public, otherwise I would be the only one using the mod (a bit of wasted effort tbh) I guess you could say it's my idea of what NW should look and sound like.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Eatjello on February 13, 2014, 08:57:11 pm
Personally I can clearly understand it. I also prefer old sounds, environment textures, animations etc. I believe that original idea of this mod was just to take all great uniforms in one file and let people use all of them at the same time. Now. I would say, this mod is a bit overdone...

It started out as me getting sick of the vanilla sounds and uniforms, then when I started to slowly build and improve it people mentioned that I should make it public, otherwise I would be the only one using the mod (a bit of wasted effort tbh) I guess you could say it's my idea of what NW should look and sound like.

Amen I remember the 1st time I tired this mod. It made the game all new once again I played it 8 hours straight after about 200+ hours I changed some very small things back to the vanilla BUT so small were these changes it didn't dem the fact it a great mod. Other things I change were do to the fact my computer could handle every thing on max settings

I hope to see parrot continue the great work he has done cuz I know it has helped the community as a whole, and I can't wait to see what he does next!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: JONATHAN_51GI_GENERAL on February 14, 2014, 12:18:46 am
Hello I am looking for someone that can edit this skin the Spanish regiment in the French army. You may edit it and give it to me on steam? =============== my steam : joni482

If this may replace the uniforms of the french Voltiguers in facction.


Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: JONATHAN_51GI_GENERAL on February 14, 2014, 12:20:48 am
And this is the flag of that regiment
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: MackCW on February 14, 2014, 02:56:16 pm
I might be the only person in NW this doesn't work for...
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on February 14, 2014, 03:06:00 pm
I might be the only person in NW this doesn't work for...

In what way doesn't it work?

Hello I am looking for someone that can edit this skin the Spanish regiment in the French army.

I'm afraid I don't take skin requests, it's too much work as one gets swamped with a billion requests and people asking when their skins are ready. However there are some skinners that are still willing to make stuff on the forums. Best of luck!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Rutger Müller on February 14, 2014, 11:22:38 pm
I still appreciate the work of the mod i just prefer my personalized game (sorry, didnt mean to offend)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on February 15, 2014, 03:40:54 pm
Might ask me guy, Pants (he did the new Sailors) to possibly consider that if it possible.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Frederik on February 15, 2014, 05:00:03 pm
Hey parrot! This is Deadeye from the Nr.92 Black Brunswickers and im here too ask you if you could make some type of download or something that replaces the Friekorps with the Black Brunswicker Corp the ones for UK in replacement of the King's German Legion...we never play as UK and our main faction is Prussia because yes, here's abit of background of the Brunswicker korps. LOL. They did mercenary for the UK but they also fought under the Prussian flag and for the Duke of Brunswick, which was located in Prussian territory. The Brunswickers also stood in an army completely out of them self's, they had the Brunswick cav the Brunswick rifles, Brunswick infantry because they had that army by itself because Brunswick got captured and for 1/2 the war the Brunswickers worked on just getting their home country back! Yay! but anyway i was wondering if you can make some separate download for us, The Nr.92 Black Brunswicker Korps just replacing the friekorps with the current skin for the black Brunswickers. It would make our day if you could do this, over half of us in this regiment use this mod and we really want to play as our actually unit in-game :D
The Brunswicks never fought for Prussia, the duke of Brunswick formed a Freikorps with Austrian help in 1809 and later fought for UK.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Barnesy on February 16, 2014, 05:54:21 pm
Is there a way to install this but keep the 95th rifles instead of the 60th?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on February 16, 2014, 06:14:54 pm
Is there a way to install this but keep the 95th rifles instead of the 60th?

Yes, thanks to the new mod layout. Install the mod as usual, then head over to your NW module folder and open up "module.ini". Use the find function to search for "custom" and it'll take you to the section that lists all the customisable units.

Remove the # from infront of the unit you want, and add the # infront of the unit that's currently there. All units have been named so it's easy to see what you're replacing/removing.

Not only can you do this for uniforms, but also for animations!

Once you've done that and saved the file, head over to the rar archive that has the troops.txt files in and extract the file for the troop you just added to the game. Rename it "troops.txt" and let it replace the one that's currently there.


Enjoy!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Barnesy on February 16, 2014, 08:51:21 pm
Is there a way to install this but keep the 95th rifles instead of the 60th?

Yes, thanks to the new mod layout. Install the mod as usual, then head over to your NW module folder and open up "module.ini". Use the find function to search for "custom" and it'll take you to the section that lists all the customisable units.

Remove the # from infront of the unit you want, and add the # infront of the unit that's currently there. All units have been named so it's easy to see what you're replacing/removing.

Not only can you do this for uniforms, but also for animations!

Once you've done that and saved the file, head over to the rar archive that has the troops.txt files in and extract the file for the troop you just added to the game. Rename it "troops.txt" and let it replace the one that's currently there.


Enjoy!

Fantastic!
Just played NW since installing it... OMFG it's beautiful LOVE LOVE LOVE it. Whole new game!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: rudy on February 17, 2014, 07:59:11 am
When I start up your installer, it says that it will install into the Blood & Iron folder.

Where should it install to?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Crythor on February 17, 2014, 09:30:26 am
I don't like the skybox. Can someone hook me up with the default skybox file and tell me where to install it?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: AeroNinja on February 17, 2014, 05:08:04 pm
When I start up your installer, it says that it will install into the Blood & Iron folder.

Where should it install to?
install it to napoleonic wars if that option is available normally you can choose your path where you stick the files into.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on February 17, 2014, 05:09:18 pm
I don't like the skybox. Can someone hook me up with the default skybox file and tell me where to install it?

Go into your NW vanilla module folder, go to the Textures folder and search for these skyboxes one by one for the new ones you want to replace to original.

skybox_cloud_1.dds
skybox_cloud_2.dds
skybox_sunset_1.dds
skybox_clearday.dds

these are the only skyboxes altered in the mod. So copy and replace the skybox files in the Enhancement mod in the Textures folder.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Renzo on February 18, 2014, 05:09:31 am
Not that I'm trashing the the mod, I've been using it for a couple of months now. I want to revert to my original NW files. Is their a link or something I can do to get my original files back?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Killington on February 18, 2014, 05:13:19 am
Not that I'm trashing the the mod, I've been using it for a couple of months now. I want to revert to my original NW files. Is their a link or something I can do to get my original files back?
You can just reinstall and it should be the normal files :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on February 18, 2014, 06:27:13 pm
It depends on the version he downloaded. That has only been possible with the final version. Might have to delete and reinstall NW if you got the mod in around October/November really.

I talked with Pants, He's busy with his job so the modular version of the final release may take some time. But when it is out I'll share it with Parrot and the thread ;).
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on February 19, 2014, 05:15:10 am
If the exe customization works that's great.
The only problems I can think of are some skins are incompatible with NW since the patch (or incompatible with some other certain skins to be listed before downloaded) so that's a shame but still nevertheless a worthy endeavor.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on February 19, 2014, 06:11:16 am
If the exe customization works that's great.
The only problems I can think of are some skins are incompatible with NW since the patch (or incompatible with some other certain skins to be listed before downloaded) so that's a shame but still nevertheless a worthy endeavor.

Pants knows what he is doing, he'll find away. He worked on a certain space station related multiplayer game and with the mod pretty much reskinned and kitbashed the sailor units.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Rhazak on February 20, 2014, 09:30:19 pm
How would I go about changing all the added facial hair and accessories stuff back to vanilla?

Edit: also, how do I change the health bar interface back to vanilla?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on February 20, 2014, 09:33:36 pm
How would I go about changing all the added facial hair and accessories stuff back to vanilla?

You can't. You'd have to unistall or wait for the modular update.

Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Rhazak on February 20, 2014, 09:59:10 pm
How would I go about changing all the added facial hair and accessories stuff back to vanilla?

You can't. You'd have to unistall or wait for the modular update.
Bah, my regiment has facial hair requirement so this feature interferes with that, guess I'll play without mod.
Thanks for the quick response!

Also, feature request for modder: please add Attilas great coats for the 1er Grenadiers (france).
Here are the textures if you don't have them. (http://www.mediafire.com/download/blf61wla5vikp6h/Grenadiers+Greatcoats.rar) (been edited by us to work with latest vanilla patch and other small edits: hat plume still there, blue pants.)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: GrandMaster on February 20, 2014, 11:12:34 pm
Does anyone know of a decent Grenzer reskin?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Pachira on February 22, 2014, 02:56:57 am
Great mod, I love all the changes you did (though a few death sounds are too long). I do seem to have one issue though, one of the skyboxes has a weird bunch of black lines on it

https://steamcommunity.com/sharedfiles/filedetails/?id=230721873

Any fix?


Edit: Also, is it possible to return the surrender to normal?

Edit2: I changed the animation for the surrender, though it faces diagonal like the salute did. Anyway to make the surrender anim face straight?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on February 22, 2014, 04:35:17 am
Great mod, I love all the changes you did (though a few death sounds are too long). I do seem to have one issue though, one of the skyboxes has a weird bunch of black lines on it

Edit: Also, is it possible to return the surrender to normal?

Edit2: I changed the animation for the surrender, though it faces diagonal like the salute did. Anyway to make the surrender anim face straight?

I do believe someone had that issue previously.. I think they were able to fix it. But how are you importing the old animation? I usually do copy paste from brf to brf which works like a charm. It sounds like the vanilla animations got rotated when you imported it, either try the copy paste method or find a way to rotate the animation, those are probably your best options.

Oh, the skybox lines are shadows from props that are too close to the map edge, I don't know how to fix that :/ and to remove the death sounds that are too long, simply delete them from your sounds folder. But they're there to simulate some kind of atmosphere of dudes crying after having half their spleen taken out by a musket ball :P

How would I go about changing all the added facial hair and accessories stuff back to vanilla?

Also, feature request for modder: please add Attilas great coats for the 1er Grenadiers (france).

You could technically change the facial hair back to the way it was in vanilla, but that involves some effort and some knowledge of what you're doing :P However, all the original beards etc are in the mod, along with load more. So really, you regiment should use the mod for more facial hair (and women can wear "fake beards" as well! We don't discriminate here XD)

And I'm afraid I won't be updating the mod any time soon. However there are tutorials on how to add skins to NW, and it really isn't too difficult. But if you do add them , feel free to share your files here so others can benefit.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Pachira on February 22, 2014, 06:03:35 am
Great mod, I love all the changes you did (though a few death sounds are too long). I do seem to have one issue though, one of the skyboxes has a weird bunch of black lines on it

Edit: Also, is it possible to return the surrender to normal?

Edit2: I changed the animation for the surrender, though it faces diagonal like the salute did. Anyway to make the surrender anim face straight?

I do believe someone had that issue previously.. I think they were able to fix it. But how are you importing the old animation? I usually do copy paste from brf to brf which works like a charm. It sounds like the vanilla animations got rotated when you imported it, either try the copy paste method or find a way to rotate the animation, those are probably your best options.

Oh, the skybox lines are shadows from props that are too close to the map edge, I don't know how to fix that :/ and to remove the death sounds that are too long, simply delete them from your sounds folder. But they're there to simulate some kind of atmosphere of dudes crying after having half their spleen taken out by a musket ball :P

What I did was extract the surrender anim from mm_animations or something like that and then rename the surrender in en_animations and then import the surrender from the desktop. I did spin the skeleton guy around a little bit to look at it, would that effect it? I figured it was like half life model viewer.

For the skybox part, I think I somehow fixed it by changing that one option in the launcher for load textures on the fly or something like that. I disabled it.

Edit: Scratch that, it didn't fix it.

Edit2: Fixed the surrender by doing what you suggested, thanks!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Von Alten on February 23, 2014, 12:20:15 pm
I love this, but It lags my computer out, so how do you un-install?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on February 23, 2014, 03:23:36 pm
I love this, but It lags my computer out, so how do you un-install?

The installer has an uninstaller option too with the latest version.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: -~Carson~- on February 23, 2014, 03:25:42 pm
Great job on this!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Pachira on February 23, 2014, 09:16:17 pm
What file holds the new text changes (such as M1807 Musket)? I thought it would be strings.txt but it doesn't seem like it is (ctrl+f doesn't find the stuff). I wanna restore the original songs and then have their original names too.

Edit: Nvm
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on February 23, 2014, 10:25:26 pm
What file holds the new text changes (such as M1807 Musket)? I thought it would be strings.txt but it doesn't seem like it is (ctrl+f doesn't find the stuff). I wanna restore the original songs and then have their original names too.

Edit: Nvm

The musket names etc are in item kinds.txt, and the piano and organ song names are in strings.txt  :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Von Alten on February 28, 2014, 08:47:14 am
I completely re-installed mount and blade and I have no sky, so how do I get it back?
I have also noted a few minor things from the enhancement left in, including the aiming recticle, the mouse pointer.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Furrnox on February 28, 2014, 08:48:56 am
Try verifying your game chace?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Von Alten on February 28, 2014, 08:52:53 am
thx nox il'll try that!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Furrnox on February 28, 2014, 09:00:58 am
No worries I'm here to help.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Wigster600 on March 01, 2014, 04:11:45 pm
Is there a more recent lite version perchance?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: JONATHAN_51GI_GENERAL on March 02, 2014, 01:52:14 pm
Who knows edit skins can be passed through this link and help me?  https://www.fsegames.eu/forum/index.php?topic=13283.0
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: AeroNinja on March 02, 2014, 05:06:22 pm
Hello, if I may ask, what are the file names of the Ragdolls? Is it in a .txt file too or only brf or so?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on March 02, 2014, 05:34:50 pm
Hello, if I may ask, what are the file names of the Ragdolls? Is it in a .txt file too or only brf or so?

Are you asking how to turn the ragdolls unlimited? Look in the options video section of the game if so.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: AeroNinja on March 02, 2014, 05:45:55 pm
Hello, if I may ask, what are the file names of the Ragdolls? Is it in a .txt file too or only brf or so?

Are you asking how to turn the ragdolls unlimited? Look in the options video section of the game if so.
Well, I just wanted to know wich file it is to set the ragdolls like in the mod. I want to use the ragdolls in the original NW :D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on March 02, 2014, 06:51:56 pm
You mean the death animations? They're in the enhancement specific animations brf. You need ragdolls turned on to experience the death animations properly otherwise dead bodies will "hang" in the air.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: AeroNinja on March 02, 2014, 07:06:38 pm
You mean the death animations? They're in the enhancement specific animations brf. You need ragdolls turned on to experience the death animations properly otherwise dead bodies will "hang" in the air.
oh ok thanks :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: lerty37 on March 03, 2014, 08:02:15 am
What files make the ground textures and building textures different?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Dark_Knight on March 04, 2014, 05:06:36 pm
hey i got 2 questions.

1st, i have a In Game character with a beard, now he has a big bavarian pipe. How can i get it back (i mean to have a beard see by myself and others in the same time)

2nd is, i  have a better uniform for 45e, and i want to change only this one. Problem is when i changed it, some stuffs are totaly bugged white colour. Is it possible to change only some selected uniforms?

Thanks for answers, and except those 2 troubles i had, mod is amazingly good
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on March 04, 2014, 05:16:50 pm
For the uniform change you have to use openbrf to add the one you want to replace, simply changing the files won't work with the mod (there are plenty of easy-to-understand tutorials on openbrf on both forums)

The beard thing happened because the mod adds a whole bunch of new accessories and beards, if you want people without the mod to see your old beard you'll have to stick with the pipe for now. But if you (and other people with the mod) want to see the old beard, it's still there, you just need to find it (you never know, you might find a better one :P)



What files make the ground textures and building textures different?

They are texture files in the textures folder, the environment textures are from Polished Landscapes, and native Warband mod.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Take on March 05, 2014, 10:24:03 am
Just a word of warning to any1 who has to lead a lb and is thinking bout getting this mod.

The mod adds f.e. Palmtrees on the random desert maps which "arent real" (only people with the mod installed can see them and hence only people who have the mod will have their line of sight broken by them) also I noticed a bug where u cant hear the enemy fire in certain situations.

Dont get me wrong the animations, the new sounds and the graphical overhaul of the maps etc are awesome but u might want to create a copy of ur nw folder to use for lbs since this bugs can be really annoying in an lb and u will have a real disadvantage on some maps because of the props that were added to the maps.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on March 05, 2014, 03:15:53 pm
Tell your guys they aren't real and move through them. It isn't really a big deal.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on March 05, 2014, 04:39:22 pm
The sound thing is because some of the sounds I used were not in an ideal format, so they take up quite a lot of Warband's dedicated memory for sounds. When that memory is full, additional sounds can't play. (I've learnt a lot since adding those sounds though, so it won't happen again)

For the trees, the only thing I can say is, get used to it ;) You're not at any disadvantage at all unless you try and hide behind them or something. And they're palm trees, they're not really that thick so I don't find that they block your view to the extent that you can't lead your regiment.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Take on March 05, 2014, 10:35:08 pm
The sound thing is because some of the sounds I used were not in an ideal format, so they take up quite a lot of Warband's dedicated memory for sounds. When that memory is full, additional sounds can't play. (I've learnt a lot since adding those sounds though, so it won't happen again)

For the trees, the only thing I can say is, get used to it ;) You're not at any disadvantage at all unless you try and hide behind them or something. And they're palm trees, they're not really that thick so I don't find that they block your view to the extent that you can't lead your regiment.

Well its still a disadvantage because the enemy has a broader field of view because the palmtrees arent there for him.
Again dont get me wrong I love the addition of the additional props when Im playing solo or am just derping around but in lbs they can be really distracting (at least for me :P)
Just thought I give people the advice to have a copy of their nw folder ready if they feel the same.

But the Mod is still awesome and got nearly my whole regiment to play with it ^^
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: lerty37 on March 06, 2014, 04:40:15 am
Do you guys need any skin replacements for any units still?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on March 06, 2014, 04:53:43 am
Do you guys need any skin replacements for any units still?

Parrot is done with this now, feel free to make your own themed flavours of the mod if you can edit it :).
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: nostomies on March 06, 2014, 11:58:50 am
Hey.
I downloaded this mod, and it is amazing! Many of the skins were nice, i love the war cries and blood. The new death animations were nice too.
However, I didn't like the new facial hairs and some of the skins were not interesting for me. Is there a possible way to download some part of this  mod separately? I would like to download the animations, extra blood and death animations without the skins and extra facial hair.

Thank you.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on March 06, 2014, 12:05:42 pm
The facial hair stuff is still there, you just need to cycle through the versions with all the accessories in.

There is a light version that just has the new sounds, animations, effects and UI tweaks. Not sure how up to date it is. That is something that must be double checked when you got a moment to spare Parrot.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: nostomies on March 06, 2014, 12:09:07 pm
The facial hair stuff is still there, you just need to cycle through the versions with all the accessories in.

There is a light version that just has the new sounds, animations, effects and UI tweaks. Not sure how up to date it is. That is something that must be double checked when you got a moment to spare Parrot.

Okay, thanks for the fast answer.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Superbad on March 06, 2014, 12:51:03 pm
Hey Sean... didn't you say that one of your guys is working on a thing where you just tick a box of what you want? How is that going?

Found it after some digging
One of my guys is working on a version of the mod where you can pick what you want using a simple checkbox system with installation.

Wait a few days and you can go crazy with what you like and dislike.
[close]

And what exactly is in the Lite Download?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on March 06, 2014, 01:27:36 pm
Go read the OP and click the spoiler tags to get the Lite stuff. It basically just new animations, UI, sounds and effects but the same NW level regiments and graphics.

Also, the modular thing will happen eventually. My guy Pants has a pretty busy job and he likes to tinker with coding and modding as side hobby.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: FineApple on March 06, 2014, 09:56:40 pm
please put some custumisation options , i dont like few mods
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Chieef on March 07, 2014, 09:54:16 am
Nevermind  ;)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: GrandMaster on March 08, 2014, 04:08:14 pm
Does anyone know the name of the reload animation file as the latest reload animation is kinda grim but I like the stock one?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on March 09, 2014, 08:41:39 am
Does anyone know the name of the reload animation file as the latest reload animation is kinda grim but I like the stock one?

Quote
To replace the musket reloading animation
1. open the mmanimations BRF file in Resource folder with the openBRF tool
2. find the 'man_reload' animation and remove or rename to anything but 'man_reload_old' as that name is the one you are renaming next.
3. find the 'man_reload_old' animation rename the animation to specifically 'man_reload'
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Wilhelm_II on March 13, 2014, 01:00:17 am
I would really like a way to remove the palm trees, they block your view quite significantly when you're playing an LB on a desert map as artillery.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: GrandMaster on March 13, 2014, 12:40:00 pm
Quote
To replace the musket reloading animation
1. open the mmanimations BRF file in Resource folder with the openBRF tool
2. find the 'man_reload' animation and remove or rename to anything but 'man_reload_old' as that name is the one you are renaming next.
3. find the 'man_reload_old' animation rename the animation to specifically 'man_reload'

Thanks, that's helped me out a great deal  ;D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: stylish on March 14, 2014, 11:09:56 am
Nooby question most likely; but is there a way to just get the skins and not the rest of the mod?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: AeroNinja on March 14, 2014, 04:07:05 pm
Nooby question most likely; but is there a way to just get the skins and not the rest of the mod?
check out the skin workshops from attila the nun and so on maybe you will findthem there. :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on March 18, 2014, 10:17:52 pm
Quite a few of the skins in the mod were made by the fantastic skinners in the community, a (slightly outdated) list can be found in the OP with the skins and their creators. I really should get around to updating the post at some point XD


Oh, and for anyone that had a very happy clicky finger, here's what it says regarding the permissions in the installer:

Quote
As this is a compilation of community minor modifications you will need to ask the individual creators for their permission to use their items.

Any of the skins that I (Parrot) have created can be used, as long as credit is given, however I would prefer that you contact me before using them. The sounds that have been used in this mod are not up for redistribution, so please do not use them or ask to use them.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: GrandMaster on March 19, 2014, 06:45:21 pm
If i install further reskins on top of the overhaul will it srew up all of the textures, as im thinking of installing the coldstream grenadier skin made by attila.
Title: Missing sky
Post by: [1teEPL]ShastaVI on March 19, 2014, 07:42:42 pm
Hey guys, I downloaded the enhancement mod, which worked great for a day. After that, My Mount and Blade would crash in the load screen every time I tried to launch it. Not only have I tried verifying the game cache, but i've tried manually copying the sky files into the texture folder, as well as trying to put in new sky textures since that didn't help. I'm out of ideas, nothing is working. I know that i'm not the only one having this problem, and if anyone could please help out, you would be doing more than a few people a favor :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Dom13WorstNW on March 19, 2014, 10:35:15 pm
is there a way to remove the desert trees and shrubs? I like it but its really annoying in lbs   :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Xaime on March 20, 2014, 08:32:45 pm
could you update the lite version please?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ser Thomas on March 24, 2014, 12:37:33 am
My sky is broken, any way to fix that?.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on March 24, 2014, 11:24:45 am
My sky is broken, any way to fix that?.

If you're uninstalling the mod, delete your module.ini file and the skyboxes.txt file and let steam redownload them.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: MrJeeblez on March 24, 2014, 02:48:22 pm
I tried uninstalling the reload animation, but for some reason I cannot find "man_reload" or "man_reload_old" in the BRF file... Can anyone help with this?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Death by EMP on March 24, 2014, 03:09:24 pm
This pack is really hit and miss with me, and while I was still playing NW, I ultimately uninstalled. It's a shame it's in it's final version, because it could really be updated and be a quite nice pack. Well, here are the problems I found with the pack after about 200 hours of testing various versions (all problems have still not been fixed).

1. Some skins are broken, for instance, one of the units has a shoulder pad that does the harlem shake whenever you move, and penetrates your shoulder blade when you crouch and aim. There are also a few other problems with some of the skins.

2. The textures are a nice update, they are a "bit" higher res looking, but at the same time, they removed a lot of the color and saturation, and overall, gave the game a more gritty, browner look, which would be okay if the game was meant to be a nitty gritty combat game in the vain of Chivalry, but Napoleonic Wars was never meant to have a dark tone to it, it was meant to be a more colorful, lighthearted war game.

3. The random objects (palm trees, bushes, rocks) are not only glitchy, out of place and ugly, but also put you at an inherent disadvantage against those who are not using the pack.

4. The blood is far too obnoxious, and while it looks nice, it is overly exaggerated and tends to get in the way a lot.

5. The death sounds are far too annoying, and they quite literally sound like they were ripped from porn films. They make my ears bleed, and I know many others feel the same.

6. The new animations are entirely hit and miss, some are good, others are not. The reload animation LOOKS good, but does not perform well. Unlike the vanilla reload animation, it does not give you an indicator of when it is safe to move without breaking reload, and it is left down to mostly guesswork and timing, which is easily botched in a heated battle where the reload could have meant life and death. On the other hand, the cavalry animations are just awful, even with the sword. It looks goofy with the sword, and even more so with a pistol or spyglass. Honestly, I think if anyone rode a horse like that with their pistol extended out like it does in the game, they would be flogged by their own comrades for looking like a douchebag.

7. Finally, the mod pack seems like it really had no goal, and was rather just a random compilation of any old mod there was to add. On one hand you add desaturated, grimey textures, realistic smoke, gore and "realistic death sounds", and on the other you add Pokemon and Pirates of the Caribbean songs to the pianos, plus MLP themed admin panels. Which are you aiming for, a darker, more true to life mod pack, or a lighthearted mod pack? Don't get me wrong, the music replacements are amazing, but they do not fit with the other mods at all.

Overall, it is a fairly decent mod pack for those who want a more atmospheric experience, but I'd rather take the skins and music replacers (and smoke enhancer, cause that was pretty nice) and play NW that way, because in my opinion, everything else in the pack detracts from the experience.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Crayon on March 24, 2014, 05:10:02 pm
Spoiler
This pack is really hit and miss with me, and while I was still playing NW, I ultimately uninstalled. It's a shame it's in it's final version, because it could really be updated and be a quite nice pack. Well, here are the problems I found with the pack after about 200 hours of testing various versions (all problems have still not been fixed).

1. Some skins are broken, for instance, one of the units has a shoulder pad that does the harlem shake whenever you move, and penetrates your shoulder blade when you crouch and aim. There are also a few other problems with some of the skins.

2. The textures are a nice update, they are a "bit" higher res looking, but at the same time, they removed a lot of the color and saturation, and overall, gave the game a more gritty, browner look, which would be okay if the game was meant to be a nitty gritty combat game in the vain of Chivalry, but Napoleonic Wars was never meant to have a dark tone to it, it was meant to be a more colorful, lighthearted war game.

3. The random objects (palm trees, bushes, rocks) are not only glitchy, out of place and ugly, but also put you at an inherent disadvantage against those who are not using the pack.

4. The blood is far too obnoxious, and while it looks nice, it is overly exaggerated and tends to get in the way a lot.

5. The death sounds are far too annoying, and they quite literally sound like they were ripped from porn films. They make my ears bleed, and I know many others feel the same.

6. The new animations are entirely hit and miss, some are good, others are not. The reload animation LOOKS good, but does not perform well. Unlike the vanilla reload animation, it does not give you an indicator of when it is safe to move without breaking reload, and it is left down to mostly guesswork and timing, which is easily botched in a heated battle where the reload could have meant life and death. On the other hand, the cavalry animations are just awful, even with the sword. It looks goofy with the sword, and even more so with a pistol or spyglass. Honestly, I think if anyone rode a horse like that with their pistol extended out like it does in the game, they would be flogged by their own comrades for looking like a douchebag.

7. Finally, the mod pack seems like it really had no goal, and was rather just a random compilation of any old mod there was to add. On one hand you add desaturated, grimey textures, realistic smoke, gore and "realistic death sounds", and on the other you add Pokemon and Pirates of the Caribbean songs to the pianos, plus MLP themed admin panels. Which are you aiming for, a darker, more true to life mod pack, or a lighthearted mod pack? Don't get me wrong, the music replacements are amazing, but they do not fit with the other mods at all.

Overall, it is a fairly decent mod pack for those who want a more atmospheric experience, but I'd rather take the skins and music replacers (and smoke enhancer, cause that was pretty nice) and play NW that way, because in my opinion, everything else in the pack detracts from the experience.
[close]
On the whole I agree.

I really like parts of the mod but I did not like the open surgery screams, some of the anims and a couple of the skins. Including the "1984" quote on the loading screen was just bizarre and the comedy musician tunes are jarringly out of place, funny the first time then quickly become annoying.
 
It would be far better suited as a mod collection with selectable options. I hear someone is making a version like that however.

Not to detract from parrots efforts of course, it is on the whole a fine mod, just needs some options.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Death by EMP on March 24, 2014, 05:20:02 pm
Spoiler
This pack is really hit and miss with me, and while I was still playing NW, I ultimately uninstalled. It's a shame it's in it's final version, because it could really be updated and be a quite nice pack. Well, here are the problems I found with the pack after about 200 hours of testing various versions (all problems have still not been fixed).

1. Some skins are broken, for instance, one of the units has a shoulder pad that does the harlem shake whenever you move, and penetrates your shoulder blade when you crouch and aim. There are also a few other problems with some of the skins.

2. The textures are a nice update, they are a "bit" higher res looking, but at the same time, they removed a lot of the color and saturation, and overall, gave the game a more gritty, browner look, which would be okay if the game was meant to be a nitty gritty combat game in the vain of Chivalry, but Napoleonic Wars was never meant to have a dark tone to it, it was meant to be a more colorful, lighthearted war game.

3. The random objects (palm trees, bushes, rocks) are not only glitchy, out of place and ugly, but also put you at an inherent disadvantage against those who are not using the pack.

4. The blood is far too obnoxious, and while it looks nice, it is overly exaggerated and tends to get in the way a lot.

5. The death sounds are far too annoying, and they quite literally sound like they were ripped from porn films. They make my ears bleed, and I know many others feel the same.

6. The new animations are entirely hit and miss, some are good, others are not. The reload animation LOOKS good, but does not perform well. Unlike the vanilla reload animation, it does not give you an indicator of when it is safe to move without breaking reload, and it is left down to mostly guesswork and timing, which is easily botched in a heated battle where the reload could have meant life and death. On the other hand, the cavalry animations are just awful, even with the sword. It looks goofy with the sword, and even more so with a pistol or spyglass. Honestly, I think if anyone rode a horse like that with their pistol extended out like it does in the game, they would be flogged by their own comrades for looking like a douchebag.

7. Finally, the mod pack seems like it really had no goal, and was rather just a random compilation of any old mod there was to add. On one hand you add desaturated, grimey textures, realistic smoke, gore and "realistic death sounds", and on the other you add Pokemon and Pirates of the Caribbean songs to the pianos, plus MLP themed admin panels. Which are you aiming for, a darker, more true to life mod pack, or a lighthearted mod pack? Don't get me wrong, the music replacements are amazing, but they do not fit with the other mods at all.

Overall, it is a fairly decent mod pack for those who want a more atmospheric experience, but I'd rather take the skins and music replacers (and smoke enhancer, cause that was pretty nice) and play NW that way, because in my opinion, everything else in the pack detracts from the experience.
[close]
On the whole I agree.

I really like parts of the mod but I did not like the open surgery screams, some of the anims and a couple of the skins. Including the "1984" quote on the loading screen was just bizarre and the comedy musician tunes are jarringly out of place, funny the first time then quickly become annoying.
 
It would be far better suited as a mod collection with selectable options. I hear someone is making a version like that however.

Not to detract from parrots efforts of course, it is on the whole a fine mod, just needs some options.
Aw yes, I forgot about the quotes, but those aren't really game changing, so I guess I couldn't be assed. Yes, a customizable installer would have been a much better option, it is usually pretty standard for mod packs like these.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on March 24, 2014, 05:43:38 pm
I do disagree with some bits of point 2, the mod maker does advise people to play with HDR on and ragdolls on unlimited. This has been brought up multiple times in the thread.

Also, with some of the sillier sounds I just delete them from my sound folder and they never trouble me again.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on March 24, 2014, 06:14:03 pm
Don't get me wrong, I'm not attacking you EMP :P I appreciate your remarks

Quote from: Death by EMP
This pack is really hit and miss with me, and while I was still playing NW, I ultimately uninstalled. It's a shame it's in it's final version, because it could really be updated and be a quite nice pack. Well, here are the problems I found with the pack after about 200 hours of testing various versions (all problems have still not been fixed).

1. Some skins are broken, for instance, one of the units has a shoulder pad that does the harlem shake whenever you move, and penetrates your shoulder blade when you crouch and aim. There are also a few other problems with some of the skins.
The shoulder thing was fixed in the last patch. What are the other uniform glitches you noticed? If I get back to this mod I'd like to fix them, but I can't fix them if I don't know what they are ;D

Quote from: Death by EMP
2. The textures are a nice update, they are a "bit" higher res looking, but at the same time, they removed a lot of the color and saturation, and overall, gave the game a more gritty, browner look, which would be okay if the game was meant to be a nitty gritty combat game in the vain of Chivalry, but Napoleonic Wars was never meant to have a dark tone to it, it was meant to be a more colorful, lighthearted war game.
Play the mod with HDR enabled. Playing vanilla NW with HDR enabled makes it a bit more "nitty gritty" as well and not so OTT on the saturation front.

Quote from: Death by EMP
3. The random objects (palm trees, bushes, rocks) are not only glitchy, out of place and ugly, but also put you at an inherent disadvantage against those who are not using the pack.
I've only encountered one instance where a flower was glitchy, the rest of the new plants were fine and looked nice (btw, there are only five new bushes, and two new flowers. The rest are simple replacements for the awful grass meshes of vanilla). The palm tree can be easily removed if you are able to use OpenBRF.

Quote from: Death by EMP
4. The blood is far too obnoxious, and while it looks nice, it is overly exaggerated and tends to get in the way a lot.
How does it get in the way? It was originally supposed to help officers see if their troops are hitting at range. Plus, if you get shot (IRL-ish), there's a lot more blood than M&B offers.

