Author Topic: Mount & Blade II: Bannerlord  (Read 64784 times)

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Offline Frittentime

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Re: Mount & Blade II: Bannerlord
« Reply #420 on: August 17, 2016, 04:40:05 pm »
guys i never played sp never LOL

Offline John Price

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Re: Mount & Blade II: Bannerlord
« Reply #421 on: August 17, 2016, 04:41:10 pm »
Dont bother unless you played it back then, its really shit
Knightmare is from Albania, no?
Sorry, I can't accept this team.

AeroNinja

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Re: Mount & Blade II: Bannerlord
« Reply #422 on: August 17, 2016, 04:48:20 pm »
I must admit when you have seen these amazing battles of Bannerlord. Yeah, then it really sucks. xd

Offline Toffee

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Re: Mount & Blade II: Bannerlord
« Reply #423 on: August 17, 2016, 05:06:20 pm »
The nostalgia is so good when you jump back into the game but after playing games like eu4 the diplomacy feels very lacklustre even with the diplomacy mod.

And we should all start playing Guild wars 2. It's f2p now apparently

Offline Furrnox

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Re: Mount & Blade II: Bannerlord
« Reply #424 on: August 17, 2016, 06:54:29 pm »
What I want to know is can the defenders catapults destroy the attackers siege towers etc?

Offline Nipplestockings

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Re: Mount & Blade II: Bannerlord
« Reply #425 on: August 17, 2016, 06:59:02 pm »
I wish the infantry wouldn't swarm like that. It's the exact same problem Warband had in singleplayer. Just annoying, but the rest of the video looks very cool.

AeroNinja

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Re: Mount & Blade II: Bannerlord
« Reply #426 on: August 17, 2016, 07:02:58 pm »
I wish the infantry wouldn't swarm like that. It's the exact same problem Warband had in singleplayer. Just annoying, but the rest of the video looks very cool.
True

And I think you can destroy enemy equipment just like you can damage buildings. I think.

Offline The Mighty McLovin

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Re: Mount & Blade II: Bannerlord
« Reply #427 on: August 17, 2016, 09:36:37 pm »
I think that the hair should move in the wind - it has already been achieved on an old engine in Viking Conquest, so I don't see why it cannot be achieved on a new engine. I think that bows have been made more powerful (although you cannot tell if they have been made more powerful or if it is simply cheats, which have been used on streams before) as well as them moving more quickly which is better, for me at least.

Offline Toffee

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Re: Mount & Blade II: Bannerlord
« Reply #428 on: August 17, 2016, 10:30:57 pm »
What I want to know is can the defenders catapults destroy the attackers siege towers etc?

An extract from one of the developer blogs if this helps:
Spoiler
One of the major reveals in the siege gameplay is destruction. To lay it completely bare, the following are destructible: Any and all siege weapons and siege engines, all of the merlons (those battlements along the tops of the walls) and the two gates in the gatehouse. Additionally, it is possible to create a full breach in the walls, allowing for your soldiers to pass over on foot, and restricting the mobility of the defenders, who can no longer traverse that section; this is only possible on the overland map, our reasoning being that it should only be possible with a time investment, and to place emphasis on the battle itself being an assault on the walls, rather a time to sit back and bombard. There is a fleshed out bombardment phase on the overland map, during which, the siege weapons you construct will exchange fire back and forth with the defenders', resulting in casualties, as well as damage to the siege equipment and walls.

Destruction is enhanced by the inclusion of fire damage. With some extra investment, it is possible to construct mangonel and ballista that shoot flaming arrows or burning jars of oil. Fire is a type of damage, just like Cut and Piece in the previous games, which is effective against wooden siege equipment, troops and horses. Jars of oil also have an area of effect when they collide, making them particularly lethal in clustered choke-points, such as the murder holes.
[close]

Offline Edwin

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Re: Mount & Blade II: Bannerlord
« Reply #429 on: August 17, 2016, 10:56:19 pm »
What's with the MTV commentator... drives me crazy

Offline Audiate

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Re: Mount & Blade II: Bannerlord
« Reply #430 on: August 18, 2016, 12:44:05 am »
I wish the infantry wouldn't swarm like that. It's the exact same problem Warband had in singleplayer. Just annoying, but the rest of the video looks very cool.

It's not nearly as bad as Warband, what are you talking about lol?

In Warband, every single soldier went along the exact path that would be quickest for them. Now, each soldier seems to better understand where they are and where their unit is and where both of those things needs to go. It's way better than it used to be--it's not perfect, but it's WAY better.

Offline Nipplestockings

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Re: Mount & Blade II: Bannerlord
« Reply #431 on: August 18, 2016, 01:06:12 am »
I'm just saying I can still see it, which is a bit disappointing considering how long it's been. That aside, I think it looks sweet. I have high hopes for Bannerlord, not trying to trash the game as a whole.

Offline Audiate

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Re: Mount & Blade II: Bannerlord
« Reply #432 on: August 18, 2016, 06:04:54 am »
just sayin cuz u were hammerin at that like it was actually a problem that was there

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Re: Mount & Blade II: Bannerlord
« Reply #433 on: August 18, 2016, 11:24:22 am »
seems they do another stream

https://www.twitch.tv/gamestarde

Offline The Mighty McLovin

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Re: Mount & Blade II: Bannerlord
« Reply #434 on: October 19, 2016, 07:09:35 pm »
So Bannerlord has been added to steam. hype..