Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Released Modifications => Iron Europe => Topic started by: Baillie on August 24, 2014, 07:26:22 pm

Title: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on August 24, 2014, 07:26:22 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2Fzu2xa.png&hash=da70833c7293e97aec8f532dc223c434adabd7cf)
Developer Blog #4 - Balloons, Bullets, and Bombs

Welcome to developer blog number four, 'The Baillie Blog'. Within this short piece, I intend to show you some of the features I have been working on with the team recently. These include, Observation Balloons, A Particle Makeover, and a new artillery shell; the Shrapnel Shell.

Before we get on to the features I listed above, I shall address some of the questions people have been asking recently. You can feel free to post any question you may have as a reply to this thread. Many of you have been asking about the possibility of adding the siege gamemode back into the game, to this I answer, we have beaten you to it!

Iron Europe 2.0 will feature an 'Assault' gamemode. This works entirely the same as the siege gamemode, however, will provide much broader gameplay situations. For example, the 'Assault' gamemode could include a siege on a fortress such as Fort Douaumont, however, it could also include planned offensives such as the Battle of the Somme.

To kick this idea off, I have produced a map entitled 'Gallipoli'. The features a beach assault making use of driveable boats. Once the beachhead is captured, the attackers must cross a barbed wire filled gulley, and then up towards the flag; an artillery position overlooking the battleship filled sea.

Image.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F313fv46.jpg&hash=3201f4da27204e07076e1089b9f51c1e5fa9a270)
The beach assault.
[close]

'What is that curious sausage in the sky?' This is the Observation Balloon which shall feature in Iron Europe 2.0. Coded by myself with much help from experienced coders such as Vincenzo and Beaver, whom I am very much grateful to, this balloon is fully available for players to jump in, and winch up. The balloon is made up of a wicker basket, and a large balloon. These are modelled and textured by Rigadoon, our beloved mod leader.

Understandably, you may be thinking that this balloon could be a little overpowered as the perfect spot to call in artillery or snipe from. It is for this exact reason, that the balloon has been made fully destructible.

Balloon Images.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2Fa9wegw.jpg&hash=e93d880fb13d2cca324fc7cc63bf63ce10168bd4)
Shooting down balloons in IE 2.0.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2Ff-HPQ.png&hash=2e13baff84287b2828e6f24d22314aee011164cc)
Balloon Model and Texture by Rigadoon.
[close]

This now brings me nicely on to our next port of call; bullets, or rather, a particle makeover for IE 2.0.

Some people may have noticed the poor quality of some of the particle effects in IE 1.0. I take full responsibility for this stupidity, however with the planning on IE 2.0, I have tried to regain my good name by revamping the particles in Iron Europe! We have new gun smoke, artillery, explosions, balloon effects and much more! Most noticeably, however, is the addition of bullet casings flying out of guns when they are used.

The video below will demonstrate this.

Also in the video I just mentioned, is a demonstration of the new shell available for artillery to use in IE 2.0. In it's current state, the shell will burst over the spot where the artillery is aimed, and rain down shrapnel on the enemy. As my video demonstrates, when aimed correctly, the effect can be pretty devastating. 


Demonstration video.
https://www.youtube.com/watch?v=f1IXtWA-L5I&feature=youtu.be
[close]


As with every mod or update, Iron Europe 2.0 will take time to complete.

However, Iron Europe 1.21 is currently playable, and with your help, a playerbase can be made on the servers. Recently, we have been getting 15+ players on the servers daily, with it even reaching 30 at times. Popular times for this are during the evening for GMT.

In addition, the Iron Europe weekly events are once again up and running, at maximum capacity. For the most part, they have been running smoothly, with occasional crashes, which will be fixed as soon as possible. These events have already provided us important feedback which we will take into account in our development of 2.0.

Iron Europe Public Event (https://www.fsegames.eu/forum/index.php?topic=17970.0)

We would also appreciate anyone with mapping ability, who can keep breathing life into the IE community by adding new maps playable in events and on public servers.

Last, but by no means least, is the British unit poll. For Iron Europe 2.0, we are planning to give specific names to regiments taking part in the game, a system you may be familiar with from NW. We also want to give the community a say in which regiments to choose. This blog’s poll will focus on a regiment to represent the UK’s British troops. While these results will be taken into account, the final say will lie with the developers.

As always, thanks to those who continue to support us.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fbutton.moddb.com%2Fpopularity%2Fmedium%2Fmods%2F21056.png&hash=a001484b15ec8d008d32de162d582a8d8a1e0081) (http://www.moddb.com/mods/iron-europe-ww1-mod)(https://steamsignature.com/group/default/ironeuropewwi.png) (https://steamcommunity.com/groups/ironeuropewwi)


Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on August 24, 2014, 07:27:22 pm
Support the mod, and spread the word by using this splendid signature!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FfYrSr.png&hash=0acf6c5e98190ac10e470334219dea4235328326) (https://www.fsegames.eu/forum/index.php?board=127.0)

Code
[url=https://www.fsegames.eu/forum/index.php?board=127.0][img width=600 height=156]http://tw.greywool.com/i/fYrSr.png[/img][/url]
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Alpharion on August 24, 2014, 07:28:09 pm
Fixed,  :)
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Sweet William on August 24, 2014, 07:36:07 pm
10/10 for the balloon
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: EdwardC on August 24, 2014, 07:37:42 pm
This is something to get you up in the morning, fucking amazing!
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Gokiller on August 24, 2014, 07:41:43 pm
How will the servers handle this "new?" siege mode?

