Flying Squirrel Entertainment

Mount & Blade Warband: Napoleonic Wars => Released Modifications => Iron Europe => Topic started by: Rigadoon on March 10, 2014, 01:38:31 am

Title: Developer Blog #2 - Patch 1.2
Post by: Rigadoon on March 10, 2014, 01:38:31 am
Developer Blog #2 - Patch 1.2

Today's Developer Blog will talk about the team's work over the week on Patch 1.2 and show the new French Sentry and Rifle Grenadier classes.

The biggest priority was, of course, to figure out a solution to the lag issues that have been plaguing servers reaching more than 80 players. Thankfully, the FSE team took the time to help us identify the issue and we're fairly certain that it has been fixed. However, we plan to test it extensively to confirm this. Additionally, we have reworked our BRF files, major reorganizing has been done and unnecessary resources have been deleted. This should further improve performance. If the testing goes well, 100-200 people playing on a server should no longer be a problem.

As well, we've worked to flesh out our current factions. New classes, weapons and uniforms have been added. Two major things that'll be shown in this blog are the French Sentry and Viven-Bessiere rifle grenades.

Many have requested a French sentry to counter the German one so here it is. This one was a bit more difficult than the German one as French experiments with body armour were not as successful as the Germans. However, doing some research, I've found some types of French armour that wouldn't be completely unlikely to be seen on a French lookout in 1916-1917. He wears a chest plate, an Adrian stomach guard and Adrian shoulder guards. All of these were produced and issued in large numbers but were typically discarded due to the discomfort they caused.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2Ffrenchsentry_zps05a1068b.png&hash=a52464dd513c6023d9b9c391e3b92e0f51dfb87d)
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(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2F2014-03-09_00004_zps3299ff1c.jpg&hash=ab474da839f81a47d4940c4ddc1c58b60d110075)

Here's the Viven-Bessiere rifle grenade that the French Rifle Grenadier class will be getting.
Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2FVBGrenadierKit_zps87c34563.png&hash=18c09de5060cf36f0774269f7629e49f9da99792)
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The VB grenade was the most widely used French rifle grenade of the war. A cup launcher was attached to the rifle to hold the grenade in place for the bullet to strike it. Unlike many rifle grenades at the time which required blanks, VB which could be fired with a normal round, which avoided the problem of nasty accidents happening when the wrong ammunition was used. It was a very effective weapon, significantly boosting the firepower of infantry units, and had a significant impact in shaping French late-war infantry tactics. There may be concerns that France is getting too many new toys this update, but don't worry, Germany will have some surprises of its own either in the 1.2 patch or the next.
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fi1314.photobucket.com%2Falbums%2Ft568%2FRigadoon1%2F2014-03-09_00002_zpsdcc36526.jpg&hash=ee939d7a67f08e19049954a130491d1d58b97e45)

Unfortunately, I don't have an exact date for the patch release, but I can say that it's going to be soon. We are aware that server population has gone down quite a bit since the release but know that this will not stop the team from periodically improving the mod. Hopefully, the 1.2 patch and subsequent updates will help the situation. However, the team alone cannot keep the mod alive. We need you guys, the community, to continue supporting us as you have the in past, spreading the mod and simply playing it. Thanks for joining us on this Dev Blog!