Quote from: Death by EMP
5. The death sounds are far too annoying, and they quite literally sound like they were ripped from porn films. They make my ears bleed, and I know many others feel the same.
Nurdbot had a fix for that, just remove them and they won't play. If I get back to this mod, I'll probably remove some of the longer sounds because they get a bit bugged on deathmatch mode. And what kind of porn are you watching? XD

Quote from: Death by EMP
6. The new animations are entirely hit and miss, some are good, others are not. The reload animation LOOKS good, but does not perform well. Unlike the vanilla reload animation, it does not give you an indicator of when it is safe to move without breaking reload, and it is left down to mostly guesswork and timing, which is easily botched in a heated battle where the reload could have meant life and death. On the other hand, the cavalry animations are just awful, even with the sword. It looks goofy with the sword, and even more so with a pistol or spyglass. Honestly, I think if anyone rode a horse like that with their pistol extended out like it does in the game, they would be flogged by their own comrades for looking like a douchebag.
Use the "unlimited" option for ragdolls to get the best out of the death animations. The reload movement thing doesn't need much guessing, there's a part at the end of the mod's reload there you put the ramrod back into the gun, that's when you can move without breaking it. I have no idea which version of the mod you're using, but the cav animation was removed a version or two back.

Quote from: Death by EMP
7. Finally, the mod pack seems like it really had no goal, and was rather just a random compilation of any old mod there was to add. .
The mod was my own personal version of NW. Nurdbot and a few others said that I shouldn't let it go to waste and share it with the community, I'm sorry that my taste differs from yours :P

Quote from: Death by EMP
On one hand you add desaturated, grimey textures, realistic smoke, gore and "realistic death sounds", and on the other you add Pokemon and Pirates of the Caribbean songs to the pianos, plus MLP themed admin panels. Which are you aiming for, a darker, more true to life mod pack, or a lighthearted mod pack? Don't get me wrong, the music replacements are amazing, but they do not fit with the other mods at all
Awww, I'm sorry that you don't like fun ;D I like fun, and Pokemon, and MLP, and PotC... The musician instruments were also never touched, only the organ and piano tunes. Don't like fun? Replace them with your backed up vanilla files.

Quote from: Death by EMP
Overall, it is a fairly decent mod pack for those who want a more atmospheric experience, but I'd rather take the skins and music replacers (and smoke enhancer, cause that was pretty nice) and play NW that way, because in my opinion, everything else in the pack detracts from the experience.
Thanks for the feedback! It was probably the longest feedback I've received (apart from Navy telling me all about the bugs in detail). But remember, this is my own compilation of stuff I want in NW, not what everyone else wants.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Lavergne on March 28, 2014, 07:40:00 pm
Is this mod compatible with other mods?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: AeroNinja on March 28, 2014, 07:41:35 pm
What are dead cry sound files?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on March 28, 2014, 07:49:13 pm
What are dead cry sound files?

In the sounds folder of the NW module of course.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: AeroNinja on March 28, 2014, 07:55:46 pm
What are dead cry sound files?

In the sounds folder of the NW module of course.
Yea sorry i formuled it wrong xD wich are the dead yelling sound files in the folder :D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on March 28, 2014, 07:58:36 pm
What are dead cry sound files?

In the sounds folder of the NW module of course.
Yea sorry i formuled it wrong xD wich are the dead yelling sound files in the folder :D

I'd just read the names, they are pretty obvious what they are. Once you found them right click on the propeties and check the time of them if you are deleting the long ones.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: AeroNinja on March 28, 2014, 07:59:48 pm
What are dead cry sound files?

In the sounds folder of the NW module of course.
Yea sorry i formuled it wrong xD wich are the dead yelling sound files in the folder :D

I'd just read the names, they are pretty obvious what they are. Once you found them right click on the propeties and check the time of them if you are deleting the long ones.
oh ok thanks man :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on March 28, 2014, 09:28:52 pm
They're mostly called something like "man_death1.wav" or similar  ;)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: InUrBase, EatingUrBacon on March 29, 2014, 04:17:43 am
Hey Parrot, I apologize if you have already explained this somewhere in the past 52 pages but could you explain to me how to change the idle musket animations and the aiming animations? I liked the aiming animation from what I believe was version 5.0 but the one apparently added recently with the more outstretched hands looks pretty silly to me.

Gracias :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on March 29, 2014, 09:15:49 pm
Is there a way to install this but keep the 95th rifles instead of the 60th?

Yes, thanks to the new mod layout. Install the mod as usual, then head over to your NW module folder and open up "module.ini". Use the find function to search for "custom" and it'll take you to the section that lists all the customisable units.

Remove the # from infront of the unit you want, and add the # infront of the unit that's currently there. All units have been named so it's easy to see what you're replacing/removing.

Not only can you do this for uniforms, but also for animations!

Once you've done that and saved the file, head over to the rar archive that has the troops.txt files in and extract the file for the troop you just added to the game. Rename it "troops.txt" and let it replace the one that's currently there.


Enjoy!

Just follow those steps, but instead of changing a uniform brf, there's one for animations. Just switch out the #s and you'll be good to go :D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Wigster600 on March 29, 2014, 09:32:03 pm
Still waiting on that lite update.  :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: InUrBase, EatingUrBacon on March 30, 2014, 12:58:43 am
Is there a way to install this but keep the 95th rifles instead of the 60th?

Yes, thanks to the new mod layout. Install the mod as usual, then head over to your NW module folder and open up "module.ini". Use the find function to search for "custom" and it'll take you to the section that lists all the customisable units.

Remove the # from infront of the unit you want, and add the # infront of the unit that's currently there. All units have been named so it's easy to see what you're replacing/removing.

Not only can you do this for uniforms, but also for animations!

Once you've done that and saved the file, head over to the rar archive that has the troops.txt files in and extract the file for the troop you just added to the game. Rename it "troops.txt" and let it replace the one that's currently there.


Enjoy!

Just follow those steps, but instead of changing a uniform brf, there's one for animations. Just switch out the #s and you'll be good to go :D

I found the module folder, but I could not find any numbers and when I looked up custom all I found was "load_mod_resource = nw_custom_anim"

Is that the right thing to change?

Sorry in advance, I'm a bit slow when it comes to this stuff :(
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Newkirk on March 30, 2014, 05:32:40 pm
I know you folks are finished making new pack updates, but is there any chance of a v5 Lite?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Wigster600 on March 30, 2014, 05:37:53 pm
I know you folks are finished making new pack updates, but is there any chance of a v5 Lite?
This. ^
Seeing as this question keeps popping up but gets swamped by other comments.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Newkirk on March 30, 2014, 05:45:01 pm
I know you folks are finished making new pack updates, but is there any chance of a v5 Lite?
This. ^
Seeing as this question keeps popping up but gets swamped by other comments.
if it's already been answered I apologize, I haven't been on this thread in a good while.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on March 30, 2014, 06:12:56 pm
I know you folks are finished making new pack updates, but is there any chance of a v5 Lite?
This. ^
Seeing as this question keeps popping up but gets swamped by other comments.
if it's already been answered I apologize, I haven't been on this thread in a good while.

I will get around to it soon, however there really wasn't that many changes to the stuff that's contained in the lite pack in the last updates. I'll probably update it when I add the American faction as an optional download for the main mod, but right now I have more important things to mod (like the new factions for B&I :P )
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Crayon on March 30, 2014, 06:45:12 pm
As much as I like the Scots Greys, I want my old Inniskillings back. How can I get them? I've tried copying over vanilla files but no change.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Tybalt on March 30, 2014, 09:12:01 pm
I'm not very fond of the attack animations with swords, how do i change them? Thanks for the mod, it's excellent  :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on March 30, 2014, 11:56:12 pm
I'm not very fond of the attack animations with swords, how do i change them? Thanks for the mod, it's excellent  :)

Are you using the latest version? He took them out in that one.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Solar on March 31, 2014, 05:50:16 pm
Such a refreshing look to the game, really well done!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Dom13WorstNW on March 31, 2014, 06:11:03 pm
I'm not very fond of the attack animations with swords, how do i change them? Thanks for the mod, it's excellent  :)

Are you using the latest version? He took them out in that one.

the newest lite version still has the sword animations.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on March 31, 2014, 07:18:57 pm
What sword animations do you mean? Keep in mind this mod replaces MOST animations.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Dom13WorstNW on March 31, 2014, 07:22:46 pm
What sword animations do you mean? Keep in mind this mod replaces MOST animations.

the left and right swings
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on March 31, 2014, 07:29:42 pm
What sword animations do you mean? Keep in mind this mod replaces MOST animations.

the left and right swings

I don't know which version you're using, but those were reverted back to vanilla ones a few version ago ;D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Dom13WorstNW on March 31, 2014, 08:05:39 pm
What sword animations do you mean? Keep in mind this mod replaces MOST animations.

the left and right swings

I don't know which version you're using, but those were reverted back to vanilla ones a few version ago ;D
I downloaded the 4.1 lite version and it still has the animations  :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on March 31, 2014, 09:18:24 pm
Lite is in limbo at the moment :p. Parrot and Willhelm are revamping Blood And Iron.

Parrot is considering doing a version of Lite when updated to have the Spanish and coming US faction replacements, would be nice if there was an Ottoman and Swede pack to replace Russia and Prussia now.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Penn on April 02, 2014, 05:17:35 pm
Haven't read all the posts and I might come off as an idiot now.
But is there any way to only get the animations/surroundings? Not the uniforms?


Edit: Found the animations.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: ZuS on April 03, 2014, 04:00:52 pm
Enhancement Lite v4.1 - what does it include?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Wigster600 on April 03, 2014, 04:39:10 pm
everything except the randomized animations when moving.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on April 03, 2014, 04:56:57 pm
everything except the randomized animations when moving.

And the replacement skins for regiments too of course.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Wigster600 on April 03, 2014, 05:30:16 pm
everything except the randomized animations when moving.

And the replacement skins for regiments too of course.
Well obviously seeing as it's the lite verision.  :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Wilhelm_II on April 04, 2014, 11:24:10 am
Deleting the palm tree meshes from mmplants.brf does nothing, they still appear in the game.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Penn on April 04, 2014, 12:32:58 pm
Hey there, had some troubles with the animations, anyone know how to only install them? And maybe the surroundings thingy. (Mountains and stuff, like in this picture)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F14y5x5c.jpg&hash=6652512a52f8af0e713a7a0a5c04b7a416cf5e14)
[close]



[attachment deleted by admin]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on April 04, 2014, 04:41:48 pm
Those are the terrain borders which is only moderately difficult adding.
textures are named terrain_border_a and things there should be a BRF file containing the terrain borders and the enhancement module.ini text file should say load_mod_resource to read the files from the mod's Resource folder that is how we can replace things like skyboxes.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Markle_Dyke on April 04, 2014, 11:05:28 pm
Love everything but the sword animations :D Great work
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: TheBritishLoyalist on April 05, 2014, 04:19:28 am
Im guessing this has been asked 100000000 times on here before.
Im using the latest version but I want the vanilla animations for standing still and running. The firing and swords are ok, but the movement? just no.
How do I go about replacing these after ive already fully installed Enhanced?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Roald Hoffmann on April 05, 2014, 10:52:29 am
Love everything but the sword animations :D Great work

Yeah the down attack with the sword looks silly lol
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ekuz on April 05, 2014, 05:14:05 pm
well this look awesome
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Eatjello on April 06, 2014, 09:25:53 am
Im guessing this has been asked 100000000 times on here before.
Im using the latest version but I want the vanilla animations for standing still and running. The firing and swords are ok, but the movement? just no.
How do I go about replacing these after ive already fully installed Enhanced?

use the old ani_attacks.brf
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Roald Hoffmann on April 06, 2014, 11:11:05 pm
Well I tried to un-install this all. And remove it. But when I go to the game I have a black skybox. Please help me to get rid of this full.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Wigster600 on April 06, 2014, 11:46:55 pm
Well I tried to un-install this all. And remove it. But when I go to the game I have a black skybox. Please help me to get rid of this full.
once you've uninstalled you need to reverify the game cache with steam.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on April 07, 2014, 01:01:20 am
If you backed up your vanilla NW stuff, you really just need to find and put a certain file back in your Data folder.

Look for skyboxes.txt and just put it in your NW data folder. Have a friend copy his and send it to you if you didn't back up.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Roald Hoffmann on April 07, 2014, 10:16:42 am
If you backed up your vanilla NW stuff, you really just need to find and put a certain file back in your Data folder.

Look for skyboxes.txt and just put it in your NW data folder. Have a friend copy his and send it to you if you didn't back up.

I'll try that out, thanks.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: TheBritishLoyalist on April 07, 2014, 04:02:21 pm
Im guessing this has been asked 100000000 times on here before.
Im using the latest version but I want the vanilla animations for standing still and running. The firing and swords are ok, but the movement? just no.
How do I go about replacing these after ive already fully installed Enhanced?

use the old ani_attacks.brf
did not work, it messed my game even worse!! Now the up attack does not even show an attack and the down attack is the original. I want the movement not the attacks. I need more assistance than this.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on April 07, 2014, 04:48:26 pm
For TheBritishLoyalist

Revert the ani_attacks BRF file.
You will need the vanilla NW actions.txt file to revert the standing animations.
Time to go digging through 55 pages for info  ::) Hold on

Quote
Added four new idle/standing animations that change every time you stand still (no more robotic soldiers in your line, this isn't a parade anyway)

For the multiple animations, it's actually really simple, in the "actions.txt" file you'll find all the animations that are contained in the .brf files. All I did was find the correct animation in the txt file, copy paste it to get the same path etc, and change the names of the copies.
Oh and if you wanted to do it yourself, don't forget to change the number at the end of the first line, for example, I changed it from 1 to 4
Here's what it looks like now:

Code: Multiple Animations
stand_staff 0 16777216  4
  4.000000 staff_cstance_musket 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  4.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  4.000000 staff_cstance_musket3 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  4.000000 staff_cstance_musket4 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

These animations will now alternate at random whenever the player moves and stands still again, they'll also cycle through when standing still and the current animation ends...

tfw digging through 55 pages one at a time
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn.gifbay.com%2F2013%2F11%2Fmonkeys_typewriter-103079.gif&hash=9f231d17da7456c49f5c37c01ec44909cd013d34)
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Frank_Jaeger on April 09, 2014, 01:01:45 am
i have the steam ver but when i go to install it says i need to buy the game from taleworlds or steam ?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: TheBritishLoyalist on April 11, 2014, 02:53:48 am
For TheBritishLoyalist

Revert the ani_attacks BRF file.
You will need the vanilla NW actions.txt file to revert the standing animations.
Time to go digging through 55 pages for info  ::) Hold on

Quote
Added four new idle/standing animations that change every time you stand still (no more robotic soldiers in your line, this isn't a parade anyway)

For the multiple animations, it's actually really simple, in the "actions.txt" file you'll find all the animations that are contained in the .brf files. All I did was find the correct animation in the txt file, copy paste it to get the same path etc, and change the names of the copies.
Oh and if you wanted to do it yourself, don't forget to change the number at the end of the first line, for example, I changed it from 1 to 4
Here's what it looks like now:

Code: Multiple Animations
stand_staff 0 16777216  4
  4.000000 staff_cstance_musket 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  4.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  4.000000 staff_cstance_musket3 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  4.000000 staff_cstance_musket4 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

These animations will now alternate at random whenever the player moves and stands still again, they'll also cycle through when standing still and the current animation ends...

tfw digging through 55 pages one at a time
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn.gifbay.com%2F2013%2F11%2Fmonkeys_typewriter-103079.gif&hash=9f231d17da7456c49f5c37c01ec44909cd013d34)
[close]
SWEET JESUS SOMEONE HAS HELPED ME, OH MY GOD ITS ABOUT TIME MY CHARACTER STOPPED BEING A DOUCHE IN A LINE BATTLE,
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Alistair on April 13, 2014, 02:25:17 pm
 :'( The .exe doesn't work for me. I have the game on steam and all other mods both zipped and executables work and install correctly but with this it gives me the message:

"This mod requires the Napoleonic Wars expansion for Warband.

Please get it on www.taleworlds.com or other places like steam, and then re-run the setup program."

Of course I have Napoleonic Wars installed so I don't really know what to do here. What does it base this statement on? I've tried deleting my game and re installing as well.

Any chance of a Zipped version like 4.0 and before which all work fine for me, or any advice? Why can't the executable just make the folder regardless of anything else anyway?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Crayon on April 13, 2014, 03:16:28 pm
As much as I like the Scots Greys, I want my old Inniskillings back.
How can I get them? I've tried copying over vanilla files but no change.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on April 13, 2014, 03:43:03 pm
To get the exe to work, you need to launch vanilla NW and join a server. Then re-run the installer.


Reinstalling vanilla brfs won't get any units back with the latest version of the mod. It uses it's own brf files, you'll need to head into there to make the changes. No innisikilling files were removed, you basically need to replace the  bearskin with the helmets and you're done.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Alistair on April 13, 2014, 05:05:11 pm
To get the exe to work, you need to launch vanilla NW and join a server. Then re-run the installer.


Reinstalling vanilla brfs won't get any units back with the latest version of the mod. It uses it's own brf files, you'll need to head into there to make the changes. No innisikilling files were removed, you basically need to replace the  bearskin with the helmets and you're done.

 :( Didn't work. I still get the same message as before. I assume it's either it can't find my folder or it can't find my key, although if I can join servers I must have a valid key surely. I have M&B installed on E: drive, is that a problem?

Seriously why no Zip/Rar?...    ???
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on April 13, 2014, 06:42:15 pm
I can't do a rar/zip because the mod contains valuable files that are needed to run NW. As it is pretty much the entire NW dlc (yes, that much stuff was changed) people would be able to download my mod and be able to play NW without buying it.

If it's not installed in the default steam folder, make sure you point the installer in the right direction.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Crayon on April 13, 2014, 11:16:08 pm

Reinstalling vanilla brfs won't get any units back with the latest version of the mod. It uses it's own brf files, you'll need to head into there to make the changes. No innisikilling files were removed, you basically need to replace the  bearskin with the helmets and you're done.

I've got open brf here, how do I replace only the helmets?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: tacticalretreat on April 15, 2014, 02:13:36 am
This mod is awesome however I would like to remove some features such as, the new stabbing for swords and possibly some of the new units.

Would be nice if you could make the installer selective e.g. you select that you want this feature and this one but not another one

overall its fucking awesome



Edit: Really want to remove new animation on sword
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Malkolm R. Lind on April 17, 2014, 02:24:26 pm
Hello, I'm having the Enhancement "Lite" installed. I noticed that if you ever pick up a pirate hat, your entire head will disapear. Is there possibly a way to fix this?  ???
/nvm i fixed it myself.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Baillie on April 18, 2014, 01:22:45 am
Some of those skins are very nice!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Angry_Piper on April 21, 2014, 05:06:57 pm
This is a fantastic mod the only question I have is does anyone know how to get rid of the extra rocks/trees and bushes? They cause some issues in lbs  >:(
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on April 21, 2014, 05:22:55 pm
They shouldn't really cause issues because they aren't there. Considering the real ones aren't much help for visual or physical cover you might as well just ignore them all the same.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Crunk on April 21, 2014, 05:26:53 pm
Bit hard if you have to aim artillery or shoot at a target with your rifle if you cant see it due to the trees.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on April 21, 2014, 05:28:54 pm
Bit hard if you have to aim artillery or shoot at a target with your rifle if you cant see it due to the trees.

With random generated maps that is always going to be the case.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Crunk on April 21, 2014, 06:00:50 pm
True, but the mod adds extra vegetation on top of the normal trees AKA making it more difficult.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Crayon on April 21, 2014, 06:11:35 pm
I also want rid of the fake trees.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on April 21, 2014, 07:22:33 pm
Never mind.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on April 21, 2014, 07:24:27 pm
That will have to do at the time being, Parrot is busy working on Blood & Iron and it'll be a while before he comes back to do the final touches to this project.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on April 21, 2014, 08:26:34 pm
Do NOT do what navy suggested! That will completely mess up the flora, and will cause more problems than it will solve.

Open the mount and musket plants brf and look for the desert and steppe rocks and bushes. The palm trees were added to desert and steppe rocks and replace two or three desert bushes. Just remove the palm tree meshes and you're good to go.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Eatjello on April 22, 2014, 04:02:38 pm
Do NOT do what navy suggested! That will completely mess up the flora, and will cause more problems than it will solve.

Open the mount and musket plants brf and look for the desert and steppe rocks and bushes. The palm trees were added to desert and steppe rocks and replace two or three desert bushes. Just remove the palm tree meshes and you're good to go.

for anyone that's too lazy or u know "hindered"

heres the file u need to replace ( I did all the work for u)

https://www.dropbox.com/s/kfegkv65bddyzno/mmplants.brf

FYI that's in your resource folder

Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: hardcorefreestyleboy on April 22, 2014, 05:24:37 pm
Great work! My friend and I love the mod! But could we please have a video options suggestion? Like on the blood&iron ehancement mod? Would be great!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Angry_Piper on April 24, 2014, 04:56:28 am
Bit hard if you have to aim artillery or shoot at a target with your rifle if you cant see it due to the trees.

With random generated maps that is always going to be the case.

Yeah this is the main problem, wasnt so bad playing as rifles but now in the Arty company it's a bit of a pain unfortunatly


for anyone that's too lazy or u know "hindered"

heres the file u need to replace ( I did all the work for u)

https://www.dropbox.com/s/kfegkv65bddyzno/mmplants.brf

FYI that's in your resource folder


Thanks for this, however while this removes the extra trees from deserts and such, on the grassy maps and on many of the non randomly generated maps the mod adds in these thin looking tree/ bush like things (terrible description yes I appologise!) which are in my opinion the most annoying terrain feature added in this mod! anybody know which file these are tied too?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Anastaysia on April 24, 2014, 10:50:47 am
I like the uniforms and sounds..

But I don't like the animations.

After couple google search I tried to find solution how to remove animations.

But I couldn't find any, can anyone help me out?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: 52nd_Rocky on May 01, 2014, 08:12:38 pm
how do ya uninstall it
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Wigster600 on May 01, 2014, 08:16:17 pm
Find the uninstal application, run it, then verify files with steam to replace the removed files.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: 52nd_Rocky on May 01, 2014, 10:21:13 pm
ok I got it thanks
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Malkolm R. Lind on May 02, 2014, 02:56:25 pm
Does anyone have any idea where the pirate hats are??? The ones you pick up from "Ze treasure"
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on May 02, 2014, 03:25:09 pm
Does anyone have any idea where the pirate hats are??? The ones you pick up from "Ze treasure"

They're located in the Russian uniforms/hats brfs. I know that they're missing from the lite pack, and I'll fix that when I get around to updating it :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Malkolm R. Lind on May 02, 2014, 03:50:34 pm
Okay, thanks!  ;D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: benjiman1021 on May 03, 2014, 04:45:04 pm
I downloaded this mod and I love it. Just I would like to ask if there is a way so that the pirate hats wont become horse heads. If there is a way to change that back to the vanilla pirate hats it would be great. Thanks!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: turanafon on May 12, 2014, 12:08:28 pm
horse heads suck lol
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Crayon on May 13, 2014, 11:43:46 pm
I downloaded this mod and I love it. Just I would like to ask if there is a way so that the pirate hats wont become horse heads. If there is a way to change that back to the vanilla pirate hats it would be great. Thanks!

It's the annoying little "funny" things like this that detract from this mod for me. Really need an option for this stuff.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on May 13, 2014, 11:45:15 pm
I downloaded this mod and I love it. Just I would like to ask if there is a way so that the pirate hats wont become horse heads. If there is a way to change that back to the vanilla pirate hats it would be great. Thanks!

It's the annoying little "funny" things like this that detract from this mod for me. Really need an option for this stuff.

Because the pirate hats were serious in the first place?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on May 14, 2014, 02:03:50 am
Ohhoho

it should not be too difficult to replace the mesh in openBRF..
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on May 14, 2014, 11:50:10 am
Pretty much, I don't see the cause for complaint though as that chest is rarely found outside a few custom maps.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Pickett Pie on May 14, 2014, 03:23:47 pm
I'm mad cuz sometimes when I pick up this thing on some maps occasionally that was put in for the luls, is not realistic and is ruining my immersion. Thanks Obama.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on May 15, 2014, 05:25:01 am
I downloaded this mod and I love it. Just I would like to ask if there is a way so that the pirate hats wont become horse heads. If there is a way to change that back to the vanilla pirate hats it would be great. Thanks!
Yarr yes there is a way to change it back

Spoiler
First you need openBRF and know how to use it

you need vanilla NW as backup to do this process

*first find in vanilla NW Resource folder this BRF file: mm_russian_uniforms the pirate hat mesh is at the top of the mesh list here

next find in the enhancement NW Resource this BRF file: en_russian_uniforms the new hat is at the top of the mesh list again

*Take the original pirate hat mesh from mm_russian_uniforms.brf and press copy (edit tab) over all 3 parts that make up the hat with .1 and .2

Then paste the original pirate hat mesh into en_russian_uniforms and press paste (edit tab) and delete or rename the new hat mesh


Finally in the item_kinds1.txt file of the enhancement module find the pirate_hat item file

Replace the new item file with this old item file from vanilla
Code
 itm_pirate_hat Pirate_Hat Pirate_Hat 1  pirate_hat 0  553713676 0 4 123731968 0.500000 100 8 0 0 0 0 0 0 0 0 0 0
 0
0

Save the file in notepad and done finally.

[close]
Hope this helps.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: 63e Steven on May 22, 2014, 05:07:19 pm
there was a recent update for NW that got rid of my epic enhancement mod and i tried downloading it from mediafire again and i am not able to. is there any other way i can get the epic enhancement because that is what im used to in melee
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ody on May 22, 2014, 05:09:58 pm
What update
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: 63e Steven on May 22, 2014, 05:13:00 pm
i dont know to be honest with you but it was a 250 something megabyte download
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on May 22, 2014, 05:17:31 pm
i dont know to be honest with you but it was a 250 something megabyte download

odd, I didn't see anything like that..

Try this link, it should work (http://www.mediafire.com/download/iww76a923r7h5ob/Napoleonic_Wars_Enhancement_v5.1.exe)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: 63e Steven on May 22, 2014, 05:20:55 pm
Parrot thank you and i think it was that much because the epic enhancement mod overrided some stuff
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on May 22, 2014, 05:29:14 pm
Please tell me there is not a new NW update.. I hope he means the naval patch not a brand new one.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: 63e Steven on May 22, 2014, 05:59:00 pm
its not it was that big of an update because of the epic enhancement mod
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Mr.Aztecas on May 24, 2014, 09:42:23 pm
I love this mod :D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: turanafon on May 25, 2014, 12:37:13 pm
with this mod the KGL change to the black Brunswick.

is there any way of changing 1 unit back to its original but still keep the rest of the mod ?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Hazzard on May 25, 2014, 08:38:01 pm
Look through the module.ini for brunswick and place the # in front of the one you don't want and remove it for the one you do. I've done the same for the 60th Rifles.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on May 25, 2014, 08:48:02 pm
I'm afraid that the Brunswickers are not an easily customisable unit. You'll need openbrf and a small amount of knowledge of how it works if you want the KGL back.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Taopam on June 03, 2014, 05:25:41 am
Is there a way for me to use only the sounds? I tried copy>paste the sounds folder, but then my NW didnt work... :p
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on June 03, 2014, 05:28:28 am
Copy the sounds.txt file from Enhancement mod folder.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Taopam on June 03, 2014, 05:32:50 am
Copy the sounds.txt file from Enhancement mod folder.

thanks!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Iron William on June 04, 2014, 05:24:23 pm
can´t donwload it says   " An error occurred. Please click here to reload the page"  sad face   :(
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on June 04, 2014, 05:38:27 pm
That's a mediafire authorisation issue that'll probably be fixed soon, not much I can do about that right now I'm afraid :/
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: 63e Steven on June 05, 2014, 12:36:07 am
well parrot what you did worked for me so thank you
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Iron William on June 05, 2014, 03:30:21 pm
now its works for me i installed it everything but ...... it crashes in the loading screen at the beginning  "Runtime error" :/
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on June 05, 2014, 04:27:28 pm
try enabling load textures on demand on in configure of warband startup.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: zac on June 06, 2014, 11:57:11 am
Love it, great job guys, only issues I have are the British 44th Foot Belgic plate is wrong, its the 33rd one, besides that, quite a good job, thanks :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Chapston on June 13, 2014, 05:36:58 pm
Do you know how I would go about replacing the M&M reloading animation to the animation in NW? I would also like to do this with the bearforce kick.

Oh and also is there anyway I could pick specific weapon holding animations instead of having them randomized?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ndreval on June 16, 2014, 10:19:35 am
Is there some way to delete just Palmas and just face skins? Hard to play with my regiment)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Pegasus on June 17, 2014, 09:45:00 pm
By any chance, can you post a different download than Mediafire? I can't authorize the download on it.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Tinisenn on June 19, 2014, 12:09:46 am
Just uninstalled this mod and now Napoleonic Wars isn't showing up in the module list. This a known issue?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on June 19, 2014, 12:42:15 am
Yes
My sky is broken, any way to fix that?.

If you're uninstalling the mod, delete your module.ini file and the skyboxes.txt file and let steam redownload them.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Stoniestpepper on June 27, 2014, 11:08:09 pm
Chrome blocked it due to Malware..wut
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Bergil on June 28, 2014, 04:34:34 pm
Chrome listed 5.1 as malicous and blocked it  :'(
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on June 28, 2014, 05:59:09 pm
What exactly is it listing as malware? The .exe? The mediafire page? The fse page?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Stoniestpepper on June 28, 2014, 06:28:05 pm
Uhh when attempting to download it from the file provider it allows it download fully but blocks the entire content due to Malware
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on June 28, 2014, 07:52:02 pm
That's probably because the installer doesn't have a digital signature etc, if there's an option to run anyway choose that. If you'd like to be sure that it doesn't have any shit in it (and good on you if you do) then just run a file scan on it with your AV... (and who sends viruses in exe format these days?)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Bergil on June 29, 2014, 08:50:24 am
Ok, downloaded this with firefox and it ran fine.

Bucking love the mod! ESPECIALLY with the new death animations as the originals were really bugging me. However I'm enjoying the total overhaul client side.

Thanks very much!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on June 29, 2014, 11:20:47 am
Glad to hear that ^^
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Toffee on July 04, 2014, 07:50:11 am
By any chance, can you post a different download than Mediafire? I can't authorize the download on it.
Yep neither can I. The website just comes up with "An Error occurred. Please click here to reload the page."
Any way to get it to work or maybe we could have a different download link?

Edit: Nm it's working now. Looking forward to trying out the mod! :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SherlockCat on July 04, 2014, 05:40:05 pm
I think it's a problem with exe files, I was downloading a mod for medieval 2 total war earlier and it blocked it as malware and that was exe aswell.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Wolfus on July 04, 2014, 05:51:36 pm
Any way to remove just the animation changes? Sorry if the question has been asked before but I'd like all the original ones to stay.

Alas, I am not familiar with the innards of Mount and Blade, although I have full vanilla as a backup so have all the original files regardless.

Anywhere I can also find the old 90th Perthshire uniform that was in this mod before the Canadian ones?

Thanks in advance.

UPDATE: Found the Perthshire uniform now - was just being stupid about that bit.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on July 04, 2014, 05:57:54 pm
I'll check the mediafire link again, but try it in a different browser in the meantime.

Any way to remove just the animation changes? Sorry if the question has been asked before but I'd like all the original ones to stay.

There's an option to remove the varied animations, but it won't give you back the vanilla NW ones, it'll change them to the best alternative animation. If you really want the vanilla ones back, you'll need openbrf.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Wolfus on July 04, 2014, 07:08:25 pm
I'll check the mediafire link again, but try it in a different browser in the meantime.

Any way to remove just the animation changes? Sorry if the question has been asked before but I'd like all the original ones to stay.

There's an option to remove the varied animations, but it won't give you back the vanilla NW ones, it'll change them to the best alternative animation. If you really want the vanilla ones back, you'll need openbrf.

Thanks for the blazingly fast reply!

I spent a little while at it (finding things and that), but I changed the animations finally back to what they were before.

Cheers again.

P.S. Is that Darjeeling in your pic? Good taste.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on July 04, 2014, 07:18:06 pm
Thanks for the blazingly fast reply!

I spent a little while at it (finding things and that), but I changed the animations finally back to what they were before.

Cheers again.

P.S. Is that Darjeeling in your pic? Good taste.

Luck of the draw really XD I was online... and yup, it's Darjeeling, that show is far too under-reated/unknown (people, watch Girls Und Panzer!)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Wolfus on July 04, 2014, 07:31:46 pm
Thanks for the blazingly fast reply!

I spent a little while at it (finding things and that), but I changed the animations finally back to what they were before.

Cheers again.

P.S. Is that Darjeeling in your pic? Good taste.

Luck of the draw really XD I was online... and yup, it's Darjeeling, that show is far too under-reated/unknown (people, watch Girls Und Panzer!)

It's absolutely excellent. Shame it didn't go on more than one season :/

Cheers again.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on July 04, 2014, 07:53:47 pm
try this download link if the main one doesn't work (http://www.mediafire.com/download/iww76a923r7h5ob/Napoleonic_Wars_Enhancement_v5.1.exe)

only try this one if both of those links really really really don't work at all
this is your last option, really, use the other links if they work! (http://www.mediafire.com/download/c31idh65ht3qyeh/Napoleonic_Wars_Enhancement_v5.1_Goon_Edition(2).exe)
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Toffee on July 04, 2014, 09:11:02 pm
Don't know if this is a glitch or something has messed up in the download but sometimes when people die their body just stays in the air frozen until their body has disappeared. Anyone know why?
Here is a link for a screenshot of it.
https://steamcommunity.com/sharedfiles/filedetails/?id=281109011
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on July 04, 2014, 09:45:49 pm
Don't know if this is a glitch or something has messed up in the download but sometimes when people die their body just stays in the air frozen until their body has disappeared. Anyone know why?
Here is a link for a screenshot of it.
https://steamcommunity.com/sharedfiles/filedetails/?id=281109011
yes, you need to enable rag dolls to unlimited in options under video options tab
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Toffee on July 04, 2014, 10:02:18 pm
Ah ok. Thanks for the help  :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: JUAN THE GREAT! on July 04, 2014, 11:41:37 pm
https://steamcommunity.com/profiles/76561198119443366/screenshot/591411889621952841




It was.....................................................................an interesting day when that happened.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: EdwardC on July 09, 2014, 11:46:32 am
https://steamcommunity.com/profiles/76561198119443366/screenshot/591411889621952841




It was.....................................................................an interesting day when that happened.

that's nice.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: TheRealHunter on July 10, 2014, 11:48:19 am
The Mod didnt work since the updates from yesterday.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Malkolm R. Lind on July 10, 2014, 11:59:09 am
The Mod didnt work since the updates from yesterday.
I knew there was something fishy about this new update! I tried the mod again, it works perfectly for me now.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on July 10, 2014, 12:16:11 pm
Updates from yesterday? Warband updates? NW updates? An update for this mod?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: BalthazarMickenheim on July 10, 2014, 01:00:08 pm
Updates from yesterday? Warband updates? NW updates? An update for this mod?
For Warband. It adds Steam Workshop support.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on July 10, 2014, 01:07:23 pm
I'm going to assume (as I can't check right now) that it doesn't make any changes to the engine or to NW's module, so the mod should still work :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Malkolm R. Lind on July 10, 2014, 04:23:04 pm
I'm going to assume (as I can't check right now) that it doesn't make any changes to the engine or to NW's module, so the mod should still work :P
That's weird, some people have problems with the update and some do not...
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on July 10, 2014, 06:37:34 pm
Some bushes and fauna appear to have been corrupted and replaced by ugly fractured looking polygons.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on July 10, 2014, 10:37:39 pm
I think Warband replaced the core brfs that NW uses, and some of my textures might have been in there... I can't remember XD

Anyways, reinstall the mod and it'll be fine.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Xaime on July 12, 2014, 12:49:19 am
When i run the installer for the mod it says that i dont have Napoleonic Wars installed  ???
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Dom13WorstNW on July 12, 2014, 03:38:28 am
When i run the installer for the mod it says that i dont have Napoleonic Wars installed  ???


same
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on July 12, 2014, 10:44:48 am
When i run the installer for the mod it says that i dont have Napoleonic Wars installed  ???


same

Damn it, this update is more trouble than it's worth... I'll see what I can do

For now try this
- Right click on Mount & Blade: Warband on steam and select view CD key.
Copy the Napoleonic Wars serial code or keep it open.

