Welcome to the Tuesday event of the 2. Leibregiment
General Rules
Rulebraking will be punished with slays/kicks/bans (no warning).
[‘Officer aim’ means shooting officers].
No hostility/offending with/against the administration.
Names and clantags that directly or indirectly refer to National Socialism are prohibited. Offensive names must be changed immediately upon request by the admin.
Every officer is responsible for his own men.
Officers are not allowed to fire in charge.
Officers are not allowed to leave their unit (15 men spacing max).
Make sure you have read the rules carefully and have passed them on to your men.
One contact needs to stay on our teamspeak during the event takes place.
Only officers are allowed to use the global chat ('All-Chat').
We want you to use the chat only for necessary stuff (The need is at the discretion of the administration).
No discussion about the interpretation of the rules during the event. Officers can talk to us after the event.
No spam/flame at the event.
If you have less than 3 men, you have to join another unit but you still have to follow your class rules.
No ramboing (No one is allowed to attack a unit on his own, you need to attack as a unit [3+ men]).
Only riflemen are allowed to pick up rifles.
Every signed up/registered unit can spawn with two medics (=sergeants/ensigns/flag bearer/...).
Artillery may not spawn ensigns (the sappers have the scalpel).
Only two officers are allowed for each unit (except artillery).
Only choose ingame classes suitable for the registered/signed up class.
(For example, do not choose guards ingame, if you signed up as line).
There are either riflemen or Light Infantry on each side. You have to choose which class you are playing. Only one spot for both classes per side.
No ‘officer aim’! (You are not allowed to aim or shoot at officers). If the officers are fighting with any weapon (as well shooting with their pistol) they are not longer protected and can be killed by shooting.
If the administration orders an ‘allcharge’, no one is allowed to shoot. Counteractions will be punished.
The OA rule also applies to a cavalry officer's mount, should a cavalry officer's horse be shot during the linebattle, he may request a slay+revive to respawn mounted.
Special rules for some classes[Light Infantry] May crouch.
[Light Infantry] May use two men spacing in their line.
[Light Infantry] May not shoot in charge.
[Light Infantry] Is not allowed to spread out and fire alone, must be in line when shooting.
[Light Infantry] No shooting out of formation. (Needs to shoot in line).
[Light Infantry] May not 'officer aim'.
[Cavalry] Dragoons and officers are allowed to fire from horseback (when standing in formation).
[Cavalry] If less than 3 men, cavalry must dismount and join another unit.
[Cavalry] Dismounted cavalry (if enough to form a own unit) must follow the rules of the Light Infantry.
[Cavalry] May not ‘officer aim’.
[Cavalry] Officers may shoot with their pistol just before their unit is charging. They, of course, may not fire in charge.
[Riflemen] May not spawn with or loot bayoneted weapons.
[Riflemen] May fire in charge (except in 'allcharge').
[Riflemen] May have 5 men spacing in their formation.
[Riflemen] May crouch.
[Riflemen] May not ‘officer aim’.
[Riflemen] If they are less than 3 men, they'll have to join the artillery, but they'll keep their special rules.
[Artillery] May bring one (1) sapper. may only place 2 earthworks per cannon. May only place 1 set of sandbags per canon.
[Artillery] Sappers are not allowed to use bugs and to use expolde crates.
[Artillery] Is allowed to exchange one of their cannons with a howitzer.
[Artillery] May not intentionally ‘officer aim’.
[Artillery] Moving away from the artillery position, you need to form a line and follow the rules of Line Infantry.
[Artillery] Artillery-officers are not protected from officer aim.
[Artillery Guard] "Arty Guards" need to selecht the "Artillery Guard" unit in order to benefit from the following rules.
[Artillery Guard] Artillery-guard is not allowed to ‘officer aim’.
[Artillery Guard] May Fire in Charge (FiC) but may not Reload in Charge(RiC), unless they are taking cover in their "defence facility".
[Artillery Guard] The defence facility is the Anti-cavalry square and it is not allowed to incorporate the entire artillery position.
[Artillery Guard] Must follow the rules of Light Infantry near the cannon, when not standing in their defence facility.
[Artillery Guard] When not firing, no formation is required.
[Artillery Guard] If Arty Guards leave their artillery position, they must follow the rules for line infantry.
Unit sizes
Line Infantry: 3-30
Light Infantry: 3-15
Artillery: 1-15
Cavalry: 3-15
Riflemen: 3-12
(If you have more than 12 men you must follow the rules of the Light Infantry. So you can bring 15 men, but then you are not allowed to fire in charge and reload in charge.)
Important
We meet at 17:30 UTC (18:30 British Time; 19:30 UTC+2; 19:30 German Time) on our teamspeak. You will always be asked if you have read the rules and also passed them on to your men. Missing the meeting does not exempt you from confirming the rules. You automatically do it by attending the event. Rulebreakings may be punished without warnings and regiments might gather strikes which might lead to a ban from the event, if you gather too many. The event starts exactly at 18:15 UTC (20:15 UTC+2; 20:15 German Time; 19:15 UTC+1/British Time). If you or your men come too late you might miss the first round.
Tuesday-Event Sign-Up
[u]Sign up for Tuesday[/u]
[b]Regiment-Name[/b]:
[b]Steam-contact[/b]:
[b]Class[/b]:
[b]Expected attendance[/b]:
[b]Permanent?[/b]:
[b]You know the rules and promise to pass them to your men[/b]: