Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Modifications => In Development => Topic started by: HWM_Sharpe on November 18, 2012, 03:53:02 am

Title: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: HWM_Sharpe on November 18, 2012, 03:53:02 am


(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1089.photobucket.com%2Falbums%2Fi356%2FAtomicB01%2Fmkwary_zpsd14a1902.png&hash=1a9675ddfe251868a5f2294aa4907c12e42a688a)


This is the official announcement of the mod “High Water Mark” which is an American Civil War mod focusing on mid 1863. We will have several units in each theater of war but are currently focusing on the eastern theater around July 1863. All of the uniforms will be historicly accurate to Mid 1863. I am currently getting all of out skins and work ready for this forum page so please check back regularly for updates. We hope to have a alpha release ready for all of you to have fun with so I ask you to please keep in mind that this is the first time many of us have made a mod and we are doing out best to make the best thing possible for you.


Classes:

Union Troops
Infantry
•69th New York Company K Zouaves
•6th Wisconsin Company I
•20th Maine Company B
•1st United States Sharpshooters
•1st Minnesota Volunteer Infantry Company D
•150th Pennsylvania Infantry Company C
[close]
Artillery
•4th US Artillery Cushings Battery
•1st Ohio Light Artillery
[close]
Cavalry
•1st US Dragoons Company E
•1st New Jersey Cavalry Company H
•7th Michigan Cavalry Company K
•6th Ohio Cavalry Company B
•8th Illinois Company E
[close]
Specialists
•50th New York Engineers Company A
•Maj. Gen. Hancock
[close]

Confederate Troops
Infantry
•57th Virginia Infantry Company A
•Maryland Zouaves
•33rd Virginia Company E
•5th Texas Company D
•13th North Carolina Company I
•1st South Carolina Rifles Company H
[close]
Artillery
•Washington Artillery Company 1
•Lees Light Artillery
[close]
Cavalry
•Hamptons Legion
•Mosbys raiders
•2nd Virginia Cavalry Company C
•39th Virginia Cavalry Battalion Company G
•13th Virginia Cavalry Company B
[close]
Specialists
•Army of Northern Virginia Engineers
•Gen. Robert E. Lee
[close]


Team & Credits


Coder-Durso
Head Researcher-Sharpe
Head modeler- Rosas
Head modder and mapper-Hall
Gun Texture- Lewis Gilmore
Research and Development- Vicnaire
Map Guru and Texturer- Baz
Gun and Uniform Texturer- Ikhoppa

** Special thanks to Xeroth for his header and everyone who has made signatures for us. **



Screen Shots:

** We will show the skins as we get them done and will release why we decided on these units. We will let you know as soon as we have a date for a alpharelease. **

Uniforms
69th New York Infantry "Irish Zouaves"
Spoiler
Private
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi48.tinypic.com%2Fmbhbmg.jpg&hash=a877cb08fa33fa1c703ed821430e5eae433a2db1)
Corporal
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi49.tinypic.com%2F28irudu.jpg&hash=8934016f089d8b5347dc8d310f3e9d3843a7692e)
Sergeant
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi48.tinypic.com%2F2zi5x7a.jpg&hash=d28021004e95e4e06d78d09b77cb0e0a8e3864e8)
Jr. Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi45.tinypic.com%2F1076ut3.jpg&hash=e6f8f3e3bf9751a1487a1de829c48f0238a49118)
Sr. Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi50.tinypic.com%2F35l6r7a.jpg&hash=c54e4fc7f45012dd7d84b9f044f880e06882e7f2)
[close]
6th Wisconsin Infantry
Spoiler
Private
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi49.tinypic.com%2F2a9bt78.jpg&hash=c7c9f2f84ac066797081b34f01100523ff727b77)
Sergeant
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi50.tinypic.com%2Fioexok.jpg&hash=c339a3b5b54f847a37c30a9417ffa8f2ab016ecc)
Sr. Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi48.tinypic.com%2F15gdxt.jpg&hash=61b66f777a2fdd34a82def1ad9372e1fceaf84e6)
[close]
Maryland Zouaves
Spoiler
Ranker
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi41.tinypic.com%2F2ikf5l0.jpg&hash=1679b28a04d1a3f0ec4f47fda06120326684c97c)
[close]
Nco
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi43.tinypic.com%2Fdeu42c.jpg&hash=714193efe5998ddde3bf1ed078444b573ec9e2e6)
[close]
Officer
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi39.tinypic.com%2Fnns088.jpg&hash=6e48316ab082fafd929acdcfe1b9e3697f6dfc4b)
[close]
[close]
1st USSS
Spoiler
Officer
Spoiler
(https://i.imgur.com/DIZduf3.png)
[close]
Spoiler
(https://i.imgur.com/JxHWEWE.png)
[close]
Ranker/NCO
Spoiler
(https://i.imgur.com/nh5kQWi.png)
[close]
Spoiler
(https://i.imgur.com/GZEopXg.png)
[close]
Musician
Spoiler
(https://i.imgur.com/QlAE7Dl.png)
[close]
[close]
39th Virginia Cavalry battalion "Lees bodyguards"
Spoiler
Ranker
Spoiler
(https://i.imgur.com/qGMJhn3.png)
[close]
NCO
Spoiler
(https://i.imgur.com/UzKS9oe.png)
[close]
Officer
Spoiler
(https://i.imgur.com/G3TyJjA.png)
[close]
[close]
1st Us Dragoons
Spoiler
Ranker
Spoiler
(https://i.imgur.com/ekfHJQR.png)
[close]
Musician
Spoiler
(https://i.imgur.com/DMQjNjr.png)
[close]
Officer
Spoiler
(https://i.imgur.com/21GSYC7.png)
[close]
[close]
1st South Carolina rifles
Spoiler
Officer
Spoiler
(https://i.imgur.com/gwfnmLI.png)
[close]
Spoiler
(https://i.imgur.com/L9tfv1a.png)
[close]
NCO/Ranker
Spoiler
(https://i.imgur.com/H419xMH.png)
[close]
Spoiler
(https://i.imgur.com/DzANPyg.png)
[close]
[close]
13th North Carolina Infantry
Spoiler
Ranker
Spoiler
(https://i.imgur.com/XPRCSUD.png)
[close]
NCO
Spoiler
(https://i.imgur.com/PRO97mr.png)
[close]
Officer
Spoiler
(https://i.imgur.com/Sh71kaB.png)
[close]
[close]
Weapons
Officer Sword
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F1368%2Fswordo.png&hash=afb433c830deced309d52a66bef6a5fe1b5e7263)
Colt Army
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F8333%2Fcolt2.png&hash=c74dcdae5c99729bc0bdc155a5833a27c5d9aba4)
Colt Springfield
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg202%2F5411%2Fspringfield.png&hash=ac57e67807fc4297dda6d9327595a8fb643549f3)
Enfield
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F6955%2Fenfield.png&hash=14de42c9402b78be14a0985e8b98c9259882b859)
[close]
Other
6th Wisconsin Infantry Flag
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi49.tinypic.com%2F2w5vurm.jpg&hash=ede9f79b587e41700e5ed35ab21bdaded5550db7)
[close]


Signatures:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1089.photobucket.com%2Falbums%2Fi356%2FAtomicB01%2Famerican-civil-war.jpg&hash=9e64b9284fcd19cb75add900087b35a297b7ea2e)
Code
[url=http://forums.taleworlds.com/index.php/topic,238591.0.html]
[IMG]http://i1089.photobucket.com/albums/i356/AtomicB01/american-civil-war.jpg[/IMG][/url]
[close]


[close]
Title: Re: High Water Mark American Civil War Mod
Post by: Matthew on November 18, 2012, 04:02:40 am
Nice your sword texture looks good, also are you planning any interesting features i don't want to immediatly say is this going to be like North and South but will repeaters or navy battles play a part?
Title: Re: High Water Mark American Civil War Mod
Post by: HWM_Sharpe on November 18, 2012, 04:07:31 am
Nice your sword texture looks good, also are you planning any interesting features i don't want to immediatly say is this going to be like North and South but will repeaters or navy battles play a part?
That is a excellent question. As far as the repeaters go we are currently working on trying to find a way to balance since some of the 7th Mich. will have spencers and some engineer officers will get Henrys. As far as the naval battle is. Right now we are focusing on Gettysburg but once we finish that battle we may attempt to do naval combat. As far as differences with N&S we will have historically accurate weapons for that regiment and uniforms cosmeticly and will be balanced as best as we possibly can be. We are striving for historical accuracy while trying to not sacrifice balance.
Title: Re: High Water Mark American Civil War Mod
Post by: HWMHall on November 18, 2012, 04:36:57 am
We are endevouring to persevere in our labours of this glorious time period which we are trying to create.  We will continue our journey to obtain our goals in the free time we have each day. Thank you for you support and understanding.

HWMHall
Mod Lead
Title: Re: High Water Mark American Civil War Mod
Post by: Xeroth on November 18, 2012, 05:56:14 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1089.photobucket.com%2Falbums%2Fi356%2FAtomicB01%2Famerican-civil-war.jpg&hash=9e64b9284fcd19cb75add900087b35a297b7ea2e) (http://forums.taleworlds.com/index.php/topic,238591.0.html)

Code
[url=http://forums.taleworlds.com/index.php/topic,238591.0.html][IMG]http://i1089.photobucket.com/albums/i356/AtomicB01/american-civil-war.jpg[/IMG][/url]

Community signature I made for the mod.
Simply copy the code given and paste it in the signature tab.
Title: Re: High Water Mark American Civil War Mod
Post by: HWMHall on November 18, 2012, 08:25:07 am
Reminds me of a BCoF Sig.  ;) Thank you sir. ;D
Title: Re: High Water Mark American Civil War Mod
Post by: potus on November 18, 2012, 10:24:20 pm
Looking forward to it ;)
Title: Re: High Water Mark American Civil War Mod
Post by: Cherry on November 18, 2012, 10:24:39 pm
Looks tasty, im looking forward to pistol cowboy
Title: Re: High Water Mark American Civil War Mod
Post by: Xanderman on November 19, 2012, 05:46:29 pm
Nice your sword texture looks good, also are you planning any interesting features i don't want to immediatly say is this going to be like North and South but will repeaters or navy battles play a part?
That is a excellent question. As far as the repeaters go we are currently working on trying to find a way to balance since some of the 7th Mich. will have spencers and some engineer officers will get Henrys. As far as the naval battle is. Right now we are focusing on Gettysburg but once we finish that battle we may attempt to do naval combat. As far as differences with N&S we will have historically accurate weapons for that regiment and uniforms cosmeticly and will be balanced as best as we possibly can be. We are striving for historical accuracy while trying to not sacrifice balance.

To hell with balance I would like a mod with accuracy and depth.
Title: Re: High Water Mark American Civil War Mod
Post by: darthrobocop on November 19, 2012, 10:41:07 pm
Can't wait guys making some real head way!!!!!!! :) :) :) 8) 8) 8) 8)
Title: Re: High Water Mark American Civil War Mod
Post by: HWM_Sharpe on November 20, 2012, 04:10:00 am
Nice your sword texture looks good, also are you planning any interesting features i don't want to immediatly say is this going to be like North and South but will repeaters or navy battles play a part?
That is a excellent question. As far as the repeaters go we are currently working on trying to find a way to balance since some of the 7th Mich. will have spencers and some engineer officers will get Henrys. As far as the naval battle is. Right now we are focusing on Gettysburg but once we finish that battle we may attempt to do naval combat. As far as differences with N&S we will have historically accurate weapons for that regiment and uniforms cosmeticly and will be balanced as best as we possibly can be. We are striving for historical accuracy while trying to not sacrifice balance.

To hell with balance I would like a mod with accuracy and depth.
We are trying our best to keep historical accuracy but we don't want to have cross map sniping and pistol sniping since that will make for bad gameplay and line battles will not be fun in any way.
Title: Re: High Water Mark American Civil War Mod
Post by: Windbusche on November 20, 2012, 05:47:13 am
You're my kinda balancer, Sharpe.
Title: Re: High Water Mark American Civil War Mod
Post by: Frederickson on November 20, 2012, 04:28:24 pm
Looks tasty, im looking forward to pistol cowboy

MY LOVE!!!!!!!
Title: Re: High Water Mark American Civil War Mod
Post by: ikhoppa on November 20, 2012, 08:33:20 pm
1st Minnesota Volunteer Infantry Private

http://postimage.org/image/ujaqw7fqv/

Officer

http://postimage.org/image/gmaje46sr/
Title: Re: High Water Mark American Civil War Mod
Post by: HWM_Sharpe on November 21, 2012, 07:37:10 pm
We will have some in game screenshots very soon of some of the units that we have in game of some semi completed units.
Title: Re: High Water Mark American Civil War Mod
Post by: Colonel Howe on November 23, 2012, 03:01:10 pm
Hey Sharpe, I'd thought you'd like another signature, so here you go  ;)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Ffotos.fotoflexer.com%2Fb3a57453ee7a07007bad52f5c2a73e75.jpg&hash=47795ffc9989defa118c1c5f08a0f827a0b8db77) (http://forums.taleworlds.com/index.php/topic,238591.0.html)
Code
[url=http://forums.taleworlds.com/index.php/topic,238591.0.html][IMG width=500 height=200]http://fotos.fotoflexer.com/b3a57453ee7a07007bad52f5c2a73e75.jpg[/IMG][/url]
[close]
Title: Re: High Water Mark American Civil War Mod
Post by: Rosas on November 23, 2012, 04:39:32 pm
looks good, thank you very much :D
Title: Re: High Water Mark American Civil War Mod
Post by: Colonel Howe on November 24, 2012, 03:08:16 am
No problem Rosas, good luck
Title: Re: High Water Mark American Civil War Mod
Post by: HWM_Sharpe on November 29, 2012, 05:37:12 am
A few screen shots of units that are almost done.

1st Minnesota

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2F%5Bsize%3D8pt%5Dhttp%3A%2F%2Fcloud.steampowered.com%2Fugc%2F866078649019279699%2F9AD040388331988FF6D13F9699A06FDC2B4B8771%2F%5B%2Fsize%5D&hash=04fc5a50ab59ff0abe311072a92b7c6aee54dc73)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F866078649019292671%2F3FA05863E048104F08B672785E662C1FD1810F8E%2F&hash=05d5a135dc51d7a4def221539ce3bab54c2ff89a)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F866078649019294789%2F2280640E70951D6281091E90E5D3CC3967489DEA%2F&hash=15926c4f549442838fe165653d78555d907baf88)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F866078649019284191%2FA9AB6A8B1292BB3510092EDB74F726E5A704376F%2F&hash=3e77505d76b29499091e0e86457193ff26e79b3a)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F866078649019288405%2FCEBDFED12B15B18A3303B47541C53D49E2FED275%2F&hash=28c87a934eb23455b651a7ae4bd47456598b3944)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F866078649019274743%2F72940A6E7E56BA56A9230A7B0EBBBD71A2259A42%2F&hash=ebcf75137c0262902cb6aa7efd27901a82c52822)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F866078649019265801%2F8561A4DEDA4E21AF56B17B35A0CA97A108349C94%2F&hash=a51f3bde809719e64ce19739156c4d76ee04aec1)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F866078649019276767%2F638C1BC77E31617BA792E0D616C728F0A5FDC983%2F&hash=6642367f89c9ab610fd2cadda729bcb9fde76509)
[close]

57th Virginia

Spoiler

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F866078649019268028%2F4160535A7BC4BDCA672B09FB914B571E789989A7%2F&hash=be972db281c59ce81b77b31ed3f3bbd3370e2116)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F866078649019286115%2FDD52C9990EA1DE4F3CAA8A14A8C243FE93B39877%2F&hash=7e55d52fb081b0a5362a637234689ffccee57478)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F866078649019282151%2F79445EE1FE785AB93F4DCA6D7C691B9E9A9EA970%2F&hash=7650bcba4c5aee8d0031648e4dba1f2858a2dd92)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F866078649019258209%2FC22E235CFE708A8A10490AC71358321F2E8B01F0%2F&hash=3ed486f54b3213a6f79cf41617fa18a907075a53)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F866078649019270193%2F0587650710802C603AA6D39819E278F24460D36B%2F&hash=77b7eaed00cb7f57465d938ca8b9b681817fdd23)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F866078649019263038%2FD5F6FFD8E503A8B517C5539049821396531FDAB0%2F&hash=e81d7fb074034613223656220356df1ee9c0a749)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F866078649019252770%2F66F2047362A77C5BCA97A0C70B0F28C4E4FDE77C%2F&hash=568b52d77e023a48aa22686d0b3bd66060ba5adb)]
[close]
Title: Re: High Water Mark American Civil War Mod
Post by: HWMHall on November 29, 2012, 09:43:05 am
Sorry for the blurred pics. I didn't have my Resoulution on high!!!
Title: Re: High Water Mark American Civil War Mod
Post by: Frederickson on November 30, 2012, 03:57:44 pm
Ill try working on the Flags for the UI today if I am not to drained from school. Full day today.
Title: Re: High Water Mark American Civil War Mod
Post by: DeoVindice61 on December 02, 2012, 07:32:01 pm
Whoah, this mod actually looks very good and thank god for your historical accuracy. I hope you guys would keep it up. I love the 57th VA uniform.
Title: Re: High Water Mark American Civil War Mod
Post by: Cyco_Tatertot on December 07, 2012, 04:35:55 am
Wow, you guys are already dishing out some uniforms. That's good, it shows you really wanna see your mod go somewhere, unlike some people who quit midway through developing :/
Title: Re: High Water Mark American Civil War Mod
Post by: Windbusche on December 07, 2012, 05:15:46 am
Looking very nice fellas. :)
Title: Re: High Water Mark American Civil War Mod
Post by: HWMHall on December 07, 2012, 08:37:32 pm
Thank you! :D
Title: Re: High Water Mark American Civil War Mod
Post by: Xanderman on December 15, 2012, 10:41:52 pm
Not to be an absolute arsehole but why are you making this mod when there is already North and South? Sorry if this has already been explained but I'm a bit confused.
Title: Re: High Water Mark American Civil War Mod
Post by: Windbusche on December 15, 2012, 11:21:38 pm
Covering different battles.
Title: Re: High Water Mark American Civil War Mod
Post by: HWM_Sharpe on December 16, 2012, 05:37:48 am
Not to be an absolute arsehole but why are you making this mod when there is already North and South? Sorry if this has already been explained but I'm a bit confused.
Well originally when we started this mod it was when Hinkel cancelled NS so we started this. We also are striving to be as historically accurate as possible with the uniforms and rifles without sacrificing game balance. We also are looking to go into the western theater for the battle of Vicksburg with all new units but we are not going to do that until we get Gettysburg done. When we heard that NS was restarting we offered to help but were refused so we decided as a team to continue our work. We hope that Hinkel and his team succeed with there goals and I hope they wish us the same. If you have anymore questions please ask away and I will answer to the best of my ability.
Title: Re: High Water Mark American Civil War Mod
Post by: Xanderman on December 16, 2012, 10:50:58 am
Not to be an absolute arsehole but why are you making this mod when there is already North and South? Sorry if this has already been explained but I'm a bit confused.
Well originally when we started this mod it was when Hinkel cancelled NS so we started this. We also are striving to be as historically accurate as possible with the uniforms and rifles without sacrificing game balance. We also are looking to go into the western theater for the battle of Vicksburg with all new units but we are not going to do that until we get Gettysburg done. When we heard that NS was restarting we offered to help but were refused so we decided as a team to continue our work. We hope that Hinkel and his team succeed with there goals and I hope they wish us the same. If you have anymore questions please ask away and I will answer to the best of my ability.
Thank you for clearing that up, anyway good luck and I hope your mod is a success.
Title: Re: High Water Mark American Civil War Mod
Post by: Willhelm on December 17, 2012, 03:07:58 pm
Is this going to be single player or multiplayer?
Title: Re: High Water Mark American Civil War Mod
Post by: HWM_Sharpe on December 18, 2012, 11:27:38 pm
Is this going to be single player or multiplayer?
This is a multiplayer mod.
Title: Re: High Water Mark American Civil War Mod
Post by: Odysseus on December 19, 2012, 02:45:46 am
Is this going to be single player or multiplayer?
It's a mod for NW so how could it be SP.
Title: Re: High Water Mark American Civil War Mod
Post by: Cyco_Tatertot on December 19, 2012, 03:15:55 am
Is this going to be single player or multiplayer?
It's a mod for NW so how could it be SP.
He was just asking, if he knew, he wouldn't of asked the question :/
Title: Re: High Water Mark American Civil War Mod
Post by: Willhelm on December 19, 2012, 04:03:09 am
Is this going to be single player or multiplayer?
It's a mod for NW so how could it be SP.

I thought maybe someone cracked implementing SP to NW.
Title: Re: High Water Mark American Civil War Mod
Post by: Menelaos on December 19, 2012, 05:08:56 am
I thought maybe someone cracked implementing SP to NW.
A partially made SP version exists in the source files. It's just a matter of finishing and polishing it.
Title: Re: High Water Mark American Civil War Mod
Post by: HWM_Sharpe on December 21, 2012, 11:11:01 am
Since today is the end of the world (LOL) expect a update about uniforms and several weapons that we have textured and are currently tweeking as well as a few flags that we are still working on but we have there base condition in game. Mainly that means today is picture day.
Title: Re: High Water Mark American Civil War Mod
Post by: HWM_Sharpe on December 22, 2012, 04:26:08 am
Confederate update
Spoiler
33rd Virginia color sgt. with company flag
(https://steamcommunity.com/sharedfiles/filedetails/?id=114689904)
5th Texas color sgt. with flag
(https://steamcommunity.com/sharedfiles/filedetails/?id=114689924)
13th South Carolina with flag
(https://steamcommunity.com/sharedfiles/filedetails/?id=114689965)
Maryland Zouave
(https://steamcommunity.com/sharedfiles/filedetails/?id=114689977)
1st South Carolina uniforms
(https://steamcommunity.com/sharedfiles/filedetails/?id=114689999)
NCO uniform
(https://steamcommunity.com/sharedfiles/filedetails/?id=114690066)
NCO color sgt.
(https://steamcommunity.com/sharedfiles/filedetails/?id=114690088)
NCO officers with remington and LEMAT REVOLVER
(https://steamcommunity.com/sharedfiles/filedetails/?id=114690156)
(https://steamcommunity.com/sharedfiles/filedetails/?id=114690218)
Engineer with HENRY
(https://steamcommunity.com/sharedfiles/filedetails/?id=114690290)
[close]
Title: Re: High Water Mark American Civil War Mod
Post by: MackCW on December 22, 2012, 04:43:18 am
Photos no worky
Title: Re: High Water Mark American Civil War Mod
Post by: Rigadoon on December 22, 2012, 06:14:55 am
Fixed
Spoiler
33rd Virginia color sgt. with company flag
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F903235243702454988%2F7F32D983841C18615F8D2ADDB5594EC7870BEED9%2F&hash=4a3791a64c010679d139833b17f984285794b71b)
5th Texas color sgt. with flag
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F903235243702457753%2FC6627E83DCF0DD39277FB9F4DDF194259CB45C33%2F&hash=1e747819394787253a39944f1c684a28f1c8925d)
13th South Carolina with flag
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F903235243702462204%2F2DF8C223F0A503252A240E9E34DE3F4BD870FD41%2F&hash=2547628f147fc66ae1c4f9a1efc4416a951445f5)
Maryland Zouave
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F903235243702463966%2F0D6D85C31452C1C6CD66115E23E02964B3C92139%2F&hash=9a089dbdd9b906d6d8a47697dc1a6eaf24c56bfe)
1st South Carolina uniforms
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F903235243702465720%2FC798195B9744AE8CCC91536EC56CA7E406303252%2F&hash=a4839fdb28872cbce6d71ee93fcb988d6f447448)
NCO uniform
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F903235243702471929%2F49B215ADCB77326DC6E8B1214E05E3A13D7F1749%2F&hash=2c9b6cc12e6254351c8c3e58b81aa548f416cfba)
NCO color sgt.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F903235243702474341%2F56FB6E813FB819F4B13013E83F25AE5EEB6C01ED%2F&hash=38461d2d5922fd0be6dd0888385f584880c66890)
NCO officers with remington and LEMAT REVOLVER
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F903235243702480729%2F57BB5B8EBD42C18C5B79896503E41E76925F79AE%2F&hash=5f3e30b0ce1ccd7f355e806603731a4799fb9a3d)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F903235243702487924%2F2081A4EB2A8CC94359FF32317925FED431CD56D9%2F&hash=803c58a52577d49aeee42d4597140b663f060006)
Engineer with HENRY
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F903235243702496641%2F38384851ABE1E7E63976BB9450E47BB33E2B3A31%2F&hash=a1bc8593d1229644dfcda178553108dafa1cd113)
[close]
Title: Re: High Water Mark American Civil War Mod
Post by: Cyco_Tatertot on December 22, 2012, 06:19:10 am
Magic
Title: Re: High Water Mark American Civil War Mod
Post by: HWMHall on December 22, 2012, 09:05:19 pm
Thanks Rigadoon :D
Title: Re: High Water Mark American Civil War Mod
Post by: HWM_Sharpe on December 24, 2012, 05:40:51 am
Union update
Spoiler
20th Maine
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F903235243702508327%2FF56EF71AFF6CB979BD49DD66D2217D47E15FF571%2F&hash=89486d35494e048eede479a188354e6a6d8e4a0b)
69th New York
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F903235243702510865%2F5A056D3F62FB3F038F9AFD5195FD0BF7C5137CDE%2F&hash=cc1a581d0aaaeaac76f331565760856711e17cd6)
With 1842 Springfield
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F903235243702553288%2F1E6AA9CD9016C59B846F375B753C978B9A7F3DA5%2F&hash=aaa4a286b836cb39edf3f3677d2b36a6c4fe4ee6)
6th Wisconsin
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F903235243702512786%2FA79C8F1E92A4B1F04E7099BDF34243ACE85BEAEB%2F&hash=f04a7e3af491fa97756411f1a74ea5c53da53718)
150th Pa Bucktails
Enlisted
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F903235243702560485%2F17CD4E67DC5536A77C4786A77AE3D2DE9DBFA926%2F&hash=5b2ccd9d6617c61a1930db889a9e862a6440383c)
NCO
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F903235243702566083%2FDD38D0DB93B2B4829F2F05E1B99BB2A5DE47E131%2F&hash=f0cccf6802ba39d5122f9397cf7098fe8b72658b)
Drummer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F903235243702568351%2F6D315F862D720F07C7CD9620B521EA5887AEE47D%2F&hash=f86b0a494c4c1f47e09b136170a2c8bffd1a425f)
Fifer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F903235243702570189%2FDEE0621F8C8B624AF091D446EF3BA071853D6459%2F&hash=bfd59d990451f93f92d01e47e34db95589a84128)
1st United States Sharpshooters uniforms
enlisted
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F903235243702515253%2FA21B0527697A4E2ED75D9E4C7BD296DEE7FA8CC2%2F&hash=1d530853c0d38eda661773cc70c36c12cf464eed)
NCO
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F903235243702523630%2F75E83742B7E092F8DE25B87A8C18DC703AEDB61A%2F&hash=1c86080de172153dce6b2687894f696e9c6cd422)
Jr. Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F903235243702531266%2FDA23AC29A45AF21E0583E7295DEF63D6EF9DB38C%2F&hash=59e12754b904ec0a5411bdf0ebcfdba1128febee)
Sr. Officer
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F903235243702533652%2F6EE4B2D2A10233FC8457516C1C6BF650FC4B1D08%2F&hash=547575768da466c32217e08e5ec3186f5056a090)
Musician
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F903235243702540320%2F2891DCD0FBBAE5F3F40486EF949A0B287BF7AE23%2F&hash=fb26a4e7841c7c6f0a1043dcd001f123ed34f170)
Sapper Sgt. with Henry
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F903235243702542182%2F36DBAD2435E2149D01F5C2CEEF4ED3564DC44EB3%2F&hash=06f8d01a1e0aab120d7a728c0f84ac2e81a59def)
[close]

Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: HWM_Sharpe on December 24, 2012, 05:46:21 am
Thank you very much Rigadoon I was on my way out the door when I put that one up.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: HWM_Sharpe on December 24, 2012, 08:03:09 pm
any and all opinions are welcome as long as they are constructive so please share your opinions about our uniforms and flags we will have more finialized uniforms and also WIP Cav and Arty uniforms for each unit.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Hinkel on December 24, 2012, 10:27:32 pm
any and all opinions are welcome as long as they are constructive so please share your opinions about our uniforms and flags we will have more finialized uniforms and also WIP Cav and Arty uniforms for each unit.

Sure,

the color of the uniforms is quite good and looks correct, which is the only part I like...

The texture itself is quite.. unpleasant. There is no good pattern or texture visible on the uniform, its quite flat without any shadows or folds.
In a 1863 mod, the uniforms would be quite used with mud and other scratches visible. There is not a single dirt part expect the trousers.

The heavy rainy days right before gettysburg made the uniforms pretty dirty and wet, the whole army was in a bad shape, which would be seen on the uniform itself.
The flags will be handled like above, they are way to sharpe and clean, for 3 years fighting!

Beside that, the hat gear looks pretty unpleasant too, the hats have not any kepi shape and the scaling for them seems bad, so you can look on the head and face accessories..

The uniform itself might be historical correct, with those equipment and perfect uniform design.. but the whole model and the texture itself is quite unprofessional to be true...

As I'm doing civil war mods and games since 6 years now, those are just my few cents ;)
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: HWM_Sharpe on December 24, 2012, 11:30:55 pm
any and all opinions are welcome as long as they are constructive so please share your opinions about our uniforms and flags we will have more finialized uniforms and also WIP Cav and Arty uniforms for each unit.

Sure,

the color of the uniforms is quite good and looks correct, which is the only part I like...

The texture itself is quite.. unpleasant. There is no good pattern or texture visible on the uniform, its quite flat without any shadows or folds.
In a 1863 mod, the uniforms would be quite used with mud and other scratches visible. There is not a single dirt part expect the trousers.

The heavy rainy days right before gettysburg made the uniforms pretty dirty and wet, the whole army was in a bad shape, which would be seen on the uniform itself.
The flags will be handled like above, they are way to sharpe and clean, for 3 years fighting!

Beside that, the hat gear looks pretty unpleasant too, the hats have not any kepi shape and the scaling for them seems bad, so you can look on the head and face accessories..

The uniform itself might be historical correct, with those equipment and perfect uniform design.. but the whole model and the texture itself is quite unprofessional to be true...

As I'm doing civil war mods and games since 6 years now, those are just my few cents ;)
I do appreciate your pointing these things out but these are early textures we are still adding all the folds and dirt and so on. The flags we put in to see if we like having that certain one in the game and we will of course be making those appear as they did that July in 1863. We are still getting everything to look exactly as it did in 1863 when we finally release. That will include of course making units have extremely ripped, torn, and dirty uniforms whereas some units will be slightly more intact depending one when they joined, when they were last issued uniforms, and of course when there colors where issued or given to them. One of the biggest reasons why some do not have the kepi shape is because there are forage caps in this as well. In that as well the standard was that one size fits all so yes some of the hats would be tighter on some than others. The only big hats will be the slouches and Hardees which are roughly the same size each.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Cherry on December 25, 2012, 01:57:06 am
any and all opinions are welcome as long as they are constructive so please share your opinions about our uniforms and flags we will have more finialized uniforms and also WIP Cav and Arty uniforms for each unit.

Sure,

the color of the uniforms is quite good and looks correct, which is the only part I like...

The texture itself is quite.. unpleasant. There is no good pattern or texture visible on the uniform, its quite flat without any shadows or folds.
In a 1863 mod, the uniforms would be quite used with mud and other scratches visible. There is not a single dirt part expect the trousers.