(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fbutton.moddb.com%2Fpopularity%2Fmedium%2Fmods%2F21056.png&hash=a001484b15ec8d008d32de162d582a8d8a1e0081) (http://www.moddb.com/mods/iron-europe-ww1-mod)(https://steamsignature.com/group/default/ironeuropewwi.png) (https://steamcommunity.com/groups/ironeuropewwi)
Title: Re: Developer Blog #2 - Patch 1.2
Post by: Saga on March 10, 2014, 01:43:54 am
Looking good!  :)
Title: Re: Developer Blog #2 - Patch 1.2
Post by: Dom13WorstNW on March 10, 2014, 01:44:04 am
Cant Wait    ;D ;D ;D ;D
Title: Re: Developer Blog #2 - Patch 1.2
Post by: Getty on March 10, 2014, 01:44:28 am
Funny when I was literally cancelling my event this popped up on my steam announcements. Stop mind reading.
Title: Re: Developer Blog #2 - Patch 1.2
Post by: apricotes1 on March 10, 2014, 01:44:59 am
Sounds good. Good luck
Title: Re: Developer Blog #2 - Patch 1.2
Post by: Landrik on March 10, 2014, 01:58:08 am
Hopefully comes out soon.
Title: Re: Developer Blog #2 - Patch 1.2
Post by: usnavy30 on March 10, 2014, 02:16:47 am
Excellent Excellent Excellent!
Eagerly awaiting to test for lag fix.
Title: Re: Developer Blog #2 - Patch 1.2
Post by: Apollo on March 10, 2014, 05:45:58 am
Nice idea! Can't wait to see this implemented.
Title: Re: Developer Blog #2 - Patch 1.2
Post by: Killington on March 10, 2014, 05:53:50 am
Looking awesome! I eagerly await this and future updates! ;)
Title: Re: Developer Blog #2 - Patch 1.2
Post by: super_ninja185 on March 10, 2014, 07:38:23 am
Good Work. Cant wait for the update. I'm also very glad that you guys are still working on the mod even tho people say the mod is "Dead". I still host my events and I try my best to keep it running as long as possible. Good luck in future updates :)
Title: Re: Developer Blog #2 - Patch 1.2
Post by: SeanBeansShako on March 10, 2014, 02:41:08 pm
The same people who declare the mod 'dead' are the same people who harassed for it to be released early. Never listen to these people they are forever wrong. They certainly didn't show any loyalty leaving as quickly as they arrived.

Keep up the good work, I'm hoping the regiment leaders and events will keep their members on alert standby as we wait for the release.
Title: Re: Developer Blog #2 - Patch 1.2
Post by: Dasher54 on March 10, 2014, 02:51:32 pm
Its going to be a great update keep up the good work!
Title: Re: Developer Blog #2 - Patch 1.2
Post by: asagek on March 10, 2014, 03:37:20 pm
Hurraah To The Dev. Team!!
Title: Re: Developer Blog #2 - Patch 1.2
Post by: Waterbeetle on March 10, 2014, 06:05:50 pm
Server files too please.
Title: Re: Developer Blog #2 - Patch 1.2
Post by: Willhelm on March 10, 2014, 06:27:34 pm
Sounds good.
Title: Re: Developer Blog #2 - Patch 1.2
Post by: DanyEle on March 10, 2014, 06:49:32 pm
Server files too please.

As soon as we're sure crashes are fixed, we're going to release them.
Title: Re: Developer Blog #2 - Patch 1.2
Post by: AeroNinja on March 10, 2014, 06:49:59 pm
Dis.   :)
Title: Re: Developer Blog #2 - Patch 1.2
Post by: Mailman653 on March 11, 2014, 03:17:24 pm
Looking forward to it for sure  8)
Title: Re: Developer Blog #2 - Patch 1.2
Post by: lolman1c on March 12, 2014, 02:42:04 am
How can the mod be "dead"?!?? The game is literally not even a month old! That's like having Skyrim released and expecting a giant expatiation pack a week later but then saying the devs have given up on it when they don't get what they want instantly... It takes time for these things to come out so I'll sill be expecting that the game won't have everything they want in it even next year! It will keep growing and expanding like mount and musket did. :3
Title: Re: Developer Blog #2 - Patch 1.2
Post by: Parrot on March 12, 2014, 03:09:42 pm
People were saying that because server populations were dropping rapidly; people like to bandy about with the term "the mod is dead" by applying it to "people aren't playing the mod at the moment". A mod is only dead when the developers abandon it and people stop playing it :P
Title: Re: Developer Blog #2 - Patch 1.2
Post by: Pafldings on March 12, 2014, 10:58:44 pm
Looking forward to the 1.2 release!
People were saying that because server populations were dropping rapidly; people like to bandy about with the term "the mod is dead" by applying it to "people aren't playing the mod at the moment". A mod is only dead when the developers abandon it and people stop playing it :P
I think many people were shocked, because the server lags are so strong (80+)
This mod got so much potential. It would be terrible if the mod would die out.
But: Let us think positive: A new patch will be released. There are often 10-30 people on a public server. The Mod is known by everyone. We have to keep Iron Europe alive. We should help to let it grow until it`s a community like NW.  8)
But, Let`s get back to the main topic: The Patch :)
Sounds very nice. Hope that it`ll be released soon. My men can`t wait to fight with new toys^^