- Click Start > Run
- Enter regedit, right click to open with administrative rights
- A new window will open, browse to HKEY_CURRENT_USER > Software > MountAndBladeWarbandKeys
- Search the entry, serial_key_nw,
- If it doesent exist, make a string value with that name and enter your cd key there.
- make sure that the value is the same as your CD key. Also make sure that the key is separated correctly. Double click the entry and modify it until it is correct. Watch out for invisible spaces in the CD key.
- If you are done with that, close the Registry Window and start the installer, and have fun playing!
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on July 12, 2014, 02:59:36 pm
Still having issues after reinstalling mod, I think the modified smoke script is broken now as it is belching out huge amounts of smoke.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Baillie on July 13, 2014, 03:22:28 pm
Oh dear, bad luck!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: EdwardC on July 15, 2014, 04:22:36 am
Still having issues after reinstalling mod, I think the modified smoke script is broken now as it is belching out huge amounts of smoke.

Having the same problem, it's annoying but i can handle it.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: SeanBeansShako on July 15, 2014, 02:58:54 pm
Easiest thing to do really is just delete the NW folder, reinstall the module and then reinstall Parrots mod afterwards. Then the graphical glitches are gone forever!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: lumpeemalk on July 19, 2014, 10:16:41 am
The mod is beautiful, and sounds fucking amazing. but some people upon death, freeze mid animation, now if anyone can pose me a fix then please do so
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on July 19, 2014, 12:22:11 pm
Don't know if this is a glitch or something has messed up in the download but sometimes when people die their body just stays in the air frozen until their body has disappeared. Anyone know why?
Here is a link for a screenshot of it.
https://steamcommunity.com/sharedfiles/filedetails/?id=281109011
yes, you need to enable rag dolls to unlimited in options under video options tab
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Wigster600 on July 19, 2014, 12:45:39 pm
The mod is beautiful, and sounds fucking amazing. but some people upon death, freeze mid animation, now if anyone can pose me a fix then please do so
Turn ragdolls on.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Dodge on July 23, 2014, 10:02:25 am
What are the features of the Enhancement lite? Is there a version of the mod that has most of the re-skins without the extra bushes and trees or the removal of rocks?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Malkolm R. Lind on July 23, 2014, 11:50:51 am
What are the features of the Enhancement lite? Is there a version of the mod that has most of the re-skins without the extra bushes and trees or the removal of rocks?
The lite enhancement is basicly just the animations, hud, sounds and smoke I think. It's not up to date though. And whatever you do. Don't pick up the pirate hats when installed. Your head will disappear.  :o
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Mogu on July 31, 2014, 02:03:01 am
How do you enable the "pretty female faces" modification Parrot mentioned awhile back on this page, https://www.fsegames.eu/forum/index.php?topic=9907.570 (https://www.fsegames.eu/forum/index.php?topic=9907.570)?

Parrot said, "Do you guys want the "pretty female faces" mod enabled by default or keep it disabled (but you're still able to active it) for the next update?".

Is this an implemented or planned feature?

Thanks!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: EdwardC on August 08, 2014, 03:35:18 am
Could you add a replacement for the 44th Regiment of Foot -East Essex-
For the footguard unit for UK? I'm unable to successfully add it without messing up other skins.

https://www.fsegames.eu/forum/index.php?topic=12349.0

Thanks, regards Edward.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: William on August 08, 2014, 03:47:02 am
Could you add a replacement for the 44th Regiment of Foot -East Essex-
For the footguard unit for UK? I'm unable to successfully add it without messing up other skins.

https://www.fsegames.eu/forum/index.php?topic=12349.0

Thanks, regards Edward.
Parrot has said well over a dozen times that he won't be releasing an update to this, if you need to, download openbrf and import the skin. It's been explained somewhere on this thread.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: EdwardC on August 08, 2014, 03:48:22 am
Could you add a replacement for the 44th Regiment of Foot -East Essex-
For the footguard unit for UK? I'm unable to successfully add it without messing up other skins.

https://www.fsegames.eu/forum/index.php?topic=12349.0

Thanks, regards Edward.
Parrot has said well over a dozen times that he won't be releasing an update to this, if you need to, download openbrf and import the skin. It's been explained somewhere on this thread.

Okay, i tired it, doesn't seem to want to open those files.

Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: JustPrehBreh on August 08, 2014, 07:35:07 pm
For me it goes onto the loading screen with the picture of two hussars. Then it crashes and says unable to open Models/NapoleonicWars/Resource/en_anim_idle_varied.brf . What can I do to fix this?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Toffee on August 08, 2014, 07:36:29 pm
Re-download it?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: JustPrehBreh on August 08, 2014, 07:41:56 pm
Re-download it?
Already tried. Still same problem
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on August 10, 2014, 08:48:15 pm
It sounds like this file was removed from your resources directory. If you would like to disable the varied animations you'll need to do that via the module.ini file rather than deleting the brf file.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: KweqPL on August 21, 2014, 09:51:47 am
Hi, can someone find download link to animation what look like this? https://www.youtube.com/watch?v=8TnxkgNtV68
I want this animation for NW.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: JUAN THE GREAT! on August 22, 2014, 02:53:42 pm
Hi, can someone find download link to animation what look like this? https://www.youtube.com/watch?v=8TnxkgNtV68
I want this animation for NW.


That is from the mod Conquest.

http://forums.taleworlds.com/index.php/topic,238946.0.html
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on August 22, 2014, 05:01:32 pm
There's a similar animation in the pack
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: KweqPL on August 22, 2014, 11:02:28 pm
Actually I found was I was looking for.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ebonhearted on September 20, 2014, 04:32:18 am
Any chance that you could make a version with the 79th Highlanders/ Give me advice on how to use that with this mod? I can't stand the sutherland highlanders. Here's a link to it: http://forums.taleworlds.com/index.php?topic=232100.0
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on September 20, 2014, 04:39:56 am
Any chance that you could make a version with the 79th Highlanders/ Give me advice on how to use that with this mod? I can't stand the sutherland highlanders. Here's a link to it: http://forums.taleworlds.com/index.php?topic=232100.0
That link is from 2012, is it confirmed that re-skin is updated for the latest NW version? Anyways I would first recommend changing the 93rd back to the 42nd with the 'swapping' feature of the mod folder that you can read about how to do inside. You definetly need openBRF program to add any custom skin.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Dodge on September 21, 2014, 04:05:32 am
Okay so when I run the installer it says that I need the Napoleonic Wars DLC which I have so is there any sort of way to fix this problem so I can download it?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on September 21, 2014, 04:16:12 am
Okay so when I run the installer it says that I need the Napoleonic Wars DLC which I have so is there any sort of way to fix this problem so I can download it?

- Right click on Mount & Blade: Warband on steam and select view CD key.
Copy the Napoleonic Wars serial code or keep it open.

- Click Start > Run
- Enter regedit, right click to open with administrative rights
- A new window will open, browse to HKEY_CURRENT_USER > Software > MountAndBladeWarbandKeys
- Search the entry, serial_key_nw,
- If it doesent exist, make a string value with that name and enter your cd key there.
- make sure that the value is the same as your CD key. Also make sure that the key is separated correctly. Double click the entry and modify it until it is correct. Watch out for invisible spaces in the CD key.
- If you are done with that, close the Registry Window and start the installer, and have fun playing!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ebonhearted on September 21, 2014, 05:09:12 am
Any chance that you could make a version with the 79th Highlanders/ Give me advice on how to use that with this mod? I can't stand the sutherland highlanders. Here's a link to it: http://forums.taleworlds.com/index.php?topic=232100.0
That link is from 2012, is it confirmed that re-skin is updated for the latest NW version? Anyways I would first recommend changing the 93rd back to the 42nd with the 'swapping' feature of the mod folder that you can read about how to do inside. You definetly need openBRF program to add any custom skin.

Thanks, but do what do you mean by the 'swapping feature of the mods folder'? Is that in openBRF? Any chance that you or anybody could link me a tutorial on how to do this if possible?

Thanks.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on September 21, 2014, 11:35:52 am
Is there a way to install this but keep the 95th rifles instead of the 60th?

Yes, thanks to the new mod layout. Install the mod as usual, then head over to your NW module folder and open up "module.ini". Use the find function to search for "custom" and it'll take you to the section that lists all the customisable units.

Remove the # from infront of the unit you want, and add the # infront of the unit that's currently there. All units have been named so it's easy to see what you're replacing/removing.

Not only can you do this for uniforms, but also for animations!

Once you've done that and saved the file, head over to the rar archive that has the troops.txt files in and extract the file for the troop you just added to the game. Rename it "troops.txt" and let it replace the one that's currently there.


Enjoy!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: High Fist on September 23, 2014, 04:36:49 pm
Just downloaded this now; amazing mod. Really freshens it up. Great work.

I'm getting this bug though, where bodies remain upright after dying, which can be really confusing in big servers. I'm sure it's been addressed already but fuck me if I can find it. Any way to fix this bug?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on September 23, 2014, 04:43:28 pm
Just downloaded this now; amazing mod. Really freshens it up. Great work.

I'm getting this bug though, where bodies remain upright after dying, which can be really confusing in big servers. I'm sure it's been addressed already but fuck me if I can find it. Any way to fix this bug?

You'll need to head into your options menu and set "ragdolls" to "unlimited", then you'll get the most out of the death animations :D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Azrael on September 23, 2014, 11:17:02 pm
Hello guys,

Is there a way to make the invisible stones on some maps visible? You can see them in standard NW but not in NW Enhanced

Greetings,

Azrael
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: High Fist on September 24, 2014, 01:17:38 am
Lovely, thanks a million man, this is a fucking gem.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Hazzard on October 26, 2014, 09:12:59 am
Target the installer somewhere else and then copy across things you want and leave what you don't.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Mercuri on November 10, 2014, 10:37:48 pm
any form to download without uniforms? thx
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on November 10, 2014, 10:39:31 pm
What are the features of the Enhancement lite? Is there a version of the mod that has most of the re-skins without the extra bushes and trees or the removal of rocks?
The lite enhancement is basicly just the animations, hud, sounds and smoke I think. It's not up to date though. And whatever you do. Don't pick up the pirate hats when installed. Your head will disappear.  :o
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Jdc308 on November 13, 2014, 06:11:12 am
Fantastic work Parrot!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: PWNdelaPWN on November 16, 2014, 07:14:40 pm
Is there any way to lower the smoke from guns? When im in a line battle its hard to see when there is smoke everywhere. I want smoke it would just be nice to lower it and see better.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ry1459 on November 16, 2014, 07:42:45 pm
Is there any way to lower the smoke from guns? When im in a line battle its hard to see when there is smoke everywhere. I want smoke it would just be nice to lower it and see better.
You could always turn off  the detailed particle system. It will still have smoke, but not as thick, and it will fade away faster.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: PWNdelaPWN on November 17, 2014, 01:02:01 am
is that int he settings or do i need to go into a folder?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on November 17, 2014, 01:14:43 am
is that int he settings or do i need to go into a folder?
In-game options -> High particle smoke system turn it OFF.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: One Ack Jack on November 19, 2014, 02:10:38 pm
Has anyone fixed the pain in the arse invisible scenery yet?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Wigster600 on November 30, 2014, 10:20:23 pm
I don't suppose the lite version is ever going to be updated?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: The_Ace on December 02, 2014, 05:49:29 pm
Any idea how to take British general only?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on December 02, 2014, 06:13:51 pm
I don't suppose the lite version is ever going to be updated?

Probably not any time soon, and that's if I ever get back around to this mod...
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: The_Ace on December 02, 2014, 06:18:57 pm
:'( That general looks awesome :'(
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Intel Guardian on December 06, 2014, 09:50:00 pm
What music is used in the main menu?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Crescent Glow on December 06, 2014, 10:08:03 pm
What music is used in the main menu?

https://www.youtube.com/watch?v=TiqO2h9hFJA
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Intel Guardian on December 06, 2014, 10:51:16 pm
What music is used in the main menu?

https://www.youtube.com/watch?v=TiqO2h9hFJA

I know British Grenadiers, I just don't know the other two. I think I heard one of them being played by the Grenadier Guards, and the other one in a game but I can't remember the names.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on December 07, 2014, 12:56:31 am
http://youtu.be/CaVqjbP2g1M


Can't remember what the other one is called though...
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Intel Guardian on December 07, 2014, 03:11:04 pm
http://youtu.be/CaVqjbP2g1M


Can't remember what the other one is called though...

Thanks  :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Forest on December 13, 2014, 12:42:11 am
Could you release a sub-mod for this with everything but the skin changes. Some people may not like all of the skins in this mod and that shouldn't deter them from installing such a great mod in general. Additionally people may want to install their own custom skin and sadly this mod doeskin allow certain files to overwrite so your kind of stuck with the mod skins.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on December 13, 2014, 08:18:18 pm
Could you release a sub-mod for this with everything but the skin changes. Some people may not like all of the skins in this mod and that shouldn't deter them from installing such a great mod in general. Additionally people may want to install their own custom skin and sadly this mod doeskin allow certain files to overwrite so your kind of stuck with the mod skins.

The light version does this; it doesn't really matter that it's got a different version number, the sounds etc are mostly the same...
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ebonhearted on December 20, 2014, 01:28:36 pm
Any way of disabling the custom rock and desert tree textures? While they're aesthetically pleasing, it really gets in the way of combat when there are trees hiding your field of view, and the rocks that you can walk through. I tried looking through the config, but I couldn't find anything.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ry1459 on December 22, 2014, 03:03:56 am
Has the latest version of Warband break this mod for anyone else?  :'(
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on December 22, 2014, 03:07:30 am
Has the latest version of Warband break this mod for anyone else?  :'(
Define 'break' with more specifics please.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ry1459 on December 22, 2014, 03:14:08 am
Has the latest version of Warband break this mod for anyone else?  :'(
Define 'break' with more specifics please.
When firing, arms stick outwards and i get a black sky. I'm going to try and re-install it.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on December 22, 2014, 03:18:12 am
Has the latest version of Warband break this mod for anyone else?  :'(
Define 'break' with more specifics please.
When firing, arms stick outwards and i get a black sky. I'm going to try and re-install it.
Devmc reported this as well, it seems the Warband update can affect other mods..
Try reinstalling the Epic Enhancement mod on a fresh vanilla NW copy. Always have a vanilla NW backup.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ry1459 on December 22, 2014, 03:57:32 am
Ok, re-installing fixed the problems. Is there a way to import other skins into the mod Ex: Hinkel's Highlander skin.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on December 22, 2014, 07:15:30 am
Ok, re-installing fixed the problems. Is there a way to import other skins into the mod Ex: Hinkel's Highlander skin.
You have to use openBRF for such a task. It also depends what highlander is currently enabled on your enhancement module.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ry1459 on December 22, 2014, 07:17:08 am
Ok, re-installing fixed the problems. Is there a way to import other skins into the mod Ex: Hinkel's Highlander skin.
You have to use openBRF for such a task. It also depends what highlander is currently enabled on your enhancement module.
I reverted to the original Highlander skin from NW. Could you give me a short tutorial on how do it in OpenBRF?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Duke Of North Island Oman on December 23, 2014, 02:48:44 am
Thanks very much!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on December 23, 2014, 03:22:47 am
It seems having extra Data folder skybox related .txt files or having a module.INI file with no
Quote
# Enhancement Main Files
found in control+F search happened by modding or a recent Warband-VC related update.


So to fix the black skybox problem check your module.INI file in the enhancement mod folder directory  with notepad to see if it cannot find pm_ or en_ load_mod_resource lines.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ry1459 on December 23, 2014, 03:30:18 am
I re-installed it. Could you give me short tutorial, or a link, on how to import custom skins?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on December 23, 2014, 03:50:10 am
I re-installed it. Could you give me short tutorial, or a link, on how to import custom skins?
You need openBRF program certainly for importing custom skins.
Download it here: http://www.mbrepository.com/file.php?id=1466
Then start browsing the Resource folder of Napoleonic Wars.
The mesh names are to be the same to be compatible with NW.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ry1459 on December 23, 2014, 04:19:45 am
I re-installed it. Could you give me short tutorial, or a link, on how to import custom skins?
You need openBRF program certainly for importing custom skins.
Download it here: http://www.mbrepository.com/file.php?id=1466
Then start browsing the Resource folder of Napoleonic Wars.
The mesh names are to be the same to be compatible with NW.
Wait, so do I just place the new .brf into the old one and replace it or do I have to open up the new .brf and replace all of the files in the old .brf with the new ones? Sorry for being so confused, don't have any experience with this  :-\
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on December 23, 2014, 05:13:45 am
I re-installed it. Could you give me short tutorial, or a link, on how to import custom skins?
You need openBRF program certainly for importing custom skins.
Download it here: http://www.mbrepository.com/file.php?id=1466
Then start browsing the Resource folder of Napoleonic Wars.
The mesh names are to be the same to be compatible with NW.
Wait, so do I just place the new .brf into the old one and replace it or do I have to open up the new .brf and replace all of the files in the old .brf with the new ones? Sorry for being so confused, don't have any experience with this  :-\
You take the new .brfs of items you want to import and you paste them into the mmbrituniforms.brf for example. You can paste the new brfs but if it isn't patch compatible with the latest NW update you will get errors. In this case it is best to manually import it.

mmbrithats.brf
mmbrituniforms.brf
mmmaterials.brf for new materials
mmtextures.brf for new textures

new textures go into the Textures folder.

The new item names you are importing MUST be the same name as the vanilla mesh to work with NW.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ry1459 on December 23, 2014, 05:24:29 am
I re-installed it. Could you give me short tutorial, or a link, on how to import custom skins?
You need openBRF program certainly for importing custom skins.
Download it here: http://www.mbrepository.com/file.php?id=1466
Then start browsing the Resource folder of Napoleonic Wars.
The mesh names are to be the same to be compatible with NW.
Wait, so do I just place the new .brf into the old one and replace it or do I have to open up the new .brf and replace all of the files in the old .brf with the new ones? Sorry for being so confused, don't have any experience with this  :-\
You take the new .brfs of items you want to import and you paste them into the mmbrituniforms.brf for example. You can paste the new brfs but if it isn't patch compatible with the latest NW update you will get errors. In this case it is best to manually import it.

mmbrithats.brf
mmbrituniforms.brf
mmmaterials.brf for new materials
mmtextures.brf for new textures

new textures go into the Textures folder.

The new item names you are importing MUST be the same name as the vanilla mesh to work with NW.
So even if the new files are .dds, it should work fine?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on December 23, 2014, 10:01:33 am
New dds files should be same named as vanilla textures as well.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Forest on December 24, 2014, 03:39:50 am
Could you release a sub-mod for this with everything but the skin changes. Some people may not like all of the skins in this mod and that shouldn't deter them from installing such a great mod in general. Additionally people may want to install their own custom skin and sadly this mod doeskin allow certain files to overwrite so your kind of stuck with the mod skins.

The light version does this; it doesn't really matter that it's got a different version number, the sounds etc are mostly the same...

Wait, does the light change the flora textures to though?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on December 24, 2014, 06:06:16 pm
Spoiler
Could you release a sub-mod for this with everything but the skin changes. Some people may not like all of the skins in this mod and that shouldn't deter them from installing such a great mod in general. Additionally people may want to install their own custom skin and sadly this mod doeskin allow certain files to overwrite so your kind of stuck with the mod skins.

The light version does this; it doesn't really matter that it's got a different version number, the sounds etc are mostly the same...
[close]
Wait, does the light change the flora textures to though?

Nope, it leaves out the environment stuff
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Forest on December 24, 2014, 08:42:54 pm
Yea that's sort of what I was asking before haha. I love the environments but i just don't want the skins so it's a bit of a dilemma.  :-\
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Forest on December 28, 2014, 09:42:40 pm
Spoiler
Could you release a sub-mod for this with everything but the skin changes. Some people may not like all of the skins in this mod and that shouldn't deter them from installing such a great mod in general. Additionally people may want to install their own custom skin and sadly this mod doeskin allow certain files to overwrite so your kind of stuck with the mod skins.

The light version does this; it doesn't really matter that it's got a different version number, the sounds etc are mostly the same...
[close]
Wait, does the light change the flora textures to though?

Nope, it leaves out the environment stuff

Ok, so what specific files cause the trees and standing grass to change? Textures I can make changes to but trees and standing grass I'm unable to.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on December 28, 2014, 09:58:44 pm
You'll need openBRF to make changes to specific models in the module. If I remember correctly the files should be mmflora.brf, grass.brf, x_trees.brf, basically anything related to flora... there were also changes made to flora_kinds.txt.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Nico on January 01, 2015, 06:24:31 pm
Hi, is there a way to remove the randomized animations when standing still?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: TheHunted0 on January 01, 2015, 06:56:58 pm
Hi, is there a way to remove the randomized animations when standing still?
I would like to see that.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Tenford on January 06, 2015, 11:35:47 pm
Awesome
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ry1459 on January 18, 2015, 06:30:16 pm
If only we could have a tap reloading animation from Sharpe in this  :(
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: joer5835 on January 18, 2015, 06:36:50 pm
No, please don't, unless you like to blow your face off. Tapping a loaded gun on the ground WILL result in the powder discharging and you blowing your face off.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Forest on January 21, 2015, 11:38:10 pm
No, please don't, unless you like to blow your face off. Tapping a loaded gun on the ground WILL result in the powder discharging and you blowing your face off.

I mean I guess it could. I have never seen it, but I don't think it is very likely it would just discharge. You would need an adequate spark, and often times muskets misfire because the flint spark is not enough, so I don't see how tapping the butt of your musket on the ground could create enough friction within the barrel to ignite the powder.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ry1459 on January 21, 2015, 11:46:12 pm
No, please don't, unless you like to blow your face off. Tapping a loaded gun on the ground WILL result in the powder discharging and you blowing your face off.

I mean I guess it could. I have never seen it, but I don't think it is very likely it would just discharge. You would need an adequate spark, and often times muskets misfire because the flint spark is not enough, so I don't see how tapping the butt of your musket on the ground could create enough friction within the barrel to ignite the powder.
If I may interject, I have found this video about this subject fairly interesting...
Spoiler
https://www.youtube.com/watch?v=Pvc86ggLUY4
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: joer5835 on January 21, 2015, 11:55:06 pm
I have indeed seen that video, I don't know how they do it, all I know is that some French reenactor tried to do the same and ended up blinding himself.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ry1459 on January 21, 2015, 11:56:15 pm
I have indeed seen that video, I don't know how they do it, all I know is that some French reenactor tried to do the same and ended up blinding himself.
There is always that risk, though in the video, they must have done something right if they didn't blow their own heads off  :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: joer5835 on January 21, 2015, 11:58:17 pm
Well, it could be the French guy had a weak hammer and it suddently struck forward when he tapped the butt of his musket. Or maybe there was an smoking ember left in the barrel and it got the powder when he tapped it.

All I do know, is that it's quite more dangerous than the standard loading technique if not done properly.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Forest on January 22, 2015, 01:30:00 am
Should definitely check that hammer then. Considering it is that weak it could potentially fire at any time. If it was that weak I doubt its striking action would be very quick as well.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: joer5835 on January 22, 2015, 12:32:30 pm
If the flint is in good condition, it can happen. During a reenactment, a guy from my unit burned his hand when his hammer suddently struck forward just as he was done priming his pan.

But anyway, I am beginning to sound like a whiner. If any one can and whats to do a tap-loading animation, I can only applaud such a thing.

Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Viriathus on January 30, 2015, 10:35:29 pm
Can use some textures and sounds from this mod, to use in my mod I'm doing?

You will of course be credited. :)

My mod:
https://www.fsegames.eu/forum/index.php?topic=21211.0
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on January 31, 2015, 02:18:33 am
Can use some textures and sounds from this mod, to use in my mod I'm doing?

Quite a few of the skins in the mod were made by the fantastic skinners in the community, a (slightly outdated) list can be found in the OP with the skins and their creators.

Quote
As this is a compilation of community minor modifications you will need to ask the individual creators for their permission to use their items.

Any of the skins that I (Parrot) have created can be used, as long as credit is given, however I would prefer that you contact me before using them. The sounds that have been used in this mod are not up for redistribution, so please do not use them or ask to use them.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Mogu on January 31, 2015, 09:52:41 pm
Is there any way to just get the awesome terrain textures? Or maybe a better way of asking this is if there's any way I can get this mod without the uniform changes and the different character customization feature? I love this mod, but I'd like to use some different skins as well as the original artillery horse. And the fact that everyone looks different because they don't have the mod installed bugs me a bit.

EDIT: Nevermind, tried some stuff out.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Qifi on January 31, 2015, 11:01:19 pm
Hello,
I have a problem with 5.1 installer. Everytime i try to run it, I get message "The setup files are corrupted. Please obtain a new copy of the program."

Anyone knows how to fix it?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ry1459 on January 31, 2015, 11:10:08 pm
Hello,
I have a problem with 5.1 installer. Everytime i try to run it, I get message "The setup files are corrupted. Please obtain a new copy of the program."

Anyone knows how to fix it?
Have you tried redownloading it?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Killer on February 15, 2015, 07:10:09 am
Hello,
I have a problem with 5.1 installer. Everytime i try to run it, I get message "The setup files are corrupted. Please obtain a new copy of the program."

Anyone knows how to fix it?
Have you tried redownloading it?
i get the same problem and i have tried redownloading it twice now
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Teafromprivy on February 15, 2015, 05:59:06 pm
I noticed there was a dismemberment.brf in the resource folder is it possible to add dismemberment in nw?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Pinkamena on February 17, 2015, 08:33:36 am
When I try to run this it tells me I need Napoleonic Wars but... I have it? I'm sure it's come up in the thread, but I don't want to sift through 65 pages for the answer.

Anyone know what's up?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on February 17, 2015, 09:01:00 am
When I try to run this it tells me I need Napoleonic Wars but... I have it? I'm sure it's come up in the thread, but I don't want to sift through 65 pages for the answer.

Anyone know what's up?
Fixed by joining a regular NW server  ;D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Viriathus on February 18, 2015, 04:46:51 pm
Reply nr. 1000
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Scath Nocturnus on February 19, 2015, 04:00:31 pm
This mod is amazing, my regiment and I love it, thanks for making it!

I think it'd be incredible if you could add the 14e's uniform in the next update, perhaps you could replace the 63e?

Here's a link to the uniform: https://www.fsegames.eu/forum/index.php?topic=17871.0

Edit: Just realized this is the final version, forget this post exists XD.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ry1459 on February 19, 2015, 04:38:00 pm
This mod is amazing, my regiment and I love it, thanks for making it!

I think it'd be incredible if you could add the 14e's uniform in the next update, perhaps you could replace the 63e?

Here's a link to the uniform: https://www.fsegames.eu/forum/index.php?topic=17871.0
Not sure you read the title... NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Viriathus on February 19, 2015, 05:27:32 pm
xD
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Nick Lazanis on February 19, 2015, 05:27:49 pm
Amazing mod,great work. The only problem [for me at least] is that the bodies get bugged and get stuck  for a few seconds when the character dies.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Scath Nocturnus on February 19, 2015, 05:30:20 pm
Oops *facepalm* No idea how I missed that, sorry.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ry1459 on February 19, 2015, 07:27:45 pm
Amazing mod,great work. The only problem [for me at least] is that the bodies get bugged and get stuck  for a few seconds when the character dies.
Make ragdolls unlimited. That should fix it.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on February 19, 2015, 07:43:25 pm
Amazing mod,great work. The only problem [for me at least] is that the bodies get bugged and get stuck  for a few seconds when the character dies.
Make ragdolls unlimited. That should fix it.
Yes, that should fix it.
Just downloaded this now; amazing mod. Really freshens it up. Great work.

I'm getting this bug though, where bodies remain upright after dying, which can be really confusing in big servers. I'm sure it's been addressed already but fuck me if I can find it. Any way to fix this bug?

You'll need to head into your options menu and set "ragdolls" to "unlimited", then you'll get the most out of the death animations :D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Nick Lazanis on February 19, 2015, 09:03:10 pm
Amazing mod,great work. The only problem [for me at least] is that the bodies get bugged and get stuck  for a few seconds when the character dies.
Make ragdolls unlimited. That should fix it.
Yes, that should fix it.






Ah thanks a lot guys :D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Von Alten on February 26, 2015, 09:04:49 pm
for some reason I install this and when I go setup language-English, it says buy a copy of NW when I already have it. help?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on February 26, 2015, 09:06:01 pm
for some reason I install this and when I go setup language-English, it says buy a copy of NW when I already have it. help?
What exact error is the installer saying? This issue has been addressed multiple times. It can be possibly fixed by joining a regular NW server or verifying your CD-Key

Here's exactly what happens to me. I go to my downloads folder on windows 7 and double click on the enhancement. Later, it asks for administrator permission, and I click yes. Then, I choose my language in the installer, and then it immediately tells me I don't own NW, which I do. And Parrot, if it's the install path that's wrong, could you tell me how to change/fix it? I'm not very good with computers, as far as I go is installing mods for Warband :P

Wait, which language are you choosing for the mod? It only supports English...
English

That is super strange, I guess the best thing to do would be to disable your anti-virus (don't know if that would help, but for those that have the mod deleted by norton or something, do this). And then try and follow the following steps:

If the mod tells you that you don't have NW installed, click here
- Right click on Mount & Blade: Warband on steam and select view CD key.
Copy the Napoleonic Wars serial code or keep it open.

- Click Start > Run
- Enter regedit, right click to open with administrative rights
- A new window will open, browse to HKEY_CURRENT_USER > Software > MountAndBladeWarbandKeys
- Search the entry, serial_key_nw,
- If it doesent exist, make a string value with that name and enter your cd key there.
- make sure that the value is the same as your CD key. Also make sure that the key is separated correctly. Double click the entry and modify it until it is correct. Watch out for invisible spaces in the CD key.
- If you are done with that, close the Registry Window and start the installer, and have fun playing!
[close]
The140th, follow Parrots instructions here or join a multiplayer game in NW, quit, then rerun installer. And btw Parrot, thanks a bunch for the Regedit solution. Worked immediately!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Von Alten on February 27, 2015, 08:40:05 am
for some reason I install this and when I go setup language-English, it says buy a copy of NW when I already have it. help?
What exact error is the installer saying? This issue has been addressed multiple times. It can be possibly fixed by joining a regular NW server or verifying your CD-Key

Here's exactly what happens to me. I go to my downloads folder on windows 7 and double click on the enhancement. Later, it asks for administrator permission, and I click yes. Then, I choose my language in the installer, and then it immediately tells me I don't own NW, which I do. And Parrot, if it's the install path that's wrong, could you tell me how to change/fix it? I'm not very good with computers, as far as I go is installing mods for Warband :P

Wait, which language are you choosing for the mod? It only supports English...
English

That is super strange, I guess the best thing to do would be to disable your anti-virus (don't know if that would help, but for those that have the mod deleted by norton or something, do this). And then try and follow the following steps:

If the mod tells you that you don't have NW installed, click here
- Right click on Mount & Blade: Warband on steam and select view CD key.
Copy the Napoleonic Wars serial code or keep it open.

- Click Start > Run
- Enter regedit, right click to open with administrative rights
- A new window will open, browse to HKEY_CURRENT_USER > Software > MountAndBladeWarbandKeys
- Search the entry, serial_key_nw,
- If it doesent exist, make a string value with that name and enter your cd key there.
- make sure that the value is the same as your CD key. Also make sure that the key is separated correctly. Double click the entry and modify it until it is correct. Watch out for invisible spaces in the CD key.
- If you are done with that, close the Registry Window and start the installer, and have fun playing!
[close]
The140th, follow Parrots instructions here or join a multiplayer game in NW, quit, then rerun installer. And btw Parrot, thanks a bunch for the Regedit solution. Worked immediately!
im exactly the same as AwkwardDuck, so thanks
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Yuyam on March 10, 2015, 12:14:37 am
Is there a way to get the skins only?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Malkolm R. Lind on March 20, 2015, 07:07:56 pm
I would redownload this but... There's missing lods everywhere.  :'(
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Bergil on March 21, 2015, 12:22:09 pm
I'd love to use this mod but since the most recent game update I simply can't get it working.

Would anyone mind telling me how to get her going?

I can open it but the mod no longer seems client side as the server list doesn't recognize any compatible games.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on March 21, 2015, 01:48:16 pm
I'd love to use this mod but since the most recent game update I simply can't get it working.

Would anyone mind telling me how to get her going?

I can open it but the mod no longer seems client side as the server list doesn't recognize any compatible games.
That's odd, it doesn't change anything that should make your game incompatible with servers. The best thing to do would be to try redownloading and running the mod again.

I would redownload this but... There's missing lods everywhere.  :'(

I'm pretty sure all the lods are there :P did you discover this after a warband update?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Bergil on March 21, 2015, 02:56:37 pm
That's odd, it doesn't change anything that should make your game incompatible with servers. The best thing to do would be to try redownloading and running the mod again.