The heavy rainy days right before gettysburg made the uniforms pretty dirty and wet, the whole army was in a bad shape, which would be seen on the uniform itself.
The flags will be handled like above, they are way to sharpe and clean, for 3 years fighting!

Beside that, the hat gear looks pretty unpleasant too, the hats have not any kepi shape and the scaling for them seems bad, so you can look on the head and face accessories..

The uniform itself might be historical correct, with those equipment and perfect uniform design.. but the whole model and the texture itself is quite unprofessional to be true...

As I'm doing civil war mods and games since 6 years now, those are just my few cents ;)

Thats cute, Your so butt hurt its cute. Here is a quick sample of your work

<snip>
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: darthrobocop on December 25, 2012, 02:09:34 am
Looking Good Sharpe! keep up the good work it can only get better  8) 8) 8)
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Cyco_Tatertot on December 25, 2012, 02:10:28 am
Spoiler
any and all opinions are welcome as long as they are constructive so please share your opinions about our uniforms and flags we will have more finialized uniforms and also WIP Cav and Arty uniforms for each unit.

Sure,

the color of the uniforms is quite good and looks correct, which is the only part I like...

The texture itself is quite.. unpleasant. There is no good pattern or texture visible on the uniform, its quite flat without any shadows or folds.
In a 1863 mod, the uniforms would be quite used with mud and other scratches visible. There is not a single dirt part expect the trousers.

The heavy rainy days right before gettysburg made the uniforms pretty dirty and wet, the whole army was in a bad shape, which would be seen on the uniform itself.
The flags will be handled like above, they are way to sharpe and clean, for 3 years fighting!

Beside that, the hat gear looks pretty unpleasant too, the hats have not any kepi shape and the scaling for them seems bad, so you can look on the head and face accessories..

The uniform itself might be historical correct, with those equipment and perfect uniform design.. but the whole model and the texture itself is quite unprofessional to be true...

As I'm doing civil war mods and games since 6 years now, those are just my few cents ;)

Thats cute, Your so butt hurt its cute. Here is a quick sample of your work

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Frebelbadges.co.uk%2Fimages%2Fdouche-rebelbadges.co.uk-25mm-button-badge.jpg&hash=95cb28092e9f37d643ab3199489ea5318584616f)
[close]
[close]
Your a bit douchey to be honest. Hinkel is just giving constructive criticism, which you obviously do not understand. And Hinkel is by far at this point one of the more experienced modders for Napoleonic Wars, so it should be welcomed by anyone. By the way, you should take a look at the picture you put in.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Cherry on December 25, 2012, 02:14:03 am
Surely it would be a modder of mount and blade war band*. Also i am free to place across my opinion how i please within the restriction of the forum rules and i have. Im sorry if i have upset you. look at the gif in my sig :)
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Gokiller on December 25, 2012, 02:36:41 am
Warband* oh Cherry!
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Cyco_Tatertot on December 25, 2012, 03:44:13 am
Seems he is good at getting muted. I am sure that rustled his jimmies
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Odysseus on December 25, 2012, 03:46:32 am
Seems he is good at getting muted. I am sure that rustled his jimmies
That's what happens to brats and trolls like him.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Coconut on December 25, 2012, 07:50:15 am
Spoiler
any and all opinions are welcome as long as they are constructive so please share your opinions about our uniforms and flags we will have more finialized uniforms and also WIP Cav and Arty uniforms for each unit.

Sure,

the color of the uniforms is quite good and looks correct, which is the only part I like...

The texture itself is quite.. unpleasant. There is no good pattern or texture visible on the uniform, its quite flat without any shadows or folds.
In a 1863 mod, the uniforms would be quite used with mud and other scratches visible. There is not a single dirt part expect the trousers.

The heavy rainy days right before gettysburg made the uniforms pretty dirty and wet, the whole army was in a bad shape, which would be seen on the uniform itself.
The flags will be handled like above, they are way to sharpe and clean, for 3 years fighting!

Beside that, the hat gear looks pretty unpleasant too, the hats have not any kepi shape and the scaling for them seems bad, so you can look on the head and face accessories..

The uniform itself might be historical correct, with those equipment and perfect uniform design.. but the whole model and the texture itself is quite unprofessional to be true...

As I'm doing civil war mods and games since 6 years now, those are just my few cents ;)

Thats cute, Your so butt hurt its cute. Here is a quick sample of your work

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Frebelbadges.co.uk%2Fimages%2Fdouche-rebelbadges.co.uk-25mm-button-badge.jpg&hash=95cb28092e9f37d643ab3199489ea5318584616f)
[close]
[close]
Your a bit douchey to be honest. Hinkel is just giving constructive criticism, which you obviously do not understand. And Hinkel is by far at this point one of the more experienced modders for Napoleonic Wars, so it should be welcomed by anyone. By the way, you should take a look at the picture you put in.
Hmmmm... i can still see that <snip> in your quote thar
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Vincenzo on December 25, 2012, 10:15:47 am
He changed his post with a picture of a Feces. I edited it out.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: HWM_Sharpe on December 25, 2012, 11:05:46 am
well that is now twice I have had drama on my forum pages. ugh well aside from that I hope everyone has a very Merry Christmas.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Odysseus on December 25, 2012, 01:54:13 pm
well that is now twice I have had drama on my forum pages. ugh well aside from that I hope everyone has a very Merry Christmas.
Merry Christmas to you too!  :)
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Cyco_Tatertot on December 25, 2012, 04:34:15 pm
Yes merry christmas, his first picture was the pile of you know what, but I changed it in the spoiler to show him how I felt.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: baz44331 on December 26, 2012, 09:33:35 pm
Graphic remake.

WIP enfield carbine.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg585%2F5027%2F85152106.png&hash=14079ad60e0db0ddf1ba9c2eec19d666db06a1c2)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg705%2F5660%2F90441911.png&hash=4b2e2ee87fd739ccad98615c026dd45655bed7d4)

As for the uniforms Hinkel not to worry mate you know me! Ill help Ikhoppa to get to the right dirty level.
But i have to say he has done a great job on the uniforms, well done mate!

Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: HWM_Sharpe on December 26, 2012, 09:41:26 pm
Graphic remake.

WIP enfield carbine.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg585%2F5027%2F85152106.png&hash=14079ad60e0db0ddf1ba9c2eec19d666db06a1c2)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg705%2F5660%2F90441911.png&hash=4b2e2ee87fd739ccad98615c026dd45655bed7d4)

As for the uniforms Hinkel not to worry mate you know me! Ill help Ikhoppa to get to the right dirty level.
But i have to say he has done a great job on the uniforms, well done mate!
Very very nice boyo
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: baz44331 on December 26, 2012, 10:49:46 pm
new wood and other things.

WIP enfield carbine.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg7%2F9257%2F70621563.png&hash=20f5984c3700b2a76cc58d4bdd3a1925ec58bcbc)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg19%2F607%2F71783311.png&hash=5860c369139b1dcfe13447f660930c0f08ec24e4)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg268%2F3744%2F95089628.png&hash=9c8b0ccda6b35d90b21665af6279d24af886a4cd)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg823%2F8277%2F12007687.png&hash=385bde470d1aaf65e83a1ba7bcda3ef0c5af6042)

Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Willhelm on December 27, 2012, 02:40:21 pm
Looks very nice.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: baz44331 on December 27, 2012, 10:59:11 pm
ok finished the weapon.

Changed the wood again.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg12%2F4858%2Fsdasdj.png&hash=3ecb99cf759d82da11f01e3a28f054e30bc0bd93)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg21%2F159%2Fdssdp.png&hash=5968284f47ac79671a9a48d49ca100fee1a6a071)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg526%2F8831%2F54545445.png&hash=ef0b32e2fd4123dd60d75c547d39495f48d72b69)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg189%2F3667%2F4454545i.png&hash=8af3704972aa89169aa96e0f87a4e622a60bb52d)


ingame. also small look at my ACW map.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg15%2F2044%2F2012122700004l.jpg&hash=c1c51df11332b477fcf5487ca30be71462568369)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg29%2F998%2F2012122700003.jpg&hash=f19c4b820737039d36405479bfe8e39cb1c5e906)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg29%2F504%2F2012122700001.jpg&hash=3d6d5b96d060c71b0ec6daf7a79de1bd84ffa921)



Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Duuring on December 27, 2012, 11:03:45 pm
It's so weird to have such a nicely textured gun in the hands of man with a (Hate me if you want) low-quality uniform.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: baz44331 on December 27, 2012, 11:11:58 pm
haha that uniform is not finished. in fact no uniform is finished yet in this mod. all of them have to be finished like wear and tear and dirty has to be applied. haha not to worry.

they will look like this when done. me and Ikhoppa made this unit for North and South.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg845%2F7431%2F22125769.png&hash=52056211d796d40b359ca5a1cf4e84c3f34f718b)
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: HWMHall on December 27, 2012, 11:20:23 pm
Just remember this is pre-release textures and everything shall be historic at the time of release.  8) we are working not as fast because of the holidays but we are still working.  But thank you for the critique Duuring.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: darthrobocop on December 27, 2012, 11:38:23 pm
I like to think of it as follows: if you look at MM it was just a start and the uniforms were not great but look at NW now and how to looks. i think its just a matter of time and we will see some nice looking uniforms
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Rigadoon on December 28, 2012, 03:08:41 am
Changed the wood again.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg12%2F4858%2Fsdasdj.png&hash=3ecb99cf759d82da11f01e3a28f054e30bc0bd93)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg21%2F159%2Fdssdp.png&hash=5968284f47ac79671a9a48d49ca100fee1a6a071)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg526%2F8831%2F54545445.png&hash=ef0b32e2fd4123dd60d75c547d39495f48d72b69)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg189%2F3667%2F4454545i.png&hash=8af3704972aa89169aa96e0f87a4e622a60bb52d)
[close]

Surely you can go higher res with the wood. Other than the blurry wood, it looks fantastic.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: kpetschulat on December 28, 2012, 03:10:58 am
That Colt looks like it's made of leather.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Rigadoon on December 28, 2012, 03:19:05 am
I asked that a while ago and got the response;
The colt kinda looks like it's made of leather.
More like casted metal.

http://i00.i.aliimg.com/photo/v0/518760384/Sand_casted_metal_part.jpg

I still think the texture on the Colt looks far from casted metal.  :-\ Simply brightening it will probably do the trick, in my opinion.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: HWM_Sharpe on December 28, 2012, 03:58:00 am
oh trust me boyos we will make all the guns beautiful as well as the uniforms as to what they should be during those 3 days. All of your opinions are welcome and please keep them coming as long as they are constructive.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: HWMHall on December 28, 2012, 03:58:34 am
Thanks for the comments guys the Wood will be fixed I will refer Baz to your Post Rig. as far as the Colt since Baz has rejoined us after his RL stuff he wants to redo ALL the Textures although Ikhoopa did a good job for his experience. I value My whole team as I can't do half the stuff without them.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Frappiller on December 28, 2012, 06:49:58 am
wow that all looks awesome  ;D
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Xanderman on December 28, 2012, 09:51:03 am
I think you need to adjust the arm and the shoulder when in the "presenting" postion because it doesn't look right.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: baz44331 on December 28, 2012, 11:09:08 am
ok well i have changed the wood. But i think the problem lay in the UVmap and not the texture. if you look at the butt of the weapon you can see the weapon holds its quality but if you look up at the barrel end it get messed up.

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg836%2F2269%2F74463849.png&hash=63f51beb5e63e8d11c89cef82be051d818682976)


anyway there is a few more changes to make on the weapon. and its being remapped now to fix some problems.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Colonel Howe on December 28, 2012, 07:11:33 pm
Dat carbine  :-*
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: baz44331 on December 28, 2012, 08:52:18 pm
ok weapon has being complete remapped by Ikhoppa his skill with UVs are epic.

high rez wood. Lock plate fixed. still alot to do but you can see where its going.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg341%2F1730%2F91151739.png&hash=b4cb41a6b9ad888452e4473b00a38fd87b88a4d1)
 
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: kpetschulat on December 28, 2012, 09:43:46 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg341%2F1730%2F91151739.png&hash=b4cb41a6b9ad888452e4473b00a38fd87b88a4d1)

Not bad... Wood still looks weird...
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: baz44331 on December 28, 2012, 10:08:36 pm
that's because the wood be-hide the lock plate is different to the rest of the body due to it being a different part. but that wood is full high-rez.

but could you be more specific of why you think its still looks weird? thanks ;)

here is the real weapon of this type and the one im working on
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg560%2F2353%2F67160490.png&hash=970d702c6e21bfee6a6af2523a6b2f32361948ca)

as you can see once finished it will look perfect to the actual weapon as in wood and so on.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: darthrobocop on December 28, 2012, 10:27:56 pm
Looking good guys but the ramrod is pure white. might just be a thing that's fixed already, but just pointing it out keep up the good work
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: kpetschulat on December 28, 2012, 10:53:40 pm
that's because the wood be-hide the lock plate is different to the rest of the body due to it being a different part. but that wood is full high-rez.

but could you be more specific of why you think its still looks weird? thanks ;)

here is the real weapon of this type and the one im working on
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg560%2F2353%2F67160490.png&hash=970d702c6e21bfee6a6af2523a6b2f32361948ca)

as you can see once finished it will look perfect to the actual weapon as in wood and so on.

Now that I have a comparison, I see what you mean. I meant it looks weird, because on yours the plate with the matchlock looks like it's cut out, and then pasted onto the side of the gun. Also, with this comparison, you're rear sight is terribly off, the ramrod is too white, the trigger guard is gold, not silver, but everything else looks alright.

Still, very nice job.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: HWM_Sharpe on December 28, 2012, 11:00:16 pm
that's because the wood be-hide the lock plate is different to the rest of the body due to it being a different part. but that wood is full high-rez.

but could you be more specific of why you think its still looks weird? thanks ;)

here is the real weapon of this type and the one im working on
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg560%2F2353%2F67160490.png&hash=970d702c6e21bfee6a6af2523a6b2f32361948ca)

as you can see once finished it will look perfect to the actual weapon as in wood and so on.

Now that I have a comparison, I see what you mean. I meant it looks weird, because on yours the plate with the matchlock looks like it's cut out, and then pasted onto the side of the gun. Also, with this comparison, you're rear sight is terribly off, the ramrod is too white, the trigger guard is gold, not silver, but everything else looks alright.

Still, very nice job.

Well the one that Ikhoppa and Baz have made right there is actually the infantry 3 bander where as the picture of the real one is actually the rifle model which is shorter than the infantry model. Overall though it is pretty much spot on to the one that some of my friends use for reenacting.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: baz44331 on December 28, 2012, 11:16:42 pm
yes this weapon is not the exact one but of the same type as i said in my post. the sights are in the right place its just I could not get a real pic of one online, only a drawing of one which would not do. But the weapon still needs to have all metal parts texture so no problem there its still in the process of being finished, the white you see on the ramrod is the UV for that part. Thanks for you input man.

tomorrow I should have the rifle and carbine finished. previews will be posted.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: darthrobocop on December 28, 2012, 11:43:21 pm
yes this weapon is not the exact one but of the same type as i said in my post. the sights are in the right place its just I could not get a real pic of one online, only a drawing of one which would not do. But the weapon still needs to have all metal parts texture so no problem there its still in the process of being finished, the white you see on the ramrod is the UV for that part. Thanks for you input man.

tomorrow I should have the rifle and carbine finished. previews will be posted.
Thanks for the quick reply baz  8) ;D
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Rigadoon on December 30, 2012, 05:41:37 am
that's because the wood be-hide the lock plate is different to the rest of the body due to it being a different part. but that wood is full high-rez.

but could you be more specific of why you think its still looks weird? thanks ;)

here is the real weapon of this type and the one im working on
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg560%2F2353%2F67160490.png&hash=970d702c6e21bfee6a6af2523a6b2f32361948ca)
[close]

as you can see once finished it will look perfect to the actual weapon as in wood and so on.

Looking much better. But that seam is really noticeable. Perhaps rotate the forestock UV map, making the wood grain horizontal, so it matches up to the stock. Also, you can use dodge and burn brushes to get the color to match up better at the seam.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Dom13WorstNW on December 30, 2012, 11:16:22 am
Now To be completely honest I hope this turns out to be succesful but I dont think it will for 2 reasons.
1)Of course as everyone knows there is already a civil war based mod (NaS) which a lot of people have it already
2)And in case you havent heard Fse developers are going to make a dlc based in the civil war.(battle cry of freedom)

(opinion) Im getting tired of civil war mods
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: baz44331 on December 30, 2012, 12:48:37 pm

Looking much better. But that seam is really noticeable. Perhaps rotate the forestock UV map, making the wood grain horizontal, so it matches up to the stock. Also, you can use dodge and burn brushes to get the color to match up better at the seam.

this is still wip. the big problems was the UVmap which are being looked at.

this is the base layer texture no dodge and burn have being added or dirt layers. not till the base layer is finished.

but thanks for pointing that out ;)

Dom13 yes i seen the new stand alone game for M&B it looks great. maybe be your right.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Desert Thunda on December 30, 2012, 02:16:27 pm

2)And in case you havent heard Fse developers are going to make a dlc based in the civil war.(battle cry of freedom)



Its not a DLC, its a standalone game + It wont be out for a few years so I don't think that's going to be a problem.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: HWM_Sharpe on December 30, 2012, 08:27:32 pm
Now To be completely honest I hope this turns out to be succesful but I dont think it will for 2 reasons.
1)Of course as everyone knows there is already a civil war based mod (NaS) which a lot of people have it already
2)And in case you havent heard Fse developers are going to make a dlc based in the civil war.(battle cry of freedom)

(opinion) Im getting tired of civil war mods
Well if you would have read the entire forum you would have seen that we started this after Hinkel quit NaS and when he brought back up we offered to help and were rejected. So this mod is going to be 100% Historical accurate minus what needs to be done to keep gameplay even. We are striving to make this the closest you can get to how it was 150 years ago. This is a mod that was started by reenactors original and by people who agree with our ideals.  Now we all know that FSE is working on Battle Cry of Freedom but that is going to be out in well over a year. So until then we are going to work on this HISTORICAL ACCURATE MOD until if not even after FSE releases and as such we will not be stopped or put down. If your tired of ACW mods then dont look at a ACW mods forum its that easy.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Xeroth on December 31, 2012, 05:38:37 am
LOOKING GOOD.

Can I make a header? :o
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: HWM_Sharpe on December 31, 2012, 06:00:23 am
LOOKING GOOD.

Can I make a header? :o
sure dude im cool with that.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: HWMHall on December 31, 2012, 06:04:17 am
Go for it! all support is welcome 8)
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Dom13WorstNW on December 31, 2012, 10:41:25 am

2)And in case you havent heard Fse developers are going to make a dlc based in the civil war.(battle cry of freedom)



Its not a DLC, its a standalone game + It wont be out for a few years so I don't think that's going to be a problem.

sorry thx for correction
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Xeroth on December 31, 2012, 09:44:24 pm
Header, but I guess could be used as a signature, too

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1089.photobucket.com%2Falbums%2Fi356%2FAtomicB01%2Fmkwary_zpsd14a1902.png&hash=1a9675ddfe251868a5f2294aa4907c12e42a688a)

Code
[center][IMG]http://i1089.photobucket.com/albums/i356/AtomicB01/mkwary_zpsd14a1902.png[/IMG]
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Evan on December 31, 2012, 09:50:38 pm
I have a question... how is this different from North and South?
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Matthew on December 31, 2012, 11:40:25 pm
I have a question... how is this different from North and South?
This was the first question on this post jump there and you can see the answer =)
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: HWM_Sharpe on December 31, 2012, 11:43:24 pm
I have a question... how is this different from North and South?
This mod is focusing on historical accuracy as far as uniforms and the weapons used as well as maps. We are trying our hardest to to keep balance while at the same time keeping the mod as close to what it was on those days in July of 1863. We are also only focusing on 1863 primarily on Gettysburg but also with a few maps of lead up battles. I hope this answered your question and if you have any questions please feel free to ask.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Thvle on January 01, 2013, 12:22:37 am
What I think is that everyone ought to join together and do so only mod better, and do not equal three hundred mods.

Is my opinion.

I mean, you join with North and South team, and do a mod best among all.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Evan on January 01, 2013, 12:59:38 am
What I think is that everyone ought to join together and do so only mod better, and do not equal three hundred mods.

Is my opinion.

I mean, you join with North and South team, and do a mod best among all.

I agree. Honestly, I don't think I'd play this. North and South is already good enough. Sure, maybe you could join together and get North and South's player-base back up, and could bring back a-lot more events.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: HWM_Sharpe on January 01, 2013, 01:46:00 am
What I think is that everyone ought to join together and do so only mod better, and do not equal three hundred mods.

Is my opinion.

I mean, you join with North and South team, and do a mod best among all.
We attempted to join Hinkel when he restarted but he wanted nothing to do with us since we are reenactors and we are striving for historical accuracy. He said no because of that fact and that we would be "picking everything apart". So this is a mod that is going to have 100% Historical accurate uniforms and weapons as they appeared and were used in July of 1863. Basicly we offered our help and he said no because we love historical accuracy in uniforms and weapons.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Betaknight on January 02, 2013, 06:06:28 pm
In my opinion thats no reason... but meh.
Id suggest giving your models a lot more work (Yes, I know its still WIP)
Im not sure but also give them something to make them look less plain. And add maybe some shadow to the pockets maybe. Like NW does.
And remember the Normal maps.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: HWM_Sharpe on January 02, 2013, 10:19:14 pm
In my opinion thats no reason... but meh.
Id suggest giving your models a lot more work (Yes, I know its still WIP)
Im not sure but also give them something to make them look less plain. And add maybe some shadow to the pockets maybe. Like NW does.
And remember the Normal maps.
Im just telling everyone why we are doing this but any who those models are still Lv.1 they have no dirt, wrinkles, tears, and so on. We are currently working on making them as they appeared whether they would be all torn and nasty or newer and nice. With the issuing of new uniforms in late 62 and early 63 a lot of the uniforms changed for the second time. We are also working on around 5 maps for the release and will add more as we go all of them mind you as close to the real thing as you can get.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: HWM_Sharpe on January 07, 2013, 02:12:47 am
Ok we are now back on track after the holidays and we should have some updated stuff for all of you soon including the zouave uniforms and of course more weapons. We will also be starting to polish all of the uniforms and flags. A little know fact about ACW flags is that after each battle they would be washed and repaired and also while on the march they would be cased so they would not be damaged or dirtied. We hope you will be patient with us as we get everything rolling again and also be ready for a video trailer showcasing some special items.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: MackCW on January 08, 2013, 07:14:23 pm
If you are going for accuracy...are you fixing the color of the Union haversacks?

Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: HWMHall on January 08, 2013, 09:44:40 pm
yes we are....We had caught that problem early on and are going to fix it before the release some will have Black aka Tarred some will have standard white. the brown was a placeholder which was intended to be replaced right away. It may still show up in some of the confederate uniforms along with the black and the white. Thank you for your concern for Accuracy as we strive to tweek our results to meet their historical counterparts. 
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: BSM 'Shut up' Williams on January 10, 2013, 05:27:33 pm
sharpshooter LCpl stripe is too far down sorry for any inconvienience i like higher positioned rank stripes
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: HWMHall on January 10, 2013, 09:37:46 pm
According to my references in Echoes of Glory  at most 1-2" up the sleeve but this varies from uniform to uniform and state to state and taking in the preferences of the soldier sewing on the Chevron and his mood at the time. As time goes on any uniform may decrease in quality, our focus is on the Gettysburg campaign and some of the important units throughout the ordeal. The South Carolina Rifles did not all have their issued uniform by June 1863 and it will have a variety of different uniforms with some of its unique ones left,We will keep the signature hat for them as good sturdy hats of the time could last a while. Other units will get a Uniqueness about them in their identity while leaving them with some Uniformity of the Army and State they belong to. This applies to both Union and Confederate alike.

Thank you for your concerns Baktech and We shall concede an adjustment to the stripes as we know that we need the public to enjoy our mod Cosmetically whilst keeping our historical accuracy mostly intact. And thank you for catching our oversight of this matter. Noone knows everything.

We never stop learning,
HWMTeam Leader
Hall
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Cyco_Tatertot on January 11, 2013, 10:30:53 am
Excuse me, but do you guys need any signatures? I wasn't too sure, but I could make some if you are interested.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: HWMHall on January 14, 2013, 09:22:17 pm
Go for it.  ;) 8)
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Cyco_Tatertot on January 14, 2013, 11:10:01 pm
I will have one ready tomorrow, something was messed up with the one I was making, and I don't have alot of time today.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: HWMHall on January 15, 2013, 05:16:39 am
that is ok just take your time.  :D
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Reeves on January 18, 2013, 10:48:29 pm
Loving the screenies.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: kpetschulat on February 17, 2013, 03:50:11 pm
You guys still working on the mod? I'm sorry to say this, but N&S is progressing incredibly fast. As much as you guys had wanted to finish this, I'm not sure it'll have a community to compare to N&S. However, don't give up hope... Still finish the mod, I'm sure people will play it.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: BSM 'Shut up' Williams on February 17, 2013, 06:13:57 pm
You guys still working on the mod? I'm sorry to say this, but N&S is progressing incredibly fast. As much as you guys had wanted to finish this, I'm not sure it'll have a community to compare to N&S. However, don't give up hope... Still finish the mod, I'm sure people will play it.

Like me.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: ikhoppa on February 17, 2013, 10:48:39 pm
We are still working on this. ;)

A new regiment, reload animation, revolver texture and some props were made this week.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: BSM 'Shut up' Williams on February 18, 2013, 12:14:34 am
Yay
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: HWM_Sharpe on February 21, 2013, 12:35:35 am
We will have several more Uniforms to show everyone as well as a video showcasing all the wonders of HWM
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: BSM 'Shut up' Williams on February 21, 2013, 11:54:39 am
We will have several more Uniforms to show everyone as well as a video showcasing all the wonders of HWM


Yay (Again)
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Hinkel on February 21, 2013, 12:03:05 pm
We will have several more Uniforms to show everyone as well as a video showcasing all the wonders of HWM

Looking forward to these "wonders"...  :)
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: HWM_Sharpe on February 22, 2013, 03:56:55 am
There are many wonders that we have not put out to anyone except for the mod team that will change people will fight for the better.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: DeoVindice61 on February 22, 2013, 05:10:45 am
I hope so, After reading your historical accuracy claim which kept my eyes on you guys. Good Luck and keep it up.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Rosas on February 27, 2013, 11:20:12 pm
After not posting my work for a while......here are some 3d Cannons for all to enjoy

12 pound Napolean
 http://p3d.in/w1drZ

10 pound Parrott Rifle
http://p3d.in/PEnZs

3-inch Ordinance Rifle
http://p3d.in/WtWdW
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: kpetschulat on February 28, 2013, 12:06:33 am
Wow, Rosas. Those are very good. I'm surprised. Keep it up, guys! Let's see some new uniform models and weapon models. Those are going to be cool.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Rosas on February 28, 2013, 04:11:22 am
I'll show some more, I have quite a few but me think its time to rework them!

I'm on a warpath to improve all of my first models for example new and improved Ranker equipment

http://p3d.in/N13cS
(a little glitch happens sometimes when uploading)
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: ikhoppa on February 28, 2013, 09:46:16 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi46.tinypic.com%2Fnedxma.png&hash=75374980fba85d8d148785b75eab3573ca072d98)
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: kpetschulat on February 28, 2013, 10:51:14 pm
Wow, awesome work on the carbine.
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Wismar on February 28, 2013, 10:53:11 pm
I wish this mod all of my luck!
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: ikhoppa on March 01, 2013, 05:36:04 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2F2njijw8.jpg&hash=aa44b57ae3d7821a7aa69110a2e85b2c909b6ca0)
Title: Re: High Water Mark American Civil War Mod (Repeating rifles page 9)
Post by: Wismar on March 01, 2013, 06:04:12 pm
Nicely done!
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: Matthew on March 01, 2013, 07:30:39 pm
I'll show some more, I have quite a few but me think its time to rework them!

I'm on a warpath to improve all of my first models for example new and improved Ranker equipment

http://p3d.in/N13cS
(a little glitch happens sometimes when uploading)
Love the canteen, good work =)
Title: Re: High Water Mark American Civil War Mod (Repeating rifles page 9)
Post by: Rosas on March 02, 2013, 01:12:21 am
thank you very much......also I know this is gonna sound weird but...I want more stuff to make so if anyone wants certain scene props and maybe weapons(if you can prove they were used) just make a list people!

I'm bringing my skills to what people want :P
Title: Re: High Water Mark American Civil War Mod (Repeating rifles page 9)
Post by: Wismar on March 02, 2013, 09:53:09 am
thank you very much......also I know this is gonna sound weird but...I want more stuff to make so if anyone wants certain scene props and maybe weapons(if you can prove they were used) just make a list people!

I'm bringing my skills to what people want :P
Blunderbuss?
Title: Re: High Water Mark American Civil War Mod (Repeating rifles page 9)
Post by: Rigadoon on March 02, 2013, 09:57:09 am
thank you very much......also I know this is gonna sound weird but...I want more stuff to make so if anyone wants certain scene props and maybe weapons(if you can prove they were used) just make a list people!

I'm bringing my skills to what people want :P
Blunderbuss?
:-\ I'm going to assume Rosas meant things that fit in the Civil War setting.
Title: Re: High Water Mark American Civil War Mod (Repeating rifles page 9)
Post by: Wismar on March 02, 2013, 10:16:03 am
Handguns:

Colt Army Model 1860
Colt 1851 Navy
Colt 1861 Navy
Colt Dragoon and Pocket Revolver
Remington Model 1858
S&W Revolver
John Wilkes Booth's derringer
Beaumont-Adams
LeMat revolver
French naval pistol

Muskets & Rifles:

Springfield Model 1861
1855 Springfield Musket
2-band Enfield Musketoon
Pattern 1853 Enfield
Austrian Lorenz Rifle
Sharps rifle
Colt Revolving Rifle
Burnside Carbine
Henry Rifle
Spencer repeating rifle
Hall rifle
The Kentucky rifle

Swords:

1832 Artillery sword
1860 saber
Mameluke sword
Infantry officer's sword

Here you have a decent list of arms used in the ACW.

http://en.m.wikipedia.org/wiki/List_of_weapons_in_the_American_Civil_War#section_2
Title: Re: High Water Mark American Civil War Mod (Repeating rifles page 9)
Post by: Rosas on March 02, 2013, 02:30:22 pm
things we got so far are

Pistols:
colt 1860
LeMat
Remington

Rifles:
M1841 Mississippi Rifle
Enfield 1853
Henry Repeater
Sharps Carbine and Rifle
Spencer Carbine
Springfield 1842
Springfield 1861
Cavalry Shotgun
Enfield Musketoon

Swords:
1841 Sword bayonet
1850 field officer sword
1840 cavalry saber
1832 foot artillery sword
1860 cavalry saber
Title: Re: High Water Mark American Civil War Mod (WIP Uniform update page 3)
Post by: kpetschulat on March 02, 2013, 03:41:27 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2F2njijw8.jpg&hash=aa44b57ae3d7821a7aa69110a2e85b2c909b6ca0)

This is what the Henry Repeating Rifle should look like...