   
Title: Re: Developer Blog #2 - Patch 1.2
Post by: Betaknight on March 14, 2014, 01:14:44 am
You can test out the patch.
Title: Re: Developer Blog #2 - Patch 1.2
Post by: HWMHall on March 14, 2014, 02:00:40 am
I get an unlimited grenade glitch for the French Heavy Grenadier which seems to only happen on Canal De Ypres so far. I will update more if I find anything else.
Title: Re: Developer Blog #2 - Patch 1.2
Post by: usnavy30 on March 14, 2014, 03:33:46 am
Can confirm the French Heavy Grenadier has a unlimited grenade ammo glitch if you fix bayonet with the weapon even if you used up all 8 grenades. Very nice additions though.
Title: Re: Developer Blog #2 - Patch 1.2
Post by: Colbac on March 23, 2014, 02:02:44 am
How's the progress going on the patch so far? I haven't seen much activity in this part of the forums so I'd thought I'd asked.
Title: Re: Developer Blog #2 - Patch 1.2
Post by: lolman1c on March 23, 2014, 05:47:43 pm
How's the progress going on the patch so far? I haven't seen much activity in this part of the forums so I'd thought I'd asked.

I'm just crossing my fingers and hope the devs are still continuing working... I'm sure it will all end up perfect though. :P
Title: Re: Developer Blog #2 - Patch 1.2
Post by: Betaknight on March 23, 2014, 10:15:39 pm
We are still alive, portal song.
Title: Re: Developer Blog #2 - Patch 1.2
Post by: lolman1c on March 24, 2014, 12:27:51 am
We are still alive, portal song.

We bow to you fine sir! And may you earn the Iron cross with your heroic deeds.
Title: Re: Developer Blog #2 - Patch 1.2
Post by: Rigadoon on March 24, 2014, 07:00:49 am
Sorry about the long wait. We kept running into serious issues. The update will most likely be ready for release next weekend.
Title: Re: Developer Blog #2 - Patch 1.2
Post by: Parrot on March 24, 2014, 11:27:23 am
Sorry about the long wait. We kept running into serious issues. The update will most likely be ready for release next weekend.

It'll be interesting to see, good luck! And quick question: do you guys have any plans to add more scene props in the future? To help spice up the mappers' lives a bit more...
Title: Re: Developer Blog #2 - Patch 1.2
Post by: Betaknight on March 24, 2014, 11:41:12 am
Sorry about the long wait. We kept running into serious issues. The update will most likely be ready for release next weekend.

It'll be interesting to see, good luck! And quick question: do you guys have any plans to add more scene props in the future? To help spice up the mappers' lives a bit more...
I could model a few after I'm done with some stuff.
If you could send us the pictures of things you'd like to see in-game that would be great!
Title: Re: Developer Blog #2 - Patch 1.2
Post by: lolman1c on March 24, 2014, 07:20:23 pm
Sorry about the long wait. We kept running into serious issues. The update will most likely be ready for release next weekend.

It'll be interesting to see, good luck! And quick question: do you guys have any plans to add more scene props in the future? To help spice up the mappers' lives a bit more...
I could model a few after I'm done with some stuff.
If you could send us the pictures of things you'd like to see in-game that would be great!

I think bigger bombed out buildings like you would see in some big Belgium towns would be cool to see. I've been trying to make some urban-warfare maps but had to use NW props you can't go in as houses as the current houses don't really fit.

Spoiler
(https://s21.postimg.org/q23tub7zr/meningatepostwar.jpg)
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fs22.postimg.org%2Ff28m57g69%2Fypres_afterbombardment.jpg&hash=fb8581a173d85ffd7c47e4ee81ce180ea682b163)
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That's Ypres for example. Funny enough the museum I work at owns what is left of one of the stain glass windows of that church. It was picked up by one of the Leeds Pals guy and brought back to England.
Title: Re: Developer Blog #2 - Patch 1.2
Post by: BNS Marko on March 30, 2014, 07:16:37 pm
Maybe something similar to  this(for my mod, by negast) would be good?