Also, maybe an idea to create a new assault boat model? One that can give protection while the boat is still on the sea. Currently I wouldn't want to be in one of those boats in the open. With all those accurate rifles on a hill picking off grouped players in a boat like showned in the preview.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on August 24, 2014, 07:44:26 pm
We discussed this, however due to photographs such as this photo (http://www.lancs-fusiliers.co.uk/gallerynew/WW1/Gallopoli%20ww1/Photos/a4landing.jpg), we kept the NW boat.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: AlekoTheGreek on August 24, 2014, 07:46:39 pm
o_0  warband having features of a modern game? what kind of sorcery is this???   ;)
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Gokiller on August 24, 2014, 07:47:02 pm
Hmm, wonder how that will end up.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: usnavy30 on August 24, 2014, 07:47:11 pm
Fantastic update early in the morning, great work Baillie
It's a bird, it's a plane no it's a ballooooooon...that you can shoot at, too.  :D (Inb4 everyone huddles around the balloon trying to get on breaching max capacity)
The bullet casings dropping from guns and machine guns will add a nice touch to additional immersion.
The shrapnel looks deadly as well.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: OttoFIN on August 24, 2014, 07:47:32 pm
Balloon party!
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Dom13WorstNW on August 24, 2014, 07:49:29 pm
Very nice

Now we wait ..
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on August 24, 2014, 08:04:44 pm
Mile High Club 2k14
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Killington on August 24, 2014, 08:07:45 pm
:D
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Hinkel on August 24, 2014, 09:07:59 pm
So if you got much help from experienced coders of NW, can we other mod developers get that help too and you would finish our scripts? :)
Would be a bit unfair, if it would be one way.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Shine on August 24, 2014, 09:13:55 pm
looks sexy
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Parrot on August 24, 2014, 09:16:56 pm
So if you got much help from experienced coders of NW, can we other mod developers get that help too and you would finish our scripts? :)
Would be a bit unfair, if it would be one way.

Hinkel does have a very good point here. However there might be underlying reasons for fse's involvement, so I guess I'll wait to hear the full story behind it.

On another note, good luck with the new features! (Shrapnel was something I was thinking about for b&i but I only have a limited amount of time) And since DanyEle and Rig have helped me in the past, let me know if I can do anything small for the next release.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Jelly on August 24, 2014, 09:17:06 pm
tink you left the warks out m8
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: EdwardC on August 24, 2014, 10:15:04 pm
looks sexy
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Ry1459 on August 25, 2014, 12:55:42 am
Just wondering, in IE 2.0, will bots be able to shoot? I've been really wanting to see bots having a purpose so I can get some awesome custom battles.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on August 25, 2014, 01:21:00 am
It's not a current planned feature. Due to the new firing system, it would require a lot of work to do it.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Mebphis on August 25, 2014, 01:43:44 am
You've left out the North Lancashire, Baillie. My feelings. :'(
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on August 25, 2014, 01:44:25 am
I heard that regiment was on holiday during the First World War?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Mebphis on August 25, 2014, 01:46:29 am
Why do you have to be like this?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on August 25, 2014, 01:48:22 am
West Yorkshire is close enough Mebphis, vote for that?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Mebphis on August 25, 2014, 01:51:30 am
How dare you.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: MrSt3fan on August 25, 2014, 02:09:23 am
Looks very good, I personally love the bullet casings flying out of the gun, adds a really nice touch to the game. I also can't wait to go in a balloon and see the map from the skies. I do wonder though, if you're in the basket and your balloon gets shot, do you stay in the basket until the basket hits the ground, in which case the fall damage would kill you, or do you die right away when the balloon is destroyed?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on August 25, 2014, 02:26:55 am
Looks very good, I personally love the bullet casings flying out of the gun, adds a really nice touch to the game. I also can't wait to go in a balloon and see the map from the skies. I do wonder though, if you're in the basket and your balloon gets shot, do you stay in the basket until the basket hits the ground, in which case the fall damage would kill you, or do you die right away when the balloon is destroyed?
In actual fact, that is something the team is still currently deciding. Just proves, great minds think alike eh?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Volkonski on August 25, 2014, 03:06:54 am
You made a mistake with the ejection of the cartridge on the Maxim. It is supposed to come out of an ejection port under the barrel, not through the side.

Example:
Maxim Firing (https://www.youtube.com/watch?v=ClAQ6k--jnw)
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on August 25, 2014, 03:22:10 am
You made a mistake with the ejection of the cartridge on the Maxim. It is supposed to come out of an ejection port under the barrel, not through the side.

Example:
Maxim Firing (https://www.youtube.com/watch?v=ClAQ6k--jnw)

You are quite right, in fact, I do actually remember watching a tv programme a while ago explaining how the machine guns worked.

Thanks for reminding me of this. I will make sure to take up the matter.