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.uberti.com%2Ffirearms%2Fimages%2F1860_henry_rifle_lg.jpg&hash=5b2fd5b83d33cc2b57e72283f2b63ea974cc3305)
[close]
Title: Re: High Water Mark American Civil War Mod (Repeating rifles page 9)
Post by: Wismar on March 02, 2013, 03:47:24 pm
things we got so far are

Pistols:
colt 1860
LeMat
Remington

Rifles:
M1841 Mississippi Rifle
Enfield 1853
Henry Repeater
Sharps Carbine and Rifle
Spencer Carbine
Springfield 1842
Springfield 1861
Cavalry Shotgun
Enfield Musketoon

Swords:
1841 Sword bayonet
1850 field officer sword
1840 cavalry saber
1832 foot artillery sword
1860 cavalry saber
Really?
Nice work! Keep it up!
Title: Re: High Water Mark American Civil War Mod (Repeating rifles page 9)
Post by: ikhoppa on March 02, 2013, 03:47:38 pm
I noticed my mistake after posting that  :-[

It has been fixed now.
Title: Re: High Water Mark American Civil War Mod (Repeating rifles page 9)
Post by: Rosas on March 06, 2013, 03:50:27 pm
Calvalry Shotgun
http://p3d.in/v3KAS

also should be having a preview of other stuff soon :D
Title: Re: High Water Mark American Civil War Mod (Repeating rifles page 9)
Post by: Wismar on March 06, 2013, 04:35:27 pm
Calvalry Shotgun
http://p3d.in/v3KAS

also should be having a preview of other stuff soon :D
Nicely done!
Title: Re: High Water Mark American Civil War Mod (Repeating rifles page 9)
Post by: HWM_Sharpe on March 09, 2013, 08:47:14 pm
69th New York Company K "Irish Zouaves" unit history

The 69th Infantry Regiment traces its Civil War honors through three units, the 1st Regiment of the Irish Brigade (69th Infantry New York State Volunteers (NYSV) (1st Regiment of the Irish Brigade)), the 182d Infantry New York State Volunteers (69th Artillery, serving as infantry, the 1st Regiment of Corcoran's Legion) and the 69th National Guard Infantry (State Militia). The Irish Brigade was noted for its ability to tackle tough missions. As one war correspondent said during the Civil War, "When anything absurd, forlorn, or desperate was to be attempted, the Irish Brigade was called upon."

The Prince of Wales Parade

In 1860, Michael Corcoran was named Colonel of the 69th. He gained fame and notoriety when he refused to parade the regiment for the visiting Prince of Wales in protest of the British response to the Irish Famine. He was placed under arrest, but the charges were dropped when the bombardment of Fort Sumter began the Civil War

Bull Run
The 69th New York Militia was called up and sent to Washington in April 1861. After engaging in the assault in the First Battle of Bull Run, the regiment, along with the Fire Zouaves, formed the rear-guard of the Union Army and protected it as it made its retreat towards Washington. The commander, Col. Michael Corcoran, was taken prisoner during two charges at a Confederate artillery battery. Besides their colonel and second-in-command, the 69th sustained losses of 41 officers and men killed, 85 wounded and 60 prisoners.Thomas Francis Meagher, Captain of the regiment's Zouave company, was promoted to colonel.
The Seven Days
After 90 days service, the 69th New York State Militia was mustered out and re-enrolled as the 69th New York State Volunteers. Meagher proposed the creation of an Irish Brigade in which the 69th would form the first regiment. Meagher was promoted to brigadier general and given command of the new brigade. The "Irish Brigade", then 3,000 strong, saw heavy action during the Seven Days battles.
Malvern Hill and Antietam
At Malvern Hill, the 69th led the brigade in a charge against advancing Southern troops. The 69th forced the retreat of the famed Confederate Irish Regiment Louisiana Tigers, an event for which General Robert E. Lee gave the regiment its nickname, "The Fighting 69th". Later, in both World War I and in Operation Iraqi Freedom, the 69th and the Louisiana Tigers fought side by side against a common enemy. At Antietam, General Meagher personally led the 69th as the Irish Brigade charged the Sunken Road. The 69th, already badly mauled, suffered 60% casualties.


Fredericksburg and Chancellorsville

The regiment was virtually destroyed in its uphill attack on the well-prepared Confederate positions on Marye's Heights during the Battle of Fredericksburg, were they were they made it closer to the Confederate lines than any other brigade. At this battle they suffered more casualties than they had at Antietam. Afterwards, the audacity of the attack was saluted with a rousing cheer by the Confederate defenders. The day after the battle, the 69th was issued its famed "2nd Colors", one set of which were later given to the Oireachtas by John F. Kennedy on the centennial of the battle. After Chancellorsville, only 300 men remained in the regiment. General Meagher resigned as commander of the Irish Brigade, stating that "the brigade ceased to exist." The 69th's commander, Patrick Kelly was named as the new commander of the brigade. It was also around this time that the 69th was condensed into only company A and B with the zouaves being spread amongst the two companies.

Gettysburg
At Gettysburg on July 2nd when brash Dan Sickles pushed his corps off the round tops he quickly found himself being overwhelmed by the Confederate forces. Seeing this General Hancock ordered his II corps to move to attempt to save Sickles. The 69th with the rest of the Irish Brigade, under orders from General Hancock were placed in the Wheatfield were they fought until they were overwhelmed and almost completely overrun. On July 3rd they were hit by the 57th Virginia in Armisteads Brigade were they were forced to fall back but rejoined the fight after reforming.
Petersburg & Appomattox
Following Gettysburg, the Irish Brigade ceased to exist as a functioning unit and was disbanded in June 1864. The depleted ranks of the 69th Regiment were filled with new volunteers and draftees from New York's Irish ghettoes. At the end of the summer of 1864, the 69th rejoined its Irish comrades as 1st Regiment of the 2nd Irish Brigade. The brigade served until the end of the war and was present at the surrender of General Lee at Appomattox. Out of more than 2,000 regiments that served with the Union Army, the 69th lost more men than all but six regiments.
Return and Reconstitution
The regiment marched in the Washington, D.C. victory parade and returned to New York. All the regiments of the Irish Brigade were disbanded except the 69th, which remained part of the New York National Guard. The 69th remained a place of unity and culture for Irish Americans in the post war years. It was called into active service in 1898 for the Spanish American War, transported to Chickamauga, Georgia, Tampa, Florida and Huntsville, Alabama, but it did not see combat due to the brevity of that war. In 1916, the regiment was posted to McAllen, Texas along the Mexican border during the Punitive expedition.
Pvt.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi48.tinypic.com%2Fmbhbmg.jpg&hash=a877cb08fa33fa1c703ed821430e5eae433a2db1)
[close]
Cpl.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi49.tinypic.com%2F28irudu.jpg&hash=8934016f089d8b5347dc8d310f3e9d3843a7692e)
[close]
Sgt.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi48.tinypic.com%2F2zi5x7a.jpg&hash=d28021004e95e4e06d78d09b77cb0e0a8e3864e8)
[close]
Jr. Officer
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi45.tinypic.com%2F1076ut3.jpg&hash=e6f8f3e3bf9751a1487a1de829c48f0238a49118)
[close]
Sr. Officer
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi50.tinypic.com%2F35l6r7a.jpg&hash=c54e4fc7f45012dd7d84b9f044f880e06882e7f2)
[close]
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: Willhelm on March 09, 2013, 09:22:13 pm
Looks nice. I know how annoying those Zouave uniforms can be to make with the jacket over a shirt.
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: Matthew on March 09, 2013, 09:47:41 pm
I agree with William, NaS had a problem were the zouaves had weird torsos looked weird, these look really well proportioned.
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: Wismar on March 09, 2013, 09:52:43 pm
Nice uniforms, keep the nice work coming.
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: BSM 'Shut up' Williams on March 10, 2013, 12:02:01 am
Nice will this mod be one of those "Wear Your Rank" Ones?
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: Rosas on March 10, 2013, 12:36:20 am
we will try and get as many ranks as we can humanly possible and how ever many the game can allow us.

thank you all for the kind comments, keep on the look out for other updates :D
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: kpetschulat on March 10, 2013, 12:53:39 am
The 69th Uniforms are very nice, Rosas! Excellent work.
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: Rosas on March 10, 2013, 01:30:44 am
The models would look terrible if it wasnt for Ikhoppa's textures :P
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: Tavington on March 10, 2013, 01:37:48 am
It's looking very good gentlemen, keep up your great progress.
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: BSM 'Shut up' Williams on March 10, 2013, 09:40:22 am
we will try and get as many ranks as we can humanly possible and how ever many the game can allow us.

thank you all for the kind comments, keep on the look out for other updates :D

Ok thank's.
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: Hinkel on March 10, 2013, 03:01:49 pm
I agree with William, NaS had a problem were the zouaves had weird torsos looked weird, these look really well proportioned.

Well, this is not that true... why should the NaS zouaves look strange?  ::)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F2268%2Fzouavemodel2.jpg&hash=df7355771b16a4e8d6a4dc87c2c235b0b5f4db19)
[close]
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: DeoVindice61 on March 10, 2013, 04:10:04 pm
I agree with William, NaS had a problem were the zouaves had weird torsos looked weird, these look really well proportioned.

Well, this is not that true... why should the NaS zouaves look strange?  ::)

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F2268%2Fzouavemodel2.jpg&hash=df7355771b16a4e8d6a4dc87c2c235b0b5f4db19)
[close]


you never added that to the game. I believe they were talking about your previous model that is in game. (Tigers and etc)
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: HWMHall on March 10, 2013, 05:58:50 pm
Hinkel and Co. did a good job with their models and textures. it is hard to make something look right with multiple layers  which is hard to do for anyone and his team accomplished a-lot with their hectic schedule. ;) 8)
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: Rosas on March 12, 2013, 12:18:46 am
it took me a while to get the right shape, but it got there eventually....I am beginning to get better at doing things :D
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: Dordak_the_Lost on March 12, 2013, 05:20:36 pm
Well, this is not that true... why should the NaS zouaves look strange?  ::)
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F2268%2Fzouavemodel2.jpg&hash=df7355771b16a4e8d6a4dc87c2c235b0b5f4db19)
[close]

I find it interesting how quick you are to criticize the work of others but then get all bent out of shape when someone criticizes your work...
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: Betaknight on March 12, 2013, 06:34:02 pm
Wouldnt that be how one normally reacts? I mean if they criticize me i would re act too. In no way have i seen hinkel bent over and flip on people telling them they are dumb or sh*t
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: Rosas on March 12, 2013, 06:36:18 pm
Gentlemen......keep to the subject on hand please :)

if there are any question people want to know or have any suggestions feel free to ask :D
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: Dordak_the_Lost on March 12, 2013, 06:40:20 pm
Spoiler
Wouldnt that be how one normally reacts? I mean if they criticize me i would re act too. In no way have i seen hinkel bent over and flip on people telling them they are dumb or sh*t

He followed a member of my clan back to my thread and "had a word" with him after he posted something that didn't even mention NaS but was still somehow offensive to him...

All I'm saying is that if he is going to dish out criticism, he should at least be willing to receive it.
[close]

Gentlemen......keep to the subject on hand please :)

if there are any question people want to know or have any suggestions feel free to ask :D

Sorry I will back off.
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: HWM_Sharpe on March 12, 2013, 08:16:04 pm
Please dont post things from other mods it only cause issues and me headaches
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: kpetschulat on March 12, 2013, 08:17:53 pm
Do you guys have a list for the units for each faction? Disregard this. I forgot there was the rosters on the front OP.
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: HWM_Sharpe on March 12, 2013, 11:02:00 pm
I know that we are taking quiet some time to get this done but we want the release to have as few bugs and also look as historically accurate as possible. I hope that you will be patient while we work to finish the Union Infantry and Confederate Infantry as well as 1 cav per side, 1 Arty per side, and the other specialist ready to give to all of you for your enjoyment. Whether it is in a line battle or TDM we hope that you will enjoy this mod. As always we welcome any and all constructive criticisms and suggestions. We will also answer questions when we can to the best of our abilities.
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: DeoVindice61 on March 13, 2013, 10:21:53 pm
Wonderful to hear! Please by all mean take your time to create a playable version. I look forward to it.
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: HWM_Sharpe on March 18, 2013, 08:39:14 pm
Okay small little update to keep everyone in the loop. We currently are working on the Union trousers and finishing up all the coats. Once this is done we will finish the Confederate infantry and get 1 of the cav and arty done. One of us will post things when we have them done. We will also when we get one side done to a video showcase. Please continue following us and supporting us.
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: DeoVindice61 on March 19, 2013, 03:37:35 am
Okay small little update to keep everyone in the loop. We currently are working on the Union trousers and finishing up all the coats. Once this is done we will finish the Confederate infantry and get 1 of the cav and arty done. One of us will post things when we have them done. We will also when we get one side done to a video showcase. Please continue following us and supporting us.


Mighty pleased to hear that.
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: Wolfy on March 19, 2013, 09:29:10 am
+1 Guy above me  :D I never really followed this mod since NaS was already out and things but your really making good progress.Cant wait for the show case.
Title: Re: High Water Mark American Civil War Mod (69TH NEW YORK COMPANY K pg. 10)
Post by: Vorposten on March 30, 2013, 11:05:22 am
looks good. MAybe the alternative of North and South? ::)
Title: Re: High Water Mark American Civil War Mod
Post by: Rosas on April 04, 2013, 09:10:40 pm
Say hello the the the Colt 1855 Carbine

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fp3d.in%2Fmodel_data%2Fsnapshot%2FYqbxV&hash=e6c0f76a4bcc9f2eb203ffa0d63def2361bd8745) (http://p3d.in/YqbxV)
Title: Re: High Water Mark American Civil War Mod
Post by: Willhelm on April 04, 2013, 09:37:21 pm
Revolving Rifles are a good way to blow your left hand off.
Title: Re: High Water Mark American Civil War Mod
Post by: Rosas on April 04, 2013, 10:28:48 pm
I'm sure they are :P

should be getting a uniform preview very soon folks!
Title: Re: High Water Mark American Civil War Mod
Post by: Wismar on April 04, 2013, 11:28:43 pm
Say hello the the the Colt 1855 Carbine

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fp3d.in%2Fmodel_data%2Fsnapshot%2FYqbxV&hash=e6c0f76a4bcc9f2eb203ffa0d63def2361bd8745) (http://p3d.in/YqbxV)
Nice!
Title: Re: High Water Mark American Civil War Mod
Post by: ikhoppa on April 11, 2013, 09:56:43 am
Model 1840 Cavalry Saber

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi46.tinypic.com%2Fkcxykl.png&hash=97f21d65c549cdefe99f6798d5e6c108cd8a2cda)
Title: Re: High Water Mark American Civil War Mod
Post by: Furrnox on April 11, 2013, 10:10:19 am
why not put the signatures on the front page so it's easier for people to use?
Title: Re: High Water Mark American Civil War Mod
Post by: Wismar on April 11, 2013, 10:33:28 am
Model 1840 Cavalry Saber

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi46.tinypic.com%2Fkcxykl.png&hash=97f21d65c549cdefe99f6798d5e6c108cd8a2cda)
Nice
Title: Re: High Water Mark American Civil War Mod
Post by: BSM 'Shut up' Williams on April 11, 2013, 10:49:11 am
Model 1840 Cavalry Saber

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi46.tinypic.com%2Fkcxykl.png&hash=97f21d65c549cdefe99f6798d5e6c108cd8a2cda)

Wonderful.
Title: Re: High Water Mark American Civil War Mod
Post by: baz44331 on April 11, 2013, 02:25:15 pm
very nice work Ikhoppa. keep it up mate!
Title: Re: High Water Mark American Civil War Mod
Post by: BSM 'Shut up' Williams on April 11, 2013, 03:11:01 pm
Can't wait for this mod.
Title: Re: High Water Mark American Civil War Mod
Post by: HWM_Sharpe on April 11, 2013, 10:46:17 pm
hopefully we can get another uniform showcase to all of you this weekend at the latest. We should also be able to get a Confederate one out as well depending on how everything goes.
Title: Re: High Water Mark American Civil War Mod
Post by: Wismar on April 11, 2013, 11:00:26 pm
hopefully we can get another uniform showcase to all of you this weekend at the latest. We should also be able to get a Confederate one out as well depending on how everything goes.
Looking forward to it!
Title: Re: High Water Mark American Civil War Mod
Post by: HWM_Sharpe on April 15, 2013, 11:35:46 pm
The 6th Wisconsin was raised at Madison, Wisconsin, and mustered into Federal service July 16, 1861 for a term of three years. It saw severe fighting in the 1862 Northern Virginia Campaign, fighting at Brawner's Farm during the early part of the Second Battle of Bull Run. During the subsequent Maryland Campaign, the 6th attacked Turner's Gap in the Battle of South Mountain, and then suffered considerable casualties battling Hood's Texas Brigade in the D.R. Miller cornfield at Antietam.

 The 6th Wisconsin being state militia troops were outfitted by there own state and not the Federal Government. This being the case most of there uniforms were ripped torn and in very bad shape.
 
The Sixth Wisconsin was commanded at the Battle of Gettysburg by Lieutenant Colonel Rufus R. Dawes, grandson of the William Dawes who rode with Paul Revere. It brought 340 men to the field and lost 30 killed, 116 wounded and 22 missing.

 The Sixth and the rest of the First Corps were the first Northern infantry in the fight at Gettysburg, going into action northwest of town during the morning of July 1st.

 The regiment was initially held in reserve from the rest of the Iron Brigade. When Davis' Mississippi Brigade threatened to outflank the Iron Brigade the 6th Wisconsin charged across open ground to the Railway Cut north of Chambersburg Pike, trapping much of Davis' command and taking a number of prisoners, particularly from the 2nd Mississippi Infantry.

 By late afternoon the Union position north and west of Gettysburg collapsed and the Sixth was forced to retreat though Gettysburg to Cemetery Hill. It was ordered with the rest of the First Division to the north side of Culp's Hill, which it defended for the rest of the battle.

Corporal Francis A. Waller of Company I was awarded the Medal of Honor for his actions on July 1st when he captured the flag of the 2nd Mississippi Infantry.

Ranker
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi49.tinypic.com%2F2a9bt78.jpg&hash=c7c9f2f84ac066797081b34f01100523ff727b77)
[close]

NCO
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi50.tinypic.com%2Fioexok.jpg&hash=c339a3b5b54f847a37c30a9417ffa8f2ab016ecc)
[close]

Officer
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi48.tinypic.com%2F15gdxt.jpg&hash=61b66f777a2fdd34a82def1ad9372e1fceaf84e6)
[close]

Flag
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi49.tinypic.com%2F2w5vurm.jpg&hash=ede9f79b587e41700e5ed35ab21bdaded5550db7)
[close]
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Betaknight on April 15, 2013, 11:43:11 pm
Is it just me or am i noticing the same pants from n&s?
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: HWM_Sharpe on April 15, 2013, 11:47:08 pm
Is it just me or am i noticing the same pants from n&s?
Um well I can assure you that they are not.
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: kpetschulat on April 15, 2013, 11:50:02 pm
Is it just me or am i noticing the same pants from n&s?

Those are 100% NOT NaS trousers, Beta...

Excellent work on the 6th Wisconsin. The only problem i have with it is the service stripes and chevrons colors. They're far too dark. They should be a light blue'ish color.
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Wismar on April 15, 2013, 11:55:57 pm
Nice uniform! I'm definitely going to give this a download when it comes out.
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Betaknight on April 15, 2013, 11:56:18 pm
Okay... Just seein cause it does look closely which is cool.
Maar iets klopt niet
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: HWMHall on April 16, 2013, 12:13:07 am
Is it just me or am i noticing the same pants from n&s?

Those are 100% NOT NaS trousers, Beta...

Excellent work on the 6th Wisconsin. The only problem i have with it is the service stripes and chevrons colors. They're far too dark. They should be a light blue'ish color.

I took the spec map of to take the picture as instructed so they should be brighter in game.  I will look into it though thank you Kpet.
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Rosas on April 16, 2013, 12:13:14 am
Ok Betaknight if something doesn't look right, why not find something to prove a point?

Quote
Maar iets klopt niet
ik heb niets gestolen, stop met valse beschuldigingen te maken
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Betaknight on April 16, 2013, 12:18:55 am
What are you talking about? xD im suggesting the color. The light blue looks weird. Im not sure if my screen is colorblind. Dunno, its too... Clean? Or more like very strong blue, like on the hat
Title: Re: High Water Mark American Civil War Mod
Post by: Hawke on April 16, 2013, 12:35:51 am
The 6th Wisconsin was raised at Madison, Wisconsin, and mustered into Federal service July 16, 1861 for a term of three years. It saw severe fighting in the 1862 Northern Virginia Campaign, fighting at Brawner's Farm during the early part of the Second Battle of Bull Run. During the subsequent Maryland Campaign, the 6th attacked Turner's Gap in the Battle of South Mountain, and then suffered considerable casualties battling Hood's Texas Brigade in the D.R. Miller cornfield at Antietam.

 The 6th Wisconsin being state militia troops were outfitted by there own state and not the Federal Government. This being the case most of there uniforms were ripped torn and in very bad shape.
 
The Sixth Wisconsin was commanded at the Battle of Gettysburg by Lieutenant Colonel Rufus R. Dawes, grandson of the William Dawes who rode with Paul Revere. It brought 340 men to the field and lost 30 killed, 116 wounded and 22 missing.

 The Sixth and the rest of the First Corps were the first Northern infantry in the fight at Gettysburg, going into action northwest of town during the morning of July 1st.

 The regiment was initially held in reserve from the rest of the Iron Brigade. When Davis' Mississippi Brigade threatened to outflank the Iron Brigade the 6th Wisconsin charged across open ground to the Railway Cut north of Chambersburg Pike, trapping much of Davis' command and taking a number of prisoners, particularly from the 2nd Mississippi Infantry.

 By late afternoon the Union position north and west of Gettysburg collapsed and the Sixth was forced to retreat though Gettysburg to Cemetery Hill. It was ordered with the rest of the First Division to the north side of Culp's Hill, which it defended for the rest of the battle.

Corporal Francis A. Waller of Company I was awarded the Medal of Honor for his actions on July 1st when he captured the flag of the 2nd Mississippi Infantry.

Ranker
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi49.tinypic.com%2F2a9bt78.jpg&hash=c7c9f2f84ac066797081b34f01100523ff727b77)
[close]

NCO
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi50.tinypic.com%2Fioexok.jpg&hash=c339a3b5b54f847a37c30a9417ffa8f2ab016ecc)
[close]

Officer
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi48.tinypic.com%2F15gdxt.jpg&hash=61b66f777a2fdd34a82def1ad9372e1fceaf84e6)
[close]

Flag
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi49.tinypic.com%2F2w5vurm.jpg&hash=ede9f79b587e41700e5ed35ab21bdaded5550db7)
[close]
Forwards Wisconsin!
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Betaknight on April 16, 2013, 12:38:34 am
You guys gonna do the first manassas? (The red sleeveless guys)
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: HWMHall on April 16, 2013, 12:41:17 am
Maybe a 1863 western theatre battle....... ;) 8)
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Matthew on April 16, 2013, 12:53:49 am
Aren't they both just retextured lancer pants if I'm not mistaken?
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Betaknight on April 16, 2013, 12:58:04 am
Yup. They are. I can recognize dem swag pants anywhere
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Rosas on April 16, 2013, 01:16:30 am
I do plan on trying to replace every model at some point.......but for now my priorities are not trousers xD
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Rosas on April 16, 2013, 01:20:11 am
also a little WIP

a wagon

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fp3d.in%2Fmodel_data%2Fsnapshot%2Ff93yO&hash=90efdec4e9094a957547398abe1185b333533cb1) (http://p3d.in/f93yO)
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Betaknight on April 16, 2013, 01:34:48 am
D'aaaw thats cute. ^^
Title: Re: High Water Mark American Civil War Mod
Post by: BSM 'Shut up' Williams on April 16, 2013, 09:59:45 am
The 6th Wisconsin was raised at Madison, Wisconsin, and mustered into Federal service July 16, 1861 for a term of three years. It saw severe fighting in the 1862 Northern Virginia Campaign, fighting at Brawner's Farm during the early part of the Second Battle of Bull Run. During the subsequent Maryland Campaign, the 6th attacked Turner's Gap in the Battle of South Mountain, and then suffered considerable casualties battling Hood's Texas Brigade in the D.R. Miller cornfield at Antietam.

 The 6th Wisconsin being state militia troops were outfitted by there own state and not the Federal Government. This being the case most of there uniforms were ripped torn and in very bad shape.
 
The Sixth Wisconsin was commanded at the Battle of Gettysburg by Lieutenant Colonel Rufus R. Dawes, grandson of the William Dawes who rode with Paul Revere. It brought 340 men to the field and lost 30 killed, 116 wounded and 22 missing.

 The Sixth and the rest of the First Corps were the first Northern infantry in the fight at Gettysburg, going into action northwest of town during the morning of July 1st.

 The regiment was initially held in reserve from the rest of the Iron Brigade. When Davis' Mississippi Brigade threatened to outflank the Iron Brigade the 6th Wisconsin charged across open ground to the Railway Cut north of Chambersburg Pike, trapping much of Davis' command and taking a number of prisoners, particularly from the 2nd Mississippi Infantry.

 By late afternoon the Union position north and west of Gettysburg collapsed and the Sixth was forced to retreat though Gettysburg to Cemetery Hill. It was ordered with the rest of the First Division to the north side of Culp's Hill, which it defended for the rest of the battle.

Corporal Francis A. Waller of Company I was awarded the Medal of Honor for his actions on July 1st when he captured the flag of the 2nd Mississippi Infantry.

Ranker
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi49.tinypic.com%2F2a9bt78.jpg&hash=c7c9f2f84ac066797081b34f01100523ff727b77)
[close]

NCO
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi50.tinypic.com%2Fioexok.jpg&hash=c339a3b5b54f847a37c30a9417ffa8f2ab016ecc)
[close]

Officer
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi48.tinypic.com%2F15gdxt.jpg&hash=61b66f777a2fdd34a82def1ad9372e1fceaf84e6)
[close]

Flag
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi49.tinypic.com%2F2w5vurm.jpg&hash=ede9f79b587e41700e5ed35ab21bdaded5550db7)
[close]

Amazing.
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Feldsau on April 16, 2013, 04:28:34 pm
Looks very good, I like the uniforms you showed us yet. Keep working! :)
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: baz44331 on April 16, 2013, 04:38:15 pm
Nice work Rosas and Ikhoppa!!
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Rigadoon on April 17, 2013, 03:31:03 am
Would you guys be interested in the swords I made for N&S? Since N&S is no longer going to be updated, they might as well be used for another mod.

Model 1860 Light Cavalry Saber
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fsword3.png&hash=9131e2bbbc87099a89210a96133cff541a42bd42)

Model 1840 Army NCO Sword
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fsword2.png&hash=5b7e0ad8c4c31f38a7dd2d1ce1acfc5e820147b9)

Model 1832 Foot Artillery Sword
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1167.photobucket.com%2Falbums%2Fq639%2FJ12-19%2Fsword1.png&hash=d4ce7710033e6e6659d6e5f3752fd918627d1a31)
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: HWMHall on April 17, 2013, 03:43:45 am
thanks Rig. Much appreciated Pm them to me.
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: DeoVindice61 on April 18, 2013, 05:53:14 pm
O_O That 6th Wisconsin...........its beautiful.
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Furrnox on April 18, 2013, 08:59:00 pm
Why not include 24th Georgia for the Confeds :P jk but looking good.
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Bacon on April 24, 2013, 10:33:03 pm
Why does the 6thWI only got some mud on his right knee and then a random spot on the left of his left legg ?
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: HWMHall on April 24, 2013, 10:50:46 pm
The 6th WI was never refit during the war therefore the pants have patches of wool from different places, Mud on the legs for all units from the rainy march from Virginia. The pants and jacket have faded spots  from being in the elements near 3 years.  We were trying to convey what Extreme Veteran units looked like at this point in the war and hope to show the different levels of campaigning for all troops. Eventually e were wanting to add more rugged detail to the older units. Thank you for your question.
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Bacon on April 24, 2013, 11:23:47 pm
But isn't it kinda weird to see a line of 10 soldiers +1 officer and 1 sgt to see them with all the same mud stains on the same spot. in NS or Blood and iorn its also the same but it you don't get the feleing it is because its not just 1 small mud stain. I'd also do the ankles and stuff.
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: HWM_Sharpe on April 24, 2013, 11:40:15 pm
But isn't it kinda weird to see a line of 10 soldiers +1 officer and 1 sgt to see them with all the same mud stains on the same spot. in NS or Blood and iorn its also the same but it you don't get the feleing it is because its not just 1 small mud stain. I'd also do the ankles and stuff.
This is the phase 1 of these uniforms of course we will be adding variations to them including different number, shape, and color of patches as well as dirt in different places.
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: kpetschulat on April 24, 2013, 11:41:16 pm
The 6th WI was never refit during the war therefore the pants have patches of wool from different places, Mud on the legs for all units from the rainy march from Virginia. The pants and jacket have faded spots  from being in the elements near 3 years.  We were trying to convey what Extreme Veteran units looked like at this point in the war and hope to show the different levels of campaigning for all troops. Eventually e were wanting to add more rugged detail to the older units. Thank you for your question.
But isn't it kinda weird to see a line of 10 soldiers +1 officer and 1 sgt to see them with all the same mud stains on the same spot. in NS or Blood and iorn its also the same but it you don't get the feleing it is because its not just 1 small mud stain. I'd also do the ankles and stuff.

I agree with Bacon. You need to make uniform variants for the 6th Wisconsin. That way, the dirt, patches, clothing, etc. are less symmetrical across the models.
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Willhelm on April 25, 2013, 03:04:28 am
But isn't it kinda weird to see a line of 10 soldiers +1 officer and 1 sgt to see them with all the same mud stains on the same spot. in NS or Blood and iorn its also the same but it you don't get the feleing it is because its not just 1 small mud stain. I'd also do the ankles and stuff.

Technically several units in B&I have 2 different coat variations with different mud patterns. HWM could also do that.
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: ikhoppa on April 25, 2013, 09:08:47 am
Don't worry we have enough uniform variation for each regiment previews just show one of them.

NW and NaS unit variants counted together are still less than what we have for confederate side alone.
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Hinkel on April 25, 2013, 03:21:43 pm
Don't worry we have enough uniform variation for each regiment previews just show one of them.

NW and NaS unit variants counted together are still less than what we have for confederate side alone.

The warband engine has not a good variation system, thats the main problem! The first uniform variation (like hat A) has a 75 % chance to spawn, hat B a 20% chance to spawn and so on.. So if you have 5 different hats for example, you wont see much of hat 4 and 5 ;)
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Wismar on April 25, 2013, 04:23:40 pm
Don't worry we have enough uniform variation for each regiment previews just show one of them.

NW and NaS unit variants counted together are still less than what we have for confederate side alone.

The warband engine has not a good variation system, thats the main problem! The first uniform variation (like hat A) has a 75 % chance to spawn, hat B a 20% chance to spawn and so on.. So if you have 5 different hats for example, you wont see much of hat 4 and 5 ;)
And you can't change the spawn possibility?
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Willhelm on April 25, 2013, 04:25:30 pm
Don't worry we have enough uniform variation for each regiment previews just show one of them.

NW and NaS unit variants counted together are still less than what we have for confederate side alone.

The warband engine has not a good variation system, thats the main problem! The first uniform variation (like hat A) has a 75 % chance to spawn, hat B a 20% chance to spawn and so on.. So if you have 5 different hats for example, you wont see much of hat 4 and 5 ;)
And you can't change the spawn possibility?

It's extremely messed up in M&B, you can give a troop 5 hats in their inventory and they can all spawn with the first one.
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Bacon on April 25, 2013, 06:16:16 pm
that's lame
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Betaknight on April 28, 2013, 07:33:47 pm
Don't worry we have enough uniform variation for each regiment previews just show one of them.

NW and NaS unit variants counted together are still less than what we have for confederate side alone.

The warband engine has not a good variation system, thats the main problem! The first uniform variation (like hat A) has a 75 % chance to spawn, hat B a 20% chance to spawn and so on.. So if you have 5 different hats for example, you wont see much of hat 4 and 5 ;)
And you can't change the spawn possibility?

It's extremely messed up in M&B, you can give a troop 5 hats in their inventory and they can all spawn with the first one.
I agree... I was hoping so much for variation on my future mod.... Even Jesus can't crack the engine further. Was a wonder how Vince managed to pull this off
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Rosas on May 02, 2013, 12:22:50 am
which side are you most excited about playing, Union or Confederates?