I've done this about ten times  :-[
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on March 21, 2015, 03:47:36 pm
What exact error are you getting then? You may have the Servers List filtered to Favorites only when it should be Internet to find a server first to favorite. Else make sure the mod folder name is Napoleonic Wars before launching (rename default NW to Napoleonic Wars Vanilla for example.) If you tried renaming the mod folder, that will not work because Multiplayer is dependent on the exact same mod name to join a server.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Malkolm R. Lind on March 21, 2015, 04:01:33 pm
I'd love to use this mod but since the most recent game update I simply can't get it working.

Would anyone mind telling me how to get her going?

I can open it but the mod no longer seems client side as the server list doesn't recognize any compatible games.
That's odd, it doesn't change anything that should make your game incompatible with servers. The best thing to do would be to try redownloading and running the mod again.

I would redownload this but... There's missing lods everywhere.  :'(

I'm pretty sure all the lods are there :P did you discover this after a warband update?
Yes.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on March 21, 2015, 04:39:19 pm
I'm pretty sure all the lods are there :P did you discover this after a warband update?
Yes.

Then try re-installing the mod, it'll replace all the files and will fix any issues with the last update.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on March 21, 2015, 07:37:12 pm
I'm pretty sure all the lods are there :P did you discover this after a warband update?
Yes.

Then try re-installing the mod, it'll replace all the files and will fix any issues with the last update.
Unfortunately regarding the missing LODs he does have a point. Some uniforms have LODs missing last time I checked on Version 5.1 For example, the French Voltigeur ranker uniform, the backpack vanishes at a very noticeable distance. I still have a notepad file for any and all bugs encountered for the Epic Enhancement mod.

This page number, I don't even..
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Bergil on March 22, 2015, 06:41:22 pm
What exact error are you getting then? You may have the Servers List filtered to Favorites only when it should be Internet to find a server first to favorite. Else make sure the mod folder name is Napoleonic Wars before launching (rename default NW to Napoleonic Wars Vanilla for example.) If you tried renaming the mod folder, that will not work because Multiplayer is dependent on the exact same mod name to join a server.

Thanks for the advice. I have done that and can now open the folder and connect to servers. Sadly I cannot seem to notice any of the changes that I used to. Bizarre.
Title: Question
Post by: Kacper. on March 27, 2015, 11:31:24 am
Ave. I have a question that I have to delete the files to be able to use the modification Raddeo titled "Woysko Polskie"? I play in the regiment 3pp usually use 1 unit which in Raddeo mod to just 3pp. This modification in your 63e. I'll be very grateful if you help me. I tried to do the same thing but this meant that the units are the same only white.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on March 27, 2015, 07:28:53 pm
The Enhancement mod and Raddeo's Polish faction mod are two separate modules. You'd have to add the 3pp by merging the brfs and textures if you want it on the Enhancement mod.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Kacper. on March 27, 2015, 11:56:28 pm
The Enhancement mod and Raddeo's Polish faction mod are two separate modules. You'd have to add the 3pp by merging the brfs and textures if you want it on the Enhancement mod.
But how to do it?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ry1459 on March 27, 2015, 11:56:39 pm
Is there a way to import Baillie's new reloading animation into this?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Kacper. on March 27, 2015, 11:57:20 pm
The Enhancement mod and Raddeo's Polish faction mod are two separate modules. You'd have to add the 3pp by merging the brfs and textures if you want it on the Enhancement mod.
But how to do it?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on March 28, 2015, 12:32:06 am
The Enhancement mod and Raddeo's Polish faction mod are two separate modules. You'd have to add the 3pp by merging the brfs and textures if you want it on the Enhancement mod.
But how to do it?
Is there a way to import Baillie's new reloading animation into this?

Check out the tutorials on OpenBRF both here and on Taleworlds; they're very well written and will open the doors to customizing this mod towards your needs and wants.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Miller786 on March 28, 2015, 12:51:28 pm
Uninstalling the mod from the control panel corrupted NW and i had to verify the integrity, has this happened only to me?
To import the reload animation from ballie you just gotta import it in the mmanimations file and then copy over the musket reload lines in ballie's actions.txt to your actions.txt file, it just takes a couple of minutes really, this way you can edit all the animations
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on March 28, 2015, 02:09:23 pm
Uninstalling the mod from the control panel corrupted NW and i had to verify the integrity, has this happened only to me?

When you "uninstall" the mod from the control panel or using the uninstall option, it'll delete all the files relevant to the mod in your NW folder - rendering NW unplayable. The best thing to do is to create a copy of your NW folder before installing the mod, so you can easily switch between vanilla and the modded edition.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Miller786 on March 28, 2015, 02:14:24 pm
Oh i see i thought the mod restored the original files after uninstalling it
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on March 28, 2015, 02:36:40 pm
Oh i see i thought the mod restored the original files after uninstalling it
That's what the name 'Uninstall' would lead us to believe, but it is best to manually delete module folders instead if you have to.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: tj.zeus on March 30, 2015, 05:28:56 am
Even though I purchased the DLC on steam this mod says I need to purchase Napoleonic wars on steam or the taleworlds site, this is really irritating because this mod look amazing, if anybody has a fix for this please message me or something. 
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ry1459 on March 30, 2015, 05:36:20 am
Even though I purchased the DLC on steam this mod says I need to purchase Napoleonic wars on steam or the taleworlds site, this is really irritating because this mod look amazing, if anybody has a fix for this please message me or something.
As Parrot has posted this before, this will help you:

- Right click on Mount & Blade: Warband on steam and select view CD key.
Copy the Napoleonic Wars serial code or keep it open.

- Click Start > Run
- Enter regedit, right click to open with administrative rights
- A new window will open, browse to HKEY_CURRENT_USER > Software > MountAndBladeWarbandKeys
- Search the entry, serial_key_nw,
- If it doesent exist, make a string value with that name and enter your cd key there.
- make sure that the value is the same as your CD key. Also make sure that the key is separated correctly. Double click the entry and modify it until it is correct. Watch out for invisible spaces in the CD key.
- If you are done with that, close the Registry Window and start the installer, and have fun playing!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on March 30, 2015, 09:12:21 pm
Or, it could be just the need to join any regular Napoleonic Wars server to make the installer recognize NW.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Nick Lazanis on April 01, 2015, 09:37:46 pm
Yes. It should work after joining any server.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: JubJubXD on April 03, 2015, 01:29:56 am
For the multiple animations, it's actually really simple, in the "actions.txt" file you'll find all the animations that are contained in the .brf files. All I did was find the correct animation in the txt file, copy paste it to get the same path etc, and change the names of the copies.
Oh and if you wanted to do it yourself, don't forget to change the number at the end of the first line, for example, I changed it from 1 to 4
Here's what it looks like now:

Code: Multiple Animations
stand_staff 0 16777216  4
  4.000000 staff_cstance_musket 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  4.000000 staff_cstance_musket2 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  4.000000 staff_cstance_musket3 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000
  4.000000 staff_cstance_musket4 0 59 1342177297 0 0.000000 0.000000 0.000000  0.000000

These animations will now alternate at random whenever the player moves and stands still again, they'll also cycle through when standing still and the current animation ends...
[/quote]
Is there any vanilla version of this? A simple mod or instructions for a inexperienced  modder like myself? Thanks!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on April 03, 2015, 02:24:21 am
Inexperienced modding first starts with the text files. In the mod folder open actions.txt and you will find those lines, just read it carefully  :D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Aw3s0m3_K1W1 on April 03, 2015, 06:34:59 am
I am having some trouble installing this game, when ever I install the game it puts it into my napoleon module file but does nothing, but when I make it a separate module it fails to load textures that it needs
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: JubJubXD on April 03, 2015, 06:46:53 am
Inexperienced modding first starts with the text files. In the mod folder open actions.txt and you will find those lines, just read it carefully  :D

I did in fact open it and find it. I replaced the lines and went back to game after saving and they T posed when standing with melee.
I'm not using the Enhancement Mod, but I will be using some of the skins. The Running and walking animations are mainly what I'm after.
Thanks for the help though!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on April 03, 2015, 07:39:35 am
You need the Enhancement mod's animations BRF en_animations.brf I think so it loads the correct animation with the randomized variations.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: JubJubXD on April 03, 2015, 08:30:02 am
I see, Well I guess that means I need Enhancement mod to run it, but I just don't want ALL the skins and textures, just want some them :(
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on April 03, 2015, 08:37:54 am
Perhaps if it gathers enough support it can be done with a skins only version.. actually in that case you'll better off installing the mod and adding what you want to NW. Unless it's a different standalone mod.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Xristo on April 07, 2015, 01:12:59 am
Is there a way to disable the enhancement?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on April 07, 2015, 01:14:35 am
Is there a way to disable the enhancement?
Before installing the enhancement mod make a copy of your Napoleonic Wars folder and rename the copy to Napoleonic Wars EN for example. You can rename the folders at will to choose between one or the other at a time.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Xristo on April 07, 2015, 02:53:31 am
I already installed it, is there a way to do it from there?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ry1459 on April 07, 2015, 03:33:36 am
I already installed it, is there a way to do it from there?
Nope, if you still want to have a vanilla version of the game, you're going to have to verify the game. To do so, you go into your Steam library and right click Mount and Blade: Warband. Select properties and then click on the "Local Files" tab. Choose "Verify Integrity of Game Cache." So once it is done, do what usnavy30 said and make a copy of the vanilla folder. Wish there was an easier way of doing this.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on April 07, 2015, 11:36:23 am
I already installed it, is there a way to do it from there?
Nope, if you still want to have a vanilla version of the game, you're going to have to verify the game.

Please don't verify your game, it doesn't work and will take longer than this approach: delete your NW folder and let steam redownload it. You'll get a fresh copy of NW without any traces of the mod left over.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: dukeofwellington on May 07, 2015, 05:56:55 pm
How do you pick which skins you want to use? I would like to replace the Sutherland with the 42nd option and the French Light Infantry 1er Tirallieurs with the 5e Voltiguers.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ry1459 on May 07, 2015, 07:11:41 pm
How do you pick which skins you want to use? I would like to replace the Sutherland with the 42nd option and the French Light Infantry 1er Tirallieurs with the 5e Voltiguers.
I believe there is a readme file some where in the folder that can tell you how to do it.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on May 07, 2015, 10:51:51 pm
To enable the 42nd you open the module.ini in notepad to enable or disable lines. A # (number sign, pound key, hashtag) will disable a file when typed in front of the load_mod_resource section.
Quote from: Epic Enhancement Mod's module.ini file
# ***Customizable Files***
#             Remove the # from the uniform you want, and add it infront of the uniform it replaces

#load_mod_resource = en_anim_idle
load_mod_resource = en_anim_idle_varied
#load_mod_resource = en_anim_run
load_mod_resource = en_anim_run_varied
#load_mod_resource = en_anim_walk
load_mod_resource = en_anim_walk_varied

#Pretty Faces
#load_mod_resource = en_materials_face_pretty
load_mod_resource = en_materials_face
#load_mod_resource = en_mesh_face_pretty
load_mod_resource = en_mesh_face

#British Black Watch
load_mod_resource = en_brit_uniform_blackwatch
#load_mod_resource = en_brit_uniform_sutherland

#British Lights
#load_mod_resource = en_brit_uniform_glengarry
load_mod_resource = en_brit_uniform_canadian_militia

#British 95th Rifles
#load_mod_resource = en_brit_uniform_95rifles
load_mod_resource = en_brit_uniform_60rifles

#French Voltigeurs
load_mod_resource = en_french_uniform_volt
#load_mod_resource = en_french_uniform_tir

#French 84e
load_mod_resource = en_french_uniform_swiss
#load_mod_resource = en_french_uniform_5e_garde

# ***Customization Ends Here***
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: dukeofwellington on May 07, 2015, 11:41:03 pm
Thank you usnavy30 that was very easy, I appreciate your helpfulness :D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on May 09, 2015, 01:34:23 am
Thank you usnavy30 that was very easy, I appreciate your helpfulness :D
No problem, I'm happy to be of help. ^^
The module.ini is incredibly simple yet powerful to enable or disable BRF files in this manner.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: HeqGrimson on May 14, 2015, 12:17:52 am
Please remove the MLP stuff.. I freaking hate it.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ry1459 on May 14, 2015, 01:24:45 am
Please remove the MLP stuff.. I freaking hate it.
MLP stuff...  ???
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on May 14, 2015, 01:37:37 am
Please remove the MLP stuff.. I freaking hate it.

It's there for fun, this isn't a serious or historically accurate mod by any means or in any form...
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on May 14, 2015, 06:35:02 pm
And to boot it is extremely easy to remove a sound you do not like or a model.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: sushimaster006 on May 15, 2015, 03:05:29 pm
I do not know if this been asked yet, if it was, i'm sorry, but is there any ways to only use the skins? The file names are totally different, so i'm sort of lost.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Peter The Blonde on May 27, 2015, 06:10:40 pm
Is there a mac or a manual download for this mod?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on May 27, 2015, 07:29:33 pm
You can download the exe, run it and tell it to unpack the files in a directory of your choosing, then move the files to your NW install location. The only thing the installer really does is check for an NW key.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Courtland on May 31, 2015, 05:10:22 am
What scene enhancement mods were used in this, like the ground and building textures? Names?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: wiener_snitzel on June 15, 2015, 03:26:02 pm
Please please please make new, this one it starting to get very outdated and so i Napoleonic wars.
I really wanna see an new enhancement mod :)
And i know it can be done because L agile look amazing
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Carson on June 15, 2015, 03:28:17 pm
I am sure this question has been asked before but is there any way to remove the palm trees on the desert maps?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Caps on June 17, 2015, 11:39:47 am
is it possible to get just the skins without installing whole mod?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Wigster600 on June 17, 2015, 04:38:42 pm
is it possible to get just the skins without installing whole mod?
Well that doesn't sound like you're going to misuse content at all.  ::)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ry1459 on June 17, 2015, 07:00:19 pm
is it possible to get just the skins without installing whole mod?
Well that doesn't sound like you're going to misuse content at all.  ::)
It could also mean they just want to use the skins in-game without all the other fancy stuff that comes with the mod  :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: The Mighty McLovin on June 17, 2015, 07:05:37 pm
Please please please make new, this one it starting to get very outdated and so i Napoleonic wars.
I really wanna see an new enhancement mod :)
And i know it can be done because L agile look amazing

It has nothing to do when it was made. It has to do with the modeller. Docm30 is a good modeller.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Caps on June 17, 2015, 10:58:11 pm
is it possible to get just the skins without installing whole mod?
Well that doesn't sound like you're going to misuse content at all.  ::)
It could also mean they just want to use the skins in-game without all the other fancy stuff that comes with the mod  :P

the austrian Landwehr is fancy O_o ... and the russian pavlosky skin (there r hardly any russian skins out there) ... the mod is good but i like simple graphics its way easier to focus on melee then
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Caps on June 17, 2015, 11:25:16 pm
is it poss to install the mod aswell on another a copy of the nw module? or will it install on both?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on June 17, 2015, 11:28:03 pm
is it poss to install the mod aswell on another a copy of the nw module? or will it install on both?
Yes it is possible to install the mod on a copy of the NW module. It will not install on both. I always recommend making a copy of NW when testing a mod for it.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Rainer on June 24, 2015, 02:54:17 pm
You know the name of the music of the installer ?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: JohannGustavsen on June 27, 2015, 12:05:05 am
Sorry if this has been said elsewhere but can you add custom units in, I want the 64th Skin in for the british lights.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on June 27, 2015, 10:53:23 pm
Yep, you just need know-how to use openBRF and replace the uniforms of the unit you want. In en_brit_uniforms.brf that is.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: JohannGustavsen on June 28, 2015, 07:09:30 am
OK thats easy enough XD
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Windflower on July 04, 2015, 07:37:24 pm
I know this has probably been said a lot on this thread, but how do you fix broken skyboxes after un-installing the mod?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: JohannGustavsen on July 04, 2015, 08:41:51 pm
It would be awesome if someone could make an animation pack from this mod. I love all of them but I like the vanilla NW textures.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: KweqPL on July 05, 2015, 11:28:36 am
Good idea.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: MinKei on July 12, 2015, 09:47:51 pm
What sound and smoke mod was used for the guns?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Zelkova1224 on July 18, 2015, 01:29:56 am
Is this mod safe my anti-virus is going nuts when i try to open the exe file.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on July 18, 2015, 01:32:50 am
Is this mod safe my anti-virus is going nuts when i try to open the exe file.
Yes, you can safely ignore your anti-virus warning as all NW mod installers are created with the official source installer.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Zelkova1224 on July 18, 2015, 01:39:25 am
Is this mod safe my anti-virus is going nuts when i try to open the exe file.
Yes, you can safely ignore your anti-virus warning as all NW mod installers are created with the official source installer.
thats nice to know. my anti-virus auto removed it due to a bad rep score so ill try it again.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Swirly on July 18, 2015, 03:18:15 pm
Are you ever going to edit any of these skins in the future?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on July 18, 2015, 06:23:40 pm
Probably not, but if I get really bored and finish my other modding projects then I might come back and tidy this one up. But don't quote me on that.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Swirly on July 18, 2015, 06:54:28 pm
Alright   :D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Jorsonner on July 21, 2015, 01:26:13 am
When I validate the game files, it goes back to vanilla but does not have sky textures. It says:
get_object failed for mesh: pm_skybox_clearday
I downloaded a separate skybox texture pack but it did not help.
What do I do?

Great mod pack btw
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on July 21, 2015, 12:07:34 pm
There's a folder in your NW directory called "Data" which contains all the flora and skybox information, the best way to get your skyboxes back is to delete this and let steam redownload it.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: turanafon on July 21, 2015, 08:45:48 pm
There's a folder in your NW directory called "Data" which contains all the flora and skybox information, the best way to get your skyboxes back is to delete this and let steam redownload it.

yep happened to me once and thats what i did.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Dazzer on July 22, 2015, 09:05:23 am
Can someone help? When I installed it, text is messed up. It looks like this: (https://i.imgur.com/eYaUMmZ.jpg)
And then it crashes...



I tried to reinstall, but still nothing. I can't play as any unit.I can't do anything.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on July 22, 2015, 03:03:15 pm
Spoiler
Can someone help? When I installed it, text is messed up. It looks like this: (https://i.imgur.com/eYaUMmZ.jpg)
And then it crashes...



I tried to reinstall, but still nothing. I can't play as any unit.I can't do anything.
[close]
Yikes looks like the strings.txt file names got screwed up again. What version of Warband and Napoleonic Wars do you have 7/22/15 today? And what version of the NW Epic Enhancement mod did you download?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Dazzer on July 23, 2015, 11:24:04 am
my NW version is 1.104 and I downloaded version 5.1
And I think there are other things broken. I spawned as a Prussian Commander in Custom battle while I was playing as Britain and I was mounted on three horses.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: LuckyShootGER on July 23, 2015, 08:25:53 pm
Hai, I currently have the Lite version installed because I don't like some of the skins and I haven't found the single skins yet can you link every singe skin/pack?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on July 23, 2015, 10:22:09 pm
my NW version is 1.104 and I downloaded version 5.1
And I think there are other things broken. I spawned as a Prussian Commander in Custom battle while I was playing as Britain and I was mounted on three horses.
The mod uses three horses on the artillery, that is not a bug. I recommend re-downloading but it depends how did you install it?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on July 26, 2015, 12:19:35 pm
Is it possible that you're running Warband/NW on a mac?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Dazzer on July 26, 2015, 10:24:26 pm
Is it possible that you're running Warband/NW on a mac?

No. I have Windows 8.1
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on July 26, 2015, 10:25:53 pm
Is it possible that you're running Warband/NW on a mac?

No. I have Windows 8.1
As do I and I have had no problems installing the mod.
my NW version is 1.104 and I downloaded version 5.1
And I think there are other things broken. I spawned as a Prussian Commander in Custom battle while I was playing as Britain and I was mounted on three horses.
Can you explain what other 'things' are broken?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Dazzer on July 27, 2015, 08:37:39 am
-when playing as French, my battlecry is in English
-I cant join servers
-In custom battle, everytime I spawn as Prussian commander and I have only artillery train horse and spyglass
-Spyglass is broken
-When I fire from musket, I cant see smoke
-British are yelling something in Spanish  ???
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on July 27, 2015, 09:25:30 am
-British are yelling something in Spanish  ???

Are you trying to install a Spanish mod over this one? Or this mod over any others?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Dazzer on July 27, 2015, 01:12:01 pm
-British are yelling something in Spanish  ???

Are you trying to install a Spanish mod over this one? Or this mod over any others?

No
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on July 27, 2015, 10:29:40 pm
-when playing as French, my battlecry is in English
-I cant join servers
-In custom battle, everytime I spawn as Prussian commander and I have only artillery train horse and spyglass
-Spyglass is broken
-When I fire from musket, I cant see smoke
-British are yelling something in Spanish  ???
What version of the NW Epic Enhancement mod are you downloading?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Branston Pickle on July 28, 2015, 03:36:51 am
I decided to try the mod but I don't really want to use it right now so I need to know what to take out from the NW folder to make it vanilla again. :/

Any help appreciated :3
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on July 28, 2015, 09:36:30 am
Best thing to do is to make a copy of your NW folder before installing the mod, then you can switch between vanilla and enhanced by renaming the folder you want to use to "Napoleonic Wars". Otherwise just delete your NW folder and let steam reinstall it.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Dazzer on July 28, 2015, 10:09:26 am
-when playing as French, my battlecry is in English
-I cant join servers
-In custom battle, everytime I spawn as Prussian commander and I have only artillery train horse and spyglass
-Spyglass is broken
-When I fire from musket, I cant see smoke
-British are yelling something in Spanish  ???
What version of the NW Epic Enhancement mod are you downloading?

I downloaded version 5.1
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on July 28, 2015, 10:14:05 am
I decided to try the mod but I don't really want to use it right now so I need to know what to take out from the NW folder to make it vanilla again. :/

Any help appreciated :3
Please try the following below. I do this for NW and EN mod and it works with the simple rename trick
Best thing to do is to make a copy of your NW folder before installing the mod, then you can switch between vanilla and enhanced by renaming the folder you want to use to "Napoleonic Wars". Otherwise just delete your NW folder and let steam reinstall it.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Branston Pickle on July 29, 2015, 01:43:23 am
I decided to try the mod but I don't really want to use it right now so I need to know what to take out from the NW folder to make it vanilla again. :/

Any help appreciated :3
Please try the following below. I do this for NW and EN mod and it works with the simple rename trick
Best thing to do is to make a copy of your NW folder before installing the mod, then you can switch between vanilla and enhanced by renaming the folder you want to use to "Napoleonic Wars". Otherwise just delete your NW folder and let steam reinstall it.
Thanks.. :3
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Miller786 on July 29, 2015, 03:30:45 am
how does one keep the vanilla ground textures and removes the palms that you can go through?
also how about fixing the reloading anim (musket is upside down), ive heard that someone said that it could be easily fixed.
asking these questions just cuz i installed it a while ago but now i have some modding experience and could customize it for my needs
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Clashinnit on August 10, 2015, 03:26:26 pm
Hi

I love this mod and it really changes the game. The only complaint I have is the My Little Pony you're thrown in, please at least give an option to remove this.

Cheers

Clash
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: PigWrestler on August 11, 2015, 02:46:16 am
It says I need napoleonic wars to get it, and I do have napoleonic wars expansion. Help?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on August 11, 2015, 08:31:39 am
Hi

I love this mod and it really changes the game. The only complaint I have is the My Little Pony you're thrown in, please at least give an option to remove this.

Cheers

Clash
Easily removeable, an admin horse mount model and a sound or two to replace and that is very easy with the know-how. I can do it for you if you want.

It says I need napoleonic wars to get it, and I do have napoleonic wars expansion. Help?
Join a regular Napoleonic Wars server and then rerun the installer if that's what you mean.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Dazzer on August 12, 2015, 10:21:57 am
How can I uninstall this? Do I just need to press uninstall in module directory?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Miller786 on August 12, 2015, 11:06:46 am
How can I uninstall this? Do I just need to press uninstall in module directory?
Best thing to do is to make a copy of your NW folder before installing the mod, then you can switch between vanilla and enhanced by renaming the folder you want to use to "Napoleonic Wars". Otherwise just delete your NW folder and let steam reinstall it.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Lecourbe on August 12, 2015, 03:42:11 pm
Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it :o

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fim.ezgif.com%2Ftmp%2F3783a8f119.png&hash=67e3380b861cb60a928157fb473aec4375d65fa5)
[close]

Could you help me?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on August 12, 2015, 09:47:51 pm
Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it :o

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fim.ezgif.com%2Ftmp%2F3783a8f119.png&hash=67e3380b861cb60a928157fb473aec4375d65fa5)
[close]

Could you help me?
Try joining a regular Napoleonic Wars server and then re-running the installer.


Or try this if the above doesn't work
Okay so when I run the installer it says that I need the Napoleonic Wars DLC which I have so is there any sort of way to fix this problem so I can download it?

- Right click on Mount & Blade: Warband on steam and select view CD key.
Copy the Napoleonic Wars serial code or keep it open.

- Click Start > Run
- Enter regedit, right click to open with administrative rights
- A new window will open, browse to HKEY_CURRENT_USER > Software > MountAndBladeWarbandKeys
- Search the entry, serial_key_nw,
- If it doesent exist, make a string value with that name and enter your cd key there.
- make sure that the value is the same as your CD key. Also make sure that the key is separated correctly. Double click the entry and modify it until it is correct. Watch out for invisible spaces in the CD key.
- If you are done with that, close the Registry Window and start the installer, and have fun playing!

Let me know if that fixes the problem or not, I hope it does.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Parrot on August 13, 2015, 12:24:22 am
Try joining a regular Napoleonic Wars server and the re-running the installer.

That should be your signature, given the number of times you say that :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on August 13, 2015, 12:29:52 am
Try joining a regular Napoleonic Wars server and the re-running the installer.

That should be your signature, given the number of times you say that :P
I know right? I'll do that now, actually. It's true though, I reiterate it over and over because it fixes the problem most of the time. If not then the regedit trick I quoted you above should work. One-of-the-two.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Lecourbe on August 13, 2015, 08:23:18 pm
Thanks, it works now :D

Spoiler
Anyway, I'm a nub ::)
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Supg83 on August 19, 2015, 01:04:05 am
Can I play with this mod on any server?  ???
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ry1459 on August 19, 2015, 01:24:27 am
Can I play with this mod on any server?  ???
Yes.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on August 19, 2015, 09:57:46 am
Hence the name client-side compatible, able to join any regular NW server with it.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Kydric on August 23, 2015, 07:18:04 pm


Dear friends, Please I want you to make a winrar file with the files, because the installer doesnt work for me. Thank you so much, if you do this.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Prof. Wubba on August 24, 2015, 07:46:19 pm
How would one go about restoring the vanilla music, voices, and stab animation with the vanilla one?  Also is it possible for me to add Bailey's reload animation?  I love the uniforms and combat sounds by the way.  Thanks in advance.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Miller786 on August 24, 2015, 11:10:31 pm
music and voices just copy them over from the vanilla sounds and music folders, for the stab animation you ll have to compare vanilla and modded actions.txt file and look for understab line and replace it with the line from vanilla
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Prof. Wubba on August 28, 2015, 04:44:23 pm
music and voices just copy them over from the vanilla sounds and music folders, for the stab animation you ll have to compare vanilla and modded actions.txt file and look for understab line and replace it with the line from vanilla

Thanks;  That worked perfectly.  I copied all  files relevant to one handed weapons in the actions.txt over.  Now all that's left is fixing the beards, reload animation, and adding some skins I've found around the forums and I'll have a perfect NW.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Prof. Wubba on August 28, 2015, 04:51:40 pm
Whoops.  I didn't mean to make duplicate posts.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ragnosos on August 28, 2015, 05:56:09 pm
I have an issue where it says I don't have NW installed when I do is their a manual install anywhere?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on August 28, 2015, 11:23:27 pm
I have an issue where it says I don't have NW installed when I do is their a manual install anywhere?
Please try joining a regular Napoleonic Wars server and then re-running the installer.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ragnosos on August 29, 2015, 01:26:24 am
I have an issue where it says I don't have NW installed when I do is their a manual install anywhere?
Please try joining a regular Napoleonic Wars server and then re-running the installer.
I have done that a number of times I am not inept I'm just asking if their is a manual install yes or no? Thanks
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on August 29, 2015, 12:15:05 pm
As per policy for released mods no, Napoleonic Wars mods require an installer for public release.

And if that doesn't work.. try this.

Quote
- Right click on Mount & Blade: Warband on steam and select view CD key.
Copy the Napoleonic Wars serial code or keep it open.

- Click Start > Run
- Enter regedit, right click to open with administrative rights
- A new window will open, browse to HKEY_CURRENT_USER > Software > MountAndBladeWarbandKeys
- Search the entry, serial_key_nw,
- If it doesent exist, make a string value with that name and enter your cd key there.
- make sure that the value is the same as your CD key. Also make sure that the key is separated correctly. Double click the entry and modify it until it is correct. Watch out for invisible spaces in the CD key.
- If you are done with that, close the Registry Window and start the installer, and have fun playing!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: TheRedRedcoat on September 05, 2015, 08:52:36 am
If I wanted to go about restoring the 6th Dragoons rather than having the Royal Scots Greys, how would I do that?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on September 05, 2015, 09:03:53 am
If I wanted to go about restoring the 6th Dragoons rather than having the Royal Scots Greys, how would I do that?
openBRF program, a simple matter of copying the uniforms and their materials/textures over.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Materia on September 06, 2015, 03:29:15 pm
Why do some human units have horse head, how to disable it?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: TheRedRedcoat on September 06, 2015, 06:45:08 pm
Why do some human units have horse head, how to disable it?

Lol the pirate hats are replaced with horse heads.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Kacper. on September 07, 2015, 03:38:09 pm
Hello, anyone can give me mmanimation file with the old reload animation? The new I do not like, it is not at all realistic, it's like opening the charge and poured on the barrel, and then masturbated the barrel of a hand.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on September 07, 2015, 03:41:11 pm
Why do some human units have horse head, how to disable it?
Find en_russian_uniforms.brf in Resource, use openBRF and replace the pirate_hat with the pirate_hat from NW's russian_uniforms.brf

Hello, anyone can give me mmanimation file with the old reload animation? The new I do not like, it is not at all realistic, it's like opening the charge and poured on the barrel, and then masturbated the barrel of a hand.
en_animations.brf change man_reload to man_reload_new or whatnot. Then change man_reload_old to man_reload
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Kacper. on September 07, 2015, 04:08:50 pm
Why do some human units have horse head, how to disable it?
Find en_russian_uniforms.brf in Resource, use openBRF and replace the pirate_hat with the pirate_hat from NW's russian_uniforms.brf

Hello, anyone can give me mmanimation file with the old reload animation? The new I do not like, it is not at all realistic, it's like opening the charge and poured on the barrel, and then masturbated the barrel of a hand.
en_animations.brf change man_reload to man_reload_new or whatnot. Then change man_reload_old to man_reload

Thanks for help
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Kacper. on September 07, 2015, 04:09:35 pm
Why do some human units have horse head, how to disable it?
Find en_russian_uniforms.brf in Resource, use openBRF and replace the pirate_hat with the pirate_hat from NW's russian_uniforms.brf

Hello, anyone can give me mmanimation file with the old reload animation? The new I do not like, it is not at all realistic, it's like opening the charge and poured on the barrel, and then masturbated the barrel of a hand.
en_animations.brf change man_reload to man_reload_new or whatnot. Then change man_reload_old to man_reload

Thanks for help
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on September 07, 2015, 06:04:24 pm
No problem, I see you accidentally double posted. You should be able to remove a double post now since FSE added that feature finally.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Slypear on September 14, 2015, 06:46:09 am
EDIT:

To replace my original statement, is anyone willing to offer a comprehensive walkthrough on how to get the original units back?

I say this because I'd like to replace the Russian Grenadier, the British Light Infantry, and the British King's German Legion with its vanilla counterpart.

Thanks in advance.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Slypear on September 14, 2015, 08:11:52 am
Snip.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Rainer on September 26, 2015, 07:15:41 pm
Hey !

You know the name of skin files of the 2e Regiment d'Infanterie de Suisse ? I just want this skin.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on September 26, 2015, 10:55:36 pm
Hey !

You know the name of skin files of the 2e Regiment d'Infanterie de Suisse ? I just want this skin.
Try the skin's original thread link - download link. If not it's the en_french_uniform_swiss.brf
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: futafusilier on September 29, 2015, 08:34:30 pm
Does anyone know which files to add to my game if I just want the graphical terrain/skybox/texture updates? Nothing for troops or horses or UI, just the graphical stuff? I've been trying to do it on my own with trial and error but its difficult, I managed near success but then ran into this problem of phantom tree meshes that I can't fix, on some maps there are just these white mesh structures of trees of varying kinds, sometimes only one, sometimes more, I can't figure out what the issue could be there.

So if anyone has already managed to figure out how to just install the graphical stuff for the environment skybox/terrain and HD textures for environment props/flora I would be really grateful if you could share how, I've hit a snag in my attempts, the whole mod is just so integrated its hard to separate the specific individual aspects that I want and not run into errors and conflicts along the way, pics related.

What really has me confused is that these meshes don't show up when I start up the vanilla game from my backup files, there are no trees in these locations, and its not just on and between these rocks, there are sparse but random tree meshes on other maps, all white, that when the mod files are removed, they are gone too, no trees there, these are phantom trees and it has me stumped.

Spoiler
(https://i.imgur.com/XtatfzD.jpg)
[close]

Spoiler
(https://i.imgur.com/YSvsqD1.jpg)
[close]

EDIT: Nevermind, I seem to have it all working fine, I gave it another go and was really checking and double checking, I probably missed a resource file before it works now, although there are no longer any random tree meshes missing textures on the maps there are still snowy trees within the rocks on snow maps but I like how they look so it doesn't bother me anymore. I only have some troops with missing textures now that I need to fix, shouldn't be difficult.

I gotta say I love the hell out of this mod, these graphical enhancements are so damn beautiful, especially the skybox.

