Whats the planned multiplayer scale?
100 vs 100?
Never mind I found it
Define “huge multiplayer battles”?
We have created our own new and original network engine using the latest technology, and we are using it in combination with the latest Unity game engine. This means we have what we think is very probably the most efficient multiplayer support ever seen. This means our game will be able to support over 500 players battling on 5 X 5 KM maps. Five hundred is our pre-alpha number, and is what we aim our game will support at the very least, really the number is dictated by what a server can handle and we will try to push it as high as possible.
mount & musket was 250 player servers... NW was planned to be 300 players but was released to be 200..
I would be pleasantly surprised of they released BCoF with 400 players with the servers running without crazy lag.