I personally will like confederates more due to the fact there is more variation in clothing



also

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-snc7/312901_499899300045985_775485973_n.jpg)
Brit power!
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: ikhoppa on May 06, 2013, 06:53:03 pm
WIP Remington Model 1858 http://p3d.in/LBCqM
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Betaknight on May 06, 2013, 07:15:01 pm
a less grainy metal texture perhaps? Otherwise its looking good.
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: kpetschulat on May 06, 2013, 07:16:27 pm
WIP Remington Model 1858 http://p3d.in/LBCqM
a less grainy metal texture perhaps? Otherwise its looking good.

I think it looks great. Gives it a nice rusted/used look to it.
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Betaknight on May 07, 2013, 12:26:02 am
Yes but I would distrust a rusty gun, it would be like holding a ticking time bomb  ::)
But that's my opinion
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: kpetschulat on May 07, 2013, 01:19:10 am
It's really not that bad. The metal wasn't necessarily polished like you'd think it is today. So, that fits perfectly for cast iron.
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Docm30 on May 07, 2013, 01:28:35 am
A cast iron pistol? not in a million years.

Look at this (http://upload.wikimedia.org/wikipedia/commons/a/a1/SAA_5773_oN.JPG). See the blues and reds in the metal, the way it's worn more in some parts than others, the way dirt has built up, the way the finish was only worn off in certain parts. That's what'll make the texture a lot better.
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Willhelm on May 07, 2013, 01:41:40 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.imfdb.org%2Fimages%2Fthumb%2F9%2F92%2FRemington1858-1.jpg%2F400px-Remington1858-1.jpg&hash=56d3919db91b9948599d4c1b97981e42d1b2561b)
The colours look fine to me, i think because that site allows you to zoom right into the model makes it look worse, in game you won't really be seeing it right up to the texture.
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Docm30 on May 07, 2013, 01:47:19 am
You mean to say you don't see blue and red (maybe a little green) colours in that photo you just posted?

The finishes they used back then had a naturally blue colour, then with the oils, patina and light surface rust, you'd get a lot of colour.
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: Willhelm on May 07, 2013, 01:51:52 am
Hmm, you're right, he just needs to add a little hue change and saturation.
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: ikhoppa on May 07, 2013, 07:00:14 pm
Thanks for the input  :D

Been adding some blue/orange shading to some parts of the gun still need to add it to few more spots though. http://p3d.in/LBCqM
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: HWM_Sharpe on May 08, 2013, 05:01:54 pm
as far as any pitting on the any of the firearms this is 1863 and most of these units have been marching since 1861 so the weapons are going to get rusty at some point which leads to pitting. I have a 1851 colt navy model I use for reenacting and it has a little bit of pitting from just 2 summers of use. Of course we love all of your inputs as it helps us make everything as excellent as the game engine allows.
Title: Re: High Water Mark American Civil War Mod 6TH WISCONSIN pg. 12
Post by: HWM_Sharpe on May 21, 2013, 10:08:38 pm
The 20th Maine was organized in the state of Maine and mustered into Federal service on August 29, 1862, with Col. Adelbert Ames as its commander. It was assigned to the Army of the Potomac in the 3rd Brigade, 1st Division, V Corps, where it would remain until mustered out on July 16, 1865. At the time that the Twentieth joined the brigade it consisted of the 16th Michigan, the 12th, 17th, and 44th New York, 83rd Pennsylvania Volunteer Infantry regiments, and a Michigan company of sharpshooters.

Prior to their notable actions at Gettysburg, the regiment was held in reserve at the Antietam, was among those forced to remain overnight within sight of the Confederate lines at the Fredericksburg, forcing Joshua Chamberlain to shield himself with a dead man; and was unable to participate in the Chancellorsville due to a quarantine prompted by a tainted smallpox vaccine that had been issued to the unit's soldiers.[1] Latter actions in which the regiment participated included Gettysburg, Rappahannock Station, Mine Run, the Wilderness, Spotsylvania, North Anna, Totopotomoy, Cold Harbor, Petersburg, Five Forks, and Appomattox.

The most notable battle was the regiment's decisive role on July 2, 1863, in the Battle of Gettysburg, where it was stationed on Little Round Top at the extreme left of the Union line. When the regiment came under heavy attack from the Confederate 15th Alabama regiment, part of the division led by Maj. Gen. John Bell Hood, the 20th Maine ran low on ammunition after one and a half hours of continuous fighting. Chamberlain sent a runner to Col. Strong Vincent requesting permission to fall back and reform. Strong Vincent replied with riding crop in hand "DON'T GIVE THEM AN INCH". Strong Vincent was later wounded by a minie ball while standing on a rock behind the 83rd Pennsylvania. He died several days later and was post humorusly promoted to Brigadier General. Upon getting the orders the regiment responded to the sight of rebel infantry forming again for yet another push at them by charging downhill with fixed bayonets, surprising and scattering the Confederates, thus ending the attack on the hill. The 20th Maine and the adjacent 83rd Pennsylvania together captured many men from the 47th and 15th Alabama regiments. Had the 20th Maine retreated from the hill, the entire Union line would have been flanked, and would have most likely lost the battle of Gettysburg, although there is much debate on the subject. Union morale and support for the war was wavering, due to many defeats. If the Union had lost the battle of Gettysburg the Confederate army could have possibly marched on to Washington D.C. and ended the war. The 20th Maine’s action in holding the hill has been credited with helping to turn the tide of the war.

It has been suggested that Lt. Holman S. Melcher initiated the charge, although Col. Chamberlain has been credited by most historians for ordering the desperate attack. This action is depicted in the novels The Killer Angels and Courage on Little Round Top, and was subsequently an important scene in the movie Gettysburg.

Company B in particular was cut off from the rest of the regiment. Chamberlain felt that since they were not on line during the fighting then they all must have been killed or captured. This company ended up flanking the 15th Alabama during the famous charge.

The 20th Maine marched from Appomattox, Virginia, on May 2, reaching Washington, D.C., on May 12, where it was mustered out of service on July 16, 1865.

The 20th Maine had an total wartime enrollment of 1,621 men (including initial muster, replacements, and drafts), losing 150 dead from combat, 146 dead from disease, 381 wounded, and 15 in Confederate prisons.

Ranker
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi43.tinypic.com%2F2z6tm68.jpg&hash=614e227ad41c130c1dc40d123122923e9e7921e2)
[close]

Corporal
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi41.tinypic.com%2Fbfg7s0.jpg&hash=a89b6787c350f5407ab88ff568fc2b5236404f4d)
[close]

Sergeant
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi43.tinypic.com%2F2znx4bo.jpg&hash=221266701a0e3e1cf2fe919f059374a6fb0cd872)
[close]

Musicians
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi44.tinypic.com%2Fdqgk89.jpg&hash=38f0352420636c3fd19154d148a67fc331805738)
[close]
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Wismar on May 21, 2013, 10:19:39 pm
Beautiful!
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: kpetschulat on May 21, 2013, 10:52:23 pm
Loving that 20th Maine history and uniforms. Excellent work. My only thing I say bad about it is how dark the sack coat is. It's almost black. It should be slightly less dark, and slight more blue-grey.

Other than that, awesome! Can't wait to the officer.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: HWM_Sharpe on May 21, 2013, 10:56:13 pm
Loving that 20th Maine history and uniforms. Excellent work. My only thing I say bad about it is how dark the sack coat is. It's almost black. It should be slightly less dark, and slight more blue-grey.

Other than that, awesome! Can't wait to the officer.

Thank you for the complement. The program we use for the photos makes photo really dark for some reason. I assure everyone that they are the correct colors and everything. 
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: kpetschulat on May 21, 2013, 11:02:21 pm
What program are you using for the photos? Gimp?
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: HWMHall on May 21, 2013, 11:13:25 pm
We use open BRF and the Bump map makes it darker. But thank you for the concern.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Matthew on May 21, 2013, 11:16:35 pm
Are the assorted NCO's uniform in anyway different to that of a regulars? (Apart from their insignia's of course)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Rosas on May 21, 2013, 11:19:18 pm
the only problem with the Union is that seeing as its a proper Army and has regulation clothing....they are a very boring bunch when it comes to variation D:
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: HWM_Sharpe on May 21, 2013, 11:25:11 pm
the only problem with the Union is that seeing as its a proper Army and has regulation clothing....they are a very boring bunch when it comes to variation D:
The 20th Maine will all be wearing sack coats (longer than a shell shorter than a frock) Like Rosas said we tried to add as much variation to the units as they had in July 1863 but it is the Union army the Confederates on the other had will have far more variations.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: BSM 'Shut up' Williams on May 22, 2013, 06:27:30 pm
I can't wait for this mod.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Devmc99 on May 27, 2013, 01:11:52 am
That would be awesome if the 2nd Rhode Island Regiment was in this mod.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: kpetschulat on May 27, 2013, 01:20:10 am
That would be awesome if the 2nd Rhode Island Regiment was in this mod.

Weren't they volunteer Marines?
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Devmc99 on May 27, 2013, 05:33:54 am
That would be awesome if the 2nd Rhode Island Regiment was in this mod.

Weren't they volunteer Marines?

No i dont think so the regiment was in the north and south mod and i really hope they come back in this mod
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: ikhoppa on May 27, 2013, 10:58:50 am
If I find the time after the release I might do the 2nd Rhode Island.  :)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Devmc99 on May 27, 2013, 05:08:15 pm
If I find the time after the release I might do the 2nd Rhode Island.  :)

Awesome would be happy to see my state in the game :D
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: DeoVindice61 on June 04, 2013, 03:16:10 am
How you guys doing with the progress?  :D
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: ikhoppa on June 04, 2013, 08:03:38 am
Quite good almost all weapons and uniforms are done. ;)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: BSM 'Shut up' Williams on June 04, 2013, 10:05:15 am
Quite good almost all weapons and uniforms are done. ;)

Yay!
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Wismar on June 04, 2013, 10:13:11 am
Quite good almost all weapons and uniforms are done. ;)

Yay!
Huzza!
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: DeoVindice61 on June 05, 2013, 05:59:38 am
Quite good almost all weapons and uniforms are done. ;)
 

Great to hear guys!  ;)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: BSM 'Shut up' Williams on June 05, 2013, 04:53:16 pm
I can't wait for release!

Is there a date planned?

Sorry if this was asked so many times. Don't answer if you don't want to.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: ikhoppa on June 05, 2013, 06:15:25 pm
We do have a few possible release dates but it all depends on how the testing and bug fixing goes.

Don't worry we will announce the release dates before the actual release. ;)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Rosas on June 05, 2013, 08:39:04 pm
like a few seconds before hand maybe xD
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: BSM 'Shut up' Williams on June 05, 2013, 08:57:32 pm
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSmlmpuHQ66rmOO7AuLjf7ZA5-bQr_D6Y94nEmYZ-zoehXyhbc7)

That joke wasn't funny.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn.chud.com%2Fa%2Fa3%2Fa3089a11_Funny-spiderman.jpeg&hash=09141c147ad2357a6d4ad8ca2647a903c026efdf)
[close]
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Hinkel on June 07, 2013, 10:41:18 am
What would be a better release date then July 3rd 2013? 150th High Water Mark event! ;)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: DeoVindice61 on June 10, 2013, 05:12:52 am
What would be a better release date then July 3rd 2013? 150th High Water Mark event! ;)


This.   Perfect.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: MagicTeatowel on June 12, 2013, 03:19:32 pm
Thanks for putting in the 1st Minnesota, appreciated. (I of course have no link with the 1stMinn) ;)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: ikhoppa on June 12, 2013, 03:31:08 pm
I guess we could make a preview of 1st Minnesota just for you.  ;)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: DeoVindice61 on June 12, 2013, 10:55:54 pm
I guess we could make a preview of 1st Minnesota just for you.  ;)
 

That would be cool but I think a confederate preview update would be better considering last updates were unions.  :P
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: kpetschulat on June 12, 2013, 11:15:02 pm
I agree. Let's see some Rebels!
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: ikhoppa on June 13, 2013, 01:31:51 am
We have planned to show you an confederate regiment next 1st Minnesota might come after that
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: DeoVindice61 on June 13, 2013, 01:39:52 am
We have planned to show you an confederate regiment next 1st Minnesota might come after that


Excellent, glad to hear!
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: HWMHall on June 13, 2013, 03:45:11 am
I had intended to crank out the updates but I had a hiccup in the process with my computer as I am the one to do all the BRF work so I am catching up on that. Plus we (Rosas And Ikhoppa ) Update the models and textures as their skills improve over time.  so Hopefully we can crank some more out.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: ikhoppa on June 27, 2013, 01:41:53 pm
Work in progress Pattern 1853 Enfield musket http://p3d.in/velE8
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Willhelm on June 27, 2013, 03:19:30 pm
Very good quality.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: BSM 'Shut up' Williams on June 27, 2013, 05:38:38 pm
Work in progress Pattern 1853 Enfield musket http://p3d.in/velE8
Very good quality.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: HWM_Sharpe on July 09, 2013, 04:44:50 am
Hello Folks well myself and Hall just made it back from 150th Gettysburg which kind of put us off schedule but I assure you we will have some big things to reveal this week.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: kpetschulat on July 09, 2013, 05:17:26 am
Awesome. Can't wait.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Dom13WorstNW on July 09, 2013, 05:39:04 am
Hello Folks well myself and Hall just made it back from 150th Gettysburg which kind of put us off schedule but I assure you we will have some big things to reveal this week.

Great looking forward to them  :D
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Wismar on July 09, 2013, 01:10:40 pm
Work in progress Pattern 1853 Enfield musket http://p3d.in/velE8
Ipads doesn't have "Adobe", could you post some pics on the forum instead, please?
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: HWMHall on July 09, 2013, 05:34:31 pm
could be arranged although my graphics are not the best.

Hall
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Vorposten on July 10, 2013, 09:02:22 am
Updates? Hell yeah.  ;D

Wasn't there sth announced with updates? ???
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Hammerstout on August 06, 2013, 11:02:16 pm
Is this still being worked on?
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: HWM_Sharpe on August 07, 2013, 12:01:48 am
Is this still being worked on?
Yes we had a computer crash on us that had a bunch of our stuff on it but we are working again please be patient with us.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: BSM 'Shut up' Williams on August 07, 2013, 10:05:14 am
Is this still being worked on?
Yes we had a computer crash on us that had a bunch of our stuff on it but we are working again please be patient with us.

Glad to hear.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Allan Maclean on August 07, 2013, 05:32:02 pm
Hmmm, loving it already <3
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Agovich on August 08, 2013, 07:32:23 pm
Fine models you have there. Good luck with them! :)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Furrnox on August 12, 2013, 05:15:07 am
Is this still being worked on?
Yes we had a computer crash on us that had a bunch of our stuff on it but we are working again please be patient with us.
Moral of the story save moddding stuff on an external hardrive :P.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: HWMHall on August 12, 2013, 07:51:14 am
yeah I just got one because of it.  :-[
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Dithon1 on August 22, 2013, 09:26:46 pm
yeah I just got one because of it.  :-[

Live and learn. :P


I hope this revives the ACW LB scene. N&S isn't what it used to be.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: ikhoppa on August 22, 2013, 11:03:15 pm
We do look forwards to work together with the current ACW community to bring even better linebattle experience if you have any suggestions regarding gameplay or ideas how it could be improved from NW just let us know.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Dithon1 on August 24, 2013, 02:05:08 am
A small discrepancy a friend pointed out - the rear sight on your Springfield 1861 is wrong.



http://upload.wikimedia.org/wikipedia/commons/b/bc/Rifled_musket_actions.jpg

Top is the Springfield, the bottom is the Enfield.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: ikhoppa on August 24, 2013, 10:37:16 am
The sights have already been fixed together with some other model tweaks and new texture.

Springfield 1861 & 1842 http://p3d.in/U94vA
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: George385 on August 24, 2013, 12:08:17 pm
How long till the public release? Looking forward to this mod :D
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: ikhoppa on August 24, 2013, 12:33:57 pm
It will be released when we feel like it has enough content for public release.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: George385 on August 24, 2013, 12:39:25 pm
It will be released when we feel like it has enough content for public release.

How far are you guys into it?
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: ikhoppa on August 24, 2013, 12:44:52 pm
Over 20 new weapons, 3 cannons, 28 regiments, 2 voice sets and some other things I won't mention yet are done.  ;)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: George385 on August 24, 2013, 12:47:31 pm
Over 20 new weapons, 3 cannons, 28 regiments, 2 voice sets and some other things I won't mention yet are done.  ;)

Cool. Looking forward to playing the mod ;)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: BSM 'Shut up' Williams on August 24, 2013, 12:52:13 pm
Hopefully release will be before I go to school on 3 September.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: George385 on August 24, 2013, 12:56:23 pm
Hopefully release will be before I go to school on 3 September.

Me hope so too.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: BSM 'Shut up' Williams on August 24, 2013, 01:19:02 pm
Hopefully release will be before I go to school on 3 September.

Me hope so too.

 :)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: George385 on August 25, 2013, 04:01:06 am
Maybe Hinkel is willing to give you guys some stuff from NaS?
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Hammerstout on August 25, 2013, 04:02:55 am
Maybe Hinkel is willing to give you guys some stuff from NaS?
Isn't the point of a new ACW mod that it is not N&S
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: George385 on August 25, 2013, 04:04:52 am
Maybe Hinkel is willing to give you guys some stuff from NaS?
Isn't the point of a new ACW mod that it is not N&S

Well yeah but if he gave you guys, for example, uniform models, just modify them and give Hinkel some credit for it.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Hinkel on August 25, 2013, 09:26:18 am
Maybe Hinkel is willing to give you guys some stuff from NaS?
Isn't the point of a new ACW mod that it is not N&S

Well yeah but if he gave you guys, for example, uniform models, just modify them and give Hinkel some credit for it.

No, the north and south models are highly inaccurate and not historical, that every reenacter who would play HWM would get a heart attack...  ::)
Since the mod is going to be the real war.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: George385 on August 25, 2013, 09:28:35 am
Maybe Hinkel is willing to give you guys some stuff from NaS?
Isn't the point of a new ACW mod that it is not N&S

Well yeah but if he gave you guys, for example, uniform models, just modify them and give Hinkel some credit for it.

No, the north and south models are highly inaccurate and not historical, that every reenacter who would play HWM would get a heart attack...  ::)
Since the mod is going to be the real war.

Oh yeah. didnt think about that  ::)

Got any historical models Hinkel?
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: ikhoppa on August 25, 2013, 10:23:40 am
Well we do have access to some of the NaS flags since Baz works for us but other than that we prefer to make our own assets let's say modding is more fun that way.  ;)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: George385 on August 27, 2013, 04:08:29 am
Well we do have access to some of the NaS flags since Baz works for us but other than that we prefer to make our own assets let's say modding is more fun that way.  ;)

Cool! indeed modding is more fun when you make your own stuff!
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Feldsau on August 30, 2013, 01:46:22 pm
I think I already posted something like that, but I will be repetetive: The mod sounds really good and due to the problem that North and South won´t be developed anymore, this really looks like a good alternative. I´m looking forward to a public release (soon? :P)!
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: ikhoppa on August 30, 2013, 02:08:12 pm
Everything depends on how the development goes and of course on how much content we want to have in the first release.  ;)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: BSM 'Shut up' Williams on August 31, 2013, 04:01:45 pm
I want the mod released before I go to school in a few days!
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Mailman653 on August 31, 2013, 04:34:30 pm
I think I already posted something like that, but I will be repetetive: The mod sounds really good and due to the problem that North and South won´t be developed anymore, this really looks like a good alternative. I´m looking forward to a public release (soon? :P)!

Get your 1863 fix  ;)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: BSM 'Shut up' Williams on September 15, 2013, 07:30:11 pm
How's it going?
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: ikhoppa on September 15, 2013, 08:11:21 pm
Going good as always  :)

We are mainly working on sounds, animations and coding right now.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: BSM 'Shut up' Williams on September 15, 2013, 08:24:32 pm
ah, can't wait for release.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: George385 on October 07, 2013, 12:02:14 pm
What are you guys up to?
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: ikhoppa on October 07, 2013, 12:32:19 pm
Still working on code and some more content.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: George385 on October 08, 2013, 09:27:19 am
awesome, roughly how long to public release?
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: BSM 'Shut up' Williams on October 08, 2013, 07:55:31 pm
Me want to know too!
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: ikhoppa on October 09, 2013, 04:02:25 pm
It will take at least an month but it may take even longer.

We will release the public beta version when we feel like it has enough content and many of the bugs have been fixed.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: BSM 'Shut up' Williams on October 09, 2013, 05:41:19 pm
Yay!
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: George385 on October 10, 2013, 10:59:11 am
Awesome!

Roughly how long till the public beta release?
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Vorposten on October 10, 2013, 05:30:08 pm
It will take at least an month but it may take even longer.

We will release the public beta version when we feel like it has enough content and many of the bugs have been fixed.

that sounds good  ;)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Rosas on October 10, 2013, 06:17:21 pm
A song to occupy the waiting you've been doing.

https://www.youtube.com/watch?v=ojYK6CW8gdw
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: BSM 'Shut up' Williams on October 10, 2013, 06:24:17 pm
It's so sad! Gimme mod!  :)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Devmc99 on October 10, 2013, 11:09:42 pm
Hey, I know I asked a little while ago but did you ever get to making the 2nd Rhode Island Infantry?
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: ikhoppa on October 11, 2013, 12:00:48 am
Actually yes I've got most of the items made for it but it won't be in the release as it isn't one of the official regiments.

I will probably release it as a custom re-texture after the release.  :)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: George385 on October 11, 2013, 12:02:29 am
Actually yes I've got most of the items made for it but it won't be in the release as it isn't one of the official regiments.

I will probably release it as a custom re-texture after the release.  :)

when is public beta release?
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: ikhoppa on October 11, 2013, 11:53:24 am
Actually yes I've got most of the items made for it but it won't be in the release as it isn't one of the official regiments.

I will probably release it as a custom re-texture after the release.  :)

when is public beta release?

None of us know the release date yet but it will be released when it's done.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: VII Claudia Legate on October 26, 2013, 04:51:29 am
Cant wait for the 1st Minnesota!
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Schrutes on October 26, 2013, 04:52:17 am
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.neowin.net%2Fforum%2Fuploads%2Fmonthly_10_2013%2Fpost-69987-0-82143500-1381246228.jpg&hash=0231ebdd4fb9d7bc07f76d504ebda8fe611fef25)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: George385 on October 26, 2013, 04:54:09 am
what are you guys up to?
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Millander on October 26, 2013, 06:46:07 am
#reenacting20thMaineCompanyG

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fe13b89f9e896910b1595d42b6de24108.png&hash=e5ee89bcd4b612f43f3354b595d93eb6f529f858)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: George385 on October 26, 2013, 06:47:22 am
#reenacting20thMaineCompanyG

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fe13b89f9e896910b1595d42b6de24108.png&hash=e5ee89bcd4b612f43f3354b595d93eb6f529f858)

yes, yes. we know that photo Millander  ;)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: ikhoppa on October 26, 2013, 11:06:07 am
Let's see if we can find a picture of our 20th Maine  ;)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: George385 on October 26, 2013, 11:10:53 am
Let's see if we can find a picture of our 20th Maine  ;)

do i smell another update coming?
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: BSM 'Shut up' Williams on October 26, 2013, 11:48:19 am
I smell an update too!
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: George385 on October 29, 2013, 05:55:17 am
How's it going guys?

Id like to volunteer/nominate myself as a tester xD
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: BSM 'Shut up' Williams on October 29, 2013, 10:17:18 am
How's it going guys?

Id like to volunteer/nominate myself as a tester xD

Me too!
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: George385 on October 31, 2013, 11:37:01 am
What are you guys up to?
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: HWMHall on October 31, 2013, 05:37:21 pm
Things....... 8) ;D
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: George385 on October 31, 2013, 05:38:46 pm
Things....... 8) ;D

tell me damnit!  ;)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: kpetschulat on November 01, 2013, 05:08:10 am
Stop pestering them like every other child looking for info. Shit will be released when their bowels are ready.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: George385 on November 01, 2013, 05:17:26 am
Stop pestering them like every other child looking for info. Shit will be released when their bowels are ready.

thats a nice way of putting it :P
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Windbusche on November 02, 2013, 01:14:47 am
Petschie's way is the best way.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: kpetschulat on November 02, 2013, 02:00:42 am
Petschie's way is the best way.

 :-*  Glad you're back you fabulously-phat thing you.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: George385 on November 03, 2013, 07:10:28 am
bumpity bump  ;D
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: BSM 'Shut up' Williams on November 03, 2013, 12:52:30 pm
bumpity bump  ;D

 :)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: George385 on November 08, 2013, 07:15:51 am
any news guys?
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: George385 on November 10, 2013, 08:01:51 am
Double Post  :o

what are you guys up to?
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: HWMHall on November 10, 2013, 08:54:29 am
rest assured things are being worked on just not stuff you can see.....yet. ;)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: kpetschulat on November 10, 2013, 04:09:03 pm
Double Post  :o

what are you guys up to?

Dude, chill the fuck out. Jesus H. Christ, the "H" is silent. If they have an update, they'll show. Stop spamming "update pl0x" on mod threads.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: HWMHall on November 10, 2013, 04:26:36 pm
hey guys I understand all of your impatiences as I too am excited for this to come out plus you guys asking and arguing gives us free bumps and that never hurt anyone.  ;D 8)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: BSM 'Shut up' Williams on November 10, 2013, 04:42:16 pm
hey guys I understand all of your impatiences as I too am excited for this to come out plus you guys asking and arguing gives us free bumps and that never hurt anyone.  ;D 8)

 :)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: HWM_Sharpe on November 14, 2013, 03:58:19 pm
Well thought I would give you all an idea where we are at as far as models. They are for the moment done just doing rigging and we can release a bunch of units for the confederates as well as the union. I am really looking forward to these photos coming out.  We still are making the artillery models for several guns but I can not go into detail as to which guns these are aside from the obvious 3 in. ordinance gun and the Napoleon smooth bore. Of course once we get them coded we have to make sure there are no uniform or balance issues so that we can deliver the best possible mod possible. I hope all of you will stay with us as we begin the final stretch before a release. We are always thinking about what we will do to improve the gameplay and also add some variety. I can not at this time give you a time for release simply because we all have things we have to do in real life that sometimes has to come before the mod such as work and school. We will let you all know when we begin our personal balance testing and what find from there. We also have made a suggested rule set for line battles that we will release shortly for all of you to look at. We have also tried to for both sides pick a hero unit from each portion of the battlefield as best as we could such as the 57th Virginia at the angle, 1st Minnesota at the wheatfield, or 150th bucktails on McPhersons ridge with the 6th Wisconsin. We also tried to pick a unit from each corps in both armies naturally easier in Confederate army since they only had 3 corps where as the union had 6 corps active at the battle. We hope that you stick with us through our release and any future projects we undertake.
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: BSM 'Shut up' Williams on November 14, 2013, 05:01:58 pm
Good news!

And yes we will stick with ya!
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Wismar on November 14, 2013, 10:45:44 pm
What he said!
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: Sasuau on November 18, 2013, 07:09:26 am
Looking forward :)
Title: Re: High Water Mark American Civil War Mod 20TH MAINE pg. 16
Post by: HWM_Sharpe on November 20, 2013, 06:27:05 pm
1st Maryland Battalion Zouave company was formed from the remnants of the 1st Maryland Regiment when the enlistment term ended for the regiment. In early summer of 1863, 1st Maryland Battalion (later 2nd Maryland regiment) was assigned to Steuart's Third Brigade, a force of around 2,200 men, in Major General Edward "Allegheny" Johnson's division, part of General Ewell's 2nd Corps in the Army of Northern Virginia. The brigade's former commander, Brigadier General Raleigh Colston, had been relieved of his command by Lee, who was disappointed by his performance at the Battle of Chancellorsville. The brigade consisted of the following regiments: the 1st Maryland, the 1st and 3rd North Carolina, and the 10th, 23rd, and 37th Virginia. Rivalries between the various state regiments had been a recurring problem in the brigade and Lee hoped that Steuart would be able to knit them together effectively. However, he had only been in command for a month when the Gettysburg Campaign got under way.

In June 1863 Lee's army advanced north into Maryland, taking the war into Union territory for the second time. The Marylanders were jubilant to be returning to their home state. Steuart is said to have jumped down from his horse, kissed his native soil and stood on his head; according to one of his aides: "We loved Maryland, we felt that she was in bondage against her will, and we burned with desire to have a part in liberating her". Quartermaster John Howard recalled that Steuart performed "seventeen double somersaults" all the while whistling Maryland, My Maryland.

Johnson's division, including the 1st Maryland, arrived at Gettysburg late in the afternoon on July 1, 1863, taking position on the far edge of the Confederate left at the foot of Culp's Hill; the men were exhausted after a 130 mile forced march. Culp's Hill was a rocky wooded hill topped by a line of well fortified enemy breastworks.

On July 2 the Confederates attacked the hill, with the 1st Maryland, the 10th, 23rd and 37th Virginia regiments, and 3rd North Carolina regiment, all assaulting the Union breastworks, defended by General George S. Greene's 12th Corps. The Marylanders and others were initially able to breach the works and drive out Green's men, and they held their position until the next morning, July 3.

The morning of July 3 revealed the full scale of the Union defenses, as enemy artillery opened fire at a distance of 500 yards with a "terrific and galling fire", followed by a ferocious assault on the Marylander's position. The result was a "terrible slaughter" of the Third Brigade, which fought for many hours without relief, exhausting their ammunition, but successfully holding their position. Then, late on the morning of July 3, General Johnson ordered a bayonet charge against the well-fortified enemy lines. Steuart was appalled, and was strongly critical of the attack, but direct orders could not be disobeyed. The Third Brigade attempted several times to wrest control of Culp's Hill, a vital part of the Union Army defensive line, and the result was a "slaughterpen", as the First Maryland and the Third North Carolina regiments courageously charged a well-defended position strongly held by three brigades, a few reaching within twenty paces of the enemy lines. So severe were the casualties among his men that Steuart is said to have broken down and wept, wringing his hands and crying "my poor boys". Overall, the failed attack on Culp's Hill cost Johnson's division almost 2,000 men, of which 700 were accounted for by Steuart's brigade alone—far more than any other brigade in the division. At Hagerstown, on the 8th July, out of a pre-battle strength of 2,200, just 1,200 men reported for duty. The casualty rate among the First Maryland and Third North Carolina was between one half and two-thirds, in the space of just ten hours. There is no better example of a state caught between two sides than what occurred at Culp's Hill, where the Union 1st Maryland Eastern Shore faced the Confederate 1st Maryland Battalion. Color Sergeant Robert Ross of the Union regiment was a cousin to Color Sergeant P.M. Moore of the Confederate battalion, who was wounded several times and captured by his neighbors.

 

Colonel Wallace of the Union 1st Maryland wrote, "The 1st Maryland Confederate Regiment met us and were cut to pieces. We sorrowfully gathered up many of our old friends and acquaintances and had them carefully and tenderly cared for." Included among these dead was the battalion's mascot, Grace. Union General Thomas Kane recalled, "He licked someone's hand, they said, after he was perfectly riddled." Kane ordered the dog given decent burial "as the only Christian minded being on either side."


After Gettysburg, during a review of the Army of Northern Virginia, General Johnson commented to General Robert E. Lee as the Marylanders marched past: "General, they were as steady as that at Gettysburg." Aware of the casualties taken by the Marylanders at the recent battle, Lee honored the regiment, now reduced to Battalion strength, by removing his hat to the men.