Spoiler
(https://i.imgur.com/85Tfj71.jpg)
[close]

Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ry1459 on September 30, 2015, 01:45:47 am
Does anyone know which files to add to my game if I just want the graphical terrain/skybox/texture updates? Nothing for troops or horses or UI, just the graphical stuff? I've been trying to do it on my own with trial and error but its difficult, I managed near success but then ran into this problem of phantom tree meshes that I can't fix, on some maps there are just these white mesh structures of trees of varying kinds, sometimes only one, sometimes more, I can't figure out what the issue could be there.

So if anyone has already managed to figure out how to just install the graphical stuff for the environment skybox/terrain and HD textures for environment props/flora I would be really grateful if you could share how, I've hit a snag in my attempts, the whole mod is just so integrated its hard to separate the specific individual aspects that I want and not run into errors and conflicts along the way, pics related.

What really has me confused is that these meshes don't show up when I start up the vanilla game from my backup files, there are no trees in these locations, and its not just on and between these rocks, there are sparse but random tree meshes on other maps, all white, that when the mod files are removed, they are gone too, no trees there, these are phantom trees and it has me stumped.

Spoiler
(https://i.imgur.com/XtatfzD.jpg)
[close]

Spoiler
(https://i.imgur.com/YSvsqD1.jpg)
[close]

EDIT: Nevermind, I seem to have it all working fine, I gave it another go and was really checking and double checking, I probably missed a resource file before it works now, although there are no longer any random tree meshes missing textures on the maps there are still snowy trees within the rocks on snow maps but I like how they look so it doesn't bother me anymore. I only have some troops with missing textures now that I need to fix, shouldn't be difficult.

I gotta say I love the hell out of this mod, these graphical enhancements are so damn beautiful, especially the skybox.

Spoiler
(https://i.imgur.com/85Tfj71.jpg)
[close]
If I may ask, what exactly do you have to do to add he graphical enhancements only? I've been considering doing it myself, but I was worried I would just mess something up.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: futafusilier on September 30, 2015, 04:47:49 am
If I may ask, what exactly do you have to do to add he graphical enhancements only? I've been considering doing it myself, but I was worried I would just mess something up.

I can give you which resource/texture/data files from the mod to add to your game folder but right now I can't figure out how to fix the missing textures on certain units, its a very strange bug, but beyond that it works as it should, only the graphical enhancements are applied. It's basically modifying a mod so errors are bound to happen due to how integrated it all is but I'm happy with the way its turned out so far, theres very little that messed up.

Also on some maps the skybox acts weird when you look at it from a certain angle, its noticeable but not enough to be jarring in my opinion and only seems to occur on really large maps, see screenshot, plus you can also see the texture glitch issue I'm having with certain units as well.

Spoiler
(https://i.imgur.com/WSPD0Bx.jpg)
[close]

It still looks very nice and at most angles the skybox is normal and gorgeous too, if I could only fix this stupid missing texture glitch problem I would be elated.

Spoiler
(https://i.imgur.com/lffQEJV.jpg)
[close]

Regarding the texture glitches, its just missing unit textures, when I verify integrity of the game and its vanilla again, using Openbrf all the arty ranker, landwehr textures are normal, when I then import the selected mod files into resources and textures, the unit textures are missing in Openbrf and the game, and what's weirder is that restoring the install folders to their original state still doesn't solve the missing texture error, only exacerbates it and I have to verify integrity of the game again to restore all normal textures, even if they are physically located inside their folders. Seems to be some conflict between resource and textures or vanilla and modded resource files, I can't figure it out, it's hard to keep track of all the methods and trial and error I'm working on for it.

So let me just mark down which units have missing textures since it might help someone to solve this issue.

France-
arty ranker
arty officer
Marine
Naval Captain
Napoleon

British-
Rifleman sergeant
Rifleman hornist

Prussia-
Landwehr - all ranks
Lancer cavalry

Austria-
14th Regiment officer
62nd Regiment officer

Russia-
None

For some of these its just their shirts or pants which have missing textures, I probably fucked up somewhere with this but I haven't been able to find where so far.

Anyways here's all the files from the mod you need, put these in a clean install, its a good idea to make backups of your original game because this might fuck something up and then you can swap modules back or just verify integrity with Steam. Merge all folders and replace over files when prompted, then start the game and load a map, you will see the beautiful new graphics/skybox provided to us in NW by Parrot, and you will also see probably a few very white looking units around, especially from France or any Austrian officers. But you shouldn't see any glitches or missing textures on scenery/props.


I provide this in the hopes that someone can figure out what I did wrong in my attempt and help me to fix it so those who want just these awesome graphical updates can enjoy them without these unit texture bugs. And thanks again to Parrot for the awesome mod, I like to work my way piecemeal through modding games, picking and choosing selectively what to add so I was compelled to do so for this one because this just makes the environments look so much nicer.

Here's a pic of folders/files are in that download so you can get a better idea of what it is

Spoiler
(https://i.imgur.com/1sap4u0.jpg)
[close]

And this is what I kept from the mod in module.ini, also shown in the pic.
Spoiler
# Enhancement Main Files
load_mod_resource = pm_textures
load_mod_resource = pm_materials
load_mod_resource = pm_terrain_borders
load_mod_resource = pm_terrain_borders_b
load_mod_resource = pm_skyboxes

#load_mod_resource = PB_castle_a
#load_mod_resource = PB_castle_e
#load_mod_resource = PB_gutek_houses
load_mod_resource = PB_gutek_materials
load_mod_resource = PB_gutek_particles
load_mod_resource = PB_gutek_textures
#load_mod_resource = PB_snowy_castle
#load_mod_resource = PB_snowy_houses
#load_mod_resource = PB_town_houses_d

load_mod_resource = pl_map_tree_meshes
load_mod_resource = pl_tree_meshes
load_mod_resource = pl_xtree_meshes
load_mod_resource = pl_grass_meshes
load_mod_resource = pl_plant_meshes
load_mod_resource = pl_xtree_meshes_b
load_mod_resource = pl_xtree_meshes_c
load_mod_resource = pl_grass_meshes_b
load_mod_resource = pl_tree_e_meshes
[close]

I'll be working on fixing the missing unit textures glitch that occurs when you add these files but right now I've hit a dead end. :-\

At least the maps look pretty  8)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on September 30, 2015, 03:00:53 pm
The skybox is an old nearly forgotten thing, made a long time ago hence the jarring and noticeable spot on it.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: futafusilier on September 30, 2015, 11:28:04 pm
It's a very beautiful skybox though, makes the maps look so much nicer, I never liked the vanilla borders/skybox, these ones are just perfect.

Spoiler
(https://i.imgur.com/TJmJkAm.jpg)
[close]

Edit:

So this is very strange, I've been trying to figure out why I have missing textures ingame when I install the select few files of the mod, I've been very thorough in selecting all relevant resource and texture files and for some reason it's still broken.

If I have two folders, one is Napoleonic Wars vanilla, the other is the modded game, I can use openBRF on the mmfrenchuniforms.brf in the vanilla folder and there the arty_ranker among others will display the proper texture, if I then move the mmfrenchuniforms.brf from vanilla into the modded Napoleonic wars folder, the model loses its texture? But if I go to textures fr_artillerie.dds its still physically there...

Spoiler
(https://i.imgur.com/XWHpagG.jpg?1)
[close]

Anyways, strange as this is I've found a fix for it I hope will solve everything, I just use open.brf to find and apply the missing texture since it's mostly all the same name, and the textures are still physically there in their folders

Spoiler
(https://i.imgur.com/EMdqNZO.jpg)
[close]

And it's fixed ingame (forgot to fix the pants yet)

Spoiler
(https://i.imgur.com/erJF2FX.jpg)
[close]

So for those of you who want the enhancement mods graphical effects without the other stuff and also without these errors I'm removing the link I posted now and will repost it here when I've fixed all the missing textures.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Jdc308 on October 02, 2015, 11:29:08 pm
I look forward to it Futa

I was hoping someone would try this out for awhile! Good luck to you, and thanks for putting the effort in for everyone.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: futafusilier on October 03, 2015, 10:19:14 am
I look forward to it Futa

I was hoping someone would try this out for awhile! Good luck to you, and thanks for putting the effort in for everyone.

Thanks for the encouragement I hit a few snags and dead ends but overall I've accomplished my main goal, it's all very crude though, a very crude fix for a very crude mod of a mod. The main goal is accomplished, only the graphical texture/terrain parts of Parrots mod are kept, all units, cannons, sounds, UI, etc are vanilla and unchanged.

I found a fix to my units missing textures error after realizing its because the mmmaterials.brf was modified and for the mod it added new names for units the skins replace and broke texture/material file paths for vanilla units, so another crude fix I did was to import the vanilla mmaterials.brf into the modded one, raising the filesize by a bit but not much, that cleared up all the missing textures for vanilla units. But it also meant it left a mess of phantom files inside the .brf that refer to skin files for the mod that I left out because they were unit skins etc, but again, these cause no conflict in the game.

There are still a few things I couldn't figure out

1. The long vertical lines that appear on certain spots in the ground skybox (see in pics), they don't show up on the .dds so I don't know whats up with that, this issue is in the full mod too unfortunately.

Spoiler
(https://i.imgur.com/6Mk0vjx.jpg)
[close]

2. Snowy rocks on random maps have snowy trees inside them, if you look in xtree_meshes.brf the collision file shows a bunch of pine/bark and tree shapes and I guess that tells the game to place a tree there, at least its a textured one, I could not fix it though, deleting collision mesh did nothing

Spoiler
(https://i.imgur.com/85Tfj71.jpg)
[close]

3. I saw a missing texture indicated for a bed of flowers on two maps in Tropical Paradise, I unfortunately couldn't figure out how to fix this, it's not all that noticeable because its such a tiny and small error but it still not ideal (see pics)

The missing texture/mesh
Spoiler
(https://i.imgur.com/Ii4styh.jpg)
[close]

What it is, in vanilla game
Spoiler
(https://i.imgur.com/znd05ky.jpg)
[close]

Also I don't think its a good idea to mod in any skins on top of this mod because of how dependent everything is on one .brf or another (especially mmmaterials.brf) which will get replaced over with a mod, maybe if you do it directly within the relevant .brfs themselves, replacing and adding the textures where needed it should work. I haven't tried yet but I might some other day.

And finally here's the link, instructions are the same, the files are the same as I specified in my earlier post here, it's just the mmmaterials.brf that got a boost in filesize due to my crude fix. I went way beyond the scope of my abilities with this and am amazed I managed to at least get this far, hopefully someone can use this as a springboard to get a better version of the modded mod for the community, at the very least those ground textures and skyboxes deserve a simple mod of their own maybe, I love how crisp they make the game look in certain places.

https://www.dropbox.com/s/vy3965gbttxbu59/Napoleonic%20Wars%20graph%20mods%20only.zip?dl=0 (https://www.dropbox.com/s/vy3965gbttxbu59/Napoleonic%20Wars%20graph%20mods%20only.zip?dl=0)

Here's some more screens of what it looks like ingame-

Spoiler
(https://i.imgur.com/DbPm37d.jpg)
[close]

Spoiler
(https://i.imgur.com/DwziBn3.jpg)
[close]

Spoiler
(https://i.imgur.com/M2ZmxVF.jpg)
[close]

Spoiler
(https://i.imgur.com/DEsd8TJ.jpg)
[close]

Also all credit goes to Parrot, I just crudely downsized the mod so to speak, the pony references, eastereggs and new sounds were not my cup of tea.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Jdc308 on October 03, 2015, 11:16:07 am
Really impressive work here Fusa

I'm going to try it out and see how it looks!

EDIT:
It looks and works great!! haven't run into a single problem at all.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: futafusilier on October 05, 2015, 02:03:57 am
Glad to hear it Jdc ;D

Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Slypear on October 10, 2015, 12:33:10 am
Heya, I noticed that when I tried to get rid of the horse head and import the original pirate bicorn, everybody literally loses their head when they equip it. Is there some line in the module.ini that's preventing the heads from showing up?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: PJ on October 10, 2015, 03:36:28 am
Glad to hear it Jdc ;D

Thank you so much futa, this is exactly what I wanted. However, I was too inept to do this haha. Thanks again!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Johny_Nawalony on October 14, 2015, 02:49:45 pm
Hey futa can i ask where i need to place the landscapes ?
Or just how can i get effect like yours :D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: futafusilier on October 16, 2015, 12:13:07 am
Hey futa can i ask where i need to place the landscapes ?
Or just how can i get effect like yours :D

You would have to replace your
>pm_textures.brf
>terrain_borders.brf
>pm_terrain_borders.brf
>pm_terrain_borders_b.brf

With the ones from the mod, using openBRF, and also replace the skybox textures in materials.brf with the ones from the mod. But I think the grass and rock textures would still remain vanilla. And you would need to replace the textures in the resource file with the ones from the mod to add the new ground textures. Also this might not work correctly, I don't know. I never tried to get individual changes like that yet because of how interconnected the resources files all are and one relies on textures from another that if not used will just fuck everything up etc. Also it wasn't a total fix, I noticed a few plants with missing textures here and there but I don't know how to fix them at this point.

And I tried to fix the ugly vertical lines on one of the skyboxes (plainlandscapefar.dds and plainmountainsfar.dds) but they just don't show up on the texture file itself, weird.

Heya, I noticed that when I tried to get rid of the horse head and import the original pirate bicorn, everybody literally loses their head when they equip it. Is there some line in the module.ini that's preventing the heads from showing up?

Sorry I really don't have a clue right now. Did this happen after you installed my mod of the mod? If so did you install it on a clean install of the game? I remember that when I was editing the mod I made sure to bring back the original pirate hat texture/model back, and I can confirm it is normal with no errors like that in my game. Not sure what could have gone wrong for you though. Try to verify integrity with Steam, and then reinstall my mod of a mod again and make sure your modules.ini looks like this-

Spoiler
#You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory.

load_mod_resource = textures_face_gen
load_mod_resource = shaders
load_mod_resource = mm_shaders
load_mod_resource = textures
load_mod_resource = mmtextures
load_mod_resource = materials
load_mod_resource = mmmaterials
load_mod_resource = materials_face_gen

load_mod_resource = meshes_face_gen
load_mod_resource = helpers
load_mod_resource = particle_meshes
load_mod_resource = skeletons
load_mod_resource = tree_meshes
load_mod_resource = xtree_meshes
load_mod_resource = grass_meshes
load_mod_resource = plant_meshes
load_mod_resource = body_meshes
load_mod_resource = object_meshes
load_mod_resource = object_bodies

load_mod_resource = goods_meshes

load_mod_resource = arabian_castle

load_mod_resource = food
load_mod_resource = beards

load_mod_resource = village_houses
load_mod_resource = village_houses_a

load_mod_resource = interiors_a
load_mod_resource = interiors_c
load_mod_resource = arena
load_mod_resource = castle_a
load_mod_resource = dungeon
load_mod_resource = snowy_houses

load_mod_resource = square_keep

load_mod_resource = xtree_meshes_b
load_mod_resource = user_interface_b
load_mod_resource = user_interface_c

load_mod_resource = houses1
load_mod_resource = wall_meshes1

load_mod_resource = town_houses
load_mod_resource = doors
load_mod_resource = churches

load_mod_resource = town_houses_b
load_mod_resource = castle_c
load_mod_resource = castle_e
load_mod_resource = castle_f
load_mod_resource = castle_g
load_mod_resource = castle_h

load_mod_resource = gatehouse
load_mod_resource = viking_houses

load_mod_resource = town_houses_c
load_mod_resource = banners

load_mod_resource = mmparticles
load_mod_resource = particles_2
load_mod_resource = prisons

load_mod_resource = skyboxes
load_mod_resource = object_b
load_mod_resource = destroy
load_mod_resource = grass_meshes_b

load_mod_resource = interiors_steppe

load_mod_resource = town_houses_d

load_mod_resource = arabian_props


load_mod_resource = horse_skeleton

#animations
load_mod_resource = ani_horse_mounted

load_mod_resource = ani_man_walk
load_mod_resource = ani_death
load_mod_resource = ani_human_mounted
load_mod_resource = ani_man_cheer
load_mod_resource = ani_stand_onhorse
load_mod_resource = ani_strikes
load_mod_resource = ani_equip_arms
load_mod_resource = ani_run_p
load_mod_resource = uni_strikes3
load_mod_resource = ani_walk_sideways
load_mod_resource = ani_run_sideways
load_mod_resource = ani_stand

load_mod_resource = ani_crouch_down

load_mod_resource = ani_low_walk
load_mod_resource = ani_turn_man
load_mod_resource = ani_lancer
load_mod_resource = ani_attacks
load_mod_resource = ani_kicks
load_mod_resource = ani_walk_backward
load_mod_resource = ani_run_lookingsides
load_mod_resource = ani_defends
load_mod_resource = ani_walk_lookingsides
load_mod_resource = ani_jump

load_mod_resource = uni_jump
load_mod_resource = uni_stances
load_mod_resource = uni_equip
load_mod_resource = uni_strike
load_mod_resource = uni_throws
load_mod_resource = uni_fistswing
load_mod_resource = uni_defence
load_mod_resource = uni_sideways
load_mod_resource = uni_equip_musket

# other stuffs
load_mod_resource = rock
load_mod_resource = raw_materials
load_mod_resource = ui_server_filter
load_mod_resource = ship
load_mod_resource = arabian_houses
load_mod_resource = tree_f
load_mod_resource = arabian_village
load_mod_resource = valleyProps
load_mod_resource = workshops

load_mod_resource = barrier_primitives
load_mod_resource = town_houses_e
load_mod_resource = wb_mp_objects_a


# NW specific resources
load_mod_resource = mmweapons
load_mod_resource = mmuniforms
load_mod_resource = mm_french_uniforms
load_mod_resource = mm_french_hats
load_mod_resource = mm_french_swords
load_mod_resource = mm_french_firearms
load_mod_resource = mm_russian_uniforms
load_mod_resource = mm_russian_hats
load_mod_resource = mm_russian_swords
load_mod_resource = mm_russian_firearms
load_mod_resource = mm_british_swords
load_mod_resource = mm_british_firearms
load_mod_resource = mm_german_firearms
load_mod_resource = mm_german_swords
load_mod_resource = mmprusuniforms
load_mod_resource = mmprushats
load_mod_resource = mmaustrianuniforms
load_mod_resource = mmaustrianhats
load_mod_resource = mmbrituniforms
load_mod_resource = mmbrithats
load_mod_resource = mm_colours
load_mod_resource = mmanimations
load_mod_resource = nw_custom_anim
load_mod_resource = mmsceneprops
load_mod_resource = mm_cannons
load_mod_resource = mm_cannon_items
load_mod_resource = mmhorses
load_mod_resource = mmplants
load_mod_resource = mmspanishbuildings
load_mod_resource = mmczechbuildings
load_mod_resource = mmwallprops
load_mod_resource = mm_waterloo
load_mod_resource = mmfurniture
load_mod_resource = terrain_borders
load_mod_resource = mm_sapperbuildstuff
load_mod_resource = mmmills
load_mod_resource = mm_fortprops
load_mod_resource = mm_spvillagehouse
load_mod_resource = mm_uiobjects
load_mod_resource = mm_oimprops
load_mod_resource = mmwoodenwalls
load_mod_resource = frigate
load_mod_resource = shipcrew

# Enhancement Main Files
load_mod_resource = pm_textures
load_mod_resource = pm_materials
load_mod_resource = pm_terrain_borders
load_mod_resource = pm_terrain_borders_b
load_mod_resource = pm_skyboxes

#load_mod_resource = PB_castle_a
#load_mod_resource = PB_castle_e
#load_mod_resource = PB_gutek_houses
load_mod_resource = PB_gutek_materials
load_mod_resource = PB_gutek_particles
load_mod_resource = PB_gutek_textures
#load_mod_resource = PB_snowy_castle
#load_mod_resource = PB_snowy_houses
#load_mod_resource = PB_town_houses_d

load_mod_resource = pl_map_tree_meshes
load_mod_resource = pl_tree_meshes
load_mod_resource = pl_xtree_meshes
load_mod_resource = pl_grass_meshes
load_mod_resource = pl_plant_meshes
load_mod_resource = pl_xtree_meshes_b
load_mod_resource = pl_xtree_meshes_c
load_mod_resource = pl_grass_meshes_b
load_mod_resource = pl_tree_e_meshes
[close]

However if this happened when you installed the full mod Parrot released then I'm not sure, reinstall on fresh install I guess.  :-\


Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Kacper. on November 06, 2015, 02:00:46 pm
Hi, I have one question.
What do I need to do to be able to return old beards and accessories in character creation?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: KweqPL on November 10, 2015, 07:04:47 pm
Is there any way to get only graphic/sound changed?(not including skins and animations)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Johny_Nawalony on November 10, 2015, 07:55:11 pm
Yes , there is a way , but it will be hard to do :D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Miller786 on November 11, 2015, 06:45:15 pm
not rly, just dont copy mmfrenchuniforms and mmbritishuniforms and use the default ones you have
edit: same goes for prussian and russian ones
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Kacper. on November 12, 2015, 11:49:09 pm
not rly, just dont copy mmfrenchuniforms and mmbritishuniforms and use the default ones you have
edit: same goes for prussian and russian ones
Lol no.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Slypear on November 14, 2015, 09:25:20 pm
Hey, can anyone post a comprehensive walkthrough to replacing the default admin horse, as well as the horse head?

In context of the horse head, I've replaced it with NW's vanilla pirate hat, but all heads are invisible. Is there something in the module.ini I have to change?

I've also noticed some units lack backpack LODs, causing backpacks to disappear. This is especially noticeable on the voltigeur replacement in the module.ini.

Thanks in advance.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: JohannGustavsen on December 26, 2015, 06:08:48 am
Can someone please take the animations from this and make them into a mod pack? It would be greatly appreciated if that was done.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Malkolm R. Lind on December 26, 2015, 09:45:05 am
not rly, just dont copy mmfrenchuniforms and mmbritishuniforms and use the default ones you have
edit: same goes for prussian and russian ones
Lol no.
lol yes
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: vtz on December 26, 2015, 01:12:13 pm
I wanted to change unit names in commander battle. They look like just as I wanted them to look like, but the problem is that I get auto kicked for cheating whenever I try to play commander battle. Do you know any way to edit unit names without being recognized as a cheater?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Malkolm R. Lind on December 26, 2015, 02:01:23 pm
I wanted to change unit names in commander battle. They look like just as I wanted them to look like, but the problem is that I get auto kicked for cheating whenever I try to play commander battle. Do you know any way to edit unit names without being recognized as a cheater?
Did you try this for commander battle in multiplayer or singleplayer in "Custom Battle"?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: vtz on December 26, 2015, 06:04:49 pm
I wanted to change unit names in commander battle. They look like just as I wanted them to look like, but the problem is that I get auto kicked for cheating whenever I try to play commander battle. Do you know any way to edit unit names without being recognized as a cheater?
Did you try this for commander battle in multiplayer or singleplayer in "Custom Battle"?
In commander battle, not in custom battle. Which means multiplayer.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Malkolm R. Lind on December 26, 2015, 08:22:12 pm
I wanted to change unit names in commander battle. They look like just as I wanted them to look like, but the problem is that I get auto kicked for cheating whenever I try to play commander battle. Do you know any way to edit unit names without being recognized as a cheater?
Did you try this for commander battle in multiplayer or singleplayer in "Custom Battle"?
In commander battle, not in custom battle. Which means multiplayer.
No way!?!?!?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: vtz on December 26, 2015, 08:46:21 pm
I was pretty much sure it was you who didn't understand. Furthermore, I can't really imagine being automatically kicked from the server in singleplayer  :o
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Malkolm R. Lind on December 27, 2015, 11:14:22 am
I was pretty much sure it was you who didn't understand. Furthermore, I can't really imagine being automatically kicked from the server in singleplayer  :o
If it's something that I don't understand is why people would edit their script files so they wouldn't be compatible in multiplayer. You probably changed a string that would require someone else to have the same edit for it to work. If you show me what strings you edited, then maybe I can help you.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: vtz on December 27, 2015, 01:15:34 pm
If you show me what strings you edited, then maybe I can help you.
Please note I'm not a modder. I simply changed some names to other ones in troops.txt, i.e. I replaced Hungarian_Line_Infantry with Czech_Line_Infantry. But apparentely, it must be done other way. Maybe notepad isn't a right programme here. Or maybe something else must be edited apart from names. I don't know. If you are a modder or at least have some modding skills and you could edit this for me, I'd be grateful.
If you need something else from me to edit it to what I wanted, just ask me here, please.

Whole file is really huge, so I'm only posting part with Commander Battle names.

Original troops.txt:
Spoiler
Code
trp_british_infantry_ai British_Line_Infantry Line_Infantry 0 133169152 0 0 6 0 0
  253 0 621 0 570 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_infantry2_ai German_Line_Infantry German_Line_Infantry 0 133169152 0 0 6 0 0
  258 0 621 0 557 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_highlander_ai British_Highland_Infantry Highland_Infantry 0 133169152 0 0 6 0 0
  263 0 672 0 673 0 564 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_foot_guard_ai British_Foot_Guard Foot_Guards 0 133169152 0 0 6 0 0
  269 0 679 0 569 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 70 5 170 5 130 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_light_infantry_ai British_Light_Infantry Light_Infantry 0 133169152 0 0 6 0 0
  274 0 621 0 558 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 40 5 90 5 170 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_rifle_ai British_Rifleman Riflemen 0 133169152 0 0 6 0 0
  278 0 676 0 677 0 678 0 561 0 561 0 561 0 562 0 563 0 28 0 111 0 84 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 30 5 90 5 150 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_hussar_ai British_Hussar Hussars 0 133170176 0 0 6 0 0
  291 0 685 0 580 0 83 0 727 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 150 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_light_dragoon_ai British_Light_Dragoon Light_Dragoons 0 133170176 0 0 6 0 0
  285 0 682 0 571 0 707 0 83 0 25 0 111 0 723 0 724 0 725 0 726 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 100 5 30 5 100 5 30
2586 131072 0 4 143360 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_dragoon_ai British_Dragoon Heavy_Dragoons 0 133170176 0 0 6 0 0
  287 0 684 0 574 0 705 0 82 0 728 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 140 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_horseguard_ai British_Horse_Guard Horse_Guards 0 133170176 0 0 6 0 0
  289 0 684 0 577 0 706 0 82 0 729 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 140 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_ship_ai British_Sailor Sailors 0 133169152 0 0 6 0 0
  688 0 585 0 586 0 86 0 84 0 72 0 79 0 138 0 138 0 138 0 138 0 139 0 139 0 140 0 137 0 111 0 20 0 112 0 6 0 6 0 6 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 40 5 80 5 80 60 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_ship_marine_ai British_Marine Marines 0 133169152 0 0 6 0 0
  298 0 679 0 588 0 588 0 588 0 588 0 587 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_arty_ai British_Artillerist Artillery_(Cannon) 0 133169152 0 0 6 0 0
  282 0 621 0 554 0 182 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_arty_alt_ai British_Artillerist Artillery_(Howitzer) 0 133169152 0 0 6 0 0
  282 0 621 0 554 0 182 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_rocket_ai British_Rocketeer Rocket_Artillery 0 133169152 0 0 6 0 0
  295 0 683 0 555 0 707 0 83 0 120 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 48 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_infantry_ai French_Line_Infantry Line_Infantry 0 133169152 0 0 7 0 0
  197 0 621 0 497 0 111 0 37 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_infantry2_ai Swiss_Mercenary Swiss_Line_Infantry 0 133169152 0 0 7 0 0
  199 0 638 0 502 0 111 0 37 0 97 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_infantry_vistula_ai Piechoty_Line_Infantry Piechoty_Line_Infantry 0 133169152 0 0 7 0 0
  213 0 625 0 499 0 111 0 37 0 97 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_infantry_bavarian_ai Bavarian_Line_Infantry Bavarian_Line_Infantry 0 133169152 0 0 7 0 0
  248 0 643 0 526 0 111 0 43 0 97 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 150 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_old_guard_ai French_Grenadier_Guard Grenadier_Guards 0 133169152 0 0 7 0 0
  208 0 633 0 513 0 111 0 39 0 96 0 700 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 70 5 170 5 130 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_voltigeur_ai French_Tirailleur Tirailleurs 0 133169152 0 0 7 0 0
  193 0 621 0 620 0 505 0 111 0 37 0 97 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 40 5 90 5 170 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_hussar_ai French_Hussar Hussars 0 133170176 0 0 7 0 0
  225 0 628 0 495 0 61 0 709 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 150 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_lancer_ai Dutch_Lancer Dutch_Lancers 0 133170176 0 0 7 0 0
  216 0 626 0 507 0 703 0 121 0 52 0 711 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 40 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_dragoon_ai French_Dragoon Dragoons 0 133170176 0 0 7 0 0
  201 0 622 0 485 0 703 0 9 0 12 0 15 0 111 0 53 0 713 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 100 5 30 5 100 5 30
2586 131072 0 3 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_cuirassier_ai French_Cuirassier Cuirassiers 0 133170176 0 0 7 0 0
  219 0 651 0 488 0 703 0 59 0 715 0 651 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 120 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_carabineer_ai French_Carabinier Carabiniers 0 133170176 0 0 7 0 0
  222 0 651 0 491 0 703 0 50 0 718 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 120 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_grenadier_a_cheval_ai French_Horse_Grenadier Horse_Grenadiers 0 133170176 0 0 7 0 0
  205 0 624 0 519 0 703 0 53 0 721 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 140 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_ship_ai French_Sailor Sailors 0 133169152 0 0 7 0 0
  641 0 524 0 524 0 525 0 60 0 62 0 72 0 79 0 138 0 138 0 138 0 138 0 139 0 140 0 140 0 137 0 111 0 20 0 112 0 3 0 3 0 3 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 40 5 80 5 80 60 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_ship_marine_ai French_Marine Marines 0 133169152 0 0 7 0 0
  247 0 640 0 523 0 37 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_arty_ai French_Artillerist Artillery_(Cannon) 0 133169152 0 0 7 0 0
  210 0 211 0 632 0 510 0 182 0 111 0 37 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_arty_alt_ai French_Artillerist Artillery_(Howitzer) 0 133169152 0 0 7 0 0
  210 0 211 0 632 0 510 0 182 0 111 0 37 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_infantry_ai Prussian_Line_Infantry Line_Infantry_(Brandenburg) 0 133169152 0 0 8 0 0
  301 0 690 0 592 0 593 0 99 0 47 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_infantry2_ai Prussian_Line_Infantry Line_Infantry_(Rhen) 0 133169152 0 0 8 0 0
  328 0 690 0 592 0 593 0 616 0 99 0 47 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_infantry_kurmark_ai Prussian_Landwehr Landwehr 0 133169152 0 0 8 0 0
  333 0 334 0 692 0 589 0 590 0 591 0 101 0 102 0 47 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_infantry_freikorps_ai Prussian_Freikorps Freikorps 0 133169152 0 0 8 0 0
  348 0 699 0 593 0 100 0 47 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_infantry_15_ai Prussian_Foot_Guard Foot_Guards 0 133169152 0 0 8 0 0
  315 0 670 0 646 0 605 0 99 0 47 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 70 5 170 5 130 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_infantry_rifle_ai Prussian_Jaeger Jaegers 0 133169152 0 0 8 0 0
  310 0 311 0 691 0 593 0 69 0 26 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 30 5 90 5 150 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_dragoon_ai Prussian_Dragoon Dragoons 0 133170176 0 0 8 0 0
  306 0 695 0 601 0 83 0 18 0 111 0 734 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 100 5 30 5 100 5 30
2586 131072 0 3 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_hussar_ai Prussian_Hussar Hussars 0 133170176 0 0 8 0 0
  323 0 697 0 595 0 83 0 732 0 733 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 150 5 30 5 30 5 30
2586 131072 0 6 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_landwehr_cav_ai Prussian_Lancer Lancers 0 133170176 0 0 8 0 0
  339 0 693 0 608 0 122 0 83 0 730 0 731 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 40 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_cuirassier_ai Prussian_Cuirassier Cuirassiers 0 133170176 0 0 8 0 0
  344 0 695 0 696 0 613 0 53 0 736 0 737 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 140 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_arty_ai Prussian_Artillerist Artillery_(Cannon) 0 133169152 0 0 8 0 0
  320 0 690 0 599 0 182 0 111 0 47 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_arty_alt_ai Prussian_Artillerist Artillery_(Howitzer) 0 133169152 0 0 8 0 0
  320 0 690 0 599 0 182 0 111 0 47 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_partizan_ai Russian_Partisan Partisans 0 66060288 0 0 9 0 0
  391 0 392 0 655 0 656 0 617 0 476 0 477 0 478 0 479 0 480 0 617 0 452 0 111 0 16 0 128 0 129 0 130 0 127 0 132 0 131 0 73 0 133 0 134 0 72 0 79 0 80 0 135 0 136 0 137 0 138 0 20 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 40 5 80 5 80 60 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_opol_ai Russian_Militia Line_Militia 0 66060288 0 0 9 0 0
  371 0 655 0 656 0 617 0 111 0 16 0 126 0 126 0 72 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_infantry_ai Russian_Line_Infantry Line_Infantry 0 133169152 0 0 9 0 0
  354 0 645 0 646 0 452 0 111 0 43 0 98 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_grenadier_ai Russian_Grenadier Grenadiers 0 133169152 0 0 9 0 0
  383 0 645 0 646 0 449 0 111 0 43 0 98 0 700 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_foot_guard_ai Russian_Foot_Guard Foot_Guards 0 133169152 0 0 9 0 0
  374 0 645 0 646 0 471 0 111 0 43 0 98 0 700 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 70 5 170 5 130 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_infantry_rifle_ai Russian_Jaeger Jaegers 0 133169152 0 0 9 0 0
  379 0 657 0 467 0 26 0 111 0 69 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 30 5 90 5 150 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_hussar_ai Russian_Hussar Hussars 0 133170176 0 0 9 0 0
  361 0 649 0 464 0 64 0 743 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 150 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_uhlan_ai Russian_Uhlan Uhlans 0 133170176 0 0 9 0 0
  395 0 661 0 483 0 125 0 63 0 742 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 40 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_cossack_ai Russian_Cossack Cossacks 0 133170176 0 0 9 0 0
  368 0 652 0 461 0 124 0 63 0 738 0 739 0 740 0 741 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 40 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_dragoon_ai Russian_Dragoon Dragoons 0 133170176 0 0 9 0 0
  389 0 659 0 660 0 450 0 18 0 111 0 65 0 744 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 100 5 30 5 100 5 30
2586 131072 0 3 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_horse_guard_ai Russian_Cavalry_Guard Cavalry_Guards 0 133170176 0 0 9 0 0
  363 0 651 0 453 0 66 0 745 0 702 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 120 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_arty_ai Russian_Artillerist Artillery_(Cannon) 0 133169152 0 0 9 0 0
  386 0 658 0 458 0 182 0 111 0 43 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_arty_alt_ai Russian_Artillerist Artillery_(Howitzer) 0 133169152 0 0 9 0 0
  386 0 658 0 458 0 182 0 111 0 43 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_infantry_ai Austrian_Line_Infantry Line_Infantry 0 133169152 0 0 10 0 0
  398 0 548 0 662 0 111 0 45 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_infantry2_ai Hungarian_Line_Infantry Line_Infantry 0 133169152 0 0 10 0 0
  403 0 548 0 663 0 111 0 45 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_grenzer_ai Austrian_Grenzer Grenzers 0 133169152 0 0 10 0 0
  414 0 545 0 663 0 45 0 45 0 45 0 45 0 26 0 26 0 20 0 111 0 91 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_grenadier_ai Hungarian_Grenadier Grenadiers 0 133169152 0 0 10 0 0
  408 0 409 0 539 0 663 0 111 0 45 0 103 0 700 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 70 5 170 5 130 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_infantry_rifle_ai Austrian_Jaeger Jaegers 0 133169152 0 0 10 0 0
  419 0 540 0 665 0 26 0 111 0 90 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 30 5 90 5 150 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_hussar_ai Austrian_Hussar Hussars 0 133170176 0 0 10 0 0
  439 0 551 0 667 0 707 0 83 0 747 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 150 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_uhlan_ai Austrian_Uhlan Uhlans 0 133170176 0 0 10 0 0
  431 0 535 0 668 0 707 0 123 0 83 0 746 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 40 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_light_horse_ai Austrian_Chevauleger Chevaulegers 0 133170176 0 0 10 0 0
  423 0 533 0 671 0 707 0 18 0 111 0 65 0 748 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 100 5 30 5 100 5 30
2586 131072 0 4 143360 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_dragoon_ai Austrian_Dragoon Dragoons 0 133170176 0 0 10 0 0
  427 0 533 0 671 0 707 0 18 0 111 0 65 0 749 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 100 5 30 5 100 5 30
2586 131072 0 3 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_cuirassier_ai Austrian_Cuirassier Cuirassiers 0 133170176 0 0 10 0 0
  443 0 533 0 671 0 702 0 82 0 750 0 702 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 120 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_arty_ai Austrian_Artillerist Artillery_(Cannon) 0 133169152 0 0 10 0 0
  435 0 529 0 670 0 182 0 111 0 45 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_arty_alt_ai Austrian_Artillerist Artillery_(Howitzer) 0 133169152 0 0 10 0 0
  435 0 529 0 670 0 182 0 111 0 45 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0
[close]