Spoiler
(https://i.imgur.com/nlpj4uG.jpg)
(https://i.imgur.com/cagPhcV.jpg)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2F6d2q4.png&hash=fa50f87f7bd7543914138b51de30bbe9ce110a4b)
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Title: Re: Developer Blog #2 - Patch 1.2
Post by: Betaknight on March 31, 2014, 02:40:58 am
Maybe something similar to  this(for my mod, by negast) would be good?

Spoiler
(https://i.imgur.com/nlpj4uG.jpg)
(https://i.imgur.com/cagPhcV.jpg)
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Spoiler
(https://www.fsegames.eu/forum/proxy.php?request=http%3A%2F%2Fpuu.sh%2F6d2q4.png&hash=fa50f87f7bd7543914138b51de30bbe9ce110a4b)
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That's actually not a bad idea, will consult with Rig and team.
Title: Re: Developer Blog #2 - Patch 1.2
Post by: Friedrich on April 22, 2014, 03:37:17 pm
I made some destroyed houses with the FSE props from Olafson. I still wonder why they're not implemented. Or did Olafson forgot about it?

Spoiler
(https://dl.dropboxusercontent.com/u/27953294/HouseHalf1.png)

(https://dl.dropboxusercontent.com/u/27953294/HouseBig3.png)

(https://dl.dropboxusercontent.com/u/27953294/HouseBig2.png)

(https://dl.dropboxusercontent.com/u/27953294/HouseSmall3.png)

(https://dl.dropboxusercontent.com/u/27953294/HouseSmall2.png)

(https://dl.dropboxusercontent.com/u/27953294/HouseBig1.png)

(https://dl.dropboxusercontent.com/u/27953294/HouseSmall1.png)

(https://dl.dropboxusercontent.com/u/27953294/HouseCave.png)
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Title: Re: Developer Blog #2 - Patch 1.2
Post by: lolman1c on April 22, 2014, 06:20:14 pm
I made some destroyed houses with the FSE props from Olafson. I still wonder why they're not implemented. Or did Olafson forgot about it?


Wow, they would be perfect for anyone wanting to create an urban map!
Title: Re: Developer Blog #2 - Patch 1.2
Post by: Olafson on April 23, 2014, 12:26:04 am
I made some destroyed houses with the FSE props from Olafson. I still wonder why they're not implemented. Or did Olafson forgot about it?

Spoiler
(https://dl.dropboxusercontent.com/u/27953294/HouseHalf1.png)

(https://dl.dropboxusercontent.com/u/27953294/HouseBig3.png)

(https://dl.dropboxusercontent.com/u/27953294/HouseBig2.png)

(https://dl.dropboxusercontent.com/u/27953294/HouseSmall3.png)

(https://dl.dropboxusercontent.com/u/27953294/HouseSmall2.png)

(https://dl.dropboxusercontent.com/u/27953294/HouseBig1.png)

(https://dl.dropboxusercontent.com/u/27953294/HouseSmall1.png)

(https://dl.dropboxusercontent.com/u/27953294/HouseCave.png)
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I simply did not touch IE since then.
Title: Re: Developer Blog #2 - Patch 1.2
Post by: Rigadoon on April 23, 2014, 02:29:41 am
I made some destroyed houses with the FSE props from Olafson. I still wonder why they're not implemented. Or did Olafson forgot about it?

Spoiler
(https://dl.dropboxusercontent.com/u/27953294/HouseHalf1.png)

(https://dl.dropboxusercontent.com/u/27953294/HouseBig3.png)

(https://dl.dropboxusercontent.com/u/27953294/HouseBig2.png)

(https://dl.dropboxusercontent.com/u/27953294/HouseSmall3.png)

(https://dl.dropboxusercontent.com/u/27953294/HouseSmall2.png)

(https://dl.dropboxusercontent.com/u/27953294/HouseBig1.png)

(https://dl.dropboxusercontent.com/u/27953294/HouseSmall1.png)

(https://dl.dropboxusercontent.com/u/27953294/HouseCave.png)
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Please send me a link. Those look great and will be very useful.
Title: Re: Developer Blog #2 - Patch 1.2
Post by: Friedrich on April 24, 2014, 03:11:11 pm
I simply did not touch IE since then.
You lazy man.  ;)

Please send me a link. Those look great and will be very useful.
Thanks! :)

You have a message!