Ranker
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi41.tinypic.com%2F2ikf5l0.jpg&hash=1679b28a04d1a3f0ec4f47fda06120326684c97c)
[close]

Nco
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi43.tinypic.com%2Fdeu42c.jpg&hash=714193efe5998ddde3bf1ed078444b573ec9e2e6)
[close]

Officer
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Foi39.tinypic.com%2Fnns088.jpg&hash=6e48316ab082fafd929acdcfe1b9e3697f6dfc4b)
[close]
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: BSM 'Shut up' Williams on November 20, 2013, 06:35:14 pm
AWESOME!!!!!!!!
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: Wismar on November 20, 2013, 11:56:45 pm
Very nice work!
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: kpetschulat on November 21, 2013, 01:06:13 am
Interesting way you did the chasseur pants. Excellent work!
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: George385 on November 21, 2013, 01:41:04 am
Very good!!  :D

Keep it up guys!
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: Devmc99 on November 23, 2013, 05:09:24 pm
I have a question about the Rhode Island reskin, what unit will it reskin and can we see a preview of it? And awesome work! Cant wait to shoot up some rebs in that uniform ! ;D
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: ikhoppa on November 23, 2013, 05:45:14 pm
It will be for one of the Union line infantry regiments.
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: HWM_Sharpe on November 25, 2013, 12:30:29 am
Well while I am waiting for the next set of uniforms to be ready to show I think I want to show some artwork and stuff like that for these units from Gettysburg.
Spoiler
69th New York at Stony Hill on July 2nd.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Firishbrigadestore.com%2Fmedia%2Ffierce-when-provoked.jpg&hash=8508a8930f10dcad039400f4329a71e85e84469a)
[close]
1st Minnesota counter charging Wilcoxs brigade at the Wheatfield.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.assonetart.com%2Flastfullmeasure.jpg&hash=2f4e2f9269d07e00c1ba0b20fed92ca958280626)
[close]
20th Maine at Little Round Top
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Farmystrongstories.com%2Fblog-assets%2Fjonathan-bratten%2Fimages%2F20th-maine-round-top.jpg&hash=a94970b2477315d435e8a1140097685dee6e546d)
[close]
150th Bucktails
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fuser.pa.net%2F%7Eglennhaman%2Ftail.jpg&hash=3302df3b1bc63ea88c49730f9db7c07c5b0c7b15)
[close]
1st Us Sharpshooters
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.berdansharpshooters.com%2Fdt1.jpg&hash=3161e3211fe903dfc35dc3663cc22a73e764fb4f)
[close]
6th Wisconsin charging the Railroad Cut
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fyesteryearsnews.files.wordpress.com%2F2010%2F02%2Frailroad-cut-6th-wisconsin.jpg&hash=1d252c61fbc861401e6976c6966f9d62b393f1e4)
[close]
8th Illinois Cav
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.gallon.com%2Fprodimages%2Fgl-gl-122.jpg&hash=1e441d1e9852cc7adf6bd7ac60388bcfbd03cad2)
[close]
7th Michigan cav charge
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.mortkunstler.com%2Fproduct_images%2F409_2.jpg&hash=c707575cb5898b79a3424bd5459f012334f2316f)
[close]
General Hancock
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.scottsdalecwrt.org%2Fimages%2FHancocksRide.jpg&hash=14d6a41daf1d0f8907cfa576f6e242e2fa7bd48e)
[close]
57th Virginia at the High Water Mark
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.historicalartprints.com%2Fadmin%2Fgallery%2Fthumbs%2FHigh%2520Water%2520Mark.jpg&hash=d4dc0e974fa349afdd502eb2567a77bbc93a0284)
[close]
5th Texas in the Devils Den
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww.historicalimagebank.com%2Fgallery2%2Fmain.php%3Fg2_view%3Dcore.DownloadItem%26amp%3Bg2_itemId%3D1282%26amp%3Bg2_serialNumber%3D2&hash=e2b5382364ed3ab002c3fb06a2bfb73b88b23ef8)
[close]
General Lee
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcdn2.bigcommerce.com%2Fserver2700%2F8sejog%2Fproducts%2F78%2Fimages%2F3742%2FSunrise_Strategy_747x564__63867.1371905414.295.220.jpg&hash=e9f84c963152a1645f3b7ff79305c881a3e9c93a)
[close]
[close]
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: HWM_Sharpe on December 02, 2013, 04:36:25 am
Ok we were going to release a new photo tonight but real life issues got in the way. I am however authorized to reveal a secret detail. 2 units on each side will be classified as Heavy infantry. Heavy Infantry have the option to fire Buck and Ball. Basically what this means is that every time you fire instead of 1 bullet you fire a 69 caliber ball with buckshot behind it. This round will kill with the 69 cal. ball but will require several buck shots to kill. For our mod the 2 units will be 13th North Carolina and The fighting 69th New York. We believe that we have balanced it in our coding so it wont be op. The heavy infantry will also have the option to take rifled 42 Springfields instead which fire normal rounds. They will also have slightly higher melee stats than normal infantry. They have but only one weakness and that's fighting at long range.
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: BSM 'Shut up' Williams on December 02, 2013, 05:10:53 pm
That's amazing!
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: Carson on December 02, 2013, 11:51:32 pm
good luck with this mod!
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: MadManYo on December 03, 2013, 12:15:30 am
Since you and the North and south team are working on ACW mods why not work together to speed up development and have many more features
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: Evan on December 03, 2013, 01:13:30 am
Since you and the North and south team are working on ACW mods why not work together to speed up development and have many more features

I swear I've seen this comment more then once....
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: George385 on December 03, 2013, 01:18:52 am
Since you and the North and south team are working on ACW mods why not work together to speed up development and have many more features

I swear I've seen this comment more then once....

+1111111111111119
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: Rosas on December 03, 2013, 01:40:31 am
As much as we would love to work with the NaS team, we have slightly different ideas. We want to try and make things historically accurate as possible and that means making sure every single bit of detail goes in to what each unit has not just "cause it looks cool"

edit: and we have tried at one point asking if we could help but we were turned down, not really sure of the reason why both our goals are similar.
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: HWM_Sharpe on December 03, 2013, 02:00:59 am
A long long time ago we offered to help with NS and were told no for various reasons. We are almost done with what we believe is the best and most historically accurate mod for this battle and time period. We are in the final stages of this. All the models and textures are done. We have a few maps and are making more. We have somethings we have not told anyone about for different reasons. The only thing that might not be in our first release is all the music and maps we are working on at this time. The biggest problem with the music is that we are doing everything in our power to separate the drums from the fifes so you can take one without hearing the other. The cannons will be a work in progress after release but will make them all different and have specific traits. I cant go into the details but I am extremely excited about it.
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: BSM 'Shut up' Williams on December 03, 2013, 04:39:00 pm
So am I!!!

Gimme gimme gimme this mod ;)
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: HWM_Sharpe on December 06, 2013, 08:54:04 am
Well time for another progress update. We have picked up the pace even more with all hands on deck for the final rigging. After that it should be just as simple as coding in the new brf, music, and maps. While we have been working I am trying to think what to show you guys but still keep some surprises for when we release. So I ask you after this upcoming confederate photo release what do you want to see next? We probably will release 2-4 more photos of the uniforms before we release as well as in game screenshots showing what it looks like. So please tell me what you want to see after this upcoming photo. If only 2 people tell me that's all we will put out but if its more than 4 then well I guess we will just have to see which one we decide to show you all.
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: George385 on December 06, 2013, 09:09:30 am
maybe some gameplay?
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: Vorposten on December 06, 2013, 12:44:31 pm
Gameplay and/or artillery.
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: Tor on December 06, 2013, 01:16:03 pm
Gotta have cannons, yup yup.

snip


Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: BSM 'Shut up' Williams on December 06, 2013, 04:35:24 pm
snip

Thank you Malakith.
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: Tor on December 06, 2013, 08:58:16 pm
Gotta have cannons, yup yup.

snip

wot I said something bad?
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: HWM_Sharpe on December 07, 2013, 12:30:00 am
Ok so after this upcoming uniform we will show off what we have done for artillery so far as well as Game play. Ironically this will coincide with our time table to get everything coded. We of course will be doing our own testing in the video so you get to see what we are doing as we find things out. Now I have another question for all of you. What units do you want to see a photo of and see in game? Personally I want to show off the 69th and 13th NC in game. I also want to show off 2 of our cavalry uniforms (one for each side). So please let us know what you want to see hopefully if everything goes well we will stay on track with our personal deadline.
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: George385 on December 07, 2013, 12:33:12 am
i would like to see the 33rdVA.
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: Vorposten on December 07, 2013, 08:45:32 am
69th NY, 16th NC, 150th Pennsylvania, together with the engineers of both sides  ;)
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: DeoVindice61 on December 07, 2013, 11:25:40 am
Do keep up the good work! I have faith in your work and historical accuracy. Don't let Hinkel and his mod affect you. You guys have one thing that's going on. Historical Accuracy! I enjoyed the 1st Maryland update and interesting unit of choice! The Buck and Ball idea is terrific! I look forward to the day of release and I can assure you, the 28th Massachusetts would re-start herself for this.  ;)
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: HWM_Sharpe on December 08, 2013, 08:47:48 am
Well so far it looks like we will do ingame 69th NY,13th NC, 150th Pa, and 33rd Va along with some artillery. As of right now we are recording the battlecrys and some of them if I heard 100-1000 men yelling would give me a heart attack. We are doing what we can to find the historical ones but well some are easier than others such as the rebel yell and Irish battlecrys. Others like the sharpshooters are much much harder since they would never be involved in a bayonet charge, but rest assured every unit will have some sort of battle cry and hopefully will have the correct accent for where they are from (Ohioans doing ohio, Irish doing irish, Virginians doing Virginia so on and so forth). The other thing is we also are working on having the flags with the correct battle honors as they would at the battle of Gettysburg(Chancellorsville and prior). Some of these flags will you think make no sense for which flag they are but rest assured they will be exactly as they would have appeared July 1st-3rd along with if they had a different pole or poletopper then it will be exactly like it was. One unit in particular will blow you away with what they did before during and after the battle of Gettysburg. I really really really want to show that one but we are currently trying to get everything ready to go so we can hopefully get everything done coded and given to all of you. The moment I have the go ahead from everyone to give out more info or a date then well you will hear only here. Please continue to support us and we will deliver the best mod we can.

Your Humble servant,
Sharpe
Reenactor of
Thomas Doyle and John Ireland 33rd Va company E
2nd Sgt. Jack Dougan 69th New York company K
Cpl 13th Virginia Cavalry "Petersburg Light Dragoons"
pvt 5th Rangers Fox Company
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: BSM 'Shut up' Williams on December 08, 2013, 10:12:00 am
Awesome news!
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: MadManYo on December 08, 2013, 11:45:30 am
When may I ask will this update be?
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: HWM_Sharpe on December 08, 2013, 08:39:56 pm
When may I ask will this update be?
Um if I have it my way today or tomorrow. The video of gameplay more than likely will not be ready by then but we will still put out an update. All that means is our first video wont just be artillery but will also include a lot of infantry stuff. We also will include the battle crys in that video.
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: Willhelm on December 08, 2013, 09:43:07 pm
Well time for another progress update. We have picked up the pace even more with all hands on deck for the final rigging. After that it should be just as simple as coding in the new brf, music, and maps. While we have been working I am trying to think what to show you guys but still keep some surprises for when we release. So I ask you after this upcoming confederate photo release what do you want to see next? We probably will release 2-4 more photos of the uniforms before we release as well as in game screenshots showing what it looks like. So please tell me what you want to see after this upcoming photo. If only 2 people tell me that's all we will put out but if its more than 4 then well I guess we will just have to see which one we decide to show you all.

It would be much better if you weren't so secretive, it makes it look like you haven't got much done and keeps people away. If you released media of all your work you'd get a huge amount of interest and popularity would pick up loads. It just seems like you're killing your own popularity.
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: Hinkel on December 09, 2013, 06:30:34 pm
Well time for another progress update. We have picked up the pace even more with all hands on deck for the final rigging. After that it should be just as simple as coding in the new brf, music, and maps. While we have been working I am trying to think what to show you guys but still keep some surprises for when we release. So I ask you after this upcoming confederate photo release what do you want to see next? We probably will release 2-4 more photos of the uniforms before we release as well as in game screenshots showing what it looks like. So please tell me what you want to see after this upcoming photo. If only 2 people tell me that's all we will put out but if its more than 4 then well I guess we will just have to see which one we decide to show you all.

It would be much better if you weren't so secretive, it makes it look like you haven't got much done and keeps people away. If you released media of all your work you'd get a huge amount of interest and popularity would pick up loads. It just seems like you're killing your own popularity.

Exactly.. for me its just talking and trying to catch attention. You might "hyping" some people.. and when you finally reveale that secret, many people might get upset, if its nothing new or spectacular. 
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: BSM 'Shut up' Williams on December 09, 2013, 07:01:48 pm
GOV MA THA POCTURES NNOOOWW!!!!
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: Schrutes on December 09, 2013, 09:34:22 pm
Well time for another progress update. We have picked up the pace even more with all hands on deck for the final rigging. After that it should be just as simple as coding in the new brf, music, and maps. While we have been working I am trying to think what to show you guys but still keep some surprises for when we release. So I ask you after this upcoming confederate photo release what do you want to see next? We probably will release 2-4 more photos of the uniforms before we release as well as in game screenshots showing what it looks like. So please tell me what you want to see after this upcoming photo. If only 2 people tell me that's all we will put out but if its more than 4 then well I guess we will just have to see which one we decide to show you all.

It would be much better if you weren't so secretive, it makes it look like you haven't got much done and keeps people away. If you released media of all your work you'd get a huge amount of interest and popularity would pick up loads. It just seems like you're killing your own popularity.

Exactly.. for me its just talking and trying to catch attention. You might "hyping" some people.. and when you finally reveale that secret, many people might get upset, if its nothing new or spectacular.

Have some content in your post. IE words this is not Nicolas Cage.
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: HWM_Sharpe on December 10, 2013, 12:38:51 am
Well I promised all of you something. I am proud to present the 1st United States Sharpshooters and 1st South Carolina Rifles.

1st USSS

The 1st USSS were part of Sickles 3rd corps and fought primarily in Pitzers woods. Owned at the time of the battle by Samuel Pitzer, this plot of oaks and maples stands at the southern tip of Seminary Ridge and marks its juncture with Warfield Ridge. The woods had no significance at all to the Gettysburg landscape until certain events took place here on July 2. Just prior to midday, the 1st United States Sharpshooters were ordered by Major General Daniel Sickles, commander of the Union Third Corps, to scout this patch of woods. Accompanied by members of the 3rd Maine Infantry, the sharpshooters encountered Alabama soldiers from Brig. General Cadmus Wilcox's Brigade. A brisk fire fight broke out and though it lasted only about twenty minutes, the Union soldiers withdrew with the knowledge that the woods on Seminary Ridge were teeming with Confederates. Retreating to Cemetery Ridge, they reported their encounter to General Sickles. Sickles realized that the number of Confederates in those woods meant only one thing- an attack on his position on Cemetery Ridge from the west. Sickles sent a courier to General Meade with the information, followed by another courier a half hour later. Another hour passed and having received no response from Meade, Sickles decided to advance his corps to the Emmitsburg Road, the only high ground between the two ridges. This controversial decision separated his corps from the remainder of the Union army, which still lay on Cemetery Ridge.

Samuel Pitzer's farmhouse still stands west of this area and is today part of Eisenhower National Historic Site. The size and shape of this wooded area has changed very little since the battle.

During this fight Captain McLean of Co. D was mortally wounded, he couldn't be carried back when the sharpshooters started to fall back under heavy Confederate pressure. Peter H. Kipp stayed with his Captain to insure good treatment by the Confederates. As his captors marched him to the rear, he saw how devastating their rifles had been. He saw Confederate surgeons trying to aid their wounded and stated the following;

"It is impossible for me to describe the slaughter we had made in their ranks. In all my past service, it beat all I had ever seen for the number engaged and for so short a time. They were piled in heaps and across each other. I got to where the surgeons were dressing the wounded, I saw hundreds of men there. The doctor would hardly believe there were so few of us fighting them, thought we had a corps, as he never saw lead so thick in his life as it was in those woods. But when I told him who we were, said that accounted for it, as he claimed the Sharpshooters were the worst men we have to contend with".
Spoiler
Officer
Spoiler
(https://i.imgur.com/DIZduf3.png)
[close]
Spoiler
(https://i.imgur.com/JxHWEWE.png)
[close]
Ranker/NCO
Spoiler
(https://i.imgur.com/nh5kQWi.png)
[close]
Spoiler
(https://i.imgur.com/GZEopXg.png)
[close]
Musician
Spoiler
(https://i.imgur.com/QlAE7Dl.png)
[close]
[close]

1st South Carolina Rifles

On July the 2nd the regiment supported artillery south of Fairfield Road. At 6 P. M. advanced a battalion of Sharpshooters which skirmished with Union outposts until dark. At 10 P. M. took position on Ramseur's right in the Long Lane leading from the town to the Bliss House and Barn.
What this means is that the sharpshooters were in 4 hours of constant fighting at range and would on the 3rd of July be engaged all day shooting at troops on cemetery hill even during the grand assault which would have kept troops pinned on that hill making it so they could not reinforce the ridge. If Picketts charge would have worked then they would have been instrumental in preventing troops going to counter attack.
Spoiler
Officer
Spoiler
(https://i.imgur.com/gwfnmLI.png)
[close]
Spoiler
(https://i.imgur.com/L9tfv1a.png)
[close]
NCO/Ranker
Spoiler
(https://i.imgur.com/H419xMH.png)
[close]
Spoiler
(https://i.imgur.com/DzANPyg.png)
[close]
[close]
Things that are still missing
Spoiler
On the 1st South Carolina on the hat there is a palm tree on the front. We had a texture error but we wanted to give this to you today as we promised. Also the ranks for certain units were not ready for today but the trim on the coats is the same. Berdan stripes are a lighter green than the coat
[close]
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: Furrnox on December 10, 2013, 05:48:06 am
Looks cool nice work.
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: kpetschulat on December 10, 2013, 05:55:54 am
Made my dick hard. Love the 1st US Sharpshooters. However, you mentioned that the 1st is "Berdan's Sharpshooters," but I thought that was the 2nd...
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: HWM_Sharpe on December 10, 2013, 06:28:18 am
Made my dick hard. Love the 1st US Sharpshooters. However, you mentioned that the 1st is "Berdan's Sharpshooters," but I thought that was the 2nd...
They are both referred to as "Berdan's Sharpshooters" since they were both raised by Hiram Berdan at the same time in November of 61. Calling either unit Berdan's Sharpshooters is correct since they where technically 2 battalions which equal a regiment in strength. It was the first time that sharpshooters were picked out of other units and put into the same unit in the Union army. They would detach either the 1st or the 2nd and send them off on detached duty with whatever division or brigade would need them.
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: HWM_Sharpe on December 10, 2013, 06:33:08 am
Look forward to a artillery photo release and if everything goes right gameplay in the next few days. All the artillery details will be released with either the photo or gameplay (hopefully they will coincide with each other). Its been almost a year since we had began making this mod and well we have rounded 3rd and are going for home (pardon the baseball terms but since General Abner Doubleday invented thought it would be appropriate).
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: DeoVindice61 on December 10, 2013, 07:58:24 am
Excellent Update!  I do fancy those 1st SC models and even hearing that there would be a palmetto tree  brass. Sounds awesome!  Keep up the great work pard!
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: Desert Thunda on December 10, 2013, 12:45:23 pm
Noice!
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: Frederickson on December 10, 2013, 04:19:40 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi921.photobucket.com%2Falbums%2Fad60%2FHard_Panzer%2FHWM_Signature_zps322a6ae9.png&hash=56b4cf75f26f84510740f5fdf471b6cf05f1fb54) (http://s921.photobucket.com/user/Hard_Panzer/media/HWM_Signature_zps322a6ae9.png.html)

Code
[img]http://i921.photobucket.com/albums/ad60/Hard_Panzer/HWM_Signature_zps322a6ae9.png[/img]
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: Rosas on December 10, 2013, 05:28:16 pm
I like that very much o.0

Thank you Freddy <3
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: Feldsau on December 10, 2013, 05:57:31 pm
The uniforms look nice! Keep up the good work ;)
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: LucasAvis on December 10, 2013, 06:47:13 pm
Very nice work Hoppa! I'll let you off not attending the last couple LBs  ;)
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: LucasAvis on December 10, 2013, 06:50:24 pm
Exactly.. for me its just talking and trying to catch attention. You might "hyping" some people.. and when you finally reveale that secret, many people might get upset, if its nothing new or spectacular.


Might be that they are protecting their stuff. They might think someone will just take their idea's or their work or something.

As a mod developer you must do something similar right?  ???
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: Willhelm on December 10, 2013, 07:07:03 pm
Exactly.. for me its just talking and trying to catch attention. You might "hyping" some people.. and when you finally reveale that secret, many people might get upset, if its nothing new or spectacular.


Might be that they are protecting their stuff. They might think someone will just take their idea's or their work or something.

As a mod developer you must do something similar right?  ???

Doesn't really work that way, you can't steal work from a picture and all they're doing is creating uniforms and weapons you can see in a history book.
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: Rosas on December 10, 2013, 07:27:28 pm
its better to have a few surprises and I will leave it at that,no need to continue talking about it on here. If you are really that concerned then you can send a PM to me, ikhoppa, Sharpe or Hall.

Thank you very much
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: BSM 'Shut up' Williams on December 10, 2013, 08:01:59 pm
I'm loving the update fellas :)
Title: Re: High Water Mark American Civil War Mod MARYLAND ZOUAVES PG.23
Post by: LucasAvis on December 10, 2013, 09:35:18 pm
Exactly.. for me its just talking and trying to catch attention. You might "hyping" some people.. and when you finally reveale that secret, many people might get upset, if its nothing new or spectacular.


Might be that they are protecting their stuff. They might think someone will just take their idea's or their work or something.

As a mod developer you must do something similar right?  ???

Doesn't really work that way, you can't steal work from a picture and all they're doing is creating uniforms and weapons you can see in a history book.

No idea, I dont do any modding other than very very noob level stuff :D
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: HWM_Sharpe on December 11, 2013, 12:28:29 am
Well the way it is looking right now we should have a beta with the bare bones ready soon. Bare bones will mean minimum cav, arty, and all the infantry. I have been recording and having people record battlecrys with the hope of having these ready by the time we do the alpha. Some units will have specialty battlecrys and will correct for the unit and the way it sounds. Examples of this is the Unions standard battlecry and the Confederates Rebel Yell.  Some units will be different like the Tarheels of the 13th NC and the 150th Bucktails. We will be testing it before getting a beta out to you so we can try to fix any screaming errors in balance or the code. Look for the artillery update in the next few days.
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: George385 on December 11, 2013, 12:31:20 am
Well the way it is looking right now we should have a beta with the bare bones ready soon. Bare bones will mean minimum cav, arty, and all the infantry. I have been recording and having people record battlecrys with the hope of having these ready by the time we do the alpha. Some units will have specialty battlecrys and will correct for the unit and the way it sounds. Examples of this is the Unions standard battlecry and the Confederates Rebel Yell.  Some units will be different like the Tarheels of the 13th NC and the 150th Bucktails. We will be testing it before getting a beta out to you so we can try to fix any screaming errors in balance or the code. Look for the artillery update in the next few days.

id like to volunteer myslef as a beta tester XD
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: Furrnox on December 11, 2013, 12:46:02 am
Well the way it is looking right now we should have a beta with the bare bones ready soon. Bare bones will mean minimum cav, arty, and all the infantry. I have been recording and having people record battlecrys with the hope of having these ready by the time we do the alpha. Some units will have specialty battlecrys and will correct for the unit and the way it sounds. Examples of this is the Unions standard battlecry and the Confederates Rebel Yell.  Some units will be different like the Tarheels of the 13th NC and the 150th Bucktails. We will be testing it before getting a beta out to you so we can try to fix any screaming errors in balance or the code. Look for the artillery update in the next few days.

id like to volunteer myslef as a beta tester XD
+1
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: Davout on December 11, 2013, 12:54:21 pm
How would we go about getting into the testing?
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: LucasAvis on December 11, 2013, 03:47:18 pm
I can get a few regiments from the Dixieland Army and Union Army (hopefully) to beta test if needed  :P
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: Frederickson on December 11, 2013, 04:42:53 pm
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi921.photobucket.com%2Falbums%2Fad60%2FHard_Panzer%2FHWM_Signature_V2_zps0543e80f.png&hash=0c9cb8baf0cb6d572cbe3b04c3149a43cf822d9e) (http://s921.photobucket.com/user/Hard_Panzer/media/HWM_Signature_V2_zps0543e80f.png.html)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi921.photobucket.com%2Falbums%2Fad60%2FHard_Panzer%2FHWM_Signature_V3_zpsca26edeb.png&hash=40e89f8def2a05e31e281ebba1726d24df3e6fea) (http://s921.photobucket.com/user/Hard_Panzer/media/HWM_Signature_V3_zpsca26edeb.png.html)
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: BSM 'Shut up' Williams on December 11, 2013, 07:02:21 pm
Well the way it is looking right now we should have a beta with the bare bones ready soon. Bare bones will mean minimum cav, arty, and all the infantry. I have been recording and having people record battlecrys with the hope of having these ready by the time we do the alpha. Some units will have specialty battlecrys and will correct for the unit and the way it sounds. Examples of this is the Unions standard battlecry and the Confederates Rebel Yell.  Some units will be different like the Tarheels of the 13th NC and the 150th Bucktails. We will be testing it before getting a beta out to you so we can try to fix any screaming errors in balance or the code. Look for the artillery update in the next few days.

Me too!

id like to volunteer myslef as a beta tester XD
+1
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: MadManYo on December 11, 2013, 07:08:49 pm
Well the way it is looking right now we should have a beta with the bare bones ready soon. Bare bones will mean minimum cav, arty, and all the infantry. I have been recording and having people record battlecrys with the hope of having these ready by the time we do the alpha. Some units will have specialty battlecrys and will correct for the unit and the way it sounds. Examples of this is the Unions standard battlecry and the Confederates Rebel Yell.  Some units will be different like the Tarheels of the 13th NC and the 150th Bucktails. We will be testing it before getting a beta out to you so we can try to fix any screaming errors in balance or the code. Look for the artillery update in the next few days.

Me too!

id like to volunteer myslef as a beta tester XD
+1
+1
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: BSM 'Shut up' Williams on December 11, 2013, 08:39:57 pm
We all wanna be testers! ;)

Us four! The Four Horsemen!
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: kpetschulat on December 12, 2013, 02:04:13 am
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi921.photobucket.com%2Falbums%2Fad60%2FHard_Panzer%2FHWM_Signature_V2_zps0543e80f.png&hash=0c9cb8baf0cb6d572cbe3b04c3149a43cf822d9e) (http://s921.photobucket.com/user/Hard_Panzer/media/HWM_Signature_V2_zps0543e80f.png.html)

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi921.photobucket.com%2Falbums%2Fad60%2FHard_Panzer%2FHWM_Signature_V3_zpsca26edeb.png&hash=40e89f8def2a05e31e281ebba1726d24df3e6fea) (http://s921.photobucket.com/user/Hard_Panzer/media/HWM_Signature_V3_zpsca26edeb.png.html)
[close]

Try and fix these so they are no more than 200px in height, as that's the limit for signatures. They are very simple, but nice! I like them. Good work.
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: HWM_Sharpe on December 12, 2013, 09:40:00 am
Well another update on progress. We have our Irish battlecrys recorded and are currently doing the 1st usss and 20th Maine with people from those areas. The units for the Irish battlcrys will be the 69th New York(Obvious) and the 33rd Virgina co e. The Stonewall brigade which the 33rd was part of had many Irish troops in it but company E was the most by percent of any unit in the Stonewall brigade. These will only be for the 33rd and will of course have some other ones put in there from the other units like the correct Rebel Yell for Virginians. We want all of these to be in game before we give anything out to you so you don't get NW voices. I myself am beginning to record the Rebel yell, North Carolina's Battlecry, The Bucktails battlecry, and of course the Ohio battlecry. Some units will have more generic ones than others but rest assured every unit will have one. We also officially have all of the fife music that we want and are attempting to record our own and talk to our reenacting friends to get them record them (like we did with the fifes). Also on a balance note we cannot in good faith give the 150th Pa there original rifles due to balance. We don't think giving one infantry unit SHARPS RIFLES to be fair given there fast reload speed and high accuracy. That is one of the only things we had to change from what was carried or used at Gettysburg. If there would have been a confederate unit that had them as well we would have given them that. Instead the Bucktails will get there second most popular rifle the 61 Springfield that we have shown you before. On the note of guns as far as repeaters go we will have the Henry rifle for the Sapper Sergeant on both sides and it has been heavily balanced so that it should not have a catastrophic impact on the battlefield but of course will still be a forced to reckoned with. We are also currently looking at how to balance the Spencer repeater and it will be in the beta when we know how to make it not so op. We will be putting out in our next preview at the very least a Confederate artillery unit and possibly a Union one as well and will be releasing previews in twos from now on when possible. We will also at the first possible instance show off gameplay but we want to not show you our old pre alpha uniforms and equipment. Everything you will see in our future videos will be pre Beta uniforms and coding. We will go over all of the infantry either all in one video including the buck and ball and its terrifying effects it will have on the battlefield or do seperate videos for the corresponding units on each side (Guards,Heavy,light,rifle, ect...) and do one of those once every few days. Some of these will be players some will be bots. All of that depends on where we are at as far how many of us are on at a time. Also we will of course be showing off what we have ready for artillery but we are still working on the coding for the caisson and several other things (I will go into detail about it with the picture unveil). As always thank you for staying with us this long and I hope you will stay for the homestretch.
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: BSM 'Shut up' Williams on December 12, 2013, 10:31:02 am
AWESOME!!!!
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: Willhelm on December 12, 2013, 12:09:50 pm
On how to balance those rifles, give them lower velocity (shoot speed), which means they have more bullet drop. If your standard musket has 300 velocity, give the repeater 150, this will effectively mean it becomes a short range gun similar to a pistol but with better accuracy and more ammo, whereas the normal rifled muskets will outrange it a lot. This makes sense because the repeaters had such shorter barrels.

Incidentally i hope you've given the rifled muskets higher velocity than the standard 250 of muskets in NW, rifling in the barrel does increase velocity which decreases bullet drop.
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: HWM_Sharpe on December 12, 2013, 02:59:27 pm
On how to balance those rifles, give them lower velocity (shoot speed), which means they have more bullet drop. If your standard musket has 300 velocity, give the repeater 150, this will effectively mean it becomes a short range gun similar to a pistol but with better accuracy and more ammo, whereas the normal rifled muskets will outrange it a lot. This makes sense because the repeaters had such shorter barrels.

Incidentally i hope you've given the rifled muskets higher velocity than the standard 250 of muskets in NW, rifling in the barrel does increase velocity which decreases bullet drop.

