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Messages - G.I.C.Augustus

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Slotting for todays Event   
[1st Infantry] 1stEB
[2nd Infantry] kk IR18
[3rd Infantry] BIR
[Guards] 23rd
[Light Infantry] kk Legion
[Riflemen] (kk Legion)

[1st Cavalry] (kk KR-Nr5)
[2nd Cavalry] (kk KR-Nr5)
[3rd Cavalry] kk PK
[4th Cavalry] kk KR-Nr5
[1st Infantry] 13pp
[2nd Infantry] AR-Nr1
[3rd Infantry] 31stIN
[4th Infantry] OP_Lw
[Guards] BC
[Light Infantry] 1stBdC
[Riflemen] (1stBdC)

[1st Cavalry] AR-Nr1
[2nd Cavalry] -/-
[3rd Cavalry] (AR-Nr1)
[4th Cavalry] (AR-Nr1)
[5th Cavalry] -/-

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Regiment Name : [PG] Pontonniers de la Garde Impériale
Number of Players : 8+
Leader's Steamname : https://steamcommunity.com/id/Beunon/
Preferred Class : Line (France if possible)
Once or weekly : weekly
Accepted. I will add you to the steam group chat.



Regiment Name: 2ndKGL
Number of Players: 7-14
Leader's Steam: [2ndKGL][45thN]Ascential1, [1stHEI] AJThorn
Preferred Class: Lights
Preferred Faction: United Kingdom
Declined. There is no free spot for light infantry.

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Regimenter: [BIR] vs kk_IR_Nr.59 Team 2
Datum: 16.02.2021
Zeit: 21:00 Uhr
Ref: SchwarzerRitter
Server: egal

[BIR] 7  - 15 kk_IR_Nr. 59 Team 2


Spoiler
[close]

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Regimenter: [BIR] vs kk_IR_Nr.59 Team 2
Datum: 16.02.2021
Zeit: 21:00 Uhr
Ref: SchwarzerRitter
Server: egal

5
Regimenter / Re: ♚ Das Kaiserliche Heer ♚
« on: January 07, 2021, 09:06:14 pm »
Gratulation allen honorierten und dem gesamten Heere alles Gute im neuen Jahr!
Schön zu sehen wenn viele an einem Strang ziehen.

Im übrigen würde ich (nochmal) vorschlagen über ein mitmachen in der NBL nachzudenken. Für das kk wäre es vermutlich ein leichtes ein ganzes Team zu stellen und auch die Organisation wäre nicht nennenswert. Ich möchte betonen daß es sich hierbei letztendlich um ein "selbstorganisiertes" (also ein Event bei dem nur die Organisation des eigenen Teams und nicht eines kompletten Events notwendig ist und man dennoch einen nahezu vollen Server hat, 70 Mann Min) LB Event handelt welche das kaiserliche Heer ohnehin bestreitet.
Für weitere Fragen bitte gerne mich zu kontaktieren.

Beste Grüße

Ja, das mit der NBL werde ich nochmal ansprechen bei unseren Offizieren. Danke für die Erinnerung daran.

6
Off Topic / Re: Bundespolitik Thread
« on: June 01, 2019, 11:41:37 pm »
Das bezog ich auf den Innenminister Kickl und die FPÖ generell. Nicht auf Strache alleine.

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Off Topic / Re: Bundespolitik Thread
« on: June 01, 2019, 11:07:30 pm »
Pressefreiheit angreifen, abwertende Äußerungen über ethnische Minderheiten, versuchte Korruption....

8
Off Topic / Re: Assoziationsspiel auf Deutsch;)
« on: June 01, 2019, 10:49:07 pm »
Abgehobene Politiker

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Off Topic / Re: Bundespolitik Thread
« on: June 01, 2019, 10:48:31 pm »
Ja, das muß man respektieren und ihm anrechnen. Er hat den Innenminister entlassen, auch wenn dies sein Ende, zumindest vorerst, bedeuten sollte. Er kann nur indirekt etwas für die Untaten seines Koalitionspatners, auch wenn er ihn meiner Meinung nach zu lange hat gewähren lassen.

10
Off Topic / Re: Bundespolitik Thread
« on: June 01, 2019, 10:34:46 pm »
Mir persönlich erscheint er besser als allen anderen Politkern, die Österreich zu bieten hat. Ja, er mag sehr die nationalen Interessen in den Vordergrund stellen, was dauerhaft falsch sein wird, hat aber doch ein Verständinis für Realpolitik. Ich denke, Kurz wird sich beweisen müssen in einer Regierung mit vernünftigen Leuten und nicht mit den Menschen der FPÖ, die korrupt, grotesk und nicht tragbar sind.

