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Messages - Docm30

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1
Did I give you permission to use one of my screenshots?

2
Other Games / Re: L'Aigle Megathread
« on: January 20, 2015, 10:56:53 pm »
I'll just cease saying something. It seems you immediately deny anything that could be wrong with your mod. I am so sorry for hurting your feelings.

I denied what you said because most of it was either wrong or confused. If the best defence you have for your argument is to claim I only refuted it because my feelings are hurt, it must be a pretty weak argument.

Anyway, it's non-sense to say I deny that anything is wrong with the mod when I stressed over and over and over again that it's a very early alpha is a filled with problems.

3
Other Games / Re: L'Aigle Megathread
« on: January 19, 2015, 08:33:11 pm »
Again, I know this is pre-alpha. But there are loads of core-game bugs and what does docm update? That infantry isn't wearing winter uniforms as often and that it doesn't rain all the time?
That is some next level prioritising.

Absolutely ridiculous.

It's ridiculous that I focused on fixing actual bugs and issues before working on new content and features? What?

Advanced battle AI is impossible. The AI isn't nearly 50% cavalry. Cavalry isn't OP and I can easily defeat it with equal numbers of infantry. I personally feel that the bayonet combat works better than in NW, where it's just a ridiculous looking dance routine. I don't know what you mean about the artillery---that's objectively wrong.

Also, the leveling system is weird. you join as a ranker in the game, and you are now fully capable of leading your own party in the name of the ruler of the nation. Done.
Why not instead spend time working on a system that you actually work through the ranks of an excisting party and improve the system that has been shown in the freelancer module? Why invest time in making seven nations already, while you could just as well stick with one to four and work onthe the revolutionary changes you planend yo make, such as the improved battle AI and more complex economy system?

You clearly have no idea what kind of work these things take. Not knowing these things, you probably shouldn't comment on what should and should not be prioritised.

If anyone is disappointed by an alpha I made very clear is extremely rough, it's their own fault.

4
Other Games / Re: L'Aigle Megathread
« on: January 13, 2015, 11:56:50 pm »
Bots have basic formations and have since the first release.

5
Off Topic / Re: L'Aigle Release Date Confirmed!
« on: January 02, 2015, 03:01:18 pm »
Patch 1.1 is out. Get it here. It fixes most of the major issues, but it's still early and there is still plenty to do.

Bayonets work infinitely better now.

6
Off Topic / Re: L'Aigle Release Date Confirmed!
« on: December 27, 2014, 03:20:20 am »
The uniforms looks so glossy and bright it's honestly laughable, I hope there will be a way to toggle them off or something.

It's a simulation of the attenuation of light away from receding planes. Warband will never support a perfect simulation, but it's better than nothing.

One should also note Diplex isn't using the newest patch and as such it's too strong.

7
Off Topic / Re: L'Aigle Release Date Confirmed!
« on: December 20, 2014, 12:18:43 am »
That's the open alpha release date.

8
Either way I hope the BCoF developers are taking notes from Hinkle. The ranks idea and the uniforms are amazing!

Unfortunately it's too late for FSE to do what Hinkel did for the uniforms. I'm too busy.

9
That'd be simple for anyone with even basic knowledge of HLSL. It'd probably look like rubbish, though.

Nice work on the uniform variations, Hinkel. I never figured you'd get so much use out of my uniforms.

10
Other Games / Re: New DLC for Warband incoming!!!
« on: September 23, 2014, 03:51:23 am »
Yeah... Olaf how do you know?

Even I know what it is, and I've got nothing to do with it.

11
In Development / Re: North and South - Version 1.0 in progress
« on: September 10, 2014, 01:55:45 am »
can we see the new zouave uniforms ?

They don't exist yet.

12
North & South: First Manassas / Re: Download Links (new update - 0.5)!
« on: September 02, 2014, 02:11:54 am »
That is due to the rigging/skinning of the mesh, I guess. Something almost all mods do wrong. They do not know how to rigg/skin a mesh properly.

That's got nothing to do with the rigging. He's talking about the arms clipping through the equipment worn on the hips. The only way to fix that is to change the animations.

13
Iron Europe / Re: Developer Blog #3 - Revival Plans, Iron Europe 2.0
« on: August 12, 2014, 09:21:46 am »
That was Docm30's gift to us, I believe... I'll look around for the uniform...

The uniform I made is of the 7th Battalion (1st British Columbia).

14
Spoiler
Christmas is on the 24th!
[close]

I'm pretty sure it's a sin to not know what day Jesus was born on. Or at least what day it was decided he was born on.

15
Skins & OSP Resources / Re: MortemĀ“s skins
« on: December 02, 2013, 05:12:55 pm »
What's he supposed to be?

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