We have raised the velocity on all of our rifles. Of course your not going to be able to crossmap snipe at 200 yards like they did historically but I think we have it set to a good in between. The only hard part right now is figuring out how much ammo and a shot per minute since the Spencer was loaded 7 rounds per reload. It also is only in there for a single Union unit so we have to try and make it balanced. Its a lot like our Lemat with its 9 44 cal shots and a 20 gauge shotgun barrel but I think we have a perfect balance on that one.
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: Willhelm on December 12, 2013, 03:06:42 pm
You should give it the reload animation of the pistol.
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: HWM_Sharpe on December 12, 2013, 03:11:55 pm
You should give it the reload animation of the pistol.
We actually are working on getting a breechloader animation for all of our breechloaders and probably the Spencer will use this but will be modified in its timing to be slower than lets say the sharps since you have to remove the tube and then replace it instead of just put a new round in. Its going to need a lot of testing for sure but we will have it ready and as balanced as possible before we give anything out.
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: Willhelm on December 12, 2013, 03:39:35 pm
Not sure how you will manage it unless you're very good at code, normally you only have a choice between musket (crossbow) reload animation or the pistol reload animation. But great if you have figured out a 3rd way.
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: George385 on December 15, 2013, 04:00:20 am
will your beta coming up be public? to you guys only? or to selected persons?
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: HWM_Sharpe on December 15, 2013, 04:29:31 am
will your beta coming up be public? to you guys only? or to selected persons?
right now we are going to do it in stages. First just us to ensure we cant find bugs, then to selected people, and then to the public. The entire time we will be fixing and updating so that by the time it gets to public we should have most things covered.
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: George385 on December 15, 2013, 04:38:01 am
if its just to find bugs, you think enough content is done, maybe go straight to selected people?

thats why Rome II was shit at launch, they had no testers to find bugs. you would find more bugs if you gave it out to selected people aswell as you guys.
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: HWM_Sharpe on December 15, 2013, 05:13:53 am
if its just to find bugs, you think enough content is done, maybe go straight to selected people?

thats why Rome II was shit at launch, they had no testers to find bugs. you would find more bugs if you gave it out to selected people aswell as you guys.
By us finding bugs I mean like something that jumps out at us immediately. We would only be testing ourselves for around 1 day then give it to selected people for a much longer period of time to test. Myself and Hall are discussing about who those people will be and they will be informed when we get much closer to our open beta release. We dont want to give something to someone if lets say the sharps rifle shoots 20 rounds a minute and can cross map snipe. Something like that can be fixed in 10 seconds of rewriting code.
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: HWM_Sharpe on December 15, 2013, 05:27:05 am
Also since I failed to mention it when we released the photos of the sharpshooters. Each unit will have the option to pick 2 different rifles. For the 1st USSS they will get the choice of the Sharps rifle and the 2 band Enfield rifle. 1st South Carolina Rifles will get whitworth rifles and Mississippi rifles. The Sharps and the Whitworth will NOT get bayonets but will be extremely accurate where as the Enfield rifles will get saber bayonets but be less accurate than the unbayoneted rifles. The reason for this is when all troops when into battle the Bayonet was fixed unless they where almost guaranteed not to be charged. Rifles have extremely heavy Bayonets in comparison. The mississippi bayonet weighs in at around 5 pounds (I know this from personal experience) where as a normal Springfield bayonet doesn't even weigh a pound and does not effect aiming in any way for troops who have been trained and carrying them for 2 years.
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: HWM_Sharpe on December 16, 2013, 09:28:39 am
Ok if everything goes right we will be doing a arty release and info post today. This will include all the guns that will be in, what the cassion will do by the end, the munition types, and of course the definition of Light artillery for both army's.
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: BSM 'Shut up' Williams on December 16, 2013, 02:33:03 pm
Yay!
Title: Re: High Water Mark American Civil War Mod (BOTH SHARPSHOOTER UNITS PG. 26)
Post by: MackCW on December 16, 2013, 02:41:16 pm
if its just to find bugs, you think enough content is done, maybe go straight to selected people?

thats why Rome II was shit at launch, they had no testers to find bugs. you would find more bugs if you gave it out to selected people aswell as you guys.

Rome 2 had testers, Sega was more worried about the product pushing their quarter numbers than putting out a good product. Same as Empire.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery PG. 29)
Post by: HWM_Sharpe on December 16, 2013, 11:11:41 pm
Washington Artillery of New Orleans

The Washington Artillery was founded on September 7, 1838 as the Washington Artillery Company. It received its regimental flag in August 1846 after serving under Zachary Taylor in the Mexican–American War.
26 May 1861 the Unit was mustered into the American Civil War; four companies served in the Army of Northern Virginia and a fifth was in the Army of Tennessee. Elements of the Washington Artillery participated in over sixty major actions. A few notable engagements include: Battle of Antietam, Battle of Gettysburg, Battle of Shiloh, Battle of Chickamauga, Battle of Fredericksburg, First Battle of Manassas, and the Battle of Cold Harbor.


Report of Maj. B. F. Eshleman, Washington (Louisiana) Artillery.   for the action of Gettysburg.

Owing to the excessive heat, dry weather, and dust, the march was a severe one, but the endurance of the men and animals proved equal to the task arriving within about 3 miles of the battlefield on the 2nd of July. The artillery battalion known as the Washington Artillery of New Orleans companies 1 through 4 were moved to the Confederate army’s artillery park and waited orders.
   Just before dark they were given orders to move to the old school house but before reaching that point all combat had ceased. Again they were sent to orders to park where they waited for new orders which they would receive around midnight. Washington Artillery was ordered to the area of the peach orchard which on the second had seen a lot of heavy fighting due to Federal General Dan Sickles positioning of his corps.
   The Battalion consisted of eight Napoleons and two 12lb howitzers along with one capture 3 in ordnance rifle discover on the morning of the 3rd 200 yards in front of their position and with these guns participated in the largest artillery bombardment on the continent.  Many officers, gunners, cannoneers, and drivers of the Washington Artillery did their duty under heavy cannon and sharpshooter fire on that day. 1st company only having one gun at its disposal was attached to Captain Miller’s 3rd company with direction of the sole piece under Lt. Brown as Captain Squires was serving as a runner between the battalion commander and Army of Northern Virginia Artillery command.
   All totaled on the 3rd of July Washington Artillery lost 3 killed 26 wounded and 16 missing including Lt. Brown who was shot through the abdomen and was captured later on.  and a loss of 37 horses 3 guns and 1 limber.
   On the retreat from Gettysburg at Williamsport Maryland the Washington Artillery was instrumental in the blocking of the cavalry operations of Buford’s division against the long line of retreating confederate wagons. Expelling all ammo in the process.
After the Civil War, it was reorganized as an independent unit called the “Louisiana Volunteer Field Artillery” where it served the United States in the occupation of Cuba. It later was called into service to protect the Mexican border in 1916. A year later it received the designation 141st Artillery. It Still serves to this day.

Ranker
Spoiler
(https://i.imgur.com/P2mEx2k.png?1)
[close]
NCO
Spoiler
(https://i.imgur.com/aMG9Pul.png?1)
[close]
Officer
Spoiler
(https://i.imgur.com/v30zDTa.png?1)
[close]
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: Wismar on December 16, 2013, 11:17:22 pm
Looking good! Keep it up :)
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: HWM_Sharpe on December 16, 2013, 11:21:37 pm
Things we are planning to do for artillery:
Cassions will deploy behind the guns and will be ride able. They will also be between the cannon and the horse.
4 different guns. 12lb smoothbore "Napoleon", Howitzer, 3 inch Ordinance gun, and 10lb parrot.
Each gun will have its positives and its negatives.
Napoleon and 10lb parrot will be extremely good at canister where as the 3 inch and howitzer will not be as good at canister.
The 3 inch gun will be very accurate. We currently have 3 different shell types. Round, Shell, and Canister. We are however trying to make the Shrapnel which is a airburst type of ammunition.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: kpetschulat on December 17, 2013, 02:17:52 am
Love the Washington artillery! But, if I may make a suggestion, add the guards contingent for the artillery. Just artillerists with muskets. Also, for the shrapnel shot, could you just tighten the canister spread, very much, so it's closer at further distances? It'll kind of simulate the medium range and the explosive/shrapnel rounds flying at enemy regiments.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: HWM_Sharpe on December 17, 2013, 04:52:16 am
Love the Washington artillery! But, if I may make a suggestion, add the guards contingent for the artillery. Just artillerists with muskets. Also, for the shrapnel shot, could you just tighten the canister spread, very much, so it's closer at further distances? It'll kind of simulate the medium range and the explosive/shrapnel rounds flying at enemy regiments.

As far as arty guards go our sappers will be able to pick the guard class who are armed with 1842 springfields. For the Shrapnel shot we think we might have a way of combining the current howitzer bomb and using timed fuse to make airburst a possibility. Our shell shot will have timed fuse and all the ammo will be available when we do a full release. As far as the beta we are going to be testing this so we can find a good balance for it. The only guns that will probably get it are the howitzer and parrot gun just simply for balance purposes but those guns will  be able to be selected for the historical unit that had them when possble.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: HWM_Sharpe on December 17, 2013, 04:59:58 am
Also difference between the light and normal artillery for each side. The union had this idea to make select batteries light artillery that would move faster and be able to fire faster. This for the most part did not work correctly. The Confederates heard about this idea and made it a joke.

The "Light artillery" by name for HWM is 1st Ohio Light Artillery and Lees Light Artillery. The reason I say in name is because Lees Light was armed with 10 and 20 pound parrot guns where as 1st Ohio was armed with napoleons and howitzers. The true light artillery for the Confederates is Washington Artillery due to what they are armed with. Cushings battery of artillery which will be previewed soon will be armed with the 3 inch and 10 pound parrot guns (historically they didn't have them but it balances out) and lees light will have the same. These will be our foot artillery and move slower when being moved where as the light will move much faster. So you get faster movement but less accuracy and very good canister for the light and vice versa for the foot.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: George385 on December 17, 2013, 07:13:38 am
hmm, was hoping for the actual arty pieces but this is great guys! keep it up!
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: HWM_Sharpe on December 17, 2013, 08:58:07 am
hmm, was hoping for the actual arty pieces but this is great guys! keep it up!
I will see what I can do about that. If they are 100% ready to show then I will put them up with the Union arty post. I know the napoleon is completely done and I think the 3 inch is to but don't quote me on that one.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: LucasAvis on December 18, 2013, 05:03:07 pm
Very nice. Excellent Model too.

Good work on the textures Hoppa. I'll let your recent "away"ness slide :D
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: Wismar on December 20, 2013, 12:41:03 am
Please make the arty horse move quicker!
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: Rosas on December 20, 2013, 01:07:22 am
Since I am just the humble modeler, I dont know a lot of what we are doing but I think the Light Artillery will be traveling faster than the Heavy one, not sure by how much but I personally hope a fair bit :P

and thank you LucasAvis for letting us keep him for a while he is our biggest asset :P
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: George385 on December 20, 2013, 07:07:06 am
hmm, was hoping for the actual arty pieces but this is great guys! keep it up!
I will see what I can do about that. If they are 100% ready to show then I will put them up with the Union arty post. I know the napoleon is completely done and I think the 3 inch is to but don't quote me on that one.

I just want to see a couple pieces. just to see how much detail you have put into them.

what are the cannon pieces you plan to put in? the 3 inch, the napoleon, any others?
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: HWM_Sharpe on December 20, 2013, 08:50:50 am
hmm, was hoping for the actual arty pieces but this is great guys! keep it up!
I will see what I can do about that. If they are 100% ready to show then I will put them up with the Union arty post. I know the napoleon is completely done and I think the 3 inch is to but don't quote me on that one.

I just want to see a couple pieces. just to see how much detail you have put into them.

what are the cannon pieces you plan to put in? the 3 inch, the napoleon, any others?

I should be able to show off the Napoleon later today I just need to get some good pics of it. I might be able to have the 3 inch photo as well. We plan on having the 12lb howitzer and 10 pound Parrot in addition and might add different guns later. I think we have found a really good balance between all the pieces with each unit having certain abilities and each gun being better at certain things. The napoleon will excel at canister and round but not being accurate, 3 inch being extremely accurate but being horrible at canister, Howitzer specializing in explosive shell shot, and the Parrot gun being just generally terrifying in all aspects but will take longer to deploy due its weight.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: Rosas on December 20, 2013, 01:22:44 pm
Did someone say 12lb Napoleon?

m1857 12pounder (View in 3D (http://p3d.in/mbeWh))
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fp3d.in%2Fmodel_data%2Fsnapshot%2FmbeWh&hash=5c9fb7c9651db23e7aea0e3ed37d6869cd245d1f) (http://p3d.in/mbeWh)


This is still somewhat a work in progress, I will probably redo it at some point but for now I am content with how everything looks :I
also I'd like to state again the Worm and Ramrod are not made by us but reused from NW.

Model by me and the Texture by the lovely genius that is Ikhoppa
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: kpetschulat on December 20, 2013, 02:16:20 pm
That looks exactly like the Napoleon from North and South. I mean, everything about it does... Maybe, change the green wood to a darker brown or something. At least so there's a visible difference.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: Rosas on December 20, 2013, 02:25:22 pm
but that is how its suppose to look,I've used tons of resource pictures and they have been all the same, if anything maybe a few scratches here and there and more dirt.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: Furrnox on December 20, 2013, 02:30:42 pm
Looks good nice work dudes.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: HWM_Sharpe on December 20, 2013, 04:35:18 pm
I mean there aren't that many variations on how a 12lb napoleon is supposed to look. I have seen (and been shot at by) 1st Ohio light artillery original guns and that's how they look except they are extremely shiny since they are the state guns of Ohio.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: LucasAvis on December 20, 2013, 06:57:47 pm
To be honest, guns and artillery pieces are extremely uniform looking because guess what: Mass Production for the win :D (Well I say loss. Give me a sabre and a horse anyday (I do not mean that!  ;) ) and an enemy to charge at ).

And there are actually a ton of differences between the models (mainly textures I assume since Rosas did the Model for N&S too, or did I get that wrong?) made by Hoppa for HWM and made by the north and south team.

And if you have ever been unlucky enough to start a texture conversation with Hoppa over teamspeak, you will know exactly what I mean  ;) (Rosas you can keep him as long as you need. Heck maybe we will start paying you to keep him off our backs  :P )
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: Rosas on December 20, 2013, 07:07:00 pm
I didnt do the model for North and South, I wasnt a modeler back then xD and the only difference between ours and Hinkles one is.......we have a bucket attached to ours, not a massive difference but I saw it as a detail that I must make :P
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: Furrnox on December 20, 2013, 07:16:55 pm
To be honest, guns and artillery pieces are extremely uniform looking because guess what: Mass Production for the win :D (Well I say loss. Give me a sabre and a horse anyday (I do not mean that!  ;) ) and an enemy to charge at ).

And there are actually a ton of differences between the models (mainly textures I assume since Rosas did the Model for N&S too, or did I get that wrong?) made by Hoppa for HWM and made by the north and south team.

And if you have ever been unlucky enough to start a texture conversation with Hoppa over teamspeak, you will know exactly what I mean  ;) (Rosas you can keep him as long as you need. Heck maybe we will start paying you to keep him off our backs  :P )
The south didn't really have mass production.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: SeanBeansShako on December 20, 2013, 07:17:40 pm
It is a nice little model.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: Wismar on December 20, 2013, 07:23:20 pm
Me gusta la artilleria. Tengo un salchicha grande.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: HWM_Sharpe on December 20, 2013, 09:12:57 pm
To be honest, guns and artillery pieces are extremely uniform looking because guess what: Mass Production for the win :D (Well I say loss. Give me a sabre and a horse anyday (I do not mean that!  ;) ) and an enemy to charge at ).

And there are actually a ton of differences between the models (mainly textures I assume since Rosas did the Model for N&S too, or did I get that wrong?) made by Hoppa for HWM and made by the north and south team.

And if you have ever been unlucky enough to start a texture conversation with Hoppa over teamspeak, you will know exactly what I mean  ;) (Rosas you can keep him as long as you need. Heck maybe we will start paying you to keep him off our backs  :P )
The south didn't really have mass production.
The south really didnt mass produce them but they captured so many of them prior to Gettysburg. The guns they did make though did look almost identical to the union guns just the barrels were lower quality because they lacked the founderies to make very good barrels. The large majority of the Napoleons the South started out with were made from the towns bell where ever they were from if it was brass. It is easier to mass produce the carriage even if you don't have a barrel simply because its wood and some iron thats it. You don't have to cast a barrel and worry about it not setting right. Carriages would break sometimes and they would just put the old barrel on the new carriage.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: Willhelm on December 21, 2013, 02:38:18 am
Looks good and well crafted. Maybe the wood texture is a bit blurred on the spokes.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: George385 on December 23, 2013, 02:10:06 am
very nice!
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: Colbac on December 23, 2013, 02:30:43 am
I'd figure I'd ask: Did the team start the 150th Pennsylvania Bucktails yet? I'd really like to see them :)
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: HWM_Sharpe on December 23, 2013, 02:55:04 am
I'd figure I'd ask: Did the team start the 150th Pennsylvania Bucktails yet? I'd really like to see them :)
We have started them and they are done its just a matter of putting them together in the BRF and resizing things as needed. After then next arty uniform preview if we have time before we implement all of them then I will put them out but they will be in the 1st video.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: HWM_Sharpe on December 23, 2013, 03:12:33 am
On another note the Confederate uniforms are all 100% done and are going to be coded soon. The union BRF is close to completion which means we can finally show off good looking gameplay with uniforms that will be spot on. In the first video we will highlight Buck and Ball, Cannons, and units(naturally). After that we hopefully will be ready for closed access and then open. I will put out how to get into the closed beta when we are closer to completion. I am looking forward to getting this mod out to everyone soon but that being said we don't want to rush it and have a mod that is ugly and unbalanced as all hell. So seeing as how we are almost there I hope you all will keep looking for updates and please do criticize our work. As long as it is constructive we take it as ideas that can help improve the mod overall.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: George385 on December 23, 2013, 03:22:51 am
Huzzah!

Who is invited to the closed beta? Is it public?
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: Rigadoon on December 23, 2013, 03:25:09 am
Because a public closed-beta makes perfect sense.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: George385 on December 23, 2013, 03:56:02 am
Its been done before...
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: kpetschulat on December 23, 2013, 04:12:38 am
You can't have a public closed-beta. A closed-beta means only a select few people can test the mod, not the entire public which means it's open beta.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: HWM_Sharpe on December 23, 2013, 06:45:04 am
Right now myself and Hall are discussing people from the forums and certain regiments. Basically I will send you a message asking if you want to as well as several things you have to agree to. If you do that then you get the link AFTER you respond to the message. After that we will see how many people we have and if we need more then we will post a request for people to test. It will be the same idea but will be done at a random selection from the people who want in. After we let the closed testers try and break everything we will fix things if needed and do a public beta release when we feel that enough time has been given.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: George385 on December 23, 2013, 06:56:07 am
Cool!

How long till the gameplay? You didnt say that in your post  :'(
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: HWM_Sharpe on December 23, 2013, 10:35:43 am
Cool!

How long till the gameplay? You didnt say that in your post  :'(
Assuming we dont have any set backs IRL then we should have something filmed and out to all of you by New Years. I'm probably only going to put out a total of 3 more uniforms(Union artillery and a cav unit for each side) before we do any gameplay footage.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: Rigadoon on December 24, 2013, 05:39:49 am
Good to hear that you guys are moving into testing phase. I'm interested to see what the game-play will be like and how it'll differ from North&South.

Its been done before...
Nope.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: George385 on December 24, 2013, 08:15:39 am
i think N&S wont be as historically accurate as HWM. Unless Hinkel has made some changes?
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: Rosas on December 25, 2013, 01:39:03 am
Although being very irrelevant to this topic, feeling festive right now as it is officially Christmas day in the UK.  I hope each and everyone of you who reads this has a Merry Christmas, Including Hinkle and co.

I'll try and get some eye candy for you guys soon :P
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: George385 on December 25, 2013, 03:18:11 am
any Christmas presents?  :-*
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: kpetschulat on December 25, 2013, 03:26:51 am
You really are a feisty one, George385. Let them do their thing, stop pestering for updates... Geezus.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: TORN on December 25, 2013, 03:28:09 am
talking about updates, where are yours George?  ;)
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: George385 on December 25, 2013, 11:44:42 am
You really are a feisty one, George385. Let them do their thing, stop pestering for updates... Geezus.

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1.sndcdn.com%2Fartworks-000053758131-kcw2kr-original.png%3Fd53bf9f&hash=95dba1c5d50a32db221d6b4dfafa2ce6618a6b0b)
[close]


talking about updates, where are yours George?  ;)

soon ;)
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: baz44331 on December 26, 2013, 08:41:56 pm
wow guys some really nice work being done here. I hope to be with you guys again in 11 weeks to help out. You have all done very well with the mod.. its really nice to see a mod started from noting to getting all these models done and textures and code. when i return ill do some more flags for you and give Ikhoppa a break from textures too lol. great work guys and im very happy you have got to this stage. Well done team!
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: HWMHall on December 26, 2013, 09:03:28 pm
Thank you Baz hopefully we will be out before then  ;) ;D but we always value your help and will definitely need your help for stage 2........
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: LucasAvis on December 27, 2013, 07:08:18 pm
Baz will be off back to Syria soon enough damn it :(
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: George385 on December 28, 2013, 08:30:30 am
i hope this mod doesnt clash with IE in any way, 2 great mods competing for competition wont be good...
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: TORN on December 28, 2013, 02:20:21 pm
competition is always good.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: Rosas on December 28, 2013, 02:39:48 pm
to be honest I am looking forward to IE, I'd love to help them out but not sure if they need any help xD

and and although competition is a good thing, I like the ideas of everyone coming together to form one massive mod team.....a man can dream :3
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: Wismar on December 28, 2013, 04:11:03 pm
competition is always good.
Says the commie...
Spoiler
JK <3 lov u
[close]
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: TORN on December 28, 2013, 04:39:12 pm
competition is always good.
Says the commie...
Spoiler
JK <3 lov u
[close]
u wot m8
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: HWM_Sharpe on January 01, 2014, 10:46:09 pm
Due to people partying hardy and other things irl we have to delay our video release but we will get it out in the near future. When we have the video release then that means we are getting ready for the closed beta so thats the big hint. Hope you all had a wonderful Christmas and a very good new year.
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: George385 on January 02, 2014, 02:27:25 am
Due to people partying hardy and other things irl we have to delay our video release but we will get it out in the near future. When we have the video release then that means we are getting ready for the closed beta so thats the big hint. Hope you all had a wonderful Christmas and a very good new year.

thats absolutely fine! its christmas so real life shit is always a good excuse  ;)
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: kpetschulat on January 02, 2014, 02:55:48 am
You're really sucking up for that closed beta, eh George385?
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: Colbac on January 04, 2014, 05:01:57 am
Due to people partying hardy and other things irl we have to delay our video release but we will get it out in the near future. When we have the video release then that means we are getting ready for the closed beta so thats the big hint. Hope you all had a wonderful Christmas and a very good new year.

thats absolutely fine! its christmas so real life shit is always a good excuse  ;)
No excuses! WORK HARDER
jk please don't hurt me
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: MadManYo on January 04, 2014, 11:55:11 pm
Due to people partying hardy and other things irl we have to delay our video release but we will get it out in the near future. When we have the video release then that means we are getting ready for the closed beta so thats the big hint. Hope you all had a wonderful Christmas and a very good new year.

thats absolutely fine! its christmas so real life shit is always a good excuse  ;)
No excuses! WORK HARDER
jk please don't hurt me
Have you no heart?
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: NickyJ on January 18, 2014, 03:43:44 pm
Two weeks with no word is not good. GIVE US WORD!
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: Rosas on January 18, 2014, 06:43:59 pm
so many tweaks...one could say too many  :'(

IT SHALL BE DONE! eventually
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: HWM_Sharpe on January 18, 2014, 11:58:44 pm
Cav update
39th Virginia Cavalry battalion "Lees bodyguards"
Ranker
Spoiler
(https://i.imgur.com/qGMJhn3.png)
[close]
NCO
Spoiler
(https://i.imgur.com/UzKS9oe.png)
[close]
Officer
Spoiler
(https://i.imgur.com/G3TyJjA.png)
[close]
1st Us Dragoons
Ranker
Spoiler
(https://i.imgur.com/ekfHJQR.png)
[close]
Musician
Spoiler
(https://i.imgur.com/DMQjNjr.png)
[close]
Officer
Spoiler
(https://i.imgur.com/21GSYC7.png)
[close]
Title: Re: High Water Mark American Civil War Mod (Washington Artillery pg. 29)
Post by: George385 on January 19, 2014, 12:00:25 am
Cav update
39th Virginia Cavalry battalion "Lees bodyguards"
Ranker
Spoiler
(https://i.imgur.com/qGMJhn3.png)
[close]
NCO
Spoiler
(https://i.imgur.com/UzKS9oe.png)
[close]
Officer
Spoiler
(https://i.imgur.com/G3TyJjA.png)
[close]
1st Us Dragoons
Ranker
Spoiler
(https://i.imgur.com/ekfHJQR.png)
[close]
Musician
Spoiler
(https://i.imgur.com/DMQjNjr.png)
[close]
Officer
Spoiler
(https://i.imgur.com/21GSYC7.png)
[close]

awesome! good work!
Title: Re: High Water Mark American Civil War Mod (US DRAGOONS AND LEES BODYGUARD PG 32)
Post by: kpetschulat on January 19, 2014, 12:07:14 am
I really like the look of the Rebel Cav Officer.
Title: Re: High Water Mark American Civil War Mod (US DRAGOONS AND LEES BODYGUARD PG 32)
Post by: Wismar on January 19, 2014, 12:07:28 am
Yes!
Title: Re: High Water Mark American Civil War Mod (US DRAGOONS AND LEES BODYGUARD PG 32)
Post by: LucasAvis on January 19, 2014, 12:34:52 am
Looking very good :D
Title: Re: High Water Mark American Civil War Mod (US DRAGOONS AND LEES BODYGUARD PG 32)
Post by: BSM 'Shut up' Williams on January 19, 2014, 12:59:16 am
I love the uniforms!
Title: Re: High Water Mark American Civil War Mod (US DRAGOONS AND LEES BODYGUARD PG 32)
Post by: HWM_Sharpe on January 19, 2014, 02:47:28 am
mind you the other cavs will look different from those especially the confederate cav. A lot of confederate cav didnt have that yellow trim. The only reason these guys did was because they were Lees bodyguards so they had to look spiffy.
Title: Re: High Water Mark American Civil War Mod (US DRAGOONS AND LEES BODYGUARD PG 32)
Post by: BSM 'Shut up' Williams on January 19, 2014, 03:18:40 pm
By the way, there should be an apostrophe for "Lees" so it'll be "Lee's".
Title: Re: High Water Mark American Civil War Mod (US DRAGOONS AND LEES BODYGUARD PG 32)
Post by: George385 on January 19, 2014, 10:42:37 pm
By the way, there should be an apostrophe for "Lees" so it'll be "Lee's".

wow. just. wow.
Title: Re: High Water Mark American Civil War Mod (US DRAGOONS AND LEES BODYGUARD PG 32)
Post by: NickyJ on January 20, 2014, 01:00:42 am
By the way, there should be an apostrophe for "Lees" so it'll be "Lee's".
Thank you for saving the universe from imploding due to missing apostrophes. We really appreciate it.

[youtube]BmjHT5GpAYQ[/youtube]
Title: Re: High Water Mark American Civil War Mod (US DRAGOONS AND LEES BODYGUARD PG 32)
Post by: HWM_Sharpe on January 20, 2014, 04:26:28 am
Dont say I dont give you anything here is a Confederate Infantry regiment that was heavily engaged on the first day.
13th North Carolina Infantry
Ranker
Spoiler
(https://i.imgur.com/XPRCSUD.png)
[close]
NCO
Spoiler
(https://i.imgur.com/PRO97mr.png)
[close]
Officer
Spoiler
(https://i.imgur.com/Sh71kaB.png)
[close]
Title: Re: High Water Mark American Civil War Mod (13TH NORTH CAROLINA PG 33)
Post by: George385 on January 20, 2014, 04:56:34 am
Nice work guys!

Title: Re: High Water Mark American Civil War Mod (13TH NORTH CAROLINA PG 33)
Post by: kpetschulat on January 20, 2014, 05:08:28 am
Very sexy!

You guys should update everything to the OP now.
Title: Re: High Water Mark American Civil War Mod (13TH NORTH CAROLINA PG 33)
Post by: HWM_Sharpe on January 20, 2014, 06:25:13 am
All released uniforms are now put on the OP. I would like to point out that now both Heavy Infantry have had uniforms put out. The buck and ball units of the 69th NY and 13th NC. They will be terrifying when you see them on the field.
Title: Re: High Water Mark American Civil War Mod (13TH NORTH CAROLINA PG 33)
Post by: Vorposten on January 20, 2014, 07:13:28 am
Very excellent work, can't await to play as 69th vs 13th NC  8)
Title: Re: High Water Mark American Civil War Mod (13TH NORTH CAROLINA PG 33)
Post by: kpetschulat on January 20, 2014, 01:34:36 pm
I just noticed something on ALL of the models you made... The belt doesn't even touch the units, it floats about an inch or two off of the body... Will that be fixed? It's just a resizing issue, should be easy.
Title: Re: High Water Mark American Civil War Mod (13TH NORTH CAROLINA PG 33)
Post by: Wismar on January 20, 2014, 01:50:17 pm
Very nice! I want this naow :)
Title: Re: High Water Mark American Civil War Mod (13TH NORTH CAROLINA PG 33)
Post by: Rosas on January 20, 2014, 02:22:27 pm
I just noticed something on ALL of the models you made... The belt doesn't even touch the units, it floats about an inch or two off of the body... Will that be fixed? It's just a resizing issue, should be easy.

which ones you referring to(older pictures maybe)? there have been a few like that but I've fixed them all I think o.0

edit:yeah I just double checked, those are older pictures the belts have been fixed xD
Title: Re: High Water Mark American Civil War Mod (13TH NORTH CAROLINA PG 33)
Post by: kpetschulat on January 20, 2014, 02:33:09 pm
Oh, okay. Good. Can't wait for the mod, looks better every time there's an update. Any progress on that gameplay video that was talked about?
Title: Re: High Water Mark American Civil War Mod (13TH NORTH CAROLINA PG 33)
Post by: George385 on January 21, 2014, 11:49:20 pm
sharpe, i sent you a PM regarding something i can help with the mod  ;)
Title: Re: High Water Mark American Civil War Mod (13TH NORTH CAROLINA PG 33)
Post by: HWM_Sharpe on January 27, 2014, 09:16:54 am
well all I know is I hate code and I really am tired of seeing it lol but we have now entered  the beta zone. We are working on getting the best thing possible done so that everyone can have the best experience possible. I will be putting up everything I can as I get it done. Please as always support us and look forward to updates as I get them out. Heres to getting this mod playable for everyone and everyone enjoying the mod.
~Sharpe
Title: Re: High Water Mark American Civil War Mod (13TH NORTH CAROLINA PG 33)
Post by: George385 on January 27, 2014, 10:06:18 am
well all I know is I hate code and I really am tired of seeing it lol but we have now entered  the beta zone. We are working on getting the best thing possible done so that everyone can have the best experience possible. I will be putting up everything I can as I get it done. Please as always support us and look forward to updates as I get them out. Heres to getting this mod playable for everyone and everyone enjoying the mod.
~Sharpe


werent you guys going to release a gameplay video before you entered beta? but great job guys!  :D
Title: Re: High Water Mark American Civil War Mod (13TH NORTH CAROLINA PG 33)
Post by: HWM_Sharpe on January 27, 2014, 11:48:16 am
well all I know is I hate code and I really am tired of seeing it lol but we have now entered  the beta zone. We are working on getting the best thing possible done so that everyone can have the best experience possible. I will be putting up everything I can as I get it done. Please as always support us and look forward to updates as I get them out. Heres to getting this mod playable for everyone and everyone enjoying the mod.
~Sharpe


werent you guys going to release a gameplay video before you entered beta? but great job guys!  :D

Well our alpha uniforms were well not to good so we decided to wait till we had the new uniforms in to do a video. It was simply for cosmetic reasons. Once we make sure that everything is wonderful and happy the video will be done and everything will be wonderful.
~Sharpe
Title: Re: High Water Mark American Civil War Mod (13TH NORTH CAROLINA PG 33)
Post by: Rosas on January 27, 2014, 01:56:36 pm
basically I got sick of the old stuff and went on a crusade to make things better......and its not the last crusade...there will be more!!
Title: Re: High Water Mark American Civil War Mod (13TH NORTH CAROLINA PG 33)
Post by: BSM 'Shut up' Williams on January 27, 2014, 05:31:07 pm
Hurrah!
Title: Re: High Water Mark American Civil War Mod (13TH NORTH CAROLINA PG 33)
Post by: George385 on January 28, 2014, 02:37:29 am
well all I know is I hate code and I really am tired of seeing it lol but we have now entered  the beta zone. We are working on getting the best thing possible done so that everyone can have the best experience possible. I will be putting up everything I can as I get it done. Please as always support us and look forward to updates as I get them out. Heres to getting this mod playable for everyone and everyone enjoying the mod.
~Sharpe


werent you guys going to release a gameplay video before you entered beta? but great job guys!  :D

Well our alpha uniforms were well not to good so we decided to wait till we had the new uniforms in to do a video. It was simply for cosmetic reasons. Once we make sure that everything is wonderful and happy the video will be done and everything will be wonderful.
~Sharpe

ahh righto, did you guys see the voices i sent you?
Title: Re: High Water Mark American Civil War Mod (13TH NORTH CAROLINA PG 33)
Post by: HWMHall on January 28, 2014, 03:25:46 am
The other boys have I have not gotten to them yet.
Title: Re: High Water Mark American Civil War Mod (13TH NORTH CAROLINA PG 33)
Post by: Apollo on January 28, 2014, 03:44:38 am
I'll admit I have never given this mod much attention, but, looking at it now, everything looks very good. Good work.
Title: Re: High Water Mark American Civil War Mod (13TH NORTH CAROLINA PG 33)
Post by: SonOfApollo on January 28, 2014, 08:47:25 am
Well this looks interesting..  :D
Title: Re: High Water Mark American Civil War Mod (13TH NORTH CAROLINA PG 33)
Post by: HWM_Sharpe on February 02, 2014, 09:03:36 pm
Well you guys wanted some in game stuff well here is the 7th Michigan killing the Bavarians(just for lols) and the 69th new york zouaves
7th Michigan
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg197%2F873%2Fpdw0.png&hash=a15facc5e3d99ff6a641df309c8deb93d2101b70)
[close]
8th Illinois
Spoiler
(https://i.imgur.com/U9dIlYp.png)
[close]
69th new york
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg809%2F2817%2Fzkl3.png&hash=953145f4166f45cc7acd00dbd79d57d59c7154e3)
[close]
6th Wisconsin
Spoiler
(https://i.imgur.com/d7hu0qm.png)
[close]
Title: Re: High Water Mark American Civil War Mod (INGAME SCREENS PG 34)
Post by: Hinkel on February 02, 2014, 09:13:22 pm
Hmm, it looks exactly like North and South?  ;)

I can't even see any other graphical changes, no new UI, GUI and what ever. 