Poorly edited by me troops.txt:
Spoiler
Code
trp_british_infantry_ai British_Line_Infantry Line_Infantry 0 133169152 0 0 6 0 0
  253 0 621 0 570 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_infantry2_ai Hannover_Line_Infantry Hannover_Infantry 0 133169152 0 0 6 0 0
  258 0 621 0 557 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_highlander_ai British_Highland_Infantry Highland_Infantry 0 133169152 0 0 6 0 0
  263 0 672 0 673 0 564 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_foot_guard_ai British_Foot_Guard Foot_Guards 0 133169152 0 0 6 0 0
  269 0 679 0 569 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 70 5 170 5 130 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_light_infantry_ai British_Light_Infantry Light_Infantry 0 133169152 0 0 6 0 0
  274 0 621 0 558 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 40 5 90 5 170 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_rifle_ai British_Rifleman Riflemen 0 133169152 0 0 6 0 0
  278 0 676 0 677 0 678 0 561 0 561 0 561 0 562 0 563 0 28 0 111 0 84 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 30 5 90 5 150 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_hussar_ai Hannover_Hussar Hannover_Hussars 0 133170176 0 0 6 0 0
  291 0 685 0 580 0 83 0 727 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 150 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_light_dragoon_ai British_Light_Dragoon Light_Dragoons 0 133170176 0 0 6 0 0
  285 0 682 0 571 0 707 0 83 0 25 0 111 0 723 0 724 0 725 0 726 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 100 5 30 5 100 5 30
2586 131072 0 4 143360 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_dragoon_ai British_Dragoon Heavy_Dragoons 0 133170176 0 0 6 0 0
  287 0 684 0 574 0 705 0 82 0 728 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 140 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_horseguard_ai British_Horse_Guard Horse_Guards 0 133170176 0 0 6 0 0
  289 0 684 0 577 0 706 0 82 0 729 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 140 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_ship_ai British_Sailor Sailors 0 133169152 0 0 6 0 0
  688 0 585 0 586 0 86 0 84 0 72 0 79 0 138 0 138 0 138 0 138 0 139 0 139 0 140 0 137 0 111 0 20 0 112 0 6 0 6 0 6 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 40 5 80 5 80 60 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_ship_marine_ai British_Marine Marines 0 133169152 0 0 6 0 0
  298 0 679 0 588 0 588 0 588 0 588 0 587 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_arty_ai British_Artillerist Artillery_(Cannon) 0 133169152 0 0 6 0 0
  282 0 621 0 554 0 182 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_arty_alt_ai British_Artillerist Artillery_(Howitzer) 0 133169152 0 0 6 0 0
  282 0 621 0 554 0 182 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_rocket_ai British_Rocketeer Rocket_Artillery 0 133169152 0 0 6 0 0
  295 0 683 0 555 0 707 0 83 0 120 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 48 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_infantry_ai French_Line_Infantry Line_Infantry 0 133169152 0 0 7 0 0
  197 0 621 0 497 0 111 0 37 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_infantry2_ai Swiss_Line_Infantry Swiss_Line_Infantry 0 133169152 0 0 7 0 0
  199 0 638 0 502 0 111 0 37 0 97 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_infantry_vistula_ai Polish_Line_Infantry Polish_Line_Infantry 0 133169152 0 0 7 0 0
  213 0 625 0 499 0 111 0 37 0 97 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_infantry_bavarian_ai Bavarian_Line_Infantry Bavarian_Line_Infantry 0 133169152 0 0 7 0 0
  248 0 643 0 526 0 111 0 43 0 97 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 150 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_old_guard_ai French_Grenadier_Guard Grenadier_Guards 0 133169152 0 0 7 0 0
  208 0 633 0 513 0 111 0 39 0 96 0 700 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 70 5 170 5 130 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_voltigeur_ai French_Tirailleur Tirailleurs 0 133169152 0 0 7 0 0
  193 0 621 0 620 0 505 0 111 0 37 0 97 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 40 5 90 5 170 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_hussar_ai French_Hussar Hussars 0 133170176 0 0 7 0 0
  225 0 628 0 495 0 61 0 709 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 150 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_lancer_ai Polish_Lancer Polish_Lancers 0 133170176 0 0 7 0 0
  216 0 626 0 507 0 703 0 121 0 52 0 711 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 40 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_dragoon_ai French_Dragoon Dragoons 0 133170176 0 0 7 0 0
  201 0 622 0 485 0 703 0 9 0 12 0 15 0 111 0 53 0 713 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 100 5 30 5 100 5 30
2586 131072 0 3 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_cuirassier_ai French_Cuirassier Cuirassiers 0 133170176 0 0 7 0 0
  219 0 651 0 488 0 703 0 59 0 715 0 651 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 120 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_carabineer_ai French_Carabinier Carabiniers 0 133170176 0 0 7 0 0
  222 0 651 0 491 0 703 0 50 0 718 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 120 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_grenadier_a_cheval_ai French_Horse_Grenadier Horse_Grenadiers 0 133170176 0 0 7 0 0
  205 0 624 0 519 0 703 0 53 0 721 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 140 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_ship_ai French_Sailor Sailors 0 133169152 0 0 7 0 0
  641 0 524 0 524 0 525 0 60 0 62 0 72 0 79 0 138 0 138 0 138 0 138 0 139 0 140 0 140 0 137 0 111 0 20 0 112 0 3 0 3 0 3 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 40 5 80 5 80 60 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_ship_marine_ai French_Marine Marines 0 133169152 0 0 7 0 0
  247 0 640 0 523 0 37 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_arty_ai French_Artillerist Artillery_(Cannon) 0 133169152 0 0 7 0 0
  210 0 211 0 632 0 510 0 182 0 111 0 37 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_arty_alt_ai French_Artillerist Artillery_(Howitzer) 0 133169152 0 0 7 0 0
  210 0 211 0 632 0 510 0 182 0 111 0 37 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_infantry_ai Prussian_Line_Infantry Line_Infantry_(Brandenburg) 0 133169152 0 0 8 0 0
  301 0 690 0 592 0 593 0 99 0 47 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_infantry2_ai Prussian_Line_Infantry Line_Infantry_(Rhen) 0 133169152 0 0 8 0 0
  328 0 690 0 592 0 593 0 616 0 99 0 47 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_infantry_kurmark_ai Prussian_Landwehr Landwehr 0 133169152 0 0 8 0 0
  333 0 334 0 692 0 589 0 590 0 591 0 101 0 102 0 47 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_infantry_freikorps_ai Prussian_Freikorps Freikorps 0 133169152 0 0 8 0 0
  348 0 699 0 593 0 100 0 47 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_infantry_15_ai Prussian_Foot_Guard Foot_Guards 0 133169152 0 0 8 0 0
  315 0 670 0 646 0 605 0 99 0 47 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 70 5 170 5 130 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_infantry_rifle_ai Prussian_Jaeger Jaegers 0 133169152 0 0 8 0 0
  310 0 311 0 691 0 593 0 69 0 26 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 30 5 90 5 150 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_dragoon_ai Prussian_Dragoon Dragoons 0 133170176 0 0 8 0 0
  306 0 695 0 601 0 83 0 18 0 111 0 734 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 100 5 30 5 100 5 30
2586 131072 0 3 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_hussar_ai Prussian_Hussar Hussars 0 133170176 0 0 8 0 0
  323 0 697 0 595 0 83 0 732 0 733 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 150 5 30 5 30 5 30
2586 131072 0 6 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_landwehr_cav_ai Prussian_Lancer Lancers 0 133170176 0 0 8 0 0
  339 0 693 0 608 0 122 0 83 0 730 0 731 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 40 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_cuirassier_ai Prussian_Cuirassier Cuirassiers 0 133170176 0 0 8 0 0
  344 0 695 0 696 0 613 0 53 0 736 0 737 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 140 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_arty_ai Prussian_Artillerist Artillery_(Cannon) 0 133169152 0 0 8 0 0
  320 0 690 0 599 0 182 0 111 0 47 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_arty_alt_ai Prussian_Artillerist Artillery_(Howitzer) 0 133169152 0 0 8 0 0
  320 0 690 0 599 0 182 0 111 0 47 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_partizan_ai Russian_Partisan Partisans 0 66060288 0 0 9 0 0
  391 0 392 0 655 0 656 0 617 0 476 0 477 0 478 0 479 0 480 0 617 0 452 0 111 0 16 0 128 0 129 0 130 0 127 0 132 0 131 0 73 0 133 0 134 0 72 0 79 0 80 0 135 0 136 0 137 0 138 0 20 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 40 5 80 5 80 60 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_opol_ai Russian_Militia Line_Militia 0 66060288 0 0 9 0 0
  371 0 655 0 656 0 617 0 111 0 16 0 126 0 126 0 72 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_infantry_ai Russian_Line_Infantry Line_Infantry 0 133169152 0 0 9 0 0
  354 0 645 0 646 0 452 0 111 0 43 0 98 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_grenadier_ai Russian_Grenadier Grenadiers 0 133169152 0 0 9 0 0
  383 0 645 0 646 0 449 0 111 0 43 0 98 0 700 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_foot_guard_ai Russian_Foot_Guard Foot_Guards 0 133169152 0 0 9 0 0
  374 0 645 0 646 0 471 0 111 0 43 0 98 0 700 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 70 5 170 5 130 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_infantry_rifle_ai Russian_Jaeger Jaegers 0 133169152 0 0 9 0 0
  379 0 657 0 467 0 26 0 111 0 69 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 30 5 90 5 150 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_hussar_ai Russian_Hussar Hussars 0 133170176 0 0 9 0 0
  361 0 649 0 464 0 64 0 743 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 150 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_uhlan_ai Lithuanian_Uhlan Uhlans 0 133170176 0 0 9 0 0
  395 0 661 0 483 0 125 0 63 0 742 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 40 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_cossack_ai Russian_Cossack Cossacks 0 133170176 0 0 9 0 0
  368 0 652 0 461 0 124 0 63 0 738 0 739 0 740 0 741 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 40 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_dragoon_ai Russian_Dragoon Dragoons 0 133170176 0 0 9 0 0
  389 0 659 0 660 0 450 0 18 0 111 0 65 0 744 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 100 5 30 5 100 5 30
2586 131072 0 3 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_horse_guard_ai Russian_Cavalry_Guard Cavalry_Guards 0 133170176 0 0 9 0 0
  363 0 651 0 453 0 66 0 745 0 702 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 120 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_arty_ai Russian_Artillerist Artillery_(Cannon) 0 133169152 0 0 9 0 0
  386 0 658 0 458 0 182 0 111 0 43 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_arty_alt_ai Russian_Artillerist Artillery_(Howitzer) 0 133169152 0 0 9 0 0
  386 0 658 0 458 0 182 0 111 0 43 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_infantry_ai Austrian_Line_Infantry Line_Infantry(Austria) 0 133169152 0 0 10 0 0
  398 0 548 0 662 0 111 0 45 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_infantry2_ai Czech_Line_Infantry Line_Infantry(Bohemia) 0 133169152 0 0 10 0 0
  403 0 548 0 663 0 111 0 45 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_grenzer_ai Austrian_Light_Infantry Light Infantry 0 133169152 0 0 10 0 0
  414 0 545 0 663 0 45 0 45 0 45 0 45 0 26 0 26 0 20 0 111 0 91 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_grenadier_ai Hungarian_Grenadier Grenadiers 0 133169152 0 0 10 0 0
  408 0 409 0 539 0 663 0 111 0 45 0 103 0 700 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 70 5 170 5 130 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_infantry_rifle_ai Austrian_Jaeger Jaegers 0 133169152 0 0 10 0 0
  419 0 540 0 665 0 26 0 111 0 90 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 30 5 90 5 150 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_hussar_ai Austrian_Hussar Hussars 0 133170176 0 0 10 0 0
  439 0 551 0 667 0 707 0 83 0 747 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 150 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_uhlan_ai Polish_Uhlan Uhlans 0 133170176 0 0 10 0 0
  431 0 535 0 668 0 707 0 123 0 83 0 746 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 40 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_light_horse_ai Austrian_Chevauleger Chevaulegers 0 133170176 0 0 10 0 0
  423 0 533 0 671 0 707 0 18 0 111 0 65 0 748 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 100 5 30 5 100 5 30
2586 131072 0 4 143360 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_dragoon_ai Austrian_Dragoon Dragoons 0 133170176 0 0 10 0 0
  427 0 533 0 671 0 707 0 18 0 111 0 65 0 749 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 100 5 30 5 100 5 30
2586 131072 0 3 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_cuirassier_ai Austrian_Cuirassier Cuirassiers 0 133170176 0 0 10 0 0
  443 0 533 0 671 0 702 0 82 0 750 0 702 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 120 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_arty_ai Austrian_Artillerist Artillery_(Cannon) 0 133169152 0 0 10 0 0
  435 0 529 0 670 0 182 0 111 0 45 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_arty_alt_ai Austrian_Artillerist Artillery_(Howitzer) 0 133169152 0 0 10 0 0
  435 0 529 0 670 0 182 0 111 0 45 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0
[close]
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Dazzer on December 27, 2015, 01:22:26 pm
If you show me what strings you edited, then maybe I can help you.
Please note I'm not a modder. I simply changed some names to other ones in troops.txt, i.e. I replaced Hungarian_Line_Infantry with Czech_Line_Infantry. But apparentely, it must be done other way. Maybe notepad isn't a right programme here. Or maybe something else must be edited apart from names. I don't know. If you are a modder or at least have some modding skills and you could edit this for me, I'd be grateful.
If you need something else from me to edit it to what I wanted, just ask me here, please.

Whole file is really huge, so I'm only posting part with Commander Battle names.

Original troops.txt:
Spoiler
Code
trp_british_infantry_ai British_Line_Infantry Line_Infantry 0 133169152 0 0 6 0 0
  253 0 621 0 570 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_infantry2_ai German_Line_Infantry German_Line_Infantry 0 133169152 0 0 6 0 0
  258 0 621 0 557 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_highlander_ai British_Highland_Infantry Highland_Infantry 0 133169152 0 0 6 0 0
  263 0 672 0 673 0 564 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_foot_guard_ai British_Foot_Guard Foot_Guards 0 133169152 0 0 6 0 0
  269 0 679 0 569 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 70 5 170 5 130 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_light_infantry_ai British_Light_Infantry Light_Infantry 0 133169152 0 0 6 0 0
  274 0 621 0 558 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 40 5 90 5 170 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_rifle_ai British_Rifleman Riflemen 0 133169152 0 0 6 0 0
  278 0 676 0 677 0 678 0 561 0 561 0 561 0 562 0 563 0 28 0 111 0 84 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 30 5 90 5 150 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_hussar_ai British_Hussar Hussars 0 133170176 0 0 6 0 0
  291 0 685 0 580 0 83 0 727 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 150 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_light_dragoon_ai British_Light_Dragoon Light_Dragoons 0 133170176 0 0 6 0 0
  285 0 682 0 571 0 707 0 83 0 25 0 111 0 723 0 724 0 725 0 726 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 100 5 30 5 100 5 30
2586 131072 0 4 143360 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_dragoon_ai British_Dragoon Heavy_Dragoons 0 133170176 0 0 6 0 0
  287 0 684 0 574 0 705 0 82 0 728 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 140 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_horseguard_ai British_Horse_Guard Horse_Guards 0 133170176 0 0 6 0 0
  289 0 684 0 577 0 706 0 82 0 729 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 140 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_ship_ai British_Sailor Sailors 0 133169152 0 0 6 0 0
  688 0 585 0 586 0 86 0 84 0 72 0 79 0 138 0 138 0 138 0 138 0 139 0 139 0 140 0 137 0 111 0 20 0 112 0 6 0 6 0 6 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 40 5 80 5 80 60 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_ship_marine_ai British_Marine Marines 0 133169152 0 0 6 0 0
  298 0 679 0 588 0 588 0 588 0 588 0 587 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_arty_ai British_Artillerist Artillery_(Cannon) 0 133169152 0 0 6 0 0
  282 0 621 0 554 0 182 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_arty_alt_ai British_Artillerist Artillery_(Howitzer) 0 133169152 0 0 6 0 0
  282 0 621 0 554 0 182 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_rocket_ai British_Rocketeer Rocket_Artillery 0 133169152 0 0 6 0 0
  295 0 683 0 555 0 707 0 83 0 120 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 48 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_infantry_ai French_Line_Infantry Line_Infantry 0 133169152 0 0 7 0 0
  197 0 621 0 497 0 111 0 37 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_infantry2_ai Swiss_Mercenary Swiss_Line_Infantry 0 133169152 0 0 7 0 0
  199 0 638 0 502 0 111 0 37 0 97 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_infantry_vistula_ai Piechoty_Line_Infantry Piechoty_Line_Infantry 0 133169152 0 0 7 0 0
  213 0 625 0 499 0 111 0 37 0 97 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_infantry_bavarian_ai Bavarian_Line_Infantry Bavarian_Line_Infantry 0 133169152 0 0 7 0 0
  248 0 643 0 526 0 111 0 43 0 97 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 150 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_old_guard_ai French_Grenadier_Guard Grenadier_Guards 0 133169152 0 0 7 0 0
  208 0 633 0 513 0 111 0 39 0 96 0 700 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 70 5 170 5 130 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_voltigeur_ai French_Tirailleur Tirailleurs 0 133169152 0 0 7 0 0
  193 0 621 0 620 0 505 0 111 0 37 0 97 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 40 5 90 5 170 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_hussar_ai French_Hussar Hussars 0 133170176 0 0 7 0 0
  225 0 628 0 495 0 61 0 709 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 150 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_lancer_ai Dutch_Lancer Dutch_Lancers 0 133170176 0 0 7 0 0
  216 0 626 0 507 0 703 0 121 0 52 0 711 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 40 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_dragoon_ai French_Dragoon Dragoons 0 133170176 0 0 7 0 0
  201 0 622 0 485 0 703 0 9 0 12 0 15 0 111 0 53 0 713 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 100 5 30 5 100 5 30
2586 131072 0 3 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_cuirassier_ai French_Cuirassier Cuirassiers 0 133170176 0 0 7 0 0
  219 0 651 0 488 0 703 0 59 0 715 0 651 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 120 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_carabineer_ai French_Carabinier Carabiniers 0 133170176 0 0 7 0 0
  222 0 651 0 491 0 703 0 50 0 718 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 120 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_grenadier_a_cheval_ai French_Horse_Grenadier Horse_Grenadiers 0 133170176 0 0 7 0 0
  205 0 624 0 519 0 703 0 53 0 721 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 140 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_ship_ai French_Sailor Sailors 0 133169152 0 0 7 0 0
  641 0 524 0 524 0 525 0 60 0 62 0 72 0 79 0 138 0 138 0 138 0 138 0 139 0 140 0 140 0 137 0 111 0 20 0 112 0 3 0 3 0 3 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 40 5 80 5 80 60 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_ship_marine_ai French_Marine Marines 0 133169152 0 0 7 0 0
  247 0 640 0 523 0 37 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_arty_ai French_Artillerist Artillery_(Cannon) 0 133169152 0 0 7 0 0
  210 0 211 0 632 0 510 0 182 0 111 0 37 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_arty_alt_ai French_Artillerist Artillery_(Howitzer) 0 133169152 0 0 7 0 0
  210 0 211 0 632 0 510 0 182 0 111 0 37 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_infantry_ai Prussian_Line_Infantry Line_Infantry_(Brandenburg) 0 133169152 0 0 8 0 0
  301 0 690 0 592 0 593 0 99 0 47 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_infantry2_ai Prussian_Line_Infantry Line_Infantry_(Rhen) 0 133169152 0 0 8 0 0
  328 0 690 0 592 0 593 0 616 0 99 0 47 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_infantry_kurmark_ai Prussian_Landwehr Landwehr 0 133169152 0 0 8 0 0
  333 0 334 0 692 0 589 0 590 0 591 0 101 0 102 0 47 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_infantry_freikorps_ai Prussian_Freikorps Freikorps 0 133169152 0 0 8 0 0
  348 0 699 0 593 0 100 0 47 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_infantry_15_ai Prussian_Foot_Guard Foot_Guards 0 133169152 0 0 8 0 0
  315 0 670 0 646 0 605 0 99 0 47 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 70 5 170 5 130 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_infantry_rifle_ai Prussian_Jaeger Jaegers 0 133169152 0 0 8 0 0
  310 0 311 0 691 0 593 0 69 0 26 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 30 5 90 5 150 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_dragoon_ai Prussian_Dragoon Dragoons 0 133170176 0 0 8 0 0
  306 0 695 0 601 0 83 0 18 0 111 0 734 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 100 5 30 5 100 5 30
2586 131072 0 3 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_hussar_ai Prussian_Hussar Hussars 0 133170176 0 0 8 0 0
  323 0 697 0 595 0 83 0 732 0 733 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 150 5 30 5 30 5 30
2586 131072 0 6 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_landwehr_cav_ai Prussian_Lancer Lancers 0 133170176 0 0 8 0 0
  339 0 693 0 608 0 122 0 83 0 730 0 731 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 40 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_cuirassier_ai Prussian_Cuirassier Cuirassiers 0 133170176 0 0 8 0 0
  344 0 695 0 696 0 613 0 53 0 736 0 737 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 140 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_arty_ai Prussian_Artillerist Artillery_(Cannon) 0 133169152 0 0 8 0 0
  320 0 690 0 599 0 182 0 111 0 47 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_arty_alt_ai Prussian_Artillerist Artillery_(Howitzer) 0 133169152 0 0 8 0 0
  320 0 690 0 599 0 182 0 111 0 47 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_partizan_ai Russian_Partisan Partisans 0 66060288 0 0 9 0 0
  391 0 392 0 655 0 656 0 617 0 476 0 477 0 478 0 479 0 480 0 617 0 452 0 111 0 16 0 128 0 129 0 130 0 127 0 132 0 131 0 73 0 133 0 134 0 72 0 79 0 80 0 135 0 136 0 137 0 138 0 20 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 40 5 80 5 80 60 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_opol_ai Russian_Militia Line_Militia 0 66060288 0 0 9 0 0
  371 0 655 0 656 0 617 0 111 0 16 0 126 0 126 0 72 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_infantry_ai Russian_Line_Infantry Line_Infantry 0 133169152 0 0 9 0 0
  354 0 645 0 646 0 452 0 111 0 43 0 98 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_grenadier_ai Russian_Grenadier Grenadiers 0 133169152 0 0 9 0 0
  383 0 645 0 646 0 449 0 111 0 43 0 98 0 700 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_foot_guard_ai Russian_Foot_Guard Foot_Guards 0 133169152 0 0 9 0 0
  374 0 645 0 646 0 471 0 111 0 43 0 98 0 700 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 70 5 170 5 130 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_infantry_rifle_ai Russian_Jaeger Jaegers 0 133169152 0 0 9 0 0
  379 0 657 0 467 0 26 0 111 0 69 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 30 5 90 5 150 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_hussar_ai Russian_Hussar Hussars 0 133170176 0 0 9 0 0
  361 0 649 0 464 0 64 0 743 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 150 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_uhlan_ai Russian_Uhlan Uhlans 0 133170176 0 0 9 0 0
  395 0 661 0 483 0 125 0 63 0 742 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 40 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_cossack_ai Russian_Cossack Cossacks 0 133170176 0 0 9 0 0
  368 0 652 0 461 0 124 0 63 0 738 0 739 0 740 0 741 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 40 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_dragoon_ai Russian_Dragoon Dragoons 0 133170176 0 0 9 0 0
  389 0 659 0 660 0 450 0 18 0 111 0 65 0 744 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 100 5 30 5 100 5 30
2586 131072 0 3 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_horse_guard_ai Russian_Cavalry_Guard Cavalry_Guards 0 133170176 0 0 9 0 0
  363 0 651 0 453 0 66 0 745 0 702 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 120 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_arty_ai Russian_Artillerist Artillery_(Cannon) 0 133169152 0 0 9 0 0
  386 0 658 0 458 0 182 0 111 0 43 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_arty_alt_ai Russian_Artillerist Artillery_(Howitzer) 0 133169152 0 0 9 0 0
  386 0 658 0 458 0 182 0 111 0 43 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_infantry_ai Austrian_Line_Infantry Line_Infantry 0 133169152 0 0 10 0 0
  398 0 548 0 662 0 111 0 45 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_infantry2_ai Hungarian_Line_Infantry Line_Infantry 0 133169152 0 0 10 0 0
  403 0 548 0 663 0 111 0 45 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_grenzer_ai Austrian_Grenzer Grenzers 0 133169152 0 0 10 0 0
  414 0 545 0 663 0 45 0 45 0 45 0 45 0 26 0 26 0 20 0 111 0 91 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_grenadier_ai Hungarian_Grenadier Grenadiers 0 133169152 0 0 10 0 0
  408 0 409 0 539 0 663 0 111 0 45 0 103 0 700 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 70 5 170 5 130 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_infantry_rifle_ai Austrian_Jaeger Jaegers 0 133169152 0 0 10 0 0
  419 0 540 0 665 0 26 0 111 0 90 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 30 5 90 5 150 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_hussar_ai Austrian_Hussar Hussars 0 133170176 0 0 10 0 0
  439 0 551 0 667 0 707 0 83 0 747 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 150 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_uhlan_ai Austrian_Uhlan Uhlans 0 133170176 0 0 10 0 0
  431 0 535 0 668 0 707 0 123 0 83 0 746 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 40 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_light_horse_ai Austrian_Chevauleger Chevaulegers 0 133170176 0 0 10 0 0
  423 0 533 0 671 0 707 0 18 0 111 0 65 0 748 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 100 5 30 5 100 5 30
2586 131072 0 4 143360 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_dragoon_ai Austrian_Dragoon Dragoons 0 133170176 0 0 10 0 0
  427 0 533 0 671 0 707 0 18 0 111 0 65 0 749 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 100 5 30 5 100 5 30
2586 131072 0 3 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_cuirassier_ai Austrian_Cuirassier Cuirassiers 0 133170176 0 0 10 0 0
  443 0 533 0 671 0 702 0 82 0 750 0 702 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 120 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_arty_ai Austrian_Artillerist Artillery_(Cannon) 0 133169152 0 0 10 0 0
  435 0 529 0 670 0 182 0 111 0 45 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_arty_alt_ai Austrian_Artillerist Artillery_(Howitzer) 0 133169152 0 0 10 0 0
  435 0 529 0 670 0 182 0 111 0 45 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0
[close]

