Author Topic: Have a question about Modding? Ask Here!  (Read 314595 times)

0 Members and 1 Guest are viewing this topic.

Offline Grozni

  • Second Lieutenant
  • *
  • Posts: 308
    • View Profile
  • Nick: RRA_10thRH_SoH_Grozni
  • Side: Neutral
Re: Have a question about Modding? Ask Here!
« Reply #855 on: August 28, 2014, 08:42:32 pm »
This is obviously due to limitations in warband engine. It seems, since hair color is dynamic (editable via hair color slider), it only supports one hair material on ONE mesh.
So, no, you can't combine two meshes to get hair object. End of story.

You'll just have to export both hairs into 3d modeling program and combine them manually into one mesh that uses one material, then reimport.
« Last Edit: August 28, 2014, 08:45:19 pm by Grozni »

Offline Frederik

  • Donator
  • **
  • Posts: 1306
  • Never forget 03.09.2015 #freeturin
    • View Profile
  • Side: Neutral
Re: Have a question about Modding? Ask Here!
« Reply #856 on: August 28, 2014, 08:48:12 pm »
When they use the same material, you can simply select both, rightklick and choose Combine meshes.
ich will dich für android
He's a well-known nationalist with no respect for actual history or historians.
For a second I thought you were talking about me. :3

Offline Grozni

  • Second Lieutenant
  • *
  • Posts: 308
    • View Profile
  • Nick: RRA_10thRH_SoH_Grozni
  • Side: Neutral
Re: Have a question about Modding? Ask Here!
« Reply #857 on: August 28, 2014, 08:57:27 pm »
When they use the same material, you can simply select both, rightklick and choose Combine meshes.
Yea this may work, unless that is what he tried to do first (before we suggested enumeration technique to combine them rather than whatever he tried before that).

Offline Penn

  • Lieutenant Colonel
  • *
  • Posts: 1839
  • If music be the food of love, play on.
    • View Profile
  • Side: Neutral
Re: Have a question about Modding? Ask Here!
« Reply #858 on: August 28, 2014, 09:04:26 pm »
This is obviously due to limitations in warband engine. It seems, since hair color is dynamic (editable via hair color slider), it only supports one hair material on ONE mesh.
So, no, you can't combine two meshes to get hair object. End of story.

You'll just have to export both hairs into 3d modeling program and combine them manually into one mesh that uses one material, then reimport.

Have tried making it into one mesh using a 3d program, didn't help either. But I might be doing it wrong
Penn and shitz

Offline Penn

  • Lieutenant Colonel
  • *
  • Posts: 1839
  • If music be the food of love, play on.
    • View Profile
  • Side: Neutral
Re: Have a question about Modding? Ask Here!
« Reply #859 on: August 29, 2014, 12:50:53 am »
Okay, I made it work now. It was just so darn simple I didn't think of it.

Spoiler
[close]

Sorry for the double post again :s
Penn and shitz

Offline BNS Marko

  • First Lieutenant
  • *
  • Posts: 232
    • View Profile
    • Bear Force 2
  • Nick: BNS Marko
  • Side: Neutral
Re: Have a question about Modding? Ask Here!
« Reply #860 on: August 29, 2014, 09:50:16 am »
The mesh combining with mesh, mesh.1 is used for meshes using different materials anyway, glad you made it finally work.

Offline Gewehr98

  • Sergeant
  • *
  • Posts: 92
    • View Profile
  • Nick: 87th_Foot_L/Cpl_Alexander
  • Side: Neutral
Re: Have a question about Modding? Ask Here!
« Reply #861 on: August 31, 2014, 06:03:50 am »
Which infantry coats (if any) lack the tails that go down past the wearer's ass? I am tinkering with making a barracks coat that my British regiment can wear during training sessions and if there is a coat i can just re-skin instead of cutting the tail off the UK coats that would save me a lot of time.