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Servers / Re: ♞Cavalry Groupfight Server - EU [new thread]
« on: August 18, 2018, 01:25:46 pm »
Nickname: kk_Auditor_Augustus
Steamname: KK_Augustus
GUID: 1345793
How active can you be: Half an hour to one hour per day
Current Regiment/Clan: Kaiserliches Heer (Verwaltungsstab)
Adminexperience: I was admin of the kk-Friday-LB. Now I'm admin at the 2Lr-Friday-Event and the Alternate Europe Capaign. In general, I have been adimistrating events for a year.
Why do you want this role: I would like the role because I want the rules to be respected and there is no trolling. Furthermore I want to support the server and make sure that rules are observed.

12
Events: EU / ♞2Lr Friday Linebattle♞[Unique Scripts]
« on: July 25, 2018, 09:48:10 pm »
Welcome to the Friday-event of the 2. Leibregiment

We are the only linebattle in ‘Napoleonic Wars’ using and offering different scripts to increase the tactical depth and the atmosphere. For these scripts no mod is needed.

General Rules

Rulebraking will be punished with slays/kicks/bans (no warning).
[‘Officer aim’ means that you are not allowed to shoot officers].
No hostility/offending with/against the administration.
Every officers is responsible for his own men.
Officers are not allowed to fire in charge.
Officers are not allowed to leave their unit (15 men spacing max).
Make sure you have read the rules carefully and have passed them along to your men.
One contact needs to stay on our teamspeak during the event takes place (19:30-21:00 UTC+2; 17:30-19:00 UTC/20:00-21:00 German Time).
Only officers are allowed to use the global chat ('All-Chat').
We want you to use the chat only for necessary stuff (The need is at the discretion of the administration).
No discussion about the interpretation of the rules during the event. Officers can talk to us after the event.
No spam/flame at the event.
If 3 men or less, you have to join another unit, but you still have to follow your class-rules.
No ramboing (No one is allowed to attack a unit on his own, you need to attack as unit [3+ men]).
Officers are not allowed to pick up rifles/muskets.
Only riflemen are allowed to pick up rifles.
No musketoons.
Every signed up/registered unit can spawn with to medics (=sergeants/ensings/flag bearer/...).
Artillery may not spawn ensings (the sappers have the scalpel).
Only two officers are allowed for each unit (except artillery).
Only choose ingame classes suitable for the registered/signed up class.
(for example, do not choose guards ingame, if you signed up as line).
There are either riflemen or Light Infantry on each side, you have to choose which class you are playing. Only one spot for both classes per side.
No ‘officer aim’ (You are not allowed to aim or shoot at officers).
If the Administration orders an ‘allcharge’, no one is allowed to shoot. Counteractions are punished.
There will be one medic per team. The medic needs to be chosen from the artillery unit and needs to stay there during the hole LB.


Scripts

Bleeding script
Bleeding script
If one of you is hurt, he begins to bleed and slowly bleed to death if not healed.Your sergeants/ensigns will be, next to their flag function, medics. They spawn with a scalpel, with that they can (with a hit on the wounded) heal the wound and stop the bleeding. The scalpel is dropped, when the player dies, even if he holds something else in his hands (same mechanics like the ramrod).
[close]

Grenadier script
Grenadier script
Registered grenadiers spawn with a grenade in play (except officers). This grenade can be thrown, but you have to be in a formation.
When hitting the ground, they start to fizzle and smoking. After 1-3 seconds the grenades explode. The maximal  damage in the center of the explosion will be 50%.
The grenade has a 5% chance of exploding in the hand of the thrower (only hits the thrower, reduced damage, thrower will not die, but will start to bleed).
Grenades cannot be picked up. So every grenadier has only one throw each round. The grenade is only effective in a throwing-range of 40 metres (if you throw it too far, it will not explode)
The grenades are not too strong, you can run away from them when they are on the ground, so in the end it is a tactical element, to spread the enemies formation and causing chaos before the charge.
[close]


Carcass ammunition for artillery
Carcass ammunition
Artillery will get another kind of ammunition - Carcass ammunition. Exploding a few metres above the ground, it will spread fire to the ground. The fire lasts a bit on the ground and everyone will suffer constantly an health malus, while standing in the fire. The carcass-ammunition will fly like shot by a howitzer (even when shot by a cannon).
[close]