Thanks, Baillie.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Sweet William on August 25, 2014, 02:11:16 pm
Hope someone makes a east kent buffs minor mod. My Great Grandad and my two Great Uncles were in that in ww1.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on August 25, 2014, 02:33:43 pm
Hope someone makes a east kent buffs minor mod. My Great Grandad and my two Great Uncles were in that in ww1.

Reskinning to include different regiments would be relatively easy in the mod. So, if anyone is disappointed that their favourite regiment isn't on the list, don't be! It will be easy to reskin them! :)
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Hawke on August 25, 2014, 02:50:17 pm
Well, my Great-Grandfather and great-uncle were in the DCLI, so you can tell why I want them added. :P
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on August 25, 2014, 03:34:35 pm
A very fine regiment if I may say so!
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: hardcorefreestyleboy on August 26, 2014, 04:03:39 pm
Where are my bikes ? ???
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: dukeofwellington on August 26, 2014, 04:20:01 pm
I hope that a skin will be made when this is released so I can use the Lancashire Fusiliers ;) Had 2 ancestors in the Lancs.
One died 1915 at Gallipoli and the other 1918 in the western front offensive
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on August 26, 2014, 05:05:05 pm
I hope that a skin will be made when this is released so I can use the Lancashire Fusiliers ;) Had 2 ancestors in the Lancs.
One died 1915 at Gallipoli and the other 1918 in the western front offensive

Quite a few people have been mentioning this, so I would imagine someone will make a mod for them.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: kpetschulat on August 26, 2014, 05:21:29 pm
Would about the Irish and Scottish, and other Commonwealth troops, will there be multiple infantries to select for the Commonwealth faction?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: EdwardC on August 26, 2014, 07:51:54 pm
I'm dying to play this.  :D
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Killington on August 26, 2014, 07:56:44 pm
I'm dying to play this.  :D
Play Iron Europe 1.21, it doesn't have balloons and the UK but it's still amazing :D
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: EdwardC on August 26, 2014, 08:06:20 pm
I'm dying to play this.  :D
Play Iron Europe 1.21, it doesn't have balloons and the UK but it's still amazing :D

I have, but it's all EU.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Killington on August 26, 2014, 08:18:00 pm
I'm dying to play this.  :D
Play Iron Europe 1.21, it doesn't have balloons and the UK but it's still amazing :D

I have, but it's all EU.
Fair enough, EU = Worst NA.

On another note, will it be easier to do re skinning? I remember there was an issue with the earlier versions where you couldn't really change just one unit, or at least it was really hard to.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Betaknight on August 26, 2014, 08:21:04 pm
Would about the Irish and Scottish, and other Commonwealth troops, will there be multiple infantries to select for the Commonwealth faction?
Don't worry petschie, I am sure rigadoon considers adding various units, I currently am working on an scottish unit


As for the bike, I might make a model for a bike for admins to use instead of a horse :D
It all depends on how much free time I get, since I am at my last year of highschool and it got heavier.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: lolman1c on August 26, 2014, 10:17:37 pm
Balloons!!! Nuf said really....
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: AeroNinja on August 26, 2014, 10:18:09 pm
That's what she said...
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: EdwardC on August 26, 2014, 11:43:57 pm
That's what she said...
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on August 27, 2014, 01:55:05 am
Balloons!!! Nuf said really....

:D :D :D :D :D
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Rigadoon on August 27, 2014, 03:22:33 am
Would about the Irish and Scottish, and other Commonwealth troops, will there be multiple infantries to select for the Commonwealth faction?

Yes. Regiments to represent them will be voted on in future polls.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: kpetschulat on August 27, 2014, 04:07:07 am
Would about the Irish and Scottish, and other Commonwealth troops, will there be multiple infantries to select for the Commonwealth faction?

Yes. Regiments to represent them will be voted on in future polls.

Excellent.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: FrapesSalonika on August 27, 2014, 12:35:06 pm
Just add in some tanks, a gunboat, a fighter and a bomber and this mod would be a game of its own.

Btw its just Awesome. I always dreamed about seeing a zeppelin over the battlefield, and in due time, this will become true!
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on August 27, 2014, 01:49:33 pm
Just add in some tanks, a gunboat, a fighter and a bomber and this mod would be a game of its own.

Btw its just Awesome. I always dreamed about seeing a zeppelin over the battlefield, and in due time, this will become true!

Haha, we'd all love to see that! Unfortunately, it's not as easy as it sounds 'Just add in some tanks, a gunboat, a fighter and a bomber'. Especially as the team is now stuck with me!

Thank you though :)
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Xanderman on September 02, 2014, 02:02:02 pm
Will we need 1.21 or will this be a standalone update?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: DanyEle on September 02, 2014, 03:23:02 pm
I'd like to add that until we manage to fix the crashes, adding more features (AKA more possible crash sources) is pointless
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Dekkers on September 02, 2014, 03:25:02 pm
Good work Bailie me boyoh

love from dek :-*
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on September 02, 2014, 06:51:31 pm
Good work Bailie me boyoh

love from dek :-*

Thanks Dekkers! Not seen you in a long time! Pop onto teamspeak soon! :)
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: hardcorefreestyleboy on September 02, 2014, 11:13:45 pm
Nuuuuuuu! Give me Somerset! NAO!
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on September 03, 2014, 12:02:08 am
Nuuuuuuu! Give me Somerset! NAO!