Anyway, its cool to see some working uniforms ingame.
Title: Re: High Water Mark American Civil War Mod (INGAME SCREENS PG 34)
Post by: HWM_Sharpe on February 02, 2014, 09:19:40 pm
Hmm, it looks exactly like North and South?  ;)

I can't even see any other graphical changes, no new UI, GUI and what ever. 

Anyway, its cool to see some working uniforms ingame.

I mean this is a beta which we are working on new UI and GUI just doing things one step at a time. By the time we do a open beta it will be all original stuff in the UI and GUI.
Title: Re: High Water Mark American Civil War Mod (INGAME SCREENS PG 34)
Post by: Willhelm on February 02, 2014, 10:16:03 pm
You should get some new animations and skyboxes and ground textures.
Title: Re: High Water Mark American Civil War Mod (INGAME SCREENS PG 34)
Post by: HWMHall on February 02, 2014, 10:20:19 pm
Already in the works my good sir.
Title: Re: High Water Mark American Civil War Mod (Maryland Zouaves ingame photo pg 35)
Post by: HWM_Sharpe on February 12, 2014, 12:28:30 am
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg543%2F5643%2Fdlsw.png&hash=8cf64c2d3ddcfc9551605a2844bf4f908db7126b)
[close]
Title: Re: High Water Mark American Civil War Mod (Maryland Zouaves ingame photo pg 35)
Post by: Wismar on February 12, 2014, 12:31:01 am
Looking good! Can we get a small vid pls??
Title: Re: High Water Mark American Civil War Mod (Maryland Zouaves ingame photo pg 35)
Post by: SeanBeansShako on February 12, 2014, 01:00:51 am
Nice.
Title: Re: High Water Mark American Civil War Mod (Maryland Zouaves ingame photo pg 35)
Post by: Pender on February 15, 2014, 01:58:40 am
Looking really good!
Title: Re: High Water Mark American Civil War Mod (Maryland Zouaves ingame photo pg 35)
Post by: Death by EMP on February 15, 2014, 07:32:10 pm
Good luck, Zouaves look nice!
Title: Re: High Water Mark American Civil War Mod (Maryland Zouaves ingame photo pg 35)
Post by: HWM_Sharpe on February 20, 2014, 10:58:26 pm
5TH TEXAS "THE BLOODY 5TH"
 The Fifth Texas Infantry Regiment was organized by the Confederate War Department in Richmond, Virginia, in October 1861. The men of the Fifth Texas Infantry were recruited primarily from the Texas counties of Colorado, Harris, Jefferson, Leon, Liberty, Milam, Montgomery, Polk, Trinity, Walker, and Washington. The unit was organized into ten companies. These companies had nicknames attached to them to denote their area of origin. For example, Company A was known as the Bayou City Guards, Company C as the Leon Hunters, Company D as the Waverly Confederates, Company E as the Dixie Blues, Company F as the Invincibles, Company G as the Milam County Grays, Company H as the Texas Polk Rifles, Company I as the Texas Aides, and Company K as the Polk County Flying Artillery.

Along with the First and Fourth Texas Infantry regiments, the Fifth Texas Infantry made up the famous Hood's Texas Brigade of Robert E. Lee's Army of Northern Virginia. As part of Hood's Texas Brigade, the unit served under generals John Bell Hood, Jerome B. Robertson, and John Gregg. The Fifth Texas's original commander was Col. James J. Archer. The unit had numerous field officers during the war. These officers included: Walter B. Botts (major, lieutenant colonel), King Bryan (major, lieutenant colonel), Robert M. Powell (major, lieutenant colonel, colonel), Paul J. Quattlebaum (major), Jerome B. Robertson (lieutenant colonel and colonel before he became commanding general), Jefferson C. Rogers (major), John C. Upton (major, lieutenant colonel), and David M. Whaley (major).

The Fifth Texas participated in nearly every campaign waged by the Army of Northern Virginia. It saw its first action on May 7, 1862, in an engagement at West Point, Virginia. Over the course of 1862, the unit participated in numerous skirmishes and actions, including the major battles of Seven Pines, Seven Days, Second Manassas, Antietam, and Fredericksburg. On June 3, 1862, after the Seven Days battles, Col. James J. Archer was promoted to the rank of brigadier general and ordered to command a brigade of Tennessee troops. As a result, Jerome B. Robertson was promoted to the rank of colonel and took over command of the Fifth Texas. However, following the battle of Antietam, General Hood was promoted to the rank of major general. To fill the vacancy left by Hood, Robertson was promoted to brigadier general and assumed command of the brigade which he held until late summer of 1863. Thus, command of the Fifth Texas passed to Robert M. Powell.

In 1863 the Fifth Texas was involved in various actions in Virginia, Pennsylvania, Georgia, and Tennessee. It participated in the major battles of that year including Gettysburg where, of the unit's 409 effectives engaged, more than half became casualties. The Texans went through the Devils Den and attacked the left flank of Col. Strong Vincents brigade along with the 4th Texas. They inflicted heavy casualties but were forced to retire due to the regiments on there right flank being forced back. They would remain on the right flank until the end of the battle when they withdrew with the rest of the army.

The Fifth Texas also participated in actions in the Western Theater as part of Gen. James Longstreet's Corps. While there, the unit was involved in the battle of Chickamauga, the siege of Chattanooga, and the siege of Knoxville. The Fifth Texas remained in the Western Theater through January 1864, after which it returned to Northern Virginia.

In Virginia, the Fifth Texas participated in actions against Ulysses S. Grant's Overland campaign of 1864. The unit fought in the battles of Wilderness, Spotsylvania, and Cold Harbor. As the Union Army encircled Richmond and Petersburg, the Fifth Texas was engaged in operations in defense of those two cities. When the defense of the Confederate capital broke down, the Fifth Texas—as part of the Army of Northern Virginia—retreated west and took part in the Appomattox campaign that resulted in the surrender of Lee's forces at Appomattox Courthouse, Virginia, on April 9, 1865. The unit surrendered 12 officers and 149 men at Appomattox. In spite of its low numbers, the Fifth Texas was the largest unit of the Texas Brigade to surrender its arms.

Uniforms
Spoiler
Pvt
Spoiler
(https://i.imgur.com/KYq9QUD.png)
[close]
Nco
Spoiler
(https://i.imgur.com/yfmVX4o.png)
[close]
Officer
Spoiler
(https://i.imgur.com/MnhWe7p.png)
[close]
Ingame screens of the bloody 5th
Spoiler
(https://i.imgur.com/ajdyMC8.png)
Spoiler
(https://i.imgur.com/RWEDenK.png)
[close]
[close]
[close]


Title: Re: High Water Mark American Civil War Mod (THE BLOODY 5TH PG. 35)
Post by: Dithon1 on February 21, 2014, 12:05:17 am
Yesss. Keep it up!
Title: Re: High Water Mark American Civil War Mod (THE BLOODY 5TH PG. 35)
Post by: Furrnox on February 21, 2014, 12:09:44 am
Nice work m'lords.
Title: Re: High Water Mark American Civil War Mod (THE BLOODY 5TH PG. 35)
Post by: SeanBeansShako on February 21, 2014, 02:11:33 am
Those Texans look pretty neat.
Title: Re: High Water Mark American Civil War Mod (THE BLOODY 5TH PG. 35)
Post by: kpetschulat on February 21, 2014, 02:56:41 am
Wow, that's amazing.
Title: Re: High Water Mark American Civil War Mod (THE BLOODY 5TH PG. 35)
Post by: BSM 'Shut up' Williams on February 21, 2014, 10:05:35 pm
Bloody good show gentlemen!
Title: Re: High Water Mark American Civil War Mod (THE BLOODY 5TH PG. 35)
Post by: -~Carson~- on February 21, 2014, 10:45:45 pm
I can't wait!  :D
Title: Re: High Water Mark American Civil War Mod (THE BLOODY 5TH PG. 35)
Post by: Reznov on February 22, 2014, 01:09:03 pm
Looks so good
Title: Re: High Water Mark American Civil War Mod (13TH NORTH CAROLINA PG 33)
Post by: MackCW on February 22, 2014, 03:22:19 pm
Well you guys wanted some in game stuff well here is the 7th Michigan killing the Bavarians(just for lols) and the 69th new york zouaves
7th Michigan
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg197%2F873%2Fpdw0.png&hash=a15facc5e3d99ff6a641df309c8deb93d2101b70)
[close]
8th Illinois
Spoiler
(https://i.imgur.com/U9dIlYp.png)
[close]
69th new york
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg809%2F2817%2Fzkl3.png&hash=953145f4166f45cc7acd00dbd79d57d59c7154e3)
[close]
6th Wisconsin
Spoiler
(https://i.imgur.com/d7hu0qm.png)
[close]

I know this is picky but the 69th wasn't wearing the zouave jackets they had: 

New York State Shell Jackets
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi.minus.com%2FjmE07fqG0dyk1.jpg&hash=8c23f7f62605cda6643d1d6edc4bfc573155cb16)[/URL
 (http://minus.com/i/mE07fqG0dyk1)
[close]

Being worn
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi.minus.com%2FjjgZ7KQoNiMtG.jpg&hash=bb9ff0d591f334ef49c5f59e63ff69cd973ceeee) (http://minus.com/i/jgZ7KQoNiMtG)
[close]

69th NY Militia at Bull Run had Zouave Jackets similar to those. But the 69th NY Vol's were issued state jackets, some had even ditched those for the more traditional JT Martin sack coat:

Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi.minus.com%2Fj8Yh1rHlQKUiF.jpg&hash=83d019fe8e0d9333fb3588510a4f4cffdd06b1d6) (http://minus.com/i/8Yh1rHlQKUiF)
[close]

Like I said...picky. But because it's a Gettysburg mod, I thought you guys might be interested.
Title: Re: High Water Mark American Civil War Mod (THE BLOODY 5TH PG. 35)
Post by: Hinkel on February 22, 2014, 04:33:36 pm
Mack, they are using company K of the 69th New York Militia, which was also named Meagher Zouaves. They used that Zouave jacket at the battle of Bull Run.
But in January 1863, during the Burnside Mud March, they recieved all new uniforms. So there were no Zouave style Irish Company during the battle of Gettysburg ..
They used the New York Shell jacket and the sack coat during the Battle.

So yes, the Zouave uniform would not be historical and should be changed.. for this "historical accurate mod".
Title: Re: High Water Mark American Civil War Mod (THE BLOODY 5TH PG. 35)
Post by: HWM_Sharpe on February 23, 2014, 07:18:57 am
There were some reports of very few zouaves in the 69th at Gettysburg. Their company got almost wiped out at Antietam but those who were still around did what they could to maintain the zouave look and also grab whatever coats they could when they could. Before the battle of the wheatfield for instance the 69th raided the army supply train for pistols, ammo, weapons, and coats. If memory serves me right General Hunt caught the entire unit and proceeded to yell at a zouave ordering him to drop everything he had gathered. The zouave along with the rest of the 69th took off and reformed with the rest of the Irish Brigade and marched to the Wheatfield where they served with great distinction even though the entire brigade only numbered 540 men.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: HWM_Sharpe on February 23, 2014, 08:13:04 pm
33RD VIRGINIA

Arriving late in the evening of July 1, the Brigade spent much of the 2nd day skirmishing on the far Confederate left. It would not be until the next day that the 33rd would see real fighting. At 3 a. m. on the morning of the 3rd, The regiment was aroused and marched off with the rest of the Brigade towards the enemy position atop Culp's Hill. After daybreak, the regiment advanced in line of battle towards the enemy who was "strongly intrenched in a most advantageous position." The regiment advanced up the slopes of the hill advancing "in intervals" as the men took cover behind rocks and trees as they advanced. Although the regiment exhausted its ammunition within an hour or two, at least part of the 33rd remained engaged for almost five hours, as partial supplies were received upon the field. During this portion of the fighting, Captain Bedinger of the Emerald Guard was killed while advancing towards the enemy. Captain Golladay, in temporary command of the regiment after the battle would write that Bedinger's body had fallen perhaps the closest to the enemy's lines. Sometime around noon, the regiment was withdrawn from the slopes, reorganized and replenished with ammunition. The regiment was then moved several hundred yards to the right, and another advance was made upon the enemy. The fighting was intense and lasted only a half hour or so before the regiment was withdrawn again and marched to the rear for a short rest until mid afternoon. Again, the regiment was aroused, reequipped and marched to a position farther to the right of the line. From this time until nightfall the regiment was only engaged in skirmishing after which the day's survivors quietly retired. Upon the field would be left many whom Golladay considered the "flower of the regiment." Besides Captain Bedinger, the company would lose five other men wounded in action.

As Lee began his long retreat in the rain on July 4th and 5th, five members of the company, some of which had been wounded two days before were captured at Waterloo and Chambersburg. By the time the 33rd had re-crossed the Potomac and moved into camp around Orange Court House, the regiment numbered only 90 men. With the death of George Bedinger and the only Lieutenant, Patrick Maxwell absent sick, Captain D.B. Huffman of Co. G, 33rd Virginia Infantry assumed temporary responsibility for the company. On August 31, 1863, the Emerald Guard was again mustered to be paid. At that time, the unit numbered 1 Corporal and 7 Privates present for duty; 14 privates, 3 sergeants and 1 corporal were recovering from wounds; and 1 man had been discharged.\

Spoiler
Pvt.
Spoiler
(https://i.imgur.com/enFA1Fo.png)
[close]
Nco
Spoiler
(https://i.imgur.com/Z5P71fg.png)
[close]
Officer
Spoiler
(https://i.imgur.com/VxH5Pmu.png)
[close]
Ingame
Spoiler
(https://i.imgur.com/DkLPglU.jpg)
[close]
Spoiler
(https://i.imgur.com/g4MyZKY.jpg)
[close]
[close]
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Matthew on February 23, 2014, 08:25:51 pm
Have you though of making any new backpacks, they all appear to be the same; [Unless that is historically accurate of course]
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Rosas on February 23, 2014, 08:33:16 pm
well we are using them as placeholders until I get round to making new ones of all shapes and sizes.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Furrnox on February 23, 2014, 11:24:37 pm
Well your mod is shaping up nicely I must say.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: George385 on February 24, 2014, 07:48:39 am
oh yeah, thats right, the mod is based on Gettysburg. was looking at the pics, and wondering, ''why are they wearing butternut when this is First Manassas?'' but i see now :P

but still, great job guys!
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Dunford on March 11, 2014, 02:57:08 am
This mod is gonna be Great!
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: -~Carson~- on March 25, 2014, 03:44:36 am
This mod is looking great! Keep up the great work!
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: kpetschulat on March 25, 2014, 03:49:40 am
Any news on that gameplay teaser?
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Lawrence on April 02, 2014, 07:20:51 pm
do you think this will be released by this summer?
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Arcturus on April 04, 2014, 12:28:40 pm
This mod is looking great! Keep up the great work!
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Hinkel on April 04, 2014, 02:34:32 pm
Personally I have to say.. the work spend on this mod is not worth to continue it. The mod community of NW is pretty strange, as we can see on IE. They are spending time on a mod for 2 weeks and then they loose interest. Even if there were tousands of hours spent to make such a mod.

On the high water mark mod, you guys told me you have a very talented scripter and he is finish his work soon. That was 2 or 3 months ago I think, since that time there was no update.

So to be true, I doubt that HWM will be successfull or ever released within the next months. For line battles, there is still N&S used and quiet popular.
Also, I offered you my Gettysburg stuff (models and scripts) some months ago, but with the current situation (no updates by you and the missing mod support in the community), there is no reason for me to give you a helping hand, since I think the time would be wasted.

Hard words, but true..  :-\
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Rosas on April 04, 2014, 07:14:41 pm
You offered models and scripts which you never sent after we said we'll take them, and the topic of scripters surely you know seeing as you are a modder that somethings dont always pan out the way you want, it doesnt matter if you personally think if this mod will be successful or not, we are finishing this.

and please dont come on to this thread saying in a very subtle tone "this mod will never be out, play my stuff instead" because you aren't helping, why even mention North and South at all?.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: SeanBeansShako on April 04, 2014, 07:32:25 pm
Gentlemen, please take this conversation to STEAM or private messaging. I'm not sure it really is needed here :).
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: HWM_Sharpe on April 04, 2014, 07:45:51 pm
Personally I have to say.. the work spend on this mod is not worth to continue it. The mod community of NW is pretty strange, as we can see on IE. They are spending time on a mod for 2 weeks and then they loose interest. Even if there were tousands of hours spent to make such a mod.

On the high water mark mod, you guys told me you have a very talented scripter and he is finish his work soon. That was 2 or 3 months ago I think, since that time there was no update.

So to be true, I doubt that HWM will be successfull or ever released within the next months. For line battles, there is still N&S used and quiet popular.
Also, I offered you my Gettysburg stuff (models and scripts) some months ago, but with the current situation (no updates by you and the missing mod support in the community), there is no reason for me to give you a helping hand, since I think the time would be wasted.

Hard words, but true..  :-\
Did you ever think that maybe we were waiting to finish because we were waiting to see how we could use your stuff in correlation with ours but if your not going to let us use it then so be it. As far as this mod we are working on it but have run into code and real life issues between college work and stuff at home we have had to slow down a lot more than what we wanted to. We have the mentality as that of the NW unit we are in. If you have real life stuff you need to do then do it first. Some of us have jobs others had midterms last week. Now then what I can say is we should be doing a metric crap ton of filming in the next few weeks and will be continuing to make more strides as far as the way things look and play. We will deliver the best possible mod that we can.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: LucasAvis on April 04, 2014, 08:37:41 pm
The Dixieland Army looks forward to HWM coming out. We always like seeing more NA Civil War Content being produced and updated  :D

Keep up the good work everyone, everywhere!
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: LucasAvis on April 04, 2014, 08:39:47 pm
I should also say we will be hosting a couple LBs and a special *CAMPAIGN* for HWM. Details to be released soon after the release of HWM  ;)

For now, think Total War but instead of the huge battles with 2-8 players, its huge battles with full servers  ;D
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Xaime on April 04, 2014, 10:09:55 pm
North and South will always be the best American Civil War mod for NW.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: ClearlyInvsible on April 04, 2014, 10:10:46 pm
Really, insult a mod on it's own thread before it's even out. Real honorable James
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: SeanBeansShako on April 05, 2014, 12:55:24 am
This pointless dick waving contest ends now. It gets any sillier I will delete the last couple of posts. Instead, I hope all parties will edit their posts and pretend this didn't get so over the top I had to actually intervine.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: DaMonkey on April 05, 2014, 04:00:15 am
Competition makes for good products.

This is all I can say without really offending a certain person, thus rustling the admin's jimmies.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Dithon1 on April 16, 2014, 03:25:17 am
Can't wait to play this. =D


Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Lawrence on May 10, 2014, 10:33:00 pm
any news?
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Sasuau on July 05, 2014, 11:55:20 am
Is this mod still alive?
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Rosas on July 05, 2014, 01:56:44 pm
it is getting there, just making improvements where needed and working at it :3. it might be going a bit slow but hey real life gets in the way of so much :P
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Sasuau on July 05, 2014, 01:59:15 pm
Good to hear. Will be patiently waiting :)
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: George385 on July 05, 2014, 06:19:10 pm
This pointless dick waving contest ends now. It gets any sillier I will delete the last couple of posts. Instead, I hope all parties will edit their posts and pretend this didn't get so over the top I had to actually intervine.

Good luck doin this without the moderator group  :)
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Ry1459 on July 19, 2014, 07:33:04 am
Glad to at least know that this mod is still being worked on. Is there any way to maybe make a post about what you guys are working on at the moment? Would really like to know.

P.S. Any new screenshots we could look at?
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Rosas on July 19, 2014, 01:10:44 pm
well I am currently doing a bit of work on the cannons, as in changing models over and the likes

this is our napoleon up close with a WIP ammo box
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fcloud-4.steampowered.com%2Fugc%2F584656300211986635%2F01E7332CF5FD619ED9A9528C21924ABC383E9F51%2F&hash=8cd89fbaf6b6cf6f4909739efa3010bfb614e4e3)

*I will post some more pictures of the cannon soon from different sides
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Hinkel on July 19, 2014, 01:55:29 pm
That barrel texture reminds me on something..  :P
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: NickyJ on July 19, 2014, 03:36:02 pm
Yeah. It reminds me of the Napoleon barrel textures from the American Civil War DLC for the MMORPG "Real Life". I hear that a lot of textures for mods like this were stolen from it.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Rosas on July 19, 2014, 09:07:19 pm
That barrel texture reminds me on something..  :P

expecting the Napoleon to be black or something or the ammo box to be a different shape? :P but still thank you for the compliment xD

Yeah. It reminds me of the Napoleon barrel textures from the American Civil War DLC for the MMORPG "Real Life". I hear that a lot of textures for mods like this were stolen from it.

I can assure you we have made all these textures and models for this mod from scratch, apart from a few recycled models from NW such as the worm,ramrod and the trousers.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Ry1459 on July 19, 2014, 11:06:43 pm
Is there a planned release date yet or a set month? I've be really looking forward to this mod.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Lawrence on August 12, 2014, 05:21:08 am
Hopefully soon. I've been dying to play a civil war mod/game.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: George385 on August 12, 2014, 06:33:01 am
Hopefully soon. I've been dying to play a civil war mod/game.

Then play N&S... It's just been updated.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: [32nd] CuriousComet on August 12, 2014, 09:23:40 am
I don't want to be a party pooper, so don't bite my neck, but what makes this stand out from NAS. As far as I can see it's just a re textured NAS. NAS is already a good mod with some cool gameplay aspects beautiful models and a large community.

So If I might ask a question, what makes your mod stand out from any other American Civil War Mod, and the obvious one, NAS?
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Lawrence on August 12, 2014, 03:22:55 pm
Hopefully soon. I've been dying to play a civil war mod/game.

Then play N&S... It's just been updated.
I run the 20thME on NaS and play events.... I mean I want to play something I have never played before...
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: HWMHall on August 12, 2014, 08:26:35 pm
The difference is that High Water Mark revolves around the Gettysburg Campaign and N&S is for Manasas . Each has its own allure as far as unit variety goes and each has a different way it is balanced  with key contrasts that make each Mod unique. As far as when it will be out We Had switched Coders and the Code had to be updated to the current version as the old MS was on NW 1.006 Our new coder has been working diligently and makes sure that everything is correct for a first release. I Hope we can be released before BCOF ;D as we are a small team of 5 active devs. and Multiple time zones we work with the time we can to get things sorted.

Thank you for your questions and concerns.

Respectfully.
Hall
HWMTeam Lead
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Ry1459 on August 12, 2014, 10:13:21 pm
Don't want to be pushy and rush you guys, but do you have a certain time frame that you could say when the mod will be released? I've been following this one for a while and can't wait for it.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Beech on August 26, 2014, 06:58:03 pm
Hopefully very soon. The mod team is working very hard to get this mod out as soon as possible.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: HWMHall on August 26, 2014, 07:54:45 pm
Thank you 87th Royal Irish Fusiliers for Play-bug testing Some of the Maps while we get the rest of  this coded.

 ;D
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: EdwardC on August 26, 2014, 08:05:36 pm
So many Civil War games now a days.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Beech on August 26, 2014, 08:06:35 pm
Thank you 87th Royal Irish Fusiliers for Play-bug testing Some of the Maps while we get the rest of  this coded.

 ;D
Quite the pleasure
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Macca on August 29, 2014, 02:23:43 am
So many Civil War games now a days.
I don't see why they had to make their own mod instead of play NaS.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Ry1459 on August 29, 2014, 02:55:35 am
So many Civil War games now a days.
I don't see why they had to make their own mod instead of play NaS.
NaS is mostly about the First Battle of Bull Run/First Manassas, while this is focusing on the Battle of Gettysburg. Meaning that this will include more of the units that fought at Gettysburg.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Beech on September 12, 2014, 04:44:56 am
So many Civil War games now a days.
I don't see why they had to make their own mod instead of play NaS.
When you see this game you'll understand why
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Ry1459 on September 12, 2014, 05:45:06 am
Any news?
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: LucasAvis on September 14, 2014, 06:45:25 pm
Please feed the coder more quickly so he can finish quicker  ;D
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: BSM 'Shut up' Williams on September 14, 2014, 08:13:14 pm
How's the mod going? I can't wait!
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Bravescot on October 26, 2014, 07:44:16 am
All is quite on the High Water Mark
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Dithon1 on November 23, 2014, 05:24:32 pm
Still waiting.


Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Ry1459 on December 22, 2014, 06:17:26 am
Is this still alive? I was looking forward to this mod  :'(
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: HWMHall on December 22, 2014, 06:53:23 am
sorry for the long silence , yes this is still in Dev we had a few technical SNAFUs but not much was lost. Our Coder had College code to do first, and our Texturer and Modeller have been refining Items to look better as in their mind they looked low quality. Do not despair as we have come a long way and are not going to give up now.

HWM Dev Hall and Team
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Ry1459 on December 22, 2014, 07:16:14 am
sorry for the long silence , yes this is still in Dev we had a few technical SNAFUs but not much was lost. Our Coder had College code to do first, and our Texturer and Modeller have been refining Items to look better as in their mind they looked low quality. Do not despair as we have come a long way and are not going to give up now.

HWM Dev Hall and Team
Great that you guys are still working on it! Is there any new screenshots that show of the work you guys have been working on?
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: HWMHall on December 22, 2014, 08:26:30 am
I will ask the Boys to put something up...
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Betaknight on December 22, 2014, 02:52:57 pm
The british intervention happened in this mod.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Dithon1 on December 22, 2014, 08:58:20 pm
Still waiting.


Still hoping.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: kpetschulat on December 22, 2014, 09:41:06 pm
And, apparently, still fucking selfish. Let them release the mod when they release. I can't stand people who ask for release dates. It jerks my wiener the wrong way.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Colonel Howe on December 23, 2014, 05:39:26 am
And, apparently, still fucking selfish. Let them release the mod when they release. I can't stand people who ask for release dates. It jerks my wiener the wrong way.
Not that's my sofy lady hands
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: kpetschulat on December 23, 2014, 04:36:48 pm
And, apparently, still fucking selfish. Let them release the mod when they release. I can't stand people who ask for release dates. It jerks my wiener the wrong way.
Not that's my sofy lady hands

Ur laedy hends maek m3 sqwert 2 qwiklee bae
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Dithon1 on December 24, 2014, 12:40:04 am
Dayum.

http://p3d.in/Pq109

Me like.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Ry1459 on December 24, 2014, 12:46:35 am
Dayum.

http://p3d.in/Pq109

Me like.
How'd you find that Dithon? That uniform looks amazing.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Rosas on December 24, 2014, 12:56:01 am
Dayum.

http://p3d.in/Pq109

Me like.

Thank you for the grand reveal :P
 
Here it is in slight picture form too :3
Berdan Ranker (View in 3D (https://p3d.in/Pq109))
(https://p3d.in/model_data/snapshot/Pq109) (https://p3d.in/Pq109)

*any errors you see are due to p3d, we have checked*
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Dithon1 on December 24, 2014, 01:11:53 am
How'd you find that Dithon? That uniform looks amazing.

Thank you for the grand reveal :P
 
Here it is in slight picture form too :3
Berdan Ranker (View in 3D (https://p3d.in/Pq109))
(https://p3d.in/model_data/snapshot/Pq109) (https://p3d.in/Pq109)

*any errors you see are due to p3d, we have checked*

=P Sorry. Ikhoppa sent me that link over steam and it looked too good to keep quiet about it.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Rosas on December 24, 2014, 01:19:53 am
Its cool man, i'm not going to hold anything against you :P
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Hinkel on December 24, 2014, 09:44:03 am
While the texture is looking good, the entire equipment looks like its made for kids.
In that cartridge box, there would just fit 10 cartidges I am sure. Also, the cartridge belt with the brass plate looks very tiny. They should be 2 or 3 times bigger :)
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: BSM 'Shut up' Williams on December 24, 2014, 12:24:10 pm
Oh, snap! Hinkel critisizes once again! ;)
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: HWM_Sharpe on December 24, 2014, 07:42:56 pm
Actually In game everything looks right. Its mainly the angle and since its a springfield box it has 2 levels to it each holding 20 rounds. Also berdands at times only carried the ammo they thought they would need thus cutting weight (40 rounds weighs a lot when combined with all other gear) making them faster and more mobile.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Devmc99 on December 24, 2014, 10:04:18 pm
Sharpe, can you show your source where you said "Also berdands at times only carried the ammo they thought they would need thus cutting weight (40 rounds weighs a lot when combined with all other gear) making them faster and more mobile." I have never heard of that before. Also, how could the angle of the model of the berdans you put up to see affect the size of the cartriage box? Through out the war cartridge boxes changed in style a tiny bit. Although, not by much. Size pretty much stayed the same.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: HWM_Sharpe on December 24, 2014, 11:20:50 pm
Sharpe, can you show your source where you said "Also berdands at times only carried the ammo they thought they would need thus cutting weight (40 rounds weighs a lot when combined with all other gear) making them faster and more mobile." I have never heard of that before. Also, how could the angle of the model of the berdans you put up to see affect the size of the cartriage box? Through out the war cartridge boxes changed in style a tiny bit. Although, not by much. Size pretty much stayed the same.
Ok For Gettysburg when Sickles deployed the Berdans most of them ditched everything they didn't need to shoot. Thats what I meant kind of wrote that part while I was still asleep. They were deployed so fast and rapid at times that they couldn't always carry as many rounds and also some of them would carry ammo for there personal rifles (which are not in the game because target rifles are a pain. To many variations) weighing up to 30 pounds just for the rifle. If the were going to be somewhere for a while they would grab them otherwise they would stick with the sharps or 58 enfield. That particular cartridge box is the 54cal Springfield box that was made by Tiffany of new york (yes the silver company) who also made the uniforms and stuff like that. At gettysburg each man carried 90 rounds a man what that means is in arsenal packs which are in groups of 10 rounds per that were kept in the haversack so you would have 40 rounds stuffed into the cartridge box and 50 more in the haversack. Hope that clears this up. The things that happen when I type before my brain is up.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: LucasAvis on December 25, 2014, 09:40:32 pm
sorry for the long silence , yes this is still in Dev we had a few technical SNAFUs but not much was lost. Our Coder had College code to do first, and our Texturer and Modeller have been refining Items to look better as in their mind they looked low quality. Do not despair as we have come a long way and are not going to give up now.