Offline Frederik

  • Donator
  • **
  • Posts: 1306
  • Never forget 03.09.2015 #freeturin
    • View Profile
  • Side: Neutral
Re: Have a question about Modding? Ask Here!
« Reply #862 on: August 31, 2014, 01:30:44 pm »
Which infantry coats (if any) lack the tails that go down past the wearer's ass? I am tinkering with making a barracks coat that my British regiment can wear during training sessions and if there is a coat i can just re-skin instead of cutting the tail off the UK coats that would save me a lot of time.
Prussian Reserve Infantry.
ich will dich für android
He's a well-known nationalist with no respect for actual history or historians.
For a second I thought you were talking about me. :3

Offline SamTheZamER

  • Second Lieutenant
  • *
  • Posts: 804
  • Light Brigade Lunatic
    • View Profile
  • Nick: SamTheZamER
  • Side: Union
Re: Have a question about Modding? Ask Here!
« Reply #863 on: September 07, 2014, 04:18:28 am »
As you can see I attempted to change the 84e jacket to something else but the 45e changed along with it. Is it possible to have just the 84e jacket yellow and the 45e not?

Spoiler
Spoiler
[close]
[close]

Offline Penn

  • Lieutenant Colonel
  • *
  • Posts: 1839
  • If music be the food of love, play on.
    • View Profile
  • Side: Neutral
Re: Have a question about Modding? Ask Here!
« Reply #864 on: September 07, 2014, 04:20:48 am »
As you can see I attempted to change the 84e jacket to something else but the 45e changed along with it. Is it possible to have just the 84e jacket yellow and the 45e not?

Spoiler
Spoiler
[close]
[close]
It is possible yes, with the help of OpenBRF.
Penn and shitz

Offline SamTheZamER

  • Second Lieutenant
  • *
  • Posts: 804
  • Light Brigade Lunatic
    • View Profile
  • Nick: SamTheZamER
  • Side: Union
Re: Have a question about Modding? Ask Here!
« Reply #865 on: September 07, 2014, 04:38:23 am »
I got OpenBRF and have used it to change meshes around to other units, but I'm still not sure how to change the textures that are coded for the meshes to receive, Such as how to have just the 84e receive the yellow jacket and have the 45e receive the origanel  blue jacket

Offline Penn

  • Lieutenant Colonel
  • *
  • Posts: 1839
  • If music be the food of love, play on.
    • View Profile
  • Side: Neutral
Re: Have a question about Modding? Ask Here!
« Reply #866 on: September 07, 2014, 04:41:24 am »
Add me to Steam and I'll guide you through it [52nd] Penn




Edit: Had to go, so I made you this. Hope it makes things clearer.

First of all, copy the texture and rename the new one fr_grenadier1 (this is the one we'll be modding with photoshop or what ever).

Then follow these steps:
Spoiler
[close]
Spoiler
[close]
Spoiler
[close]
Spoiler
[close]

Save, and then hit (back). You should now be back at the meshes:
Spoiler
[close]

Save, and that should be it
« Last Edit: September 07, 2014, 07:37:10 am by Penn »
Penn and shitz

Offline SamTheZamER

  • Second Lieutenant
  • *
  • Posts: 804
  • Light Brigade Lunatic
    • View Profile
  • Nick: SamTheZamER
  • Side: Union
Re: Have a question about Modding? Ask Here!
« Reply #867 on: September 07, 2014, 05:38:06 am »
Thanks Penn, I couldn't have ask for more

Offline Gewehr98

  • Sergeant
  • *
  • Posts: 92
    • View Profile
  • Nick: 87th_Foot_L/Cpl_Alexander
  • Side: Neutral
Re: Have a question about Modding? Ask Here!
« Reply #868 on: September 08, 2014, 06:14:25 am »
What all is attached to the UK sapper? I know there's a sergeant jacket, but is the apron part of the jacket or does it go in the slot where the infantry ranker's backpack+kit goes?

Offline Penn

  • Lieutenant Colonel
  • *
  • Posts: 1839
  • If music be the food of love, play on.
    • View Profile
  • Side: Neutral
Re: Have a question about Modding? Ask Here!
« Reply #869 on: September 08, 2014, 10:08:09 am »
What all is attached to the UK sapper? I know there's a sergeant jacket, but is the apron part of the jacket or does it go in the slot where the infantry ranker's backpack+kit goes?

British_sappeur_pants is made from the 'gb_95th_pants_grey' (This is the pants)
British_sappeur_pants1 is made from 'Sappeur' (This is the apron)
British_sappeur_pants2 is made from 'gb_95th_ranker' (this is the belt)

Spoiler
[close]
Penn and shitz