Do you understand that a mere infantry man bayoneting one cavalry will most probably lose his arm and life? So with that said, whenever cavalry run someone over, it should be an instant death and whenever a horseman falls over, almost instant death. That'll make the game more realistic sure, but will destroy the aspect of the game making everything balanced. Now, with that said, the Moskvoskii Grenaders, have their own "anti cavalry square" we call it the circle. We form up standing spaced out creating a circle with the upward attack bayonets fixed looking outward and inside the circle is the flag man and a few CO's ,NCO's. We've used this tactic three times, (It was a new thing we invented) and to surprising effect it works. I can provide screenshots at a later time to show you what I mean. I don't have any currently