Modmodmodmod
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Rigadoon on September 03, 2014, 07:56:04 am
Nuuuuuuu! Give me Somerset! NAO!

I'll let the poll go for a little bit longer. Final votes people!
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: lolman1c on September 03, 2014, 10:27:08 am
Tbh, the Leeds balls basically became a part of the west yorks and I live in West Yorkshire so I think most people could agree I would be happy if either of them got a place. Although ss leader of the Leeds Pals here my regiment might get over run if Leeds Pals win. :P
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on September 03, 2014, 05:27:55 pm
Leeds won't win ;)
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Dekkers on September 03, 2014, 05:44:51 pm
I will
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Sweet William on September 04, 2014, 12:34:22 am
Was wondering, do we get some UK gramophone songs?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: lolman1c on September 04, 2014, 01:23:38 am
I know Leeds won't win that's why I'm cool with the West Yorks... They basically are Leeds! (and all the other West Yorkshire regiments. :P ) Btw was on phone earlier so sorry for bad spelling and stuff!
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on September 04, 2014, 06:49:02 pm
Was wondering, do we get some UK gramophone songs?

Hell yes!
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: OttoFIN on September 04, 2014, 07:03:50 pm
Was wondering, do we get some UK gramophone songs?

Hell yes!
Hunting the Hun please.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on September 04, 2014, 07:27:37 pm
You're not the only one to suggest that, so I think it will have to be a strong choice.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Sweet William on September 04, 2014, 09:11:36 pm
Old Classical God Save the King? Love it.
http://www.youtube.com/watch?v=WIu7HLTDLEI
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Hawke on September 05, 2014, 04:42:03 pm
This... This isn't right! I can't play some Londoner! :'(
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: hardcorefreestyleboy on September 05, 2014, 04:49:34 pm
Is this blog being weekly or just randomly released?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on September 05, 2014, 05:15:27 pm
Is this blog being weekly or just randomly released?

The developer blogs are released whenever we want to release them ;)

(And when I have the time to do so...)
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Frederik on September 06, 2014, 06:45:47 pm
Are you going to enable skins by giving each unit their own modells?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Frederik on September 14, 2014, 09:37:51 pm
Are you going to enable skins by giving each unit their own modells?
?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on September 15, 2014, 05:11:08 pm
Not sure I understand the question. Please rephrase it?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Frederik on September 15, 2014, 05:16:29 pm
At the current version most units of one nation use the same meshes and textures. That makes it impossible to mod a single unit. Are you going to give each unit their own meshes to make modding possible?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on September 15, 2014, 06:51:00 pm
At the current version most units of one nation use the same meshes and textures. That makes it impossible to mod a single unit. Are you going to give each unit their own meshes to make modding possible?

Indeed, we plan on creating unique units, as you saw in the poll.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Hawke on September 15, 2014, 10:01:02 pm
So, which ones will get the slots? The top three?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on September 15, 2014, 10:07:36 pm
The poll was there to get the communities opinion. The final decision rests with the developers, but we will try to make these reflect the poll results.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Rigadoon on September 15, 2014, 11:18:54 pm
So, which ones will get the slots? The top three?

Just one. The other slots will be for Highlanders, Canadians, etc..
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: lolman1c on September 16, 2014, 01:57:11 am
Quick! Everyone vote for the West Yorkshire Regiment!! We can't let the southerners win!!! :P I joke.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: HipsterRich on September 16, 2014, 03:58:25 am
Quick! Everyone vote for the West Yorkshire Regiment!! We can't let the southerners win!!! :P I joke.

Well I'll be honest, I don't know shit about those historic regiments (don't know if you even call it regs back then) and that I just chose the london one because london is like obviously near most of us brits.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: hardcorefreestyleboy on September 16, 2014, 08:21:47 am
Its time for a new blog guys :P
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Rigadoon on September 16, 2014, 11:33:33 pm
Working on it.  ;)
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: ArcticTemper on October 04, 2014, 08:58:37 pm
How do I vote? Also if I vote by replying. I vote for "Duke of Cornwall's Light Infantry"
:D
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Conway on October 12, 2014, 06:38:17 pm
For one of the dominion Nations you should consider the Royal Newfoundland Regiment.
http://en.wikipedia.org/wiki/Royal_Newfoundland_Regiment
If you have ever been to the Somme battlefield you have likely seen a large bronze stag overlooking a large stretch of land. This was put there in memory of the regiment when they where almost wiped out in one charge on the opening day of the Somme.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Conway on October 18, 2014, 09:28:32 pm
Btw if you needed an extra mapper I'd be glad to help out!
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Derpingtonpryce on October 20, 2014, 10:59:51 am
As someone who's hoping to join the Royal Regiment of Fusiliers, the result of the poll pleases me.

Also, is there already a list of the British infantry units or are you guys still working things out?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: hardcorefreestyleboy on October 20, 2014, 11:01:39 am
Hopefully the new developer blog will answer these questions
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: BSM 'Shut up' Williams on October 20, 2014, 05:33:17 pm
As someone who's hoping to join the Royal Regiment of Fusiliers, the result of the poll pleases me.