Several scripts to enforce the rules
several scripts
Automatic slay for ‘officer aim’(= ‘officer aim’) (algorithm will check for real ‘officer aim’)
Several class limits enforced
Script blocks the players from picking the wrong weapons from the ground
Planks are deactivated
[close]

Special rules for some classes
[Light Infantry] May crouch.
[Light Infantry] May use two men spacing in their line.
[Light Infantry] May not shooting in charge.
[Light Infantry] Is not allowed to spread out and fire alone, must be in line when shooting.
[Light Infantry] No shooting out of formation (Needs to shoot in line).
[Light Infantry] May not officer aim.
[Cavalry] Dragoons and officers are allowed to fire from horseback (when standing in formation).
[Cavalry] If 3 or less, cavalry must dismount and join another unit.
[Cavalry] Dismounted cavalry (if enough to form a own unit) must follow the rules of the Light Infantry.
[Cavalry] May not ‘officer aim’.
[Riflemen] May not spawn/use a bayonet.
[Riflemen] May fire in charge.
[Riflemen] May reload in charge.
[Riflemen] May have 5 men spacing in their formation.
[Riflemen] May crouch.
[Riflemen] May not ‘officer aim’.
[Riflemen] Joining another unit, riflemen must follow their rules.
[Grenadiers] Needs to play as guard-infantry.
[Grenadiers] If there are not enough line, you maybe will play infantry (the administration will you tell it before the event starts).
[Grenadiers] May not shoot in charge or throw their grenades
[Grenadiers] May not crouch.
[Grenadiers] May not mix your line up with other classes.
[Grenadiers] No shooting out of formation or throwing grenades out of formations.
[Grenadiers] No ‘officer aim’.
[Artillery] May bring one (1) sapper.
[Artillery] Sappers are not allowed to use bugs.
[Artillery] Is allowed to take 2 cannons (no howitzer)
[Artillery] Artillery-guard need to select the 'Arty-Guard'- unit, otherwise their do not count as artillery-guard.
[Artillery] Artillery-guard may fight as skirmishers near the cannons/ position of artillery (may fire in charge/reload in charge)
[Artillery] Artillery-guard is not allowed to ‘officer aim’.
[Artillery] May not intentionally ‘officer aim’.
[Artillery] Moving away from the artillery position, you need to form a line and follow their rules.

Unit sizes

Line Infantry:    3-30
Light Infantry:    3-15
Grenadiers: 3-10
Artillery:    1-15
Cavalry:    3-20
Riflemen:   3-12
(If you have more than 12 men, you must follow the rules of the Light Infantry. So you can bring 15 men, but then you are not allowed to fire in charge and reload in charge.)

Important

We meet at 17:30 UTC on our teamspeak. You will always be asked, if you read the rules and also passed them on to your men. Missing the meeting does not exempt you from to confirm the reading and passing of the rules, you automatically do it by attending the event. Rulebreakings may be punished without warnings and regiments might gather strikes, which might lead to a ban from the event, if you gather too many. The event starts exactly at 20:00-21:00 UTC+2 (18:00 UTC/20:00-21:00 German Time). If you, or your men come too late, you might miss the first round.


Teamspeak: 2lr.linebattle.org

13
Regiment Name: 55º Reggimento Dragoni Piemontesi
Steam Contact 55º | Victor ✵[PG2]
Preferred Faction: doesn't matter
Class: Line
Expected Attendance: 7-15
Permanent, or only once?: Perma
You know the rules and promise to pass them on to your men: Yes, I promise.
Accepted

14
Regiment Name: 54th King Scotish Force
Steam Contact https://steamcommunity.com/profiles/76561198210943715
Preferred Faction: United Kingdom
Class: Artillery
Expected Attendance: 5-8
Permanent, or only once?: Once
You know the rules and promise to pass them on to your men: Yes
For Next Week
Declined, there is no slot for artillery at the moment, only infantry slots are open.

15
Regiment Name: 1st Royal Horse Artillery
Steam Contact https://steamcommunity.com/id/MichaelFish/
Preferred Faction: Any
Class: Artillery
Expected Attendance: 6-10
Permanent, or only once?: Once
You know the rules and promise to pass them on to your men: I do
Declined, there is no slot for artillery at the moment, only infantry slots are open.

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