Poorly edited by me troops.txt:
Spoiler
Code
trp_british_infantry_ai British_Line_Infantry Line_Infantry 0 133169152 0 0 6 0 0
  253 0 621 0 570 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_infantry2_ai Hannover_Line_Infantry Hannover_Infantry 0 133169152 0 0 6 0 0
  258 0 621 0 557 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_highlander_ai British_Highland_Infantry Highland_Infantry 0 133169152 0 0 6 0 0
  263 0 672 0 673 0 564 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_foot_guard_ai British_Foot_Guard Foot_Guards 0 133169152 0 0 6 0 0
  269 0 679 0 569 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 70 5 170 5 130 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_light_infantry_ai British_Light_Infantry Light_Infantry 0 133169152 0 0 6 0 0
  274 0 621 0 558 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 40 5 90 5 170 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_rifle_ai British_Rifleman Riflemen 0 133169152 0 0 6 0 0
  278 0 676 0 677 0 678 0 561 0 561 0 561 0 562 0 563 0 28 0 111 0 84 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 30 5 90 5 150 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_hussar_ai Hannover_Hussar Hannover_Hussars 0 133170176 0 0 6 0 0
  291 0 685 0 580 0 83 0 727 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 150 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_light_dragoon_ai British_Light_Dragoon Light_Dragoons 0 133170176 0 0 6 0 0
  285 0 682 0 571 0 707 0 83 0 25 0 111 0 723 0 724 0 725 0 726 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 100 5 30 5 100 5 30
2586 131072 0 4 143360 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_dragoon_ai British_Dragoon Heavy_Dragoons 0 133170176 0 0 6 0 0
  287 0 684 0 574 0 705 0 82 0 728 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 140 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_horseguard_ai British_Horse_Guard Horse_Guards 0 133170176 0 0 6 0 0
  289 0 684 0 577 0 706 0 82 0 729 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 140 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_ship_ai British_Sailor Sailors 0 133169152 0 0 6 0 0
  688 0 585 0 586 0 86 0 84 0 72 0 79 0 138 0 138 0 138 0 138 0 139 0 139 0 140 0 137 0 111 0 20 0 112 0 6 0 6 0 6 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 40 5 80 5 80 60 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_ship_marine_ai British_Marine Marines 0 133169152 0 0 6 0 0
  298 0 679 0 588 0 588 0 588 0 588 0 587 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_arty_ai British_Artillerist Artillery_(Cannon) 0 133169152 0 0 6 0 0
  282 0 621 0 554 0 182 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_arty_alt_ai British_Artillerist Artillery_(Howitzer) 0 133169152 0 0 6 0 0
  282 0 621 0 554 0 182 0 41 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_british_rocket_ai British_Rocketeer Rocket_Artillery 0 133169152 0 0 6 0 0
  295 0 683 0 555 0 707 0 83 0 120 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 48 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_infantry_ai French_Line_Infantry Line_Infantry 0 133169152 0 0 7 0 0
  197 0 621 0 497 0 111 0 37 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_infantry2_ai Swiss_Line_Infantry Swiss_Line_Infantry 0 133169152 0 0 7 0 0
  199 0 638 0 502 0 111 0 37 0 97 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_infantry_vistula_ai Polish_Line_Infantry Polish_Line_Infantry 0 133169152 0 0 7 0 0
  213 0 625 0 499 0 111 0 37 0 97 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_infantry_bavarian_ai Bavarian_Line_Infantry Bavarian_Line_Infantry 0 133169152 0 0 7 0 0
  248 0 643 0 526 0 111 0 43 0 97 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 150 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_old_guard_ai French_Grenadier_Guard Grenadier_Guards 0 133169152 0 0 7 0 0
  208 0 633 0 513 0 111 0 39 0 96 0 700 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 70 5 170 5 130 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_voltigeur_ai French_Tirailleur Tirailleurs 0 133169152 0 0 7 0 0
  193 0 621 0 620 0 505 0 111 0 37 0 97 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 40 5 90 5 170 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_hussar_ai French_Hussar Hussars 0 133170176 0 0 7 0 0
  225 0 628 0 495 0 61 0 709 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 150 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_lancer_ai Polish_Lancer Polish_Lancers 0 133170176 0 0 7 0 0
  216 0 626 0 507 0 703 0 121 0 52 0 711 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 40 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_dragoon_ai French_Dragoon Dragoons 0 133170176 0 0 7 0 0
  201 0 622 0 485 0 703 0 9 0 12 0 15 0 111 0 53 0 713 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 100 5 30 5 100 5 30
2586 131072 0 3 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_cuirassier_ai French_Cuirassier Cuirassiers 0 133170176 0 0 7 0 0
  219 0 651 0 488 0 703 0 59 0 715 0 651 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 120 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_carabineer_ai French_Carabinier Carabiniers 0 133170176 0 0 7 0 0
  222 0 651 0 491 0 703 0 50 0 718 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 120 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_grenadier_a_cheval_ai French_Horse_Grenadier Horse_Grenadiers 0 133170176 0 0 7 0 0
  205 0 624 0 519 0 703 0 53 0 721 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 140 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_ship_ai French_Sailor Sailors 0 133169152 0 0 7 0 0
  641 0 524 0 524 0 525 0 60 0 62 0 72 0 79 0 138 0 138 0 138 0 138 0 139 0 140 0 140 0 137 0 111 0 20 0 112 0 3 0 3 0 3 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 40 5 80 5 80 60 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_ship_marine_ai French_Marine Marines 0 133169152 0 0 7 0 0
  247 0 640 0 523 0 37 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_arty_ai French_Artillerist Artillery_(Cannon) 0 133169152 0 0 7 0 0
  210 0 211 0 632 0 510 0 182 0 111 0 37 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_french_arty_alt_ai French_Artillerist Artillery_(Howitzer) 0 133169152 0 0 7 0 0
  210 0 211 0 632 0 510 0 182 0 111 0 37 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_infantry_ai Prussian_Line_Infantry Line_Infantry_(Brandenburg) 0 133169152 0 0 8 0 0
  301 0 690 0 592 0 593 0 99 0 47 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_infantry2_ai Prussian_Line_Infantry Line_Infantry_(Rhen) 0 133169152 0 0 8 0 0
  328 0 690 0 592 0 593 0 616 0 99 0 47 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_infantry_kurmark_ai Prussian_Landwehr Landwehr 0 133169152 0 0 8 0 0
  333 0 334 0 692 0 589 0 590 0 591 0 101 0 102 0 47 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_infantry_freikorps_ai Prussian_Freikorps Freikorps 0 133169152 0 0 8 0 0
  348 0 699 0 593 0 100 0 47 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_infantry_15_ai Prussian_Foot_Guard Foot_Guards 0 133169152 0 0 8 0 0
  315 0 670 0 646 0 605 0 99 0 47 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 70 5 170 5 130 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_infantry_rifle_ai Prussian_Jaeger Jaegers 0 133169152 0 0 8 0 0
  310 0 311 0 691 0 593 0 69 0 26 0 111 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 30 5 90 5 150 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_dragoon_ai Prussian_Dragoon Dragoons 0 133170176 0 0 8 0 0
  306 0 695 0 601 0 83 0 18 0 111 0 734 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 100 5 30 5 100 5 30
2586 131072 0 3 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_hussar_ai Prussian_Hussar Hussars 0 133170176 0 0 8 0 0
  323 0 697 0 595 0 83 0 732 0 733 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 150 5 30 5 30 5 30
2586 131072 0 6 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_landwehr_cav_ai Prussian_Lancer Lancers 0 133170176 0 0 8 0 0
  339 0 693 0 608 0 122 0 83 0 730 0 731 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 40 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_cuirassier_ai Prussian_Cuirassier Cuirassiers 0 133170176 0 0 8 0 0
  344 0 695 0 696 0 613 0 53 0 736 0 737 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 140 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_arty_ai Prussian_Artillerist Artillery_(Cannon) 0 133169152 0 0 8 0 0
  320 0 690 0 599 0 182 0 111 0 47 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_prussian_arty_alt_ai Prussian_Artillerist Artillery_(Howitzer) 0 133169152 0 0 8 0 0
  320 0 690 0 599 0 182 0 111 0 47 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_partizan_ai Russian_Partisan Partisans 0 66060288 0 0 9 0 0
  391 0 392 0 655 0 656 0 617 0 476 0 477 0 478 0 479 0 480 0 617 0 452 0 111 0 16 0 128 0 129 0 130 0 127 0 132 0 131 0 73 0 133 0 134 0 72 0 79 0 80 0 135 0 136 0 137 0 138 0 20 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 40 5 80 5 80 60 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_opol_ai Russian_Militia Line_Militia 0 66060288 0 0 9 0 0
  371 0 655 0 656 0 617 0 111 0 16 0 126 0 126 0 72 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_infantry_ai Russian_Line_Infantry Line_Infantry 0 133169152 0 0 9 0 0
  354 0 645 0 646 0 452 0 111 0 43 0 98 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_grenadier_ai Russian_Grenadier Grenadiers 0 133169152 0 0 9 0 0
  383 0 645 0 646 0 449 0 111 0 43 0 98 0 700 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_foot_guard_ai Russian_Foot_Guard Foot_Guards 0 133169152 0 0 9 0 0
  374 0 645 0 646 0 471 0 111 0 43 0 98 0 700 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 70 5 170 5 130 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_infantry_rifle_ai Russian_Jaeger Jaegers 0 133169152 0 0 9 0 0
  379 0 657 0 467 0 26 0 111 0 69 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 30 5 90 5 150 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_hussar_ai Russian_Hussar Hussars 0 133170176 0 0 9 0 0
  361 0 649 0 464 0 64 0 743 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 150 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_uhlan_ai Lithuanian_Uhlan Uhlans 0 133170176 0 0 9 0 0
  395 0 661 0 483 0 125 0 63 0 742 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 40 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_cossack_ai Russian_Cossack Cossacks 0 133170176 0 0 9 0 0
  368 0 652 0 461 0 124 0 63 0 738 0 739 0 740 0 741 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 40 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_dragoon_ai Russian_Dragoon Dragoons 0 133170176 0 0 9 0 0
  389 0 659 0 660 0 450 0 18 0 111 0 65 0 744 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 100 5 30 5 100 5 30
2586 131072 0 3 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_horse_guard_ai Russian_Cavalry_Guard Cavalry_Guards 0 133170176 0 0 9 0 0
  363 0 651 0 453 0 66 0 745 0 702 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 120 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_arty_ai Russian_Artillerist Artillery_(Cannon) 0 133169152 0 0 9 0 0
  386 0 658 0 458 0 182 0 111 0 43 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_russian_arty_alt_ai Russian_Artillerist Artillery_(Howitzer) 0 133169152 0 0 9 0 0
  386 0 658 0 458 0 182 0 111 0 43 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_infantry_ai Austrian_Line_Infantry Line_Infantry(Austria) 0 133169152 0 0 10 0 0
  398 0 548 0 662 0 111 0 45 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_infantry2_ai Czech_Line_Infantry Line_Infantry(Bohemia) 0 133169152 0 0 10 0 0
  403 0 548 0 663 0 111 0 45 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_grenzer_ai Austrian_Light_Infantry Light Infantry 0 133169152 0 0 10 0 0
  414 0 545 0 663 0 45 0 45 0 45 0 45 0 26 0 26 0 20 0 111 0 91 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 120 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_grenadier_ai Hungarian_Grenadier Grenadiers 0 133169152 0 0 10 0 0
  408 0 409 0 539 0 663 0 111 0 45 0 103 0 700 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 70 5 170 5 130 5 30
2586 131072 0 48 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_infantry_rifle_ai Austrian_Jaeger Jaegers 0 133169152 0 0 10 0 0
  419 0 540 0 665 0 26 0 111 0 90 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 30 5 90 5 150 5 30
2586 131072 0 48 135168 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_hussar_ai Austrian_Hussar Hussars 0 133170176 0 0 10 0 0
  439 0 551 0 667 0 707 0 83 0 747 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 150 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_uhlan_ai Polish_Uhlan Uhlans 0 133170176 0 0 10 0 0
  431 0 535 0 668 0 707 0 123 0 83 0 746 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 130 5 40 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_light_horse_ai Austrian_Chevauleger Chevaulegers 0 133170176 0 0 10 0 0
  423 0 533 0 671 0 707 0 18 0 111 0 65 0 748 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 100 5 30 5 100 5 30
2586 131072 0 4 143360 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_dragoon_ai Austrian_Dragoon Dragoons 0 133170176 0 0 10 0 0
  427 0 533 0 671 0 707 0 18 0 111 0 65 0 749 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 100 5 30 5 100 5 30
2586 131072 0 3 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_cuirassier_ai Austrian_Cuirassier Cuirassiers 0 133170176 0 0 10 0 0
  443 0 533 0 671 0 702 0 82 0 750 0 702 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 120 5 30 5 30 5 30
2586 131072 0 4 208896 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_arty_ai Austrian_Artillerist Artillery_(Cannon) 0 133169152 0 0 10 0 0
  435 0 529 0 670 0 182 0 111 0 45 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

trp_austrian_arty_alt_ai Austrian_Artillerist Artillery_(Howitzer) 0 133169152 0 0 10 0 0
  435 0 529 0 670 0 182 0 111 0 45 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
  12 10 15 15 20
 50 5 50 5 80 5 30
2586 131072 0 49 204800 0
  34359738369 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0
[close]
Everything seems fine  :-\
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: vtz on December 27, 2015, 01:29:43 pm
Aw really?  :'(
Then maybe I accidentally removed a number or space or something... I'll try to edit it once again, maybe I'll start with editing just one name to check if it works.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Malkolm R. Lind on December 27, 2015, 01:38:32 pm
Aw really?  :'(
Then maybe I accidentally removed a number or space or something... I'll try to edit it once again, maybe I'll start with editing just one name to check if it works.
If you can't do it, then I'll gladly do it for you. :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: vtz on December 27, 2015, 02:51:53 pm
Yeah, I've done that again and it works.... Must've edit something accidentally previous time. Thanks for your replies anyway guys :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ghost9447 on January 08, 2016, 04:01:51 pm
Please  update this mod version i rlly love it D:
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Manfried_Wulf on January 08, 2016, 04:30:40 pm
NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
                                                                                                      ^^^^^^^^
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ghost9447 on January 08, 2016, 04:31:44 pm
NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
                                                                                                      ^^^^^^^^

Apparently its a buggy mess with my version dunno why
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Dazzer on January 08, 2016, 04:33:08 pm
NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
                                                                                                      ^^^^^^^^

Apparently its a buggy mess with my version dunno why
yep mine was too. Btw it's sad that Parrot didn't include any new Cav regiments  :'(
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ghost9447 on January 08, 2016, 04:33:54 pm
oh shite u like cav. get off ur filthy horse and fight me
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Manfried_Wulf on January 08, 2016, 04:35:11 pm
Prussia did have nice cav on here AKA the Uhlans
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ghost9447 on January 08, 2016, 04:36:21 pm
yea every texture was better with this mod
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Manfried_Wulf on January 08, 2016, 04:37:08 pm
nah but i can say they had a few nice ones
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ghost9447 on January 08, 2016, 04:39:22 pm
Compare the textures with tne native game and ull be surprised
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Manfried_Wulf on January 08, 2016, 04:55:55 pm
i only like the ground textures really for here also i dont play vanilla i have my own enhancement mod practically most units arent vanilla except for the few i like
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ghost9447 on January 08, 2016, 05:29:13 pm
Give it to me pleze . I only have shaders installed atm
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Manfried_Wulf on January 08, 2016, 05:33:38 pm
its just my regimental skins with a some french and uk units replaced
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ghost9447 on January 08, 2016, 05:34:08 pm
Damn
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Manfried_Wulf on January 08, 2016, 05:35:21 pm
Srry but if you wanted some prussian skins Johny had some

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F404558683250909168%2F849F565F071C81266AEA400C0846DC59958224FB%2F&hash=b0a93e914fad67e0132569aa996ae28a68c71564)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ghost9447 on January 08, 2016, 05:36:55 pm
Looks nice
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: One Ack Jack on January 08, 2016, 08:46:10 pm
So did anyone ever get round to fixing the invisible rock minefields? The fake trees i can deal with but these little gits have got me killed more than i can count. Oh and you gota love it when you think you're taking cover behind a rock and it turns out you were actually sat in the open looking like a right billy.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Malkolm R. Lind on January 08, 2016, 10:59:49 pm
So did anyone ever get round to fixing the invisible rock minefields? The fake trees i can deal with but these little gits have got me killed more than i can count. Oh and you gota love it when you think you're taking cover behind a rock and it turns out you were actually sat in the open looking like a right billy.
Why can't you just check if the "rock" you're hiding behind has a hitbox? ;D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Johny_Nawalony on January 11, 2016, 12:44:20 am
How much i would give if there will be a separate download link for the Ship Crew skins : )
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ghost9447 on January 11, 2016, 11:49:11 pm
Ayy
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Clashinnit on January 14, 2016, 06:48:33 pm
Hi

Firstly, I just want to say I absolutely love this mod. I was just wondering, is there a way to change the Highlanders unit back to the vanilla skin?

Cheers

Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on January 15, 2016, 12:48:54 am
Hi

Firstly, I just want to say I absolutely love this mod. I was just wondering, is there a way to change the Highlanders unit back to the vanilla skin?

Cheers
Yes, you can edit the module.ini file inside the mod folder (which is named just module) with notepad and such to re-enable the 42nd Highlanders instead of the 93rd.
Code
#British Black Watch
#load_mod_resource = en_brit_uniform_blackwatch
load_mod_resource = en_brit_uniform_sutherland
Remove the # in front of the first line, this enables the blackwatch
Add a # in front of the second line, this disables the sutherland
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Clashinnit on January 18, 2016, 12:29:34 am
Thanks usnavy30!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on January 18, 2016, 01:50:11 am
Thanks usnavy30!
No problem, you're welcome :)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Al Bundy on February 02, 2016, 11:52:06 am
Why do some human units have horse head, how to disable it?
Find en_russian_uniforms.brf in Resource, use openBRF and replace the pirate_hat with the pirate_hat from NW's russian_uniforms.brf

Hello, anyone can give me mmanimation file with the old reload animation? The new I do not like, it is not at all realistic, it's like opening the charge and poured on the barrel, and then masturbated the barrel of a hand.
en_animations.brf change man_reload to man_reload_new or whatnot. Then change man_reload_old to man_reload

I've learned how to add new music.. I've learned how to remove the admin MLP.. But I cannot for the life of me solve the first issue involving the horse head and pirate hat. All I get now is an invisible head. Some assistance would be most appreciated.

Also, would anyone be interested in the music add-on pack I created? It expands on the music from the period that I feel deserves a spot in the playlist.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Glenn on February 03, 2016, 01:55:00 am
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F312241158332120280%2FF32EAE4A0C38F0F8AF088D84CAA0BEFD8D703DDA%2F&hash=c4770b0edce009dc6eb1964506d7abe80c76c19c)
[close]

I've recently installed this mod and whenever I open up the admin list, this happens to all the names on all the servers I have admin access to. Any fix? Only happens with this enhancement pack on.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on February 03, 2016, 02:31:48 am
Why do some human units have horse head, how to disable it?
Find en_russian_uniforms.brf in Resource, use openBRF and replace the pirate_hat with the pirate_hat from NW's russian_uniforms.brf

Hello, anyone can give me mmanimation file with the old reload animation? The new I do not like, it is not at all realistic, it's like opening the charge and poured on the barrel, and then masturbated the barrel of a hand.
en_animations.brf change man_reload to man_reload_new or whatnot. Then change man_reload_old to man_reload

I've learned how to add new music.. I've learned how to remove the admin MLP.. But I cannot for the life of me solve the first issue involving the horse head and pirate hat. All I get now is an invisible head. Some assistance would be most appreciated.

Also, would anyone be interested in the music add-on pack I created? It expands on the music from the period that I feel deserves a spot in the playlist.
The pirate hat issue should be easy to resolve with replacing the pirate_hat mesh in openBRF. I cannot check at this moment but this still irks me why it would not be fixable. How did you try to solve the issue?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: ChickenNuggets1865 on February 03, 2016, 03:36:12 am
Very nice mod.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Al Bundy on February 03, 2016, 08:23:52 am
Why do some human units have horse head, how to disable it?
Find en_russian_uniforms.brf in Resource, use openBRF and replace the pirate_hat with the pirate_hat from NW's russian_uniforms.brf

Hello, anyone can give me mmanimation file with the old reload animation? The new I do not like, it is not at all realistic, it's like opening the charge and poured on the barrel, and then masturbated the barrel of a hand.
en_animations.brf change man_reload to man_reload_new or whatnot. Then change man_reload_old to man_reload

I've learned how to add new music.. I've learned how to remove the admin MLP.. But I cannot for the life of me solve the first issue involving the horse head and pirate hat. All I get now is an invisible head. Some assistance would be most appreciated.

Also, would anyone be interested in the music add-on pack I created? It expands on the music from the period that I feel deserves a spot in the playlist.
The pirate hat issue should be easy to resolve with replacing the pirate_hat mesh in openBRF. I cannot check at this moment but this still irks me why it would not be fixable. How did you try to solve the issue?

If you're up to it.. perhaps you can assist me by figuring out just where in the blue hell I went wrong, because I have not an inkling.

https://www.dropbox.com/sh/ybm79iectak92t2/AADJy7EQDoRgNNRP2CrioawXa?dl=0
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: vtz on February 03, 2016, 12:00:42 pm
Hello,
There is one walking animation in this pack that I absolutly love, this one:
(https://i.imgur.com/77w0Gtx.jpg)
The problem is, the musket is actually inside the uniform, but it should only touch it, not get inside. Could anyone please fix this for me? Thank you
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ghost9447 on February 03, 2016, 04:18:19 pm
Hello,
There is one walking animation in this pack that I absolutly love, this one:
(https://i.imgur.com/77w0Gtx.jpg)
The problem is, the musket is actually inside the uniform, but it should only touch it, not get inside. Could anyone please fix this for me? Thank you

Im sure USNavy will post here xD
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Dazzer on February 03, 2016, 04:59:04 pm
Hello,
There is one walking animation in this pack that I absolutly love, this one:
(https://i.imgur.com/77w0Gtx.jpg)
The problem is, the musket is actually inside the uniform, but it should only touch it, not get inside. Could anyone please fix this for me? Thank you

Im sure USNavy will post here xD
he is script guy
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ghost9447 on February 03, 2016, 06:16:03 pm
Hello,
There is one walking animation in this pack that I absolutly love, this one:
(https://i.imgur.com/77w0Gtx.jpg)
The problem is, the musket is actually inside the uniform, but it should only touch it, not get inside. Could anyone please fix this for me? Thank you

Im sure USNavy will post here xD
he is script guy

hes a gawd
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on February 03, 2016, 10:21:53 pm
Damn it, I am not a scripter primarily nor animator. I am pretty sure without editing the walking animation itself the musket will continue to poke through the uniform. I find it 'normal' for the circumstances with the animation. Perhaps an animator can fix it I dunno, the position of the musket when held is hardcoded I believe just like the position how you hold similar items like a shovel and such. Or the musket and shovel are under one item type, perhaps polearm for the way the weapon is held in animation.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on February 03, 2016, 10:25:41 pm
Very nice mod, only one problem though, when I installed it and launched it from the install window the mod didn't seem to show any changes that this mod makes. Maybe someone could explain this to me as soon as possible? Thanks.
When installing a NW mod in particular, be sure it installs properly to Modules and either replaces Vanilla Napoleonic Wars or if you made it's own folder. The preview icon on the pre-game launch window should be changed to reflect the mod is installed correctly.

Edit: Double post, whoops, welp.

Why do some human units have horse head, how to disable it?
Find en_russian_uniforms.brf in Resource, use openBRF and replace the pirate_hat with the pirate_hat from NW's russian_uniforms.brf

Hello, anyone can give me mmanimation file with the old reload animation? The new I do not like, it is not at all realistic, it's like opening the charge and poured on the barrel, and then masturbated the barrel of a hand.
en_animations.brf change man_reload to man_reload_new or whatnot. Then change man_reload_old to man_reload

I've learned how to add new music.. I've learned how to remove the admin MLP.. But I cannot for the life of me solve the first issue involving the horse head and pirate hat. All I get now is an invisible head. Some assistance would be most appreciated.

Also, would anyone be interested in the music add-on pack I created? It expands on the music from the period that I feel deserves a spot in the playlist.
The pirate hat issue should be easy to resolve with replacing the pirate_hat mesh in openBRF. I cannot check at this moment but this still irks me why it would not be fixable. How did you try to solve the issue?

If you're up to it.. perhaps you can assist me by figuring out just where in the blue hell I went wrong, because I have not an inkling.

https://www.dropbox.com/sh/ybm79iectak92t2/AADJy7EQDoRgNNRP2CrioawXa?dl=0
I'll look into what the hell is the problem. Ah, I see it, easy.
How to Do it
This should be a simple quick edit in openBRF for en_russian_uniforms.brf you want to delete the pirate_hat LODs as those were LoDs made for the vertical positioned bicorne specifically for the horse head, not the vanilla horizontal positioned bicorne that NW uses. You will need also to copy and paste pirate_hat.1 from Vanilla NW if you can, as the EN pirate_hat.1 is a different position.

So you only need:
pirate_hat
pirate_hat.1
pirate_hat.2

Finally, if the model does not show up in-game the textures need to be loaded in openBRF somewhere and found in the mod's Textures folder.
The Enhancement mod will load the BRF files with the en_ prefix which in your case is en_russian_uniforms.brf first, which means the mm_russian_uniforms.brf is not used as priority by the module.ini file.Therefpre editing the mm_russian_uniforms.brf file is useless for this fix.
[close]

And since I have the time right now, I can do these edits and it should work I am testing on my own copy to make sure it does still.

Let's see.. item_kinds1.txt file is the item code's changed? It sure is, well whadd'ya know?

You want to change this item code in item_kinds1.txt from this
Code
 itm_pirate_hat Pirate_Hat Pirate_Hat 1  pirate_hat 0  2684420108 0 4 704643238 0.000000 100 1 0 0 0 0 0 0 0 0 0 0
 0
0

to this
Code
 itm_pirate_hat Pirate_Hat Pirate_Hat 1  pirate_hat 0  553713676 0 4 123731968 0.500000 100 8 0 0 0 0 0 0 0 0 0 0
 0
0

As you can see client-side the numbers are changed and in this case one of the changes directly affects the item flags if the hat covers the head, which is most likely why the player's head is invisible in-game. So with editing item_kinds1.txt this should be fixed, I'll provide the fixed BRF and item_kinds1 files for you.

en_russian_uniforms.brf file
https://drive.google.com/file/d/0B_XEt5J8_HVnRDY2MXNISlVzVGM/view?usp=sharing

item_kinds1.txt file
https://drive.google.com/file/d/0B_XEt5J8_HVnTVhCaDdzZUlNaU0/view?usp=sharing

Copy and replace both these files or disable the old brf/txt files for it to finally work. Both files are needed to make it work.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: One Ack Jack on February 04, 2016, 04:28:38 am
So did anyone ever get round to fixing the invisible rock minefields? The fake trees i can deal with but these little gits have got me killed more than i can count. Oh and you gota love it when you think you're taking cover behind a rock and it turns out you were actually sat in the open looking like a right billy.
Why can't you just check if the "rock" you're hiding behind has a hitbox? ;D
A terrible answer...
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Al Bundy on February 05, 2016, 01:46:36 am
Very nice mod, only one problem though, when I installed it and launched it from the install window the mod didn't seem to show any changes that this mod makes. Maybe someone could explain this to me as soon as possible? Thanks.
When installing a NW mod in particular, be sure it installs properly to Modules and either replaces Vanilla Napoleonic Wars or if you made it's own folder. The preview icon on the pre-game launch window should be changed to reflect the mod is installed correctly.

Edit: Double post, whoops, welp.

Why do some human units have horse head, how to disable it?
Find en_russian_uniforms.brf in Resource, use openBRF and replace the pirate_hat with the pirate_hat from NW's russian_uniforms.brf

Hello, anyone can give me mmanimation file with the old reload animation? The new I do not like, it is not at all realistic, it's like opening the charge and poured on the barrel, and then masturbated the barrel of a hand.
en_animations.brf change man_reload to man_reload_new or whatnot. Then change man_reload_old to man_reload

I've learned how to add new music.. I've learned how to remove the admin MLP.. But I cannot for the life of me solve the first issue involving the horse head and pirate hat. All I get now is an invisible head. Some assistance would be most appreciated.

Also, would anyone be interested in the music add-on pack I created? It expands on the music from the period that I feel deserves a spot in the playlist.
The pirate hat issue should be easy to resolve with replacing the pirate_hat mesh in openBRF. I cannot check at this moment but this still irks me why it would not be fixable. How did you try to solve the issue?

If you're up to it.. perhaps you can assist me by figuring out just where in the blue hell I went wrong, because I have not an inkling.

https://www.dropbox.com/sh/ybm79iectak92t2/AADJy7EQDoRgNNRP2CrioawXa?dl=0
I'll look into what the hell is the problem. Ah, I see it, easy.
How to Do it
This should be a simple quick edit in openBRF for en_russian_uniforms.brf you want to delete the pirate_hat LODs as those were LoDs made for the vertical positioned bicorne specifically for the horse head, not the vanilla horizontal positioned bicorne that NW uses. You will need also to copy and paste pirate_hat.1 from Vanilla NW if you can, as the EN pirate_hat.1 is a different position.

So you only need:
pirate_hat
pirate_hat.1
pirate_hat.2

Finally, if the model does not show up in-game the textures need to be loaded in openBRF somewhere and found in the mod's Textures folder.
The Enhancement mod will load the BRF files with the en_ prefix which in your case is en_russian_uniforms.brf first, which means the mm_russian_uniforms.brf is not used as priority by the module.ini file.Therefpre editing the mm_russian_uniforms.brf file is useless for this fix.
[close]

And since I have the time right now, I can do these edits and it should work I am testing on my own copy to make sure it does still.

Let's see.. item_kinds1.txt file is the item code's changed? It sure is, well whadd'ya know?

You want to change this item code in item_kinds1.txt from this
Code
 itm_pirate_hat Pirate_Hat Pirate_Hat 1  pirate_hat 0  2684420108 0 4 704643238 0.000000 100 1 0 0 0 0 0 0 0 0 0 0
 0
0

to this
Code
 itm_pirate_hat Pirate_Hat Pirate_Hat 1  pirate_hat 0  553713676 0 4 123731968 0.500000 100 8 0 0 0 0 0 0 0 0 0 0
 0
0

As you can see client-side the numbers are changed and in this case one of the changes directly affects the item flags if the hat covers the head, which is most likely why the player's head is invisible in-game. So with editing item_kinds1.txt this should be fixed, I'll provide the fixed BRF and item_kinds1 files for you.

en_russian_uniforms.brf file
https://drive.google.com/file/d/0B_XEt5J8_HVnRDY2MXNISlVzVGM/view?usp=sharing

item_kinds1.txt file
https://drive.google.com/file/d/0B_XEt5J8_HVnTVhCaDdzZUlNaU0/view?usp=sharing

Copy and replace both these files or disable the old brf/txt files for it to finally work. Both files are needed to make it work.

Sir, you are the man! I will give this a trial run either later tonight or tomorrow morning. There's a reason why you're a rank Colonel!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on February 05, 2016, 02:17:02 am
No problem, I'd be interested to know more about that music pack you mentioned.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Al Bundy on February 06, 2016, 08:01:57 pm
No problem, I'd be interested to know more about that music pack you mentioned.

The world's greatest women's shoe salesman has arrived and he comes bearing gifts of the audio kind.. If anyone is interested in expanding the music library to Napoleonic Wars, then I suggest you check out:

Al Bundy’s Classical Concerto Expansion Pack 1 – Like DLC, but FREE!

https://www.dropbox.com/sh/1cmq6hr1k62eslr/AABThKG_bAJp21kc72OMh5j_a?dl=0

My apologies for not completing the History document, but I've been rather busy. If you guys and gals want to learn more about each track or just enjoy my humor, I'll make an attempt to complete the document.

The music folder includes the original NW soundtrack and the thirty new tracks I have added. The sounds folder includes two new piano compositions which will be replacing "piano_lift_motif" and "piano_wagner_bridal_chorus". Make sure to back up the originals if the new tracks aren't your jam. Finally, download the music.txt file and replace the one in your main NW directory. If you have any questions, please ask before the dumping of files. Or you can just make a copy of the files/folders which will be replaced before dumping the new files. Oh.. and one of the thirty new tracks is an Easter egg. I figured with all the ponies and whatnot, injecting some humor would cleanse the soul of all malice and saltiness. Don't worry, it isn't MLP inspired. If you know where it's from, then you're that much more of a cooler cat. If you need help removing it, just delete the audio track, then in the music.txt file change the top line to "78".

If you're enjoying all the tracks I have compiled and are interested in the creation of a second DLC pack, just let me know here.

Can I get a "Whoa Bundy!"?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Al Bundy on February 06, 2016, 08:14:18 pm
@usnavy30

I still haven't been able to check on the invisible heads.. keep getting pulled away, or just too busy. I will let you know once I check in-game. Something tells me you have corrected the problem. I have this gut feeling. You seem to know the games coding quite well.

By the way, Amuro deserved it..
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on February 07, 2016, 05:16:10 am
@usnavy30

I still haven't been able to check on the invisible heads.. keep getting pulled away, or just too busy. I will let you know once I check in-game. Something tells me you have corrected the problem. I have this gut feeling. You seem to know the games coding quite well.

By the way, Amuro deserved it..

Woah Bundy, nice music pack idea I'll check it out when I can.

Now I ain't saying Amuro was a whiny emo at the time, but indeed, he deserved it.  ;D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: TheDoctor on February 10, 2016, 04:55:38 am
Glorious work, I need to edit it again....btw parrot I would love to figure out how you reskined the units without changing the module folder.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: TheDoctor on February 10, 2016, 04:56:54 am
I would also Like to know, what software you use for the modeling and texturing.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: jaydon22 on February 24, 2016, 02:11:32 pm
ummm parrot some people arnt to happy with the uk lights and the uk rifles the people didnt know about the 60th rifles they liked the 95th welsh rifles more and the lights they are milita and the people who play the lights are not to happy about it  :-\ ??????
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on February 24, 2016, 03:09:00 pm
ummm parrot some people arnt to happy with the uk lights and the uk rifles the people didnt know about the 60th rifles they liked the 95th welsh rifles more and the lights they are milita and the people who play the lights are not to happy about it  :-\ ??????
You can easily switch out the UK lights and rifles with the module.ini file to enable and disable them.

#British Lights
#load_mod_resource = en_brit_uniform_glengarry
load_mod_resource = en_brit_uniform_canadian_militia

#British 95th Rifles
#load_mod_resource = en_brit_uniform_95rifles
load_mod_resource = en_brit_uniform_60rifles

In addition it is possible to replace the UK lights with the default regiment instead of the GLI or Canadian militia. This mod was made by Parrot and released to share with the community his opinion of how NW should sound and look.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Friedrich Staps {58th} on March 01, 2016, 10:26:17 pm
The download isn't showing up  :(
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on March 01, 2016, 10:30:02 pm
The download isn't showing up  :(
As far as i know the download for V1.5 is working. If mediafire shows an error page just click the download link again and it should work. May be due to traffic but just refresh the link page.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Friedrich Staps {58th} on March 02, 2016, 04:21:29 am
The download isn't showing up  :(
As far as i know the download for V1.5 is working. If mediafire shows an error page just click the download link again and it should work. May be due to traffic but just refresh the link page.

Thanks man, I got it working now. Now, to figure out which file the .exe goes into   ???
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on March 02, 2016, 04:56:35 am
The download isn't showing up  :(
As far as i know the download for V1.5 is working. If mediafire shows an error page just click the download link again and it should work. May be due to traffic but just refresh the link page.

Thanks man, I got it working now. Now, to figure out which file the .exe goes into   ???
You run the .exe file and select your appropriate modules directory for installation. You want to have a copy of vanilla Napoleonic Wars backed up in-case. As this enhancement mod makes a lot of changes. Also never ever, ever use the uninstall button after it installs. Using that option will cause unwanted side effects like a missing skybox (being pitch black instead).
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Friedrich Staps {58th} on March 04, 2016, 10:30:22 pm
Good news, everything is working but... I have a question for whoever can answer it - Not that I don't love every skin here, but my reg leader Diversey made a special 58th skin for our regiment, and I was curious as to if I could use it beside the NW Enhancement? I tried copying and replacing it, but nothing happened. Any help?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on March 04, 2016, 11:25:25 pm
Good news, everything is working but... I have a question for whoever can answer it - Not that I don't love every skin here, but my reg leader Diversey made a special 58th skin for our regiment, and I was curious as to if I could use it beside the NW Enhancement? I tried copying and replacing it, but nothing happened. Any help?
Nothing happened because the NW Enhancement mod uses it's own named brf files instead of the regular mm prefix. It uses the en prefix instead. So if you know how to use openBRF you can modify en_brit_uniforms to your leisure.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Clashinnit on March 05, 2016, 12:16:26 am
Is there a way to change back to the original Cossack cavalry for Russia?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Friedrich Staps {58th} on March 05, 2016, 01:16:19 am
Good news, everything is working but... I have a question for whoever can answer it - Not that I don't love every skin here, but my reg leader Diversey made a special 58th skin for our regiment, and I was curious as to if I could use it beside the NW Enhancement? I tried copying and replacing it, but nothing happened. Any help?
Nothing happened because the NW Enhancement mod uses it's own named brf files instead of the regular mm prefix. It uses the en prefix instead. So if you know how to use openBRF you can modify en_brit_uniforms to your leisure.

All it is a .dds file for a skin. It's supposed to replace the KGL. I copied and replaced it but nothing happened.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on March 05, 2016, 05:03:13 pm
Good news, everything is working but... I have a question for whoever can answer it - Not that I don't love every skin here, but my reg leader Diversey made a special 58th skin for our regiment, and I was curious as to if I could use it beside the NW Enhancement? I tried copying and replacing it, but nothing happened. Any help?
Nothing happened because the NW Enhancement mod uses it's own named brf files instead of the regular mm prefix. It uses the en prefix instead. So if you know how to use openBRF you can modify en_brit_uniforms to your leisure.