He means in real life, people! Just like myself I'm joining the British Army after College the 7th Royal Horse Artillery or 'Airbourne Gunners.'
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: hardcorefreestyleboy on October 20, 2014, 10:01:48 pm
Why are you telling us?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: EdwardC on October 21, 2014, 01:13:04 am
Sooooooooooooooooooooooooooooooooooooooooooooo



Anything?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: BSM 'Shut up' Williams on October 21, 2014, 02:50:05 pm
Why are you telling us?

No, idea at all.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: hardcorefreestyleboy on October 24, 2014, 11:24:38 pm
Itz time boyhos 8)
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Derpingtonpryce on October 25, 2014, 03:00:12 am
Itz time boyhos 8)

Time for what, you're getting me hyped up, I don't want to be hyped up for nothing.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: JUAN THE GREAT! on November 05, 2014, 04:27:50 am
I  wuv bawoons
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: OttoFIN on December 17, 2014, 09:21:32 pm
All quiet on the Iron front.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on December 17, 2014, 09:45:26 pm
All quiet on the Iron front.
Fraid so at the moment.. Life!

More of a christmas truce I'd say!
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Sweet William on December 17, 2014, 10:00:06 pm
https://www.youtube.com/watch?v=nRsO7tCjhAA
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: usnavy30 on December 22, 2014, 03:24:58 am
All quiet on the Iron front.
You could say that again..
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: EdwardC on December 22, 2014, 05:16:34 am
All quiet on the Iron front.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: hardcorefreestyleboy on December 23, 2014, 09:29:35 am

All quiet on the Iron front.
Maybe the developers will release the new version if we quote this enough? Seems logical!
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: NicolasKiyoshi on December 28, 2014, 10:13:40 pm

All quiet on the Iron front.
Maybe the developers will release the new version if we quote this enough? Seems logical!

+1
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: EdwardC on December 28, 2014, 11:08:09 pm
Surprise New Years Release!

https://www.youtube.com/watch?v=djy55H7gX2Y
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: NicolasKiyoshi on December 29, 2014, 02:29:58 pm
Surprise New Years Release!

https://www.youtube.com/watch?v=djy55H7gX2Y

Sorry for being lazy but, let me guess; it will be released very very soon :D ?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Rigadoon on January 02, 2015, 08:41:24 am
2.0 is still being worked on. Due to loss of manpower and the lack of time of those who are left, it's going pretty slowly.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: EdwardC on January 02, 2015, 08:43:21 am
2.0 is still being worked on. Due to loss of manpower and the lack of time of those who are left, it's going pretty slowly.

Here's my pep talk..... You can do it!
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Ry1459 on January 02, 2015, 06:21:46 pm
The little Rigadoon who could.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: dukeofwellington on January 02, 2015, 08:38:31 pm
Don't keep my 48th Highlanders of Canada is reserve too long, I think they're starting to fall apart. Literally.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: The Mighty McLovin on January 11, 2015, 02:32:15 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi.ytimg.com%2Fvi%2FULDwu2HLUrA%2Fmaxresdefault.jpg&hash=15a8bb5737e6db368b391c0955a80e8bcb0089ab)
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: OttoFIN on January 12, 2015, 02:36:47 pm
Are you guys thinking about using the GoKiller's "Creating New Unit Section" tutorial? We could maybe have a section for foreign volunteers or something.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Conway on January 12, 2015, 11:12:45 pm
Are you guys thinking about using the GoKiller's "Creating New Unit Section" tutorial? We could maybe have a section for foreign volunteers or something.
This is an amazing idea, Each commonwealth nation could have its own selection like one for the British, on for the Canadians, one for the ANZAC'S and so on!
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: usnavy30 on January 12, 2015, 11:48:53 pm
Are you guys thinking about using the GoKiller's "Creating New Unit Section" tutorial? We could maybe have a section for foreign volunteers or something.
This is an amazing idea, Each commonwealth nation could have its own selection like one for the British, on for the Canadians, one for the ANZAC'S and so on!
I can confirm the new unit section works with minimum hassle. It is a great addition to any modification that could use it, Iron Europe would benefit from it immensely like this.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: lolman1c on January 13, 2015, 01:50:02 am
Are you guys thinking about using the GoKiller's "Creating New Unit Section" tutorial? We could maybe have a section for foreign volunteers or something.
This is an amazing idea, Each commonwealth nation could have its own selection like one for the British, on for the Canadians, one for the ANZAC'S and so on!
I can confirm the new unit section works with minimum hassle. It is a great addition to any modification that could use it, Iron Europe would benefit from it immensely like this.