HWM Dev Hall and Team

The Dixieland Army is looking forward to playing this mod, it looks bloody excellent!
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Rosas on December 26, 2014, 02:54:07 am
The Dixieland Army is looking forward to playing this mod, it looks bloody excellent!

Thank you for your kind words, things will get better as time goes on :3
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: kpetschulat on December 26, 2014, 08:51:37 am
Please fix that cartridge box. It's far too small... The excuse of "they carried what they can" doesn't automatically make their cartridge box the size of a fist for like 5 rounds.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Rosas on December 26, 2014, 08:40:12 pm
the funny thing is no one complained about it the first time we showed everything(not touched the model in a long time), scaling will be changed do not worry...that's the great thing about a works in progress,there are many things to improve even in other peoples mods :3
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: kpetschulat on December 26, 2014, 11:02:59 pm
The length of the box from top to bottom seems fine, it just needs the width extended.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: LucasAvis on December 27, 2014, 02:26:21 am
The Dixieland Army is looking forward to playing this mod, it looks bloody excellent!

Thank you for your kind words, things will get better as time goes on :3

Rosas, you are too modest! Your work is top notch  ;)
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: HWMHall on December 29, 2014, 12:40:30 am
57th Va Ranker (View in 3D (https://p3d.in/IDBJJ))
(https://p3d.in/model_data/snapshot/IDBJJ) (https://p3d.in/IDBJJ)

Here stands one of the Variations of a Private of the 57th Va Infantry. Notice he has a Double bag knapsack but this regiment will also have a mix of Blanket Rolls as well. Also notice the Improvements that were made as far as scaling and positioning for the Cartridge box, and there will be different colours and hats of this uniform. This Soldier is almost ready to take the field for the Legendary Charge that saw the High Water Mark of the Confederacy on July 3, 1863.

HWMHall and Team
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: LucasAvis on December 29, 2014, 03:39:27 am
57th Va Ranker (View in 3D (https://p3d.in/IDBJJ))
(https://p3d.in/model_data/snapshot/IDBJJ) (https://p3d.in/IDBJJ)

Here stands one of the Variations of a Private of the 57th Va Infantry. Notice he has a Double bag knapsack but this regiment will also have a mix of Blanket Rolls as well. Also notice the Improvements that were made as far as scaling and positioning for the Cartridge box, and there will be different colours and hats of this uniform. This Soldier is almost ready to take the field for the Legendary Charge that saw the High Water Mark of the Confederacy on July 3, 1863.

HWMHall and Team

Awesome work!

One thing that scares me, by blanket roll, you don't mean the ones like https://www.fsegames.eu/previewimages/prussia.jpg do you?

Because if there is one thing I hate, its those ones!  ;D
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Michael Fish on December 29, 2014, 04:56:45 am
Blanket rolls as in the things that lay across the top of the backpack
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: HWMHall on December 29, 2014, 07:37:04 am
Yes Lucas I mean those as by 1863 even with the Victory at Chancellorsville(which the 57th Va was not at) many men resorted to a blanket roll for their personal items.  And Michael thank you for saying that we will put different colored Great Coats/Blankets on the tops.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Colbac on January 13, 2015, 12:42:46 am
On the thread, could you add a small little detail? I'd like to see what regiments in the game are done and which one's haven't been completed yet.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: HWMHall on January 13, 2015, 01:52:08 am
Good that you asked Colbac Well as far as coded in stuff All the first release infantry is done The Cav has a few NW things to get rid of such as the need for new saddles. All planned Specialists have all the uniforms done but there is still a ways to go on them.
Green= 95%- 100%
Orange= 50%- 75%

Union
•69th New York Company K Zouaves
•6th Wisconsin Company I
•20th Maine Company B
•1st United States Sharpshooters
•1st Minnesota Volunteer Infantry Company D
•150th Pennsylvania Infantry Company C

•1st US Dragoons Company E
•1st New Jersey Cavalry Company H
•7th Michigan Cavalry Company K
•6th Ohio Cavalry Company B
•8th Illinois Company E

•4th US Artillery Cushings Battery
•1st Ohio Light Artillery
•50th New York Engineers Company A
•Maj. Gen. Hancock

Confederates

•57th Virginia Infantry Company A
•Maryland Zouaves
•33rd Virginia Company E
•5th Texas Company D
•13th North Carolina Company I
•1st South Carolina Rifles Company H


•Hamptons Legion
•Mosbys raiders
•2nd Virginia Cavalry Company C
•39th Virginia Cavalry Battalion Company G
•13th Virginia Cavalry Company B

•Washington Artillery Company 1
•Lees Light Artillery
•Army of Northern Virginia Engineers
•Gen. Robert E. Lee

The Decision was also made that we were going to replace as much of the NW loadout as possible so we have made new packs and scaling them have been a challenge. Other new gear will be phased in either right before or right after a release. With other features and units planned and not to flood you with units but a few more will be added to the official list.

Maps on the other hand  are rather in short supply, I am good at terrain but buildings are not easy for me, and so I have edited some preexisting NW maps for the time being. Adding a handful of useful scene props in the process.

Thank you Colbac for your inquiry and all others who have asked. And I will have this added to the OP.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Crescent Glow on January 13, 2015, 02:44:24 am
Genie recently released all of his maps for free to the public, maybe you could use some of these.

https://www.fsegames.eu/forum/index.php?topic=10467.0

Not sure if they would work for the mod, idk, my knowledge on modding is very limited.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: BSM 'Shut up' Williams on January 13, 2015, 11:28:51 am
New maps would be great.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Colbac on January 17, 2015, 08:24:57 pm
-snip-
Thank you very much! Seems like you've made some very good progress :D
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Earth Bby on January 18, 2015, 12:31:29 am
Why no 3rd Arkansas?
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: HWM_Sharpe on January 19, 2015, 04:55:17 am
Why no 3rd Arkansas?
Well we are only trying to do one regiment per brigade and if possible division. The 5th Texas are in the same brigade and division and we felt that A) the uniform would be more unique B) 5th Texas went through the slaughter pen, up little round top, and fought were as 3rd Arkansas went and fought Wards brigade on Houck's ridge. Honestly we would love to put every unit that was there into this but unfortunately NW and MB warband cannot support that sort of load.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: LFCJames on February 05, 2015, 08:13:46 pm
Why no 3rd Arkansas?

You cant have your own regiment in every ACW mod...
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Earth Bby on February 05, 2015, 08:41:53 pm
Why no 3rd Arkansas?

You cant have your own regiment in every ACW mod...

why not?
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Colbac on February 05, 2015, 09:12:46 pm
Could you show us the 150th Pennsylvania Infantry? I'd love to see them (If they're ready of course).
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: LucasAvis on February 05, 2015, 10:52:23 pm
Why no 3rd Arkansas?

You cant have your own regiment in every ACW mod...

why not?

Cos, 1st SC Best SC :D
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: LFCJames on February 05, 2015, 10:54:43 pm
^^  ;D
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Forest on March 18, 2015, 03:10:54 am
has this mod perished?
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: HWMHall on March 18, 2015, 04:48:52 am
No it has not, we are improving certain issues that had been on our original models and textures along with adding new ones which is complicated as our chief Texture artist has been called away frequently for service to his country. Next we would like to find a good Scripter as our Coder says he is not capable of implementing certain new features, some mandatory some not. Other irritations have arrived from various IRL things for members of the team be it school or illness. It would also help if the guy who was going to record the drums did not up and leave. In the end we are making progress and are in the process of completing a preview of sorts in the current state.  This will be finished and even if I am the only one playing it, it will be well worth it. If any of you have any of the skills we require: Scripting/coding, Musical capabilities, Extra Mapper, be sure to let me know. It has a playable state just not one I would dare release to this second.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: ThePatriot98 on March 18, 2015, 10:13:38 pm
looks nice! :P

Can we know the infantry units in the US faction?
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: LFCJames on March 18, 2015, 11:56:36 pm
looks nice! :P

Can we know the infantry units in the US faction?

Look at the front page of the mod.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Forest on March 24, 2015, 01:02:59 am
updates!!! Content!!! plz ;)
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: 87th Brett on April 09, 2015, 10:49:36 pm
update plox
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Forest on April 10, 2015, 04:43:15 pm
update plox
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: preussen6 on April 10, 2015, 04:45:12 pm
update plox
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Forest on April 11, 2015, 03:14:50 pm
update plox
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: ThePatriot98 on April 11, 2015, 05:17:31 pm
update plox
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Bravescot on April 14, 2015, 06:33:28 pm
update plox
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: LFCJames on April 14, 2015, 06:53:14 pm
update plox
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Ry1459 on April 14, 2015, 07:09:13 pm
update plox
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Forest on April 14, 2015, 10:02:00 pm
update plox
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: usnavy30 on April 14, 2015, 10:05:10 pm
I understand you want to see an update of a mod you are interested in, though what would you want to see in an update?
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: ThePatriot98 on April 14, 2015, 11:13:05 pm
I understand you want to see an update of a mod you are interested in, though what would you want to see in an update?

Maybe a download link? :D hehe xD
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: LFCJames on April 15, 2015, 12:11:05 am
You got NaS, what more do you want?  ;)
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: ThePatriot98 on April 15, 2015, 01:39:41 am
You got NaS, what more do you want?  ;)

I know right :D I just told an example of what I'd except from any game/mod update :D
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Ry1459 on April 15, 2015, 02:04:31 am
You got NaS, what more do you want?  ;)
I mean, the selling point of this mod was for it to be entirely focused on Gettysburg, but it does seem like NaS could head into that direction as well.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Duke Of LongTree on March 04, 2016, 09:08:03 pm
Is this still a thing ?
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: ThePatriot98 on March 04, 2016, 10:10:37 pm
Is this still a thing ?

Last reply in almost a year, what you think? lol
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Duke Of LongTree on March 08, 2016, 08:38:47 pm
We could bring mod back
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Joseph103478 on March 08, 2016, 11:58:12 pm
Please bring her back.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Coldstreamer on March 09, 2016, 02:53:02 am
Bring her back!! We'e a loosing here!! We can't hold her captain!
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: isa567 on March 10, 2016, 04:30:32 pm
i also would love to see this mod come back
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Siberian Cossack on March 11, 2016, 01:14:39 am
Deeeeeeeeeeeeeeeaaaaaaaaaaaaad :o
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: HWMHall on March 13, 2016, 05:52:02 pm
Not dead....Just in a Coma.... :-\
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: LFCJames on March 13, 2016, 11:26:41 pm
Hope the coma wakes up soon  ;)
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Coldstreamer on March 14, 2016, 01:18:50 am
Yo dis looks so cool dou bro! Yo good luck!  This looks stupid!
Bro this looks so cool thouh bro! Good luck! This looks awsome!
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Duke Of LongTree on March 14, 2016, 06:46:41 am
Any way I can help to do to bring this back
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Dazzer on March 14, 2016, 01:45:20 pm
Yo dis looks so cool dou bro! Yo good luck!  This looks stupid!
Bro this looks so cool thouh bro! Good luck! This looks awsome!
...
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: HWMHall on March 14, 2016, 03:08:47 pm
Any way I can help to do to bring this back


Depends on what you can do...
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Duke Of LongTree on March 14, 2016, 03:21:28 pm
What do you need me to do
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: HWMHall on March 15, 2016, 12:18:12 am
well, vertex anims,  translate/rescale some models, Script. we have Texturers ,Modellers, Mappers, coders. We could use more of all...   
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Duke Of LongTree on March 15, 2016, 01:32:40 am
I can try lol
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Dazzer on March 15, 2016, 01:09:20 pm
High Water Marks lol
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: isa567 on March 24, 2016, 10:07:54 pm
any updates
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: HWMHall on March 25, 2016, 02:39:40 am
 ::) :-X
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: isa567 on March 26, 2016, 03:36:29 pm
what r u saying Hall?
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: HWMHall on March 26, 2016, 03:42:25 pm
The more time I spend on updates is less time I spend on content
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Duke Of LongTree on March 27, 2016, 06:22:55 am
The more time I spend on updates is less time I spend on content

Then don't worry about people on the fourm
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: isa567 on March 30, 2016, 05:11:05 pm
They Hype is real for this mod
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Mr_Etherton on March 30, 2016, 07:32:56 pm
They Hype is real for this mod

What hype? its a 4 year old post with some uniforms, nothing has come from it. NW already has a very highly established and strong American civil war mod made by the glorious hinkel called North and South. I  myself have been in it over a year and its fanbase hasnt seemed to decrease. I would understand there would be hype if hundreds of members talked about it and most of the NaS community did but nobody does, everyone in NaS talks about when NaS will be updated. This mod wont exist!!!
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Duke Of LongTree on March 30, 2016, 07:41:18 pm
*snip*
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Dazzer on March 30, 2016, 08:10:30 pm
They Hype is real for this mod

What hype? its a 4 year old post with some uniforms, nothing has come from it. NW already has a very highly established and strong American civil war mod made by the glorious hinkel called North and South. I  myself have been in it over a year and its fanbase hasnt seemed to decrease. I would understand there would be hype if hundreds of members talked about it and most of the NaS community did but nobody does, everyone in NaS talks about when NaS will be updated. This mod wont exist!!!

See the mod is back in deloment from what I have heard and hinkle is not glorious he just runs a monopoly and the NAS community is full of little kids fags and weboo and and many dying communitys cause danm mod is full of powerhunger fuckboys so maybe a new and good civil war mod will kind of even the community out so you can go fuck your self with some goddamn strawberry jelly
Judging by your spelling, you seem like a kid. You are from USA! English is your primar language and you can't speak it?
Just accept it. This mod will never be as popular as NaS
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Arkansan on March 31, 2016, 02:01:30 am
I don't believe J-Man spouting his nonsense on this board counts has hype, nor does it mean the mod isn't still dead..
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: HWMHall on March 31, 2016, 03:28:01 am
The mod is very much alive! We took a year sabbatical as members were attending university, WORKING FOR A LIVING (you know, what some folks around here Don't do), and serving their country.  As for Hinkel, myself and himself have resolved our issues for the most part like gentlemen. If the Mod communities cannot coexist with out measuring and waving of dicks then you can SOD OFF!!!  And for true fans work trudges steadily onward...  >:(
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: 72ndPA on March 31, 2016, 08:03:09 am
Bump
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Conway on April 01, 2016, 04:02:40 am
Honestly if this mod could bring new elements to the table it may do very well. Perspectivley NaS brings almost nothing new to the table, it honestly is just an NW with new weapon stats and a different look. The time period in which the civil war took place could easily bring all new game styles and playing rather than the giant skirmish battles NaS are. The only reason why NaS is big is due to Americans wetting themselves over the civil war, it really is just a dressy NW.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: LFCJames on April 01, 2016, 01:32:25 pm
NaS is liked by many Europeans, including me. It's not just a fancy NW at all, it adds Medics, different artillery play style, meaning to skirmishers. Ability to fix and unfix bayonets, etc. Not to mention how much better it looks.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Duke Of LongTree on April 01, 2016, 02:21:22 pm
NaS is liked by many Europeans, including me. It's not just a fancy NW at all, it adds Medics, different artillery play style, meaning to skirmishers. Ability to fix and unfix bayonets, etc. Not to mention how much better it looks.

Yes but many other mods have this feature to but HWM is aimed at being more historical than balanced like the use Sharpe shooters will have a breach loding rifle like in real like and it will reload quick like one but in NAS it muzzle loads and takes as long as a musket cause they wany the game to be balanced more than historical
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Conway on April 01, 2016, 07:19:22 pm
NaS is liked by many Europeans, including me. It's not just a fancy NW at all, it adds Medics, different artillery play style, meaning to skirmishers. Ability to fix and unfix bayonets, etc. Not to mention how much better it looks.
In my defense James I've not played NaS since the medic update and even that's massive. The ability to fix and unfix bayonets is useless when you consider 90% of NaS events is pounding the hell out of the enemy with your rifles in skirmisher order. And I've been to several NaS events that force you to fix them from the start. It doesn't add meaning to skirmishers, it makes everyone a skirmisher, NW gives skirmishers plenty of meaning man :P
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: LFCJames on April 01, 2016, 08:35:43 pm
NaS is liked by many Europeans, including me. It's not just a fancy NW at all, it adds Medics, different artillery play style, meaning to skirmishers. Ability to fix and unfix bayonets, etc. Not to mention how much better it looks.
In my defense James I've not played NaS since the medic update and even that's massive. The ability to fix and unfix bayonets is useless when you consider 90% of NaS events is pounding the hell out of the enemy with your rifles in skirmisher order. And I've been to several NaS events that force you to fix them from the start. It doesn't add meaning to skirmishers, it makes everyone a skirmisher, NW gives skirmishers plenty of meaning man :P

Line infantry isn't in skirmisher order, in DA events Line can't do more than 2 man spacing. And there is plenty of melee fights.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Mr_Etherton on April 01, 2016, 11:38:35 pm
That will just make lines skirmish even more and faster and better reloads, seems silly and just will make line infantry as a group redundant really imo
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Alistair on April 03, 2016, 01:59:05 am
Why are people debating whether the mechanics of N&S make it viable when it's popularity should confirm it is?...
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Conway on April 03, 2016, 02:25:21 am
Why are people debating whether the mechanics of N&S make it viable when it's popularity should confirm it is?...
Because N&S was popular before the medic, ammo boxes and all that stuff. When it really was a literal NW with a little better guns and different uniforms.
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: 72ndPA on April 05, 2016, 05:05:22 am
When will be the first able gameplay of this mod even ? like can we have a test even
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: HWMHall on April 13, 2016, 11:15:37 pm
God you people are persistent do you guys not have lives, or jobs, or school for that matter? It will come out soon...I may even give you the test version I have now so it will tide you over til the official one. All in due time....
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: Duke Of LongTree on April 18, 2016, 01:00:25 am
Can have test version
Title: Re: High Water Mark American Civil War Mod (33RD VA EMERALD GUARDS PG.36)
Post by: isa567 on April 18, 2016, 06:15:50 pm
me too
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: HWM_Sharpe on April 19, 2016, 04:50:14 am
Hey everyone its been a while since I posted anything on this board so how bout I give out something special. This is the TEST version of HWM. There will be hot fixes and the like but after reviving this thing we figured we should put something out. Please bear in mind there will be bugs, errors, and placeholders BUT the units and weapons are balanced from what myself and Hall can tell so if everyone is fine with playing a test version of this mod then please download it and let us know what you think about everything. I will compile a list of known bugs and if you find any that I don't know about then I will add it to the bug list so we can fix them as we go. If you would rather wait until it is done then by all means please bear with us as we finish this thing.
Test version Download
http://www.mediafire.com/download/hx1q4x38ty13mat/High+Water+Mark+Test%282%29.rar (http://www.mediafire.com/download/hx1q4x38ty13mat/High+Water+Mark+Test%282%29.rar)
All Hotfixs are client side to improve animations and files.
Hotfix 1
http://www.mediafire.com/download/f8x70txu7qqfmly/Halls+reedit+pack.7z (http://www.mediafire.com/download/f8x70txu7qqfmly/Halls+reedit+pack.7z)
Hotfix 2+3
https://www.mediafire.com/?6t0xd48oxky43kd (https://www.mediafire.com/?6t0xd48oxky43kd)
 https://www.mediafire.com/?g65c4yymz74ju3i (https://www.mediafire.com/?g65c4yymz74ju3i)
Install:
All you have to do is download the test version and unzip it in your module folder and then put the hot fix inside the High Water Mark folder.
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: HWM_Sharpe on April 19, 2016, 04:55:33 am
also if someone can host that would be awesome........  ;) Also the hotfix is just to fix some file stuff.
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: Alistair on April 19, 2016, 11:04:16 am
Going to have a look now.  ;D
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: Duke Of LongTree on April 19, 2016, 01:39:36 pm
Thank you I will get some servers up :)
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: HIKKUPZ on April 19, 2016, 06:01:42 pm
Hello the 1st server is open join the CSA_HWM_NA1 ill be opening more in the morning Oceania time Wednesday around 6pm NA Tuesday.

The Confederate State Army is recruiting add MOV_HIKKUPZ on steam to join 10th Regiment Mississippi add MOV_JoseyWales to join 11th Mississippi add Cajun Commie for 6th Alabama join the Men Of Valor gaming steam group. Teamspeak 8.6.2.2:9271.

(https://steamsignature.com/card/1/76561198007287769.png) (https://steamsignature.com)

        (https://steamsignature.com/group/default/MENOFVALORGAMING.png) (https://steamcommunity.com/groups/MENOFVALORGAMING)
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: HWMHall on April 20, 2016, 04:34:16 am
Added some hotfixes
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: Duke Of LongTree on April 20, 2016, 05:05:53 am
Do you think we will be able to get a child board
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: Miller786 on April 20, 2016, 01:22:09 pm
The weapon models are absolutely amazing! the only thing missing is vertex animations for weapons (animated scabbard and gun locks)
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: TheDoctor on April 22, 2016, 04:06:26 am
So how is this different from NaS besides NaS's more detailed textures....... I mean does it offer any more or is it just different units?
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: Duke Of LongTree on April 22, 2016, 03:06:47 pm
So how is this different from NaS besides NaS's more detailed textures....... I mean does it offer any more or is it just different units?

There are New guns and new classes like Jr Officer and Sgt and NCO it's not as clunky as NAS to
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: HWM_Sharpe on April 22, 2016, 07:16:47 pm
So how is this different from NaS besides NaS's more detailed textures....... I mean does it offer any more or is it just different units?
Well we have buck and ball for select units. Basically think of it as a shot gun that fires a 69 cal. ball and buckshot behind it. We have different units. I think we have a very good and effective balance of historical accuracy and balance. There are a few more tweeks to do atm but they should be in the next update as far as balance. We are going to have a few new maps that we have been working on for a while including Pickett's Charge, Hoods assault, and Cemetery Hill. Also we will be adding more units with the possibility of adding at least 1 unit from every division. Also we have some weapons that are not in NAS such as the Lemat revolver and Spencer carbine. The other part to remember with this atm is that this version is still a test version so its gonna have a few bugs until we iron everything out.
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: Duke Of LongTree on April 22, 2016, 08:13:25 pm
Needs new voice acting and gun sounds also will you be doing coustom uniform ?
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: Mr_Etherton on April 22, 2016, 08:31:08 pm
So how is this different from NaS besides NaS's more detailed textures....... I mean does it offer any more or is it just different units?
Well we have buck and ball for select units. Basically think of it as a shot gun that fires a 69 cal. ball and buckshot behind it. We have different units. I think we have a very good and effective balance of historical accuracy and balance. There are a few more tweeks to do atm but they should be in the next update as far as balance. We are going to have a few new maps that we have been working on for a while including Pickett's Charge, Hoods assault, and Cemetery Hill. Also we will be adding more units with the possibility of adding at least 1 unit from every division. Also we have some weapons that are not in NAS such as the Lemat revolver and Spencer carbine. The other part to remember with this atm is that this version is still a test version so its gonna have a few bugs until we iron everything out.

NaS has Buck and Ball in it since 1.0...... ontop of that you state regarding 'Historical accuracy' so i took the liberty of comparing the same unit across both mods and here is the result:
http://www2.pic-upload.de/img/30435101/compare.jpg

I think it shows that NaS (on the right) clearly has far more accurate and correct uniforms :)
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: Conway on April 22, 2016, 08:43:11 pm
So how is this different from NaS besides NaS's more detailed textures....... I mean does it offer any more or is it just different units?
Well we have buck and ball for select units. Basically think of it as a shot gun that fires a 69 cal. ball and buckshot behind it. We have different units. I think we have a very good and effective balance of historical accuracy and balance. There are a few more tweeks to do atm but they should be in the next update as far as balance. We are going to have a few new maps that we have been working on for a while including Pickett's Charge, Hoods assault, and Cemetery Hill. Also we will be adding more units with the possibility of adding at least 1 unit from every division. Also we have some weapons that are not in NAS such as the Lemat revolver and Spencer carbine. The other part to remember with this atm is that this version is still a test version so its gonna have a few bugs until we iron everything out.
If NaS is such a good mod I don't see why you bother wasting your time shitting on this one, it seems kind of pathetic for you the piss on the work of others who share a common interest on the same era.

NaS has Buck and Ball in it since 1.0...... ontop of that you state regarding 'Historical accuracy' so i took the liberty of comparing the same unit across both mods and here is the result:
http://www2.pic-upload.de/img/30435101/compare.jpg

I think it shows that NaS (on the right) clearly has far more accurate and correct uniforms :)
If NaS is such a good mod I don't see why you bother wasting your time shitting on this one, it seems kind of pathetic for you the piss on the work of others who share a common interest on the same era.
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: Duke Of LongTree on April 22, 2016, 10:17:44 pm
Why so much hate ?
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: HWM_Sharpe on April 23, 2016, 05:55:36 am
ok If you want to play NAS go play NAS if you want to play HWM play HWM or do both. If you want to get technical I can rip NAS apart just based off of what is sitting in my room. I can do the same with some of the items on the HWM model. HWM is not done yet. Which is something I have mentioned multiple times. Also I and several others feel that this is much more balanced and once I get our own board on the released mods board I will also release the balanced rule set that works very well. Also our mod is in 1863 not 1861 so various parts of the uniform are different based on the unit and also based on how long they have been on the front. The 6th Wisconsin looks awful because they did not get new equipment since they were considered a militia unit for the longest time. So the Federal government told Wisconsin to outfit them but they didn't. The breastplates also varied by state and for some they are a stand in atm until we have them dont. Yet again this is still not anywhere near complete.
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: HWM_Sharpe on April 23, 2016, 06:02:53 am
Needs new voice acting and gun sounds also will you be doing coustom uniform ?
We already have some better voice acting that is done just not implemented. The gun sounds are actually how those calibers really sounds as they were recorded at a NSSA live fire event. Uniform wise we are currently not doing custom until after we have everything stable and done.
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: Duke Of LongTree on April 23, 2016, 06:22:18 am
thank you for this news here is a picture of my regiment in the mod

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F275093438580834755%2FA8758494C02D11DB412DA9FEBBB631D73705848D%2F&hash=18a971cf0c48de76893ba6d9399354ca816f559a)

Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: Dazzer on April 27, 2016, 02:39:14 pm
cool, but you really got to improve the graphics though
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: TheDoctor on April 27, 2016, 09:37:09 pm
Well we have buck and ball for select units. Basically think of it as a shot gun that fires a 69 cal. ball and buckshot behind it. We have different units. I think we have a very good and effective balance of historical accuracy and balance. There are a few more tweeks to do atm but they should be in the next update as far as balance. We are going to have a few new maps that we have been working on for a while including Pickett's Charge, Hoods assault, and Cemetery Hill. Also we will be adding more units with the possibility of adding at least 1 unit from every division. Also we have some weapons that are not in NAS such as the Lemat revolver and Spencer carbine. The other part to remember with this atm is that this version is still a test version so its gonna have a few bugs until we iron everything out.

There are New guns and new classes like Jr Officer and Sgt and NCO it's not as clunky as NAS to

So I must be confused. from what you have said and what I have seen it is basically just a Gettysburg civil war mod (instead of NaS Manassas), with lower graphics, and just more sub classes for different ranks. Is this right or am i missing something? (i don't want to sound rude just would like clarification)
High Water Mark                                                                                                                                  North and South 1.1
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fwww2.pic-upload.de%2Fimg%2F30435101%2Fcompare.jpg&hash=be9e5bfa7b48ec47ec68d6a6f0f6521c7aa78f65)


I dont want to sound rude and I am aware you guys have put in a lot of work. I am just confused. I heard that you might be adding Duel Wield pistols, but how would you reload them (like the animation). I also heard you guys were taking stuff from Deluge. Im just confused about what is different between this and NaS besides what I listed above the picture. Also I saw that someone wrote that the HWM was "less clunky as NaS" but how is this true?
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: Moraine on April 29, 2016, 06:35:04 am
Someones just salty their mod isn't gonna be as good as hinkles. <3

Your uniform quality is so bad. Out of every historical war like >Mexico-Texas independence war that could have used a mod. Instead you decided to make an american civil war mod when their is already one that by the current looks of your mod is never going to surpass the player base or the historical accuracy.
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: isa567 on April 29, 2016, 02:59:56 pm
hey bro remeber this a test mod not the real thing
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: Conway on April 29, 2016, 08:54:21 pm
Someones just salty their mod isn't gonna be as good as hinkles. <3

Your uniform quality is so bad. Out of every historical war like >Mexico-Texas independence war that could have used a mod. Instead you decided to make an american civil war mod when their is already one that by the current looks of your mod is never going to surpass the player base or the historical accuracy.
You realize this was started in 2012 right? No ones salty, it really seems like N&S players are giving the hate.
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: Bravescot on April 30, 2016, 02:48:39 pm
You realize this was started in 2012 right? No ones salty, it really seems like N&S players are giving the hate.
4 years to produce something of decent quality then. Instead we got the mess that is the current test.
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: DomDowg on May 01, 2016, 07:15:25 pm
Would you like a map maker for this mod with a few addings to this mod it can be better than the shit Hinkel's broken mod has made.
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: Hinkel on May 01, 2016, 09:59:31 pm
better than the shit Hinkel's broken mod has made.

Thank you for your compliment.
Seems you are pissed, cause you wasted your maps? ;)

You never replied back to me anyway.. and giving such comments, without any feedback is a proof for your intelligence! :)
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: HWMHall on May 02, 2016, 06:07:28 am
This is not an excuse but rather an explanation of what went wrong. .....technically we have not been working on it the full four years, we have had stoppages from work, Military service, college, Peoples real life forcing them to leave the dev team....search for replacements, learning new skills that none of us had at the start. AND YOU KNOW WHAT.....yes it should be better for our time, we worked on it maybe a night a week on some parts and on others it was night after night working until 4 am after work to try and sort it out. We started this project July of 2012 as per the Taleworld OP, we started this without skills because, at the time, Hinkel had stopped dev on NaS and gave us well wishes to continue. This was meant to be a poor man's supplement to a Civil War Mod, then it became something we all agreed that even if we were the only ones to play it, we should finish it. There was drama along the way yes but instead of shitbagging it maybe congratulate a bunch of folks for trying hard and doing something they never thought they could...Very few of you could even make it this far in a Development before you grew tired and pulled the plug. I Challenge any of you to try and not go insane after working/ serving/ studying for so long then dabbling is the hell that is Modding. We have come to appreciate and respect the Modders of this community as we have realized what it takes to do the job.

Respectfully,
Hall
HWMTeam 
Title: Re: High Water Mark American Civil War Mod (Suprise on page 46)
Post by: Kacper. on May 08, 2016, 06:12:25 pm
Working download link?