several scripts
Automatic slay for ‘officer aim’(= ‘officer aim’) (algorithm will check for real ‘officer aim’)
Several class limits enforced
Script blocks the players from picking the wrong weapons from the ground
Planks are deactivated
Special rules for some classes
[Light Infantry] May crouch.
[Light Infantry] May use two men spacing in their line.
[Light Infantry] May not shooting in charge.
[Light Infantry] Is not allowed to spread out and fire alone, must be in line when shooting.
[Light Infantry] No shooting out of formation (Needs to shoot in line).
[Light Infantry] May not officer aim.
[Cavalry] Dragoons and officers are allowed to fire from horseback (when standing in formation).
[Cavalry] If 3 or less, cavalry must dismount and join another unit.
[Cavalry] Dismounted cavalry (if enough to form a own unit) must follow the rules of the Light Infantry.
[Cavalry] May not ‘officer aim’.
[Riflemen] May not spawn/use a bayonet.
[Riflemen] May fire in charge.
[Riflemen] May reload in charge.
[Riflemen] May have 5 men spacing in their formation.
[Riflemen] May crouch.
[Riflemen] May not ‘officer aim’.
[Riflemen] Joining another unit, riflemen must follow their rules.
[Grenadiers] Needs to play as guard-infantry.
[Grenadiers] If there are not enough line, you maybe will play infantry (the administration will you tell it before the event starts).
[Grenadiers] May not shoot in charge or throw their grenades
[Grenadiers] May not crouch.
[Grenadiers] May not mix your line up with other classes.
[Grenadiers] No shooting out of formation or throwing grenades out of formations.
[Grenadiers] No ‘officer aim’.
[Artillery] May bring one (1) sapper.
[Artillery] Sappers are not allowed to use bugs.
[Artillery] Is allowed to take 2 cannons (no howitzer)
[Artillery] Artillery-guard need to select the 'Arty-Guard'- unit, otherwise their do not count as artillery-guard.
[Artillery] Artillery-guard may fight as skirmishers near the cannons/ position of artillery (may fire in charge/reload in charge)
[Artillery] Artillery-guard is not allowed to ‘officer aim’.
[Artillery] May not intentionally ‘officer aim’.
[Artillery] Moving away from the artillery position, you need to form a line and follow their rules.
Unit sizes
Line Infantry: 3-30
Light Infantry: 3-15
Grenadiers: 3-10
Artillery: 1-15
Cavalry: 3-20
Riflemen: 3-12
(If you have more than 12 men, you must follow the rules of the Light Infantry. So you can bring 15 men, but then you are not allowed to fire in charge and reload in charge.)
Important
We meet at 17:30 UTC on our teamspeak. You will always be asked, if you read the rules and also passed them on to your men. Missing the meeting does not exempt you from to confirm the reading and passing of the rules, you automatically do it by attending the event. Rulebreakings may be punished without warnings and regiments might gather strikes, which might lead to a ban from the event, if you gather too many. The event starts exactly at 20:00-21:00 UTC+2 (18:00 UTC/20:00-21:00 German Time). If you, or your men come too late, you might miss the first round. Teamspeak: 2lr.linebattle.org