could someone explain to me the difference? It's unclear without a video or something...
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: usnavy30 on January 13, 2015, 01:58:55 am
Spoiler
Are you guys thinking about using the GoKiller's "Creating New Unit Section" tutorial? We could maybe have a section for foreign volunteers or something.
This is an amazing idea, Each commonwealth nation could have its own selection like one for the British, on for the Canadians, one for the ANZAC'S and so on!
I can confirm the new unit section works with minimum hassle. It is a great addition to any modification that could use it, Iron Europe would benefit from it immensely like this.
[close]

could someone explain to me the difference? It's unclear without a video or something...
https://www.fsegames.eu/forum/index.php?topic=20540.0
This is the result we will be working towards in this tutorial:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F548640734226078312%2F1FE43110AF67EBAB5A36B9BCADEC4EF931BE3336%2F&hash=2ec3b88b639c18b7abe505ae7e7e77b06ff4de8e)
[close]
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: lolman1c on January 13, 2015, 11:48:13 pm
again I don't see the difference with that and IE or NW. Is it the extra top bar or something?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: usnavy30 on January 14, 2015, 12:01:24 am
again I don't see the difference with that and IE or NW. Is it the extra top bar or something?
The Tab or 'bar' below the Specialists tab where Gokiller of course called them 'Bydanders' Do you not see the image above?  :P In regular NW there is no fourth Tab below the main three we all have come to know in-game. If you mean the extra Tab, yes it is.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: EdwardC on January 14, 2015, 12:49:06 am
So the release date of 2.0?  ::)
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Olafson on January 14, 2015, 01:02:14 am
Placing that Tab underneath is a really lazy solution to this. And I am sure the programmers of this Mod wont need a tutorial about this. Afterall they managed to make artillery, mgs, offmap arty, baloons and more.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: usnavy30 on January 14, 2015, 01:04:29 am
Placing that Tab underneath is a really lazy solution to this. And I am sure the programmers of this Mod wont need a tutorial about this. Afterall they managed to make artillery, mgs, offmap arty, baloons and more.
It works though, simple and efficient with no side-effects. The new units of the tab go under the regular infantry in the source for order.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: lolman1c on January 14, 2015, 01:14:28 am
Placing that Tab underneath is a really lazy solution to this. And I am sure the programmers of this Mod wont need a tutorial about this. Afterall they managed to make artillery, mgs, offmap arty, baloons and more.
It works though, simple and efficient with no side-effects. The new units of the tab go under the regular infantry in the source for order.

I mean I see no problem with the stuff we already have with IE. One for units, one for heavy units and one for specials. Unless someone adds vehicles very far down the line I don't see a need for another Tab?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Rigadoon on January 14, 2015, 02:24:22 am
Basically what Lolman said. There is plenty of space in the infantry tab for other units.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: EdwardC on January 14, 2015, 03:46:30 am
Basically what Lolman said. There is plenty of space in the infantry tab for other units.

Like these badasses

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.thehansindia.com%2Fassets%2FSikh_soldiers_in_Paris.JPG&hash=8d5fd5f1af2d7e155aa61bff7270a73875529f9b)
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: OttoFIN on January 14, 2015, 03:17:49 pm
GIME SUM OF DEM FINNISH JAEGERS LIKE IN THE GREAT WAR MOD (for NTW) FOR DEM GERMANZ :D :D :D

hype got me
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: lolman1c on January 15, 2015, 07:56:02 pm
I think someone needs to code a system that lets you see other peoples modded skins (like gmod). Although I know this is impossible and could lead to a whole world of trouble, I still think it would be epic!
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Sweet William on January 15, 2015, 09:01:55 pm
I think someone needs to code a system that lets you see other peoples modded skins (like gmod). Although I know this is impossible and could lead to a whole world of trouble, I still think it would be epic!
Then we would have Ronald McDonald and Pedo Bears running everywhere.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: lolman1c on January 17, 2015, 12:44:28 am
I think someone needs to code a system that lets you see other peoples modded skins (like gmod). Although I know this is impossible and could lead to a whole world of trouble, I still think it would be epic!
Then we would have Ronald McDonald and Pedo Bears running everywhere.

That's why i said it wouldn't work. I can just imagine the Napoleonic storm trooper regiment and the genital regiment.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: EdwardC on January 18, 2015, 01:03:09 am
(https://i.imgur.com/ULbyi6D.gif?1)
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Rigadoon on January 18, 2015, 08:20:44 am
Sneak peak.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FyJXW6.png&hash=2e131f8152a9dc03b3d9a94fce1d8cd877f994b2)
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: hardcorefreestyleboy on January 18, 2015, 09:02:49 am
Usable Gasmasks? Or just an unit model?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Rigadoon on January 18, 2015, 09:16:19 am
Usable is the plan.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: RCI_Killer on January 18, 2015, 10:06:26 am
AWESOME really , i love your project ,  you are making a fantastic work , my regiment and i will partecipate to the next events  !!!!!!!!!


( from modder to modders   : GREAT WORK  ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D)
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: NicolasKiyoshi on January 18, 2015, 11:01:21 am
Sneak peak.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FyJXW6.png&hash=2e131f8152a9dc03b3d9a94fce1d8cd877f994b2)

Nice! Also i tough of stalker game series when I saw this mask, anyway, masks are badass.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: lolman1c on January 18, 2015, 11:05:55 am
Fun fact! The french were the first to use gas as a weapon in ww1. However, they used a type of tear gas while the Germans used chlorine.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: NicolasKiyoshi on January 18, 2015, 12:26:42 pm
Fun fact! The french were the first to use gas as a weapon in ww1. However, they used a type of tear gas while the Germans used chlorine.

