Hi all, in my Crimean war mod there will be obviously many fortifications made of gabions and sandbags, so I'm facing a problem now - if these gabions will be made separately, there will be way too many polygons, so it will sinificantly decrease FPS even on good PC.
I made my own gabions, with 8 (instead of 12 like in NW) sides, and 1/3 gabions for lower rows, but still there will be too many polygons, I think (ca. 25 polygons per gabion, and I'll need hundreds of them). Also, these walls of gabions in 2-3 rows high can be made as couple polygons and gabions can be drawn on them, but I think it will be very poor image.
How many vertices and polygons can be in building, so it will not burn player's PC?
If there were already such fortifications in some mod, how is that problem solved there?
Plus, at least front gabions of gun positions must be destroyable, so another question is - how many destroyable objects can be on the map, so it will be good for performance? In Unreal engine each destroyable object is an agent, is it so in NW too?
P.S. Merry Christmas everybody:)