All it is a .dds file for a skin. It's supposed to replace the KGL. I copied and replaced it but nothing happened.
The KGL infantry in the Enhancement mod are replaced with the Brunswick infantry which uses br_inf material and texture named. This is why nothing happened.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: finstaffan on March 06, 2016, 03:48:07 pm
Where I put the files?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: AeroNinja on March 06, 2016, 03:52:12 pm
It's an .exe. Just run it and choose the path of /steam/steamapps/common/mount&blade warband/modules
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Friedrich Staps {58th} on March 09, 2016, 03:35:07 am
Anyone know if 5e compagine des marins de la garde is available individually?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on March 12, 2016, 09:40:43 pm
Anyone know if 5e compagine des marins de la garde is available individually?
Yes, fortunately the 5e Marins download link is still around, although the re-skin is old with what brf file it uses. You will most likely need openBRF program.

http://www.mediafire.com/download/zr59vgl81u33mml/5e+Marins.zip

Just for the sake of interesting re-skins of the past, here is where I found it
https://forums.taleworlds.com/index.php/topic,239049.0.html
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Malkolm R. Lind on March 13, 2016, 12:16:23 am
Good news, everything is working but... I have a question for whoever can answer it - Not that I don't love every skin here, but my reg leader Diversey made a special 58th skin for our regiment, and I was curious as to if I could use it beside the NW Enhancement? I tried copying and replacing it, but nothing happened. Any help?
Nothing happened because the NW Enhancement mod uses it's own named brf files instead of the regular mm prefix. It uses the en prefix instead. So if you know how to use openBRF you can modify en_brit_uniforms to your leisure.
I swear, atleast 40% of usnavy's posts belong to this topic, explaining how to install and such. :P
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on March 13, 2016, 12:36:52 am
I swear, atleast 40% of usnavy's posts belong to this topic, explaining how to install and such. :P
I know, right? Well it is at least a productive way to bump the thread in relevancy.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Johny_Nawalony on March 13, 2016, 11:33:29 am
https://www.youtube.com/watch?v=oOIyjdZu6Xk
In this video i noticed the sexy grass, is it possible to get only grass into my nw ?;-;
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on March 13, 2016, 08:07:39 pm
Only the grass? Probably, look at the grass_meshes brfs and the textures. With using openbrf you can locate the textures easier if you find the grass meshes in openBRF.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Johny_Nawalony on March 13, 2016, 11:03:37 pm
The grass is working Thanks!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Comrade Rashka on March 23, 2016, 10:56:06 am
Does anyone else have a problem with hearing the footsteps? Or did they just remove them?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Reziko on March 26, 2016, 07:21:33 pm
Hi

Is there anyway I revert back to the original menu screen and the background to the server list? If so, what files do I need to swap?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on March 27, 2016, 04:35:26 am
Hi

Is there anyway I revert back to the original menu screen and the background to the server list? If so, what files do I need to swap?
main_menu_nord.dds and mp_ui_bg.dds texture files
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Reziko on March 27, 2016, 05:18:03 pm
Thanks a lot!

A few other things. I am a total noob when it comes to changing skins. I want to swap this skin out for the 2nd Coldstream Regiment of Foot to this: http://www.mediafire.com/download/vkblv8vqq9o3ddk/Coldstream+bearskins.zip. Do I just place the files in the resource folder? Or do I need openBRF to change the skin? How do I do it?!

Also, what file can I replace to change the health bar back to the original one?



Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Solster on March 28, 2016, 06:50:43 pm
Great mod, but I'm having a problem where the animations stop half way through for example someone might be falling but they stop in mid air, does anyone know how to stop this!

Thanks Solster!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Johny_Nawalony on March 29, 2016, 12:53:39 am
Great mod, but I'm having a problem where the animations stop half way through for example someone might be falling but they stop in mid air, does anyone know how to stop this!

Thanks Solster!
Set your ragdolls to unlimited.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: slapjack987 on April 11, 2016, 07:52:47 pm
I have the same mod, but when i got it my game crashed and now it will never play again. I tried deleting all of m&b data, everything. plz help someone this game meant everything to me i would greatly appreciate it if u could tell me how to fix it, if I could, i would vote u for president.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on April 12, 2016, 03:48:23 am
I have the same mod, but when i got it my game crashed and now it will never play again. I tried deleting all of m&b data, everything. plz help someone this game meant everything to me i would greatly appreciate it if u could tell me how to fix it, if I could, i would vote u for president.
Something had to happen by user error if your game crashes now. You did not happen to use the it's-a-trap uninstaller for the NW Epic Enhancement mod did you? The key to fixing a problem on Warband (easiest on Steam version) is to not manually delete files of the game data but to select re-verify integrity of Steam cache. When problems occur it is best to have backups, a copy of NW mod folder and a leftover .exe/.rar file of the mod you downloaded.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: TheDoctor on April 22, 2016, 04:50:30 am
NEVER combine this witht he American Expidentionary force textures. Just a heads up xD (just wanted to see what would happen) If you do then no one will ever be able to hide in a bush because their hat will glow and you will spot them a mile away.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on April 22, 2016, 05:00:53 am
NEVER combine this witht he American Expidentionary force textures. Just a heads up xD
Well of course not. The American Expeditionary Force mini-mod replaces United Kingdom and as any mini-mod replaces the crucial mmmaterials and mmtextures brf files.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Rastignac on May 06, 2016, 12:04:54 am
Just installed and love most of the content, with some important exceptions... the hussar replacements are just AWFUL. In place of uniforms, embarassing pyjamas in ill-matched colours. With hussar being most important troop in the game for me, I just have to fix it. Any chance? Might just as well resign from all the replacement uniform textures, no problem, if that's neccessary.

I also have problem with corpses hanging in the air in dying pose for a while as they gradually disappear, part by part. It's confusing and looks weird. Especially with the new dying sounds, which keep on going much longer than original ones. This is another thing I'd like to exclude from the package.

If it's not possible, where can I get single links for individual mods responsibe for: (living) character animations, weapon sounds and, most important thing, landscapes?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on May 06, 2016, 12:18:36 am
Just installed and love most of the content, with some important exceptions... the hussar replacements are just AWFUL. In place of uniforms, embarassing pyjamas in ill-matched colours. With hussar being most important troop in the game for me, I just have to fix it. Any chance? Might just as well resign from all the replacement uniform textures, no problem, if that's neccessary.

I also have problem with corpses hanging in the air in dying pose for a while as they gradually disappear, part by part. It's confusing and looks weird. Especially with the new dying sounds, which keep on going much longer than original ones. This is another thing I'd like to exclude from the package.

If it's not possible, where can I get single links for individual mods responsibe for: (living) character animations, weapon sounds and, most important thing, landscapes?
Well I have to say, you are the first one to give subjective feedback on the hussars used in Parrot's Enhancement mod. You can replace the current hussars with openBRF, in the BRF files for example: en_french_uniforms.brf The uniform can be replaced by copying the vanilla models into the en_ brf files, the mmmaterials and mmtextures brfs need to be modified. And the texture.dds files moved into and replacing in the Textures folder. Basically you'll want to make a copy of the Napoleonic Wars (EN) folder version you have.

To fix the corpses hanging in the air, the new death animations are dependent on enabling rag dolls to unlimited in Options menu. I agree with the dying sounds, I simply never got around to trying out replacing the death sounds in name myself.

The living character animations is simply the actions.txt file using multiple idle animations loaded from the mmanimations.brf file.
Weapon sounds, those can be replaced in name as well. For both death sounds and weapon sounds they should be easily replaced using the same name as long as the sound files in comparison have the same sound type. Either .ogg or .mp3.

The landscapes, well please specify what you mean with landscapes. Is it the Polished Landscapes trees and flora? The new ground textures? The terrain borders?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Rastignac on May 06, 2016, 01:35:43 pm
Thanks for the explainations.

The landscapes, well please specify what you mean with landscapes. Is it the Polished Landscapes trees and flora? The new ground textures? The terrain borders?

All of these. It didn't occur to me that these are actually separate modifications.

The openBRF thing sounds like black magic to me. I guess I should try to re-install my NW and then instead of running NW-E installator again, copy selected files into new directory (from the former enhanced NW folder). So these would be actions.txt, mmanimations.brf for the animations, sound files for the audio changes... and again, for the environment stuff? Would that basically give me the whole content, only without the troop textures?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on May 06, 2016, 04:18:12 pm
Thanks for the explainations.

The landscapes, well please specify what you mean with landscapes. Is it the Polished Landscapes trees and flora? The new ground textures? The terrain borders?

All of these. It didn't occur to me that these are actually separate modifications.

The openBRF thing sounds like black magic to me. I guess I should try to re-install my NW and then instead of running NW-E installator again, copy selected files into new directory (from the former enhanced NW folder). So these would be actions.txt, mmanimations.brf for the animations, sound files for the audio changes... and again, for the environment stuff? Would that basically give me the whole content, only without the troop textures?
openBRF is actually quite easy to use. you can copy/paste uniform models at will from one BRF file to another.
Yes, with copying over most of the selected files depending on what you copy, it will not be the entire as-is package. The environment stuff is tricky. The Data folder has ground_specs, flora_kinds and skyboxes text files modified. It has it's own BRF files in the module.ini with the prefix pl_brf_name. PL is short for Polished Landscapes, and also has it's own texture files in the Textures folder. For the terrain borders, pm_terrain_borders BRF files and textures in the Textures folder.

As with any desired modding configuration, I recommend to make a copy of Napoleonic Wars folder so you always have the vanilla NW to revert to if necessary. Else you would have to re-verify integrity of Steam cache or reinstall.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Friedrich Staps {58th} on May 09, 2016, 09:21:40 pm
Hi Parrot (or whoever is applicable to answer this)! As no one may already know, besides being in the 58th I also run a Tropical Paradise only clan (not a reg bc no events) called TPAN (Tropical Paradise Autonomous Navy), and I am planning to release a custom modpack available only by link which I give to my clan mates. In this modpack I plan to include a few of my favorite skins and things, and I include a list of credits to all the creators of the mods within and some instructions. But nonetheless, after playing with NWE for quite a while, where do you find the textures for the environment (i.e. the grass, sand water...) and if someone would be so kind as to give me a download or something? Thanks!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ghost9447 on May 10, 2016, 09:46:52 am
TPAN nice xdd
Navy is going to answer anyways lil
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: nmark960 on May 11, 2016, 10:31:08 pm
Hey guys!

Could you guys please upload only the classes textures and names only (I'm currently using custom made sound effects with custom crosshair etc.)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on May 11, 2016, 10:40:49 pm
TPAN nice xdd
Navy is going to answer anyways lil
I'm busy with studying for school exam(s), dammit. I'll think about it after that.

Hey guys!

Could you guys please upload only the classes textures and names only (I'm currently using custom made sound effects with custom crosshair etc.)
You can copy the uniform models in the BRF files with openBRF, and the textures from the Textures folder. As long as it's for your own personal use else you will need the mod author's, Parrot's permission.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ghost9447 on May 12, 2016, 08:15:54 am
Ayy lmao
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: nmark960 on May 12, 2016, 06:36:31 pm
Thanks!
And how about animations?
Do I have to overwrite them from Resources folder, and thats it?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on May 13, 2016, 12:09:59 am
Thanks!
And how about animations?
Do I have to overwrite them from Resources folder, and thats it?
Animations are trickier, they are BRF files called en_animations, en_anim_idle and so on and the actions.txt file accompanies the animations.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: nmark960 on May 13, 2016, 11:55:20 pm
nice :)

now the only thing I hate in this mod is the textures,well not the uniforms but the ground, sky, building, trees etc.
Is there a way to install the game without all these "useless" textures?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on May 14, 2016, 12:03:03 am
nice :)

now the only thing I hate in this mod is the textures,well not the uniforms but the ground, sky, building, trees etc.
Is there a way to install the game without all these "useless" textures?
You can copy the uniform BRF files and only the uniform related textures. Everything to customize the Enhancement mod of a user requires manual effort of course.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Twitchels on May 23, 2016, 06:17:11 pm
Could you maybe make it possible for a manual install? Whenever I try to install it says that I don't have Napoleonic Wars and I do have NW. I've done the Regedit trick and the join a server thing and neither of them work for me  :'(
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: DeadEye on June 24, 2016, 10:48:50 pm
Is there a way to just get the sounds of the footsteps lol
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: vtz on July 05, 2016, 05:32:55 pm
Could you maybe make it possible for a manual install? Whenever I try to install it says that I don't have Napoleonic Wars and I do have NW. I've done the Regedit trick and the join a server thing and neither of them work for me  :'(

Just look at the signature above your post.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: maka CZ on August 15, 2016, 11:38:32 pm
Hey,
Can i install only the aiming cross or triangle? Bcs vanilla aiming is so bad and your aniamtion of aiming is really cool. I really like it ;)
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on August 16, 2016, 12:15:03 am
Hey,
Can i install only the aiming cross or triangle? Bcs vanilla aiming is so bad and your aniamtion of aiming is really cool. I really like it ;)
Yes. You mean the aiming reticule crosshairs, right? Locate ui_gadgets.dds in the Enhancement mod's Textures folder. Paste the file in the default Napoleonic Wars Textures folder. To revert, rename the file to ui_gadgets_disabled.dds or so or just delete it from the default NW Textures folder.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: maka CZ on August 16, 2016, 08:12:31 am
Ok, thank you very much!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: William on August 16, 2016, 07:15:08 pm
Was there a download version with just the skins without the texture or animation changes?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Eraamion on August 21, 2016, 06:49:09 am
Nevermind, figured the issue out
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Silverey on August 22, 2016, 12:45:35 pm
None of the links for the individual mod changes work.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Johny_Nawalony on August 23, 2016, 01:17:17 pm
Fuck her right in the pussy
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: atticus on September 03, 2016, 12:36:18 am
Is there an updated version of just the HUD, sounds, smoke, and animations? I need the actual names of the infantry since I do a bit of leading.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Soda_Lover on September 03, 2016, 03:52:20 pm
Could you please leave the link to the Pavlovskiy Grenaderskiy Polk skin.. I have been looking for it everywhere and I cant find it but I don't want to download the whole thing. Thanks
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Soda_Lover on September 04, 2016, 01:40:40 am
Could someone please give me the link to the Pavlovskiy Grenaderskiy Polk skin. Ive been looking for it forever and havent found anything. I dont want to download the whole EXE because I dont know my administrator password :P Thx
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: ak3120 on September 06, 2016, 01:32:24 am
After browsing this thread and noticing a lot of repeat complaints about key features, myself and usnavy30 went ahead and revamped a few of the most complained features (with permission from Parrot, of course). With this, I bring to you:

The NW Enhancement Enhancer Patch.

These files do a few different things:
- Uses the original "Pirate Hat" instead of the "Horse Head" when you open Ze Treasure

- Removes the My Little Pony references from any sounds or textures (Sorry Parrot!)

- Makes most of the unbearably realistic death noises a lot more easy on the heart (Nothing too silly though)

- Removes the pine trees that grow out of the boulders from all of the winter maps. Also removes the palm trees from random desert
and restores the original shrubs in their stead.

Please note this is a PATCH! You still need to download parrot's mod files, this just goes over that.

To keep with the whole "interchangeable parts and pieces" complex of this mod, I have included a readme file with specific instructions on how you can modify the patch to fit your needs in the event that you do not want certain elements of it. Alternatively, if all of the above mentioned changes suit you just fine, then you can simply move all the files into your NW enhanced modules/Napoleonic Wars directory.

Thanks goes to Parrot and all the other individuals that developed this mod. Extra thanks goes out to usnavy30 for helping me with the pirate hat and Tree terrain fixes.

speaking of navy, a word of wisdom about modding this stuff in the event that you want to replace some of the things here with vanilla NW content:

Quote from: usnavy30

 It's always my recommendation before people try installing the mod or any tweaks, backup your vanilla Napoleonic Wars folder. You may not want to use it, but should you want a little change like the death sounds it's all right there as backup.

Download Link: https://drive.google.com/open?id=0B8c048Vkm3fDZWRqdG96M1diUmM
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Carson on September 06, 2016, 01:43:22 am
noice work!  :D
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ry1459 on September 06, 2016, 04:22:19 am
Is there a way to install just the sounds and smoke from Bailie's Immersion mod into this one?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on September 06, 2016, 04:31:27 am
Is there a way to install just the sounds and smoke from Bailie's Immersion mod into this one?
Maybe, probably. It's been a while since I have looked over the then just Smoke enhancement's files. I'll check that out some time soon. Thanks for reminding me about Baillie's mod. :)

Copying the following from Baillie's Client-Side Immersion Pack folder:
And overwriting should do the trick.
You can try copying over scripts.txt too but no guarantee if the musket sound-distance will work smoothly with the EN mod. I will test all of this on an experiment copy version.

Edit: it seems to be working, I think the musket sound distance is working it just seems a bit hard to hear the difference.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: LockNCock on September 07, 2016, 11:07:07 pm
alright, I have an question. is there a way to install this mod without the new skins?
 since after I attempted to modify, I failed intensely.  :-\
Title: xxx
Post by: Soda_Lover on September 09, 2016, 01:31:41 am
Never mind someone gave me the files thx
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: janne2 on September 09, 2016, 08:33:33 am
lazy motherfucker using a big font
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Johny_Nawalony on September 09, 2016, 02:27:35 pm
Could you please leave the link to the Pavlovskiy Grenaderskiy Polk skin.. I have been looking for it everywhere and I cant find it but I don't want to download the whole thing. Thanks
Then try harder
Title: harambe
Post by: Soda_Lover on September 09, 2016, 11:49:31 pm
Thx
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: atticus on September 17, 2016, 03:40:51 pm
So uh, aye, is there any way to just get the aesthetic changes, atleast manually? I need the default uniforms and names, still.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Soda_Lover on September 17, 2016, 05:33:05 pm
I think the old blood was better than the one in this..
Please dont hate me <3
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Johny_Nawalony on September 18, 2016, 02:13:48 am
So uh, aye, is there any way to just get the aesthetic changes, atleast manually? I need the default uniforms and names, still.
To do this, you must edit module.ini
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: vader1217 on November 25, 2016, 12:18:34 am
I know this may be already an answered question but I am not sure. I downloaded the latest version of this and tried installing it. When I tried it said that I need to have Napoleonic Wars for Warband which I do have it and it just said a bunch of places that I could get it from. Can anyone help me out please? Thanks. :'(
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on November 26, 2016, 12:11:09 am
I know this may be already an answered question but I am not sure. I downloaded the latest version of this and tried installing it. When I tried it said that I need to have Napoleonic Wars for Warband which I do have it and it just said a bunch of places that I could get it from. Can anyone help me out please? Thanks. :'(
Hello, please try joining a regular Napoleonic Wars server and then re-run the installer.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Voodoo_Mother on December 07, 2016, 10:50:19 am
I installed the mod the first time, it worked fine.

However I ended up having to reinstall the mod (conflict with another mod, my fault) and now the different animations for carrying a musket don't work. Whereas before there were 3-4 different ways to carry the musket/rifle with the mod, now there's only one. Anyone have any ideas?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on December 07, 2016, 10:09:37 pm
I installed the mod the first time, it worked fine.

However I ended up having to reinstall the mod (conflict with another mod, my fault) and now the different animations for carrying a musket don't work. Whereas before there were 3-4 different ways to carry the musket/rifle with the mod, now there's only one. Anyone have any ideas?
The actions.txt file is how 3-4 variations work IIRC.

Simply download and overwrite the file in the mod folder when asked. Else it could be a brf file, but please try this first:
http://www.mediafire.com/file/9tjziaj8xghd3r0/actions.txt

The other way would be keeping your current version, renaming it to something else, and reinstalling the EN mod in modules folder and then applying your other mod.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Voodoo_Mother on December 12, 2016, 09:47:36 am

The actions.txt file is how 3-4 variations work IIRC.

Simply download and overwrite the file in the mod folder when asked. Else it could be a brf file, but please try this first:
http://www.mediafire.com/file/9tjziaj8xghd3r0/actions.txt

The other way would be keeping your current version, renaming it to something else, and reinstalling the EN mod in modules folder and then applying your other mod.

Fantastic, thank you for the help!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: 63rd Funk on January 21, 2017, 07:53:03 am
This mod is absolutely fantastic, only, I notice that when I install the admin tool it only gives me 1 animation for running and standing, apart from the random animations, I spoke with a friend and he said he was having the same issue, it's not exactly a big deal whatsoever, I'm just curious is there's a way to fix it? If anyone would know. Also, when I uninstall the admin tool while I have the enhancement mod downloaded and start up the game, it gives me an audio error of some sort, any help would be awesome, thanks!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: 63rd Funk on January 21, 2017, 07:56:29 am
This mod is absolutely fantastic, only, I notice that when I install the admin tool it only gives me 1 animation for running and standing, apart from the random animations, I spoke with a friend and he said he was having the same issue, it's not exactly a big deal whatsoever, I'm just curious is there's a way to fix it? If anyone would know. Also, when I uninstall the admin tool while I have the enhancement mod downloaded and start up the game, it gives me an audio error of some sort, any help would be awesome, thanks!

As I was typing this I found a fix, I'm too lazy to read before typing, xd
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Amit_ on January 21, 2017, 08:51:30 am
Do tell, because I'd like to use both.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Osama on January 26, 2017, 12:27:28 am
I am happy with the mod, but then i am sad that you didnt keep some of the signiture skin like the Scottish Highlanders kilt and the french line grenediers

I really hope you can fix this XD
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on January 26, 2017, 03:57:18 am
I am happy with the mod, but then i am sad that you didnt keep some of the signiture skin like the Scottish Highlanders kilt and the french line grenediers

I really hope you can fix this XD
You can open your Epic Enhancement mod's module.ini file to switch certain units out.

Code
#British Black Watch
#load_mod_resource = en_brit_uniform_blackwatch
load_mod_resource = en_brit_uniform_sutherland

#British Lights
#load_mod_resource = en_brit_uniform_glengarry
load_mod_resource = en_brit_uniform_canadian_militia

#British 95th Rifles
#load_mod_resource = en_brit_uniform_95rifles
load_mod_resource = en_brit_uniform_60rifles

#French Voltigeurs
load_mod_resource = en_french_uniform_volt
#load_mod_resource = en_french_uniform_tir

#French 84e
load_mod_resource = en_french_uniform_swiss
#load_mod_resource = en_french_uniform_5e_garde

# ***Customization Ends Here***
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Jordan1 on February 27, 2017, 04:15:58 am
Great mod!
Title: Re: NW Epic Enhancement [overhaul mod]
Post by: ViktorBelgie on March 03, 2017, 01:55:47 pm
I got a qeustion.Whenever i click on an unit it says Unable to find shader parameter _Halt
Or the same with _Advance
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: The Mighty McLovin on May 27, 2017, 08:41:59 pm
Does anyone know how to download the animations separately? Specifically the death ones?

I've downloaded the enhancement mod to a separate folder but I don't know what to do beyond there.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on May 29, 2017, 08:54:45 am
Does anyone know how to download the animations separately? Specifically the death ones?

I've downloaded the enhancement mod to a separate folder but I don't know what to do beyond there.
Yes. They are in en_anim_death.brf file, so just copy that brf and paste into Resource.
Then open module.ini and set a new line for load_mod_resource = en_anim_death

Finally open your vanilla NW actions.txt file (I recommend to make a backup first) and find this
Code
 fall_face_hold 9218 92274783  1
  2.200000 death_face 8 60 529 127 0.000000 0.000000 0.000000  0.600000
 fall_chest_front 9218 92274783  3
  2.700000 dead_new 0 149 529 178 0.000000 0.000000 0.000000  1.800000
  2.800000 mm_death_1 0 60 529 165 0.000000 0.000000 0.000000  1.600000
  1.500000 death_new4 0 84 529 63 0.000000 0.000000 0.000000  0.400000
 fall_abdomen_hold_front 9218 92274783  1
  2.800000 mm_death_2 0 54 529 165 0.000000 0.000000 0.000000  1.600000
 fall_head_front 9218 92274783  1
  1.200000 anim_human 40100 40138 529 204 0.000000 0.000000 0.000000  0.800000
 fall_right_front 9218 92274783  1
  2.000000 death2 0 53 529 165 0.000000 0.000000 0.000000  1.000000
 fall_body_back 9218 92274783  2
  2.800000 mm_death_2 0 54 529 165 0.000000 0.000000 0.000000  1.500000
  1.200000 death_new5 0 103 529 76 0.000000 0.000000 0.000000  0.500000


and replace with this
Code
 fall_face_hold 9218 92274783  1
  2.200000 death_face 8 60 529 127 0.000000 0.000000 0.000000  0.600000
 fall_chest_front 9218 92274783  3
  2.700000 dead_new 0 109 529 178 0.000000 0.000000 0.000000  1.800000
  2.800000 mm_death_1 0 199 529 165 0.000000 0.000000 0.000000  1.600000
  0.200000 death_new4 0 25 529 63 0.000000 0.000000 0.000000  0.100000
 fall_abdomen_hold_front 9218 92274783  1
  0.500000 mm_death_2 0 20 529 165 0.000000 0.000000 0.000000  0.500000
 fall_head_front 9218 92274783  1
  1.200000 anim_human 40100 40138 529 204 0.000000 0.000000 0.000000  0.800000
 fall_right_front 9218 92274783  1
  2.000000 death2 0 53 529 165 0.000000 0.000000 0.000000  1.000000
 fall_body_back 9218 92274783  2
  0.500000 mm_death_2 0 20 529 165 0.000000 0.000000 0.000000  0.500000
  0.200000 death_new5 0 21 529 76 0.000000 0.000000 0.000000  0.100000

That should work if you mean to import these death animations into regular NW. Please note these animations should be for personal use first and foremost as it is unclear which animations are from either mods described below. (I can't remember which is which)
Quote
- New death animations from North and South and Blood and Iron
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: The Mighty McLovin on May 31, 2017, 02:37:30 pm
Thanks for the help usnavy, this did work for me. Although some of the old animations are still there, there is also an animation that remains still, I think that I did most of it correct.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on June 01, 2017, 04:29:30 am
Thanks for the help usnavy, this did work for me. Although some of the old animations are still there, there is also an animation that remains still, I think that I did most of it correct.
Yeah, no problem. Whichever old animation is still there, it may be in a different commonly used animation brf like mmanimations file. 
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Jety Wawoo on June 05, 2017, 12:21:22 am
No really though, how do I get beards back?

EDIT: Just replace skins.txt
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on June 05, 2017, 04:31:59 am
Thanks for the help usnavy, this did work for me. Although some of the old animations are still there, there is also an animation that remains still, I think that I did most of it correct.
Edit: really you just need the en_anim_death.brf animations to copy paste into mmanimations (and remove old same named ones or rename) and both uses ani_death.brf for two other death animations. You don't need to load en_anim_death at all.

However you do need to edit some lines in actions.txt file as I posted earlier some days ago. If you haven't already of course.
No really though, how do I get beards back?

EDIT: Just replace skins.txt
Got all the beards and facial hair back then?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Sanders on June 05, 2017, 09:51:09 pm
Still having trouble with the installer. I've joined 5 different servers and in the mean time redownloaded this mod 4 times, but still can't get past the installer message explaining where to buy the game.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on June 05, 2017, 11:04:56 pm
Still having trouble with the installer. I've joined 5 different servers and in the mean time redownloaded this mod 4 times, but still can't get past the installer message explaining where to buy the game.

If joining a regular NW server does not work you can also try this:
Quote
- Right click on Mount & Blade: Warband on steam and select view CD key.
Copy the Napoleonic Wars serial code or keep it open.

- Click Start > Run
- Enter regedit, right click to open with administrative rights
- A new window will open, browse to HKEY_CURRENT_USER > Software > MountAndBladeWarbandKeys
- Search the entry, serial_key_nw,
- If it doesent exist, make a string value with that name and enter your cd key there.
- make sure that the value is the same as your CD key. Also make sure that the key is separated correctly. Double click the entry and modify it until it is correct. Watch out for invisible spaces in the CD key.
- If you are done with that, close the Registry Window and start the installer, and have fun playing!

DanyEle also described this method in a different way:
Quote
Press Windows + R
Type regedit
Head to HKCU - HKEY Current user
Open the software folder
Head to MountAndBladeWarbandKeys
Right click on MoutnAndBladeWarbandKeys
Click on New String Value
Enter serial_key_nw as name
Right click on the new string and hit "Modify". Now enter your serial key as value, which you can retrieve by right clicking on your Mount & Blade Warband on steam or from your buying receipt.

If all else fails, PM me and I will upload the Enhancement mod into a RAR archive for you.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Soda_Lover on July 02, 2017, 12:48:06 am
Can you update the links for the photos or something because the embedded photos of the skins aren't working
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Raym974 on August 06, 2017, 10:41:32 pm
Hi is it possible to keep the native trust animation with the sword?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Yeetmaster on October 25, 2017, 10:33:55 pm
Yeah I cant download this mod even after Ive played on Napoleonic wars what should I do to fix this?????
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Wursti on November 12, 2017, 01:28:33 pm
Yeah I cant download this mod even after Ive played on Napoleonic wars what should I do to fix this?????

you mean how to remove the mod?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on November 12, 2017, 07:31:45 pm
Yeah I cant download this mod even after Ive played on Napoleonic wars what should I do to fix this?????

you mean how to remove the mod?
He means he cannot download this client-side mod even if he joins a regular NW server. Did you try re-running the installer after joining a server as well, Yeetmaster? In order to fix this, is to use the manual download without .exe  I will PM you the manual download link, Yeetmaster, and let me know if that works for you. (I don't want high traffic to disable the link) It should be a .rar archive instead of an .exe and the same latest version of the EN mod.

I wish .exes would play nice with users, but it seems they keep acting up and tricks like the one in my signature don't work very often now. :(
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Soda_Lover on January 22, 2018, 03:49:17 am
Why don't the pictures work? It says I need to enable third party hosting.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on January 22, 2018, 10:11:51 pm
Why don't the pictures work? It says I need to enable third party hosting.
The pictures' hosting expired on that website and account type. It happens to many pictures overtime that are posted somewhere.
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Soda_Lover on February 07, 2018, 08:48:22 pm
Is this compatible with the new patch?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Blader on February 09, 2018, 05:02:10 pm
Is this compatible with the new patch?

Nope
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Svensson on April 06, 2018, 09:21:40 pm
Is this compatible with the new patch?

Nope

That is a shame. I used to have this mod and it was really awesome. :-(
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Nicolas_Davout on June 10, 2018, 12:00:22 pm
SUPER !!!
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Wursti on June 12, 2018, 03:57:37 pm
Parrot doesn't have a thread for these Generals and the Leib-Gvardii Preobrazhenskiy Polk , does he? Trying to just add some of the skins manually atm but can't find those..


PS: SOMEONE UPDATE THIS REEEEEEEEEE

Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Blackbird on June 28, 2018, 12:09:12 pm
Parrot doesn't have a thread for these Generals and the Leib-Gvardii Preobrazhenskiy Polk , does he? Trying to just add some of the skins manually atm but can't find those..


PS: SOMEONE UPDATE THIS REEEEEEEEEE

you can download the outdated version to a seperate module then just transfer the general skins or whatever you want manually using openbrf
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Wursti on June 28, 2018, 12:12:25 pm
Parrot doesn't have a thread for these Generals and the Leib-Gvardii Preobrazhenskiy Polk , does he? Trying to just add some of the skins manually atm but can't find those..


PS: SOMEONE UPDATE THIS REEEEEEEEEE

you can download the outdated version to a seperate module then just transfer the general skins or whatever you want manually using openbrf

well that seems like a lotta work xd
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Blackbird on July 01, 2018, 02:54:28 pm
Spoiler
Parrot doesn't have a thread for these Generals and the Leib-Gvardii Preobrazhenskiy Polk , does he? Trying to just add some of the skins manually atm but can't find those..


PS: SOMEONE UPDATE THIS REEEEEEEEEE

you can download the outdated version to a seperate module then just transfer the general skins or whatever you want manually using openbrf

well that seems like a lotta work xd
[close]

It's alot less work than it seems, especially if you're just porting like 2-3 skins that you want
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: The Musket Soldier on July 15, 2018, 12:57:20 am
Will This Work With the new update with Rhienbund as a new nation?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Wursti on July 15, 2018, 11:09:47 am
Will This Work With the new update with Rhienbund as a new nation?

its outdated i think
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Blackbird on July 20, 2018, 04:09:25 pm
Will This Work With the new update with Rhienbund as a new nation?

its outdated i think

it's very outdated - but I could port alot of it to the new version if people want
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Wursti on July 20, 2018, 04:12:15 pm
Will This Work With the new update with Rhienbund as a new nation?

its outdated i think

it's very outdated - but I could port alot of it to the new version if people want

yass
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Blackbird on July 21, 2018, 04:59:45 pm
Spoiler
Will This Work With the new update with Rhienbund as a new nation?

its outdated i think

it's very outdated - but I could port alot of it to the new version if people want

yass
[close]

or alternatively you can contact me privately to DL my personal mod which is alot more lit winkwinkwinkwink
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Ambiguous on July 21, 2018, 05:10:00 pm
Spoiler
Will This Work With the new update with Rhienbund as a new nation?

its outdated i think

it's very outdated - but I could port alot of it to the new version if people want

yass
[close]

or alternatively you can contact me privately to DL my personal mod which is alot more lit winkwinkwinkwink
What's your steam?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Sanders on August 14, 2018, 06:49:13 pm
Spoiler
Will This Work With the new update with Rhienbund as a new nation?

its outdated i think

it's very outdated - but I could port alot of it to the new version if people want

yass
[close]

or alternatively you can contact me privately to DL my personal mod which is alot more lit winkwinkwinkwink
PM'd
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: ~Kiesel~ on May 31, 2019, 06:48:12 pm
ist outdated. :c
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: kostas on November 07, 2019, 04:14:24 pm
Parrot or anyone who has got an uptdate of this mod pack?
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Rookie75 on January 24, 2020, 11:51:01 pm
Just finished making a updated version. Some of the orginal features of the mod I haven't been able to move over but a majority of it lives.
Download:
https://drive.google.com/open?id=1kLNxu0C8NTl1MfEYLv8ikF93MOn1K7bt
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Lawrence McFraser on February 07, 2020, 08:08:55 am
Just finished making a updated version. Some of the orginal features of the mod I haven't been able to move over but a majority of it lives.
Download:
https://drive.google.com/open?id=1kLNxu0C8NTl1MfEYLv8ikF93MOn1K7bt

Good job looks great
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: TheLoyalist on July 28, 2020, 10:16:18 pm
Just finished making a updated version. Some of the orginal features of the mod I haven't been able to move over but a majority of it lives.
Download:
https://drive.google.com/open?id=1kLNxu0C8NTl1MfEYLv8ikF93MOn1K7bt

Any way to tell us how to install it correctly?

Edit: I figured out how to install it myself but it seems to have some sound issues. Brings back a lot of nostalgia but im not sure if I can do it :(
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: Kubus on October 31, 2020, 02:18:28 pm
Just finished making a updated version. Some of the orginal features of the mod I haven't been able to move over but a majority of it lives.
Download:
https://drive.google.com/open?id=1kLNxu0C8NTl1MfEYLv8ikF93MOn1K7bt

<33
Title: Re: NW Epic Enhancement [client-side overhaul mod] Version 5.1 Out! (Final Version)
Post by: usnavy30 on February 03, 2021, 06:19:54 pm
Just finished making a updated version. Some of the orginal features of the mod I haven't been able to move over but a majority of it lives.
Download:
https://drive.google.com/open?id=1kLNxu0C8NTl1MfEYLv8ikF93MOn1K7bt
I'm glad to see Parrot's NW Epic Enhancement mod live on in 2021. Thank you for making an updated version and sharing it here.