Wasn't the germans the first ones? If don't, i read a lie ( a lie incriminating Germany for being the first to employ this chemical weapon and influencing other nations to use too, a very anti-german ww1 lie )
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: EdwardC on January 18, 2015, 04:58:36 pm
Did you not read what he just said...?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: EdwardC on January 20, 2015, 01:10:31 am
Surprise release tomorrow (because of the Iron Europe event?)
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: lolman1c on January 23, 2015, 05:29:30 pm
Surprise release tomorrow (because of the Iron Europe event?)


I'm afraid not. We wouldn't want another buggy release day would we. :P
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: BSM 'Shut up' Williams on January 23, 2015, 08:53:23 pm
Yes...
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Rigadoon on January 24, 2015, 12:35:13 am
Not sure if Betty or self-entitled brat who understands nothing about modding.  :-\
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: lolman1c on January 24, 2015, 11:57:02 am
Not sure if Betty or self-entitled brat who understands nothing about modding.  :-\

So any remote criticism on iron europe instantly means its betty?

I think what he means is that we are putting a lot of effort into the mod but have a very small team of only a few selected people. These people are also doing many other mods and games at the same time! I myself am making several maps for several games. It's often stressful to work on new features never tried by Warband mods before without the faith of the community behind you. I know that without people still playing this and hosting events I wouldn't have the passion to want to make these people more stuff so they can enjoy their events more.

Along with this your criticism may have been seen as an insult. This is because we are receiving many complaints that we need to work faster and when we reply to them that the mod is just not ready yet they insult us and often use harsh langue rather than constructive criticism. This is a problem we ran in with before the mod was out in this form. We felt pushed to drive the mod out but now we want to ignore this and bring it out when we feel it is ready for testing so we can fix any more bugs if there are any.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: hardcorefreestyleboy on January 24, 2015, 06:19:00 pm
Release or riot
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Barbaneth on January 24, 2015, 06:36:53 pm
stfu and let them make the mod...
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: DanyEle on January 24, 2015, 06:45:09 pm
Airplanes. 'nuff said :D
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Ry1459 on January 24, 2015, 06:51:14 pm
Airplanes. 'nuff said :D
+1
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Rigadoon on January 24, 2015, 07:34:20 pm
Not sure if Betty or self-entitled brat who understands nothing about modding.  :-\

So any remote criticism on iron europe instantly means its betty?

I think what he means is that we are putting a lot of effort into the mod but have a very small team of only a few selected people. These people are also doing many other mods and games at the same time! I myself am making several maps for several games. It's often stressful to work on new features never tried by Warband mods before without the faith of the community behind you. I know that without people still playing this and hosting events I wouldn't have the passion to want to make these people more stuff so they can enjoy their events more.

Along with this your criticism may have been seen as an insult. This is because we are receiving many complaints that we need to work faster and when we reply to them that the mod is just not ready yet they insult us and often use harsh langue rather than constructive criticism. This is a problem we ran in with before the mod was out in this form. We felt pushed to drive the mod out but now we want to ignore this and bring it out when we feel it is ready for testing so we can fix any more bugs if there are any.

Also, as someone who can only gain and has absolutely nothing to lose from our unpaid work you have no right to tell us what info to release and when we release it. The fact that we announced an update months before we release it has no impact on your life whatsoever. This is especially true for you since you didn't even notice the video and image we released a week ago, which goes to show that you really don't care.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: hardcorefreestyleboy on January 25, 2015, 03:11:41 pm
Yes. With you
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: lolman1c on January 25, 2015, 03:45:28 pm
Yes. With you

I think we need to calm down now. The guy pretty much seems like a troll with that comment.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: EdwardC on January 26, 2015, 04:43:09 am
stfu and let them make the mod...
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: lolman1c on January 26, 2015, 10:05:17 pm
stfu and let them make the mod...


Like we don't mind people contributing and making suggestion or supporting us (maybe even moaning a little is allowed :P ) but please can everyone remember that we are not a company and everything we do is from the goodness of our hearts for you guys. If you end up not liking the game or don't like the current game then we are sorry but please don't start insulting us because it wasn't what YOU wanted. Again, we don't mind criticism by telling us that stuff is wrong, or we need to fix blah blah, because this all helps us improve the game. However, we do not take kindly to just insulting us or telling us you don't like member who work on the game.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Bravescot on January 26, 2015, 11:17:05 pm
So are you making a very generic Tommie skin or are you going to add a wee bit of detail and make it a regimental uniform?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Ry1459 on January 26, 2015, 11:28:56 pm
So are you making a very generic Tommie skin or are you going to add a wee bit of detail and make it a regimental uniform?
Thinking about doing a regiment for this mod?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: OttoFIN on January 31, 2015, 11:08:06 am
How many people are on the servers usually and what time? Might start playing again.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: lolman1c on January 31, 2015, 02:43:44 pm
How many people are on the servers usually and what time? Might start playing again.

we normally get around 10-20 people online during most of the day. I come on and admin when I'm free on the official server and see these numbers.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: hardcorefreestyleboy on April 08, 2015, 08:53:46 am
 :(
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: 75soul on April 09, 2015, 05:30:13 am
so this mod is still kinda dormant right?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Ry1459 on April 09, 2015, 05:49:52 am
so this mod is still kinda dormant right?
As far as I know, basically.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Baillie on April 09, 2015, 12:35:40 pm
I am extremely busy with A Levels at the moment. My hope is that I will return to this during the summer holiday. That's not a promise, that's a hope.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: NicolasKiyoshi on April 10, 2015, 03:53:16 am
Which regiments are active?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Rigadoon on April 10, 2015, 06:49:54 am
Development is still going on, just slowly. We will have something to show next week.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: lolman1c on April 10, 2015, 02:25:12 pm
Which regiments are active?

The Gren_Nr110 are very active with events every week and around 50+ players. Their a group up of a bunch of small regiments who got together to form a big one to allow for bigger events!
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Rigadoon on April 18, 2015, 08:36:08 am
Here is a small sneak peak showing some minor equipment variations and officer uniform for the new faction.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FU-DpJ.png&hash=e62db06f85f2f13cd370aa901621e226ba41a774)

I'm going to get a real update out soon showing much more UK stuff.  ;)
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: hardcorefreestyleboy on April 18, 2015, 08:47:05 am
Wow they look really good! Even better than the German and French ones IMO
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: ThePatriot98 on April 18, 2015, 06:09:04 pm
Looks good! Please add Austria-Hungary faction too :D Or at least some units from there to the German faction.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: NicolasKiyoshi on April 18, 2015, 08:52:45 pm
Here is a small sneak peak showing some minor equipment variations and officer uniform for the new faction.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ftw.greywool.com%2Fi%2FU-DpJ.png&hash=e62db06f85f2f13cd370aa901621e226ba41a774)

I'm going to get a real update out soon showing much more UK stuff.  ;)

Looking promising dude! Let me guess, the programming part of the mod is almost or totally done, now only the visual stuff like this models remains to be done?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: hardcorefreestyleboy on April 18, 2015, 08:56:12 pm
My guess would be no as Bailie pretty much left the team atm
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Rigadoon on April 19, 2015, 04:18:37 am
Looking promising dude! Let me guess, the programming part of the mod is almost or totally done, now only the visual stuff like this models remains to be done?

Sorta the other way around. There's still lots to do on both but we're behind on coding. We have a new coder so that will hopefully change.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: HipsterRich on April 19, 2015, 12:47:30 pm
Keep being dope at what you do mate ;3
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: ThePatriot98 on April 30, 2015, 03:39:39 pm
bump :P
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: NicolasKiyoshi on May 02, 2015, 04:37:12 am
Which regiments are active?

The Gren_Nr110 are very active with events every week and around 50+ players. Their a group up of a bunch of small regiments who got together to form a big one to allow for bigger events!

Sorry for reading this just now but anyway, can you give me the steam account name of the regiment leader?
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: lolman1c on May 02, 2015, 09:25:16 pm
Spoiler
Which regiments are active?

The Gren_Nr110 are very active with events every week and around 50+ players. Their a group up of a bunch of small regiments who got together to form a big one to allow for bigger events!

Sorry for reading this just now but anyway, can you give me the steam account name of the regiment leader?
[close]

HipsterRich is the leader of the English speaking squad I think.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Dius on May 02, 2015, 11:16:23 pm
Hi the 119e is a new french regiment on IE, and we organized a event. We are 50+ active !
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: hardcorefreestyleboy on May 03, 2015, 08:00:09 am
Apparently that guy named lolman1c which is somehow the community manager is ignoring me for no real reason. Im making a Fort Vaux map but whatever then ill just keep it
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: lolman1c on May 04, 2015, 12:03:44 am
Apparently that guy named lolman1c which is somehow the community manager is ignoring me for no real reason. Im making a Fort Vaux map but whatever then ill just keep it

I'm not the community manager and I am not ignoring you. :P I'm just a mapper who makes groups and tries to get involved in community events and stuff. Also I haven't been on steam in a few weeks as i have end of year essays for uni to deal with.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Rigadoon on May 04, 2015, 09:50:55 am
Apparently that guy named lolman1c which is somehow the community manager is ignoring me for no real reason. Im making a Fort Vaux map but whatever then ill just keep it

Being busy is a real reason. Shit happens. We would love to see your map.  :)
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: Vir An on May 05, 2015, 11:44:55 am
The "3°Reggimento Alpini" will be ready for the realese  8)

BTW, for every event you can contact me
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: hardcorefreestyleboy on May 05, 2015, 01:10:56 pm
So I talked about a Fort Vaux siege map and here is a WiP screenshot:
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F34116492244001820%2FCD7A9A8A97F88A866DD9D5D6D42944B17E2E2273%2F&hash=c8b7a73bf5ab77f8776dc571049cf48cb053c769)
[close]

Id like to organize an event on it when its done but I would need a reg or someone providing a server for it.
Title: Re: Developer Blog #4 - Balloons, Bullets, and Bombs
Post by: BSM 'Shut up' Williams on May 05, 2015, 01:15:10 pm
Looks pretty cool!